Patch Notes Archive

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Patch Notes Archive (2012-2020)
The complete chronicles and development records of UO:Renaissance prior to Peace & Samorite taking over the server — preserved for posterity and community history.

📜 Historical Archive Notice: This compendium entry contains the complete historical documentation of all 97 classic patch releases spanning May 2012 through June 2020. Every change, bugfix, system addition, and original developer screenshot has been permanently archived directly onto the wiki.

Jump to Era:
97 Total Releases 380+ Verified Screenshots 100% On-Wiki Storage

Era 1: Alpha & Beta Foundations (May 2012 - Sept 2012)

Foundational development spanning the initial Alpha trials through the Beta testing period and public launch preparation.

#1 • Patch A1 - May 15th 2012: Housing/Character Creation Changes 📅 May 16, 2012 at 1:19 AM
Patch 1A Notes
Housing Changes
  • Updated all houses with T2A era lockdowns and secures.
  • Created relevant T2A secure/lockdown settings for UOR houses not available in the T2A era.
  • Updated the handling of secure containers to require 1 lock down versus 125.
  • Disabled item decay in houses.
  • Disabled items being locked down inside a container when you lock down the base container.
  • Note: Moving items into the container or around in the container will still result in them being locked down.
  • Note: Releasing a container with items locked down in it still leaves those items as locked down. (This needs to be fixed also)
Current UOR Lockdown Secure Rules
Secures take 1 secure, 125 lockdowns
  • Items decay
Secures are unlimited
  • Locked down containers hold unlimited weight, but require a lockdown for each item
Castle - 31 x 31 - 4076 Lockdowns
Keep - 24x24 - 2625 Lockdowns
Tower - 16x14 - 2119 Lockdowns
Marble Patio - 14x13 - 1370 Lockdowns
Patio - 15x14 - 1100 Lockdowns
Brick - 14x14 - 1100 Lockdowns
Story - 14x14 - 1370 Lockdowns
Log Cabin - 8x13 - 1100 Lockdowns
Villa - 11x11 - 1100 Lockdowns
Sandstone Patio - 12x8 - 850 Lockdowns
Small Houses - 7x7 - 425 Lockdowns
Standard T2A Lockdown Secure Rules
Secures take 1 secure, 1 lockdown
  • Items do not decay
Secures limited to 400 stones
Locked down containers hold unlimited weight
Castle - 31 x 31 - 26 Secures, 577 Lockdowns
Keep - 24x24 - 21 Secures, 375 Lockdowns
Tower - 16x14 - 12 Secures, 272 Lockdowns
  • Marble Patio - 14x13 - (Doesnt Exist, 4 Secures 85 lockdowns)
Patio - 15x14 - 4 Secures, 86 Lockdowns
Brick - 14x14 - 4 Secures, 86 Lockdowns
Story - 14x14 - 5 Secures, 108 Lockdowns
  • Log Cabin - 8x13 - (Doesnt Exist, 4 Secures 85 lockdowns)
  • Villa - 11x11 - (Doesnt Exist, 4 Secures 85 lockdowns)
  • Sandstone Patio - 12x8 - (Doesnt Exist, 3 secures 55 lockdowns)
Small Houses - 7x7 - 1 Secure, 25 Lockdowns
  • Small Stone Tower - 7x7 - 2 Secure, 55 lockdowns
  • Small Stone Workshop - 7x7 - 2 Secures 45 lockdowns
  • Small Marble Workshop - 7x7 - 2 secures 45 lockdowns
Current Mythic Info on houses
  • http://www.uoherald.com/node/220 Click to expand...
Character Creation Changes
  • Updated the start location to the Brit Inn in felucca. This ignores any selections made during character creation.
  • Disabled young status on character creation.
Monster Changes
  • Added test loot code to ratmen. They have a 10% chance to drop random necro regs now.
Interface Changes
  • Disabled the context menu for players and other mobiles reverting to the T2A Style single clicks
Engine Changes
  • Disabled the master AOS Variable

#2 • Patch A2 - May 19th 2012: Variety of Changes 📅 May 19, 2012 at 4:19 PM
  • Corrected the Bodyvalue for evil mages & evil mage lords
  • Blade spirits will now greater poison on hit
  • Energy vortex will now deadly poison on hit
  • Increased the delay frequency between firebreather's breath attack
  • Increased "sound-to-effect" delay on fire-breath
  • Damage delay from breath-attacks increased to 1.5s from 1.3s
  • Disabled necromancy spell-casting for all AI
  • Notoriety for corpses updated to reflect T2A mechanics
  • Notoriety for NPCs updated to reflect T2A mechanics. All NPCs are now vulnerable to attack, with exceptions for: Bankers / Architect / Player Vendor / Stable Master / Town Crier :: These NPCs well remain invulnerable
Dungeon Khaldun has been completely spawned
  • Resurrection disallowed inside dungeon Khaldun
  • Help/Stuck feature enabled for Felucca Dungeons
  • Heat of Battle tag disabled (Additional changes to this to come in the future)
Criminals may not recall until innocent again
  • Enabled the use of recall & gate travel spells for Felucca dungeons & all of the T2A map
  • Enabled recall spell while inside Wind
Spell recovery delay increased
  • Spell target range decreased to 10 tiles, from 12
  • Spell damage delay increased to 1 second (exceptions apply)
  • Removed trammel listings from Public Moongates
Animal taming range increased to 5, from 1
  • Animal taming calculations adjusted to apply for 100 skill max, not 120
Runebook access range increased to 2, from 1
  • Runebook loot-type changed from blessed to normal
Runebook weight set to zero
  • Removed the colored font display for recall runes placed inside a runebook, relating to their marked target map.

#3 • Patch A3 - May 20th 2012: Spell Logic /Housing Changes 📅 May 24, 2012 at 11:43 AM
Spell Casting Logic Changes
  • Enabled spell stacking (double explosions, magic arrow)
  • Enabled synchronized spell damage
  • Incresed explosion spell delay to 3.0s from 2.5s
  • Increased spell recovery delay after being disrupted while casting
Housing Changes
  • Updated strongboxes to 25 items, 400 stones max (Currently not working correctly)
  • Updated to allow owners to destory strongboxes of co-owners
  • Co-owners can only destory their strongbox.
  • Updated secures to only allow 400 stones when securing
  • Updated secures to disallow adding items over 400 stones
  • Updated lockdowns to no longer lock down additional items added.
  • Updated lockdowns to disable locking down items inside a locked down container.
  • Updated lockdowns to remove the storage limit of locked down containers.
  • Updated strongboxes to decay in 30 minutes if the co-owner owning them is removed. (Currently not working correctly)
World Changes
  • Updated regions descriptions for all areas of UO
  • Updated logic behind automatic naming of recall runes

#4 • Patch A4 - June 5th 2012: Skill/Housing/Chat Changes 📅 Jun 6, 2012 at 1:38 AM
Skills
  • Updated Taste ID to a 10 second delay from 1 second.
  • Updated Stealth to return 100% fail if AR is over 26
  • Removed AOS/ML details from the stealth skill
  • Updated Spirit Speak to 10 seconds per use
  • Updated Provocation from 5 seconds, to 10 seconds per use
  • Updated Arms Lore to 10 seconds from 1, per use.
  • Updated Animal Lore to 10 seconds from 1, per use.
  • Updated Detect Hidden to 10 seconds, from 6, per use.
  • Updated Discordance to 10 seconds, from 1, per use.
  • Updated Eval Int to 10 seconds, from 1, per use.
  • Updated Hiding to 10 seconds, from 1, per use.
  • Updated Inscription to 10 seconds, from 1, per use.
  • Updated Item ID to 10 seconds, from 1, per use.
  • Updated Meditation to 10 seconds, from 5. Retained the 5 seconds period between uses if you try to meditate at full mana.
  • Updated Peacekeeping to 10 seconds, from 1, per use.
Housing
  • Updated house decay to 14 days from the default 5
  • Update co-owner strongboxes to have a limit of 400 stones, and 25 items
  • Updated co owner stronboxes to allow house owners full access to access items, and destory the boxes
  • Updates Strongboxes to decay on server reboot if they are orphaned from the co owner.
  • Updated to allow for 1 house per character, vs 1 house per account
  • Correct house deed appraisal and returns to provide you the full amount of gold
  • House Deed Costs updated
  • House Lockdown/Secure Count Updated
  • See http://www.uorenaissance.com/phpBB/viewtopic.php?f=18&t=37&p=88#p88
  • Extensive code updates to allow for all inner doors to have keys. Double doors have a single key generated that works on both doors.
  • Removed the code that linked any double doors in a house. (Keeps both doors from opening at the same time)
  • Updated house deeds to revert to your base pack when deeding a house. (instead of the bank)
  • Fixed the broken RunUO 2.2 code so that it would properly delete all house keys from your bank and backpack when you deed a house.
Custom Large Keep
  • Added additional inner doors on the first and 2nd floor of a keep and created the relevant code to key these doors.
  • Allows the 2nd floor doors to open and close paired, unlike all other doors.
  • Correctly integrated the customized keep design, 425 lockdowns, 21 secures
  • Added the new item ID and incorporated it into the [add menu
  • Updated the real estate agent and architect vendors to account for the new deed.
Chat System
  • Added a new chat system for review
  • Resolved issues with guild and alliance chat not working properly.
  • See http://www.uorenaissance.com/phpBB/viewtopic.php?f=18&t=33
General
  • Updated the felucca world with the lush (summer) overworld look and feel. (Basically the look of summer, the over world will change with the seasons)

#5 • Patch A5: June 10th 2012 - Spell Notoriety, Keyrings, Boats 📅 Jun 11, 2012 at 2:16 PM
Spell Changes
  • Updated Arch Cure range to 10, AoE range to 3x3
  • Updated Paralyze Spell for a duration of 1 + Magery/20. 50% time reduction if resisted
  • Updated Mass Curse to an AoE range of 3x3
  • Updated the notoriety system to allow harmful AoE spells to be cast in town. (This also allows other harmful actions in town)
  • Updated the base notoriety engine to remove all AoS/Trammel/etc settings from affecting player vs player AoE damage.
Housing
  • Extensive update to housing, key rings, & housing regions to design a secure system allowing house owners, co owners, and friends to use keys when they are locked down inside of a house.
Crafting
  • Re-write to how boards are handled in order to allow the use of special wood in rare crafting/quests.
  • Update to how leather armor is handled so that it displays the correct name.
  • Removed boat deeds from the shipwright vendor.
  • Created a new base item called ship plans.
  • Created 6 new items labelled ship plans to match the existing style of boats.
  • Modified default color of ship plans so they are easier to identify when compared to actual ship deeds.
  • Added these new items to the shipwright vendor at 1/10th the cost of the boats.
  • Modified the crafting system to allow the inclusion of boats as a craft-able item.
  • Customized the client side messages to account for this change.
Misc
  • Boats now take 14 days to decay, the same cycle as houses.
  • Note: If you are currently a alpha/beta tester please download the updated client files in order to see these changes. Extract these files to your C:\Program Files\Ultima Online Folder. Overwrite any files when asked.

#6 • Patch B6: June 30th 2012 - my.uorenassiance.com, Beta Prep 📅 Jun 30, 2012 at 5:02 PM
My.UORenaissance.com
  • Modified the system for pushing out external data in order to provide the relevant information for the website.
  • Updated the system in a variety of ways to improve the information exported and to allow for proper economy tracking.
  • Implemented extensive logging to watch for the abnormal creation of items by non standard means.
  • Create a complete webiste for player, guild and item tracking.
  • (Exploits and staff creations of items will be logged and tracked. Items will be created only by the game engine, not staff or exploits)
  • Developed an external program for monitoring the data stream from the server in order to perform these checks.
  • Implemented historical data archival to allow for historical graphs of major economy elements and item type history for all
World Economy and Historical Item Graph
  • Implemented a graphing system for each item type and the major economy items.
  • This will aid players in establishing and managing the economy in greater detail.
  • Note: Currently the website is compatible with firefox, safari and chrome. Internet Explorer is in the works.
Skills
  • Updated taming initiation range to 8, terminal range for failure to 10.
  • Updated the lumberjacking skill to limit passive gains via combat to 50.
  • Applied additional difficulty to the lumberjacking/mining/fishing/lockpicking skills.
  • (This is not a final change, just an intermediary step until we add the necessary difficulty levels to those skills along with anti afk protection)
Mobiles
  • Slightly adjustment to delays between spellcasting for the mage AI. (Added 1 second to the base calculations)
  • Removed small boat deeds from the provisioner, and replaced them with small boat plans.
  • Removed chessboards/checkers/backgammon items until the serialization of the game pieces can be reviewed.
  • (This is a long term prevention mechanism to keep the servers item count manageable. These items will be patched to delete the game pieces once the game is closed. They will then be re-added for sale)
Misc
  • Disabled item decay in Jail.
  • Updated the rewards system to be linked to 365 days per year. (This will be reviewed extensively later)
  • Updated the Bulk Order deed system to remove skill scrolls, and non standard cloth hues.
Combat
  • Slight adjustment to spell interrupts to reduce the delay between the interrupt and the next cast.
  • The beta phase is now open! You may invite anyone that is interested in trying out the server.

#7 • Patch B7: July 8th 2012 - Corpse Changes, Misc 📅 Jul 9, 2012 at 1:13 AM
My.UORenaissance.com
  • Continued the polish on the site with minor changes to various pages
  • Extensive update to the back end database to support improved charting
  • Added an improved charting function and implemented it for all virtual economy and item stats pages .
  • Created the framework for an achievement system
  • Note: Currently the website is compatible with firefox, safari and chrome. Internet Explorer is in the works.
  • Note: Client Statistics, Skill Statistics, Guild Wars, Achievement Application are still under construction .
Skills
  • Updated taming initiation range to 5, terminal range for failure to 10.
  • Items
  • Updated corpse decay rate to 7 minutes
  • Updated bones decay rate to 7 minutes
  • Updated corpses to show items & stones. Currently this shows for all corpses, however it will be updated to bones only in a future patch.
  • Updated bones to be flagged criminal in all situations.
  • Began work on removing the party changes that are causing loot instancing on corpses.
Spells
  • Minor change to Reactive Armor and Magic Reflection to disable the casting action should the spell be active or should the player still be in an active cooldown period.

#8 • Patch B8: July 16th 2012 - Website, Corpses, System Changes 📅 Jul 16, 2012 at 6:42 PM
www.uorenaissance.com
  • Implemented our completely new combined website.
  • Converted all of the test my dot website pages to the new website format.
  • Scrapped the old www dot website design and converted its assets to the new style
  • Implemented an achievement system that is integrated with the my.uorenaissance.com website. To see the achievement list click here.
  • Achievements will be listed on your character profile page and are divided into three categories, combat, account and humorous.
  • The new website is now 99% compatible with all browsers, primarily designed for google chrome. Minor issues are still being worked on for Internet Explorer.
BOD's
  • Updated BOD's to all have a 6 hour timer to obtain regardless of skill. Skill now only affects your chance to get a large BOD
Misc
  • Updated the Corpse code to remove the corpse instancing (gold being divided into multiple piles).
  • This should require some testing to make sure there are no oddities
  • Updated the name verification code to disallow control characters from player names. (".", "-","/")
  • Your name will be generic player if you create a character using one of these characters.
Spells
  • Minor change to Reactive Armor and Magic Reflection to disable the casting action should the spell be active or should the player still be in an active cooldown period.
Subsystems
  • Minor update to our my.uorenaissance.com website to exclude the phantom house deeds that were created when players initialized a architect vendor. This was causing 1 of each house deed to be generated internally for the vendor to display and causing our economy calculations to be inflated.
  • Implemented an email registration system for accounts.
  • With the website established and the base design complete, we will move on to some of the major changes we have planned. Faction, Monster Balancing, Combat Damage, and Bulk Order Deeds for example.
  • Thanks to the beta testers who have donated their time to help us get this right.

#9 • Patch B9: July 25th 2012 - Registration System, Misc Changes 📅 Jul 23, 2012 at 9:39 PM
Archived Screenshots (1):
Patch Screenshot
www.uorenaissance.com
  • Added an initial version of an interactive mapping utility for the Ultima World - Ultima Online World Map
  • Incorporated a test list of houses for testing purposes until the server goes live.
  • Once the server is live this website will show a current picture of all the houses on the server, updated every 30 minutes.
Renaissance Forums
  • Minor update to the forum settings for avatar and signature image size limits
  • Signature Images my only be 200 Pixels High, and 800 pixels wide
  • Avatar Images may only be 125 pixels high and 125 pixels wide.
  • Added an "Other" forum.
  • Enabled topic icons in the general discussion and trade forums.
Animal Taming
  • Adjusted the follower limit from 5 to 8. This is a deviation from the Renaissance era but allows for more balanced animal tamers.
  • Verified that taming calculations are based on a max of 100 animal taming and 100 animal lore.
Vendor Changes
  • Removed Commodity Deeds from the Bankers. (Details Here)
  • Added Shepards Crooks to the Animal Tamer
  • Removed the plant crafting bowls from the provisioners (pending ERA Review)
  • Minor adjustment to the price of boat plans.
  • Minor adjustment to the price of fortress deeds.
  • Updated the sell rates for magic weapons/armor to be more in line with the Renaissance era.
  • Adjusted scribes to stock 20 scrolls initially versus the defaulted value of 999 (Why Runuo, Why??)
Registration System (See Pictures Below)
  • Implemented a new registration system to allow for improved player management of their contact information, options and passwords
  • This system will allow you to easily see your linked email accounts, change them, and register your account.
  • You can also use the profile command to change your password and various other account options.
  • This new registration system is accessible via the profile command.
  • Note: All changes to the profile information require verification of your password to provide an additional level of security
  • Note: Your email address is stored in the same location as your account name and is not accessible to our staff. This information is used only for account verification purposes.
Housing
  • Houses have been updated to allow monsters entry into the house as would be expected.
Banning of monsters now works properly
  • Monsters will be removed automatically from the ban list during the next server restart should the monster no longer exist.
  • Kicking of monsters via the remove thyself command is now working properly.
  • Minor update to how locked down containers are handled in order to allow any player access.
  • Items
  • Resolved a minor problem with key rings being unable to be used when in your backpack.
  • Public Moongates no longer hide you as you are transported to the selected location.
  • The Delay to use player created moongates has been reduced from 1 seconds to .5 seconds.
Bulk Order System
  • Updated the Bulk Order Deed Rewards for tailoring and removed the neon hues from the reward list.
  • Added Bulk Order Books as a reward for small BOD turn ins.
  • Also removed the neon sandals and replaced them with non neon hues.
  • Note: Sandal Hues Added: 1(Blacks), 901,902,911,916,1156,1175
  • Note: Cloth Hues Added: 1162,1160,1196,2126,1165,2224,1163,1155,1193,2130,1158,2406,2124,1156,2118,1175,1150,1154,1157,1194
Profile - Registration
Profile - Activation
Profile - Management

#10 • Patch B10: July 30th 2012 - Factions, Website, Bug Fixes 📅 Jul 30, 2012 at 2:33 AM
www.uorenaissance.com
  • Incorporated the faction details of Renaissance into the website.
  • Faction membership will now be displayed on the online list, character list, and character profiles.
  • A map of faction control is now accessible on our faction status page. This information is updated every 5 minutes to allow our players access to ingame faction control from the website. Faction Status (See Image Below)
  • Resolved some problems with links on various pages.
  • Updated the downloads list with our custom client that was designed by Telamon and Rammar. UOR Downloads
my.uorenaissance.com
  • Updated the existing system with a 3rd cycle to support some of our large scale exports, such as items and houses. This will allow us to slow down this process as the server grows while still keeping our status/faction/character information correct.
  • Created a system to cycle every 5 minutes that will export the faction and town control information.
Factions
  • Generated the faction system for the server.
  • Began initial testing of the faction system. A general guide on factions can be found here , however this is not exactly how factions will function on Renaissance.
Regions
  • Minor change to the way overland farmable items are spawned.
  • Removed the spawns of farmable creatures from the built in spawner. These will be created with the XML spawner.
Houses
  • Resolved a bug allowing players outside a house to place items in a secure container located in a house.
  • Resolved a problem with items in locked down containers decaying
  • Resolved a problem with banned monsters ignoring their ban status and re-entering the house.
Boats
  • Updated boats so that only the key holder can properly refresh a boat by double clicking the plank.
  • Incorporated the correct messages when refreshing a boat or checking on its decay status.
  • Resolved problems with missing messages when clicking on the tillerman.
Daily Maintenance
  • Added a system to restart the server every night at 11:59pm central time, allowing for a 15 minute period of no saves.
  • The scheduling of this is temporary to allow for easier testing in a no save period, and for monitoring of updates as they are applied.
  • Once the server goes live on September 1st the daily restart will be changed the early morning.

#11 • Patch B11: August 9th 2012 - Vendor Changes, Bug Fixes 📅 Aug 10, 2012 at 12:41 AM
www.uorenaissance.com
  • Updated the faction status section to display the members of each faction, ordered by rank. True Brit Faction Page
  • Updated the character listing (online/offline) to show a related flag next to characters in factions. All Characters
  • Updated the UOR map to show a live feed of the houses placed in the Renaissance world. UOR World Map
Factions
  • Removed the faction tax rate system, as this system was designed for a trammel/felucca world and does not work in a single facet environment. This will be replaced with a new system in a future patch that is more relevant for a felucca only world.
  • Fixed a problem with the faction skill gain/loss on death messages not displaying correctly.
  • Extended the grace period for losing control of a faction sigil in which it can be reclaimed and the corruption timer be continued from 15 to 30 minutes.
  • Players
  • Removed excess stamina drain when at low stamina
  • Allow shoving (and finishing movement) with minimum stam instead of zeroing it and not moving
  • Adjusted "shove" stamina loss to be dependent on strength.
  • Fixed a few messages related to followers and targeting.
  • Allowed players to go 4 stones overweight before they experience stamina drain.
Combat
  • Minor adjustment to the delay between spell interuption and the casting of another spell.
Houses
  • Made a few small changes to the house handeling code to allow for the interface with the online map utility.
  • Resolved a problem that was not allowing players to lock a container down if the containers item count exceeded the free lockdowns available in the house. Containers will count as 1 item towards the lockdown count.
Harvesting / Crafting
  • Fixed a bug in the lumberjacking script causing oak logs to require 100 lumberjacking vs 85.
  • Removed the extra board types from the carpentry crafting menu, leaving only oak and standard boards.
Vendors
  • Updated the system in which vendors handle the selling of items by players to limit each sell action to 5 items.
  • Adjusted the sell prices of a variety of resources to encourage player interaction rather than buying from NPC vendors.
  • Made a few minor changes to the items that vendors will buy.

#12 • Patch B12: August 13th 2012 - Item Stacks, Vendors, Misc 📅 Aug 13, 2012 at 12:31 AM
Server Core
  • Adjusted the mechanism that handles how items react when they are dragged and dropped when originating from a stack of items.
  • Added origination item (item stack) tracking for bouncebacks.
  • This will make sure items return to their original stack should the drag action fail, keeping the items properly stacked and in the correct container.
  • Adjusted a few other minor situations regarding item handling in the core.
my.uorenaissance.com
  • Fixed a problem that would cause a status update to fail if a faction was missing a commander.
  • Fixed a minor problem causing the faction information for a character to not be exported correctly.
Spellbooks
  • Fixed the problem where when dragging a stack of scrolls to a spellbook that would result in a failure to add the scroll to the book.
  • Dragging scrolls to a spellbook will now function properly regardless of how many scrolls you drag or if the book has the scroll in it already.
Vendors:
  • Updated the resource prices for a few additional vendors to proper Renaissance era levels.
  • Implemented a new formula in which tailoring goods will be calculated for value upon buying & selling to & from vendors.
  • Applied this formula to the Weaver and Tailor vendors.

#13 • Patch B13: August 24th 2012 - Core Update, Live Date Prep 📅 Aug 24, 2012 at 11:35 PM
Server Core
  • Added a message when a player tries to access an out of range/sight item.
  • Fixed an error that allowed items to be accessed through walls without line of sight.
  • Minor updates to a variety of lore based skills to add a chance to gain the related stat linked to the skill.
  • Information about the chance to gain stats when using a skill can be found in the compendium under skills
my.uorenaissance.com
  • Minor update to the system that exports the online player list every 5 minutes to include guild ID's allowing for a more efficient and webserver friendly listing of guild members online.
  • Updated a variety of web pages to account for this new change.
  • Resolved a minor problem with the karma/fame information being flipped on the All Players and Online Players Lists.
  • Disabled the sorting features of those same lists until I have time to properly code them efficiently.
  • Minor update to the faction status exports to account for a faction not having a commander.
The Renaissance Compendium
  • Created a custom database based compendium as an alternative to a wiki for the shard.
  • Created an extensive menu system detailing the information to include.
  • Created the base pages for spells, skills, monsters, towns and dungeons.
  • As of this patch our compendium contains 384 articles and over 2000 images.
Followers / Summons
  • Energy Vortex and Blade Spirits will no longer leave corpses.
  • Energy Vortex and Blade Spirits will now consider the caster as a potential target.
  • Energy Vortex and Blade Spirits will now consider tamed animals and controlled summons as a potential target.
Tamed Animals
  • Removed the skill check for releasing a tamed animal.
  • You will now be able to release a tame without any skill
  • The drop command should now work properly on all tamed creatures, should they have something to drop.
  • Tamed animals will no longer drop a "creature backpack" containing their backpack contents when they go wild or are released.
  • Disabled bonded pets from travelling with their owner when recalling.
Combat
  • An extensive review of the armor and weapon code was undertaken by rammar to resolve the issues with combat damage and bring things in line with the data available on the Renaissance era
  • Updated the bonus formula for weapon quality to match the proper levels for this era.
  • Updated the hit location ratios to match the proper levels for this era.
  • Fixed an incorrect system in the RunUO code, in which the damage application is handled, that was resulting in armor absorbing an unintentionally high amount of damage.
Also known as the "1 damage bug "
Vendors
  • Fixed a problem with an incorrect graphic on an item in the tinkers sale list.
Skills
  • Fixed a problem that would cause stats to atrophy when you were not at the stat cap.
  • Stats will only atrophy if you have maxed your stats and have a stat marked as down.
  • Fixed a problem with the fire field spell that was causing Resisting Spells skill gain to stop at 30, new limit is now 55.0.
Barding Skills
  • Musical skills (Provocation, Peacemaking, Discordance) will now scale difficulty based on a maximum skill value of 100, not 120.
  • Fixed some incorrect math that was causing exceptional and slayer instruments to apply an improper bonus to barding success rates.
  • Exceptional instruments now yield a 10% bonus to your success rate, slayer instruments when used against the proper monster type will yield a 20% bonus.
Mobiles
  • Disabled the doubled resources upon carving corpses.
  • Fixed a problem where creatures casting against other creatures would register as double damage.
  • Thanks to all the players who took the time to document, test and make us aware of these problems. If I had the time I would give everyone credit individually. After only 2 months of our public beta we have developed one of the best communities I have ever seen on a free shard.
The Staff

#14 • Patch 14: Sept 1st 2012 - Line of Sight, Live Changes. 📅 Sep 2, 2012 at 2:20 AM
Server Core
  • Fixed a problem with the dynamic region priority.
  • Continued work on the general problems with the RunUO LOS code.
The Land Rush, Housing
  • Applied the system that will control the release of land for players.
  • Created the initial zones of allowable housing that will be open as the server goes live.
Mobiles
  • Resolved a problem with the Mage AI resulting in the casting of the invisibility spell, generally wasting their mana.
  • Resolved a problem with monsters detecting, and engaging a player from a range of 16 tiles, when they were specifically given a correct range. Monsters become aware of players at a range of 10 tiles.
  • We initially did not think this was a problem, however on further research found an override in the RunUO code causing the issue of hyper aware monsters.
  • Adjusted HellCats, HellHounds, and Predator Hellcats so they now break items like all other monsters.
  • Adjusted a variety of monsters to no longer drop "young" treasure maps. They now drop the appropriate level maps that are usable.
  • Disabled the glacial staff spawn on ice serpents until the item completes our review process and is determined fit for addition.
Skills
  • Pet Bonding has been disabled while it is reviewed, and determined if it is fit for addition to Renaissance.
  • Items
  • Updated runebooks to the correct weight of 3 stones.
  • Updated Bulk Order Books to a regular loot type, rather than a blessed type.
  • Updated the weight of Bulk Order Books to be 8 stones per the loot type change.
  • Updated the leather hues to custom hues selected by our beta testers as more appealing than the default hues.
  • These hues will apply to armor created using the different hides.
  • Updated the line of sight functionality on ballot boxes.
  • Updated the line of sight functionality on bulk order books.
  • Updated the line of sight functionality on containers.
  • Updated the line of sight functionality on dices.
  • Updated the line of sight functionality on guildstones.
  • Updated the line of sight functionality on the base light class.
  • Updated the line of sight functionality on the base map class.
  • Updated the line of sight functionality on bulletin boards.
  • Updated the line of sight functionality on communication crystals.
  • Updated the line of sight functionality on corpses.
  • Updated the line of sight functionality on the base book class.
  • Updated treasure maps to only display the name and level of the map, without the indication of the felucca facet.
Internal
  • Updated the page system to allow for Ezekiel to send extensively detailed responses to pages, as is his style.
NPC Vendors
  • Additional work on the prices vendors buy/sell items at were applied
  • A variety of raw materials were removed from the vendors buy lists, to increase player interaction.
  • A new formula was added to calculate the value of scrolls.
Factions
  • Removed the 4 existing resource vendors from the faction system.
  • Replaced those vendors with a new combined vendor, called a faction vendor.
  • These vendors will sell all of the items that the previous 4 vendor types sold, at slightly higher starting amounts.
  • The cost and upkeep of these vendors has been increased, but drastically less than the combined cost of the old vendors.
  • Limited these vendors to 3 per town to suit the free server environment and reduce client lag (that the old system of 41 total vendors per town could cause)
  • Updated the prices of the items faction vendors sell to match the NPC vendors.
  • Added some new items to the vendors such as arrows and bolts.

