Animal Taming
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Animal Taming
View items with the [Skill] type • View items with the [Creatures] primary type • View items with the [Skills] sub type
Skill Overview & Mechanics
What is that monster blocking the front door? Its a dragon. It followed me home. Can I keep it?
To tame a beast to accept you as master requires patience, nerve and a power of will. The rewards of studying Animal Taming are considered by some to be well worth the time invested. Tamers have long-been considered extremely useful and versatile in fighting monsters and, to a lesser extent, players as well.
Your taming skill (along with Animal Lore) determines the odds of taming a given creature then controlling it. It is furthermore required in order to bond with certain creatures, and also plays a hand in determining your stable slot limit. In order to tame a creature you must be standing within eight tiles of it with no obstructions, then target it with the skill. Once taming has begun you may stray anywhere up to around ten tiles away from the target though if it loses sight of you or is injured in any way the attempt will cease.
After a few seconds you'll be notified of either your success or failure. While most animals are non-hostile and can be tamed at any time, most taming attempts against a monster will instantly fail. In this case there's no wait time before you can try again so it's best to set a macro and use this over and over as fast as you can until you successfully start the taming process.
You may also currently bond one per at a time. By feeding your pet once your can control it 100% of the time you can start the bonding process. You can use the animal lore skill to determine the status of the bonding process and any additional steps required.
To tame a beast to accept you as master requires patience, nerve and a power of will. The rewards of studying Animal Taming are considered by some to be well worth the time invested. Tamers have long-been considered extremely useful and versatile in fighting monsters and, to a lesser extent, players as well.
Your taming skill (along with Animal Lore) determines the odds of taming a given creature then controlling it. It is furthermore required in order to bond with certain creatures, and also plays a hand in determining your stable slot limit. In order to tame a creature you must be standing within eight tiles of it with no obstructions, then target it with the skill. Once taming has begun you may stray anywhere up to around ten tiles away from the target though if it loses sight of you or is injured in any way the attempt will cease.
After a few seconds you'll be notified of either your success or failure. While most animals are non-hostile and can be tamed at any time, most taming attempts against a monster will instantly fail. In this case there's no wait time before you can try again so it's best to set a macro and use this over and over as fast as you can until you successfully start the taming process.
You may also currently bond one per at a time. By feeding your pet once your can control it 100% of the time you can start the bonding process. You can use the animal lore skill to determine the status of the bonding process and any additional steps required.
Gideon's Advice: Animal Taming is a very time consuming skill but using Upgrayed's or Mutombo's Guide or my mini-guide below you can GM it without too much trouble. It helps to have another character around to heal and drag or kill monsters. I'd recommend the other character have the Healing skill. Being able to Gate/Resurrect on either or both characters is also very helpful.
Gideon's Experience: Get to 100 Str, 100 Int, 25 Dex
59.2 to 71.1 Swamps: Alligators and Snakes
71.1 to 95.0 Jelhom: Bulls and Bull Retames
🐾 Animal Taming & Retaming Progression
Recommended taming roadmap from 30.0 to Grandmaster, and complete retaming difficulty metrics (retames require another player).
🗺️ Recommended Taming Progression Route (30.0 – GM)
Skill 30.0 – 50.0
Milestone
Timberwolves, Hinds, Brown Bears
Begin in Britain forests or Yew woods taming passive and woodland beasts.
Skill 50.0 – 65.0
Milestone
Grey Wolves, Panthers
Transition to slightly more aggressive predators roaming woods and plains.
Skill 65.0 – 71.1
Milestone
Great Harts, Grizzly Bears, White Wolves
Solid mid-tier skill gains. Snow island or Dagger Isle for White Wolves.
Skill 71.1 – 80.0
Milestone
Bulls (Jhelom Farm or Delucia / T2A)
The gold standard for mid-to-high taming. Retame bulls repeatedly in the Jhelom farms (partner with another player or alt to tame & release for each other).
Skill 80.0 – 85.0
Milestone
Giant Toads (T2A Swamps)
T2A Lost Lands swamps south of Papua or near Delucia.
Skill 85.0 – 90.0
Milestone
Imps, Hell Hounds, Lava Lizards (T2A Desert)
Venture into the T2A Desert; keep healing ready as these creatures are hostile.
Skill 90.0 – 95.0
Milestone
Large Hellcats
Found stalking the fiery reaches of the T2A desert.
Skill 95.0 – 100.0
Milestone
Dragons, White Wyrms, Nightmares
Apex beasts (or continue taming Hell creatures in the T2A Desert safely to GM).
💡
Understanding the Retaming Mechanic
In Ultima Online and UO:Renaissance, each time a tamed creature is released or abandoned, its required taming difficulty increases by exactly +6.0 skill points:
- 1st Tame: Natural base difficulty for the wild animal.
- 2nd Tame: Base + 6.0 skill required.
- 3rd Tame: Base + 12.0 skill required.
- 4th Tame: Base + 18.0 skill required.
⚠️ Mandatory Retaming Rule: Previous Tame Must Be Done by Another Player
Crucial Rule: In order to gain skill from retaming an animal, the previous tame must have been performed by another player! You cannot gain skill by releasing and retaming a creature that you personally tamed. To train effectively using retames, players must partner with another tamer or utilize an alternate character/account to tame and release creatures for one another.