Blacksmithy: Difference between revisions

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<h1 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 32px; margin: 0 0 8px 0; text-shadow: 2px 2px 4px #000; border: none; padding: 0;">Blacksmithy</h1>
<div style="color: #a0aab5; font-size: 13px; margin-bottom: 15px; font-style: italic; letter-spacing: 0.5px;">View items with the [Skill] type &bull; View items with the [Crafting] primary type &bull; View items with the [Skills] sub type</div>
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> ''For mining thresholds, smelting loss rates, colored ore durability, and runic hammers, consult [[Ores and Ingots]] and [[Runic Tools]].''<br>
 
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      Blacksmithy
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== Tools & Smelting ==
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To forge equipment, a blacksmith must stand within range of an '''Anvil''' and '''Forge''', wielding a '''Smith's Hammer''' or '''Sledgehammer''' (crafted via Tinkering).
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=== Raw Materials ===
          Skill Overview &amp; Mechanics
* '''Iron Ore''': Harvested through [[Resource Gathering#Mining|Mining]].
        </h2>
* Smelting raw ore at a forge converts ore into ingots. Double-click ore, target the forge, and retrieve your ingots.
        <div class="skill-body-content" style="color: #e6edf3;">
 
          Double-click on a smith's hammer or tongs while in the vicinity of a forge and anvil.A window will open displaying the types of armor and weapons you can make (based on your skill and your current supply of metal). Select the item you wish to make, and if you're successful an item of that type is created.<br/><br/>
<span id="ore_tiers"></span>
== Colored Ore Tiers & Armor Ratings ==
In addition to basic Iron, Britannia features eight colored ores. Each metal grants increased Armor Rating (AR) to protective plate and shields, and extra durability to weapons:
 
{| class="wikitable" style="width: 100%; margin: 14px 0;"
|-
! scope="col" style="width: 20%;" | Metal Type
! scope="col" style="width: 15%;" | Mining Skill
! scope="col" style="width: 15%;" | Full Plate AR
! scope="col" style="width: 20%;" | AR Bonus
! scope="col" | Durability Bonus
|-
| '''Iron'''
| 0.0
| 46 AR
| Baseline
| Baseline
|-
| style="color: #b08d57;" | '''Dull Copper'''
| 65.0
| 48 AR
| +2 AR
| +50 Durability
|-
| style="color: #708090;" | '''Shadow Iron'''
| 70.0
| 49 AR
| +3 AR
| +100 Durability
|-
| style="color: #b87333;" | '''Copper'''
| 75.0
| 50 AR
| +4 AR
| +150 Durability
|-
| style="color: #cd7f32;" | '''Bronze'''
| 80.0
| 51 AR
| +5 AR
| +200 Durability
|-
| style="color: #ffd700;" | '''Gold'''
| 85.0
| 52 AR
| +6 AR
| +250 Durability
|-
| style="color: #ff9999;" | '''Agapite'''
| 90.0
| 53 AR
| +7 AR
| +300 Durability
|-
| style="color: #50c878;" | '''Verite'''
| 95.0
| 54 AR
| +8 AR
| +350 Durability
|-
| style="color: #4169e1;" | '''Valorite'''
| 99.0
| 55 AR
| +9 AR
| +400 Durability
|}
 
<span id="exceptional"></span>
== Exceptional Quality & Arms Lore ==
When your blacksmithing skill is high, items have a chance to be crafted with '''Exceptional Quality''':
* '''Exceptional Armor''': Grants a flat '''+4 AR bonus''' across the board. An exceptional Iron Platemail tunic surpasses standard Agapite plate!
* '''Exceptional Weapons''': Grants a flat '''+4 damage bonus''' to minimum and maximum damage ranges.
* '''The Arms Lore Synergy''': For every 20 points of Arms Lore your character possesses, you gain a passive bonus to your chance of crafting exceptional items (+5% at Grandmaster Arms Lore).
* '''Maker's Mark''': Grandmaster smiths stamp their items with: `[Item Name] crafted by [Your Name]`.
 
