Special Moves
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Classic Special Moves
Mastering Disarm, Stun Punch, Concussion Blow, Paralyzing Blow, and Crushing Blow on UO:Renaissance.
Wrestling Moves: Stun & Disarm
In the Renaissance era, unarmed combatants (particularly PvP Mages) possess two game-changing special moves:
Stun Punch
- Requirements: 80.0 Wrestling and 80.0 Anatomy.
- Condition: Both hands must be empty (no weapons, wands, or shields).
- Cost: 15 Stamina upon successful execution.
- Effect: Paralyzes the target completely for 4 seconds. The victim cannot move, cast spells, drink potions, or use items. Taking damage does NOT break a stun punch (unlike the Paralyze spell)!
- Immunity Period: Target gains 10 seconds of stun immunity following the effect.
Disarm
- Requirements: 80.0 Wrestling and 80.0 Arms Lore.
- Condition: Both hands must be empty.
- Cost: 15 Stamina upon successful execution.
- Effect: Strips the equipped weapon or spellbook from the opponent's hands and forces it directly into their backpack.
- Tactical Use: Disarming an opponent forces them to pause spellcasting or spend time re-arming, interrupting deadly combo swings.
Weapon Special Moves
Certain classic weapons trigger devastating secondary effects on hit:
| Special Move | Associated Weapons | Effect & Mechanics |
|---|---|---|
| Concussion Blow | Katana, Halberd, Longsword, Quarter Staff | Halves the target's current mana pool immediately! If an opponent has 80 mana, a concussion blow strips 40 mana in a single strike, shutting down offensive spell combos. |
| Paralyzing Blow | Short Spear, Spear, Bardiche, Gnarled Staff | Paralyzes the opponent for 3–4 seconds. Unlike Stun Punch, physical damage can break this paralysis early. |
| Crushing Blow | War Hammer, War Mace, Club, Broadsword | Deals an extra +10 to +15 direct physical damage while dealing double durability damage to enemy armor. |
Activation & Stamina Costs
- Special moves are queued before your swing.
- When queued, your next landed blow executes the special effect.
- If your attack misses, your stamina is NOT consumed, and the move remains queued until you land a hit or cancel the action.
Hotkeys & Razor Setup
To bind special moves in Razor or ClassicUO:
- Open the Hotkeys tab in Razor.
- Navigate to Combat → Special Moves.
- Bind keys for Set Primary Ability (Stun) and Set Secondary Ability (Disarm).
- Use Razor macros to automatically un-equip wands or weapons before executing wrestling moves!