Skills
The Renaissance Skill System Character progression in Ultima Online: Renaissance is completely classless and skill-based. Rather than leveling up through fixed character classes, your avatar improves organically by practicing individual skills. With 55 distinct skills available, you have absolute freedom to forge any archetype — from a valiant dungeon warrior or mystic battle-mage to an artisan blacksmith or treasure-hunting explorer.
Skill Sections:
Core Mechanics & Caps
The 700.0 Skill Cap
- Characters possess a total skill cap of 700.0 points.
- Each individual skill caps at 100.0 (Grandmaster / GM level).
- A fully trained character is commonly known as a 7x GM (e.g., 7 Grandmaster skills at 100.0 each), although skills can be freely mixed and matched in any combination as long as the total points do not exceed 700.0.
Skill Gain & Arrow Locks
Inside your client's Skill Window, every skill features a status toggle arrow:
- Up Arrow (↑): The skill is active and will gain points when practiced.
- Down Arrow (↓): The skill will drop points to make room for other gaining skills once your 700.0 total cap is reached.
- Lock Icon (🔒): The skill is locked and will neither gain nor lose points.
Tip for Skill Gains: Always lock all skills you do not intend to raise. When training a new skill on a 700-cap character, set the unwanted skill to Down and your new skill to Up.
Stat Gains Through Skill Practice
Practicing skills provides a natural chance to raise your three core attributes: Strength, Dexterity, and Intelligence. Each skill has primary and secondary stat affinities:
- Combat & Heavy Crafting (Swords, Mining, Blacksmithy) → Primary Strength gains.
- Agility & Finesse (Fencing, Hiding, Stealing, Bowcraft) → Primary Dexterity gains.
- Mental & Esoteric (Magery, Meditation, Evaluating Intelligence, Inscription) → Primary Intelligence gains.
- The overall stat cap is 225 total points, with an individual stat maximum of 100 before buffs.
The Seven Skill Disciplines
Britannia's 55 skills are traditionally grouped into seven distinct disciplines:
1. Combat & Defensive Skills
Specialized arts of armed and unarmed combat, tactical warfare, physical endurance, and bodily healing.
| Flag | Skill & Title | Primary Stat | Associated Items / Mechanics | Role & Strategic Value |
|---|---|---|---|---|
| Swordsmanship Swordsman |
Strength | Swords, axes, polearms, halberds | Premier heavy melee damage; axes benefit from Lumberjacking damage bonus. | |
| Fencing Fencer |
Dexterity | Daggers, spears, short spears, krysses | Rapid attack speeds and weapon-poisoning capability; paralyzing strike potential. | |
| Mace Fighting Armsman |
Strength | War hammers, maces, staves, clubs | Drains enemy stamina on hit; rapidly degrades enemy armor durability. | |
| Archery Archer |
Dexterity | Bows, crossbows, heavy crossbows, arrows | Long-range projectile damage; relies on distance management and ammunition. | |
| Wrestling Wrestler |
Strength / Dex | Unarmed combat | Defends against weapon swings when disarmed; unlocks Stun Punch and Disarm moves. | |
| Tactics Tactician |
Strength | All combat weapons | Multiplies all base physical weapon damage; essential for any warrior template. | |
| Parrying Duelist |
Dexterity | Bucklers, metal shields, wooden shields | Grants a percentage chance to deflect physical melee and ranged blows with a shield. | |
| Healing Healer |
Dexterity | Clean cloth bandages | Heals hit points, cures poisons (60+ skill), and resurrects fallen ghosts (80+ skill). |
2. Crafting & Harvesting Skills
The backbone of Sosaria’s tangible economy, responsible for weapon fabrication, tailoring, reagent alchemy, and construction.
