Blacksmithy: Difference between revisions
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<div style="background: rgba(21, 27, 34, 0.92); border: 1px solid #30363d; border-radius: 8px; padding: 24px; box-shadow: 0 4px 12px rgba(0,0,0,0.5); font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; font-size: 14.5px; line-height: 1.65; color: #c9d1d9;"> | <div style="background: rgba(21, 27, 34, 0.92); border: 1px solid #30363d; border-radius: 8px; padding: 24px; box-shadow: 0 4px 12px rgba(0,0,0,0.5); font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; font-size: 14.5px; line-height: 1.65; color: #c9d1d9;"> | ||
== Tools & Smelting == | |||
To forge equipment, a blacksmith must stand within range of an '''Anvil''' and '''Forge''', wielding a '''Smith's Hammer''' or '''Sledgehammer''' (crafted via Tinkering). | |||
=== Raw Materials === | |||
* '''Iron Ore''': Harvested through [[Resource Gathering#Mining|Mining]]. | |||
* Smelting raw ore at a forge converts ore into ingots. Double-click ore, target the forge, and retrieve your ingots. | |||
<span id="ore_tiers"></span> | |||
== Colored Ore Tiers & Armor Ratings == | |||
In addition to basic Iron, Britannia features eight colored ores. Each metal grants increased Armor Rating (AR) to protective plate and shields, and extra durability to weapons: | |||
{| class="wikitable" style="width: 100%; margin: 14px 0;" | |||
|- | |||
! scope="col" style="width: 20%;" | Metal Type | |||
! scope="col" style="width: 15%;" | Mining Skill | |||
! scope="col" style="width: 15%;" | Full Plate AR | |||
! scope="col" style="width: 20%;" | AR Bonus | |||
! scope="col" | Durability Bonus | |||
|- | |||
| '''Iron''' | |||
| 0.0 | |||
| 46 AR | |||
| Baseline | |||
| Baseline | |||
|- | |||
| style="color: #b08d57;" | '''Dull Copper''' | |||
| 65.0 | |||
| 48 AR | |||
| +2 AR | |||
| +50 Durability | |||
|- | |||
| style="color: #708090;" | '''Shadow Iron''' | |||
| 70.0 | |||
| 49 AR | |||
| +3 AR | |||
| +100 Durability | |||
|- | |||
| style="color: #b87333;" | '''Copper''' | |||
| 75.0 | |||
| 50 AR | |||
| +4 AR | |||
| +150 Durability | |||
|- | |||
| style="color: #cd7f32;" | '''Bronze''' | |||
| 80.0 | |||
| 51 AR | |||
| +5 AR | |||
| +200 Durability | |||
|- | |||
| style="color: #ffd700;" | '''Gold''' | |||
| 85.0 | |||
| 52 AR | |||
| +6 AR | |||
| +250 Durability | |||
|- | |||
| style="color: #ff9999;" | '''Agapite''' | |||
| 90.0 | |||
| 53 AR | |||
| +7 AR | |||
| +300 Durability | |||
|- | |||
| style="color: #50c878;" | '''Verite''' | |||
| 95.0 | |||
| 54 AR | |||
| +8 AR | |||
| +350 Durability | |||
|- | |||
| style="color: #4169e1;" | '''Valorite''' | |||
| 99.0 | |||
| 55 AR | |||
| +9 AR | |||
| +400 Durability | |||
|} | |||
<span id="exceptional"></span> | |||
== Exceptional Quality & Arms Lore == | |||
When your blacksmithing skill is high, items have a chance to be crafted with '''Exceptional Quality''': | |||
* '''Exceptional Armor''': Grants a flat '''+4 AR bonus''' across the board. An exceptional Iron Platemail tunic surpasses standard Agapite plate! | |||
* '''Exceptional Weapons''': Grants a flat '''+4 damage bonus''' to minimum and maximum damage ranges. | |||
* '''The Arms Lore Synergy''': For every 20 points of Arms Lore your character possesses, you gain a passive bonus to your chance of crafting exceptional items (+5% at Grandmaster Arms Lore). | |||
* '''Maker's Mark''': Grandmaster smiths stamp their items with: `[Item Name] crafted by [Your Name]`. | |||
<span id="repair"></span> | |||
== Equipment Repair & Durability == | |||
Combat slowly degrades weapon and armor durability: | |||
* To repair gear, double-click a smith hammer and target the damaged item. | |||
* Repairing an item permanently reduces its maximum durability by 1 point (unless repaired by a grandmaster smith with high skill, which minimizes loss). | |||
* '''Powder of Fortifying''': Obtained through Bulk Order Deeds, this rare powder can be applied to weapons and armor to restore maximum durability up to a cap of 255! | |||
<span id="bods"></span> | |||
== Bulk Order Deeds & Runic Hammers == | |||