#15 • Patch 15: Sept 4th 2012 - LOS, Vendors Changes, Bug Fixes 📅 Sep 4, 2012 at 5:01 AM
Server Core
  • Resolved a rare problem that would cause an item to bounceback into the ether should the original stack have been moved after the first player dragged a partial amount from the stack.
  • Updated the system in which stacks of items are combined, resulting in the items exceeding the 60k stack to be returned to their original location.
  • Before this patch, trying to combine 2 stacks of items exceeding 60k would fail. Now the any overage will be returned to the original location
  • Continued work on the general problems with the RunUO LOS code.
Spells
  • Rectified a problem with double messages being sent when attempting to travel to certain locations
  • Changed the spell functionality to enable proper travel functionality between the lost lands and Britannia.
  • Work still needs to be done to establish proper recall/gate functionality in certain dungeons in the lost lands.
  • Reverted the changes to the Mana Drain and Mana Vampire spells to the RunUO defaults, while the proper mechanics are researched.
  • This was done because the spells are not working properly, default resulting in extensive mana loss.
  • Items
  • Updated the line of sight functionality on Key Rings, related to use and targeting.
  • Removed the restrictions for using key rings in certain containers.
  • Updated the line of sight functionality on Dyes.
  • Updated the line of sight functionality on Scissors, related to use and targeting.
  • Updated the line of sight functionality on Lock Picks, related to use (backpack only) and targeting.
  • Updated the line of sight functionality on Spyglasses.
  • Updated the line of sight functionality on The Base Knife class, on use and targeting.
  • Updated the line of sight functionality on Ore, on use and targeting.
  • Updated the line of sight functionality on Bedrolls.
  • Updated the line of sight functionality on Kindling.
  • Updated the line of sight functionality on Potion Kegs.
  • Updated the line of sight functionality on Clocks.
  • Updated the line of sight functionality on Sextants.
  • Updated the line of sight functionality on Fishing Poles.
  • Updated the line of sight functionality on Base Swords, on use and targeting.
  • Updated the line of sight functionality on Shepard's Crooks.
  • Updated the line of sight functionality on Harvest Targets, for the purpose of carving, or destroying things.
  • Changed boat deeds to be a regular loot type item. Rather than blessed. Docked boats are still blessed.
  • Resolved a minor problem with the names of treasure maps not displaying correctly.
Mobiles
  • Removed Bola Balls from a variety of orcs as a loot item.
Crafting
  • Resolved a minor problem with the leather crafting system
Houses
  • Resolved a problem with the 2nd floor doors in a villa opening the wrong direction.
  • Added a key for the balcony door in a villa.
  • Resolved a problem where when trying to place a second house on an account you receive a message indicating you already own a house.
NPC Vendors
  • Extensive update to the system in which NPC vendors buy and sell items.

#16 • Patch 16: Sept 7th 2012 - Minor Bugfix Patch 📅 Sep 7, 2012 at 1:35 PM
NPC Vendors
  • Fixed a problem with NPC's selling/buying shields at varying prices.
  • Fixed a problem with tongs being priced incorrectly on vendors.
  • Fixed a problem with a few prices on the tailor vendor.
  • Fixed a problem where Weaponsmiths and Weavers were not performing the proper skill checks for providing players with small/large bulk order deeds.
  • To qualify for a small bulk order deed you must have at least 70 skill. For a large you must have 85 skill.
Skills
  • Fixed a problem that was allowing zero stone items to be directly stolen.
  • These items can still be stolen from your base backpack but only in a random steal attempt.
Help System
  • Resolved a problem with the help system that would leave you stranded in trammel.
Crafting
  • Resolved a problem that was causing crafted items to not inherit the proper hue from the material that was used to craft the item.
  • Items
  • Updated Bulk Order Deeds to be a standard loot item rather than a blessed item.
Accounting
  • Additional updates to further implement the anti afk gathering system.
  • After some initial testing the system has been activated for mining and lumberjacking.
  • Make sure while harvesting using those skills you do it attended.

#17 • Patch 17: Sept 12th 2012 - BOD's, Virtues, Lots of Fixes 📅 Sep 12, 2012 at 4:36 AM
Network
  • Resolved a problem with our hosts QOS service that was not prioritizing the traffic on port 2593 to the game server at an elevated level.
  • This was resulting in short busts of 2-3 second lag during the communication between the game server and web server.
NPC Vendors
  • Added a missing 2 story house deed to the architect
  • Implemented a scaleback system for selling items to vendors
  • Vendors will slowly reduce the amount they pay for items when they are sold repeatedly to the vendor
  • Add a vendor transaction message that was missing
Anti AFK Gathering/Selling System
  • Resolved a problem with repeat checks after the first check
  • Improved logging of unattended activities for the staff review
  • Implemented a system of staff comments that integrates into the afk logging
  • Items
  • Fixed a problem with monster loot on several Khaldun specific monsters.
  • Updated the loot type of a Golden Suit of Armor Deed to regular
  • Updated the loot type of a Silver Suit of Armor Deed to regular
  • Updated the loot type of a Decorative Shield Deed to regular
  • Updated the loot type of a Brazier Deed to regular
  • Resolved a problem with a missing name for the Brazier Deed
  • Updated weight of the BOD books to zero stones, making them stealable only via a random steal.
  • Minor change to the way boat plans names are handled.
  • Created 3 new items, Hanging Leather Armor, Leggings and Sleeves
  • Created 3 new items, Hanging Studded Leather Armor, Leggings and Sleeves
  • Created 2 new items, Hanging Chainmail Chest and Leggings
  • Created 3 New Items, Hanging Ringmail Chest, Leggings and Sleeves
Created the new special dyes for masks
  • Fixed a problem that was keeping shoes from being cut into leather.
  • Cutting up shoes returns only standard hue leather.
Leather Dye Tub
  • Extensive updates to the leather dye tubs to convert them into bulk order rewards.
  • Leather dye tubs can now be used to dye sandals
Runebooks
  • Updated Runebooks to reduce the use delay from 7 seconds to 1 second. We didn't have time to research the reason for this but after staff testing this was verified to be terribly annoying.
Bulk Order Deed System
Complete redesign of the smithing rewards
Complete redesign of the tailoring rewards
  • Look for a blog post tomorrow with details and pictures of all the changes
  • Create a new command that can be used with tailors and smiths to determine the status of your next bulk order deed.
  • Simply say "Order Status" in the presence of a vendor to determine if you have a chance to get a new bulk order deed.
  • You must have at least 0.1 in the respective skill in order for the NPC to acknowledge you
Virtues
  • Disabled the Honor, Justive and Valor Virtue systems
  • The default code is incomplete, this could be reused later
  • Disabled descriptions and links of inactive virtues
  • Adjusted the functionality of the sacrifice virtue to resolve some problems with the functionality.
Skills
  • Zero stone steal test was incorrectly treating light-weight stackables as unstealable (applies to target steal only).
  • Stealing from stacks should always use max-steal-weight to determine steal amount (it wasn't when target-weight < max-steal-weight).
Misc
  • Summoning Daemons now lowers your karma to the appropriate level.
The World
  • Added the "Deceit Brazier" to the dungeon Deceit. (Random unit spawn upon double click, 15 min cool down)
  • Minor adjustments to various spawn levels across the world based on player findings.
  • Created a variety of forge & anvil sites across the world to benefit our miners and crafters. Thanks Solar .

Era 2: Shard Launch & Server Maturation (Sept 2012 - Sept 2014)

Public launch, core systems rollout (BODs, Pet Bonding, Automated Events, Stonecrafting, Fishing Expansion), and the introduction of Renaissance Achievements.

#18 • Patch 18: Sept 20th 2012 - Events, Item & Skill Updates 📅 Sep 21, 2012 at 9:49 AM
Factions
  • Fixed a problem with the faction vendor list not showing the new combined faction vendor.
Bulk Order Deeds
  • Adjusted the cloth rewards for tailoring BOD's to provide the correct level of cloth based on the reward level. 100,80,60,40,20 yards respectively.
  • Resolved a problem with the 5 charge powder of fortification reward not being given correctly. Thanks Westra
  • Added some additional code clarifcation to the vendors that provide bulk order deeds to refine their reactions.
  • Adjusted the skill check for being offered a BOD to begin at 70.0 real skill.
  • Improved the functionality of the "Order Status" command so that vendors will check your timer and skill level and provide a related message.
  • Removed the ability to close the Bulk Order Offer gump on accident. You must now accept or cancel the offer.
  • Keep in mind cancelling does not mean the vendor will keep offering you bulk order deeds. You must wait another 6 hours.
Powder of Fortification
  • Updated way that the powder is applied to items to allow it to improve the maximum durability of items.
  • Updated the way in which it handles the current durability of an item to provide a small level of repair.
  • Adjusted the powder so it now works on clothing, shoes and masks.
  • All wearable items can now be affected by the powder of fortification.
  • Updated the way in which the powder functions when an item has been upgraded to the maximum durability.
  • The item will be repaired slightly, however the maximum durability will not be affected in this situation.
  • Re-designed all of the system messages related to the use of the powder to be more clear.
  • Adjusted the single click description of the powder of fortification.
  • See the arms lore improvements for information about checking the current status of an item.
Housing
  • Applied a temporary adjustment to the way in which Meteor Storm and Chain Lighting function in a housing region. Thanks Mandevu, Gymkana
  • This change is a temporary measure to address some house killing exploits that were reported by our testers.
  • This will be removed once these exploits are fixed and the correct line of sight functionality is implemented for housing regions.
Anti AFK Gathering System
  • Updated the time to respond to the gump from 30 seconds to 60 seconds.
Fishing & Messages in a Bottle
  • Removed some incorrect code from the fishing code resulting in level 4 chests being fished up from messages in a bottle. Thanks Darkwing
  • The correct randomization of level 1-3 chests will now be found.
  • Fixed a problem with the code that was resulting in only gold metal chests and wooden chests being obtained from fishing up a message in a bottle.
  • Applied the correct chance for a metal chest to be fished up (15%), and implemented a 50% chance for a gold lined or dull metal chest.
  • Items
  • Updated all clothing items, masks, and sandals methods of handling durability and damage.
  • Updated the damage level of explosion potions to be in line with Renaissance era documentation
  • Created a variety of new custom rare items to be implemented in events.
  • Fixed a problem with cartography that was resulting in invalid maps being created in rare circumstances.
  • Fixed a line of sight problem with maps resulting in odd messages when clicking on a map outside of your backpack.
  • Fixed the single click display of level 6 treasure maps.
Mobiles
  • Added several new custom monsters to be used in the land rush event.
  • Emerald Elemental, Emerald Serpent, Forest Imp. Black Widow, and Deadwood Reaper
  • Added an array of boss monsters that soon will be found in various locations in the world.
  • These monsters are extremely difficulty and will require teamwork to defeat, however the rewards will be worth the effort.
  • Adjusted the loot on a variety of monsters to proper chance based mechanics.
Skills - General
  • The Alchemy skill will no longer influence the damage from explosion potions.
  • Adjusted the special attacks when using a spear to have a duration of 4 seconds, from the existing 2 seconds.
  • Added a check to make sure that players cannot be paralyzed (frozen) if they are already frozen from a special attack.
  • Disabled the stat loss that was being applied to animals once they were successfully tamed.
  • Tamed animals will now have the same stats before and after the tame
  • Successfully taming an animal which is paralyzed at the time of the taming will still yield the normal stat-loss
  • Adjusted the passive gain of lumberjacking from combat to stop at 60.
Spells
  • Adjusted the method in which the lightning spell damage is calculated after a successful resist check.
  • Adjusted the method in which the fireball spell damage is calculated after a successful resist check.
  • Adjusted the method in which the Energy Bolt spell damage is calculated after a successful resist check.
  • Adjusted the method in which the Explosion spell damage is calculated after a successful resist check.
Skills - Arms Lore
  • Arms lore has been adjusted to work on all items that can be worn, such as clothing, sandals and masks.
  • When using the arms lore skill on clothing items you will be presented with two details about the item.
  • The first messages is the standard check of the items condition.
  • This messages is based on the current items durability vs the maximum durability of the item.
  • An additional message has been added to the system to display the items maximum durability in the following format
  • to 255 - it is impossibly well crafted.
  • to 224 - it is fantastically well crafted.
  • to 199 - it is exceptionally well crafted.
  • to 174 - it is very well crafted.
  • to 149 - it is moderately well crafted.
  • to 124 - it is somewhat well crafted.
  • to 99 - it is slightly well crafted.
  • to 74 - it is ordinarily crafted.
  • to 49 - it is plainly crafted.
  • to 24 - is is not well crafted.
  • Keep in mind this is not a reflection of the crafted quality of the item, just a representation of the maximum durability of that item.
  • We are also working on a bug discovered during this process that is resulting in exceptionally crafted items not being granted additional durability.
  • Converted most of the system messages sent from use of the arms lore skill to ascii text.
  • Converted the arms lore skill to a system that combines two types of messages to provide more information about an item.
  • Additional information detailing the arms lore messages and their meaning can be found in the compendium here
Administrative
  • Additional improvements to the administrative gump related to tracking of the anti afk gathering system.

#19 • Patch 19: Sept 30th 2012 - Pet Bonding, Combat & Bug Fixes 📅 Oct 1, 2012 at 1:15 PM
Pet Bonding
Pet Bonding
  • Enabled Pet Bonding
  • Pets that require only 1 control slot can be bonded after 7 days of interaction with their master.
  • Players may only bond 1 pet per character.
  • To bond a pet you must have enough skill to control the pet.
  • To bond a pet that requires more than one control slot, you must feed your pet a special type of meat found on certain rare monsters.
  • Enabled a system of pet skill loss on resurrection.
  • Re-enabled stat-loss on successfully taming a creature as per the bonding system
Pet Feeding Changes
  • When feeding your pet the new "peculiar meat" you will see one of two messages.
  • "Your pet devours the food hungrily" means your pet still craves the peculiar meat.
  • "Your pet is very fond of you" means your pet is ready to bond with you.
  • Make sure you feed the peculiar meat to your pet one at a time.
  • To initiate the bonding process and establish a bond with you pet, any standard food item will work, however you will need to feed them enough peculiar meat before they will bond.
Animal Lore Changes
  • On the 3rd page of the animal lore gump you will see a section detailed "bonding status" It will show one of the 4 messages depending on the pets bonding status with its master.
"Your pet is ready to be bonded"
"Your pet is bonded with you"
"Your pet craves peculiar meat"
"You must spend more time with your pet"
  • Animal lore will now work on any animal/creature at 100 skill.
Crystal Ball of Pet Summoning
  • Created a new item that can be purchased from the animal trainers that will allow tamers to summon a lost pet.
  • Added an additional item that will allow you to recharge the ball of summoning.
  • Created a gump to confirm the pet summoning process, allowing you to summon your bonded pet without any previous linking process.
  • To see a complete blog post regarding the bonding system changes click here
Bulk Order System
  • Fixed a problem related to players with exactly 70.0 real skill not being given the proper order status message or a bulk order deed.
  • Made a minor adjustment to the Tailor Rewards to increase the chance of receiving a bulk order book as a reward.
Combat
  • Concussion Blow special ability now caps at -25 intelligence.
Factions
  • Resolved an issue related to Faction Guards AI, causing them to acquire improper targets as enemies.
  • Faction Point Atrophy now only occurs every 72 hours.
Housing
  • Fixed a problem with the doors in a tower not opening the proper direction
  • Fixed a problem in large keeps with the 1st floor internal door being 1 z axis to high.
  • Fixed a problem in large keeps with the 2nd floor doors in a keep opening incorrectly.
  • Fixed an exploit allowing a player to resurrect in a large patio house in certain situations.
  • Items
  • Fixed a problem that was keeping players from dropping items at their feet.
  • Fixed a minor problem with dye tubs not retaining their hue or being able to be re-dyed.
  • Players
  • Created the system to allow players to customize their title by flagging their skills in a certain manner.
  • To set your skill title, simply mark the skill you wish to be listed with an up flag, marking all other skills to locked
  • In the event of multiple skills being flagged up and at the same level, the first skill found will be displayed.
  • If all skills are marked as down or locked, no skill title will be displayed.
Poisoning
  • Updated the maximum damage for each level of poison
  • This only affects monsters with more than 100 hit points and allows for poison damage to be capped based on the level of poison, not a shared maximum.
  • Disabled poison damage from revealing a player on a damage tick.
Spells
  • The spell casting speed of the mage AI has been lowered slightly.
  • Spell casting speed of mage AI is now scaled based on Intelligence & Magery skill of the caster
  • Adjusted the damage formula of all direct damage spells to a properly balanced level.
  • The spell recovery delay for being interrupted while casting a spell has been increased slightly.
  • The mind blast spell is now capped at 40 damage.
Skills
Arms Lore
  • Fixed a minor problem with the messages related to arms lore.
Animal Lore
  • Added additional information to the 3rd page of the informational gump detailing the pets bonding status.
"Your pet is ready to be bonded"
"Your pet is bonded with you"
"Your pet craves peculiar meat"
"You must spend more time with your pet"
  • Adjusted the skill to work on all monsters should you pass a skill check.
Treasure Maps
  • Adjusted the initial guardian spawn levels on level 4,5 & 6 treasure maps to be in line with known data.
  • Adjusted the type of spawn that can be seen on a level 5 and 6 map.

#20 • Patch 20: Oct 12th 2012 - Automated Event System, Bug Fixes 📅 Oct 12, 2012 at 12:02 PM
Archived Screenshots (3):
Patch Screenshot Patch Screenshot Patch Screenshot
Automated Event System - Phase 1
Automated Event Management
  • Created the framework of a system to manage all automated events on UO Renaissance.
  • Created a system to allow each event its own management system from a single interface.
  • Created a singular system of event functions allowing the for the rapid creation of automated events.
  • Created a master automation system for each event allowing for easy event initialization and scheduling.
  • Designed a master system for event logging allowing for event results to be sent from any event into the AES system resulting in it being displayed on the my.uorenaissance.com website.
  • Designed the initial framework of a system that will allow for linking of event trophies to that specific event results page on the website.
This will be fully implemented in phase 2
  • Designed a master system of death management during events to return a players items to their packs in the exact location that they were before they died.
  • Designed a master system for event rewards that can be adjusted ingame via this system
Event Signups
  • When indicated players will need to report to the Chamber of Virtues in Britain order to sign up for automated events.
  • There will be a secondary event sign up locations added soon.
  • Players will be able to sign up for combat tournaments here or in the Delucia Barracks Event Arena.
  • For Tournaments players will be able to sign up, and resume their gameplay activities for the duration of the sign up period.
  • Minute before the event beings you will be pulled to the event area.
  • For CTF Games once you sign up you will be pulled to the CTF game lobby. You may leave the lobby, however it will remove you from the event.
  • A stablemaster and banker will be provided in the lobby allowing for event preparation.
  • Upon the completion of any event players will be removed from the protected zones and returned to the Britain Chamber of Virtues.
  • If you are a red player you will be sent (hidden) to a random location on Buc's Den Island.
  • Currently Participation by Red players has only been tested for CTF events. Testing of Red Players in Tournaments is ongoing.
Automated Combat Tournaments
  • Created a 4 match tournament arena located outside of Delucia near the lake
  • This event arena is a standard guarded protection zone
  • Created two safe zones for players participating in the event.
  • These zones will allow event participants to watch the event while protected from outside interference.
  • Adjusted an extensive array of spell mechanics to ensure that the match areas are free of outside interference.
  • Crafted the tournament system to clear each player of all status effects, beneficial spells allowing for even combat matches.
  • Performed extensive testing on the events to manage event disconnections, arena idling and anything else we could think of.
  • Designed the events to be full use allowing for any item you bring, to be used.
  • However these items are consumed during the events. Durability of items will also be affected during the event.
  • Designed a custom sudden death system that can be toggled via a timer.
  • Events can be triggered manually by the staff directly or via our automated scheduling system
  • Thanks Milt of the base design of the tournament system
Capture the Flag Game
  • Created and initial system of capture the flag games
  • Integrated the events into our automated event system.
  • Created a system of automatic team balancing that uses the most recently joined players to balance teams.
  • Designed the events to be full use allowing for any item you bring, to be used.
  • However these items are consumed during the events. Durability of items will also be affected during the event.
  • Setup a Ruined City 2 Team CTF game (not actual flag locations)
  • Setup an Orc Cave 2 Team CTF game (not actual flag locations)
  • Setup a 4 Team Dungeon CTF Game (not actual flag locations)
  • Events can be triggered manually by the staff directly or via our automated scheduling system
  • Thanks Zippy for the base design of the capture the flag system.
Skills
  • Resolved a problem where the invisibility timer was causing someone to become unhidden if they had hidden using the skill after casting invisibility on themselves
  • Or if someone had cast it on you.
Mobiles / Vendors
  • Updated the name display of humans and hirelings to [hired] rather than [tamed]
  • Minor adjustment to account for turning in BOD's with players who have no skill in the related trade.
  • All players can now turn in Bulk Order Deeds regardless of their skill levels.
  • Keep in mind Bulk Order Deeds are stealable items, so make sure to keep them safe.
  • Made a few minor changes to vendor buy/sell lists to resolve quirky errors.
PlayerMobiles
  • Resolved a humorous problem that resulted in ghosts dying hidden, and being hidden as a ghost.
  • Resulting in a ghost being unseen until they are revealed via normal mechanisms.
Thanks Custard
  • Resolved a problem that was allowing ghosts to block recall and gate spots of players.
  • Added a temporary command to allow players to toggle their Karma Locking until we have time to design the shrine mantra system.
  • You can trigger this command by typing [karmatoggle ingame.
Spells
  • Extensive update to a variety of spells to support event zone restrictions.
  • Updated the Gate Travel and Recall spells to consume mana and reagents should the target location be blocked.
Boats
  • Resolved an odd problem where tillers were repeating voice responses multiple times in certain situations. [Related Thread]
Thanks SirLanceALittle
Guilds
  • Adjusted the functionality of the guild stone teleporter to allow guild stones to be moved in the same house.
Character Creation
  • Enabled the system allowing players to select the starting town when creating a custom character.
Durability Checks
  • Updated the base chance for an item to receive a hit to durability (hits) from the existing value of 25% to 10%.
  • So if a hit is directed at your hands, there is a 1 in 10 chance that your armor will be damaged in that area.
  • If the damaging weapon is a mace, 2 points of damage would be applied, vs 1 point for all other damage.

#21 • Patch 21: Oct 15th 2012 - Automated Event System Updates 📅 Oct 15, 2012 at 6:45 AM
Archived Screenshots (5):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
Automated Event System
  • Continued the setup of the event signup area in the Britain chamber of virtues.
  • Expect to see additional event signup areas in Skara Brea, Trinsic, Bucs Den and Vesper in the following week.
  • Finished the setup of the event lobby allowing participants to relax is safety before and after events.
  • A banker and stable master are provided for your pre event preparations.
  • This will be a protected zone where you are safe from aggression and theft, however this area is only open before and after events. Players will not be able to idle in this area when events are not active.
  • After the event is completed you will have 5 minutes to collect your mount and leave through one of the exit gates.
  • After 5 minutes you will be ejected to either britian or buc's den depending on your kills.
  • Added a new 2 team capture the flag game arena, Ruined Town 2
  • Implemented an extensive customization system for capture the flag and tournament events.
  • This will allow staff to customize the events without a server reboot.
  • Changing things such as death points, flag capture points, death respawn timers, and more.
  • Implemented a variety of new features to improve event management and automation.
  • Implemented a feature to allow the cancellation of a scheduled event, before it actually begins.
  • Implemented a new menu system to allow the staff quick access to the event areas for monitoring needs.
Capture the Flag
  • Disabled the ability to cast invisibility or hide while holding the flag
  • This will need more work as it is currently affecting everyone in an event.
  • Disabled stealing during an active CTF event.
  • Enabled the casting of stone walls during a CTF event.
  • Disabled casting teleport during CTF events.
  • This was primarily to keep players in our event zones,and could be turned back on once are regions are created and tested.
  • Improved the pre match reset of players to reset various things such as polymorph and incognito spells that are active when an event begins.
  • Fixed a problem that was causing players to receive faction stat loss when they were killed during a CTF event by another faction member.
Thanks LesClaypool
  • Adjusted the method in which regions were being created and registered for CTF events to resolve some client crashes.
  • If you continue to experience client crashes during a CTF event please contact a staff member.
Animal Lore
  • Updated the Animal Lore gump to show additional information about the path to bonding a creature.
  • If you have not fed your pet successfully to start the 7 day bonding timer the following message will be displayed
  • "You should try feeding your pet some food it craves"
  • If you require additional taming in order to start the bonding timer the following message will be shown. (Real Skill vs Minimum Taming Required)
  • "Your taming skill needs more work to establish a bond with this pet."

#22 • Patch 22: Oct 22nd 2012 - Halloween Event, Combat Fixes 📅 Oct 22, 2012 at 6:00 PM
Archived Screenshots (4):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
Halloween Events
  • Added a new Holiday Event, the Night of Horrors Challenge
Created 8 new monsters for this event
  • Created some new core functions allowing the tracking of monsters kills in an event scenario.
  • Designed this system to track kills by direct player damage, indirect damage, barding control kills, and tame kills.
  • Created a new type of event called a "Challenge Event" that is designed for Player versus Monster event models.
  • Used this new system to create the Night of Horrors Challenge
  • Added a new Holiday Event, the Haunted House
  • Created a new overworld area and dungeon area for the event.
  • Created 7 new monsters for this event.
  • Designed this event to be challenging for our more experienced players.
  • Items
  • Created a variety of new items to serve as Halloween gifts
  • Created a variety of new rare items.
  • These items will not decay if left unlocked in a house, like their corpse counterparts.
Combat / Spell Changes
  • Continued research on the problems with armor absorption.
  • Extensive Verification of the basearmor variables for all armor to make sure it was in line with the proper stratics documentation for the Renaissance era.
  • Found and fixed a problem with the handling of damage application after it is passed from the weapon code into the armor code.
  • This change should apply evenly to all levels of armor evenly.
  • Armor of all types should no longer provide such an extreme level of protection.
  • You will no longer be able to stack damage from the explosion spell.
  • You will no longer be able to stack damage from the magic arrow spell.
  • "Creation" animations have been added to the proper summoning spells.
Factions
  • Adjusted Faction Atrophy to only occur once every 7 days.
  • Faction quit time is now 7 days.
  • Faction Horse Breeder NPC is now invulnerable.
Monsters
  • White Wyrms will now rummage corpses.

#23 • Patch 23: Oct 29th 2012 - Faction, Barding & Event Fixes 📅 Oct 29, 2012 at 1:08 PM
Event Maintenance
  • Fixed a problem that was causing the death handler for the Halloween Night of Horrors event to pull in players who died during the event, but were not part of the event.
  • Adjusted the speeds of 3 Night of Horrors Zombies to be more zombie like. More Walking Dead less Dawn of the Dead.
  • Adjusted the points given for killing the 2 mini boss monsters and the necromancer Xsi during the Night of Horrors event.
Spells
  • Minor update to the Energy Bolt spell to improve its base damage calculation.
  • Updated the protection spell calculation to provide more benefit for the addition of inscription to the mage template.
  • Inscription will now account for 50% of the duration, with Eval counting for 25% and Meditation counting for 25%
  • Updated the beneficial spell timer and buff icon for the recast delay after the protection spell to be 60 seconds.
  • Updated the beneficial spell timer delay for Magic Reflect and Reactive Armor to 60 seconds after each spell is broken.
  • Fixed the cooldown buff icons for these spells to match the correct delay in recasting.
  • Players
  • Added some additional "on death" checks to resolve problems with beneficial spells not being properly reset on death.
  • If anyone still experiences this problem please let the staff know
Barding
  • After some research determined that the Barding skill was applying a range check after a delay of 30 seconds.
  • If the player was outside the standard visual range of the target (10 tile circle around the target) the provocation control would be broken.
  • We also found that in 25-50% of these situations the monsters would continue to fight, as a combat action was in progress as the control was broken.
  • We might review the re-aggro issue in the future, however for now we deemed this acceptable.
  • Updated the range calculation to only fail if the provoker leaves a 30 tile range around the target 30 seconds after the provoke is initialized.
  • This is 30 tiles in a straight line from the target, and approximately 21 tiles in a diagonal
Factions
  • Updated the faction skill loss to be 20% of your base skills, rather than the existing 33% to suit a free shard environment.
  • Updated the skill loss period to be 10 minutes, from the existing 20 minutes to suit a free shard environment.
  • Updated the sigil control corruption timer to 7 hours from 24 hours to suit a free shard environment.
  • Updated the faction leave timer to be 7 days to address faction flip/flopping.

#24 • Patch 24: Nov 7th 2012 - Minor Bugfix Patch, Website Updates 📅 Nov 8, 2012 at 4:17 PM
Events
  • Created a program to analyze the event results and calculate monthly and lifetime ranking ladders for Renaissance website.
  • Updated the player profiles on the Renaissance website to include these statistics.
  • Leaderboards for each event are in the works and will be added shortly
Lumberjacking / Mining
  • Removed the 5x5 gain limitation from Mining and Lumberjacking now that players are familiar with our anti afk gathering system.
  • Keep in mind the system does not distinguish between training and gathering when using these skills. If you mine or chop you need to do it attended.
Minor Fixes
  • Made a few minor changes to spell damage calculations in order to align them more correctly with known era functionality
  • Note: This was a quick maintenance patch we fit in during some electrical work at the host site.

