The World
OPEN WORLD MAP »
1. Towns & Cities of Britannia
Britannia is home to numerous historic settlements, coastal freeholds, island redoubts, and frontier hamlets. Each township provides regional services, NPC craftspersons, banking networks, secure moongate transit, and distinct cultural heritage.
| Settlement | Region | Character & Heritage | Key Landmarks |
|---|---|---|---|
Britain
|
Central Mainland | The royal capital and heartbeat of the realm; seat of Lord British's Crown, center of high commerce, crafting, and player gatherings. | Castle Britannia, East & West Britain Banks, Britain Docks, Sweet Dreams Inn |
Trinsic
|
Southern Coast | The fortified City of Honor, defended by the renowned Order of Paladins and surrounded by heavy stone ramparts. | Bastion of Honor, Grand Meeting Hall, Paladin Barracks, Great South Gate |
Moonglow
|
Verity Isle | Scholarly island sanctuary dedicated to the arcane arts, master scribes, alchemical discovery, and astronomical study. | The Lycaeum, Moonglow Telescope, Mage Council, Verity Docks |
Yew
|
Deep Forest | Expansive woodland commune of druids, rangers, woodcrafters, and the High Judicial Courts of Truth. | Court of Truth, Empath Abbey & Winery, Deep Forest Crypts, Yew Prison |
Minoc
|
Northern Peaks | Rugged artisan township built over rushing channels, famed across the world for master mining and metalworking. | Artisan Guilds, The Barnacle Tavern, Northern Stone Bridges, Mount Kendall Mines |
Vesper
|
Eastern Canals | The City of Bridges; a bustling mercantile seaport connected by ornate stone arches spanning sparkling waterways. | Canal Docks, Eastern Iron Works, Grand Trade Exchange, Gilded Anchor |
Skara Brae
|
Western Island | Tranquil agricultural and spiritual sanctuary dedicated to the virtue of Spirituality, linked to mainland forests by ferry. | Isle Ferry, Ranger Sanctuary, Spiritual Healers, Alchemical Hothouse |
Magincia
|
Eastern Sea Isle | Island city of towering stone estates, lush gardens, and marble promenades overlooking the ocean. | Grand Parliament, Eastern Cliffs, Royal Harbor, Marble Palaces |
Jhelom
|
Valorian Isles | Archipelago fortress city dedicated to martial discipline, mercenary companies, and combat tournaments. | The Jhelom Pits, Warrior Guilds, Dueling Arenas, Island Docks |
Nujel'm
|
Northern Desert Isle | Luxurious island oasis famed for palatial architecture, marble bathhouses, and vibrant exotic bazaars. | Sultan's Palace, Marble Aqueducts, Grand Silk Bazaar, Exotic Turkish Baths |
Ocllo
|
Southern Isle | Fertile southern island known for training novitiate adventurers, peaceful coastal farming, and scenic docks. | Ocllo Bank, Novice Training Academy, Harbor Lighthouse, Coastal Farms |
Cove
|
Northern Fens | Quiet seaside village nestled between steep mountains and the northern marshes, bordered by an ancient orc encampment. | The Cove Anchor, Mountain Pass, Town Forge, Coastal Pier |
Buccaneer's Den
|
Buccaneer's Isle | Lawless pirate haven completely free of town guards; sanctuary for outlaws, cutthroats, and smugglers. | The Golden Keg Tavern, Secret Tunnels, Pirate Docks, The House of Games |
Serpent's Hold
|
Isle of Deeds | High-security military bastion and training citadel for the realm's premier knights and naval captains. | The Grand Keep, Knight's Training Grounds, Fortress Moat, Outer Bastions |
Delucia
|
The Lost Lands | Frontier stone masonry township in the outer continent, flanked by prehistoric savannas and mountain passes. | Delucia Stone Quarry, Frontier Trading Post, Subterranean Passage Gates |
Papua
|
The Lost Lands | Coastal jungle village built on wooden stilts over wetlands, serving as the trading nexus for the Southern Lost Lands. | Tropical Stilt Boardwalks, Coastal Jungle Piers, Swamp Path, Native Encampments |
2. Dungeons of Britannia
Beneath the mountains and rolling hills of Sosaria sprawl ancient subterranean dungeons filled with legendary perils, forgotten lore, and priceless treasures. Seven classic dungeons directly correlate with the Anti-Virtues, alongside subterranean fortresses across the Lost Lands.