Grandmaster smiths can obtain Bulk Order Deeds (BODs) from NPC blacksmiths: | |||
* Fill orders for specific quantities of armor or weapons (e.g. 20 Exceptional Valorite Plate Tunics). | |||
* Turn in completed deeds to receive gold, fame, and prestigious rewards including colored anvils, gargoyle pickaxes, powder of fortifying, and legendary '''Runic Hammers'''! | |||
* Equipment crafted with Runic Hammers inherits powerful magical item bonuses (Ruin, Might, Force, Power, Vanquishing)! | |||
<div style="text-align: right; margin-top: 20px;"> | |||
[[#top|▲ Back to Top]] | |||
</div> | |||
<h2 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 22px; border-bottom: 1px solid #444c56; padding-bottom: 8px; margin-top: 0; margin-bottom: 16px;">Skill Overview & Mechanics</h2> | <h2 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 22px; border-bottom: 1px solid #444c56; padding-bottom: 8px; margin-top: 0; margin-bottom: 16px;">Skill Overview & Mechanics</h2> | ||
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{{Navbox Equipment}} | |||
[[Category:Skills]] | [[Category:Skills]] | ||
Latest revision as of 18:48, 31 October 2026
Blacksmithy
View items with the [Skill] type • View items with the [Crafting] primary type • View items with the [Skills] sub type
== Tools & Smelting ==
To forge equipment, a blacksmith must stand within range of an '''Anvil''' and '''Forge''', wielding a '''Smith's Hammer''' or '''Sledgehammer''' (crafted via Tinkering).
=== Raw Materials ===
* '''Iron Ore''': Harvested through [[Resource Gathering#Mining|Mining]].
* Smelting raw ore at a forge converts ore into ingots. Double-click ore, target the forge, and retrieve your ingots.
== Colored Ore Tiers & Armor Ratings ==
In addition to basic Iron, Britannia features eight colored ores. Each metal grants increased Armor Rating (AR) to protective plate and shields, and extra durability to weapons:
{| class="wikitable" style="width: 100%; margin: 14px 0;"
|-
! scope="col" style="width: 20%;" | Metal Type
! scope="col" style="width: 15%;" | Mining Skill
! scope="col" style="width: 15%;" | Full Plate AR
! scope="col" style="width: 20%;" | AR Bonus
! scope="col" | Durability Bonus
|-
| '''Iron'''
| 0.0
| 46 AR
| Baseline
| Baseline
|-
| style="color: #b08d57;" | '''Dull Copper'''
| 65.0
| 48 AR
| +2 AR
| +50 Durability
|-
| style="color: #708090;" | '''Shadow Iron'''
| 70.0
| 49 AR
| +3 AR
| +100 Durability
|-
| style="color: #b87333;" | '''Copper'''
| 75.0
| 50 AR
| +4 AR
| +150 Durability
|-
| style="color: #cd7f32;" | '''Bronze'''
| 80.0
| 51 AR
| +5 AR
| +200 Durability
|-
| style="color: #ffd700;" | '''Gold'''
| 85.0
| 52 AR
| +6 AR
| +250 Durability
|-
| style="color: #ff9999;" | '''Agapite'''
| 90.0
| 53 AR
| +7 AR
| +300 Durability
|-
| style="color: #50c878;" | '''Verite'''
| 95.0
| 54 AR
| +8 AR
| +350 Durability
|-
| style="color: #4169e1;" | '''Valorite'''
| 99.0
| 55 AR
| +9 AR
| +400 Durability
|}
== Exceptional Quality & Arms Lore ==
When your blacksmithing skill is high, items have a chance to be crafted with '''Exceptional Quality''':
* '''Exceptional Armor''': Grants a flat '''+4 AR bonus''' across the board. An exceptional Iron Platemail tunic surpasses standard Agapite plate!
* '''Exceptional Weapons''': Grants a flat '''+4 damage bonus''' to minimum and maximum damage ranges.
* '''The Arms Lore Synergy''': For every 20 points of Arms Lore your character possesses, you gain a passive bonus to your chance of crafting exceptional items (+5% at Grandmaster Arms Lore).
* '''Maker's Mark''': Grandmaster smiths stamp their items with: `[Item Name] crafted by [Your Name]`.
== Equipment Repair & Durability ==
Combat slowly degrades weapon and armor durability:
* To repair gear, double-click a smith hammer and target the damaged item.
* Repairing an item permanently reduces its maximum durability by 1 point (unless repaired by a grandmaster smith with high skill, which minimizes loss).
* '''Powder of Fortifying''': Obtained through Bulk Order Deeds, this rare powder can be applied to weapons and armor to restore maximum durability up to a cap of 255!