#25 • Patch 25: Nov 21st 2012 Thanksgiving Patch, Tons of Updates! 📅 Nov 22, 2012 at 6:22 AM
Archived Screenshots (1):
Patch Screenshot
Barding Skills
Discordance
  • Modified the success chance of the discord skill to have a bonus to success should you meet the following conditions
Discordance
Musicianship
  • A target with a barding difficulty of over 100 (calculated after instrument bonus's are applied)
  • Should these conditions be meet, no matter how difficult the monster you will always have at least a 10% chance to succeed.
  • Keep in mind the discordance skill's duration is based on the barding difficulty of the targeted creature. So even if you succeed on a very hard creature, the effects will be short.
Provoke
  • Modified the success chance of the provoke skill to have a bonus to success should you meet the following conditions
Provocation
Musicianship
  • A target with a barding difficulty of over 100 (calculated after instrument bonus's are applied)
  • Should these conditions be meet, no matter how difficult the monster you will always have at least a 5% chance to succeed.
  • Should you also have 100 Discordance you will receive an additional 5% bonus to success.
  • Should you only succeed due to the bonus chance you will see a slightly different message indicating you "barely" succeeded in your provocation attempt.
Peacemaking
  • Modified the success chance of the peacemaking skill to have a bonus to success should you meet the following conditions
Peacemaking
Musicianship
  • A target with a barding difficulty of over 100 (calculated after instrument bonus's are applied)
  • Should these conditions be meet, no matter how difficult the monster you will always have at least a 5% chance to succeed.
  • Should you also have 100 Discordance you will receive an additional 5% bonus to success.
  • Should you only succeed due to the bonus chance you will see a slightly different message indicating you "barely" succeeded in your peacemaking attempt.
Carving
  • Carving animals now has a slim chance to produce something other than leather from the corpse.
Crafting
  • Added a system allowing house add-ons to be moved (chopped) and returned to a deed for up to 24 hours after they are placed.
  • After 24 hours the player will receive a gump confirming that they will not receive a deed for the destroyed item.
  • Note: This only applies to crafted house add-ons.
  • Note: All existing add-ons can be chopped and returned to a deed. But once replaced the 24 hour timer will start.
Death/Kill Logging System
  • Created a completely new system of tracking player deaths in order to provide a worldwide combat ranking system.
  • Players will now be able to see their deaths and kills on their player profiles
  • Players will also be ranked by their achievements in guild, faction, event, and standard combat.
  • Players will be able to customize how much of this information is available on their player profiles
  • Each time a player dies, information is sent to our database server for analysis
The player who died
The player or monster who killed the player
The time of the death
Any points awarded for the death
Where the death happened
  • The type of death (Self, Faction, Guild, Standard, Murder, etc)
  • And a description of the death, such as "Murdered by John Doe" or "Killed by MyLittlePony controlled by John Doe"
  • This information will be used to provide our players with a complete worldwide combat ranking system with a variety of ladders.
Events (CTF / Tournaments)
  • Converted the CTF games to a new system of coloring that removes the CTF robes and replaces it with team coloring
  • Converted the CTF system to support per team "I've got the flag colors"
  • Completely removed the on single click system, since it is redundant now (Team Red/Team Blue)
  • Resovled a minor problem with healing between rounds in a tournament.
  • Extended the pre match delay from 10 to 30 seconds to allow for more time to stock from their bank.
  • Removed faction point loss, and faction stat loss from tournament deaths.
Factions
  • Faction vendors will now only sell to the faction that owns them
  • Faction vendors will now only sell to players that have at least a rank of 2.
  • The cost in silver of faction vendors has been reduced by 50%
  • The cost in silver of faction guards has been reduced by 75%
  • Faction trap warnings have been enabled to function properly for the era.
  • Faction traps can no longer be stacked in the same tile.
  • Faction explosion traps can now only be placed in a town that the faction controls.
  • Removed the ability of a faction thief to steal a sigil while under the effects of stat loss.
  • Faction War Horses now come in "pure" form for all 4 Factions.
  • This is only a bodyvalue change, giving the new war horses the brown "long-mane" model.
  • Items
  • Created a new standard orc mask, as an alternative to the orcish kin mask.
  • Created a new class of Rare items, these will be used in the world spawns and events in the future.
  • Created 400+ new items, allowing the staff easier access to them for event decorations and rare spawners.
  • Properly applied the "Flippable" attribute to all rare items so players can use their house decor tool to arrange them as they wish.
  • The rares that spawn will now have added functionality for players when double clicked
  • Note: This new gump will take you to a page displaying information about the rare, how many exist, and if any variations exist in the world.
  • The web pages are still being designed and should be complete soon
Monsters (Mobiles)
  • Applied a limiter to breath attack weapons in order to remove the chance of damage ever being over 80
  • This really only applies to a few of the more fierce boss monsters
  • Created several wild turkey monsters that can be found in the wild over the holidays.
  • Created a turkey champion that will be seen in an event before the land rush begins.
  • Revamped the loot that can be found on the various hidden boss monsters in the world.
  • Level 6 treasure maps will now only drop around 10% of the time.
  • However the bosses have become so full of their own awesomeness they have taken to carrying some new interesting items.
  • Provided a few of the bosses with new combat abilities
  • Azure Dragon & Elder Wyrm once again have fire-breath
  • Elder Wyrm now has poison claws, inherited from Ancient Wyrm
Monsters Loot
  • Resolved a bug/coding error with the default RunUO code making it near impossible to get a slayer weapon from monster loot.
  • Players now have a much better chance of finding slayer weapons as monster loot.
Player Vendors
  • Created a system of event logging for player run vendors
  • This will allow the staff to address any players concerns should they lose a vendor unexpectedly
Skill Gain
  • Made a minor adjustment to a variety of skills to improve the gain rate to be in line with other skills.
  • Applied a tweak to the lumberjacking skill gain to be in line with the mining skill.
  • Taking into account the fact miners can smelt ore for skill gain, while lumberjacks are more limited.
Spells
  • Fixed a minor problem with the poison spell that was resulting in very small chance to apply deadly poison when within the proper range of a target.
  • Players will have an increased chance to apply deadly poison when within 2 tiles of the target. (If they have 100 poisioning)
  • Corrected the cure spell to match available era documentation when curing various levels of poison. Your magery is now checked against the level of poison to determine the chance to cure that level of poison.
  • At 100 magery, the chance to cure the following poisons wtih the cure spell are
Lethal Poison 50%
Deadly Poison 75%
Greater Poison 100%
  • Verified that the arch cure spell will cure any level of poison 100% of the time at 100 magery.
Stealing
  • Resolved a problem where thieves could be shown grey to past victims before an act of aggression, regardless of a recent death.
  • Reduced steal-return on death to the proper guard call duration. This was previously set to 2 minutes, regardless of how or where you died.
  • Should the thief perish by guards or other means within 15 seconds of the steal, the item will return to the victim
  • Allowed un-guilded thieves to steal from perma-flagged players.
  • Enabled the perma grey system of stealing that is accurate for the era.
  • This resolves a variety of issues with a thief being able to steal items from a player with minimal retaliation.
Tracking
  • Fixed the tracking skill to function properly for the Renaissance period.
  • You can now track targets at a distance equal to your tracking skill.
  • You can now maintain a target at a distance equal to 2 times your tracking skill.
Vendors
  • Created a new hair stylist vendor that will sell players a variety of new items
  • Created a new item, the Facial Hair Restyle Cream.
  • Special Hair Dye can be purchased for 500,000 gold
  • Special Beard Dye can be purchased for 500,000 gold
  • Hair Restyle Deeds can be purchased for 50,000 gold
  • Beard Restyles can be purchased for 50,000 gold
  • Note: Coming soon, name change deeds.

#26 • Patch 26: Nov 29th 2012 Host Changes, Housing Fixes 📅 Nov 30, 2012 at 2:43 AM
Server Host
  • Moved the server to a new hosting site. For details click here
Housing
  • Resolved a problem with the 2nd floor door in log cabin houses opening the wrong direction.
  • Resolved a problem with the hallway doors in a fortress being lockable in the wrong direction
  • Resolved a problem with the courtyard (south) double doors in a fortress being lockable in the wrong direction.
Virtues
  • Removed the ability to resurrect in a house region using the Sacrifice Virtue
Treasure Maps
  • Resolved a problem that was causing level 1 maps to not spawn any chest guardians.
  • Adjusted the amount of reagents that spawn in treasure map chests to be accurate for the Renaissance Era. Thanks Deacon

#27 • Patch 27: Dec 13th 2012 Item Delay, Holiday Additions 📅 Dec 14, 2012 at 1:06 PM
Archived Screenshots (2):
Patch Screenshot Patch Screenshot
Administration
  • Created an improved system of management for player registrations and account settings to aid in staff assistance of players related to account recovery
Anti AFK Gathering System
  • The actions of sheering sheep are now more properly refined & tracked by the system.
  • Added the player's offense count and release time to the information gump, should you fail an attended gathering check.
  • For more information on the Anti Unattended(afk) gathering system on Renaissance click here
Capture the Flag (CTF) Games
  • Adjusted the flag to drop at your death location for 10 seconds before returning to its home-base location.
  • Flags can still only be captured while at the teams base.
  • Adjusted the on respawn process to return you to full health, stamina & mana.
  • Adjusted the game to remove any death robes in the player's pack at the end of the match
Factions
  • Added a 400 silver reward for any player who successfully places a corrupted sigil on it's proper town monolith.
  • We are exploring options for a more elegant solution to reward players who assist in capturing the sigil.
  • Note: Patch 28 will see the addition of a new silver vendor to factions that will sell items such as reagents and runebooks.
Help Stuck System
  • Adjusted help stuck requests, when made by ghosts, to only delay for 1-2 minutes before offering to take you to town.
  • Help stuck requests when made by live characters will result in a 5-10 minute delay.
  • Increased the times that help stuck can be used in a 24 hour period to 4, up from 2.
Houses
  • Fixed a minor problem with fortress east 1st floor room doors
Item Decay / Rare System
  • Disabled item decay for any items classified as "Rare".
  • This was resulting in rares linked to spawners decaying before a player was able to fine them.
  • A rare spawn will now be there until a player finds it. This system will be refined in the future to properly link the items to their spawner.
  • Fixed a problem with skull candles rares not being lit.
Item Delay
  • Implemented a base system to apply an item delay to various actions
  • Added a 1.5 second delay to using addons, Certain addons, such as spinning wheels take 3.5 seconds to complete a cycle, under the new system a player could use 2-3 of them at a time.
  • Added a 1 second delay to using explosion potions.
  • Added a 1 second delay to the usage of lockpicks.
Mobiles
  • Implemented a system to increase the amount of time it will take sheep to re-grow their wool when held in close confines.
  • Reduced the wool respawn rate from 3 hours to 1 hour for a single unstacked sheep
  • Adjusted the sheering of sheep to count as a refreshing action, relative to pet decay.
  • Mobiles will now despawn after 12 hours if they are not linked to a spawner or tamed.
  • Note: This is a temporary setting as we research the effect this will have on the servers resources, ultimately we would like animals to take 1 day to decay when untamed, unlinked.
myRunuo / myUORenaissance
  • Added ShowDeaths, ShowKills, Character Gamtime, and Account Age to the myrunuo character export
  • Player account age and gametime can now be seen on player profiles.
Playermobiles
  • Created two new character flags, Showkills, ShowDeaths to allow for players to customize their website profile.
  • Adjusted the character creation system to flag both of these items as defaulting to true.
Created two new temporary commands
  • The 2 new commands are: [toggleshowdeaths & [toggleshowkills
Treasure Maps
  • Resovled a problem with level 1 treasure maps not spawning the correct amount of guardians.
  • Resolved a problem with the amount of reagents spawning in treasure map chests being too high for the era.
Vendors
  • Created a new holiday vendor that will provide out players with holiday gifts
  • Removed bandages from the buy lists of healers temporarily, this will return in patch 28.
  • Adjusted the buy/sell prices of bolts of cloth to be in line with other cloth based items.
  • Adjusted the prices of raw cloth resources at the tailor to follow the same logic as all other tailor items.
  • Removed some bulk resources from the tailors purchase list, these will return in patch 28.

#28 • Patch 28: Dec 18th 2012 Holiday Event, PvM Tracking System 📅 Dec 18, 2012 at 12:48 AM
Archived Screenshots (1):
Patch Screenshot
Player Versus Monster Tracking
  • This is a custom designed system for the Renaissance server that will allow players to track how many of each type of monster they have killed
  • Each time a monster is killed, if you do the most damage to it, it is logged for addition to your player profile.
  • Controlled, Summoned and Barding Damage count when calculating who got credit for a kill.
  • Once a day your player profile will update with any monsters you have killed.
  • A summary will be shown on the base page of your player profile with kills by type. Example Player Profile
  • An additional page is in development that will list how many of every creature of Britannia that you have killed.
  • Can you be the first to kill 1000 Mongbats, 10000? Only time will tell!
  • Incorporated this system into our myRunUo Status updates using an inventive method that generates zero additional server stress or storage.
Anti AFK Gathering/Selling System
  • Adjusted the application of the Anti Gathering/Selling code to the action of selling items to a vendor.
  • Should a player be selling items in a repetitive manner to a NPC you can be checked to make sure you are attended.
Bulk Order Deeds
  • Adjusted the skill level in which you can qualify for Spined, Horned and Barbed Small BOD's
  • Normal Leather, 70, Spined 80, Horned 90, Barbed 99 skill level requirement.
  • Fixed a problem with an exceptional large 20 part plain leather BOD giving to many points in relation to rewards.
  • Verified the chances for obtaining a smithing weapon or armor Bulk Order deeds were 50/50.
  • Weapons/Armor are given to players on a 50/50 chance.
  • Made a tiny adjustment to every so slightly increase the chances of a Agapite/Verite & Valorite type BOD's
  • Made a tiny adjustment to every so slightly increase the chances of a Horned & Barbed type BOD's
Character Creation
  • New players now start with 1000 gold.
  • However this gold is non stackable, non transferable, and does not drop on death.
  • This will help new players get started, but resolve any issue with players farming accounts/characters for gold.
Creatures
Created 9 Mini Boss Reindeer
Created 3 Elf Minions
  • Created a new Champion type monster, Bad Santa
  • Created two custom special attacks for Bad Santa
  • Added a chance for Skeletons, Bone Knights, Bone Mages, Zealots, Zombies, Mummies now have a chance to drop bones, rib cages and bone piles, the latter than can be cut into bones.
  • Coming Soon: The ability to cut shipwreck bones.
Detect Hidden
  • Fixed a minor problem with detect hidden that was not revealing all of the tiles in a castle/fortress if you were standing on the outer edges of the house.
Fame/Karma
  • Removed some code leftover from the trammel/felucca world that was giving triple fame and karma while in felucca.
Holiday Event
  • Created a new challenge style event, Rise of the Reindeer.
  • This event will run 14-16 times from December 19th to January 3rd.
  • This is a challenge style event designed for all types of players.
  • By simply participating in the event you will receive holiday coins you can spend on holiday rewards.
  • You will also get a happy holidays gift based on your performance in the event.
  • Reindeer & Santa's Elf Minions can now be found in the overworld, dungeons.
  • To learn more about the holiday events click here
  • Items
  • Added a check for snow, on use, to make sure it is blessed.
NPC Vendors
  • Placed a limit on the amount of a single item a vendor can hold in its inventory at any one time.
  • Once a vendor is overstocked on a certain item, they will no longer offer to purchase this item.
  • Allowed healers to once again purchase bandages from players.
  • Allowed tailors and weavers to purchase wool, cotton and thread.
Player Run Vendors
  • Reduced the amount that player run vendors charge by 90% to foster more player to player sales.
  • Player run vendors now charge 20 gold + 1 gold per 5k value of item, per UO day of time.
Stable Slots / Animal Taming
  • Removed the old calculation for stable slots that was based around a 120 max of the taming skills.
  • Replaced it with a new system starting with 6 base stable slots, and a bonus 4 slots for being a 3x gm.
Tailoring
  • Made a minor change to the difficulty of crafting bone armor items as they were added when 120 max skills were available.
  • This resulted in a above average difficulty on these items as they were scaled for 120 skill.
  • To Celebrate the Holidays the world has been switched to the fall look.

#29 • Patch 29: Dec 21st 2012 Quick Fixes, PVM Tracking, 3 Accts 📅 Dec 21, 2012 at 5:17 AM
Bug Fixes
  • Fixed a problem causing specific types of bulk order deeds to provide the wrong rewards.
  • Resolved a problem that was causing some debugging code to show up when selling items.
  • Adjusted the snow item to allow you to throw them from horseback.
Player vs Monster Tracking
  • The first part of the Renaissance Player vs Monster tracking system is up and running.
  • To learn more about this system check out this forum post covering the new system.
Player vs Monster Tracking System
Player vs Monster Leaderboard
Account Adjustments
  • Players are now allowed 3 accounts per household, up from the previous system of two.
  • Due to the effectiveness of the anti afk gathering system and additional changes in this patch. This restriction was no longer needed.
  • In the future there will be additional limits placed on faction memebership and house ownership per household to account for this change.
  • However for now standard rules apply.
  • If you have trouble creating a 3rd account, simply contact a staff member here, on irc or ingame for assistance.
Character Transfers
  • Players who created accounts before today (12/21/2012) can request one Character Transfer Coupon per account.
  • Players have until 1/15/2013 to request a transfer coupon for their account.
  • These coupons can be redeemed in the near future to have one of your characters move from one account to another.
  • After the holidays players may purchase these coupons from the barbershop.
  • Note: You may only transfer characters between accounts linked to your household.
  • To receive a character transfer coupon simply contact a staff member.
  • Do not give out your account information to anyone, period. Staff on Renaissance do not need to ask/request for your account information, it is already available to them.
Bulk Order Deeds
  • To account for the additional account allowance bulk order deed timing checks have now been switched to per account, rather than per player.
  • You may receive 1 tailoring bulk order deed per account, every 6 hours under the new system.
  • You may receive 1 blacksmithing bulk order deed per account, every 6 hours under the new system.
  • And before to long you will be able to receive 1 carpentry BOD every 6 hours.
  • The order status command can still be used on any character with at least 70 in the related skill to determine when you next bod can be picked up.
  • Keep in mind that there is a skill check on getting bod's so make sure to use your most skilled character.
  • Should you have have multiple crafters on a single account from the old system, see the second above on Character transfers.

#30 • Patch 30: Dec 27th 2012 Event Changes, Transfer System 📅 Dec 27, 2012 at 5:35 PM
Holiday Event Updates
  • Adjusted the Reindeer difficulty slightly and allowed them to be provoked.
  • Adjusted slightly the chances of the non magical reindeer to dispel summons.
  • Adjusted the elves to be slightly more proficient with combat weaponry.
  • Adjusted the points given for elves to 1,2,3 respectively.
  • Elves will no longer drop their clothes when killed in the event, as players were overloading themselves on soiled elven clothing.
  • Created a new looting system for the event that will reward players directly for their kills.
  • Should you kill a monster that has a rare item or holiday coins on him during the event, those items will be placed directly in your backpack.
  • Note: You MUST be within 10 tiles of the monster in order to receive the items, otherwise they drop onto the corpse for anyone to grab.
  • Converted the event to remove player corpses due to a recent exploit using 3rd party scavenging systems that were able to loot items unfairly.
  • Note: Players will no longer have to retrieve their items from their corpse, you will resurrect with your items (during the event only)
  • Since players no longer lose items during the event, and since reagents are provided during the event all reagents in player possession at the end of the event will be removed.
  • Note: This is to resolve players camping events for free reagents, and is a trade off for not having to recover your corpse.
  • Warning: If you were using a trick to bring reagents into the event, these will also be deleted at the end of the event.
Character Transfer System
  • Starting today players can purchase character transfer, and character swap coupons from the hairstylist vendor location in britania and Buc's Den.
  • Note: Information on these two vendors can be found here. Royal Barbershop & Outlandish Styles
  • Players with accounts created before 12/21/12 have until 1/15/2012 to request a free transfer coupon per account.
  • Players may purchase a character transfer coupon for 100k.
  • This will allow you to move 1 character between your accounts.
  • Players may also purchase a character swap coupon for 150k.
  • This will allow you to swap 2 characters between your accounts.
  • Note: You may only transfer and swap characters between your accounts.
  • Note: To transfer or swap a character please page a staff member, or contact the staff on IRC to redeem your coupon.
Name Change Deeds
  • Name change deeds are now available for purchase from the Royal Barbershop and Outlandish Styles shops for 150k
  • To use a name change deed simply page a staff member, or contact one on IRC with the deed in your bank and a new name selected.
  • Note: Information on these two vendors can be found here. Royal Barbershop & Outlandish Styles
CTF Games
  • Fixed a problem that caused a recent end game crash during a CTF match.
NPC Vendors
  • Made a minor adjustment to the range in which a vendor will acknowledge a player.
  • A NPC vendor will respond to you within a 4 tile square range.

#31 • Patch 31: Jan 19th 2013 Combat Changes, Archery & LJ Update 📅 Jan 18, 2013 at 2:01 PM
Archived Screenshots (5):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
  • This patch was made possible with testing and quality assurance assistance from Upgrayedd, Rand, Kali, SneakyT, and several other players.
Anti AFK Gathering System
  • Added a gate that will allow a player to leave jail when their sentence is up.
  • Normally the first time a player is flagged under the system a staff member had to let them out.
  • Now players may use the gate to leave, determine when they can leave, or get more information about the system in general.
Ball of Summoning
  • Resolved a problem that would cause the ball to attempt to summon the wrong (unbonded) pet in certain situations.
  • Disabled the ability to use these items during events, should a player somehow smuggle one in.
Blacksmithing Bulk Order Deeds
  • Adjusted the chance to get a small armor bulk order deed vs a weapon deed to 70% for armor and 30% weapons.
  • This is a change from the existing system of 50/50 to account for the lack of colored weapon bulk orders.
  • Adjusted the chance to get a large armor bulk order deed vs a large weapon order to to 55%.
  • This is a change from the existing system which was only a 37.5% chance to get a large armor order vs large weapon order.
Bulk Order Book
  • Added a public flag to the bulk order book item.
  • This will be used in the future for our online bulk order book system, allowing players to flag their books as public or private.
  • Updated the Bulk Order Book gump to add a few new features.
  • You can now select 3 additional book colors to help players keep track of what type of BOD's are in each book.
  • You can also assign each book a name which is displayed on single click, and when opening the book.
  • Added a clear filter button to the main page of the book to allow for easy clearing of filters when reviewing books on vendors and elsewhere.
  • Cleaned up the book security for vendors, on the ground, and when held in your backpack.
Carpentry
  • Add house ladder deeds as craftable items for carpenters.
  • In order to craft these items you will need the following;
Carentry
Tinkering
Oak Boards/Logs
Iron Ingots
  • These items follow the same rules as other craftable items. They can be chopped and replaced up to 24 hours after they are placed.
  • This item can be found in the other section of the carpentry menu.
Combat Mechanics
  • Created a new playermobile only system of handling the combat process.
  • After extensive research of OSI documentation, OSI staff comments and concrete documentation we have determined the faults in the Runuo system related to player vs player combat.
  • Player damage is now calculated by a more accurate formula that directly equals the results you would expect based on the weapon used during the Renaissance era.
  • The magical weapon damage bonus, exceptional damage bonus and lumberjacking bonus are now applied correctly in the process.
  • Players will notice much more stable damage over time, however keep in mind weapon quality (durability) still affects damage based on the condition of the weapon.
  • Armor and shield absorption levels remain unchanged and could still require additional work.
  • However damage by armor cannot be absorbed below 50% of the weapons base damage.
  • Parry however can still reduce the final applied damage to 1 point.
Combat - Archery
  • Reduced the movement delay for making an archery attack from 1.0 second to .25 seconds.
  • To fire a bow on the run now only requires a small pause in which to shoot. This small pause is necessary for combat balance.
  • An archer at a 1 to 1.5 (diagonal) tile range from the target will have their chance to hit calculated by comparing their archery skill to the targets defensive wrestling skill.
  • An archer at a 1.5 to 13 tile range (depending on the bow used) will have their chance to hit affected by three factors.
Recent Movement
Range to the Target
  • The Targets defensive wrestling (this makes up 1/3rd of your ranged defense)
Code:
  • if (DateTime.Now < (attacker.LastMoveTime + TimeSpan.FromSeconds(.75)))
{rangemod = 24;}
else
{rangemod = 12;}
  • defValue = (distance * rangemod ) + (defWeapon.GetDefendSkillValue(attacker, defender) * .33);
  • If an archer has moved recently (.75 seconds) and fires they will face a penalty to accuracy modified by their range to the target.
  • The closer an archer is to their target the greater their chance to hit the target, except in the situation listed above.
  • The farther an archer is away from their target, the less their chance will be to hit the target.
  • Players wishing to experiment with this system can log onto the Renaissance test center and using a combat log book run their own tests versus players and monsters.
Combat - Lumberjacking
  • Lumberjacking was converted to a static damage system versus the existing percentage based system that was subject to halving.
  • This was resulting in massively varying damage ranges depending on the combat roll.
  • The lumberjacking damage bonus is now calculated using the following formula.
Code:
  • ((Lumberjacking Skill / 10 ) -1) + (Lumberjacking Skill == 100 ? 1:0)
  • At 100 Lumberjacking a 10 point bonus will be applied to your combat damage.
  • At 99 Lumberjacking a 9 point bonus is applied
  • at 50 Lumberjacking a 4 point bonus is applied.
Combat Log Book
  • Created a new item that can be used to log the combat effectiveness of a player, their skills and a weapon.
  • This item will be accessible to all players on our test shard to assist with character builds and combat testing.
  • This will also be used on the live server by staff, and in testing situations with players.
  • To Learn more about the combat log book click here
Dye Tubs
  • Allowed black dye tubs to be used when locked down by anyone. However they cannot be re-dyed
  • Allowed normal dye tubs to be used when locked down by anyone. However they can be re-dyed
  • Charged dye tubs such as leather or furniture tubs can only be used by the owner of the house when locked down.
  • For any existing locked down tubs, they will need to be released and locked down again for the changes to be applied.
  • Converted the furniture dye tub to a charge based tub.
  • Created a new palette menu for the furniture dye tub to conform to the Renaissance server's color palette. (Thanks Rand)
  • Colors available from the furniture dye tub (not shown: ore colors)
Explosion Potions
  • Restored the proper function to explosion potions when thrown properly.
  • Explosion potions will now detonate properly when thrown, and if thrown at the right time will hit even a running player.
  • Added the proper z axis range limitations to explosion potions. Potions will now only hit targets within +/- 5 z axis range of the potion.
Factions
  • Adjusted the total amounts of faction guards that can be hired per town to address the issues of lag that the guards patrolling has been creating for some players.
  • This is a temporary fix until adjustments can be made to faction guards to reduce the lag they cause for slower connection players.
  • Restored the faction guard prices to their previous standard levels.
  • Patch 32 will address more clearly the issues with factions, along with the addition of some new faction vendors.
Houses
  • Resolved a problem with the 2nd floor doors in a log cabin house opening in an incorrect direction.
  • Implemented the proper Renaissance era mechanics for taking into account the steps of a house in relation to other items and houses.
  • Implemented the proper Renaissance era mechanics for taking into account the wings of towers in relation to other houses.
  • The interaction of tower wings to tower wings will still require additional work.
  • Items
  • When trying to use bandages to resurrect a player, a check of the targets elevation and your elevation will be made.
  • If the elevation difference between the two players are too different you will not be able to resurrect them at that location. (+/- 4 z axis)
  • Both types of wheat sheaf's can now be fed to animals that should normaly consider them as food.
  • Resolved a minor problem with one of the items that is obtainable from the boss monsters as loot. (Thanks SneakyT)
  • Converted oil cloth's to stack able items. (Thanks Steel Reserve)
  • Holiday Tree Deeds will now be usable year round. However only trees placed in December will have ornaments.
  • Lockpicks now have the correct action delay of 10 seconds.
Khal'dun
  • Resolved a bug that was allowing marking, recalling and gating in/out of Khal'dun
  • Players can no longer mark,gate or recall directly into Khal'dun.
  • However you may recall and gate out from inside the dungeon.
Mobiles / Creatures
  • Added a fire breath attack to Krackens (Thanks Darkwing/Zagyg)
  • Added a few missing items to the food lists for grains (Thanks SirLancealittle)
  • Resolved a problem in which monsters were despawning in 3 days regardless of player activity
  • Monsters in the wild, that have not been tamed or sheared in the last 72 hours will automatically despawn.
  • Monsters in a house region will despawn in 24 hours unless they are sheared or tamed.
  • An analysis of refreshing creatures via other methods will be done in the near future, but for they are only refreshed by taming and shearing.
  • Adjusted the shearing action when applied to sheep to refresh the related timers to keep the pet from decaying for another 24 hours if in a house, or 72 hours if in the world.
Moongates
  • Adjusted moongates so that the use of a moongate resets your last movement indicator.
  • Using a moongate will also add a 5 second delay to firing any ranged weapon that is equipped during the passage through a moongate.
  • If your bow is charged, and you use a moongate, you will have to wait 5 seconds to fire the weapon, not the full charge cycle
  • Players
  • Removed the general code that was causing players to lose stamina based on their dexterity, weight held and damage given.
  • This section of code has been placed under review by the Renaissance staff.
  • Adjusted the stamina drain of maces to use the proper formula and base stamina drain based on the same factors.
  • This applies to maces and staves.
Skills
  • Added the proper mechanics to the stealing skill, requiring that players be on a similar elevation when stealing items from another player.
Spells
  • Added an elevation check to the Resurrection spell.
  • If the elevation difference between the two players are too different you will not be able to resurrect them at that location. (+/- 4 z axis)
  • Added a 1 second damage delay to the lightning spell (Per Ezekiel, Confirmed via UO Demo)
Stealing
  • Players willl now only perma-flag when a criminal theft from a player has been attempted with a remote chance of success since your last death.
  • This was causing players, not in the thieves guild, or who had ever successfully stolen an item (but tried) to be flagged as perma grey in combat. (Thanks Rand/Kali/Sneaky)
Vendors
  • Vendors will now respond to a player at a range of 5 tiles
Wandering Healers
  • Wandering Healers will no longer resurrect players anywhere within a house region, including the courtyard of larger houses.
Wands
  • Wands use delay has been adjusted from 4 seconds to 1 second as is correct for the Renaissance era. (Per Ezekiel, Confirmed via UO Demo)
  • Wands now determine their effectiveness based on static value of 60 magery and 0 evaluate intelligence.
  • Resolved a bug where you could gain magery or evaluating intelligence skills when using a wands.
World Resources
  • Increased the respawn time of trees from 20-30 minutes to 40-50 minutes.
  • Lumber regions are in rectangles of 3x4 tiles.
  • Increased the respawn time for mountains and ore bearing regions from 10-20 minutes to 40-50 minutes.
  • Adjusted the maximum spawn for ore bearing regions to be accurate for the Renaissance era.
  • Mining regions are squares that are 8x8. So if your vein runs out, just move 8 tiles.

#32 • Patch 32: Feb 8th 2013 Holiday Event, CTF Updates 📅 Feb 9, 2013 at 12:45 AM
Archived Screenshots (1):
Patch Screenshot
The Lost Love of Mondain! (Holiday Event)
  • Created a custom event to celebrate Valentines Day
This is a worldwide event
  • Additional information about the event can be found here.
Capture the Flag - Free Use Conversion
  • Allowed the following to be used during Capture the Flag Events without being consumed.
Reagents
Bandages
Arrows
  • Armor/Clothing Durability will not take damage
Capture the Flag - 2 Team Vesper Arena
  • Created a new Capture the Flag Arena in Vesper
  • This is a 2 team arena designed for close combat.
Death Robes
  • Resolved a problem where players were being given multiple death robes if their inventory already contains one.
Leather/Furniture Dye Tubs
  • Resolved a problem where leather dye tubs were usable on double click when they were at zero charges
  • Note: This still would not let you dye an item, but would allow targeting at zero charges.
  • Resolved a problem with Furniture Dye Tubs not removing charges properly when used.
Animal Decay
  • Resolved a problem where sheep were decaying in 3 days, regardless of if they were sheared
  • Monsters, when not linked to a spawner, or interacted with will decay in 5 days, and respawn as normal.
Trade Guilds, Vendor Discounts
  • Trade Guilds will now provide the player with the proper discount when purchasing items.
  • Players who are members of any faction will also receive automatic discounts when purchasing items.
  • Brambles? What Brambles?
The map has now been changed to spring
  • Items
  • Treasure Maps, when decoded, will not changed to a blessed loot-type
  • Note: Existing decoded maps will not be changed.
Temporary Faction Fixes
  • As a temporary measure faction vendors and war horses will only require rank 1 to interact with.
  • Note:This will remain in place until a permanent fix for factions is implemented.