<span id="repair"></span>
== Equipment Repair & Durability ==
Combat slowly degrades weapon and armor durability:
* To repair gear, double-click a smith hammer and target the damaged item.
* Repairing an item permanently reduces its maximum durability by 1 point (unless repaired by a grandmaster smith with high skill, which minimizes loss).
* '''Powder of Fortifying''': Obtained through Bulk Order Deeds, this rare powder can be applied to weapons and armor to restore maximum durability up to a cap of 255!
 
<span id="bods"></span>
== Bulk Order Deeds & Runic Hammers ==
Grandmaster smiths can obtain Bulk Order Deeds (BODs) from NPC blacksmiths:
* Fill orders for specific quantities of armor or weapons (e.g. 20 Exceptional Valorite Plate Tunics).
* Turn in completed deeds to receive gold, fame, and prestigious rewards including colored anvils, gargoyle pickaxes, powder of fortifying, and legendary '''Runic Hammers'''!
* Equipment crafted with Runic Hammers inherits powerful magical item bonuses (Ruin, Might, Force, Power, Vanquishing)!
 
<div style="text-align: right; margin-top: 20px;">
[[#top|▲ Back to Top]]
</div>
 
<h2 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 22px; border-bottom: 1px solid #444c56; padding-bottom: 8px; margin-top: 0; margin-bottom: 16px;">Skill Overview &amp; Mechanics</h2>
<div class="skill-body-content" style="color: #e6edf3;">
Double-click on a smith's hammer or tongs while in the vicinity of a forge and anvil.A window will open displaying the types of armor and weapons you can make (based on your skill and your current supply of metal). Select the item you wish to make, and if you're successful an item of that type is created.<br/><br/>
Select the anvil icon in the selector window to attempt to repair a metal item, then click on the item you wish to repair (note that on a botched repair attempt, it is actually possible to damage the item further, or even destroy it completely). Some metal is lost every time an item is reforged, so you cannot keep reforging the same item into something else and back again.<br/>
Select the anvil icon in the selector window to attempt to repair a metal item, then click on the item you wish to repair (note that on a botched repair attempt, it is actually possible to damage the item further, or even destroy it completely). Some metal is lost every time an item is reforged, so you cannot keep reforging the same item into something else and back again.<br/>
<br/>
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Captain Morgans Recommendation<br/>
Captain Morgans Recommendation<br/>
- Displayed skill Item to make<br/>
- Displayed skill Item to make<br/>
- 0 - 30 NPC trained  
- 0 - 30 NPC trained
- 30 - 45 Mace<br/>
- 30 - 45 Mace<br/>
- 45 - 53 Maul<br/>
- 45 - 53 Maul<br/>
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- 86 - 95 Platemail Gorget<br/>
- 86 - 95 Platemail Gorget<br/>
- 95 - GM Platemail Gloves<br/>
- 95 - GM Platemail Gloves<br/>
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<h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Skill Attributes</h3>
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<td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td>
<td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Blacksmith</td>
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<td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td>
<td style="padding: 10px 12px; color: #f0f6fc;">Half Apron (brown), random blacksmithing tool</td>
</tr>
<tr style="border-bottom: 1px solid #2d333b; background: rgba(212, 175, 55, 0.08);">
<td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training &amp; Stat Gains</td>
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<td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td>
<td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">90%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td>
<td style="padding: 10px 12px; color: #f0f6fc;">10%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td>
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
</tr>
<tr>
<td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td>
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
</tr>
</table>
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      <!-- Attributes Box -->
</div>
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</div>
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          <h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">
            Skill Attributes
          </h3>
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            <td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td>
            <td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Blacksmith</td>
          </tr>
          <tr style="border-bottom: 1px solid #2d333b;">
            <td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td>
            <td style="padding: 10px 12px; color: #f0f6fc;">Half Apron (brown), random blacksmithing tool</td>
          </tr>
          <tr style="border-bottom: 1px solid #2d333b; background: rgba(212, 175, 55, 0.08);">
            <td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training &amp; Stat Gains</td>
          </tr>
          <tr style="border-bottom: 1px solid #2d333b;">
            <td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td>
            <td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">90%</td>
          </tr>
          <tr style="border-bottom: 1px solid #2d333b;">
            <td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td>
            <td style="padding: 10px 12px; color: #f0f6fc;">10%</td>
          </tr>
          <tr style="border-bottom: 1px solid #2d333b;">
            <td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td>
            <td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
          </tr>
          <tr>
            <td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td>
            <td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
          </tr>
        </table>
      </div>