== Bulk Order Deeds & Runic Hammers ==
Grandmaster smiths can obtain Bulk Order Deeds (BODs) from NPC blacksmiths:
* Fill orders for specific quantities of armor or weapons (e.g. 20 Exceptional Valorite Plate Tunics).
* Turn in completed deeds to receive gold, fame, and prestigious rewards including colored anvils, gargoyle pickaxes, powder of fortifying, and legendary '''Runic Hammers'''!
* Equipment crafted with Runic Hammers inherits powerful magical item bonuses (Ruin, Might, Force, Power, Vanquishing)!
[[#top|▲ Back to Top]]
Skill Overview & Mechanics
Double-click on a smith's hammer or tongs while in the vicinity of a forge and anvil.A window will open displaying the types of armor and weapons you can make (based on your skill and your current supply of metal). Select the item you wish to make, and if you're successful an item of that type is created.
Select the anvil icon in the selector window to attempt to repair a metal item, then click on the item you wish to repair (note that on a botched repair attempt, it is actually possible to damage the item further, or even destroy it completely). Some metal is lost every time an item is reforged, so you cannot keep reforging the same item into something else and back again.
- 55.0 shown - 73.0 shown (70.1 real) = 10,500 ingots (Katanas) 52.2 per .1
- 73.0 shown - 80.0 shown (77.8 real) = 6,500 ingots (Katanas) 84.4 per .1
- 80.0 shown - 86.5 shown (85.1 real) = 7,500 Ingots (Plate Gorgets) 102.7 per .1
- 86.5 shown - 90.0 shown (88.9 real) = 5,000 ingots (Plate Gorgets) 131.6 per .1
- 90.0 shown - 94.6 shown (94.0 real) = 7,000 ingots (Plate Gorgets) 137.3 per .1
- 94.6 shown - 96.1 shown (95.7 real) = 5,000 ingots (Plate Gorgets) 294.1 per .1
- 96.1 shown - Grandmaster = 13,000 ingots (Plate Gorgets) = 302.3 per .1
Dalavars Method
- 55 --> 72 kryss or cutlass
- 72 --> 90 short spear
- 90 -->100 plate gorget
Garrions Recommendation
- 50 - 55: Maul
- 55 - 65: Cutlass
- 65 - 70: Scimitar
- 70 - 72: Broadsword
- 72 - 81: Kryss
- 81 - 83: Katana
- 83 - 93: Short Spear
- 93 - 98: Spear
- 98 - GM: Plate Gloves
Captain Morgans Recommendation
- Displayed skill Item to make
- 0 - 30 NPC trained - 30 - 45 Mace
- 45 - 53 Maul
- 53 - 70 Kryss
- 70 - 86 Short Spear
- 86 - 95 Platemail Gorget
- 95 - GM Platemail Gloves
Select the anvil icon in the selector window to attempt to repair a metal item, then click on the item you wish to repair (note that on a botched repair attempt, it is actually possible to damage the item further, or even destroy it completely). Some metal is lost every time an item is reforged, so you cannot keep reforging the same item into something else and back again.
Gideon's Advice: Blacksmithing is extremely expensive to raise. If you are just starting out, I would advise you to not think of Blacksmithing as a beginning way to make money but rather an end goal. GMing blacksmithing will take ~50k ingots.
Gideon's Experience:- 55.0 shown - 73.0 shown (70.1 real) = 10,500 ingots (Katanas) 52.2 per .1
- 73.0 shown - 80.0 shown (77.8 real) = 6,500 ingots (Katanas) 84.4 per .1
- 80.0 shown - 86.5 shown (85.1 real) = 7,500 Ingots (Plate Gorgets) 102.7 per .1
- 86.5 shown - 90.0 shown (88.9 real) = 5,000 ingots (Plate Gorgets) 131.6 per .1
- 90.0 shown - 94.6 shown (94.0 real) = 7,000 ingots (Plate Gorgets) 137.3 per .1
- 94.6 shown - 96.1 shown (95.7 real) = 5,000 ingots (Plate Gorgets) 294.1 per .1
- 96.1 shown - Grandmaster = 13,000 ingots (Plate Gorgets) = 302.3 per .1
Dalavars Method
- 55 --> 72 kryss or cutlass
- 72 --> 90 short spear
- 90 -->100 plate gorget
Garrions Recommendation
- 50 - 55: Maul
- 55 - 65: Cutlass
- 65 - 70: Scimitar
- 70 - 72: Broadsword
- 72 - 81: Kryss
- 81 - 83: Katana
- 83 - 93: Short Spear
- 93 - 98: Spear
- 98 - GM: Plate Gloves
Captain Morgans Recommendation
- Displayed skill Item to make
- 0 - 30 NPC trained - 30 - 45 Mace
- 45 - 53 Maul
- 53 - 70 Kryss
- 70 - 86 Short Spear
- 86 - 95 Platemail Gorget
- 95 - GM Platemail Gloves