Crafting & Economy
Weapons, plate armor, colored ore tiers (Dull Copper to Valorite), repair, Arms Lore synergy, and Bulk Order Deeds (BODs).
Cloth goods, leather armor, Spined, Horned, and Barbed hides, dye tubs, and tailoring Bulk Order Deeds.
The backbone of civilization: tools, lockpicks, potion kegs, wooden furniture, traps, and house add-ons.
Brewing Greater Heal, Cure, Total Refresh, Deadly Poison, and Explosion potions with mortars, pestles, and kegs.
Mining mountain veins, smelting colored ingots, harvesting timber, and colored logs across Britannia.
Placing houses, establishing player-run vendor malls, lock downs, security, and decorating your estate.
Equipment & Material Reference
Comprehensive damage, swing speed, armor ratings, dexterity penalties, and meditation mechanics for all standard gear.
Mining thresholds, smelting loss rates, durability modifiers, and defensive bonuses across all 9 colored metal tiers.
- Ores and Ingots — Dull Copper through Valorite metallurgy
- Runic Tools — Runic Hammers and Sewing Kits from Bulk Orders
Harvesting dragon hides, exotic leathers, and lumber resources for tailors, fletchers, and carpenters.
- Leather and Wood Types — Spined, Horned, and Barbed leather
- Reagents and Potions — Catalyst ingredients, alchemy recipes, and keg storage