#33 • Patch 33: March 16th 2013 Maintenance Patch, Event Updates 📅 Mar 16, 2013 at 12:55 AM
Happy St. Pattys Day! (Holiday Event)
  • Leprechauns have been seen searching for their lost pot of gold in the overworld of Britannia
For more information click here
Monster AI
  • Adjusted monster AI to create a challenging skillset for the new event monster
Bulk Order Books
  • Resolved a problem that was causing bulk order books to be checked for the total items they contain, when appied to a houses/bank/secure item count.
  • Bulk order books will now count as 1 item when locked down, in a container, or in your bank regardless of how many bulk order deeds are contained within them. (max 500)
Events
  • Refresh, Cure and Healing Potions are now free use during certain events.
Lockpicking
  • Resolved a problem with lockpicks causing an item use delay after their use.
  • Lockpicks can be used once a second.
Notoriety
  • Minor update to the corpse notoriety system to address certain situations that were resulting in a blue corpse instead of a grey corpse related to playermobiles and criminal activity

#34 • Patch 34: March 28th 2013 Stone Crafting, Easter Event + 📅 Mar 28, 2013 at 2:01 AM
Archived Screenshots (9):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
Easter Event - New Monsters
  • Created two new monsters for the easter holiday event.
  • Created custom AI behavior for each monster unique to the UO experience.
  • These monsters are designed to test our players in new and creative ways, causing them to think outside the box
  • To learn more about the Easter Egg Hunt event, Click here .
Easter Event - New Vendor
  • Created a new vendor for the easter event that can be found in banks around Britiannia
  • Created a new command for this vendor that will allow you to turn in any eggs you find during the easter egg hunt. "vendor redeem"
  • Saying vendor redeem to the vendor can result in 2 responses. If you have no easter eggs in your base backpack, this gump will be shown.
  • Your current event score will be shown along with an option to access the event scoreboard.
  • Should you have eggs in your base backpack, this gump will be shown with an option to turn in your eggs by hitting ok.
  • If you hit ok all of the eggs in your base backpack will be removed and added to your score.
  • A confirmation message will be sent once your eggs are counted and removed.
Easter Event - Website Interface
  • Created a new class to provide additional logging for the Easter event.
  • Implemented this into our Automated Event system.
  • Incorporate the export of this information to our database server every 5 minutes.
  • Created a website leader board for the vent showing real time scoring data.
  • Allowed the players to click on their name on the scoreboard to see a detailed log of their egg turn ins.
  • You can access the leader board via the Easter event vendor or by clicking here on the website.
Anti AFK Gathering System
  • Adjusted the point at which you can be monitored by the system, when fishing, to 100 skill, up from 90.
  • You now only need to be attended while fishing at a grandmaster level of skill.
  • Fixed a problem where your first warning was not letting you out of jail for 60 minutes, versus the correct 5 minutes.
Fishing
  • Changed the application of the Anti AFK gathering system for fishing to only be active at 100 skill.
  • Resolved a problem with the big fish prize found when fishing that was causing it to be named incorrectly.
  • Worked with the taxidermy kits to make sure this information properly transferred to the mounted fish.
  • Adjusted the chests that you fish up with Messages in a Bottle to be named properly
  • Added a small chance to find platinum coins when fishing up Messages in a Bottle
  • There is a small chance to find a platinum coin in a level 3 chest.
  • Adjusted the rates of Maps/Nets/Big/Fish/MIB's to be scaled properly giving our effective Anti AFK gathering system.
  • Reduced the chance of finding a big fish while fishing.
  • However be careful when fishing near server lines as they can sometimes not register as deep water.
  • If you are not getting any of these items when fishing, you are probably not in deep water.
  • Big Fish now spawn in the bellies of sea serpents requiring the players to collect their prize from the corpse as with other items.
Gate Travel
  • Removed the restriction for criminals to cast and target the gate travel spell. (Per Ezekiel)
  • The heat of battle rules still apply to the use and casting of the gate travel spell.
Hats
  • Created two new hats for our orc and undead role players
  • These hats function exactly like a deer or bear mask and can be found while hunting related monsters.
More information can be found here
Houses
  • Updated the house transfer gump to display the correct information about a house transfer.
  • Updated the house demolish gump to display the correct information for the Renaissance era.
  • When demolishing a house, add-on deeds will no longer be created for add-ons that exist in the house at the time of demolishing the house.
House Keys
  • Created an underlying function to determine which doors are the front doors on any house.
  • Setup a system that allows the gold keys created with a house placement or lock change to be the master keys for the house.
  • These keys when used on the front doors will operate normally, locking and unlocking the door.
  • When used on an interior door, even if the key locks/unlocks the door, it will generate a custom key for the interior door.
  • In the case of double doors both doors will be re-keyed to a single key, and that key will be placed in your backpack.
  • You can now change the locks on any interior door using the new master key on that door.
  • This function will only work for the owner of the house.
  • Master keys cannot be copied.
  • To generate a new master key and use this function, change the locks using the house sign.
Mobiles/Monsters
  • Restored the hit points of blade spirits to the correct values for the Renaissance era before trammel.
  • Restored the hit points of the energy vortex to the correct values for the Renaissance era before trammel.
  • Created two new boss monsters with a mid level difficulty.
  • Players should beware when hunting in new areas as they may be challenged by these new creatures.
  • Created three new elemental that can be hunted for their rare stones.
  • These elementals can be found by miners when using the gargoyle pickaxes.
Passive Wrestling
  • Found and resolved a problem with the formula used to calculate the passive wrestling of a player. Thanks Mes
  • The old formula was allowing players to exceed the 100 wrestling limit.
  • The new formula is (Anatomy + Evaluating Intelligence) /2 = Passive Wrestling
Player Commands
  • Removed a few inaccessible commands from the player access list.
Rares
  • Disabled the double click menu for the rare subclass until that section of the website is finished.
  • Added several new items to the rare class.
Scissoring
  • When using scissors to cut clothing you can now obtain a partial amount of the resources that went into creating the item.
  • You cannot cut death robes or other newby items.
  • However you can now cut items that were not original created by players.
  • This change is in testing and only applies to the base clothing class.
  • The cutting of bone armor and other craftables will be implemented in the near future.
Stackable Potions
  • Modified the way that potions are handled to allow them to be stacked.
  • Green and purple potions will be excluded from this as function as individual items.
  • This will require a small client patch which can be found in our downloads section.
Stone Crafting
  • Created a complete new resource system for stone crafting
  • Created three new types of ore. Marble, Sandstone and Stone
  • Created three new types of ingots. Marble, Sandstone and Stone
  • Allowed these items to be just as function as normal ore.
  • To smelt these items from ore into ingots requires only a skill of 50 mining to be proficient.
  • Created 50+ new items with correct flippable attributes for the stone crafting system.
  • Re-designed the menu system from stone crafting to support the new system.
  • Created a custom stone mason vendor who will begin selling players Mallets and Chisels needed for stone crafting.
  • Players can now hunt the rare stone using gargoyle pickaxes.
  • To learn more about the Renaissance Stone Crafting system click here .
  • This will require a small client patch which can be found in our downloads section.
Treasure Map Chests
  • Allowed treasure map chests to be choppable by the owner and other players. Thanks Wu
  • The owner of the chest, when using an axe on it will be asked to confirm they want to chop the chest, should it have any items in it.
  • If the chest is empty it will be chopped immediately.
  • If a player who is not the owner of the chest tries to chop it, they will not be allowed to, until the chest is empty.
  • This will allow anyone to clear a treasure map chest as long as they empty the chest first.
  • Added a small chance for a platinum coin to a level 5 treasure map chests.
  • Added platinum coins as loot in level 6 treasure map chests.
Vendors - NPC
  • Removed chessboards and backgammon games from the tavern keeper vendors.
  • These items are not serializing properly resulting in potential long term server health issues due to the game pieces. They will be added back once a cleanup feature is added.
Vendors - Player Run
  • Assigned sandals a custom name on player vendors so they can be identified as non accessible items on the myRenaissance website.

#35 • Patch 35: April 25th 2013 Champions, Classic Fonts & More 📅 Apr 25, 2013 at 5:27 AM
Archived Screenshots (11):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
Classic T2A/UOR Fonts
  • Restored 80% of the text interface seen by the client to the format as it was in 1999/2000.
  • Players will notice monsters, items, weapons, armor and various other system messages are now in the classic ascii format.
  • Note: No more invisible text in your journal!
  • In a future patch an option to toggle the old/new font styles will be added.
Platinum Rewards
  • Created a new master control stone for the platinum rewards system.
  • Converted the standard yearly vet rewards system into a new monthly reward system based on platinum.
  • Each month players will earn platinum based on their online activity. To Learn more about this system click here
  • Created a new command for players to track their activity.
  • This gump will show you your per character online activity, allow you to collect your earned platinum and provide a quick link to information on the system.
Platinum Statue Vendor / Trade-in
  • Players may now trade in statues from various event, tournaments, capture the flag matches for platinum using the new statue vendor.
  • This vendor can be found in the Artists Guild north of the west Britain bank.
  • To see the value of your statue, use the "appraise" command when near the vendor and target the statue in question.
  • A message will be shown indicating the platinum value of that statue.
  • To cash in a statue simply drag and drop the statue onto the vendor.
  • The platinum will be placed in your bank account.
  • Note: Non hued statues do not have a platinum value.
Bosses
  • The Revenant & Gamayun can now be found in several locations in the world.
Bulk Order Deeds
  • Turning in a completed BoD will now reset your next BoD timer to zero for that respective trade-skill.
  • Removed the requirement that you sell multiple items to be offered a bulk order.
  • Vendors will now offer a bulk order automatically on the first sale if your timer is up.
  • The "order status" command now will allow you to request a bulk order deed as well.
  • Weaponsmiths will now respond to the order status command and offer bulk order deeds.
Bulk Order Rewards
  • Removed 2 duplicate colors from the upper level reward mask dyes.
  • Replaced those two colors with three new colors.
  • Hue 1208 (light pink) and Hue 1508 (dark orange) dye, and 1109 (Dark Grey).
Champions
  • Champion spawns can now be found in the dungeons of Britain and the overworld of the Lost Lands
  • To learn more about the Renaissance champion system click here(under construction)
Champion Regions
  • Expanded the regions around the champion zones to 44 tiles.
  • Players cannot recall/mark or gate into these regions.
  • However they can recall/gate out of a champion region.
Champion Rewards
  • Champions now reward the 6 largest damagers with platinum coins when they are vanquished.
  • When killed a champion will explode into an array of gems, reagents, gold and platinum.
  • Note: This will consist of approximately 250 items.
Commands
  • Allowed players access to the gettype command
  • Note: This command will give you the base type of an item, useful for finding it on the website.
  • Allowed players access to the gethue command
  • Note this allows players to get the hue # for any item without having to use razor or other means.
  • Added a new command, wallet allowing players to see their monthly online time and collect their platinum rewards.
Dye Tubs
  • Converted the Runebook DyeTub to a charge based tub
  • Created a custom color palette for the runebook dye tub that conforms to Renaissance's design guidelines (no offensive colors)
  • Note: Runebook dye tubs are available from the platinum reward list. For more information click here
  • Removed hue 1153 from the furniture dye tub palette.
Factions
  • It will no longer be possible to mark runes within the Council of Mages stronghold.
  • Existing runes marked for this location will no longer function.
  • It will no longer be possible for non faction members to enter the Council of Mages stronghold.
  • Items
  • Added White Poppies as a baserare item
  • Added the pegasus statue as an event statue type
  • Added a new rare "blackrock shard".
  • Fixed an incorrect item ID on eye of newt items given out last halloween.
  • Note: if you want your daemon bones checked to see if they have the incorrect display graphics contact a staff member.
  • Fixed a problem that was causing the stack weight of potions to be reset to 1 stone, regardless of how many potions the stack contained. Thanks Shadowjack
  • Disabled the ability to use power scrolls, in case they somehow sneak into the champion system.
  • Added a new type of monster statue, the air elemental.
  • Gargoyles pickaxes now have a 20% chance to summon an ore elemtal when used. (down from 25%)
  • The chance to spawn a stone/sandstone/marble elemental is now 40% (up from 25%)
House Regions
  • Telelporting in a house region has been temporarily disabled while a line of sight bug is resolved with large keeps. Thanks Tater
Monsters - Poison Hit
  • Adjusted the rate in which monster poison player on hit to be relative to the type of poison used.
  • Mobiles that have a lesser poison attack now have a 10% chance to poison on a successful hit.
  • Mobiles that have a regular poison attack now have a 20% chance to poison on a successful hit.
  • Mobiles that have a greater poison attack now have a 30% chance to poison on a successful hit.
  • Mobiles that have a deadly poison attack now have a 40% chance to poison on a successful hit.
  • Mobiles that have a lethal poison attack now have a 50% chance to poison on a successful hit.
  • Note: This has no effect on players ability to poison with a weapon/spell.
Monster - Loot Redesign
  • Broke down the existing system of monster loot that was designed primarily for the AOS era of Ultima Online.
  • Separated the assignment of gold and items when determining creature loot.
  • Created the base code to support a new system of gold, platinum, and event statue assignment to monsters.
  • Converted all monsters to support these new systems.
  • Added some universal features that allow the platinum drop rate, gold drop rate, and item drop rate to be customized via the monsters spawn location.
Monster Loot - The Compendium
  • Designed a one of a kind system, unique to Renaissance that shows the drop rates of various items from monsters.
  • Players can access this information from the PvM Leaderboard or directly from the Compendium's Beastiary
  • The current monster kill leaderboard has been added to the monsters information page as well.
  • Note: This will be expanded to the top 5 killers in a future update.
  • Note: Currently only aggressive monsters have their loot listed. Non aggressive monsters will be added soon.
Monster Loot - Event Statues
  • Added the ability for staff to customize monsters for player and staff run events to randomly give a related event statue to players taking part in the event.
  • These statues would be generated randomly as determined by the staff and be given to the largest damager of the related creature.
  • This allows us unlimited flexibility when crafting events to provide the players with a proper reward without having to pre plan a patch.
  • Mongbat Godzilla dropping a Valorite Named Pegasus statue? No problem.
Monster Loot - Platinum
  • Designed a new loot application system for monsters allowing for a rare chance to find a platinum coin on any aggressive monster
  • Every aggressive monsters now has a chance to drop a platinum coin based on their general level of difficulty.
  • Should a monster have a chance to drop a platinum coin it will appear in their pack once they spawn.
  • Players can kill the monster for the coin, or simply steal it.
  • The range of drop rates are as follows.
/1000 Chance (Mongbats, Zombies, etc)
  • /400 Chance (Earth Elemental, Orc, Shade, etc)
/200 Chance (Lich, Dragon, Daemon, etc)
  • /100 Chance (Balron, Dread Spider, Shadow Wyrm, Ancient Wyrm, etc)
/10 Chance (Lesser Boss Monsters)
/1 Chance (Boss Monsters, Champions)
Monster Loot - Item Intensity
  • Worked on resolving the problems in which magic items were spawning in a way that was inaccurate for the Renaissance Era.
  • Adjusted the intensity of the chances for magic items for the various loot levels.
  • The amount and quality of items will be more closely linked to the difficulty of the creature killed.
  • On some of the upper level monsters you will see less overall items as loot, but with a slightly higher chance for a good item.
  • Overall magic weapons and armor should have a drop rate and chance for bonuses that feels correct for the 1999/2000 Renaissance era.
  • The drop rate of magic/non magic instruments remains the same as it was before the patch.
  • Monsters now have a chance to drop a random magic wand as well.
  • Keep in mind while this was a reduction in the chances to obtain items from monsters on a small level every single monster now has a chance to drop a platinum coin.
Monster Loot - Specific Changes
  • Major Boss monsters now have a chance to drop a platinum coin or two
  • Minor boss monsters have a 10% chance to drop a platinum coin to the largest damager.
  • Rare loot, such as statues from the boss monsters, will be automatically awarded to the largest damager.
  • Boss monsters have had their chance to drop level 6 treasure maps lowered slightly.
  • To see the various drop rates of boss monsters click here .
  • Stone statues will no longer drop from various monsters as they were causing confusion with the statues from the platinum system.
  • Champions will have a 10% chance to drop a level 6 treasure map
  • Players who do the most damage to champions will be awarded platinum based on their ranking by damage.
Worldwide Loot - Overall Changes / Future
  • All potions that drop from dungeon chests, treasure maps, MIB chests and monster loot will now be of the greater variety.
  • Note: Except in the case of poison potions.
  • Masks no longer spawn in containers in various towns as they have been moved to chest/monster loot.
  • To balance out the economy for magic weapons and armor, starting in patch 36 we will have a reoccurring Clean Up Renaissance event where players can cash in magic weapons and armor in exchange for platinum.
  • Note: You are welcome to hoard items for these events, however it will be much more financially smart to sell excess weapons and armor to NPC's and then buy platinum from other players. However if you like to go hoarders style with your magic item collection and simply dump bags into a collection bin you may do that as well. The only rewards for this cleanup system will be points towards platinum coins.
Worldwide Loot - Dungeon Chests
  • Players now have a small chance to find a random mask in level 3 or 4 dungeon chests.
Chests now properly spawn arrows or bolts
  • Properly implemented wand drop chances in dungeon chests.
Worldwide Loot - Treasure Map / MIB Chests
  • Adjusted the level of scrolls found in various chests to match the related level of the chest.
  • Note: For instance you will only find level 5-8 scrolls in a level 5 chest.
  • Added a small chance to find a single mask in a treasure map chest. 1% per level.
  • Added a small chance to find a 1-3 wands in treasure map chests.
  • Level 5 chests now have a 20% chance to contain a platinum coin
  • Level 6 chests now contain 3 platinum coins.
  • Level 6 chests now contain 10,000 gold.
  • Removed non magic hats from the loot found in treasure map chests.
  • Implemented a correct system for determining the level in which magic items are generated.
  • Note: The old system was giving an equal chance to find a Ruin Weapon as it was giving to find a Vanquishing weapon. This has been scaled correctly.
Murder Counts
  • Players can only give another player a murder count if the damage done was in the last 2 minutes.
  • Players may only give another player a murder count every 5 minutes.
  • Healing yourself or a target to full health will reset the aggression markers in relation to murder counts.
  • You can no longer be damaged by another player in an aggressive nature, recall and then give that player a murder count.
  • Note: Gate travel does not affect the aggression markers and will allow you to give someone a murder count if it is within 2 minutes of the last damage received.
  • Note: These changes are per damager, these changes are considered for each person to damage another person
  • Due to some problems with this bug, a murder count amnesty will be given with the application of patch 35.
  • Note: All long/short counts will be reset as of this patch. If you would like either of these numbers reset to their original value, please contact a staff member.
NPC's
Created a new vendor for redeeming statues
  • Adjusted the prices of bottles from the mage shop and provisioner to the proper price of 6 gold.
  • Note: With admission into the mages guild, the bottles should be 5 gold after your discount.
  • Removed barkeepers from the sales lists until they are reviewed by the staff properly.
  • Animal Trainers now properly set the pets loyalty when they are stabled.
Player Login
  • Added a new login message for players to indicate if they have platinum in their account wallet
Spells
  • Adjusted the recall spell to reset the aggression markers related to murder counts.
  • Fixed a minor problem with a proper label for the magic reflection buff icon having the wrong label.
  • Resolved a problem where the fire field, poison field and paralyze field spells were causing the caster to break meditation, and reveal themselves, or interrupt other actions when a player entered the active field.
Valor Virtue
  • The valor virtue has been enabled for our players.
  • Players can earn valor by killing spawn related to the various champions
  • The valor virtue can be used to start or progress the various champion spawns.
Website Stats
  • Added a new system of exporting the online count, mobiles, item count, daily IP addresses, uptime and additional information.
  • Updated the websites statistics section to show some of this new information
Under the Hood
  • Added a function to deposit platinum in players bank to be used from the statue vendor and reward wallet
  • Designed this function to guarantee the players received their platinum, even if their pack/bank were full.
  • Removed access to a variety of commands for the counselor class in preparation for our companion system.
Patch 35 Stats
Modified Scripts - 234
New Scripts - 7
Code - 5000+ Lines
Patch Application / Patch Notes - 4 Hours
Timeframe - 25 Days
Coding/Testing Time - 250 Hours
[/list]

#36 • Patch 36: May 2nd 2013 Counselor System, Champion Balancing 📅 May 2, 2013 at 4:32 AM
Archived Screenshots (4):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
Champion System Balancing
  • Adjusted the formula that determines the amount of spawn needed to advance each level.
  • It will now be scaled to require the same amount of kills of lesser creatures, but less kills of harder creatures to advance the spawn.
  • Adjusted the system in which champions reward players with platinum.
  • Everyone who damages the champion (to a certain level) will receive 6 platinum.
  • Customized the spawn ranges for each champion to better fit its specific region.
  • Increased the gold drops from killing the champion to 1000-2000 gold. This will appear 50% of the time.
  • Increased the reagent drops to 30-100 reg stacks, appearing 25% of the time.
  • Increased the gem drops to 2-20 gems, appearing 25% of the time.
Counselor System
Created the new [cms command
  • Created a new basegump system for our counselors.
  • A player list gump that focuses on new players based on account age.
  • This gump can be fed a timespan and show any online character with an account created in that period.
  • Note: No account details are available to the users of this system. Only character names.
  • This will allow our counselors to target new players and offer them assistance and advice.
  • Created a basic travel menu for counselors so they can quickly get to and from important locations.
  • Created a utility menu for counselors commands.
  • Removed the ability for the counselor security level to do various tasks, such as snooping players.
  • Also customized the client information gump to remove any information not relevant to the counselor program.
  • Counselors can not teleport to a player in a house, they may only teleport to the ban location of the house when greeting that player.
  • Note: Unless they are answering a page, placed by a character in a house. Just like vampires, you have to invite them in.
  • When answering a page, a counselor may teleport to the location of the page, or page maker.
  • Removed access to the speechlog for counselors when answering a verbal abuse page.
  • Removed access to a few additional commands for the counselor class.
  • Items
  • Added 4 new rare items, string of shells(4 designs)
  • Fixed an abnormally high drop rate on wands from monsters.
Mobiles
  • Updated Executioner damage from 8-10 to 18-20, as well as a moderate increase to Strength & Intelligence. Barding difficulty has increased due to this.
  • Updated Ratman Archer damge from 4-10 to 15-24
  • Updated Barracoon to be more effective with his bow
  • Added the Parry Skill to the Zealots of Khaldun
  • Resolved a problem with missing gold loot on the Rotting Corpses
  • Created a new Zealot Knight & Zealot Magi to take the place of bone knights and bone magi used in the final form of the zealots.
  • Provided these new creatures with the related loot, gold, fame and karma that you should get for killing the zealots.
  • Fire Gargoyles given the proper gold amount and platinum chance
  • Created 4 new pirate monsters, styled after brigands.
  • Pirate Sailor (melee), Boatswain (melee), Navigator (archer), Quartermaster (mage)
  • Adjusted the chance for a platinum coin on the Revenant Mini Boss to 10%
  • Adjusted the chance for a platinum coin on the Gamayun Mini Boss to 10%
Monster AI
  • Allowed monsters to break footstools like any other objects
Region Control
  • Added two new flags to the custom region controller, TeleportRestriction and BoatRestriction
  • Teleport restriction limits the ability to target a teleport in the designated area.
  • BoatRestriction limits the ability to target boat placement in the designated area.
Slayer Weapons
  • Added an array of new creatures to the standard slayer weapon mechanics, which will now also be effective against the following creatures.
  • Neira added to Silver.
  • Rikktor added to Reptilian Death & Dragon Slaying
  • Semidar added to Exorcism
  • Azure Dragon added to Reptilian Death & Dragon Slaying
  • Elder Wyrm added to Reptilian Death & Dragon Slaying
  • Wyvern Monarch added to Reptilian Death & Dragon Slaying
  • Arctic Ogre Mage added to Repond & Ogre Thrashing
  • Ogre Mage added to Repond & Ogre Thrashing
  • Dark One added to Silver
  • Revenant added to Silver
  • Diseased Blood Elemental added to Elemental Ban & Blood Drinking
  • Efreet Sultan added to Elemental Ban
  • Purveyor of Darkness added to Abyss, Daemon Dismissal, & Balron Damnation
  • Terathan Infiltrator added to Arachnid Doom & Terathan Slayer
  • Succubus added to Exorcism
Vendors
  • Removed the ability for carpenters to buy crafted furniture
Wallet Command
  • Corrected the total hour display
  • Note: The correct total monthly hours will be displayed for each character.
Under the Hood
  • Removed access to the staff toolbar on login (as it was annoying)
  • Updated the starting location in Britain to the Sweet Dreams Inn
  • Updated the AFKCheck command to gamemaster only
Patch 36 Stats
Modified Scripts - 48
New Scripts - 9
Code - 500+ Lines
Patch Application / Patch Notes - 2 Hours
Timeframe - 7 Days
Coding/Testing Time - 50 Hours

#37 • Patch 37: May 16th 2013 Fishing Expansion, Ancient SOS's 📅 May 16, 2013 at 3:50 AM
Archived Screenshots (6):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
Ancient MIB/SOS System
Created a new item, the Ancient MIB
  • Created 4 types of these items, each with its own color, link and naming.
  • Created 4 massive instances in the lost lands to host these events.
  • These items are found rarely when fishing and are linked to one of 4 instanced regions.
  • Created a master control stone for these instances to allow complete ingame customization.
  • Created a management system for each stone to allow all of the in-game resources to be linked to each stone.
  • From loot chests, spawn locations, instance entrances, to timers, everything has a central point of control.
  • These instances can be completely customized without restarting the server and will interface directly with in-game resources.
  • Created a complete system of instanced events linked to the MIB and control stones.
  • Designed 2500 lines of functions and processing code to support and completely automate the system.
  • Created an underlying iron-man system allowing brave players to solo these instances for additional rewards.
  • Created a clock item that when linked to a control stone will display the event statistics and can be placed anywhere in the world
  • To learn more about the Ancient MIB/SOS system click here.
Champion System
  • All champions have received a moderate increase to their hit-points.
  • Note: While this was partially done to increase the life-span of champions, the overall goal here was to allow more room for player eligibility to earn platinum from damaging the champion.
  • Designed a new system of spawn-control in order to slowly centralize the progressive spawn levels as they are progressed.
  • This will ensure that the creatures stay centrally active & generally closer to the altar, while maintaining an overall lower total count of units.
  • Further adjustments have been made to the formula which determines eligibility for a players potential of being rewarded platinum from slaying a champion of evil.
  • This will make it much more difficult to obtain a reward without being an active participant in defeating the champion & his minions/spawn.
  • Trying to use several of your own characters to damage the champion will most likely result in none of your characters getting platinum, as opposed to using a single character to combat them.
Super Champion: Summoning the Harrower
  • The final phase of the champion system has been deployed with the publish of patch 37, players will now be able to summon the harrower & combat this supernatural evil by use of the 6 champion skulls obtained from each of the individual sub-champions.
  • A champion skull platform has been constructed inside the star-room, which is contained within the depths of the terathan-keep basement.
  • In order to summon this great evil, each of the 6 champion skulls must be placed on their respective braziers located on this new platform in the star-room.
  • Once a champion's skull has been placed upon its appropriate brazier, you will not be able to retrieve it from its new location. Placing a champion skull on the brazier will lock it into place, and once all 6 skulls are present they will activate the champion platform & self-delete, which will in turn open a dark moongate to a random dungeon where the harrower can be found.
  • Once the harrower has been summoned, you will immediately be able to engage in combat with him.
  • Unlike the initial stages of the champion system, there will be no spawn included nor will you be required to progress any type of level or tier advancement. The harrower himself is a stand-alone entity, using each of the 6 champion skulls will immediately set him loose upon a randomly chosen level of a random dungeon.
  • The dark moongate which manifests on top of the skull-platform will only last for a brief duration, so it is imperative that you enter immediately to ensure your knowledge of his location.
  • If you happen to miss the dark moongate & it self-destructs before you are able to pass through it, you will still be able to scout his location by normal means.
  • Those brave enough to challenge & defeat the harrower will be rewarded with a substantial amount of a platinum coins.
  • Platinum distribution to eligible candidates will be directly awarded to their backpacks, following the same logic as the normal 6 champions currently do.
  • Stat-scrolls have been completely removed from this final stage of the champion system.
  • The ability to consume stat-scrolls has been disabled in the event that any scrolls should leak into circulation from any potentially overlooked code.
  • The death-shower which occurs upon the true harrower's death has been modified to match the current status of normal champions.
  • Death-shower items will consist of gold, gems, reagents, and the potential for platinum coins. The total amount for each item produced will be significantly higher than that of a normal champion's death.
  • Players who defeat the harrower may find themselves with a new special title.
  • This development completes the deployment of the champion system as a whole. Mechanics regarding the champion system(s) are still under review, and changes to existing functions are subject to modification going forward if discrepancies or imbalances are found.
Counselor Program
  • Removed access to the stuck command.
  • Allowed access to the OB (open browser) command for counselors.
  • Updated the page menu to remove a few buttons from the counselor access level.
  • Removed the "Go to Page Location" button from the page menu for Counselors.
  • Removed the Delete Page button from the page menu for Counselors.
  • Added new logic to restrict responding to a page inside a house to Game-Master or above access level.
  • Added a direct link to the counselor guide from the cms gump main menu.
  • Updated the help menu to remove a few commands and add a few commands.
  • Fixed a rare server crash bug related to a character swap and the CMS system.
Fishing
  • Continued research on the proper drop rates for fishing items. Minor adjustments were made to the order of checks and drop rates of nets, maps, MIB's and big fish.
  • Note: Big fish should be considerably more rare after as a result of this patch
  • Implemented a 5% chance to find an ancient MIB when you fish up a message in a bottle.
  • Created a new shipwreck kraken that you must battle to recover these new items.
Fishing - Big Fish
  • Added a date stamp field to the Big Fish items.
  • This will allow players to run their own fishing events by being able to track when the fish were caught.
Houses
  • Resolved a minor problem with the name of the keys created when you place a large keep.
  • Items
  • Created a new bow; the pirate bow, with similar properties to the orcish bow.
  • Added a new reagent type; dragons blood, to be used in the future.
Created a new rare; the pirate spyglass
  • Created a new rare; grave dirt, a 2 part spawning rare.
  • Created a new subclass of rares; rare gems.
  • Created over 10 new rare gems to be used for various purposes in the future.
Created a new rare, a cat o' 9 tails whip
  • Created 5 new containers, called bone containers.
  • New containers are flip-able.
  • Items - Ethereal Mounts
  • Raised the summoning time of the ethereal mounts to 5 seconds.
  • Summoning an ethereal mount is now a revealing action.
  • Summoning an ethereal mount is subject to interruption, any damage taken, hostile effects, or adverse conditions applied during the summoning process will interrupt the summoning process. Interruption of this process is the same as spell interruption, you will have to restart the process from scratch & the summoning timer will start back at its full length of 5 seconds.
  • Ethereal mounts will consume 1 control slot.
  • Enabled the display of the loot-type for all ethereal mounts.
  • This will allow an ease of trading, buying, or selling of these items as they will now display their blessed tags.
  • Items - Firebombs
  • Removed the ability to create the neon-hued (#1260) fire-bomb items using oil clothes
  • Existing fire-bombs are now of a respectable hue (#43).
  • Note: Hue 1260 fire-bombs may or may not be removed in the future pending staff review.
  • Items - Stone Crafting
  • Resolved a problem in which various stone crafting items were not displaying the proper names due to missing Cliloc information.
  • Items - Runebooks
  • Runebooks may now be blessed using by means of the platinum system
  • Enabled the loot-type display of runebooks to show their blessed tags when blessed
  • Items - Shipwreck Items
  • Resolved a problem with items fished up from a shipwreck showing the Cliloc ID number(s) rather than the proper name.
  • Items - Trash Barrels
  • Disabled the ability for trash-barrels to automatically empty their contents if a certain amount of items are placed inside them.
  • Trash barrels now take 3 full minutes to empty their contents from the time the last item was added
Monsters / Bosses / Event Monsters
  • Added 15 New Monsters
Pirate Sailor
Pirate Boatswain
Pirate Navigator
Pirate Quartermaster
Pirate Bartender
Dread Pirate Captain
Pirate Captain Ghost
Pirate Digger
Pirate Ghost
Undead Parrot
Undead Pirate Captain
Undead Pirate Sailor
The Colossus
Shipwreck Kraken
  • Updated the Orc Scouts Damage to 15-24
NPC / Vendors
  • Stone crafter npc's will no longer sell boards as part of their inventory.
  • Created a new vendor for the ancient MIB instances; the variety vendor.
  • This vendor will sell essential supplies to players attempting one of the ancient MIB events, as these new instances do not permit players to leave & bank or replenish their resources.
Platinum System
  • Rectified a problem with the loot-packs that handle the global platinum distribution on aggressive monsters.
  • The chance to get a platinum coin from a any/all aggressive monsters now matches the proper information stored in the compendium
Weapons / Combat
  • Found and resolved a minor issue that was allowing the minimum combat hits to be below 50% of a weapons base damage level on a successful hit when parry is not involved.
  • Event after armor absorption damage should rarely be blow 50% of a weapons minimum damage level.
  • Note: Since some fencing weapons have a very low minimum damage, it is still possible to get 1 damage fencing hits.
Patch 37 Stats
Modified Scripts - 63
New Scripts - 21
New Mobiles - 15
Code - 3500+ Lines
Patch Application / Patch Notes - 5 Hours
Timeframe - 14 Days
Coding/Testing Time - 150 Hours
  • Special Thanks to Deacon, Les Claypool, and all our testers for patch 37.