| Dungeon | Anti-Virtue | Inhabitants & Perils | Notable Bosses & Spawns |
|---|---|---|---|
Destard
|
Cowardice (Valor) | Vast volcanic caldera swarming with dragons, drakes, and subterranean fire. | Ancient Wyrms, Shadow Wyrms, Greater Dragons, Dragon Hatcheries |
Despise
|
Contempt (Compassion) | Multi-tiered subterranean fortress populated by brute beastmen, titans, and acid pits. | Ogre Lords, Cyclopean Titans, Acid Elementals, Ettins |
Covetous
|
Covetousness (Sacrifice) | Ancient mountain mines and flooded caverns crawling with harpies, gazers, and elementals. | Harpy Matriarchs, Elder Gazers, Dread Spiders, Water Elementals |
Deceit
|
Deceit (Honesty) | Haunted catacombs, crypts, and burial vaults rife with the walking dead and dark necromancy. | Liches, Lich Lords, Poison Elementals, Skeletal Dragons |
Hythloth
|
Pride (Spirituality) | Fiery subterranean pits connecting Britannia directly to the demonic abyss. | Balrons, Daemons, Hell Hounds, Gargoyles |
Shame
|
Shamelessness (Humility) | Subterranean cavern system carved by rushing rivers, laden with primordial elementals. | Blood Elementals, Poison Elementals, Krakens, Evil Mages |
Wrong
|
Injustice (Justice) | High-security subterranean prison complex complete with torture chambers and dark cells. | Executioners, Master Cutthroats, Evil Mages, Lizardmen |
Fire Dungeon
|
Underworld | Scorching volcanic magma tubes winding beneath the serpent spine mountains. | Fire Steeds, Lava Serpents, Efreet, Fire Elementals |
Ice Dungeon
|
Northern Wastes | Glacial caverns lined with perilous frost bridges and frozen stalactites beneath Dagger Isle. | White Wyrms, Frost Dragons, Ice Fiends, Ice Golems |
Terathan Keep
|
Arachnid Empire | Subterranean hive fortress of the intelligent Terathan arachnid kingdom in the Lost Lands. | Terathan Matriarchs, Avengers, Infiltrators, Drones |
Ophidian Lair
|
Serpent Empire | Sunken subterranean temple halls ruled by the serpentine Ophidian host and their Matriarchs. | Ophidian Queens, Matriarchs, Knight-Captains, Archmagi |
Wind
|
Arcane Secret | Enchanted mountain citadel accessible only to master arcanists possessive of grandmaster Magery. | High Arcane Sages, Daemons, Drakes, Arcane Guardians |
3. Points of Interest, Landmarks & Shrines
Beyond the bustling towns and perilous dungeons, Britannia is home to ancient monuments, majestic castles, wondrous wilderness sanctuaries, and sacred shrines of contemplation. These landmarks define the geography, ancient lore, and spiritual heartbeat of the realm.
Shrine Mechanics & Spiritual Significance
Across Britannia, shrines serve as sacred focal points where the mortal realm intersects with divine and cosmic energies:
- Spiritual Resurrection: Any wandering ghost who steps near a consecrated Shrine Ankh will be offered an instantaneous, free resurrection without gold tithes or the assistance of NPC healers.
- The Three Principles: All Eight Virtues are derived from the foundational principles of Truth, Love, and Courage.
- Sanctuary & Alignment: The Eight Virtue Shrines represent order and spiritual purity. Conversely, the secluded Chaos Shrine in northern Britannia welcomes rogues, murderers (reds), and Chaos faction warriors who cannot safely seek sanctuary at royal virtue grounds.
