Wrong
Jump to navigation
Jump to search
Dungeon Wrong
The fortified subterranean prison fortress hidden within the northern peaks east of Yew, filled with outlaw brigands, executioners, and locked treasure cells.
Overview & Location
Dungeon Wrong is concealed within the northern mountain range east of Yew and northwest of Britain (Coordinates: 77°N, 41°E). Standing as the anti-virtue of Justice, Wrong was constructed as a maximum-security prison and torture fortress, now overrun by outlaws, executioners, and dark captors.
Floor-by-Floor Inhabitants
Level 1: Guardhouse & Outlaw Barracks
The upper floor contains stone hallways lined with barracks and armories:
- Inhabitants: Brigands, Thieves, Fighters, and Evil Mages.
- Features: Humanoid mobs drop weapons, bandages, and moderate gold bags.
Level 2: The Prison Cells & Locksmith Ward
The second level descends into a grid of locked iron prison cells:
- Inhabitants: Executioners, Brigands, and Lizardmen prisoners.
- Lockpicking Destination: Contains dozens of locked cell doors and supply chests, making Wrong the premier dungeon for aspiring thieves and locksmiths practicing their craft.
Level 3: The Torture Chambers & Dungeon Pit
The deepest level consists of dark stone chambers featuring racks, iron maidens, and execution pits:
- Inhabitants: Executioners, Poison Elementals, and Master Rogues.
- Tactics: Executioners carry two-handed greataxes capable of landing catastrophic single-hit damage; maintain distance and use ranged combat or Parrying.
Strategic Advice
- Secret Passages: Wrong contains hidden wall levers and fake stone walls that open secret corridors and hidden treasure alcoves.
- Lockpicks & Trap Kits: Always bring a supply of lockpicks and telekinesis scrolls to disarm trapped chests from safety.