#38 • Patch 38: June 6th 2013 Camps, Advertising, Tracking Update 📅 May 18, 2013 at 1:28 AM
Archived Screenshots (25):
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  • Advertising - New System!
  • Created a new item, the advertising contract.
  • Configured this item to be only used on vendors, in a house you are friended to, that is public, on a vendor that you own.
  • Created a simple control stone that allows for unique ID's to be assigned to each contract when used. This information is transmitted to our central database for logging.
  • Also added a master on/off switch for the system on the Advertising control stone.
  • Added a gump allowing you to customize what your vendor provides to other players.
  • Created functions to log each use of the vendor contracts to be exported to the website.
  • Created a function to allow you to assign a name to your vendor/shop.
  • To learn more about the Renaissance Vendor Advertising system see our blog post here .
Advertising - Vendors
  • Added 11 new options for allowing additional details to be exported to the website
  • Added a last updated field to vendors allowing the staff to identify abandoned vendors.
  • Added the ability for players to view the paperdolls of their vendors. This will also allow additional staff customization of vendors.
  • Added a link to the vendor advertising gump.
  • Added a note about the current active vendor contract period.
Ancient MIB - Bugfixes
  • Updated the ironman statue for the pirate cave instance to the 4 point version
  • Updated the ironman statue for the pirate ship instance to the 6 point version
  • Resolved a minor problem which was causing the Ancient MIB system to not pool the results of the player check in both areas of instances such as the pirate ship and pirate cave. This should now work properly and recognize a single player attempting an ironman challenge in these instances.
  • Animal Lore - New Feature!
  • Updated the animal lore gump to show the creatures barding difficulty
  • Updated the animal lore gump to show larger creature names.
  • Updated the animal lore gump to remove the bonding information when it is not relevant.
  • Allowed animal lore to function on humanoid monsters. (but not players)
  • Bounty System - New!
  • After extensive research we have re-created the OSI accurate bounty system available at the beginning of the Renaissance era.
  • Added two new variables to playermobiles to store the bounty value and bounty expiration.
  • Added the code to support loading and expiring bounties when the server is initialized.
  • Added the code to allow bounties to decay if there is no murderous activity in 30 days.
  • When reporting a murder you will now have the option of placing a bounty on your killer.
  • These bounties can be up to 5000 gold and require that you have gold in your bank to leave a bounty.
  • You cannot give someone a bounty without reporting them for murder.
  • Note: This system has no effect on the current stat loss system on Renaissance.
Bounty System - Bounty Board
  • Created a new type of Bulletin Board, the Bounty Board
  • Created an array of supporting code to allow the population and function of this board.
  • Created systems for reviewing and creating a list of player bounties when the server is started.
  • Restored all of the unique OSI features used in displaying the bounties on the bounty board.
  • Bounty Boards can be found at all the major banks.
  • Note: In the future players will be able to purchase Bounty Boards for their guild towns.
Bounty System - Player Heads
  • Updated player heads to support a field for the killer, kill date, and max bounty
  • You have 24 hours in which to turn in a severed head before the bounty expires (and you start to smell a bit funny).
  • Adjusted the code for heads to display the new information
  • Created a new guard NPC that functions in a similar way to how the OSI guards acted.
  • Adjusted the Guard NPC's to now accept player heads in exchange for bounties.
  • Restored the list of humorous statements that the guards would make when being offered heads without bounties.
  • Should the head you turn in have an active bounty, a check will be placed in your bank account.
  • Once a bounty is paid, if no new bounties have been placed since the head was taken, the listing will be removed.
  • Camp Spawn System - New!
  • After extensive research in the UO Demo we have restored the original camp spawn system from OSI shards.
  • Created the 4 basic camps: lizard, orc, ratman and brigand.
  • Created two moderate camps, the Sea Pirate Camps. These will be found on the open ocean.
  • Created three classic mage tower camps, to be found in the lost lands.
  • Created a custom system of loot generation for the camps that is a hybrid of classic UO loot and Renaissance loot.
  • Players can find a variety of items when looting the various camps. Regs, Arrows, Bandages, Lockpicks, Food, Gold, Platinum, Treasure Maps, and much more.
  • Extensive revamp to make the camps look and feel like they did in 1999.
  • Completely redesigned the escortable NPC's that are found in camps to act as prisoners.
  • Once released by the players they will ask to be escorted to safety.
  • When a camp spawns, created a system in which it will post a "help" message on the nearest message board to the camp.
Camp Spawn System - The Camps
The Ratman, Orc and Lizardman Camps
The Brigand Camp
The Sea Pirate Camp
  • Note: These will be expanded upon in patch 39 to work with fishing nets.
The Mage Tower
The Evil Mage Tower
The Warlords Keep
Camps - Message Board
  • Created a new item based on the bulletin board that would support messages from the camp spawns.
  • Created a management system for the boards that regularly scans for changes with kidnap camps and updates the related message boards.
  • Allowed camps, when they spawn to self register to the nearest message board.
Combat - Player vs Monster
  • Made a minor adjustment to the hit calculation formula for player vs monster combat to allow for a gradually higher chance to hit vs monsters.
  • Players will notice a much more realistic combat experience vs monsters.
Crafting
  • Adjusted the chance to craft bone armor items to better scale the difficulty of making those items to a pre trammel Era.
  • Adjusted the chance to make exceptional platemail items to be no less than 20% at a grandmaster skill level.
  • Note: This should bring us more in line with 1999 UO crafting levels for exceptional changes. However more work will need to be done for all other items.
Corpses
  • Updated Heads so they could be cut into named brains and skulls.
  • Various updates to player heads to support the new bounty system.
  • Updated torso's so they could be cut into rib cages, entrails, hearts and livers.
  • Updated legs so they could be cut into leg bones and raw jerky.
  • Updated the arms so they could be cut into jerky.
Cooking
Raw jerky can now be cooked into edible jerky
Dye Tubs - Leather Dye Tub
  • Removed the ability to dye Sandals and Orc Masks
For More information check here
Dye Tubs - Runebook Dye Tub
  • Restricted the tubs to ore colors only.
  • Added the 4 primary faction hues.
  • Fixed a problem where the tubs were not properly consuming charges or restricting use of the tub when none were left.
Dye Tub - Furniture Dye Tub
Switched hue 1150 for 906 (white)
  • Removed hue 1193 (dark green) ,1194 (blood red), 1190 (neon brown)
  • Added the 4 faction hues 1325, 1254, 2211,1645
Factions
  • Added a check to make sure you have 550 skill points before being allowed to join factions.
  • "You are to young to join a faction, try back when you are more experienced"
Fishing - Bug Fixes
  • Fixed a problem with big fish displaying a date when there is not a caught date.
  • Made a minor adjustment to the drop rate of the big fish.
Lockable Containers
  • Allowed items to be dragged onto locked (key/magic) containers
  • Allowed items to be dropped into locked (key/magic) containers.
  • Items still cannot be removed from locked containers until they are unlocked.
  • Items cannot be directly used within a locked container. However items such as reagents can be consumed while in a locked container.
Mining - Gargoyles Pickaxe
  • Resolved a problem causing elementals to spawn above ground when using a gargoyles pickaxe in the buc's den caves.
  • Note: If you experience any gargoyle pickaxe spawn anomalies please let the staff know.
Monsters - Balancing
  • Made Minor adjustments to the barding difficulty of the pirate monsters.
  • Pirate Captain Ghost - Added a custom function to drop any keys the ghost is holding to the ground once he dies, as he has no corpse
  • Upped the barding difficulty on the Pirate Sailor, Pirate Boatswain, Pirate Quartermaster, Pirate Navigator
  • Gave the ability to re-target on movement to the sea serp, deep sea serp and the kraken, to allow for more accurate targeting vs running away when spawned.
  • Adjusted the breath attack limited to max out at 55 damage. Breath attacks can now do no more than 55 damage.
  • Note: This is an adjustment to the existing max of 80 damage. Required due to some of the bosses having a breath attack and excessive hit points.
  • Added a breath attack to the azure dragon.
Monsters - New
  • Created a new type of monster, the tower defender to be linked to the mage tower spawns.
  • Each tower defender has defenders that will come to his aid when attacked.
  • Created two new types of brigands, the archer and the warrior
  • Created some new special creatures for an upcoming event arc.
Monsters - Champ System
  • Added a breath attack to Rikktor
  • Added a 1157 hue to Rikktor
  • Reduced the Harrower's true form pull range from 16 to 13 tiles.
  • Applied a 1/3 damage limiter to the Harrower when damaged by tames/controls.
  • Adjusted the corpse decay time from champion spawns from 1 minute to 3 minutes.
  • Added a small chance to earn a platinum coin while killing the spawn associate with a champion spawn. (1/50)
  • Added a function to auto loot platinum to players packs who are involved in a champion spawn, and who get the kill on spawn related monsters.
  • You must be within a reasonable range of the monsters for these two systems to reward you.
  • Reverted a change to Barracon's total HP.
  • Extended the range in which Barracon checks for ratmen to keep the summon spawn manageable
Monsters - Bosses
  • All bosses given pet damage scalers.
All Bosses hit points reduced by 25-60%
  • Improved the Dark Ones resistance to magical attacks.
MyRunUO
  • Created a system to export a list of vendors on the server with relative information about their owner and house every 2 hours
  • Created a system to export a log of any advertising contracts used ingame every 5 minutes.
  • Excluded any sandals that are being held on a player vendor from the website export.
  • Note: This will remove any vendor sandals from the website database to allow for a correct audit of sandals on the server.
NPC's
  • Created a NPC guard type creature that looks like a normal guard, but functions like a NPC
  • Designed the guards to accept player heads and pay bounties for any heads with a bounty on them.
Player Vendors
  • Resolved a problem in which the items placed on a vendor displayed the localization ID rather than the proper name of the item.
  • Added a localization translator to convert the item names to strings to display to the client.
  • Added a paperdoll button on the customize vendor gump.
  • Added a customization menu for advertising your vendor on the Renaissance website.
Defensive Cloaks / Robes
  • Added a system of use verification for cloaks and robes.
  • Base hues require 120 days account age to use (2419,2413,2418, Dull, Copper Bronze)
  • Middle hues require 240 days account age to use ( 2406,2213,2425, Shadow, Gold, Agapite)
  • Upper hues require 360 days account age to use (2207,2219, Verite, Valorite)
Runebooks
  • Updated the code that controls how a runebook is accessible to limit their use to a 2 tile range
  • Updated the code that controls who has access to use a runebook when locked down inside a house.
  • Runebooks that are locked down, in a private house, can only be used by friends of the house. While runebooks in a public house can be used by anyone.
  • Added a line of sight check for using a runebook.
Serpent Pillars
  • Expanded the range of serpent pillars from 10 to 20
Slayers
  • Added the Pirate Boatswain, Pirate Sailor, Pirate Quartermaster, Pirate Navigator, Pirate Bomber, Pirate Digger and Pirate Captain to the humanoid slayer group.
  • Added the Pirate Ghost, Undead Parrot, Undead Sailor, Undead Pirate Captain, Pirate Captain Ghost to the undead slayer group.
Tracking
  • Removed the ability to track ghosts
  • Added a sea monster category
  • Added exceptions to include the kraken and shipwreck kraken, which are not classically registered as sea creatures.
  • Adding a fish skill requirement to be checked when tracking sea creatures.
  • Your tracking skill when applied to sea creatures will be limited to your fishing skill when making a range check.
  • Note: A player with 100 tracking and 50 fishing, can track 100% of sea creatures within 50 tiles.
  • Tracking now properly takes into account the trackers, tracking and detect hidden skills, and the tracked players hiding, stealth skills.
  • Players who are not hidden receive a penalty to their chance to avoid detection.
  • Detect hidden adds a 50% bonus when tracking players, primarily at long distances.
Trash Barrels
  • Enabled the ability for trash barrels to auto empty once they become full of items (124+)
Website
  • Created a new detail page for each vendor on the server
  • http://www.uorenaissance.com/?page=m_ve ... l&id=60670
Patch 38 Stats
Modified Scripts - 114
New Scripts - 22
New Mobiles - 7
  • Code - 4000+ Lines, 1000 lines of redundant runuo code removed.
Patch Application / Patch Notes - 4 Hours
Timeframe - 21 Days
Coding/Testing Time - ~140 Hours
  • Special Thanks to all our testers for patch 38.

#39 • Patch 39: June 11th 2013 Detect Hidden, BugFixes, Reg Spawn 📅 Jun 7, 2013 at 2:26 PM
Archived Screenshots (3):
Patch Screenshot Patch Screenshot Patch Screenshot
Body Parts
  • Fixed a problem in which (non player) Rib cages could not be cut into bones.
  • Note: This will not work on Rib Cages from humanoid critters.
  • Fixed a problem with leg bones being labelled improperly.
  • Removed the ability to obtain a bountyable head from a player with less than 5 short/long counts. A head taken from someone with less than 5/5 will not be eligible for a bounty turn in.
Boss Monsters
  • Minor adjustment to the boss monsters hit point levels damage resistance.
  • Minor adjustment to the locations in which boss monsters spawn, most should now spawn in more specific areas.
  • Fixed a mistake in patch 38 that reduced the elder wyrm's platinum drop to 1 from 2. It should now drop 2 platinum.
Camps
  • Resolved a problem with the monsters that spawn with a camp, were refreshing the camp.
  • Camp should now only self refresh when a player enters a camp region (30 minutes).
  • Created over 100 locations in the old world and lost lands where camps can spawn.
Champion Spawn
  • Minor adjustment to the drop rate of platinum during the progressive spawn.
  • Removed some leftover debugging code that was indicating that a player did not stay close enough to their target in order to earn platinum from working the progressive spawn.
Crafting
  • Re-wrote the carpentry and masonry crafting list to not require a localization upgrade in order to allow for our custom crafting changes.
Client Feature Negotiation
  • Disabled this system.
Detect Hidden
  • Allowed detect hidden to provide assistance when unlocking a locked container (Detect Hidden Skill / 20) = bonus to required skill.
  • Note: This does not currently make the lock easier to pick, it just allows you to attempt to pick the lock at a lower skill.
  • This check is based on your base skills.
  • Players with detect hidden of 50 or above can successfully detect trapped containers in a general area.
  • Each container found will trigger a skill gain check, allowing for faster training.
Factions
  • Disable skill loss for faction deaths (This is temporary while we work on factions in upcoming patches)
  • Removed faction point atrophy for the time being (a new system will be put in place to replace this down the road)
  • Lowered the price of bloodmoss and black pearl to 4 gold each on faction vendors.
  • Moved the True Brit Faction from Lord British's castle to Lord Blackthornes.
Lockable Containers
  • Allowed the magic lock spell to be unlocked with the magic unlock spell, regardless of your magery skill and the containers required skill.
  • Note: Previously you could magic lock a chest, and then not be able to magic unlock it.
Message Boards
  • Resolved a minor problem with various lines having the last character truncated.
Monsters
  • Fixed a minor spelling error on the Horrifying Plague Monster.
  • Adjusted the min/max damage for this creature as well.
  • Added some missing event loot code to this creature.
  • Minor adjustment to the plague spawn, damage, looks, damage immunity.
  • Removed some leftover speech dialog from the horrifying plague monster.
Public Moongates
  • Disabled the public moongates from revealing you when you pass through them.
  • Shipwrecked Items
  • Allowed the bone piles from shipwrecks to be cut into bones.
Tracking
  • Removed some debug code that was left in on accident .
Vendors
  • Removed some naming code from the vendor system related to sandals
  • This was causing vendor sandals to be named when the vendor expired or ran out of money.
World
  • Enabled overworld reagent spawns for all towns (guarded areas)
  • Enabled overworld reagent spawns for all dungeons

#40 • Patch 40: July 3rd 2013 New Player Program, 4th of July 📅 Jun 11, 2013 at 4:38 PM
Archived Screenshots (15):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
New Player Program
  • Created a custom system to help new players, to UOR or UO in general, get acquainted with the game
  • This protected status will allow you to learn without being subject to certain dangers in the rest of the world
  • This program is completely optional and when you start as a new player you are given the option to participate in the program.
  • Players may join the new player program up to 7 days after creating their account.
  • Players who do not meet this requirement may request inclusion manually by contacting a staff member if your account was created before this patch.
  • If you are not interested in the new player program, simply check the box at the bottom and you will not be notified again.
New Player Program - Young Status
  • Players who join the new player program will be marked as (Young) players.
  • This protected status will allow you to learn the world and its dangers
  • This program is limited to Occlo island and Occlo Sewers. Leaving the island by any means will remove you from the program.
  • Should you leave the program on accident you may rejoin using the young command.
  • You may join the young program on multiple characters within the 7 day limit. However you are limited to 200 total hours of young gametime per account.
  • Young players may interact, trade, etc with non young players while on Occlo.
  • Young players may leave the program at any time via the Young Menu
New Player Program - Occlo Island
  • Added several new buildings to Occlo island to help new players experience a full town.
  • Created a new player dungeon with a variety of entrances on Occlo.
New Player Program - Helpers
  • Created a new type of NPC to provide our new players with information.
  • These NPC's will be stationed around Occlo and will offer to provide information to new players.
  • Any player however can double click on them to obtain information and links about the location/shop or dungeon.
  • This will help new players get immediate access to context sensitive information.
New Player Program - Rules
  • Young players cannot use player moongates.
  • Young players using the public moongate to leave Occlo will be removed from the program.
  • Players who fail an AFK check will automatically be removed from the program.
Ancient MIB System
  • Doubled the size of the pirate bay instance adding 2 more island with additional spawn
  • Updated the control region for the event to reflect the changes.
Anti AFK Gathering System
  • Developed additional logic to better differentiate between computer and human driven activity when mining and lumberjacking.
  • Computer driven gathering of resources will now be monitored at an accelerated rate while players piloting their characters will be flagged less often.
  • Improved the method of randomization and the system that tracks player responses to AFK checks.
  • Applied the system to collecting bulk order deeds. Like any other resource players will need to collect these items while at the computer.
Commodity Deeds
  • Added the deeds as a purchasable item from bankers.
  • Note: These items will cost 500 gold each.
  • Removed the ability to assign a custom name to commodity deeds when placed on a player run vendor, removing confusion related to pricing.
  • Adjusted the weight of a filled commodity deed to 20 stones.
  • Adjusted the list of items that can be turned into commodity deeds.
Escortables
  • Resolved a variety of problems with the escortable npc's design that was causing random client crashes for certain players.
  • Players can now find NPC's to escort in towns across Britannia
Exploision Potions
  • Improved the timing functions of explosion potions to make them resist to macro use and targeting.
  • Incorporated a better "tick" system, which can vary slightly on each potion use.
  • Players using them manually should not notice a difference in timing or use, however using a macro to use and target the potions will be less accurate.
Factions
Additional Faction Base Adjustments
  • Fixed a problem with targeting on the COM base bridge by layering in some floor tiles on the bridge. This resolved the LOS failures when trying to cast wall spells. (Thanks Liberation)
Housing
  • Adjusted a check, that was failing in certain situations, causing a "housing could not be created here" message to be sent to the player.
  • This was related to a bug in RunUO where a check for your location was combined with a T2A check resulting in these phantom and unexplained messages.
  • Items
  • Fixed some incorrect sounds on the Rabbit Statue
  • Created a Horse Statuette.
  • Created an exploding firework.
  • Created 15+ new items into the baserare class to be used in the future.
  • Stump, StumpAxe, Rope w/ Noose, Rope w/ Pullies, Rope w/Pulley, Rope w/ Hook, Large Fishing Net x 2, Flute
Lumberjacking
  • Improved the functionality of the Anti AFK Gathering system to tell the difference between a player running a macro to gather resources vs someone playing a character manually.
  • Macro's will be checked to make sure the pilot is attended at a higher rate than someone chopping without an automated process.
  • Converted two public overhead messages to private messages that were being shown when trying to use an axe on non choppable objects. (Thanks Liberation)
Mining
  • Removed a variety of grass tiles from the valid mining targets as they should not be providing ore when mined.
  • These tiles were confirmed to provide no mine-able metal in the UO Demo.
  • Note: They may return in the future as an ore providing location but they will be scaled to the spot/tile type.
  • Improved the functionality of the Anti AFK Gathering system to tell the difference between a player running a macro to gather resources vs someone playing a character manually.
  • Macro's will be checked to make sure the pilot is attended at a higher rate than someone mining without an automated process.
Monsters - General
  • Adjusted the code which provides items when the boss monsters are killed.
  • Adjusted the code that provides platinum when the champions/harrower is killed.
  • Adjusted the code that provides items when the pirate class monsters are killed.
Monsters - Champion System
  • Further Refinement of the loot found on the champion bosses
  • Added special loot to the Harrower, Neira, Mephitis, Barracoon, Lord Oaks, Semidar and Rikktor
Murder Reports
  • Removed an errant line of code that was causing players to get a long term murder count when someone reported them for a bounty.
News
  • Players when logging in will be presented with a new menu showing recent patch notes and Renaissance News.
  • This gump will show up each time there is a patch, however players can toggle it to not be shown on login.
  • Note: This only needs to be done once per account.
NPC's
  • Removed the detect hidden skill from the NPC guards.
  • Note: This was causing the guards to detect hidden players in their vicinity.
Player Management Gump
  • Created a new combined menu system for players to manage their online profile.
  • This consists of a variety of sections.
  • News Section - Showing patch notes and information helpful to new players.
  • Links - Showing important links to various UOR resources
  • Profile - Shows information about your account, gametime, monthly rewards, and your website options. Links to you various player pages are shown
  • Registration tab - Allows you to register your account, update your linked email and change your account password.
  • Young Tab - Allows new players to join the new player program, leave the program and get information about the program.
Player Vendors
  • Added the ability for the staff to move a vendor between houses for players.
  • Resolved the problems with the vendor dismiss and vendor replace commands.
  • These commands will now return a contract for the vendor, including any paid wages and the name of the vendor.
  • This deed can be re-used in a new spot, restoring the name and wages paid to the vendor in the new location.
  • Note: Both commands have the same function, and the vendor must still be cleaned off prior to issuing the command.
Smelting
  • Disallowed smelting stacks of ore greater than 30000
  • Note: This was causing a loss of ingots when anyone tried to smelt a stack of ore over 30000.
  • RunUO by default would trash any overrun that in rare cases could produce a stack of ingots over 60k.
Server Core
  • Found and fixed a bug with the bounce back code that in very rare situations would cause an item that was dragged from the bank, to bounce to your feet rather than back into the bank.
Wands
  • Adjusted the Heal/Greater heal wands to cast spells based on a static 60 magery value, vs incorrectly assuming that the wand was a scroll for the purpose of casting the spell. (Thanks Mes)
  • Note: A greater heal wand should now heal 25-35 hit points
Website
  • Added Gametime and Account Age to the Items covered by marking your character private on the website.
  • Fixed a problem with Karma and Fame listings being swapped on certain player lists.
  • Created a completely new system to show additional details for items in the web database.
  • Players can now see a breakdown of items on the server by hue, with a color marker shown.
World
  • Adjusted the reg spawns from 2-4 hours to 30-60 minutes since regs decay by normal means. This should cycle them properly now.
  • Adjusted the guarded region around yew to make sure houses cannot be placed to close to the bank on the north side.
  • Adjusted the no housing region north of the yew bank to be more accurate for the UOR era.
  • Adjusted the no housing region outside the despise dungeon to be more accurate for the UOR era.

#41 • Patch 41: July 15th 2013 Item Identification, Mining Fixes 📅 Jul 12, 2013 at 1:40 PM
Bounty Board
  • Bounties can now only be given to players with at least 5 long term counts at the time of the kill.
  • Heads can only be turned in for a bounty if a player has 5 or more long term counts at the time of the carving.
  • The bounty board will now only show players with at least 5 long term counts.
Explosion Potions
  • Adjusted the way in which explosion potion timers are handled.
  • Made a minor adjustment to the time in which the potion is in transit from thrower to the target.
  • This system is still under review & may potentially see further changes going forward
Factions
  • Adjusted the passive speed of faction guards to resolve problems with their constant movement frequency.
  • This has no bearing on the attack & active speeds of faction guards, this change only comes into play when faction guards are out of combat.
Help Stuck
  • Resolved a problem in which red players were not able to use the help stuck system.
  • Added Buc's Den as a travel location for using help stuck.
  • Fixed a minor typo on the help stuck menu.
Item Identification
  • Allowed use of the itemID skill on containers.
  • Having 100 skill in itemID & targeting a container will automatically identify all items with magical intensities within the container.
  • A message will be shown indicating the amount items identified.
  • This will work on any item classified as a container: chests, bags, treasure-map chests, message in a bottle chests, monster corpses, or player corpses.
  • Note: This will not work on locked or trapped containers.
  • Note: This will not work on containers located on a player vendor.
Mining
  • Resolved the line of sight problem that was affecting miners attempting to mine certain wall tiles.
  • Note: This will remove the "Cannot be seen" error players have been experiencing when trying to mine mountain walls.
  • Adjusted the maximum amount of ore available from any one bank to 16, confirmed by the UO Demo.
  • Re-added the various world tiles that mining was disabled on.
  • Note: All mining banks will updated in a future patch to provide a relative amount of ore based on the mine-able tiles in the 8x8 bank. This will only affect locations that contain 4 mine-able tiles in a 8x8 64 tile resource bank.
Monster AI
  • Adjusted the method in which breath attacks by monsters function to require a random delay before triggering if this attack has not been used recently.
  • Breath attacks from monsters will no longer linger in a "charged" state once the cool-down has expired.
  • This only applies to creatures with breath attacks which have recently been engaged in combat.
  • Note:Any creature which has not recently been in combat will not be affected by this change & will always use its breath attack at the moment the cool-down expires.
Reporting Murders
  • Players may only add a bounty to a player if they have 5 or more long term murder counts.
  • Players will only be listed on the bounty board if they have 5 or more long term count
  • Heads will only be able to be turned in for a bounty if the head is take from someone with 5 long term counts
Spell Functions
  • Made a minor adjustment to spell recast timers (delay period between targeting Spell1 & casting Spell2) which will net a more authentic feel & overall accuracy towards the mechanics in place during the OSI Renaissance era.
  • This change should effectively resolve all of the discrepancies about the spell-casting mechanics which were in place prior to this patch & should also help to place the spell damage delays in line with how they were utilized in era.

