Dungeons of Britannia
Dungeons in Ultima Online: Renaissance are fully contested, lawless underground complexes where players battle monstrous creatures while keeping a watchful eye on potential PK (Player Killer) incursions.
| Dungeon | Location | Danger Tier | Primary Inhabitants | Notable Features |
|---|---|---|---|---|
| Covetous | Minoc Mountains | Moderate | Harpies, Gazers, Lake Dwellers, Dragons | Covetous Lake, Void Spawns |
| Deceit | Dagger Isle | High | Skeletons, Mummies, Liches, Lich Lords, Poison Elementals | Champion Spawn (Neira), Silver Slayer paradise |
| Despise | North of Britain | Low – Moderate | Lizardmen, Ettins, Earth Elementals, Titans, Ogre Lords | Ideal starter & mid-tier gold farming |
| Destard | Swamp of Despair | Extreme | Drakes, Dragons, Wyverns, Shadow Wyrms, Ancient Wyrms | Dragon Slayer heaven, heavy PK hotspot |
| Hythloth | Isle of the Avatar | High | Gargoyles, Daemons, Hell Hounds, Balrons | Balron room, Demon Slayer weapons |
| Shame | West of Britain | Moderate – High | Earth/Water/Air/Blood Elementals, Poison Elementals | High magic loot, elemental slayer weapons |
| Wrong | North of Vesper | Moderate | Executioners, Brigands, Lizardmen, Trolls | Dungeon jail cells, close-quarters combat |
| Khaldun | Lost Lands Tomb | Extreme | Accursed Cultists, Shadow Fiends, Ancient Liches | No recall/gate, harrowing dungeon puzzles |
| Fire Dungeon | Serpent's Hold Isle | High | Fire Elementals, Hell Hounds, Lava Serpents | Champion Spawn, volcanic terrain |
| Ice Dungeon | Dagger Isle | High | Frost Spiders, Ice Fiends, White Wyrms, Arctic Ogre Lords | White Wyrm taming zone |
Covetous
Main article: Covetous
Nestled deep in the mountains south of Minoc, Covetous is famous for its tiered layout:
- Level 1: Harpies, Stone Harpies, and Mountain Trolls. Excellent for novice warriors.
- Level 2: Gazers, Elder Gazers, and Corpsers. High magic resistance recommended.
- Level 3 & Lake: Giant Serpents, Water Elementals, and deeper chambers hosting Dragons and Drakes overlooking the subterranean river.
Deceit
Main article: Deceit
Located on the frozen expanse of Dagger Isle, Deceit is the undisputed realm of the Undead:
- Level 1 – 2: Skeletons, Ghouls, Shades, Wraiths, and Mummies.
- Level 3 – 4: Skeletal Mages, Bone Knights, Liches, Poison Elementals, and the dreaded Lich Lords.
- Champion Altar: Hosts the Unholy Terror champion spawn commanded by **Neira the Necromancer**. Equipping a **Silver (Undead Slayer)** weapon yields +100% damage against virtually every inhabitant.
Despise
Main article: Despise
Located north of Britain, Despise is the quintessential proving ground for young adventurers:
- Level 1: Lizardmen and Despise Trolls.
- Level 2: Ettins and Earth Elementals — staple training grounds for early melee and provocation builds.
- Level 3: Titans, Cyclopean Warriors, and the secluded Ogre Lord Island. Ogre Lords provide excellent gold drops and rapid combat gains.
Destard
Main article: Destard
Carved into the volcanic crags south of the Swamp of Despair, Destard is home to the dragon flight:
- Level 1: Swarming with Drakes, Red and Brown Dragons, and Wyverns.
- Level 2: Inhabited by Shadow Wyrms, Giant Serpents, and the cataclysmic Ancient Wyrm.
- Tactical Note: Destard is among the highest-risk dungeons in Britannia. Dragon breath attacks deliver instant damage scaled to current hit points. Always maintain distance or pre-cast Greater Heal.
Hythloth
Main article: Hythloth
Buried on the isolated Isle of the Avatar, Hythloth plunges through four hellish levels:
- Inhabited by Gargoyles, Hell Hounds, Stone Gargoyles, Daemons, and deep below, the dreaded Balron.
- **Exorcism (Demon Slayer)** weapons turn Daemons into effortless prey, dropping high-tier magic weapons, gems, and scrolls.
Shame
Main article: Shame
Carved behind the waterfalls west of Britain:
- Level 1 – 2: Earth Elementals, Scorpions, and Mud Puppies.
- Level 3: Air Elementals and Water Elementals. Air Elementals possess high mobility and rapid spellcasting.
- Level 4 – 5: Poison Elementals, Blood Elementals, and Elder Gazers. Blood Elementals boast enormous hit point reserves and drop substantial gold and magic items.
Wrong
Main article: Wrong
Built as an underground fortress and prison dungeon in the northern woods:
- Features jail cells, execution blocks, and narrow corridors guarded by Brigands, Executioners, Lizardmen, and Evil Mages.
- Highly dangerous for isolated adventurers due to instant paralyze traps and spellcasting ambushers.
Khaldun
The accursed tomb discovered in the Lost Lands:
- Special mechanics prevent Mark, Gate Travel, and Recall inside the tomb.
- Populated by cursed cultists, ancient abominations, and shadow entities with devastating special abilities. Adventurers must band together to survive expeditions into Khaldun.
Fire & Ice Dungeons
- Fire Dungeon: Found via an island entrance near Serpent's Hold or the Lost Lands passage. Teeming with Lava Serpents, Fire Elementals, Fire Steeds, and Daemons.
- Ice Dungeon: Hidden in the snowy wastes of Dagger Isle. Home to Frost Trolls, Frost Spiders, Ice Elementals, **White Wyrms**, and Arctic Ogre Lords. A prime destination for tamers seeking to tame or train White Wyrms.