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            Need in-depth training routes, Razor macros, or character build guidance for Blacksmithy?
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          <a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">
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{{Navbox Equipment}}
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[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 18:48, 31 October 2026

Blacksmithy

View items with the [Skill] type • View items with the [Crafting] primary type • View items with the [Skills] sub type
Blacksmithy
> ''For mining thresholds, smelting loss rates, colored ore durability, and runic hammers, consult [[Ores and Ingots]] and [[Runic Tools]].''
== Tools & Smelting == To forge equipment, a blacksmith must stand within range of an '''Anvil''' and '''Forge''', wielding a '''Smith's Hammer''' or '''Sledgehammer''' (crafted via Tinkering). === Raw Materials === * '''Iron Ore''': Harvested through [[Resource Gathering#Mining|Mining]]. * Smelting raw ore at a forge converts ore into ingots. Double-click ore, target the forge, and retrieve your ingots. == Colored Ore Tiers & Armor Ratings == In addition to basic Iron, Britannia features eight colored ores. Each metal grants increased Armor Rating (AR) to protective plate and shields, and extra durability to weapons: {| class="wikitable" style="width: 100%; margin: 14px 0;" |- ! scope="col" style="width: 20%;" | Metal Type ! scope="col" style="width: 15%;" | Mining Skill ! scope="col" style="width: 15%;" | Full Plate AR ! scope="col" style="width: 20%;" | AR Bonus ! scope="col" | Durability Bonus |- | '''Iron''' | 0.0 | 46 AR | Baseline | Baseline |- | style="color: #b08d57;" | '''Dull Copper''' | 65.0 | 48 AR | +2 AR | +50 Durability |- | style="color: #708090;" | '''Shadow Iron''' | 70.0 | 49 AR | +3 AR | +100 Durability |- | style="color: #b87333;" | '''Copper''' | 75.0 | 50 AR | +4 AR | +150 Durability |- | style="color: #cd7f32;" | '''Bronze''' | 80.0 | 51 AR | +5 AR | +200 Durability |- | style="color: #ffd700;" | '''Gold''' | 85.0 | 52 AR | +6 AR | +250 Durability |- | style="color: #ff9999;" | '''Agapite''' | 90.0 | 53 AR | +7 AR | +300 Durability |- | style="color: #50c878;" | '''Verite''' | 95.0 | 54 AR | +8 AR | +350 Durability |- | style="color: #4169e1;" | '''Valorite''' | 99.0 | 55 AR | +9 AR | +400 Durability |} == Exceptional Quality & Arms Lore == When your blacksmithing skill is high, items have a chance to be crafted with '''Exceptional Quality''': * '''Exceptional Armor''': Grants a flat '''+4 AR bonus''' across the board. An exceptional Iron Platemail tunic surpasses standard Agapite plate! * '''Exceptional Weapons''': Grants a flat '''+4 damage bonus''' to minimum and maximum damage ranges. * '''The Arms Lore Synergy''': For every 20 points of Arms Lore your character possesses, you gain a passive bonus to your chance of crafting exceptional items (+5% at Grandmaster Arms Lore). * '''Maker's Mark''': Grandmaster smiths stamp their items with: `[Item Name] crafted by [Your Name]`. == Equipment Repair & Durability == Combat slowly degrades weapon and armor durability: * To repair gear, double-click a smith hammer and target the damaged item. * Repairing an item permanently reduces its maximum durability by 1 point (unless repaired by a grandmaster smith with high skill, which minimizes loss). * '''Powder of Fortifying''': Obtained through Bulk Order Deeds, this rare powder can be applied to weapons and armor to restore maximum durability up to a cap of 255! == Bulk Order Deeds & Runic Hammers == Grandmaster smiths can obtain Bulk Order Deeds (BODs) from NPC blacksmiths: * Fill orders for specific quantities of armor or weapons (e.g. 20 Exceptional Valorite Plate Tunics). * Turn in completed deeds to receive gold, fame, and prestigious rewards including colored anvils, gargoyle pickaxes, powder of fortifying, and legendary '''Runic Hammers'''! * Equipment crafted with Runic Hammers inherits powerful magical item bonuses (Ruin, Might, Force, Power, Vanquishing)!
[[#top|▲ Back to Top]]