| Flag | Skill & Title | Primary Stat | Primary Tools & Materials | Crafting Capabilities |
|---|---|---|---|---|
| Blacksmithy Blacksmith |
Strength | Tongs, hammer, anvil, metal ingots | Forges iron, colored ore armor, and deadly bladed and blunt weaponry; BODs. | |
| Tailoring Tailor |
Dexterity | Sewing kit, cloth, leather, hides | Crafts leather armor, studded suits, footwear, cloaks, and robes; BODs. | |
| Carpentry Carpenter |
Strength | Planes, saws, wood logs, boards | Crafts wooden furniture, storage containers, wooden weapons, and deeded house add-ons. | |
| Tinkering Tinker |
Dexterity | Tinker tools, ingots, wood | Produces tools, lockpicks, clockworks, kegs, traps, and essential household fixtures. | |
| Alchemy Alchemist |
Intelligence | Mortar and pestle, empty bottles, reagents | Brews healing, cure, refresh, poison, strength, agility, and explosion potions. | |
| Bowcraft & Fletching Bowyer |
Dexterity | Fletcher's tools, logs, feathers | Crafts bows, crossbows, heavy crossbows, arrows, and crossbow bolts. | |
| Inscription Scribe |
Intelligence | Pen and ink, blank scrolls, reagents | Inscribes spell scrolls, full spellbooks, and runebooks; enhances spell circle defense. | |
| Mining Miner |
Strength | Pickaxes, shovels, mountain rock, caves | Extracts raw iron and rare colored ores (Dull Copper up to Valorite) and granite stones. | |
| Lumberjacking Lumberjack |
Strength | Hatchets, axes, woodland trees | Fells trees for wood logs; grants an inherent damage bonus to two-handed axe combat. | |
| Cartography Cartographer |
Intelligence | Blank map, mapmaker's pen | Draws local maps, regional charts, and decodes lost Treasure Maps. | |
| Cooking Chef |
Intelligence | Skillet, flour, water, meats, ovens | Prepares fish steaks, ribs, baked bread, and enchanted festival pastries. | |
| Veterinary Veterinarian |
Intelligence | Bandages | Applies physical healing and resurrection bandages to bonded pets and animals. |
3. Creatures & Bardic Arts
Mastery over the beasts of Sosaria and musical incantations that manipulate monster aggression.
| Flag | Skill & Title | Primary Stat | Essential Tools | Mechanics & Utility |
|---|---|---|---|---|
| Animal Taming Tamer |
Strength | Shepherd's crook, peaceful demeanor | Tames wild beasts, nightmare mounts, white wyrms, and dragons to serve as loyal allies. | |
| Animal Lore Naturalist |
Intelligence | Direct inspection | Evaluates animal attributes, pet bonding status, loyalty, and preferred dietary food. | |
| Musicianship Bard |
Dexterity | Lute, harp, tambourine, drum | Foundation skill; dictates the success rate of all provocative, peaceful, and discord incantations. | |
| Provocation Rouser |
Dexterity | Musical instruments | Compels two hostile creatures to battle one another to the death. | |
| Peacemaking Pacifier |
Dexterity | Musical instruments | Calms aggressive creatures in an area, breaking monster combat focus and soothing rage. | |
| Discordance Demoralizer |
Dexterity | Musical instruments | Weakens the combat effectiveness, armor ratings, and attributes of targeted opponents. | |
| Herding Shepherd |
Strength | Shepherd's crook | Directs herds of animals and livestock across terrain and into pens. |
4. Magical & Arcane Disciplines
Channeling ethereal forces through reagents, words of power, mental discipline, and spiritual communion.
| Flag | Skill & Title | Primary Stat | Spellcasting Needs | Mechanics & Application |
|---|---|---|---|---|
| Magery Mage |
Intelligence | Spellbook, 8 reagents, mana | Casts 64 classic spells across 8 circles, from Magic Arrow and Teleport to Resurrection. | |
| Meditation Stoic |
Intelligence | Active concentration / Passive | Rapidly accelerates mana regeneration; effectiveness determined by non-meditable armor penalties. | |
| Resisting Spells Warder |
Strength / Dex / Int | Inherent warding | Mitigates direct magical damage, curse penalties, paralysis duration, and debuffs. | |
| Spirit Speak Medium |
Intelligence | Unassisted | Enables communication with ghosts; actively channels spirits to heal character hit points. |
5. Lore & Knowledge Disciplines
Analytical perception, anatomy study, tactical appraisal, and intellectual evaluation.
