Special Moves: Difference between revisions
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Create Classic Special Moves guide with Stun Punch and Disarm formulas (Fixed HTML and nav) |
Add tools and guides section to Special_Moves |
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<option value="mechanics">Activation & Stamina Costs</option> | <option value="mechanics">Activation & Stamina Costs</option> | ||
<option value="macros">Hotkeys & Razor Setup</option> | <option value="macros">Hotkeys & Razor Setup</option> | ||
<option value="tools_guides">Combat Tools & Guides</option> | |||
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<a href="#weapon_specials" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Weapons</a> | <a href="#weapon_specials" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Weapons</a> | ||
<a href="#mechanics" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Mechanics</a> | <a href="#mechanics" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Mechanics</a> | ||
<a href="#tools_guides" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Tools & Guides</a> | |||
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</div> | </div> | ||
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# Bind keys for '''Set Primary Ability''' (Stun) and '''Set Secondary Ability''' (Disarm). | # Bind keys for '''Set Primary Ability''' (Stun) and '''Set Secondary Ability''' (Disarm). | ||
# Use Razor macros to automatically un-equip wands or weapons before executing wrestling moves! | # Use Razor macros to automatically un-equip wands or weapons before executing wrestling moves! | ||
<span id="tools_guides"></span> | |||
== Combat Tools & Related Guides == | |||
<div style="display: grid; grid-template-columns: repeat(auto-fit, minmax(280px, 1fr)); gap: 16px; margin: 18px 0;"> | |||
<div style="background: rgba(28, 22, 14, 0.8); border: 1px solid rgba(212, 175, 55, 0.45); border-radius: 8px; padding: 16px; box-shadow: 0 4px 14px rgba(0,0,0,0.6);"> | |||
<div style="font-family: 'Cinzel Decorative', serif; font-size: 1.15rem; color: #ffd700; margin-bottom: 10px; border-bottom: 1px solid rgba(212, 175, 55, 0.3); padding-bottom: 4px;">🛠️ Online Tools & Calculators</div> | |||
* [https://uorenn.com/tools/ '''Combat & Damage Calculator'''] — Interactive weapon speed, swing delays, and damage calculator. | |||
* [https://uorenn.com/database/ '''Renaissance Item & Weapon Database'''] — Complete database of weapons, armor, slayer properties, and creature stats. | |||
* [https://uorenn.com/shard-status/ '''Live Shard Status'''] — Real-time server uptime, online counts, and shard metrics. | |||
* [https://uorenn.com/forum/index.php '''Official Renaissance Forums'''] — Community combat guides, PvP tournament reports, and template discussions. | |||
</div> | |||
<div style="background: rgba(28, 22, 14, 0.8); border: 1px solid rgba(212, 175, 55, 0.45); border-radius: 8px; padding: 16px; box-shadow: 0 4px 14px rgba(0,0,0,0.6);"> | |||
<div style="font-family: 'Cinzel Decorative', serif; font-size: 1.15rem; color: #ffd700; margin-bottom: 10px; border-bottom: 1px solid rgba(212, 175, 55, 0.3); padding-bottom: 4px;">📖 Related Combat Guides</div> | |||
* [[Combat & Skills]] — Comprehensive overview of combat mechanics, weapon skills, and defense. | |||
* [[Melee & Archery]] — Swordsmanship, Fencing, Mace Fighting, and Archery weapon guides. | |||
* [[Popular Character Templates]] — Stun Mage, Tank Mage, Dexxer, and hybrid PvP builds. | |||
* [[Razor & Client Setup]] — Macro configurations, hotkeys, and auto-disarm setups. | |||
* [[Magery & Spells]] — Spell circles, reagent management, and combo timing. | |||
* [[PvP & Criminality]] — Murder counts, stat loss, and the criminal justice system. | |||
</div> | |||
</div> | |||
<div style="text-align: right; margin-top: 20px;"> | <div style="text-align: right; margin-top: 20px;"> | ||
[[#top|▲ Back to Top]] | [[#top|▲ Back to Top]] | ||
</div> | </div> | ||
Latest revision as of 14:05, 13 September 2026
Classic Special Moves
Mastering Disarm, Stun Punch, Concussion Blow, Paralyzing Blow, and Crushing Blow on UO:Renaissance.
Jump to Section:
Wrestling Moves: Stun & Disarm
In the Renaissance era, unarmed combatants (particularly PvP Mages) possess two game-changing special moves:
Stun Punch
- Requirements: 80.0 Wrestling and 80.0 Anatomy.
- Condition: Both hands must be empty (no weapons, wands, or shields).
- Cost: 15 Stamina upon successful execution.
- Effect: Paralyzes the target completely for 4 seconds. The victim cannot move, cast spells, drink potions, or use items. Taking damage does NOT break a stun punch (unlike the Paralyze spell)!
- Immunity Period: Target gains 10 seconds of stun immunity following the effect.
Disarm
- Requirements: 80.0 Wrestling and 80.0 Arms Lore.
- Condition: Both hands must be empty.
- Cost: 15 Stamina upon successful execution.
- Effect: Strips the equipped weapon or spellbook from the opponent's hands and forces it directly into their backpack.
- Tactical Use: Disarming an opponent forces them to pause spellcasting or spend time re-arming, interrupting deadly combo swings.
Weapon Special Moves
Certain classic weapons trigger devastating secondary effects on hit:
| Special Move | Associated Weapons | Effect & Mechanics |
|---|---|---|
| Concussion Blow | Katana, Halberd, Longsword, Quarter Staff | Halves the target's current mana pool immediately! If an opponent has 80 mana, a concussion blow strips 40 mana in a single strike, shutting down offensive spell combos. |
| Paralyzing Blow | Short Spear, Spear, Bardiche, Gnarled Staff | Paralyzes the opponent for 3–4 seconds. Unlike Stun Punch, physical damage can break this paralysis early. |
| Crushing Blow | War Hammer, War Mace, Club, Broadsword | Deals an extra +10 to +15 direct physical damage while dealing double durability damage to enemy armor. |
Activation & Stamina Costs
- Special moves are queued before your swing.
- When queued, your next landed blow executes the special effect.
- If your attack misses, your stamina is NOT consumed, and the move remains queued until you land a hit or cancel the action.
Hotkeys & Razor Setup
To bind special moves in Razor or ClassicUO:
- Open the Hotkeys tab in Razor.
- Navigate to Combat → Special Moves.
- Bind keys for Set Primary Ability (Stun) and Set Secondary Ability (Disarm).
- Use Razor macros to automatically un-equip wands or weapons before executing wrestling moves!
Combat Tools & Related Guides
🛠️ Online Tools & Calculators
- Combat & Damage Calculator — Interactive weapon speed, swing delays, and damage calculator.
- Renaissance Item & Weapon Database — Complete database of weapons, armor, slayer properties, and creature stats.
- Live Shard Status — Real-time server uptime, online counts, and shard metrics.
- Official Renaissance Forums — Community combat guides, PvP tournament reports, and template discussions.
📖 Related Combat Guides
- Combat & Skills — Comprehensive overview of combat mechanics, weapon skills, and defense.
- Melee & Archery — Swordsmanship, Fencing, Mace Fighting, and Archery weapon guides.
- Popular Character Templates — Stun Mage, Tank Mage, Dexxer, and hybrid PvP builds.
- Razor & Client Setup — Macro configurations, hotkeys, and auto-disarm setups.
- Magery & Spells — Spell circles, reagent management, and combo timing.
- PvP & Criminality — Murder counts, stat loss, and the criminal justice system.