Starting Towns

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Sosarian Atlas: The Cities of Britannia & The Lost Lands When entering UO: Renaissance, newly created characters choose their starting location from the classic cities of Britannia, or awaken on The Island of Ocllo (The Young Player Haven) for protected learning and progression under the Young Player program. Below is the complete guide to the available starting towns across the realm, their facilities, lore, and public transit connections.

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The Young Player Haven

Ocllo: Young Player Haven

Ocllo — The Island Haven for Young Adventurers

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  • Region: Britannia
  • Designation: Young Player Haven & Safe Haven
  • Guard Protection: Full Municipal Town Guard Zone across the island
  • Moongate: Direct Travel Portal to the Britain Bank / Young Teleporter Network

Historical Lore & Overview:
In Ultima Online, the island town of Ocllo lies in the midst of the ocean south of Magincia and east of Trinsic. The island features sparse woodland, rolling pastures, and an expansive inland saltwater lake connected to the sea by a narrow channel. Ocllo was crafted specifically as an oasis of learning and peaceful development for newly arrived travelers.

  • Key Facilities: Comprehensive municipal bank, expansive blacksmith forges, tailor shop, apothecary, stable master, and archery ranges.
  • Combat & Hunting: The nearby Ocllo Sewers and Caverns offer tiered dungeons populated by vermin, skeletons, and orcs — ideally scaled for apprentices without fear of PK interference.

The Cities of Virtue (Britannia Mainland & Isles)

Britain

Britain — The Capital City of Compassion

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  • Region: Britannia
  • Location: Central Mainland
  • Public Moongate: Yes (Northwest Bridge)
  • Guard Protection: Full Town Guard Protection within town limits

Historical Lore & Overview:
Renamed when the entire realm was given its new title -- when Lord Robert was defeated on the Crimson Plains -- Britain is the capital city of Britannia. Lord British's seat of power is located at what could be considered the interior vertex of the angular continent. It is situated beside a great river that runs from the eastern mountain range into Brittany Bay.

For its size, Britain is a clean city, looking much like an English city at the end of the Medieval era, just on the cusp of the Renaissance. Magnificent stone buildings intermixed with sturdy wood-and-plaster shops and homes. In the middle of the walled-city is Lord British's marvelous castle, complete with moat and draw bridge. Overall, Britain represents the latest and best of every discipline imaginable, second only to those communities that specialize in particular disciplines (and only in the aspects relating to those specific disciplines).

Moonglow

Moonglow — The City of Honesty

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  • Region: Britannia
  • Location: Verity Isle (Eastern Sea)
  • Public Moongate: Yes (South of Town)
  • Guard Protection: Full Town Guard Protection within town limits

Historical Lore & Overview:
Moonglow is found on the southern tip of Verity Isle, which was named to reflect the objective intellectual pursuits of the city's populace. Although the buildings were designed and constructed by the architects and masons from mainland Britannia, the overall appearance of the city is one of function over form. Buildings are sturdy and devoid of superfluous accouterments. The streets are narrow, but straightforward and well-connected. In many ways, the city looks like one large campus, with the Lycaeum as the central college.

Much of the study that goes on in Moonglow, and especially at the Lycaeum, is of the arcane arts. Nearly every form of sorcery, enchantment and potion is studied here, and most of the realm's research into new magic is performed here. Almost every great wizard interested in enhancing his or her personal abilities, or in increasing Britannia's pool of abilities, has spent at least a few months within the walls of the Lycaeum.

Not wanting to worry about inconveniences of daily life, the residents of Moonglow have worked hard to ensure they have every contemporary labor-saving device and invention known to the realm. Although nearly all is imported, the keen minds quickly dissect and analyze the latest gadgets, as their understanding of technology is usually quite strong.

Trinsic

Trinsic — The Walled City of Honor

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  • Region: Britannia
  • Location: South-Central Coast
  • Public Moongate: Yes (Northwest Gate)
  • Guard Protection: Full Town Guard Protection within town limits

Historical Lore & Overview:
Trinsic is the city dedicated to the virtue of Honor, and therefore the headquarters of the paladins of Britannia.

Situated north of the Cape of Heroes and south of Paws, the first thing a traveller will see when reaching the city will be its city walls, which span around the whole city, the pride of the inhabitants. Preserving the walls even after the old times of war, in times of danger, a password is needed to pass through one of the three city gates.

Found in the center of the city is the pedestal where once the Rune of Honor rested, although it was stolen, and sold to the Royal Museum in Britain, reflecting the loss of virtue at that time of history.

The city stands on a strong economic basis. Being a sea-side city, it has a harbor with a shipwright. The Honorable Hound tavern has a wide array of foods and drinks available. The town also has a healer, provisioner, armory, stables as well as trainers for the fighting arts. In Trinsic, some of the best weapons and armor in Britannia can be brought for a reasonable price.

