Dungeons of Britannia: Difference between revisions
Created complete Dungeons of Britannia atlas with all 10 dungeons |
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<div class="uor-main-hero" style="background: linear-gradient(135deg, rgba(28, 22, 14, 0.95), rgba(10, 8, 5, 0.98)); border: 1px solid #d4af37; border-radius: 8px; padding: 22px; margin-bottom: 24px; box-shadow: 0 4px 20px rgba(0, 0, 0, 0.7); display: flex; flex-wrap: wrap; gap: 20px; align-items: center;"> | <html><div class="uor-main-hero" style="background: linear-gradient(135deg, rgba(28, 22, 14, 0.95), rgba(10, 8, 5, 0.98)); border: 1px solid #d4af37; border-radius: 8px; padding: 22px; margin-bottom: 24px; box-shadow: 0 4px 20px rgba(0, 0, 0, 0.7); display: flex; flex-wrap: wrap; gap: 20px; align-items: center;"> | ||
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<div style="font-family: 'Cinzel Decorative', serif; font-size: 1.85rem; color: #ffd700; text-shadow: 0 2px 8px rgba(0,0,0,0.8); margin-bottom: 6px;">Dungeons of Britannia</div> | <div style="font-family: 'Cinzel Decorative', serif; font-size: 1.85rem; color: #ffd700; text-shadow: 0 2px 8px rgba(0,0,0,0.8); margin-bottom: 6px;">Dungeons of Britannia</div> | ||
<div style="font-family: 'Cardo', serif; font-size: 1.1rem; color: #e6dfd1; font-style: italic; line-height: 1.5;">The ten subterranean strongholds of Britannia: monster ecosystems, treasure vaults, danger ratings, and tactical navigation.</div> | <div style="font-family: 'Cardo', serif; font-size: 1.1rem; color: #e6dfd1; font-style: italic; line-height: 1.5;">The ten subterranean strongholds of Britannia: monster ecosystems, treasure vaults, danger ratings, and tactical navigation.</div> | ||
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<div style="flex: 0 0 auto; text-align: center;"> | <div style="flex: 0 0 auto; text-align: center;"> | ||
<img src="/wiki/images/cats/Category_Creatures.png" alt="Dungeons" style="border: 2px solid #d4af37; border-radius: 6px; box-shadow: 0 2px 10px rgba(0,0,0,0.6);" /> | <html><img src="/wiki/images/cats/Category_Creatures.png" alt="Dungeons" style="border: 2px solid #d4af37; border-radius: 6px; box-shadow: 0 2px 10px rgba(0,0,0,0.6);" /></html> | ||
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<div class="uor-section-nav" style="background: rgba(22, 17, 11, 0.85); border: 1px solid rgba(212, 175, 55, 0.45); border-left: 5px solid #d4af37; padding: 14px 18px; border-radius: 6px; margin-bottom: 24px; display: flex; flex-wrap: wrap; gap: 12px; align-items: center; justify-content: space-between;"> | <div class="uor-section-nav" style="background: rgba(22, 17, 11, 0.85); border: 1px solid rgba(212, 175, 55, 0.45); border-left: 5px solid #d4af37; padding: 14px 18px; border-radius: 6px; margin-bottom: 24px; display: flex; flex-wrap: wrap; gap: 12px; align-items: center; justify-content: space-between;"> | ||
<div style="display: flex; align-items: center; gap: 10px;"> | |||
<span style="font-family: 'Cinzel Decorative', serif; font-weight: bold; color: #ffdf6a; font-size: 0.95rem;">Jump to Section:</span> | |||
<select onchange="if (this.value) { var el = document.getElementById(this.value); if (el) { el.scrollIntoView({behavior: 'smooth', block: 'start'}); } }" style="background: #101622; color: #e6dfd1; border: 1px solid #d4af37; padding: 5px 10px; border-radius: 4px; font-family: 'Cardo', serif; font-size: 0.95rem; cursor: pointer;"> | |||
<option value="">-- Select Dungeon --</option> | |||
<option value="covetous">Covetous (Minoc Mountains)</option> | |||
<option value="deceit">Deceit (Dagger Isle)</option> | |||
<option value="despise">Despise (Compassion Desert)</option> | |||
<option value="destard">Destard (Swamp of Despair)</option> | |||
<option value="hythloth">Hythloth (Isle of the Avatar)</option> | |||
<option value="shame">Shame (Lost Lands Passage)</option> | |||
<option value="wrong">Wrong (Northern Wilderness)</option> | |||
<option value="khaldun">Khaldun (Tomb of the Accursed)</option> | |||
<option value="elemental">Fire & Ice Dungeons</option> | |||
</select> | |||
