Weapons

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Weapons of Britannia
A comprehensive master index of all melee and ranged weapons in Ultima Online: Renaissance, detailing base damage, attack speeds, hand requirements, and combat mechanics.

Weapon Mechanics in the Renaissance Era

Weapons in Ultima Online: Renaissance dictate your character's combat pace, damage range, and defensive ability. Every weapon belongs to one of four core weapon skills: Swordsmanship, Fencing, Mace Fighting, or Archery.

Damage output in the Renaissance era is computed using:

  • Base Weapon Damage: The randomized min-to-max range inherent to the weapon type.
  • Tactics & Anatomy Multipliers: Tactics provides a percentage modifier to base damage, while Anatomy gives an additional scaling bonus.
  • Strength Bonus: High strength grants passive bonus melee damage.
  • Attack Speed (Swing Delay): Governed by your current Stamina and the weapon's base speed rating. Faster weapons land hits quicker and interrupt spellcasting more frequently, while heavier, slower two-handed weapons deliver devastating burst hits.
  • Hands Required: One-handed weapons allow carrying a shield (enabling Parrying and potion consumption with a free hand). Two-handed weapons deliver higher raw damage or reach, but forfeit shield defense and require disarming to drink potions.

Swordsmanship Weapons

Swordsmanship encompasses bladed and hacking weapons capable of inflicting lacerating wounds and chopping blows. Swords can be coated with lethal poisons if one-handed, or used to execute the concussive and paralyzing special combat maneuvers.

Swordsmanship Weapon Statistics
Weapon Type Hands Base Damage Speed Min Str Primary Resource
Katana Slashing 1-Handed 5 – 26 58 10 8 Ingots
Kryss-comparable Cutlass Slashing 1-Handed 6 – 28 56 10 8 Ingots
Broadsword Slashing 1-Handed 5 – 29 45 25 10 Ingots
Longsword Slashing 1-Handed 5 – 33 35 25 12 Ingots
Viking Sword Slashing 1-Handed 6 – 34 30 40 14 Ingots
Scimitar Slashing 1-Handed 5 – 30 43 25 10 Ingots
Halberd Polearm 2-Handed 5 – 49 25 45 20 Ingots
Bardiche Polearm 2-Handed 5 – 43 26 40 18 Ingots
Two-Handed Axe Axe 2-Handed 5 – 39 30 35 16 Ingots
Double Axe Axe 2-Handed 5 – 35 37 45 12 Ingots
Battle Axe Axe 2-Handed 6 – 38 31 35 14 Ingots
Executioner's Axe Axe 2-Handed 6 – 33 37 35 14 Ingots

Note: Axes also benefit from Lumberjacking damage bonuses when used by grandmaster woodsmen.

Fencing Weapons

Fencing weapons specialize in piercing thrusts, rapid speed, and deadly precision. Fencers frequently coat their weapons with venom using Poisoning, taking advantage of high attack speeds to repeatedly afflict adversaries.

Fencing Weapon Statistics
Weapon Type Hands Base Damage Speed Min Str Primary Resource
Kryss Piercing 1-Handed 3 – 28 53 10 8 Ingots
War Fork Piercing 1-Handed 4 – 32 45 35 12 Ingots
Dagger Piercing 1-Handed 3 – 15 65 10 3 Ingots
Short Spear Polearm 2-Handed 4 – 32 55 15 6 Ingots
Spear Polearm 2-Handed 2 – 36 46 30 12 Ingots

Mace Fighting Weapons

Mace Fighting weapons deliver crushing kinetic trauma designed to shatter bone and batter armored opponents. Maces drain stamina on impact and cause double durability loss to enemy armor.

Mace Fighting Weapon Statistics
Weapon Type Hands Base Damage Speed Min Str Primary Resource
War Axe Crushing 1-Handed 9 – 27 40 35 16 Ingots
Mace Crushing 1-Handed 6 – 28 40 20 6 Ingots
Maul Crushing 1-Handed 10 – 30 37 20 10 Ingots
Hammer Pick Crushing 1-Handed 4 – 30 37 35 16 Ingots
Club Crushing 1-Handed 8 – 24 44 10 6 Wood
War Hammer Crushing 2-Handed 8 – 36 31 40 16 Ingots
Black Staff Staff 2-Handed 8 – 33 35 35 9 Wood
Gnarled Staff Staff 2-Handed 10 – 30 33 20 7 Wood
Quarter Staff Staff 2-Handed 8 – 28 48 30 6 Wood

Archery Weapons

Archery weapons provide lethal projectile damage from distance, allowing marksmen to strike without entering melee range. Archery consumes ammunition (arrows or crossbow bolts) crafted via Bowcraft and Fletching.

Archery Weapon Statistics
Weapon Ammunition Hands Base Damage Speed Min Str Primary Resource
Bow Arrow 2-Handed 9 – 41 25 20 7 Wood
Crossbow Bolt 2-Handed 8 – 43 22 30 7 Wood
Heavy Crossbow Bolt 2-Handed 11 – 56 18 40 10 Wood

Magical Weapon Modifiers

Monster loot and runic crafting produce magic weapons featuring precision, damage, and durability affixes:

  • Accuracy (Hit Chance): Accurate (+5), Surpassingly Accurate (+10), Eminently Accurate (+15), Exceedingly Accurate (+20), Supremely Accurate (+25).
  • Damage (Raw Power): Ruin (+1), Might (+3), Force (+5), Power (+7), Vanquishing (+9).
  • Durability: Durable (+20), Substantial (+50), Massive (+70), Fortified (+100), Indestructible (+120).
  • Slayer Affixes: Weapons imbued with slaying properties deal double damage against specific creature families (Undead, Reptilian, Arachnid, Demon, Elemental).