Occlo

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The Haven Island of Occlo
The peaceful island sanctuary and training academy for young adventurers, offering protected facilities, combat pits, and beginner workshops.
Occlo
The Island of Haven & New Players
Coordinates:78°S, 137°E
Guard Zone:Young Sanctuary & Guarded
Public Moongate:Yes (Island Center)
Primary Bank:Occlo Town Bank
Virtue / Lore:Hospitality
Nearby Dungeons:None (Protected Waters)

Overview & Purpose

Occlo is an idyllic island located south of the mainland and east of Trinsic. In UO:Renaissance, Occlo serves as the central sanctuary for the Young Player System, providing newly arrived travelers with safe, guarded grounds to practice combat, crafting, and spellcasting free from aggression.

Community Amenities

  • Occlo Training Grounds: Dedicated practice dummies, archery butts, and sparring rings where weapon and tactical skills can be trained up to introductory thresholds.
  • Central Forge & Smithy: Anvils and smelting forges staffed by helpful apprentice blacksmiths.
  • Occlo Bank & Town Square: A social gathering place where veterans frequently drop starter bags, rune books, and guidance for newcomers.
  • Protected Waters: Enclosed bays where starting fishers can safely cast lines without danger of deep-sea monsters.

Transitioning from Occlo

Once adventurers exhaust their Young status or achieve 100 hours of gameplay / 450 total skill points, they can step through the Occlo public moongate or take passage to the mainland capital of Britain.


   Mainland: Britain • Trinsic • Minoc • Yew • Vesper
   |
   Islands: Moonglow • Skara Brae • Jhelom • Occlo • Nujel'm
   |
   Lost Lands: Delucia • Papua