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<div style="display: flex; gap: 8px; flex-wrap: wrap;"> | |||
<a href="#covetous" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Covetous</a> | |||
<a href="#deceit" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Deceit</a> | |||
<a href="#destard" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Destard</a> | |||
<a href="#shame" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Shame</a> | |||
<a href="#khaldun" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Khaldun</a> | |||
</div> | |||
</div> | |||
</html> | |||
Dungeons in ''Ultima Online: Renaissance'' are fully contested, lawless underground complexes where players battle monstrous creatures while keeping a watchful eye on potential PK (Player Killer) incursions. | Dungeons in ''Ultima Online: Renaissance'' are fully contested, lawless underground complexes where players battle monstrous creatures while keeping a watchful eye on potential PK (Player Killer) incursions. | ||
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! Dungeon !! Location !! Danger Tier !! Primary Inhabitants !! Notable Features | ! Dungeon !! Location !! Danger Tier !! Primary Inhabitants !! Notable Features | ||
|- | |- | ||
| '''[[ | | '''[[Covetous]]''' || Minoc Mountains || Moderate || Harpies, Gazers, Lake Dwellers, Dragons || Covetous Lake, Void Spawns | ||
|- | |- | ||
| '''[[ | | '''[[Deceit]]''' || Dagger Isle || High || Skeletons, Mummies, Liches, Lich Lords, Poison Elementals || Champion Spawn (Neira), Silver Slayer paradise | ||
|- | |- | ||
| '''[[ | | '''[[Despise]]''' || North of Britain || Low – Moderate || Lizardmen, Ettins, Earth Elementals, Titans, Ogre Lords || Ideal starter & mid-tier gold farming | ||
|- | |- | ||
| '''[[ | | '''[[Destard]]''' || Swamp of Despair || Extreme || Drakes, Dragons, Wyverns, Shadow Wyrms, Ancient Wyrms || Dragon Slayer heaven, heavy PK hotspot | ||
|- | |- | ||
| '''[[ | | '''[[Hythloth]]''' || Isle of the Avatar || High || Gargoyles, Daemons, Hell Hounds, Balrons || Balron room, Demon Slayer weapons | ||
|- | |- | ||
| '''[[ | | '''[[Shame]]''' || West of Britain || Moderate – High || Earth/Water/Air/Blood Elementals, Poison Elementals || High magic loot, elemental slayer weapons | ||
|- | |- | ||
| '''[[ | | '''[[Wrong]]''' || North of Vesper || Moderate || Executioners, Brigands, Lizardmen, Trolls || Dungeon jail cells, close-quarters combat | ||
|- | |- | ||
| '''[[#khaldun|Khaldun]]''' || Lost Lands Tomb || Extreme || Accursed Cultists, Shadow Fiends, Ancient Liches || No recall/gate, harrowing dungeon puzzles | | '''[[#khaldun|Khaldun]]''' || Lost Lands Tomb || Extreme || Accursed Cultists, Shadow Fiends, Ancient Liches || No recall/gate, harrowing dungeon puzzles | ||
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<span id="covetous"></span> | <span id="covetous"></span> | ||
== Covetous == | == Covetous == | ||
''Main article: [[Covetous]]'' | |||
Nestled deep in the mountains south of Minoc, Covetous is famous for its tiered layout: | Nestled deep in the mountains south of Minoc, Covetous is famous for its tiered layout: | ||
* '''Level 1''': Harpies, Stone Harpies, and Mountain Trolls. Excellent for novice warriors. | * '''Level 1''': Harpies, Stone Harpies, and Mountain Trolls. Excellent for novice warriors. | ||
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<span id="deceit"></span> | <span id="deceit"></span> | ||
== Deceit == | == Deceit == | ||
''Main article: [[Deceit]]'' | |||
Located on the frozen expanse of Dagger Isle, Deceit is the undisputed realm of the Undead: | Located on the frozen expanse of Dagger Isle, Deceit is the undisputed realm of the Undead: | ||
* '''Level 1 – 2''': Skeletons, Ghouls, Shades, Wraiths, and Mummies. | * '''Level 1 – 2''': Skeletons, Ghouls, Shades, Wraiths, and Mummies. | ||
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<span id="despise"></span> | <span id="despise"></span> | ||
== Despise == | == Despise == | ||
''Main article: [[Despise]]'' | |||
Located north of Britain, Despise is the quintessential proving ground for young adventurers: | Located north of Britain, Despise is the quintessential proving ground for young adventurers: | ||
