Special Moves
Classic Special Moves
Mastering Disarm, Stun Punch, Concussion Blow, Paralyzing Blow, and Crushing Blow on UO:Renaissance.
Jump to Section:
Wrestling Moves: Stun & Disarm
In the Renaissance era, unarmed combatants (particularly PvP Mages) possess two game-changing special moves:
Stun Punch
- Requirements: 80.0 Wrestling and 80.0 Anatomy.
- Condition: Both hands must be empty (no weapons, wands, or shields).
- Cost: 15 Stamina upon successful execution.
- Effect: Paralyzes the target completely for 4 seconds. The victim cannot move, cast spells, drink potions, or use items. Taking damage does NOT break a stun punch (unlike the Paralyze spell)!
- Immunity Period: Target gains 10 seconds of stun immunity following the effect.
Disarm
- Requirements: 80.0 Wrestling and 80.0 Arms Lore.
- Condition: Both hands must be empty.
- Cost: 15 Stamina upon successful execution.
- Effect: Strips the equipped weapon or spellbook from the opponent's hands and forces it directly into their backpack.
- Tactical Use: Disarming an opponent forces them to pause spellcasting or spend time re-arming, interrupting deadly combo swings.
Weapon Special Moves
Certain classic weapons trigger devastating secondary effects on hit:
| Special Move | Associated Weapons | Effect & Mechanics |
|---|---|---|
| Concussion Blow | Katana, Halberd, Longsword, Quarter Staff | Halves the target's current mana pool immediately! If an opponent has 80 mana, a concussion blow strips 40 mana in a single strike, shutting down offensive spell combos. |
| Paralyzing Blow | Short Spear, Spear, Bardiche, Gnarled Staff | Paralyzes the opponent for 3–4 seconds. Unlike Stun Punch, physical damage can break this paralysis early. |
| Crushing Blow | War Hammer, War Mace, Club, Broadsword | Deals an extra +10 to +15 direct physical damage while dealing double durability damage to enemy armor. |
Activation & Stamina Costs
- Special moves are queued before your swing.
- When queued, your next landed blow executes the special effect.
- If your attack misses, your stamina is NOT consumed, and the move remains queued until you land a hit or cancel the action.
Hotkeys & Razor Setup
To bind special moves in Razor or ClassicUO:
- Open the Hotkeys tab in Razor.
- Navigate to Combat → Special Moves.
- Bind keys for Set Primary Ability (Stun) and Set Secondary Ability (Disarm).
- Use Razor macros to automatically un-equip wands or weapons before executing wrestling moves!
Combat Tools & Related Guides
🛠️ Online Tools & Calculators
- Combat & Damage Calculator — Interactive weapon speed, swing delays, and damage calculator.
- Renaissance Item & Weapon Database — Complete database of weapons, armor, slayer properties, and creature stats.
- Live Shard Status — Real-time server uptime, online counts, and shard metrics.
- Official Renaissance Forums — Community combat guides, PvP tournament reports, and template discussions.
📖 Related Combat Guides
- Combat & Skills — Comprehensive overview of combat mechanics, weapon skills, and defense.
- Melee & Archery — Swordsmanship, Fencing, Mace Fighting, and Archery weapon guides.
- Popular Character Templates — Stun Mage, Tank Mage, Dexxer, and hybrid PvP builds.
- Razor & Client Setup — Macro configurations, hotkeys, and auto-disarm setups.
- Magery & Spells — Spell circles, reagent management, and combo timing.
- PvP & Criminality — Murder counts, stat loss, and the criminal justice system.