#42 • Patch 42: August 21st - Fishing Nets, Battle Chess, Bugfixes 📅 Jul 28, 2013 at 1:54 AM
Archived Screenshots (7):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
  • Happy 1st Anniversary Renaissance!
  • Thanks to all our players, volunteers, donors, subscribers and staff who have helped make this server possible.
  • Festivities will begin on August 30th and continue until Sept 2nd.
  • More details will be posted on the 30th.
Anti AFK Gathering System
  • Adjusted the time in which you can respond to the gump from 60 seconds to 120 seconds.
  • Lowered the flagging rate of sheering sheep and collecting BOD's.
  • Implemented the anti afk gathering system for farmable items (cotton/flax)
BattleChess
  • Added a beta version of battle chess to Nujelm.
  • Games can be run by the staff on request as we test the system.
Bonded Pets
  • Bonded pets now only lose 2.5% of their skills when resurrected.
  • Note: Additional changes are in the works for pet bonding in patch 43.
Bulk Order Rewards
  • Worked on some issues with the randomizer for various bulk order rewards.
  • Adjusted the chances for several items to be more accurate.
  • Updated the Smithing Reward Matrix to fix a variety of problems with incorrectly listed rewards. Thanks Gideon Jura
Carving - Heads
  • Fixed a problem in which player heads were not being properly created with the killers information properly indexed
  • This was resulting in heads having a bounty, but not being paid when turning in the head.
  • Removed the ability for body parts to be labelled with the name of the deceased if it is not a player.
Carving - Monsters
  • Added the ability to carve a corpse for the second time. Should the corpse be empty of items and from a creature the corpse will now be removed.
  • This will allow players to clear their boats, the ocean or general area of a corpse.
  • This is important when fishing up nets as a ghost ship will only spawn in open water.
Factions
  • Reduced the chance that a faction guard will move when on a passive patrol by 90%
  • Increased the starting values for all resources on faction vendors from 40 to 125.
Fishing - Nets
  • Added two new rare spawns to fishing nets.
  • Note: Be prepared as these new additions can pose more of a challenge than players could be used to when using nets.
  • To have a chance to fish up a sunken pirate ship you need to make sure you use the net in a place where there is room for the ship to spawn.
  • Extended the range on nets to 9 tiles.
  • Required that you be on a boat to use a fishing net.
  • Added a new mini boss the lock lake monster
  • Added a new pirate camp spawn.
  • These spawns will minimally contain a pirate ship, pirates, pirate loot and shipwreck kraken.
Fishing Skill
  • Expanded the range in which fishing can be targeted from 4 to 6 tiles.
  • Items
  • Created a new style of carpet looking like a fishing net
  • Complete with edges, corners and center pieces.
  • These can be found on the Lock Lake Monster or purchased from the platinum system.
  • Converted the special mask dyes available from the tailoring BOD system into player usable items.
Mobiles
  • Fixed a problem with alchemist robes occasionally being blue.
  • Adjusted the drop rates for special items on champions
  • Added Bolts/Arrows to the Brigand Archer depending on the weapon it carries.
  • Fixed a problem that was allowing NPC guards to be targets of barding skills.
Moongates
  • Resolved a problem with certain clients in which moongates would send you to trammel while under the young status.
Mining - Gargoyles Pickaxes
  • Improved the chance of summoning an elemental when using a pickaxe from 20% to 33%
  • Improved the chance that the summoned elemental is a marble/sandstone/stone elemental from 40 to 50%.
Stonecrafting
  • Found and resolved a problem with crafting using resource selections.
  • Crafting stone items will look for the proper resource in your backpack and doesn't require selecting it from a menu.
Vendors
  • Resolved a problem in which the hair re-stylist was incorrectly calculating the list of the names for certain items resulting in incorrect items showing in your shopping list when double clicked (Thanks Kandy Kid Omega)
  • Resolved a minor problem with the real estate vendors paying inconsistent amounts for marble patio deeds. (Thanks Rezon)
  • Allowed the shipwright to buy back boat plans for 100% of the purchased value.
Vendors - Stables
  • Expanded the amount of pets a player can store in the stables based on their skill set.
  • A player with no animal taming, animal lore or veterinary skills can stable 6 pets.
  • Stable slots for players with these skills are scaled as follows.
Skill points = 10 slots
Skill points = 14 slots
Skill points = 17 slots
skill points = 20 slots
  • Note: Patch 43 will implement a system of stabled animal decay tied to account inactivity to allow for this change.
Website - Compendium
  • Completed the database for most monsters, including dropped, carved items for all.
Redesigned the monster pages
  • Expanded the single monster page to expand to the top 10 killers.
  • Expanded the single monster page to show the total amount of monsters killed.
Website - Myrunuo
  • Adjusted the data export system for player worn layers to export additional information to be used on the website.
  • Added the hue, item type, hit points, and other relevant data to the export to allow us additional display options.
Website - Player Profiles
  • Created a new one of a kind player profile for characters on Renaissance.
  • Expanded player profiles to show if they rank in the top 10 of any monster killed.
  • To Learn more about the improvements to the Renaissance Player profiles click here
  • Expanded the bestiary to also show the top 10 killers each monster along with a total killed worldwide.
World
  • Finished the decoration and regioning of the town of paws just south of britian.
  • Added a Tavern, Provisioner, Baker and Homeless Shelter(inn)
  • Added a farmable wheat field on the east side of town
  • Added a Farmable cotton field on the south side of town
  • Added an Orc fort on Occlo Island for new players
  • Added a pirate/brigand area on Occlo for new players
  • Added a mage tower on Occlo for new players
World - Saves
  • Extended the world saves from every 20 minutes to every 30 minutes.

#43 • Patch 43: October 13th - Happy Halloween & Tons of Bugfixes 📅 Aug 26, 2013 at 1:42 AM
Archived Screenshots (10):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
Happy Halloween Renaissance
  • The Halloween Festivities will begin on October 20th. This will consist of a challenge event and an overworld event.
  • To Learn more about the Halloween Night of Horrors Challenge Event Click Here
Holiday Vendor Update
  • The Holiday Vendor has been updated with new items.
  • These items can be purchased with holiday coins that you can earn during the Halloween Events.
Jack O Lantern Deed
Grave Dust, Brimstone,Eye of Newt
Trick or Treat Bucket
Closed Wooden Coffin House Addon
Open Wooden Coffin House Addon
Halloween Mask Dye (Hue 144 or 244)
Halloween Sandals (Hue 44,144 or 244)
Animal Lore
  • Updated the Animal Lore Gump to provide more specific information regarding the pet bonding process.
  • Disabled the ability to determine bonding status for a pet you do not control.
Bonding Status Messages
"This pet is already bonded with you"
  • Indicates that the targeted pet is already bonded with you
  • "You lack the skill to establish a bond with this pet."
  • Your taming skill is currently below the amount required to start the bonding process
  • "You should try feeding your pet to begin to bond with it."
  • This pet needs to be fed any of its desired foods in order to start the bonding process
"You must spend more time with your pet."
  • days has not passed since you successfully started the bonding process with this pet.
"This pet craves peculiar meat"
  • You need to feed your pet enough peculiar meat to enabled pet bonding. (The same as control slots required)
"This pet is ready to be bonded."
  • This pet is ready to bond the next time you successfully feed it food that it likes.
Anti AFK System
  • Resolved a problem with afk checks related to farm-able items that are out of reach.
  • Corrected a problem with an abnormally low flagging rate for collecting bulk order deeds.
House Add-ons
  • Created two new add-ons, a closed 3 part coffin, and an open 3 part coffin with skeleton
  • Created a new add-on, the jack of lantern.
  • Both add-ons can be placed and chopped in a house without restrictions.
  • Adjusted the add-on system to allow the jack-o-lantern to be placed in non standard locations.
Boats
  • Implemented a temporary fix for a problem allowing boats to navigate to close to each other while the plank is down.
  • You will no longer be able to move a boat while a creature or player is standing on the plank.
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Corpses
  • Resolved a problem in which you could not carve corpses with no resources to remove them.
  • Players will now be able to destroy all monster corpses once they are cleaned off, by carving them twice.
  • Resolved a lingering problem in which carved player heads were not correctly linked to a murderer and able to be turned in for a bounty.
Counselor Program
  • Adjusted the data selections for new players to be 1,2,3,10 days vs the old system.
Commands
  • Added a new command News - This opens up the Patch notes and server news section of the profile gump
  • Added a new command Profile - This allows you to access your character profile, platinum wallet and website links for that character.
  • Added a new command Info - This allows you to adjust the color of your guild and alliance chat as shown in your journal. This Section also allows you access to all of the help articles available in the young program.
  • Added a new command Register - This allows you to register your account, used for password changes and recovery.
  • Added a new command Links - Allows access to a variety of quick links for the Renaissance Server.
Crafting
  • Disabled the ability to craft items if your backpack is full
  • Added this for Alchemy, Tailoring, Blacksmithing, BowCraft/Fletching, Carpentry, Cartography, Masonry, Tinkering
  • Implemented the correct timers for crafting alchemy items (3.1 seconds)
  • Implemented the correct timers for crafting Tailor items (4.5 seconds)
  • Implemented the correct timers for crafting Bowcraft items (1.7 seconds)
  • Implemented the correct timers for crafting Carpentry items (3 seconds)
  • Implemented the correct timers for crafting Cartography items (3 seconds)
  • Implemented the correct timers for crafting Cooking items (1.5 seconds)
  • Implemented the correct timers for crafting Masonry items (1.7 seconds)
Detect Hidden
  • Resolved a bug that in certain cases would detect a player in a nearby house when you were detecting in your house as a friend.
Escorts
  • Reduced the distance in which a NPC will detect a player and say their need for an escort
  • Implemented a limiter to the messages that escorts say when a player moves nearby.
  • Escorts will now only speak once every 15 seconds.
  • Escorts will no longer provide services on credit for Blaise.
Event System
  • Designed a completely new event arena to be used for Challenge, CTF and Tournaments.
  • Designed the arena in a way that allows PvP duels to take place in pens, that limit the participants view of other players while allowing spectators to watch the fight.
  • Created a new system of allowing players to see the status event progression. From signups to event duration to lobby clearing timer. This clock can be found in several places in the arena.
The Entrance & Event Signup Books
The Event Lobby
  • One of the Dueling pits.
Guild Chat
  • Correctly implemented Guild chat for the T2A/UOR Era, removing the temporary system we had in place allowing it to work, albeit slowly.
  • Players can now customize the color of their guild chat as shown in their journal using the info command.
  • This affects the color shown when you receive a message or read a message in the journal.
  • To change the color when typing a message you still adjust that from your client using the options menu (alt-O)
Guards
  • Implemented a Line of Sight check for NPC's to notice criminal activity and act upon it
Forensic Evaluation
  • Forensic evaluation when used on a thief who is currently flagged as perma grey will now provide the player with the following message;
  • "That individual is a thief and a wanted criminal"
  • When using on a guilded thief that has not stolen an item from an innocent since his last death the following will be indicated;
"That individual is a thief!"
  • Items - General
  • Resolved a problem with the localization converter for shipwreck items fix a missing space.
  • Allowed the Mask dyes available from Halloween to assign a custom name to any mask they are used on. "Halloween Mask"
  • Peculiar meat will now be less likely to drop from boss monsters.
  • Items - Rare Class
  • Implemented a variety of new rare items to replace the static items in the world allowing website indexing.
  • Resolved a problem with water bucket containers, sending a double click action, on a single click, when empty.
  • Items - Repair Deeds
  • Resolved a problem with the single-click naming on repair deed contracts.
  • Repair deeds will now be labelled with the skill level of the craftsman along with the type of repair.
  • Extended the range in which a repair contract can be used to 12 tiles from a related NPC.
  • Note: This will be converted to proper region checks in the future.
Mounts
  • Removed the ability to ride a mount if the mount is currently engaged in combat.
Slayers
  • The list of creatures which can offer slayer items (weapons or instruments) as potential loot has been expanded greatly. These changes are an addition to the already existing creatures which may currently provide these items as loot.
  • A 7th slayer group has been introduced: Fey Slayer
  • A comprehensive list of the slayer updates for Patch 43 can be found here: Renaissance Guide to Slayers
Strandedness
  • Converted the Strandedness system to using specific locations rather than a random range of world locations.
  • This system would teleport you to land when you logged in somewhere invalid, like on water. In rare situations this system could place you in a players courtyard.
  • Now in the same situation you will be teleported to the nearest town docks.
Stealing
  • Adjusted the chance when stealing to be noticed by players and NPC's.
  • Note: The default runuo mechanics were applying a static formula that did not take into account the weight of the item, type of the steal, and the NPC's nearby. The new forumla properly accounts for the weight of the item, allowing items that weigh less easier to be stolen unnoticed, while heavier items harder to be stolen without being noticed.
  • A future patch will implement further refinement based on players and npc's in the surrounding area, reducing the chance to be detected with no one around, and increasing it in heavily populated areas.
  • Added a line of sign check to NPC's calling guards on players.
  • Note: NPC's will no longer see through walls to notice a player stealing an item.
  • A successful theft of an item from an innocent player will now result in the thief flagging properly as a criminal, regardless of whether they were noticed by a NPC.
  • The victim will now be provided with a specific message in the case an item is stolen from them.
  • Players nearby will still see the "You notice...." message as expected if the thief is noticed during his stealing attempt.
Traveling
  • Players can no longer travel to regions specifically marked as Cannot Enter.
  • This includes locations such as green acres, empty dungeons, ctf arenas, and other various zones the staff has designated unable be entered directly.
  • Applied this change to the recall spell and gate travel spell.
Young Program
  • Added a new command to the young menu allowing young players to travel directly to the occlo moongate.
Event Managment Assets
  • Created a variety of command and control modules for our updated event system.
Challenge Event Management
Challenge Utilities
General Event Defaults
Automated Event Management Tools

#44 • Patch 44: October 20th - Maintenance Patch 📅 Oct 14, 2013 at 12:22 AM
Challenge Event
  • Resolved a problem where the death handler was reporting that a player was a member of the event, for the purpose of spawning a zombie.
  • Minor change to the event processing related to world broadcasts.
  • Resolved a problem in which players were not properly scored during the event.
  • Added additional logging to the end of game rewards.
  • Adjusted the event to end in the event that the players manage to kill the hidden secret boss.
  • Refined how the event controlled spawners related to secret areas.
  • Removed the range limitation for collecting holiday coins when a boss dies during the Halloween event.
  • Adjusted the points you can earn for defeating various bosses.
Bulk Order Deeds
  • Set all Runic Hammers to 25 charges.
Guild Chat
  • Found and resolved a problem that was causing incorrect guild coloring on journal messages.
  • This will now work properly when set using the Info command to select a color.
Forensic Evaluation
  • Resolved a problem with forensic evaluation improperly identifying a thief as perma flagged.
Map Definitions
  • Changed the map definition to allow players to push through other players without stamina loss when participating in events.
Monsters
  • Gave all of the new holiday monsters a small chance to drop a holiday coin when killed.
  • Limited to event loot on holiday monsters to drop only during the active event.
  • Minor adjustments to the difficulty of the various Halloween monsters.
  • Minor tweaks to the boss monsters AI related to the Halloween event.
Tracking
  • Resolved a problem when a player tracked for, and did not find, sea creatures that would give an incorrect failure message.

#45 • Patch 45: November 22nd - Duel System, Happy Thanksgiving 📅 Oct 21, 2013 at 12:58 AM
Archived Screenshots (2):
Patch Screenshot Patch Screenshot
Consensual Duel System
  • Implemented a new consensual duel system allowing players to setup a structured duel between any number of players.
  • We will be adding several arenas located around the world, inside of town and outside of town allowing players to setup duels.
  • Extensively customized the system in order to remove all trammel aspects from it.
  • Players will have to travel to the duel arena in order to setup and start a duel.
  • Once the duel begins the players will be protected from outside interference until the duel is complete
  • For a complete guide to the new duel system click here
Duel System - Maintenance
  • Disabled the ability to teleport into a duel region.
  • Disabled the ability to summon blade spirits or energy vortex's in a duel region from outside the region.
  • Disabled the ability to summon field spells into a duel region from outside the duel region.
  • You must be within 25 tiles of a Duel arena to use the I Wish to Duel Command
  • All players involved in a duel must be within 40 tiles of the arena in order to start a duel
Happy Thanksgiving
  • Created several new and challenging creatures for players to seek out during the holiday.
  • These creatures will begin to be seen throughout world starting on Monday the 25th
  • Created a new set of items to collect while hunting over the holiday.
Account management
  • Extended the time in which a character has to exist in order to be deleted to 14 days.
  • Removed the ability to delete a character who has long term murder counts.
  • Note: Attempting to delete a character with long term murder counts will return the message that you cannot delete an active player.
  • For more information see this thread .
Ancient MIB's
  • Created a more efficient method of handling the single click descriptions for ancient MIB's.
Champion Spawns
  • Adjusted the rate in which bonus platinum can be found during a champion spawn.
  • The chance to earn bonus platinum is now directly related to the difficulty being killed.
  • The Vermin-Horde champion spawn in Despise has been reactivated
Escorts
  • Configured escorts that spawn on Ocllo island as part of camp spawns to always desire to be escorted to Ocllo.
Holiday Vendor
  • Resolved a problem in which players buying a coffin deed were given the wrong version.
  • Note: If this happened to you, you can trade your open coffin for a closed one, closed for open. Just contact a staff member.
Houses
  • Resolved a problem in which players at a certain elevation could target into a log cabin's 2nd floor. Thanks Rose
Mobiles
  • Added a marker to track the last trade a player was involved in to assist the system in other areas.
Runebooks
  • Runebooks can now be opened (read-only) while located on player vendors.
  • Players may now open the book to inspect the contents before buying the item.
  • However they cannot interact with the book more than changing the pages and reviewing the contents.
Skills
  • Raised the power level for traps on level 4 dungeon chests substantially.
  • This will allow players to raise skill in Remove Trap beyond the 90.0 level from dungeon chests which was impossible prior to this change. Thanks Dalavar
Slayers
  • Added the Grand Executioner and Executioner to the correct (Repond) slayer listings.
Strandedness
  • Resolved a problem which when being sent to the Nu'Jelm docs you were sent to an incorrect Z axis. Thanks Lightshade.
Tinkering
  • Fixed a missing sound for the tinkering skill
Young Program
  • Fixed a problem in which players could not opt out of seeing the young player program menu. Thanks Snapdragon

#46 • Patch 46: December 20th - Holiday Event, Bugfixes & More 📅 Nov 27, 2013 at 3:54 PM
Archived Screenshots (4):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
Ancient MIB's
  • Resolved a regioning problem with the Pirate Ship event resulting in the undersea area not being audited for leftover players. Thanks SnapDragon
  • Fixed a single click name constructor for the Pirate Cave Ancient MIB's. Thanks Basoosh
Attended Verification System (Anti AFK)
  • Implemented a new version of the Anti AFK System
New verification image sets
Improved logging of activities
Improved variance of gumps, images, locations
  • Added a detection system for players attempting to use audio cues to alert them to AFK checks.
  • Implemented the system for the placement of houses.
  • Attempting to place a house will now be considered an activity that needs to be attended by this system.
  • As Razor cannot automatically place a house, accounts caught attempting to place a house automatically and then failing this check will receive additional staff review.
  • Implemented the system for the collection of rare spawns.
  • Picking up a rare from a spawn location will now require the player to be attended.
  • This will have a high chance of showing the AFK check
  • Note: If either of these two additions give you trouble in the normal course of playing remember to send an admin a pm
Attended Verification System - Response Times
  • Your time to respond to a Attended check is now based on the amount of flags on your account.
  • For every failure of an attended verification your time to respond will be reduced by 10 seconds.
  • Accounts with no marks will still have 120 seconds to respond to the verification check.
Bulk Order Books
  • You can now drag and drop bulk order deeds onto bulk order books located within your bank. Thanks Miller-
Bulk Order Rewards
  • Resolved a problem where certain BOD's that had a chance to return a special hued sandal were not returning a properly randomized selection. Thanks Blaise (I Know right, Blaise reported a Bug)
Christmas Holiday Vendor
  • Updated the Christmas Reward vendor with the Christmas 2013 prizes
  • Note: Rewards and prices are subject to change.
Snow Balls - 5 Coins
Christmas Tree Deed - 25 Coins
Holiday Wreath Deed - 40 Coins
White Poinsettia Plant - 50 Coins
Potted Cactus Deed - 60 Coins
Polar Bear Mask - 300 Coins
  • Note: Comes in 2 Random Hues, 1150 (white), 1154(blue white)
White Christmas Sandals - 500 Coins
  • Note: Comes in 2 Random Hues, 1150 (white), 1154(blue white)
Blue Christmas Sandals - 500 Coins
Note: Comes in 2 Random Hues, 8 and 108
Red Christmas Sandals - 500 Coins
Note: Comes in 2 Random Hues, 33 and 133
Counselors System
  • Resolved a problem that was causing visibility failures for counselors.
  • Counselors can no longer see hidden players. (Added in patch 45, perfected in this patch)
  • Created several additional commands for our Senior counselors to allow them to deal with spammers, stuck players and helping new players.
Factions
  • Adjusted the time in which you need to control a sigil to 6 hours. It was previously 7 hours.
  • Resolved a long standing bug that allowed players to gain skills at an elevated rate while under the effects of faction skill loss.
  • Faction skill loss is now restored to a 10 minute period with a 20% penalty to your skills.
  • Note: This could be reviewed further in our upcoming faction patch.
Houses
  • Expanded the range in which a player can be to initiate a house transfer from 2 to 3 tiles.
  • Public houses, once transferred will now reset back to private for the new owner.
  • Expanded the amount of co-owners that a house can have from 15 to 30
  • Items
  • Created a new statuette type item, the SingingBall, to be a future reward item.
  • Created a new rare item, "tuft of hair" to be used in conjunction with the holiday event.
  • Resolved a problem with certain addons not being limited properly when being chopped. Thanks Peace
  • Name change deeds now cost 100k from the vanity vendor.
  • Created potted cactus deeds to be used as a holiday reward item.
Monsters
  • Resolved some missing skills on the hell hounds. Thanks Dalavar
  • Created 17 New Monsters for the Holiday Event, each with custom behavior and treasure.
Abominable Snowman
Corrupt Soul
Dark Elf Archer
Dark Elf Axer
Dark Elf Battle Mage
Dark Elf Commander
Dark Elf Fencer
Dark Elf Knight
Dark Elf Macer
Dark Elf Mage
Dark Elf Range
Dark Elf Spirit
Evil Polar Bear
Good Polar Bear
The Grinch
Ice Golem
Snow Vortex
New Player Program, Ocllo
  • A new strain of untamable sheep will be added to Ocllo island.
  • Thanks to the efforts of the Ocllo farmers new players will have reliable access to sheep.
  • Note: Attempts to herd the sheep in will be quickly dealt with by the Ocllo farmers guild.
  • Cotton has now been planted in the Ocllo fields as well and is available for harvest year round.
Profile Gump
  • Resolved a problem in which the web links for player kills and player deaths were redirecting to the incorrect pages.
Remove Trap
  • Added a failure message when attempting to remove a faction trap if you have less than 80 remove trap and 80 tinkering.
  • Note: This will prevent the use of faction trap removal kits uses if you are unable to have at least some chance to succeed.
  • Made a small adjustment to the skill gain mechanism for Remove Trap to correctly align skill gain to the variety of player crafted trap levels available.
  • You will now be able to reach 98 remove trap from player crafted chests.
  • The remaining skill will need to be obtained working on treasure map chests, dungeon chests and other difficult traps.
Sheep Farms
  • While updating the attended verification system for patch 46 it was discovered that sheep were currently providing players with double the amount of wool as they should have. This was a system left over from trammel in which resource production was doubled in the felucca facet. We have also updated the process that manages the health of animals inside a players house.
  • Sheep will provide 1 wool per sheer.
  • When sheering a sheep inside a house a check will be made of the conditions in the house.
  • Should there be less than 10 animals in the immediate vicinity and not in tight confines the sheep will provide wool once every hour.
  • Should there be more than 10 animals in the immediate vicinity the time in which it will take sheep to regrow their wool will be increased at a rate relative to the population density and living conditions.
  • Should there be more than 50 animals in the immediate vicinity, the sheep will become unhealthy and eventually decay.
  • Note: Should this be the case you will see the following message when sheering. "You notice this sheep is starting to look unhealthy."
  • The flag rate for sheering when monitored by the attended verification system has been reduced. Players will not be checked as often when sheering sheep.
  • Note: We already have a sheep population system in place currently, however it was imprecise and only checked a single factor. Players running a small sheep farm will not notice a change.
Spells
  • Resolved a problem in the RunUO Default recast recovery calculation that in extremely rare situations will result in an invalid mathematical equation.
Vendors
  • Resolved a problem in which items in the hands of a player run vendor were not properly deleted when dismissing or replacing a vendor. Thanks Snap Dragon
Website Interface
  • Complete overhaul of the systems that we use to export data to the online database for use on the website.
  • Created a third timer which will operate in 24 hour cycles.
  • Converted the item data and housing data to be handled by this new process.
  • We now have 3 primarily systems that interface with our website.
The Status Process (Every 5 minutes)
Event Logs
PvM Kills
Advertising Logs
Server Status
Faction Status
  • Online Players
Standard Data (Every 2 Hours)
Player Characters
Player Clothing / Skills
Event Data
Death Logs
Vendor Information
Duel Ladders
Item Data (Every 24 hours)
Complete Item Database
Player Houses
  • Re-designed the existing processes to operate more efficiently with more detailed logging should errors occur.
  • Expanded the item data to include the root location of the item in the world for future research.
  • Expanded the data to determine if the item is active or inactive based on it's location and the last time the linked account was accessed.
  • Cleaned up the console alerts for the various processes that run now.
Website Improvements
  • Converted the item database to be based on a compiled list of items and values that is generated daily.
  • Note: This will provide a much quicker response time when browsing the item database. Since the item information will only update once a day, this will reduce the stress on our back end database.
  • Converted the Item List page to show active and inactive items.
  • Added a small marker showing any values that are shown in currency value vs actual count.
  • http://www.uorenaissance.com/?page=m_items&fn=Rare
  • Converted the Virtual Economy page to list this additional information and to greatly speed up the pages load times.
  • http://www.uorenaissance.com/?page=m_worldeconomy
  • General updates to several of the pages to clean up the code and remove incorrect links.
The World
  • Resolved a minor problem with the yew guard zone extending to a small peninsula of land north of the bank.
  • Added two new spawn regions to Ocllo for farmable items.

#47 • Patch 46A: December 22nd - Event Tweaks, Minor BugFixes 📅 Dec 22, 2013 at 12:21 PM
Attended Verification System
  • Made a few very small tweaks to the system including flag rates and timers.
Houses
  • Rolled back a small change to the house transfer process until I can review public/private house transfer door locking issue further.
Holiday Event - Process
  • Resolved a few minor issues with the stage progression process
  • Tweaked a few variables to make the process smoother.
  • Adjusted the event to allow players to bring their mounts with them.
  • Note: However should you bring a bonded pet, or not be mounted when the event ends the mount will be lost.
Holiday Event - Monsters
  • Made small tweaks to the stats, skills and drop rates for each of the Dark Magic Awakens Event monsters
Abominable Snowman
Corrupt Soul
Dark Elf Archer
Dark Elf Axer
Dark Elf Battle Mage
Dark Elf Commander
Dark Elf Fencer
Dark Elf Knight
Dark Elf Macer
Dark Elf Mage
Dark Elf Range
Dark Elf Spirit
Evil Polar Bear
Good Polar Bear
The Grinch
Ice Golem
Snow Vortex
Sheep
  • Fixed a minor bug with the system that resets the next wool time for sheep to properly account for large sheep farms. Thanks Peace

#48 • Patch 47: January 28th - Website Updates, Valentines Content 📅 Dec 27, 2013 at 6:56 PM
Archived Screenshots (5):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
Renaissance Website
  • Migrated the Renaissance website and forums to a new hosting package.
  • This should vastly improve the responsiveness of the website and forums.
  • Completed the conversion of the Renaissance website to the HTML 5 standard.
  • Extensive CSS optimization to improve performance.
  • Optimized the web design to support its increased use.
  • Revamped Menu combining the compendium and main website into a single list of items
  • Notice! Some sub pages are still being converted.
Renaissance Website - Item Listing
  • Implemented the new item details pages showing colorized items based on hue.
  • Note: Images are still being created for this system so some image links may be broken.
  • Updated the icons allowing for access from the item list to the item graph and detail pages.
  • Expanded the item listing to show 100 items per page.
Renaissance Website - Compendium
  • Converted the compendium to the HTML 5 standard.
  • Re-designed the way in which compendium articles are rendered to support a larger variety of information.
  • Created three new master formats for compendium articles.
  • The Info page, showing a single items details in a variety of formats based on type
Sample Info Page
  • The Item List Page, showing a concise listing of items, with details related to the type of items
Sample Item List Page
  • The Category list page, showing a list of compendium articles based on a primary or sub type.
Sample Category List Page
  • Improved the compendiums ability to support video links, picture links and content links in a standardized faction.
Renaissance Website - Player Listing
  • Added coloring to indicate if a player is currently a murder or innocent.
  • Added a new method of indicating a players faction, that links to the faction roster.
  • Added a listing for the players long term murder counts.
  • Todo: Add column header sorting.
Renaissance Website - Faction Listing
  • Creation a new combined faction roster for all 4 factions.
  • Added coloring to indicate if a player is currently a murder or innocent.
  • Added some quick links to the other faction rosters.
  • Redesigned the faction information pages, adding the ability to see the roster by name.
Renaissance Website - Search Utility
  • Created a new search utility for the renaissance website.
  • This tool can search compendium articles, players, guilds and the item database.
  • Up to 25 of each type of items can be listed in a single search.
  • Created an info box allowing players to copy the search link to share with others.
Attended Verification System
  • Lowered the rate at which placing a house is checked.
  • Removed the alchemy bottles that were often confused with potions.
  • Replaced that image set with a new set of images that will not be as confusing.
House Deeds
  • Added a repeat placement limiter to house deeds to help with server performance.
  • You can now only attempt to place a house deed once every 5 seconds.
  • Lowered the rate at which house placement is checked by the attended verification system.
Monsters
  • Fixed a problem with Gayamun not being able to be provoked. Thanks AlexCCCP
  • The Azure Dragon now drops 2 Peculiar meat, up from 1.
  • Added 9 new monsters to be used for the valentines day event.
Rares
  • Removed an old spawn for the DecoIronIngots in vesper
  • Removed an old spawn of the ArtifactVase in Britain
  • Removed an old spawn of the Fruit Basket from Yew - Thanks Miller-
Serpent Pillars
  • Resolved a long standing problem in which the serpent pillars would not properly respond to player commands and moderate range.
World
  • Added the classic racetrack behind Lord British's castle. Thanks Mobolin
  • Disabled the underlying spawn region so the racers will not trample various crops.
For more details see this thread
World Moongate
  • Added Ocllo as a destination via the public moongate.
  • Note: While this doesn't conform to UO Lore, it allows more access to the young player community.
Young Program
  • Extended the program to 250 hours per account.
  • Added a new dungeon region to the young player program to be used as a new player dungeon.
  • Allowed young players to select Ocllo on the public moongate without being removed from the young player program.

#49 • Patch 48: February 3rd 2104 - Maintenance Patch 📅 Jan 28, 2014 at 1:26 PM
Escorts, Spawning Camps, Mage Towers
  • Resolved a problem with the system that was used to register the prisoners and escorts on the message boards.
  • Created a message board controller to handle the board registrations, creations and deletions.
  • Redesigned the system to more efficiently register the escorts and prisoners on the message boards.
  • General cleanup of the system to be more efficient
Fishing
  • Removed sandals, shoes and boots from the items you can fish up.
  • Players were found to be abusing this to collect leather unattended while below the 100.0 fishing skill level.
  • Rather than apply the attended verification system to less-than-GM fishing, we removed the items players were collecting.
  • Note: This will be under further review in the future.
House Placement
  • Re-designed the house placement system to operate more efficiently
  • Removed a complex system designed to account for the tower wings in placement calculations
  • Designed a new vastly more efficient system of calculating the effect of tower wings in house placement.
  • This new process will only activate when placing a tower and will require 1/10,000th the processing time compared to the old system.
  • Notice: This new placement algorthm will slightly modifiy the house placement rules for things such as static items under tower wings, trees in courtyards and the like. Keep in mind that houses placed before this patch could be grandfathered. We will continue to make additional changes to the logic to allow static items under house wings, and in courtyards when not touching the foundation in a future patch.
  • Updated the house demolish gump to reflect this as a warning to anyone deeding a house.
Monster AI
  • Performed extensive testing on the monster AI in RunUO.
  • Isolated some processes that can cause increased server processing requirements as we grow.
  • Developed a system of select AI based on the type of monsters.
  • Smarter, more aggressive monsters will be more likely to pathfind using advanced measures.
  • Less intelligent monsters will be less likely to use advanced methods to pathfind.
Mining
  • Resolved a performance and cleanup issue with processing when a player mines with a gargoyles pickaxe.
Rare Spawns
  • Resolved a problem in which monsters would break a spawning rare before players had time to collect it. Thanks Miller-
  • Items currently connected to a spawner cannot be broken by monsters wandering or engaged in combat.
  • Note: Monsters will still break rare items in your house, so make sure to keep breakable items locked down when you have company over.
Pet Transfer
  • Allowed young players to transfer pets to older players, should they meet the control requirements
  • Allowed older players to transfer pets to young players, should they meet the control requirements.
Tames
  • Resolved a problem in which tames/summons switching to new commands would send a revealing action to their master.
  • Resolved a problem in which tames/summons switching to new commands would interrupt the active meditation state of a player.
Stealing
  • Resolved a problem in which stacked items were reporting their single item weight not the combined total of the stack to be stolen.
  • This was reducing the chance to be caught while stealing to an abnormally low level for items such as gold and other stackables.
  • Stealing a stack of items will result in a chance to be caught directly in relation to the total weight of the stack.
  • Note: If you are stealing from a stack of 1000 gold, and you successfully steal 233, you chance to be caught will be based on the weight of 233 gold.
  • Should you have an item stolen from you, the message you receive will now indicate if the town guards have noticed the theft.
"Someone has stolen a ________ from me!"
  • Would indicate the thief successfully stole an item from you without being noticed.
  • "Someone has stolen a ________ from me and was noticed by the guards!"
  • Would indicate the thief stole an item, but was noticed by the guards and could have guards called on them for 15 seconds.
  • Note: These messages are only shown to the victim to reduce confusion in this situation.
  • You may no longer keep your bank open and attempt to steal an item. Using the stealing skill will now close your bank.

