Special Moves: Difference between revisions

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Create Classic Special Moves guide with Stun Punch and Disarm formulas (Fixed HTML and nav)
Add tools and guides section to Special_Moves
 
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<option value="mechanics">Activation & Stamina Costs</option>
<option value="mechanics">Activation & Stamina Costs</option>
<option value="macros">Hotkeys & Razor Setup</option>
<option value="macros">Hotkeys & Razor Setup</option>
<option value="tools_guides">Combat Tools & Guides</option>
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<a href="#weapon_specials" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Weapons</a>
<a href="#weapon_specials" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Weapons</a>
<a href="#mechanics" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Mechanics</a>
<a href="#mechanics" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Mechanics</a>
<a href="#tools_guides" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Tools & Guides</a>
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# Bind keys for '''Set Primary Ability''' (Stun) and '''Set Secondary Ability''' (Disarm).
# Bind keys for '''Set Primary Ability''' (Stun) and '''Set Secondary Ability''' (Disarm).
# Use Razor macros to automatically un-equip wands or weapons before executing wrestling moves!
# Use Razor macros to automatically un-equip wands or weapons before executing wrestling moves!
<span id="tools_guides"></span>
== Combat Tools & Related Guides ==
<div style="display: grid; grid-template-columns: repeat(auto-fit, minmax(280px, 1fr)); gap: 16px; margin: 18px 0;">
<div style="background: rgba(28, 22, 14, 0.8); border: 1px solid rgba(212, 175, 55, 0.45); border-radius: 8px; padding: 16px; box-shadow: 0 4px 14px rgba(0,0,0,0.6);">
<div style="font-family: 'Cinzel Decorative', serif; font-size: 1.15rem; color: #ffd700; margin-bottom: 10px; border-bottom: 1px solid rgba(212, 175, 55, 0.3); padding-bottom: 4px;">🛠️ Online Tools & Calculators</div>
* [https://uorenn.com/tools/ '''Combat & Damage Calculator'''] &mdash; Interactive weapon speed, swing delays, and damage calculator.
* [https://uorenn.com/database/ '''Renaissance Item & Weapon Database'''] &mdash; Complete database of weapons, armor, slayer properties, and creature stats.
* [https://uorenn.com/shard-status/ '''Live Shard Status'''] &mdash; Real-time server uptime, online counts, and shard metrics.
* [https://uorenn.com/forum/index.php '''Official Renaissance Forums'''] &mdash; Community combat guides, PvP tournament reports, and template discussions.
</div>
<div style="background: rgba(28, 22, 14, 0.8); border: 1px solid rgba(212, 175, 55, 0.45); border-radius: 8px; padding: 16px; box-shadow: 0 4px 14px rgba(0,0,0,0.6);">
<div style="font-family: 'Cinzel Decorative', serif; font-size: 1.15rem; color: #ffd700; margin-bottom: 10px; border-bottom: 1px solid rgba(212, 175, 55, 0.3); padding-bottom: 4px;">📖 Related Combat Guides</div>
* [[Combat & Skills]] &mdash; Comprehensive overview of combat mechanics, weapon skills, and defense.
* [[Melee & Archery]] &mdash; Swordsmanship, Fencing, Mace Fighting, and Archery weapon guides.
* [[Popular Character Templates]] &mdash; Stun Mage, Tank Mage, Dexxer, and hybrid PvP builds.
* [[Razor & Client Setup]] &mdash; Macro configurations, hotkeys, and auto-disarm setups.
* [[Magery & Spells]] &mdash; Spell circles, reagent management, and combo timing.
* [[PvP & Criminality]] &mdash; Murder counts, stat loss, and the criminal justice system.
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<div style="text-align: right; margin-top: 20px;">
[[#top|▲ Back to Top]]
[[#top|▲ Back to Top]]
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Latest revision as of 14:05, 13 September 2026

Classic Special Moves
Mastering Disarm, Stun Punch, Concussion Blow, Paralyzing Blow, and Crushing Blow on UO:Renaissance.

Special Moves

Jump to Section:

Wrestling Moves: Stun & Disarm

In the Renaissance era, unarmed combatants (particularly PvP Mages) possess two game-changing special moves:

Stun Punch

  • Requirements: 80.0 Wrestling and 80.0 Anatomy.
  • Condition: Both hands must be empty (no weapons, wands, or shields).
  • Cost: 15 Stamina upon successful execution.
  • Effect: Paralyzes the target completely for 4 seconds. The victim cannot move, cast spells, drink potions, or use items. Taking damage does NOT break a stun punch (unlike the Paralyze spell)!
  • Immunity Period: Target gains 10 seconds of stun immunity following the effect.

Disarm

  • Requirements: 80.0 Wrestling and 80.0 Arms Lore.
  • Condition: Both hands must be empty.
  • Cost: 15 Stamina upon successful execution.
  • Effect: Strips the equipped weapon or spellbook from the opponent's hands and forces it directly into their backpack.
  • Tactical Use: Disarming an opponent forces them to pause spellcasting or spend time re-arming, interrupting deadly combo swings.

Weapon Special Moves

Certain classic weapons trigger devastating secondary effects on hit:

Special Move Associated Weapons Effect & Mechanics
Concussion Blow Katana, Halberd, Longsword, Quarter Staff Halves the target's current mana pool immediately! If an opponent has 80 mana, a concussion blow strips 40 mana in a single strike, shutting down offensive spell combos.
Paralyzing Blow Short Spear, Spear, Bardiche, Gnarled Staff Paralyzes the opponent for 3–4 seconds. Unlike Stun Punch, physical damage can break this paralysis early.
Crushing Blow War Hammer, War Mace, Club, Broadsword Deals an extra +10 to +15 direct physical damage while dealing double durability damage to enemy armor.

Activation & Stamina Costs

  • Special moves are queued before your swing.
  • When queued, your next landed blow executes the special effect.
  • If your attack misses, your stamina is NOT consumed, and the move remains queued until you land a hit or cancel the action.

Hotkeys & Razor Setup

To bind special moves in Razor or ClassicUO:

  1. Open the Hotkeys tab in Razor.
  2. Navigate to CombatSpecial Moves.
  3. Bind keys for Set Primary Ability (Stun) and Set Secondary Ability (Disarm).
  4. Use Razor macros to automatically un-equip wands or weapons before executing wrestling moves!

🛠️ Online Tools & Calculators
📖 Related Combat Guides

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