Wrong: Difference between revisions

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<div style="font-family: 'Cardo', serif; font-size: 1.05rem; color: #e6dfd1; font-style: italic; line-height: 1.4;">The fortified subterranean prison fortress hidden within the northern peaks east of Yew, filled with outlaw brigands, executioners, and locked treasure cells.</div>
<div style="font-family: 'Cardo', serif; font-size: 1.05rem; color: #e6dfd1; font-style: italic; line-height: 1.4;">The fortified subterranean prison fortress hidden within the northern peaks east of Yew, filled with outlaw brigands, executioners, and locked treasure cells.</div>
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<div style="float: right; width: 300px; margin: 0 0 20px 24px; background: rgba(22, 17, 11, 0.95); border: 1px solid #d4af37; border-radius: 8px; box-shadow: 0 4px 16px rgba(0,0,0,0.7); overflow: hidden; font-family: 'Cardo', serif; color: #e6dfd1;">
  <div style="background: linear-gradient(135deg, rgba(212,175,55,0.3), rgba(28,22,14,0.9)); padding: 10px; text-align: center; border-bottom: 1px solid #d4af37;">
    <div style="font-family: 'Cinzel Decorative', serif; font-size: 1.25rem; font-weight: bold; color: #ffd700;">Wrong</div>
    <div style="font-size: 0.9rem; color: #c5b28e; font-style: italic;">The Subterranean Prison Fortress</div>
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  <table style="width: 100%; border-collapse: collapse; font-size: 0.95rem;">
    <tr style="border-bottom: 1px solid rgba(212,175,55,0.2);"><td style="padding: 6px 12px; font-weight: bold; color: #ffd700; width: 45%;">Coordinates:</td><td style="padding: 6px 12px;">77°N, 41°E</td></tr>
    <tr style="border-bottom: 1px solid rgba(212,175,55,0.2);"><td style="padding: 6px 12px; font-weight: bold; color: #ffd700;">Levels:</td><td style="padding: 6px 12px;">3 Floors</td></tr>
    <tr style="border-bottom: 1px solid rgba(212,175,55,0.2);"><td style="padding: 6px 12px; font-weight: bold; color: #ffd700;">Difficulty:</td><td style="padding: 6px 12px;">Moderate</td></tr>
    <tr style="border-bottom: 1px solid rgba(212,175,55,0.2);"><td style="padding: 6px 12px; font-weight: bold; color: #ffd700;">Nearest Town:</td><td style="padding: 6px 12px;">[[Yew]] / [[Britain]]</td></tr>
    <tr style="border-bottom: 1px solid rgba(212,175,55,0.2);"><td style="padding: 6px 12px; font-weight: bold; color: #ffd700;">Champion Altar:</td><td style="padding: 6px 12px;">None (Lockpicking Ward)</td></tr>
    <tr><td style="padding: 6px 12px; font-weight: bold; color: #ffd700;">Anti-Virtue:</td><td style="padding: 6px 12px;">Justice</td></tr>
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* '''Secret Passages''': Wrong contains hidden wall levers and fake stone walls that open secret corridors and hidden treasure alcoves.
* '''Secret Passages''': Wrong contains hidden wall levers and fake stone walls that open secret corridors and hidden treasure alcoves.
* '''Lockpicks & Trap Kits''': Always bring a supply of lockpicks and telekinesis scrolls to disarm trapped chests from safety.
* '''Lockpicks & Trap Kits''': Always bring a supply of lockpicks and telekinesis scrolls to disarm trapped chests from safety.
{{Navbox Dungeons}}


[[Category:Dungeons]]
[[Category:Dungeons]]
[[Category:The World]]
[[Category:The World]]
[[Category:Compendium]]
[[Category:Compendium]]

Latest revision as of 18:35, 31 October 2026

Dungeon Wrong
The fortified subterranean prison fortress hidden within the northern peaks east of Yew, filled with outlaw brigands, executioners, and locked treasure cells.
Wrong
The Subterranean Prison Fortress
Coordinates:77°N, 41°E
Levels:3 Floors
Difficulty:Moderate
Nearest Town:Yew / Britain
Champion Altar:None (Lockpicking Ward)
Anti-Virtue:Justice

Overview & Location

Dungeon Wrong is concealed within the northern mountain range east of Yew and northwest of Britain (Coordinates: 77°N, 41°E). Standing as the anti-virtue of Justice, Wrong was constructed as a maximum-security prison and torture fortress, now overrun by outlaws, executioners, and dark captors.

Floor-by-Floor Inhabitants

Level 1: Guardhouse & Outlaw Barracks

The upper floor contains stone hallways lined with barracks and armories:

  • Inhabitants: Brigands, Thieves, Fighters, and Evil Mages.
  • Features: Humanoid mobs drop weapons, bandages, and moderate gold bags.

Level 2: The Prison Cells & Locksmith Ward

The second level descends into a grid of locked iron prison cells:

  • Inhabitants: Executioners, Brigands, and Lizardmen prisoners.
  • Lockpicking Destination: Contains dozens of locked cell doors and supply chests, making Wrong the premier dungeon for aspiring thieves and locksmiths practicing their craft.

Level 3: The Torture Chambers & Dungeon Pit

The deepest level consists of dark stone chambers featuring racks, iron maidens, and execution pits:

  • Inhabitants: Executioners, Poison Elementals, and Master Rogues.
  • Tactics: Executioners carry two-handed greataxes capable of landing catastrophic single-hit damage; maintain distance and use ranged combat or Parrying.

Strategic Advice

  • Secret Passages: Wrong contains hidden wall levers and fake stone walls that open secret corridors and hidden treasure alcoves.
  • Lockpicks & Trap Kits: Always bring a supply of lockpicks and telekinesis scrolls to disarm trapped chests from safety.


   Covetous •
   Deceit •
   Despise •
   Destard •
   Hythloth •
   Shame •
   Wrong •
   Khaldun