* '''Level 1''': Lizardmen and Despise Trolls. | * '''Level 1''': Lizardmen and Despise Trolls. | ||
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<span id="destard"></span> | <span id="destard"></span> | ||
== Destard == | == Destard == | ||
''Main article: [[Destard]]'' | |||
Carved into the volcanic crags south of the Swamp of Despair, Destard is home to the dragon flight: | Carved into the volcanic crags south of the Swamp of Despair, Destard is home to the dragon flight: | ||
* '''Level 1''': Swarming with Drakes, Red and Brown Dragons, and Wyverns. | * '''Level 1''': Swarming with Drakes, Red and Brown Dragons, and Wyverns. | ||
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<span id="hythloth"></span> | <span id="hythloth"></span> | ||
== Hythloth == | == Hythloth == | ||
''Main article: [[Hythloth]]'' | |||
Buried on the isolated Isle of the Avatar, Hythloth plunges through four hellish levels: | Buried on the isolated Isle of the Avatar, Hythloth plunges through four hellish levels: | ||
* Inhabited by Gargoyles, Hell Hounds, Stone Gargoyles, Daemons, and deep below, the dreaded '''Balron'''. | * Inhabited by Gargoyles, Hell Hounds, Stone Gargoyles, Daemons, and deep below, the dreaded '''Balron'''. | ||
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<span id="shame"></span> | <span id="shame"></span> | ||
== Shame == | == Shame == | ||
''Main article: [[Shame]]'' | |||
Carved behind the waterfalls west of Britain: | Carved behind the waterfalls west of Britain: | ||
* '''Level 1 – 2''': Earth Elementals, Scorpions, and Mud Puppies. | * '''Level 1 – 2''': Earth Elementals, Scorpions, and Mud Puppies. | ||
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<span id="wrong"></span> | <span id="wrong"></span> | ||
== Wrong == | == Wrong == | ||
''Main article: [[Wrong]]'' | |||
Built as an underground fortress and prison dungeon in the northern woods: | Built as an underground fortress and prison dungeon in the northern woods: | ||
* Features jail cells, execution blocks, and narrow corridors guarded by Brigands, Executioners, Lizardmen, and Evil Mages. | * Features jail cells, execution blocks, and narrow corridors guarded by Brigands, Executioners, Lizardmen, and Evil Mages. | ||
Latest revision as of 18:26, 31 October 2026
Dungeons in Ultima Online: Renaissance are fully contested, lawless underground complexes where players battle monstrous creatures while keeping a watchful eye on potential PK (Player Killer) incursions.
| Dungeon | Location | Danger Tier | Primary Inhabitants | Notable Features |
|---|---|---|---|---|
| Covetous | Minoc Mountains | Moderate | Harpies, Gazers, Lake Dwellers, Dragons | Covetous Lake, Void Spawns |
| Deceit | Dagger Isle | High | Skeletons, Mummies, Liches, Lich Lords, Poison Elementals | Champion Spawn (Neira), Silver Slayer paradise |
| Despise | North of Britain | Low – Moderate | Lizardmen, Ettins, Earth Elementals, Titans, Ogre Lords | Ideal starter & mid-tier gold farming |
| Destard | Swamp of Despair | Extreme | Drakes, Dragons, Wyverns, Shadow Wyrms, Ancient Wyrms | Dragon Slayer heaven, heavy PK hotspot |
| Hythloth | Isle of the Avatar | High | Gargoyles, Daemons, Hell Hounds, Balrons | Balron room, Demon Slayer weapons |
| Shame | West of Britain | Moderate – High | Earth/Water/Air/Blood Elementals, Poison Elementals | High magic loot, elemental slayer weapons |
| Wrong | North of Vesper | Moderate | Executioners, Brigands, Lizardmen, Trolls | Dungeon jail cells, close-quarters combat |
| Khaldun | Lost Lands Tomb | Extreme | Accursed Cultists, Shadow Fiends, Ancient Liches | No recall/gate, harrowing dungeon puzzles |
| Fire Dungeon | Serpent's Hold Isle | High | Fire Elementals, Hell Hounds, Lava Serpents | Champion Spawn, volcanic terrain |
| Ice Dungeon | Dagger Isle | High | Frost Spiders, Ice Fiends, White Wyrms, Arctic Ogre Lords | White Wyrm taming zone |
Covetous
Main article: Covetous
Nestled deep in the mountains south of Minoc, Covetous is famous for its tiered layout:
- Level 1: Harpies, Stone Harpies, and Mountain Trolls. Excellent for novice warriors.