#50 • Patch 49: February 11th 2014 - Maintenance Patch 📅 Feb 11, 2014 at 4:44 AM
Continued work improving server performance
  • Audited the processing system in which the world spawners are built on to improve performance
  • Enabled some advanced features to reduce the amount of spawned created in remote parts of the world
  • Note: This will help with performance and lower server save times.
  • Optimized a variety of timers to improve server performance.
  • Reduced the daily timer processing load by 150 million operations.
Valentines Event
  • Resolved a problem in which players could have started the Valentines event with valor rather than the correct scroll
Final refinements to the Cupid Boss
Young Program
  • Disabled the ability for Blade Spirits and Energy Vortex's to target young players.
Blade Spirit / Energy Vortex Spells
  • Due to a line of sight issue that was discovered we had to make a few changes to these spells.
  • Disallowed targeting a blade spirit or energy vortex into a house region from outside a house region.
  • Disallowed targeting a blade spirit or energy vortex into a house region from another unrelated house region.
  • Note: These rules will be relaxed once we address the line of sight issue to our satisfaction.
  • Players may still cast these spells inside their house, and from inside the house to outside the house.
Explosion Potions
  • Adjusted the logic in which explosion potions operate while in a house region.
  • Damage will no longer bleed multiple tiles into a house through a wall.
  • Players standing directly next to a wall while inside a house can still take damage from a potion outside.
  • Potions thrown at the wall of a house will no longer do damage through the wall to hit the players inside.
  • These changes apply specifically to house regions. No over-world changes were made to explosion potion mechanics.
Runebooks
  • Disabled the ability to use the "(" ")" "]" "[" characters when naming a runebook. Thanks Descartes
World Website Interface
  • Added a world broadcast for the item interface of the website as on rare occasions it can cause a 1-2 second pause when processing
  • This process only runs once a day.

#51 • Patch 50: March 15th 2014 - Guild Content, Bug Fixes & More 📅 Feb 21, 2014 at 2:04 PM
Archived Screenshots (23):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
AI
  • Disabled the random teleporting that the Orc Scout AI would engage in.
Character Statue Maker
  • Created a new UOR version of the character statue maker.
Implemented 12 version of the statues
  • Ore Colors, Stone, Sandstone, Marble and Uncolored.
  • Allowed the home owner to break down the statue.
  • The statues can have 5 poses, and face 8 directions.
Champion Titles
  • Added a new option to the player profile gump allowing players to toggle their champion title.
  • If you have previously earned a champion title this will allow you to enable it.
Crafting System
  • Crafting no longer consumes 100% of the resources required when failing to craft an item
  • Only 50% of the resources required to craft the item will be consumed on a failure.
  • If you fail to craft an item that requires 25 ingots, only 12 ingots would be consumed.
  • This will be further refined in a future patch to be more closely based on your skill and related to the item attempted.
Forum Link Updates
  • Updated a variety of hard coded links to redirect to the new forums.
Guild Improvements
  • Created a system in which guilds can be allied with various NPC groups
  • Added two initial groups for alliance, orcs and undead.
  • Allowed guild stones to be assigned a NPC alliance type
  • Allowed regions to be assigned a NPC alliance type
  • Allowed monsters to be assigned a NPC alliance type
  • Created a few additional AI handlers for monsters to handle dealing with allied players.
Harvest System
  • Implemented an item use delay when using various harvesting tools. (1 second)
  • Implemented the correct resource bank interaction for harvesting failures for mining and lumberjacking.
  • Ore and Wood Veins will now properly decrease when failing to harvest a resource.
  • Under the previous system you were ensured 16 results from a vein regardless of your skill.
  • Under the new change your skill will determine how much ore you get from a vein.
Hirable NPC's
  • Added various NPC's that can be hired back to the world.
Bards
Bard Archers
Beggars
Fighters
Mages
Paladins
Pesants
Rangers
Ranger Archers
Sailors
Pirates
Holiday Content - St Patty's Day
  • Implemented some new content for St Patty's Day 2014
  • Items - Death Interaction
  • When you perish while dragging and item the item will now correctly bounce back to its previous location.
  • This was causing players who died while holding an item, to be able to hold the item through the death process.
  • Items
  • Allowed Leprechaun Items to be blessed via clothing bless deeds.
  • Note: This will be retroactive on existing items.
  • Added a Mounted Dragon Rare
  • Added a Large Mongbat Statue Rare
  • Created a new item, the Runebook Bless Deed.
  • Created a new item, the Home Lockdown Expansion, allowing you to add 25 lockdowns to a house.
  • Created a new item, the Home Secure Expansion, allowing you to add 1 secure to a house.
  • Items - New Addons
Blood Pentagram
Sandstone Fountain
Stone Fountain
Guillotine
Cannon
  • Items - New Light Sources
RareSkullCandleLight
RareTallCandelabraLight
RareDragonBrazier
RareFirePit
  • Items - Monster Statuettes
  • Added 36 New monster Statues complete with correct sounds.
  • Sheep, Black Bear, Giant Rat, Chicken, Corpser, Giant Hart, 2x Dog, Polar Bear, Scorpion, Bird, 2x Bull, Wisp, Pig, Panther, Goat, Ghoul, Headless, Cat, Eagle, Grizzly Bear, Silver Horse, Tan Horse, Brown Horse, Rat, Pack Horse, Pack Llama, Giant Toad, Toad, Lava Lizard, Ostard, Frenzied Ostard, Forest Ostard, Terathan Drone, Terathan Matriarch
Message Board Controller
  • Resolved a problem in which the message board controller did not have an entry for Serpents Hold
  • This was causing camps that spawned nearby to register on other message boards.
Monsters
  • Created 3 new mini boss type creatures.
  • Each has custom drops in the style of other boss monsters.
  • The Cave Troll - Said to be found in secluded caves of Britannia
  • The Mountain Troll - Said to be found in mountainous areas.
  • The Forest Troll - Rarely sighted in the deep forests of Britain
Peculiar Meat
  • Disabled the ability to feed more than one peculiar meat to a pet at once.
  • Disabled the ability to overfeed your pet more peculiar meat than is needed to bond the pet.
  • Increased the drop rate for peculiar meat on boss creatures to a 20% chance. Up from 10%.
Platinum Vendor
  • Added a new vendor to handle all player platinum purchases.
  • This new vendor will replace the statue vendor in most banks.
  • Players can appraise platinum statues to determine their value.
  • Players can drag platinum statues onto the vendor to redeem them for platinum
  • Added carpet pieces, monster statues, house upgrades, and dye tubs to the available items.
  • Created several new shops that will house platinum vendors in the following towns
Platinum Vendor - Menu
  • A variety of items will be available for purchase from the new vendors.
  • All platinum will be deducted from your bank to cover any purchases.
  • The total amount of platinum stored in your bank will be displayed at the bottom of each page.
  • All purchases are logged and there will be no refunds for any purchase. So choose carefully.
Region Controls
  • Implemented the new guild alliance system within regions.
  • Implemented a new system of travel restrictions so custom regions can be toggled to allow recalls.
  • The previous system only prevented recall if the region was flagged canenter = false.
Remove Trap
  • Resolved a problem in which level 5 and level 6 treasure map chests were unable to be opened with grandmaster remove trap. Thanks Tulip, Dalavar
Slayers
  • Added the new trolls to their respective slayer groups.
World Alert System
  • Implemented a system of logging world alerts into our web database.
  • Page Creation will be logged and populated to the staff channel for review.
  • Page Closure will be logged and populated to the staff channel for review.
  • [12:06] <@UOR> Page | Stuck | Daisy | Stuck in Occlo. |
  • [12:06] <@UOR> Page | Other | Aguk | i cant seem to remove my vendor hair???? |
  • [12:11] <@UOR> Page | Other Page From: Aguk | Resolved by: Chris |
  • New Account/Character creations will populated to the staff channel for new player assistance
  • [11:27] <@UOR> Account | New Player: Karna - Acct Created on: 3/19/2014 |
  • Attended Verification Statistics and Abnormalities will be monitored in a more proactive manner.
  • [10:45] <@UOR> AFK | AFK Check Success: PlayerX @ (4820, 3677, 0) |
  • [11:00] <@UOR> AFK | AFK Check Failure: PlayerY @ (5275, 4008, 39) |
  • Towncrier announcements will be logged and broadcast into the main channel once created.
  • These announcements will be available from the <UOR> bot until they expire.
Renaissance Website
New Web Pages
MyUO:Renaissance
Compendium Landing Page
Compendium Updates - Info
T2A Entrances
Abyss Champion
Arachnid Champion
Cold Blood Champion
Forest Lord Champion
Unholy Terror Champion
Vermin Horde Champion
UO Fiddler
  • Compendium Updates - Items
Special Fishing Net
Fire Horn
Platinum Coins
Holiday Coins
Gargoyles Pickaxe
Marble Ingots
Sandstone Ingots
Stone Ingots
Prospector's Tool
Compendium Updates - Places
Orc Camp
Lizardman Camp
Ratman Camp
Brigand Camp

#52 • Patch 51: March 27th 2014 - Happy Easter, Bugfixes & More 📅 Mar 26, 2014 at 10:28 AM
Archived Screenshots (9):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
Easter Egg Hunt Event
  • Updated our Easter Holiday event for 2014.
To Learn more about the event click here
  • Adjusted the Easter bunny and his protector.
  • Adjusted Easter eggs so they no longer decay.
  • Adjusted the Easter vendor to now sell items in exchange for event points.
Easter Egg Hunt - Reward Vendor
  • Gave the event vendor the ability to sell items in exchange for points earned during the event.
  • Players can select from any of the following once the event is completed.
Furniture Dye Tubs
Platinum Coins
Sliced Ham
Easter Basket (Random Color)
Rabbit Pelt
Easter 2014 Commemorative Statue
Easter Bunny Statue
Fluffy Jr Statue
Heat of Battle
  • Disabled the system in which players were restricted from recalling/gating when recently engaged in combat.
  • We will review the heat of battle system and determine if it is applicable for our ruleset going forward.
  • Criminals and Murderers who have recently committed a criminal act will still be restricted from recalling for 120 seconds.
Mining
  • Adjusted the system in which trolls can be found in the world to properly exclude traditional miners.
Allowed trolls to ignore player pack animals
Moongates
  • Adjusted the menu's that players can see when using a summoned moongate to be more clear.
  • When walking into a moongate leading from inside a town, to outside a town the message more clearly indicates this.
  • When walking into a moongate leading into a players house, to which you are not friended a message will be shown indicating the dangers of travel there.
  • When walking into a moongate as a new player (young) a detailed messages will be shown explaining the dangers of player summoned moongates.
  • Players who wish to disable the prompts can do so via the profile menu for any character.
Monsters
  • Adjusted the difficulty for cave, mountain and forest trolls.
  • Allowed trolls to ignore pack animals.
Ocllo
  • Made a small adjustment to the guard zone on the west side of Ocllo to enable a few additional house spots.
  • These spots will be opened during a special house placement event.
Platinum Rewards
  • Added two new ethereal mount choices to the platinum rewards.
  • The Frenzied Ostard and Long Haired Horse, both for 500 platinum.
Registration System
  • Resolved a problem with the email registration system that was causing emails to not be sent properly.
Rares
  • Fixed a problem with Braziers and Tall Braziers having the incorrect light values
  • Fixed a problem in which open and closed barrel containers were decaying if not found.

#53 • Patch 52: May 8th 2014 - Bonding Expansion & Much More 📅 May 7, 2014 at 5:22 PM
Archived Screenshots (22):
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Boss Monsters
  • The following bosses will now provide platinum to each damager involved in the kill
Purveyor of Darkness
Elder Wyrm
Azure Dragon
New Boss Monsters
Jungle Titan (T2A Titan Boss)
Obsidian Gargoyle (Stone Gargoyle Boss)
Two Headed Behemoth (Ettin Boss)
Anaconda (Giant Serpent Boss)
OphidianQueen (Ophidian Boss)
  • Adjusted the chances for all boss monsters to drop their special item from 1/400 to 1/250 based on research into boss monster death rates.
  • Adjusted boss monsters to be less resistant to tames and barded creatures.
  • Adjusted the chance to get platinum from Gamayun and the Revenant to 1/4 up from 1/10.
  • Resolved a problem in which the Wyvern Monarch was dropping a hue 2219 statue, and not a hue 2129 statue. Thanks Dalavar
Bonding
  • Adjusted playermobiles to now track the amount of bonded pet slots that a player has earned.
  • There is no limit to how many bonded pet slots you can earn however you must complete the quest for each additional bonded pet.
  • Players can see their total amount of bonded pets via the profile menu.
  • To earn more bonded pets you will need to complete the wild tamers/zookeepers event.
  • To learn more about bonding more pets you can read about the bonding expansion here.
  • Note: This will take a substantial amount work to earn, however we did not want to limit our players arbitrarily.
  • With peculiar meat, pet skill loss, and pet ghost summoning any advantage of having more than one bonded pet has been addressed.
Bufficons
  • Fixed a minor problem in which the wrong mouse over message was displayed for the magic resist bufficon.
  • Note: The post UOR resistances are client side and cannot be removed but the label is correct now.
Champions
  • Adjusted the range you must be to receive bonus platinum from the champion.
  • Adjustments to the champion hit points were made to allow for more accurate loot reward calculations.
Barracoon
Adjusted Barracoon's hit points slightly
  • Fixed a minor problem with the text statement when you loot Barracoon's flute
  • Adjusted the types of ratmen that Baracoon will spawn to remove normal ratmen.
  • Allowed Barracoon to teleport once every 10 seconds to ranged attackers.
  • Barracoon now provides 3 platinum to all damagers that do sufficient damage.
  • We will monitor the difficulty of Barracoon after this patch and adjust the platinum drops accordingly.
Mephitis
  • Allowed Mephitis to teleport once every 10 seconds to ranged attackers.
Slight increase in hit points
  • Mephitis now provides 3 platinum to all damagers
  • We will monitor the difficulty of Mephitis after this patch and adjust the platinum drops accordingly.
Rikktor
  • Rikktor now provides 4 platinum to all damagers
  • Allowed Rikktor to teleport once every 10 seconds to ranged attackers.
Semidar
  • Semidar now provides 4 platinum to all damagers
  • Allowed Semidar to teleport once every 10 seconds to ranged attackers.
Minor Adjustment to Semidar's Hit points
Neira
  • Neira now provides 5 platinum to all magical damagers
  • Allowed Neira to teleport once every 10 seconds to ranged attackers.
Lord Oaks
  • Lord Oaks now provides 5 platinum to all magical damagers
  • Allowed Lord Oaks to teleport once every 10 seconds to ranged attackers.
Slight adjustment to Lord Oaks hit points
  • Silvani will now provide 1 platinum to all damagers
  • Drastically improved Silvani's hit points.
Harrower
  • Harrower tentacles when linked to the harrower will now give 1 platinum to each damager.
Champion Spawn
  • Drastically increased the chance to find a platinum coin while working champion linked spawn.
  • Note: This will more than balance out the changes in platinum rewards from the champions themselves.
  • Note: This only applies to the 2/3/4th champion spawn levels)
  • Level 1 spawn remains the same chance.
  • Level 1 Spawn has a 1/250 chance to drop a platinum coin
  • Level 2 spawn has a 1/100 chance to drop a platinum coin
  • Level 3 Spawn has a 1/30 chance to drop a platinum coin
  • Level 4 Spawn has a 1/15 chance to drop a platinum coin (Exception, Ratmen Archers have a 1/30 chance)
  • This is on top of the existing platinum drop chance from the monsters themselves.
  • Expanded the range in which platinum can be auto awarded for bonus platinum gain from champion spawn.
  • This includes normal drops of platinum from monsters, and bonus platinum
  • Fixed a problem in which platinum from killing a champion was being awarded to players that were outside a reasonable range.
  • To learn more about the platinum system click here
Character Creation
  • Resolved a problem in which new characters were only given the 750 locked gold. Not the 250 additional newbie gold. Thanks Amos
Corpses
  • Corpses that are empty of items can still be double carved to remove them even with the new monster backpack
Crystal Ball of Pet Summoning
  • Re-designed the pet summoning balls so that they will support up to 8 pets under a players control
  • Players can see the locations of their pets, and mark a bonded pet for summoning.
  • Pets still can only be summoned as a ghost, and a live pet will not surive the summoning.
  • You cannot summon pets that are not bonded.
  • Icons showing a representation of each pet will be shown if indexed, otherwise a cystal ball will be shown.
  • These items are sold by the animal trainer and come with 5 charges. They are not blessed and should be kept safe.
  • To learn more about the updated pet summoning balls click here.
Escorts
  • Adjusted the time in which you can escort NPC's to every 1 minute, down from every 5 minutes.
Implemented a release command for escorts
  • <Name> Release will release the escort.
  • Coming soon, variable rewards, gold/compassion for the destination/type of the NPC
Hair Stylist Vendor
  • Removed Character Move and Character Swap Coupons
  • These will still be available but will be on a case by case basis.
  • Added Sex change deeds for 50k.
  • Items
  • Created a new item, the mask of the wilds, as a tribal mask with a unique perk.
  • Created a new item, the sex change deed, that will sell for 50k from the hair stylist vendor.
  • Created a new rare item, the Ruined Painting to be used in the new event.
Monsters - Loot System
  • Developed a new system of monster sub backpacks
  • Monsters who drop items/gold will now spawn with a backpack container
  • This container can be one of a variety of classical containers from baskets to backpacks to wooden chests
  • Most items will now spawn in these containers when the monster dies
  • Weapons, Instruments, Armor will continue to spawn in the monsters corpse like normal
  • You cannot remove this container from the monster, however you can target the container with a restock agent.
  • Using razor this cannot be automated, but can be mapped to a hotkey for easy looting.
  • To learn about using a restock agent to easily loot gold, scrolls, gems and other items click here
  • Some items will still spawn in the monsters pack randomly, but most items will now spawn in the new containers.
  • This change completely defeats all known auto looting/auto scavenger systems that provided players using unauthorized 3rd party tools an advantage.
  • Implemented additional logging to determine autoloot type activity should players try to defeat this system.
  • This will have no affect on carving corpses.
Monsters - Misc
  • Linked the tendency to run to the amount of HP a monster has an the level of their AI, more fearsome creatures that are not easily scared will no longer flee when low on hit points
  • Implemented this for Melee/Magic AI Subsystems.
  • Adjusted the logic in which monsters flee from combat.
  • Smarter, More Dangerous monsters will be less likely to flee.
  • Monster Loot - Special items
  • Customized the system in place that rewards players who do the most damage to monsters to vary slightly.
  • Doing the most damage to the monster will not longer guarantee the reward.
  • All qualified damagers to any monster, which drops a notable item will now be randomized based on total damage done.
  • The largest damager will receive a 25% bonus to his chances of receiving the item.
  • The winner of the randomization will be awarded the item.
For instance:
  • If 8 players damage a monster and do a total of 4000 damage.
  • If player 1 does 500 damage and did the most damage to the monster he will have a 37.5% chance to receive the reward. (25% bonus for most damage, 12.5% based on damage)
  • If player 2 does 400 damage to the monster he will have a 7.5% chance to receive the item. 10% chance based on a 75% chance pool.
MyRunUO
  • Added the total number of guilds to the 5 minute status export from the server
  • Added the export of online characters IP address information to the online character database
Pets
  • Improved the message players are presented with when releasing a pet to indicate the pets name
  • For hireable NPC's the name shown will be "companion"
  • For all other pets the name of the pet will be shown making sure that you don't release the wrong pet
  • Found and resolved a problem in which pet breath attacks were limited to 55 damage vs all targets
  • Not just players as was intended. There is now no damage cap for breath attacks vs non players
Region Controls
  • Implemented a new option for custom regions allowing the restriction of the use of a pet summoning ball
Treasure Map Chests
  • Disallowed young players from using Treasure Map chests unless they dug up the chest
  • Added a 25% chance to find a platinum coin in a level 4 chests
  • platinum coin can be found in each level 5 chests, increased from a 50% chance.
  • Note: This will resolve the problems in which new players could raid a players treasure chest on Ocllo spawning all kinds of horrors . . that then proceed to ignore the young player.
Wild Tamers Event Design
  • Created a new instance style event linked to the completion of the Zookeepers Quest.
  • This event will task players with defeating 3 boss style monsters designed to pose a challenge to animal tamers.
  • Access to the event is via a special scroll that opens a gate for 60 seconds.
  • Players may bring as many friends with them as they like, however only 10 players may complete the quest to expand their pet bonding.
  • To read more about the Zookeepers quest and wild tamers event click here
Wild Tamers Event - Monsters
  • Created a new boss the Beast Tamer .
Created a new boss the Reptile Tamer
Created a new boss the Rabbit of Caerbannog
  • Created a new supporting monster the Spectral Rabbit
  • Created a new supporting ally the Knight of Ni
Created a new Quest NPC the Zookeeper
Created a new Quest NPC the Village Elder
Young Program Tweaks
  • Adjusted the young program to disallow players with murder counts or faction membership from joining
  • Expanded the amount of times you can bounce back into the young program to 4 times, from 2.
  • Expanded the time in which you can join the program from 7 days since account creation to 14.
  • Fixed a problem in which young players could leave the island via a moongate and still be in the program for a short while.
  • Young players can now use moongates to go anywhere on ocllo, but cannot use a moongate to leave the island.
  • Allowed young players to now cast the moongate spell, but only travel to locations contained in the new player program
  • Allowed young players to not cast the recall spell but only travel to locations contained in the new player program.
  • Mongbats, Giant Spiders, Drakes will ignore the young player protections and follow normal aggression logic.
  • Young Program - Flagging, Combat, Pet Aggression
  • Disallowed young players from commanding their pets to follow anyone other than themselves
  • Disallowed non young players from commanding their pets to follow young players or their pets
  • Disallowed young players and their pets from being the target of blade spirits or energy vortexs from other young players and non young players
  • Disallowed young players blade spirits and energy vortexes from targeting anything other than monsters or themselves
  • Young players pets can no longer be damaged by explosion potions thrown from non young players
  • Non young players pets can no longer be damaged by explosion potions thrown from young players
  • Young players pets can no longer be damaged by firewall fields from non young players
  • Non young players pets can no longer be damaged by firewall fields from young players
New Compendium Articles
Platinum Vendor
Pet Summoning Ball

#54 • Patch 53: May 22nd 2014 - Player Profiles v3, Maintenance Updates 📅 May 19, 2014 at 2:56 PM
Archived Screenshots (15):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
Player Profiles v3
  • Updated the website player profiles to break them into 3 sections. Main, PvM and Pvp
The Main Profile Page
Showing new navigation buttons
Player clothing, weapons and armor
Character details
Followers
The PvM Profile Page
Character details
New and Improved Player vs Monster Rankings
Player vs Monster Awards
Lifetime Player vs Monster Awards
The PvP Profile Page
Character details
Duel Ladder Ranking
  • Updated Kill History with world rankings
  • Updated Death History section
Followers
  • Players can now view the extended details of their followers on their player profile
  • This information will update daily with the item/house data.
  • http://www.uorenaissance.com/?page=pet_details&id=174518
  • Each pet now has a detailed information page that players can check to view their pets details or share with others.
  • The next patch will add an option allowing players to mask this information from the website.
Champions
  • Adjusted the range in which you must maintain when a champion dies to receive bonus platinum. (15 tiles)
  • Fixed a problem that was allowing champions to seek out players at to large a range.
Barracoon
  • Barracoon can teleport once every 60 seconds to ranged attackers.
  • Expanded the range in which barracoon checks for pets before summoning more.
  • Barracoon now provides 4 platinum to account for his increased difficulty.
Mephitis
  • Allowed Mephitis to teleport once every 30 seconds to ranged attackers.
  • Mephitis now provides 4 platinum to all damagers
Rikktor
  • Rikktor now provides 5 platinum to all damagers
  • Rikktor can teleport once every 30 seconds to ranged attackers.
  • Adjusted Rikktor's hitpoints to a more accurate level.
Semidar
  • Semidar now provides 4 platinum to all damagers
  • Semidar can teleport once every 15 seconds to ranged attackers.
Minor Adjustment to Semidar's Hit points
Neira
  • Neira can teleport once every 60 seconds to ranged attackers.
Lord Oaks
  • Lord Oaks can teleport once every 60 seconds to ranged attackers.
  • New Craftable Items
  • Large Made Bed South \ East (Forgot to add this one, will be in patch 54)
  • Large Unmade Bed South \ East - 200 Oak Wood, 150 Cloth
  • Large Unmade Bed with Pillows South \ East - 200 Oak Wood, 200 Cloth
  • Large Bed with Sheets South \ East - 200 Oak Wood, 150 Cloth
  • Large Naked Bed with Dustcover South \ East - 200 Oak Wood, 125 Cloth
  • Small Unmade Bed South \ East - 125 Oak Wood, 150 Cloth
  • Small Naked Bed South \ East - 125 Oak Wood, 75 Cloth
  • Small Unmade Bed with Pillow South \ East - 125 Oak Wood, 150 Cloth
  • Church Pew Styled Bench South \ East - 125 Oak Wood
Counter End Piece - 47 Oak Wood
Counter Middle Piece - 37 Oak Wood
  • Oak Table with Runner End1, End2 - 47 Oak Wood, 40 Cloth
  • Oak Table with Runner Middle - 37 Oak Wood, 30 Cloth
Chest of Drawers - 2 Types - 75 Oak Wood
  • Rack of Two Canvases , 3 Directions - 60 Oak Wood, 35 Cloth
  • Rack of Three Canvases , 3 Directions - 60 Oak Wood, 50 Cloth
Faction Changes
  • Disabled the ability to honor someone who has more kill points than you
  • You can now only honor someone who has less points than you do
  • You must have at least 2 days of gametime to join a faction
  • Your character must be at least 7 days old to join a faction
  • The timer to switch factions has been temporarily reduced to 3 days while we continue to work on faction updates.
House Decay
  • The time period in which houses decay has been increase slightly to more accurately match what was seen on OSI in 1999.
  • Daily server restarts and saves added roughly 18-24 hours to the house decay process.
  • This will only affect the time from like new to in danger. The in danger phase should remain unchanged.
Instruments
  • Developed a new system of handling the single click descriptions of instruments to be more true to the T2A/early UOR era.
  • The uses remaining on each instrument will be represented in the following manner.
  • a new instrument will have between 350-450 uses remaining
  • a slightly worn instrument will have between 271-349 uses remaining
  • a somewhat worn instrument will have between 191-270 uses remaining
  • a fairly worn instrument will have between 111-190 uses remaining
  • a greatly worn instrument will have between 31-110 uses remaining
  • a nearly broken instrument will have between 1-30 uses remaining
  • Should the instrument be exceptional it will have twice as many uses. Ergo a nearly broken exceptional instrument could have 1-60 uses remaining.
  • Should the item be exceptional and be missing a maker's mark, the exceptional tag will be shown after the items condition.
  • Should the item be exceptional and a maker's mark has been applied. A "crafted by" marker will be placed at the end of the description.
  • Should the item be a slayer, it will be shown after the instruments name.
Examples
"a new drum of air elemental slayer"
"a fairly worn silver tambourine"
"a somewhat worn exceptional lute"
"a greatly worn lute crafted by Player Name"
"a nearly broken lap harp of dragon slaying"
Monster AI / Misc
  • Disallowed monsters from dropping their backpacks when commanded to drop their items
  • Orc scouts and shipwreck krakens now have the correct backpacks.
Monster - Firebreath
  • Applied a soft cap to the damage monsters can do vs other monsters when using a breath attack
  • Implemented a secondary range check when a firebreathing creature uses a breath attack.
  • Breath attacks were initiated once a player came in range of a target and their attack was charged.
  • However players were still targeted with an attack after the audio roar completes but before the breath attack starts.
  • Breath attacks will now be ranged checked as the creature starts the attack, as well as the roar.
  • Note: This matches behaviour seen in the UO Demo and understood logic that attacks have a 10 tile range.
MyRunUO Web Interface
  • Added a new system of exporting tamed pets to the website
  • This will aid in staff research into server performance (stables, tamed pets)
  • And allow us to implement the followers section of the player profiles.
  • Also exported any skills related to tamed followers so they can be viewed as well
Regen Rates
  • Properly adjusted the rate of stamina regeneration for the Renaissance era and removed ancillary code that does not apply to UOR.
  • Properly adjusted the rate of HP regeneration based on player satiety.
  • This will resolve the problems with monsters regenerating hit points to fast, in the case of monster fights.
Stables
  • Each bonded pet slot will not result in one additional stable slot for the player.
Zookeeper Quest / Wild Tamers Event
Zookeeper
  • Adjusted the locations in which animals are placed in the zoo
  • The zookeeper will no longer accept summoned creatures that in extraordinarily rare instances can spawn as the rare variety.
Quest Elder
  • Resolved a minor problem with the end of the taming quest.
Reptile Tamer
  • Slight adjustment to the hit points of the tamers defenders.
  • Adjusted some speech markers for his various actions.
Beast Tamer
  • Slight adjustment to the hit points of the tamers defenders.