| Flag | Skill & Title | Primary Stat | Utility & Combat Synergies |
|---|---|---|---|
| Anatomy Biologist |
Intelligence | Essential damage multiplier for physical combat; required for Healing resurrection and the Wrestling Stun Punch. | |
| Evaluating Intelligence Scholar |
Intelligence | Acts as the spell damage multiplier for Magery spells; functions identically to Tactics for spellcasters. | |
| Arms Lore Weapon Master |
Strength | Assesses weapon damage tier, defense rating, and durability; required for the Wrestling Disarm move. | |
| Item Identification Merchant |
Intelligence | Identifies magical weapon modifiers, armor charges, and wand properties without needing identify scrolls. | |
| Taste Identification Praegustator |
Intelligence | Detects poisons applied to foods, beverages, and bladed weapon edges. | |
| Forensic Evaluation Detective |
Intelligence | Inspects corpses for clues to determine the killer’s identity and pickpocket suspects. |
6. Rogue & Thievery Skills
The covert arts of shadows, lock manipulation, trap evasion, and stealth.
| Flag | Skill & Title | Primary Stat | Associated Tools & Mechanics |
|---|---|---|---|
| Hiding Shade |
Dexterity | Instantly conceals your character from sight in shadows and foliage when undisturbed. | |
| Stealth Rogue |
Dexterity | Requires 80.0 Hiding; allows moving silently while remaining completely invisible. | |
| Stealing Pickpocket |
Dexterity | Allows thieves to pilfer items directly from non-young backpacks and containers. | |
| Snooping Spy |
Dexterity | Enables viewing the contents of other adventurers' backpacks without their consent. | |
| Lockpicking Infiltrator |
Dexterity | Uses lockpicks to open locked dungeon chests, treasure chests, and private strongboxes. | |
| Poisoning Assassin |
Dexterity | Applies lethal, deadly, or greater poisons to bladed weapons, arrows, and foodstuffs. | |
| Detecting Hidden Scout |
Intelligence | Reveals hidden players, invisible stalkers, and reveals dangerous floor traps. | |
| Remove Trap Trap Specialist |
Dexterity | Disarms explosive and dart traps on treasure containers; requires Lockpicking & Detecting Hidden. | |
| Tracking Ranger |
Intelligence | Detects the direction, distance, and movement of nearby animals, monsters, and players. |
7. Miscellaneous Skills
Specialized wilderness survival, nautical harvesting, and social interaction.
| Flag | Skill & Title | Primary Stat | Associated Tools & Materials | Mechanics & Strategic Utility |
|---|---|---|---|---|
| Fishing Fisherman |
Dexterity | Fishing pole, ocean waters, galleons | Catches raw fish, special sea pearls, and dredges up sunken treasure chests and deep sea serpents using Messages in a Bottle (MIBs). | |
| Camping Explorer |
Dexterity | Kindling, campfires, bedrolls | Ignites kindling to establish secure wilderness campfires, granting an instant character logout rest zone without the standard delay. | |
| Begging Beggar |
Dexterity | Peaceful interaction with town NPCs | Humbly pleads with wealthy town commoners, merchants, and nobles to part with modest sums of spare gold coins. |
Special Combat Maneuvers
Through specific skill combinations, combatants unlock devastating special maneuvers:
- Wrestling Stun Punch: Requires 80.0 Anatomy and 80.0 Wrestling. Paralyzes the target for several seconds, preventing casting, movement, and attack. Activated via macro or keybind.
- Wrestling Disarm: Requires 80.0 Arms Lore and 80.0 Wrestling. Knocks the weapon out of the target's hands directly into their backpack.
- Concussion Blow: Two-handed weapon special that delivers heavy damage while temporarily halving the target's current mana pool.
- Crushing Blow: Blunt weapon special that inflicts bonus armor-piercing damage against heavy plate.
- Paralyzing Blow: Fencing and spear special that roots the enemy in place.
NPC Skill Training
You do not need to start from 0.0 with every skill. Town merchants and guildmasters can train your skills up to approximately 30.0 points instantly for a nominal gold fee: 1. Walk up to an appropriate town NPC (e.g. Blacksmith, Mage, Healer, Fighter). 2. Say: `[NPC Name] train [skill name]` (e.g. "John train fencing"). 3. The NPC will state the cost in gold. Drop the gold coins directly onto the NPC to receive immediate skill points.
Community Guides & References
For comprehensive weapon formulas, damage tables, and optimal training macros, consult our community resources:
- Combat & Damage Calculator / Weapon List by blendax — Authoritative breakdown of swing speeds, damage calculations, and weapon tiers.
- Official Player Guides Forum — Detailed step-by-step macro walkthroughs for individual skills.
Next Guide: Master combat calculations, weapon speeds, and armor protection in the Combat System.