- Level 2: Gazers, Elder Gazers, and Corpsers. High magic resistance recommended.
- Level 3 & Lake: Giant Serpents, Water Elementals, and deeper chambers hosting Dragons and Drakes overlooking the subterranean river.
Deceit
Main article: Deceit
Located on the frozen expanse of Dagger Isle, Deceit is the undisputed realm of the Undead:
- Level 1 – 2: Skeletons, Ghouls, Shades, Wraiths, and Mummies.
- Level 3 – 4: Skeletal Mages, Bone Knights, Liches, Poison Elementals, and the dreaded Lich Lords.
- Champion Altar: Hosts the Unholy Terror champion spawn commanded by **Neira the Necromancer**. Equipping a **Silver (Undead Slayer)** weapon yields +100% damage against virtually every inhabitant.
Despise
Main article: Despise
Located north of Britain, Despise is the quintessential proving ground for young adventurers:
- Level 1: Lizardmen and Despise Trolls.
- Level 2: Ettins and Earth Elementals — staple training grounds for early melee and provocation builds.
- Level 3: Titans, Cyclopean Warriors, and the secluded Ogre Lord Island. Ogre Lords provide excellent gold drops and rapid combat gains.
Destard
Main article: Destard
Carved into the volcanic crags south of the Swamp of Despair, Destard is home to the dragon flight:
- Level 1: Swarming with Drakes, Red and Brown Dragons, and Wyverns.
- Level 2: Inhabited by Shadow Wyrms, Giant Serpents, and the cataclysmic Ancient Wyrm.
- Tactical Note: Destard is among the highest-risk dungeons in Britannia. Dragon breath attacks deliver instant damage scaled to current hit points. Always maintain distance or pre-cast Greater Heal.
Hythloth
Main article: Hythloth
Buried on the isolated Isle of the Avatar, Hythloth plunges through four hellish levels:
- Inhabited by Gargoyles, Hell Hounds, Stone Gargoyles, Daemons, and deep below, the dreaded Balron.
- **Exorcism (Demon Slayer)** weapons turn Daemons into effortless prey, dropping high-tier magic weapons, gems, and scrolls.
Shame
Main article: Shame
Carved behind the waterfalls west of Britain:
- Level 1 – 2: Earth Elementals, Scorpions, and Mud Puppies.
- Level 3: Air Elementals and Water Elementals. Air Elementals possess high mobility and rapid spellcasting.
- Level 4 – 5: Poison Elementals, Blood Elementals, and Elder Gazers. Blood Elementals boast enormous hit point reserves and drop substantial gold and magic items.
Wrong
Main article: Wrong
Built as an underground fortress and prison dungeon in the northern woods:
- Features jail cells, execution blocks, and narrow corridors guarded by Brigands, Executioners, Lizardmen, and Evil Mages.
- Highly dangerous for isolated adventurers due to instant paralyze traps and spellcasting ambushers.
Khaldun
The accursed tomb discovered in the Lost Lands:
- Special mechanics prevent Mark, Gate Travel, and Recall inside the tomb.
- Populated by cursed cultists, ancient abominations, and shadow entities with devastating special abilities. Adventurers must band together to survive expeditions into Khaldun.
Fire & Ice Dungeons
- Fire Dungeon: Found via an island entrance near Serpent's Hold or the Lost Lands passage. Teeming with Lava Serpents, Fire Elementals, Fire Steeds, and Daemons.
- Ice Dungeon: Hidden in the snowy wastes of Dagger Isle. Home to Frost Trolls, Frost Spiders, Ice Elementals, **White Wyrms**, and Arctic Ogre Lords. A prime destination for tamers seeking to tame or train White Wyrms.