The Eight Sacred Virtue Shrines
Shrine of Compassion
|
Shrine of Compassion
|
|
Shrine of Honesty
|
Shrine of Honesty
|
|
Shrine of Honor
|
Shrine of Honor
|
|
Shrine of Humility
|
Shrine of Humility
|
|
Shrine of Justice
|
Shrine of Justice
|
|
Shrine of Sacrifice
|
Shrine of Sacrifice
|
|
Shrine of Spirituality
|
Shrine of Spirituality
|
|
Shrine of Valor
|
Shrine of Valor
|
|
The Renegade Chaos Shrine
|
The Chaos Shrine
|
|
Master Shrine Comparison Matrix
| Shrine | Visage | Principle Root | Location & Sextant | Mantra | Philosophical Lore |
|---|---|---|---|---|---|
| Compassion |
|
Love | NE of Britain 64°16'N, 14°18'E |
"Mu" | Empathy for all creatures and active mercy. |
| Honesty |
|
Truth | N plateau of Dagger Isle 142°59'N, 85°0'W |
"Ahm" | Absolute truthfulness, rejecting all deception. |
| Honor |
|
Truth & Courage | S forests below Trinsic 130°38'S, 63°10'E |
"Sum" | Defense of the helpless and knightly oaths. |
| Humility |
|
Root of Virtues | S tip of Isle of Fire 180°0'S, 3°39'W |
"Lum" | Selfless service without vanity or arrogance. |
| Justice |
|
Truth & Love | Peninsula marshlands NE of Yew 84°40'N, 10°31'W |
"Beh" | Fair, impartial judgment tempered by love. |
| Sacrifice |
|
Love & Courage | Desert shores SE of Minoc 117°50'N, 142°28'E |
"Cah" | Selfless giving of wealth and life for others. |
| Spirituality |
|
Truth, Love & Courage | Mountain vale NW of Skara Brae 1°50'N, 71°10'W |
"Om" | Harmony of the soul and cosmic communion. |
| Valor |
|
Courage | Rocky islet S of Jhelom 114°32'S, 63°18'W |
"Ra" | Fearless bravery in the face of peril and evil. |
| Chaos Shrine |
|
Primordial Freedom | Northern crags E of Blackthorn 96°38'N, 13°24'W |
— | Unbound free will; refuge of reds and rogues. |
Major Sovereign & Arcane Landmarks
Beyond the cities and wilderness shrines, Britannia boasts grand royal citadels and monumental repositories of arcane wisdom:
| Landmark | Region | Description & Significance |
|---|---|---|
Castle British
|
Britain | The grand royal citadel of Lord British, featuring the sovereign throne room, royal court, and the sacred headquarters of Order warriors. |
Castle Blackthorn
|
Britain | The imposing dark stronghold of Lord Blackthorn, surrounded by deep moats and serving as the rallying bastion of Chaos warriors. |
The Lycaeum
|
Verity Isle (Moonglow) | The greatest repository of historical scrolls, arcane treatises, and astronomical instruments in Sosaria. |
Empath Abbey
|
Deep Forest (Yew) | Peaceful monastic sanctuary celebrated for spiritual quietude, herbal remedies, and fine Britannian vintage wine. |
Wondrous Wilderness Points of Interest
The Hedge Maze
|
The Hedge Maze
|
|
Buccaneer's Den
|
Buccaneer's Den
|
|
Additional Wilderness Outposts & Ruins
| Landmark | Region | Description & Significance |
|---|---|---|
Yew Crypts
|
Yew Forest | Subterranean stone catacombs haunted by restless spirits, ancient skeletal guardians, and forgotten sarcophagi. |
Cove Orc Fort
|
Cove Fens | Fortified wooden stockade maintained by fierce orcish warbands, boasting ring forges, defensive watchtowers, and tribal shamans. |
Royal Zoo of Moonglow
|
Verity Isle (Moonglow) | Royal zoological reserve showcasing exotic beasts, ostards, and rare specimens from across Britannia, supported by community animal taming donations. |
| Ancient Wilderness Ankhs | Overland Britannia | Consecrated marble ankh monuments standing solitary in the wilderness (such as outside Dungeon Despise, upon Dagger Isle, and near mountain passes), granting ghosts quick resurrection during overland expeditions. |
See Also
- World Map — Full interactive Britannian world map.
- Virtues — Comprehensive guide to the Britannian Virtue system, path of the Avatar, and spiritual enlightenment.
- Dungeons — The eight classic underground dungeons of Britannia.
- Starting Towns — Guide to all major towns, ports, and starting cities.
- Getting Started — Essential mechanics, navigation, and survival guide for new adventurers.
Britain
Trinsic
Moonglow
Yew
Minoc
Vesper
Skara Brae
Magincia
Jhelom
Nujel'm
Ocllo
Cove
Buccaneer's Den
Serpent's Hold
Delucia
Papua
Destard
Despise
Covetous
Deceit
Hythloth
Shame
Wrong
Fire Dungeon
Ice Dungeon
Terathan Keep
Ophidian Lair
Wind
Castle British
Castle Blackthorn
The Lycaeum
Empath Abbey
Yew Crypts
Cove Orc Fort
Royal Zoo of Moonglow