Minoc

Minoc — The Town of Sacrifice & Forges

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  • Region: Britannia
  • Location: Northern Mountains
  • Public Moongate: Yes (Eastern Road)
  • Guard Protection: Full Town Guard Protection within town limits

Historical Lore & Overview:
Minoc is found in the northeastern region of the realm, nestled within the mountains. Although initially a community of artisans and gadgeteers, recently-discovered precious ores have turned it into a mining town. Minoc is essentially a rough-and-tumble frontier mining town. Furs are common, given the cold climate. It has very much the feel of a communitarian place, like an old Gold Rush city.

The Gadgeteers Guild is located in Minoc in order to provide easy access to the materials they need: the metals and ores, and the raw lumber. Minoc produces most of the raw materials such as ore and lumber for Britain, Magincia, and Vesper. Its inventors and gadgeteers design many of the nifty things foudn on sale in Vesper, but manufacture of this things tends to be moved to Vesper after the initial design is done in Minoc, in order to have quicker access to the marketplace.

Mount Kendall, just to the east of town, is a towering peak with a system of caverns and rich mining prospects.

Yew

Yew — The Forest City of Justice

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  • Region: Britannia
  • Location: Northwestern Deep Forest
  • Public Moongate: Yes (Northeast Woods)
  • Guard Protection: Full Town Guard Protection within town limits

Historical Lore & Overview:
Yew is a city within the Deep Forest of northwestern Britannia. Dedicated to the Virtue of Justice, Yew has long been home to the High Court of the realm, and has attracted a large druidic community around it. Throughout the ages, the city has coexisted with the surrounding natural world, occasionally dissolving into a series of scattered hamlets within the forests when its population has dwindled, and coming for several years to merge with the adjacent lands of Empath Abbey, the keep of Love.

Given the woodland surrounding it, Yew's economy has often been bolstered by the timber trade, and huntsmen and rangers are a common sight among its people. The legal establishment in Yew, however, has long been its defining feature and, in times both prosperous and ill, large numbers of trials and prisoners alike have been processed within this city.

Skara Brae

Skara Brae — The Isle of Spirituality

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  • Region: Britannia
  • Location: Western Coast Isle
  • Public Moongate: Yes (Mainland Ferry)
  • Guard Protection: Full Town Guard Protection within town limits

Historical Lore & Overview:
This is the city of Spirituality and the home base of the rangers of Britannia. The city itself was rebuilt only recently, therefore all of the buildings are relatively new. Years earlier, the city had been utterly destroyed by a magical explosion, the buildings ruined shells, and the inhabitants ghosts wandering the streets

It is situated on an island west of the main continent, separated from Spiritwood by the Misty Channel. A ferry is always waiting to transport visitors from the mainlain by boarding the skiffs and saying cross.

Jhelom

Jhelom — The Warrior City of Valor

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  • Region: Britannia
  • Location: Valorian Isles (Southern Sea)
  • Public Moongate: Yes (Northern Isle)
  • Guard Protection: Full Town Guard Protection within town limits

Historical Lore & Overview:
Jhelom is located on the northern tip of the largest of the Valorian Isles, surrounded by sparse jungles and rocky beaches. Jhelom is very much like a frontier town. The streets are filled with mercenaries -- some newly trained, some veterans -- looking to sell their sword arms. In addition to the many training sallies, various shops and establishments have sprung up over time to service the fighters.

Vesper

Vesper — The City of Industry & Bridges

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  • Region: Britannia
  • Location: Eastern Seaport & Canals
  • Public Moongate: Yes (South Crossroads)
  • Guard Protection: Full Town Guard Protection within town limits

Historical Lore & Overview:
Vesper exists as a major sea port for Britiannia. It has a wide variety of shops largely due to the crafts originating from Minoc, which is in close proximity. Most of the city is divided by a series of canals into a collection of sixteen islands, all interconnected by stone bridges. Due to all the stone work, Vesper has a reputation for being a beautiful city.

Magincia

Magincia — The Island of Humility

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  • Region: Britannia
  • Location: Eastern Ocean Island
  • Public Moongate: Yes (Island Center)
  • Guard Protection: Full Town Guard Protection within town limits

Historical Lore & Overview:
Magincia was once a legendary testament to Humility -- but not by design. Magincia started out as a thriving merchant community, the envy of all Britannia. A few years after its foundation, the Magincians fell prey to Pride, transforming their town into an opulent and decadent city of vast gardens and marble palaces.

Public Moongates of Britannia

Britannia's eight celestial blue moongates grant instant magical transit across the realm. Stepping into any public gate brings up a destination selection menu:

Gate Destination Geographic Coordinates / Landmark Key Nearby Facilities
Moonglow Verity Isle southern trail The Lycaeum, Mage shops, Herbalists
Britain Northwest bridge road Castle British, West Britain Bank (WBB)
Jhelom Northern Valorian island Dueling pits, horse stables, weapon masters
Yew Great Forest eastern clearing Court of Truth, Empath Abbey winery, sheep pens
Minoc Northern highway towards Vesper Mount Kendall mines, blacksmith forges
Trinsic Northwest of stone perimeter gate Paladin Hall of Honor, shipwright docks
Skara Brae Western mainland ferry clearing Mainland-to-Island passenger ferry skiffs
Magincia Island center crossroads Marble coastline, pastoral farming fields

Related Guides: Getting StartedYoung Player SystemSkillsRazor & Client Setup