Skill Overview & Mechanics

Double-click on a smith's hammer or tongs while in the vicinity of a forge and anvil.A window will open displaying the types of armor and weapons you can make (based on your skill and your current supply of metal). Select the item you wish to make, and if you're successful an item of that type is created.

Select the anvil icon in the selector window to attempt to repair a metal item, then click on the item you wish to repair (note that on a botched repair attempt, it is actually possible to damage the item further, or even destroy it completely). Some metal is lost every time an item is reforged, so you cannot keep reforging the same item into something else and back again.

Gideon's Advice: Blacksmithing is extremely expensive to raise. If you are just starting out, I would advise you to not think of Blacksmithing as a beginning way to make money but rather an end goal. GMing blacksmithing will take ~50k ingots.

Gideon's Experience:
- 55.0 shown - 73.0 shown (70.1 real) = 10,500 ingots (Katanas) 52.2 per .1
- 73.0 shown - 80.0 shown (77.8 real) = 6,500 ingots (Katanas) 84.4 per .1
- 80.0 shown - 86.5 shown (85.1 real) = 7,500 Ingots (Plate Gorgets) 102.7 per .1
- 86.5 shown - 90.0 shown (88.9 real) = 5,000 ingots (Plate Gorgets) 131.6 per .1
- 90.0 shown - 94.6 shown (94.0 real) = 7,000 ingots (Plate Gorgets) 137.3 per .1
- 94.6 shown - 96.1 shown (95.7 real) = 5,000 ingots (Plate Gorgets) 294.1 per .1
- 96.1 shown - Grandmaster = 13,000 ingots (Plate Gorgets) = 302.3 per .1

Dalavars Method
- 55 --> 72 kryss or cutlass
- 72 --> 90 short spear
- 90 -->100 plate gorget

Garrions Recommendation
- 50 - 55: Maul
- 55 - 65: Cutlass
- 65 - 70: Scimitar
- 70 - 72: Broadsword
- 72 - 81: Kryss
- 81 - 83: Katana
- 83 - 93: Short Spear
- 93 - 98: Spear
- 98 - GM: Plate Gloves

Captain Morgans Recommendation
- Displayed skill Item to make
- 0 - 30 NPC trained - 30 - 45 Mace
- 45 - 53 Maul
- 53 - 70 Kryss
- 70 - 86 Short Spear
- 86 - 95 Platemail Gorget
- 95 - GM Platemail Gloves

Skill Attributes

Grandmaster Title Blacksmith
Starting Items Half Apron (brown), random blacksmithing tool
Training & Stat Gains
Skill Gain Chance 90%
Str Stat Gain 10%
Dex Stat Gain 0%
Int Stat Gain 0%

Community Guides

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