#55 • Patch 54: June 30th 2014 - Website Maintenance, 4th of July & More 📅 Jun 30, 2014 at 12:04 AM
Archived Screenshots (14):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
  • Notice: Trolls are spawning 100x more often than they should when travelling and mining. This will be fixed in a hotfix in the next few days, but in the meantime it is best if you avoid recall mining.
Bank Access
  • Increased the range in which bankers and minters will respond to players
Boats
  • Resolved an extremely rare bug with the default RunUo code which could cause a boat to handle all speech actions for a massive area.
  • Adjusted boats to properly handle speech from only players on the boat.
Counselor Program
  • Implemented a new list for counselors allowing them to greet any online young players.
  • Implemented a method for counselors to mark a players account as greeted.
  • This will help us ensure that all new players receive a visit from one of our player volunteers.
  • Note: Counselors still cannot see account names, IP information and such. They can simply mark accounts as greeted via their normal activities.
  • Added a new command for counselors allowing them to add a player to the young player program.
  • Note: Allowing that this player meets all the standard conditions for addition.
Guild System Overhaul
  • Note: Due to time constraints this system will be pushed back to patch 55 as it undergoes more testing.
  • You can read more about the new system here - http://uorforum.com/threads/new-guild-system-discussion.5319/
Guild Chat
  • Guild chat will no longer register as a system message in razor.
  • This will address any player concerns that it was being used as a trigger for a variety of macros.
  • Note: This change was not made due to any one player, or group of players actions. It was a planned fix to bring balance and fair play to the world.
  • Warning: Anyone using guild chat as a trigger for macro's after this patch will face additional scrutiny for unauthorized 3rd party application use.
Harvest Systems
  • Discovered a problem that was causing pickaxes to not register properly as a harvesting tool thus excluding them from the proper timing checks when harvesting.
  • Discovered a bug that was resulting in tools being able to be used without the proper delay when chopping or mining.
  • Properly adjusted the harvest system settings for pickaxes.
  • They will now register as a mining implement and apply the correct delay between use.
  • You will not longer be able to rotate tools to speed up the mining or chopping process.
  • Each tool use will require the appropriate delay while the gathering process finishes.
  • Resolved a bug in RunUO that was resulting in Axes not properly wearing when used for lumberjacking.
  • Axes will now properly decay uses when chopping trees and break once their uses are exhausted.
  • Regular axes have 150 uses on average, while exceptional axes have 300 uses.
Holiday Rewards
  • Added a special reward for our players this 4th of July.
  • Players logging in between 7-3 and 7-5 will be rewarded with a gift bag.
  • Added a special reward for our players on the shards 2nd Anniversary.
  • Details will be posted on 8/20/2014 regarding this event which will take place around 9/1/2014.
Instrument Names
  • Converted all instrument single click names to lowercase to account for various cliloc conversion issues resulting in random capitalization.
  • "a new lap harp of Daemon Dismissal" will now be "a new lap harp of daemon dismissal "
Monthly Activity Rewards
  • Added several performance improvements to the system to account for our much larger playerbase.
  • The process will now only take .5 to 1 second a month.
Mobiles
  • Adjusted the beggars skills so that he can now teach begging and camping.
  • Created a hireable shepard that can teach herding and camping.
Misc
  • Removed advertising contracts from the banker and allowed all vendors to be published on the website
  • To see a list of all the vendors on the server - http://www.uorenaissance.com/vendor_list
  • Rangers now sell arrows and bolts.
myRenaissance - MyRunUO
  • Resolved a problem in which the new pet export system was not properly truncating the skills table for pets before each new export.
New Player Program - New Dungeon
  • Added a new dungeon expansion to Occlo, the drowned caverns.
  • This dungeon will provide new players a graveyard style experience which on the island of Ocllo.
  • To learn more about the new dungeon click here
New Player Program - Young Status
  • Implemented a perma-young account flag allowing removal of the young program expiration
  • This will be primarily used for special cases where players wish to allow their young children, wife, or girlfriend to experience the server in a limited and protected fashion.
  • This flag will be staff approved, and subject to additional rules/regulations.
  • Notice: If you know someone that meets these conditions and is interested in more information contact me via forum conversation.
NPC Training
  • NPC's will no longer display all the skills that they train in a quick succession of single speech actions.
  • They will now speak a concise list of the skills that they offer for training.
  • This will allow players to easily see which skills are available without checking their journal.
  • Should you correctly name a NPC and use the word train but not correctly identify a skill the NPC will say the following
  • "I cannot teach thee if thou dost not name what to learn!"
  • Added a new feature to the Renaissance website allowing players to easily determine who trains which skill, where it can be learned at and which keywords to use.
  • http://www.uorenaissance.com/compendium/npctrainers
Training before the patch
Training after the patch
Player Barkeepers
  • Allowed access to the barkeepers customization options via a double click action by the owner.
  • This will provide you access to the customization system for the barkeeper along with payment information.
Platinum Vendor
  • The vendor now sells a 3 charge runebook dye tub for 18 platinum.
Profile Menu/Gump
  • Split the profile section of the gump into two sections.
  • One section will provide links to your online profile and detail your currently online activity
  • The second page will now detail all of your privacy and character options.
Skills
  • The poisoning and item ID skills, when at grandmaster levels will allow you to see the level of poison and charges remaining on a poisoned weapon.
Stuck Menu
  • Allowed players to now select Ocllo as a destination when using the help stuck system.
Taming Event, Zookeepers Quest
  • Resolved a problem in which the zookeeper was not accepting certain pets.
  • The Hypno Toad now has a namehue of 33(red) allowing for players to rename them.
  • Fixed a problem where the instance check was not properly closing out a timer resulting in rare situations of instance overlap.
Weapon Name Descriptors
  • Converted the names of all weapons to the classical Ultima style.
  • The old system of name [Property1, Property2, Property3] has been removed.
  • Unlike the classic ultima we have fixed the prefix so that it is "an exceedingly" vs "a exceedingly"
  • Removed all traces of case variance, all descriptors will be shown in lower case.
  • Axes and Pickaxes will have an additional keyword added to describe the condition of the item for the purpose of harvesting
  • new, slightly worn, somewhat worn, fairly worn, greatly worn, and nearly broken
  • This applies only to the durability or "uses" of the item as a harvesting tool, not the items combat durability.
Weapons are now named as such
  • Unidentified Weapon a magic broadsword Unidentified Weapon, Also used for Harvesting a new magic pickaxe Unidentified weapon, but poisoned, viewed by a player with Gm Poisoning or Gm Item ID a magic broadsword, it is greater poisoned with 11 charges Unidentified weapon, but poisoned, viewed by a player without Gm Poisoning or Gm Item ID a magic broadsword, it appears to be poisoned Unidentified weapon, but poisoned, viewed by a player without Gm Poisoning or Gm Item ID, also crafted by a factioneer a magic broadsword, it is faction crafted and appears to be poisoned Identified weapon with magic properties an exceedingly accurate broadsword of might Identified silver weapon with magic properties an exceedingly accurate silver broadsword of might Identified silver weapon with magic properties, also used for harvesting an exceedingly accurate silver slightly worn axe of might Identified slayer weapon with magic properties an exceedingly accurate silver broadsword of might and dragon slaying Identified slayer weapon with magic properties, poisoned and viewed by a player with Gm Poisoning or Gm Item ID an exceedingly accurate silver broadsword of might and dragon slaying, it is greater poisoned with 11 charges Identified slayer weapon with magic properties, poisoned and viewed by a player with Gm Poisoning or Gm Item ID an exceedingly accurate silver broadsword of might and dragon slaying, it appears to be poisoned A runic crafted halberd an exceptional supremely accurate halberd of vanquishing A runic crafted halberd, crafted by a factioneer an exceptional supremely accurate halberd of vanquishing, it is faction crafted
  • Note: Pictures don't represent the final version of the descriptors.
  • Notice: Should you find a weapon with a name not quite displaying correctly, make sure to contact the staff.
Website Updates - Under the Hood
  • Successfully implemented the mod re-write system into the Renaissance website.
  • This gives our website a more professional look when sharing links, advertising the server or just providing links to our players.
  • This change was done in a way that all old links will continue to work, while all new links displayed on the website will go to the new simplified versions.
  • This link for a players profiles will go from
  • http://www.uorenaissance.com/?page=m_player&id=61796
to http://www.uorenaissance.com/player/61796
Compendium articles will go from
  • http://www.uorenaissance.com/info/?page=info&id=201
to http://www.uorenaissance.com/info/alchemy
Search links will go from
  • http://www.uorenaissance.com/search/?page=g_search&s=dalavar
  • to http://www.uorenaissance.com/search/dalavar
Item database links will go from
  • http://www.uorenaissance.com/?page=m_items&fn=Rare
  • to http://www.uorenaissance.com/items/Rare/100
  • This project is still ongoing as all links for the website have to be updated. So should you find a dead link please report it to the staff.
Website Updates - New Content
New Compendium Articles
  • All Commands - http://www.uorenaissance.com/categorylist/Commands
  • Boat / Tillerman Commands - http://www.uorenaissance.com/info/Boat_Commands
  • Faction Commands - http://www.uorenaissance.com/info/Faction_Commands
  • Guild Commands - http://www.uorenaissance.com/info/Guild_Commands
  • House Commands - http://www.uorenaissance.com/info/House_Commands
  • Hireling / Follower Commands - http://www.uorenaissance.com/info/Hireling_Pet_Follower_Commands
  • NPC Shopkeeper COmmands - http://www.uorenaissance.com/info/NPC_Commands
  • Player Vendor Barkeep Commands - http://www.uorenaissance.com/info/Player_Vendor_Barkeep_Commands
  • NPC Trainers - http://www.uorenaissance.com/compendium/npctrainers
Website Updates - Stratics Archive
  • We have begun work on our own private version of stratics articles from 1999 and 2000.
  • This will ensure that this information is available to our staff and players in case other sources are lost.
  • They can be found here - http://www.uorenaissance.com/stratics/

#56 • Patch 55: July 8th 2014 - Mining Update, Misc Fixes 📅 Jul 8, 2014 at 1:50 PM
Archived Screenshots (2):
Patch Screenshot Patch Screenshot
  • Notice: For a detailed discussion on improving the process of filling and flipping bulk order deeds see this thread.
  • http://uorforum.com/threads/so-filling-bulk-order-deeds-is-tedious-lets-talk-changes.5800
  • Notice: The Fishing system message "The fish are not biting here" will be fixed to allow razor to take action on it as a system message.
Animal Lore
  • Adjusted the range of animal lore from 8 to 12 tiles.
AES System (World Control)
  • Created several new options for world control.
  • OreTrolls, WoodTrolls, GolemOreMin, GolemOreMax, Resync System.
  • These variables will allow the staff more control over various aspects of the world without a reboot of the server.
Boats
  • Fixed a problem where boat tillermen were handling speech that they then took no action on. They will now only handle speech keywords they understand. Thanks Aris
This includes commands like bank, or balance
Bulk Order System
  • Mining gloves will be replaced with a new item the gargoyles shovel in the BOD reward matrix.
  • Adjusted the smithing bod reward matrix to include the new shovels as drop rates befitting their purpose.
  • You will have a slightly larger chance to get a gargoyles shovel than a gargoyles pickaxe going forward.
  • The BOD reward matrix will be updated to reflect the changes soon.
  • http://www.uorenaissance.com/info/bod/smith.html
Caves
  • To support the new items available below the caves of Britian have been zoned to allow the use of the new shovels.
  • Players will no longer be able to recall directly into the caves due to the additional danger of these areas.
  • Each cave will have a rare chance to spawn a ore golem or ore golem lord.
  • Players will know they are in a cave in which the gargoyle's shovel will work because the cave will become darker and a system message will indicate they have entered the cave.
  • The system messages will be removed as players become familiar with the new items.
  • Every cave in the world will have easy access to a forge and anvil.
Characters
  • Fixed a minor problem in which new characters were not given a proper last travel marker.
  • This was, in very rare, situations treating a new character like someone who was travel gathering
DeSycn'ing
  • Should you become de-synchronized with the game server (razor thinks you are in one place, but the game server thinks you are in other)
  • You can now page the staff to help test a new ingame feature to fix it.
  • We will enable the feature for players who have become desycn'ed and if it works well for fixing the problem we will enable it for all players.
Harvest System General
  • Reduced the rate at which axes lose durability by 50%
  • Fixed the elevated spawn rate of mountain and cave trolls
  • Added a kill switch for the cave/mountain troll spawns linked to mining.
  • Players who have recently traveled will have to wait a moment before they can begin mining while in a guarded region. Similar to a skill use delay.
  • This change is to reduce load on the server due to the amount of processing time a single computer controlled, even attended miner, can generate.
  • Players may mine outside of any guarded region without this restriction.
  • Made a small adjustment to the tool use delays for mining (1.75 seconds to 1.6 seconds)
  • Made a small adjustment to the tool use delay so that it does not conflict with razors drop materials to feet feature.
  • Made some minor adjustments to the manner in which system messages for harvesting are handled to discourage overt automation and to allow the staff to explicitly tell the difference between a player using an unapproved 3rd party application and razor.
  • Most small caves around the world will no longer allow direct recall to allow for the new mining items mentioned below.
Instruments
  • Resolved a minor problem in which the players names on exceptionally crafted and marked instruments was displaying as lowercase.
Mining - New Item
  • Created a new item - the gargoyle's shovel.
  • This item will come in 9 varieties (Iron, Dull Copper, Copper, Shadow Iron, Bronze, Gold, Agapite, Verite, and Valorite)
  • When used in a similar fashion as a gargoyles pickaxes players can unearth ore golems.
  • These items spawn with 5-7 uses as a reward when turning in low level blacksmithing bulk order deeds.
  • These items will spawn with the same color changes as bulk order deeds.
  • So you have the same chance of getting a copper shovel as you would getting a copper bulk order deed.
  • These shovels will provide a targeted alternative to fill the need for ingots of various colors.
  • These shovels can only be used in caves around the world. This will eventually be expanded to dungeon regions as well.
  • Trying to use the shovel in an area where you cannot find an elemental will result in a message indicating as much.
  • Each use of a shovel has a 20% chance to produce no golem, a 20% chance to produce 2 golems, and a 60% chance to produce one.
  • The final use of each shovel, when used in a cave will always produce a ore golem lord.
  • Sturdy shovels have been assigned a new color to help differentiate them from the new gargoyles shovels.
Monsters - New
Created two new monstrous abominations
The Ore Golem, and the Ore Golem Lord
  • These monsters will spawn in caves around the world and will be vulnerable to earth shatter weapons.
  • These creatures, animated by strong magic, once dispatched will return to the piles of ore from which they originated from.
  • Each ore golem will provide 3 stacks of ore, resulting in anywhere between 35-50 ingots. With golem lords providing slightly more.
  • Being made of metal they are immune to damage from monsters, summons and magic.
  • The golem lords can be found to be carrying platinum, mining gloves, and in extremely rares cases monster statues
  • Notice: These monsters will not register kills as they do not have a corpse. This will be resolved in a future update to the PvM kill log system.
Pack Animals
  • Due to an extensive training regiment pack animals can now carry twice as many stones.
  • Added some additional event code for pack animals for a future event.
Region Control
  • Implemented a marker to allow for the definition of over world caves.
Taming Quest
  • Adjusted the rate of spawn of the raging grizzly bear and the dark wolf to make them slightly easier to find.
Weapon Names
  • Resolved a problem in which the weapon durability flag was missing from the new weapon descriptors
  • This will resolved the problem with some magic weapons appearing as non magic.
  • Correctly implemented the markers mark to weapons as well should the player choose to add it.
  • Resolved a problem with the names of fireworks wands being incorrect (they are weapons, who knew...)
  • Removed the "new" tag on harvesting weapons until the weapon has been used. They will show durability starting at "slightly used"
Young Program
  • Added some additional checks on the young player travel commands to ensure the player is in fact young, and within the confines of the new player program. Thanks Bart
Completed Cave List
  • These caves are setup for use of the new gargoyles shovels.
A Cave South of Compassion
A Cave North of Britain
A Cave West of Britain
A Cave North of Skara Brae
A Cave North of Shame
A Cave Near Wrong 1
A Cave Near Wrong 2
A Cave Near Wrong 3
A Cave Leading to The Lost Lands 1
A Cave North of Minoc 1
A Cave North of Minoc 2
A Cave north of Minoc 3
Caves Near Covetous
A Cave north of Minoc 3
A Cave West of Destard
A Cave East of Destard
A cave east of Destard 2
A Cave SE of Destard
A Cave SE of Destard 2
a cave west of hythloth
a cave north east of hythloth
a cave north east of hythloth 2
a cave north of the fire temple
a cave north of fire temple 2
a cave west of deceit

#57 • Patch 56: September 16th 2014 - Renaissance Achievements! CTF v2! 📅 Sep 5, 2014 at 5:39 PM
Archived Screenshots (24):
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Achievement System
  • Implemented a new system that will be rolled out slowly and paired with an expansion of the website player profiles.
  • This system is inspired by the achievement system commonly seen on steam games.
  • Players will be able to track their progress towards over 1000 endgame style achievements via the website.
  • Added a new profile page accessible with the "Ach" command.
  • This page will show the variety of counters that will be used for the achievement system.
  • These counters will track the following in order to award players with progressive achievements
Treasure Maps Decoded
Treasure Maps Dug Up
  • Treasure Chests Chopped.
Special Fishing Nets Used
  • MIB's Fished Up.
Big Fish Fished Up
  • Note: This is the first phase of the system which will generate live data allowing for the development of our web portal and back end processing systems. Every patch for the next 6 months will include additional work on this system.
  • To see the work in progress mock up of the web portal for the achievement system click here
Achievement System - Website Interface
  • Created two new data exports from the game server to the website.
  • Created the supporting table structures and master achievement database.
  • Created a desktop application that allows me to author new achievements.
  • Created an icon structure for the 275 initial achievements with color/greyscale versions.
  • Raw achievement data will export to the game server every 5 minutes.
  • Achievement counters will export to the game server every 2 hours.
Attended Verification System
  • Implemented a check to make sure that players who are single clicking house signs are doing it attended.
  • Note: This does not affect players using the item id skill.
  • Implemented additional checks to spot automation when clicking on house signs.
  • Reduced the flag rate for placing houses, collecting BOD's, farming and house placement to adjust for server trends.
Animal Lore
  • Extended the range in which you can use the animal lore skill from 8 tile to 12 tiles.
Armor
  • Minor adjustments to the hit point ranges for various types of armor to match known stratics data for our time period.
  • Note: This is the first step in addressing how armor absorbs damage along with other armor related issues such as material bonuses and exceptional bonuses. Additional information can be found here.
http://www.uorenaissance.com/itemlist/Armor
http://www.uorenaissance.com/stratics/armor
Bonded Pets
  • Reduced the amount of loyalty that a bonded pet will lose over time by 50%.
  • Note: This will slow the abandonment process for a bonded pet by approximately half.
Capture the Flag v2
  • Implemented the second version of the much loved Renaissance capture the flag system.
  • The new system now supports individual player scoring.
  • Players kills, deaths, flag captures, and healing is now captured by the system.
  • Phased out the old CTF lobby and implemented the new universal event lobby for capture the flag events.
  • Players can now sign up in the lobby allowing for CTF players and spectators to both enjoy the event.
  • Gates to a spectator zone for each event will be provided from the new lobby while the event is active.
  • Implemented a randomization process for players using the Event lobby exit gates.
  • Note: Each gate will take the player to a random location near the selected exit area discouraging players from setting traps.
  • Event lobby gates will appear as soon as the event is announced and will be colored green.
  • Players will not be able to walk onto these gates or cast gates in the same tile. They will need to be double clicked to used.
Capture the Flag - New Features
  • Ability to easily switch teams, see who is on which team by clicking the signup book for each event.
  • Note: No more finding the right CTF stone. Only the signup books for the current event will ever be visible.
  • UOR Broadcast. CTF event progression and results will now be broadcast into the #Renaissance channel automatically using our normal news broadcast.
  • Flags will no longer return home after 2 minutes. This has been expanded to 10 minutes.
  • Scoring. A much more detailed scoreboard will be shown to players upon the completion of the game or by double clicking the scoreboard in the spectator zone or match area.
  • Timing. Incorporated the CTF system into the event system used by other events so players can click on the event clocks around the world, in the lobby and in spectator zones to see how much time is left on the various phases.
Capture the Flag - New Areas
  • Implemented 3 new 4 team CTF arenas. The Small Cross, Large Cross and Hytloth Areas.
  • Each with their own spectator areas and strategic designs.
  • Note: Pictures do not represent the final versions of each area.
Capture the Flag - Rewards
  • Players competing in Capture the Flag matches can now earn platinum trophies based on their performance.
  • Players on the winning team can earn a statue valued at two platinum for certain accomplishments
  • Players on the losing teams can earn a statue valued at one platinum for similar accomplishments.
  • For a team with 1 player, the player with the most captured flags will earn a trophy. With total kills serving as a tie breaker.
  • For a team with 2 players, the player with the most kills will earn a trophy. With total deaths serving as a tie breaker.
  • For a team with 3+ players, the player with the most team damage healed will earn a trophy. With total kills serving as a tie breaker.
  • Each reward has a base threshold to qualify. For example 1 flag captured, 5 kills or 250 damage healed.
  • A player can only earn 1 reward for each CTF match.
  • During a 2 team CTF match 6 rewards can be given out. With 4 teams up to 12 can be given out.
Death Logging System
  • Created an additional type of death to exclude players killed while in a house from any other death classification.
  • Note: This will remove in-house kills from the PvP ranking and processing system on the website.
Event Statues
  • Implemented a new more efficient system of naming event statues.
  • Event statues won during a CTF match will no longer have a long string saved as the statues name.
  • Event statues now can be configured with an event type, character id, and datetime.
  • This data will be saved and used to generate the statues name when it is clicked.
  • This will slightly reduce stress on the game server (save times) and greatly reduce stress on the web server (storage)
  • Note: Existing statues will be unaffected by this change.
Houses
  • Changing the locks on a house will now lock all the doors in the house in addition to setting a new keyvalue.
  • Note: Previously some interior doors would not lock once the player changed the locks from the house sign resulting in some confusion on house security.
Houses - Detect Hidden
  • Using detect hidden in a house that you have proper access to (friend, co owner, owner) will now show the locked/unlocked status of the doors.
  • This additional information is only shown to the detector and only if they have the correct house permissions.
  • For more information on this change see this thread
Houses - House Sign
  • Players clicking house signs as a ghost, will now have a small chance to answer an attended verification gump.
  • As there is no way to click a sign, as a ghost without being at the computer this will only affect players using 3rd party tools to click the signs to track the decay of the house.
  • Added a link on house signs that allows access to the Renaissance House Security guide.
Harvesting
  • Allowed all harvesting messages to register with razor as system messages with two exceptions.
  • Razor and other 3rd party applications will continue to be unable to detect the "no metal" or "no wood" messages when gathering.
  • All other messages can now be used in a macro when gathering, such as "fish are biting", etc.
Item ID
  • The item id skill/ID wards can now be used on treasure maps to determine the numerical location of the map.
  • This is designed to compliment the achievement system and allow for player to player trading of maps based on location.
  • Decoding a map with cartography will also identify the map.
  • Players can also use the item id skill (at grandmaster) to identify a container full of maps at one time.
  • Note: This does not replace decoding a map using the cartography skill. This simply allows players to ID maps sold on vendors to see if they need a map in that location.
Mobiles
  • Fixed a problem that was causing the ore golems to reflect all magic attacks.
  • Fixed a problem that was not allowing the ore golems, and pirate ghost captain to register properly on the website kill logs
  • Allowed ore golems to damage each other via bardic control.
  • Resolved a problem with mage tower defenders in which they would occasionally cause a client crash. Thanks Descartes
  • Fixed a problem with the XML spawner system that was causing monsters to be spawned without a correct decay flag.
  • Note: This will result in orphaned creatures now being eligible for decay if they are not tamed, not stabled and not linked to a spawn point.
  • This will have little effect on the world other than to allow pets tamed, and moved to a new spot to decay properly.
  • Added some additional protections to make sure special items (from events, boss monsters, etc) are given to a player or dropped in their loot container.
  • Trolls now have the correct backpacks.
  • Monsters can no longer spawn with baskets as their backpacks.
  • Note: This was stopping razor's restock agent from working on those containers.
  • Monster backpacks now have a name to make it more clear as to their purpose.
Mobiles - AI
  • Disabled the ability for players to release hostile monsters within guarded town regions.
  • Note: We could find no other purpose for this behavior other than to town kill players without the consequence of a murder count. Non aggressive pets can still be released in town.
  • Note 2: A problem was discovered with the way town NPC's were configured allowing them to basically ignore monsters while they were in town. This change would have been enough to resolve this issue however should a player release a pet in town it would be instantly guard killed. This change will prevent that from accidentally happening as well.
New Player Dungeon Expansion
  • Setup three new areas to be used as an expansion to our new player program.
  • A small entryway, and two Hythloth style dungeon areas will provide young and old players with a new low level challenge.
  • Due to the amazing success of our new player program this will allow more options for players to train their skills and get a good start before they leave for the outside world.
  • Note: A more detailed review of this dungeon will be posted once it opens to the public. This dungeon will also be bound by the same rules as the existing new player dungeons.
Razor Feature Negotiation
  • Implemented a new selective system that requires players negotiate features with the server if certain conditions are met.
  • This will require that players check the negotiate features option in razor to be able to log into the server.
  • However this only affects players in factions, players that have more than 5 long term counts, or players that have been flagged by the staff.
  • Should your account meet these conditions you will have to enable feature negotiation in razor.
  • However this has no effect on razor, this verifies that should someone attempt to use a 3rd party application the features they might have access to are disabled.
  • Features that will be disabled are the following, Advanced Macros, Auto Loot Agent, Auto Remount, AutoBandage
  • This will ensure our players a fair and balanced playing environment while still allowing players the option of playing without razor.
  • For more information on this feature click here
  • Note: This does not imply support for 3rd party applications other than Razor. This change is designed to reduce the benefit should a player attempt to use an unauthorized 3rd party application to gain an advantage in player vs player situations. Razor will continue to be the only supported/allowed 3rd party application for the Renaissance server.
Platinum Store
  • Implemented a better cleanup system for when items are unable to be purchased. Thanks Dalavar
Regions
  • Added the Ocllo moongate to the guarded moongates collection.
Treasure Maps
  • Implemented a function to determine the location of a treasure map based on classical stratics numbering.
  • Implemented an additional data point in treasure.cfg to allow for map locations to provide the numerical id as well.
  • Found and fixed 8 missing map locations that RunUO was missing.
  • As of patch 56 all treasure maps will be assigned their numerical location to go hand in hand with the achievement system.
  • Treasure Maps once decoded or identified will show the location in the following manner.
  • Identified maps still have to be decoded in order to be dug up.
  • Note: This change allows for players to buy/sell/and trade maps based on the location so they can seek out the maps needed to complete the "Completionist" achievement.
Sheep
  • Sheep will become unhealthy very quickly should they be held within the confines of a ship.
  • A tamed sheep, removed from its spawner and placed on a boat will decay by normal means, unless they are relocated and sheered in a new location.
Weapons
  • Resolved a problem in which the gargoyles pickaxes were displaying incorrect names. Thanks Avery
  • Appended the exceptional tag to weapons, regardless of a makers mark. Thanks Dalavar
  • "an exceptional supremely accurate indestructible halberd of vanquishing, it was crafted by <playername>"
  • Resolved a problem in which axes were being displayed with the incorrect prefix due to their names starting with a vowel.
Website Interface
  • Adjusted the update times for the faction town control status data.
  • Faction town control information is now included in the 2 hour data cycle. Or roughly 12 updates a day.
  • Added new functions to export the achievement data to the website.
  • Achievements will be exported every 5 minutes.
  • Achievement counter data will be exported every 2 hours.
Website - Hue Tool
  • Created a new tool allowing players to visualize various hues
http://uorenaissance.com/hue/1194
  • You can access this using the command !hue #### in irc.
Website - Armor Database
  • Implemented a new section in the compendium to list detailed information on all armor available on Renaissance
http://www.uorenaissance.com/itemlist/Armor
  • Created a master listing of all armor pieces and added each item to the compendium.
  • Created a detailed sub page for each individual item showing detailed information on magical and material properties.
For more information click here
Website - Spawning Rares
  • Created a complete list of all spawning rares (non common).
  • Players can see which rares spawn in collections along with links to the database pages for each spawn.
  • Rares spawns are grouped by their rough spawning window.
  • http://www.uorenaissance.com/itemlist/Rare/Spawning
Administrative Features
Client Gump
  • Expanded the client gump to provide our administrators, senior counselors and counselors with additional information about players they are assisting.
  • Gamemasters will be able to review/adjust the achievement counter data for troubleshooting purposes
  • Counselors will be able to view the achievement counter data for troubleshooting purposes.
  • Shown below is a comparison between data a counselor is allowed to see vs an administrator. Counselors have access to no information that would violate the privacy of the player they are assisting.
Automated Event System Updates
  • Updated the AES management system to support the new Capture the Flag System and related automation.
Misc
  • Improved the level of logging provided when players purchase items from the platinum store.
  • Note: This will give the administrators more information to assist players with their purchases or questions.
  • Special Thanks to the following for their help in development and testing of this patch.
  • Dalavar, Avery, Darkwing, Russell, Blaise, Mes and many more![/list]

Era 3: The Golden Age & Expansions (Oct 2014 - Oct 2016)

Peak server population, major seasonal content, Treasure Hunting expansions, Harrower updates, and deep combat balance tuning.

#58 • Patch 57: October 16th 2014 - Happy Halloween! 📅 Oct 16, 2014 at 9:40 PM
Archived Screenshots (3):
Patch Screenshot Patch Screenshot Patch Screenshot
Halloween Night of Horrors Event
  • Updated the Night of Horrors event for 2014
Improved Monster AI
New Rare Drops
Enhanced Difficulty
Extensive BugFixes and Testing
  • To learn more about the Night of Horrors event click here
Halloween Overworld Event
  • Make sure to keep an eye out for more information from the town criers!
Corpses
  • Resolved a problem in which the auto looting system active in CTF would not correctly collect all your items.
  • This was resulting in items left on a corpse which was inaccessible and eventually decayed.
  • During a CTF match the auto looting system will ingore "can hold" checks and make sure you obtain all your items.
  • This resolved a very very rare bug which could cause an item to be lost. Thanks Bartimus
Creatures
  • Resolved a problem that was causing bonded pet loyalty to decay at a higher rate than it should.
  • Bonded pets will now lose loyalty drastically less than a non bonded pet.
  • Made sure that monsters will no longer spawn with the basket containers as a backpack.
Event System - CTF
  • Fixed a problem that was causing healing awards from CTF not being awarded.
  • Resolved a problem with the scoring system related to CTF Flag Captures (Tiebreaker analysis)
  • Updated the balance mechanism to better handle remainders of players
  • This will resolve the problems with leftover players being left on one overbalanced team.
Event System - Broadcast
  • Improved the automation process for scheduled events.
  • World broadcast messages will be more clear and the event clocks located outside and inside the lobby will provide better information.
  • Signups will earlier in the event process reducing the chance you will miss the event.
  • CTF Events for example will follow the following Broadcast Structure.
  • First Broadcast: Signups for a {EventName} CTF Match will open in {#} minutes
  • Second Broadcast: Signups for a {EventName} CTF Match will open in {#} minutes (Event Lobby Opens)
  • Third Broadcast: Signups for the {EventName} event are now open. The event will begin in {#} minutes (Signups Open)
  • Fourth Broadcast: Signups for the {EventName} event will close in {#} minutes
  • Fifth Broadcast: Signups are now closed, The event will begin in {#} seconds (Signups Close)
  • During this same process the event lobby clocks would show the following.
{Event Name} Signups Open In {#} Minutes
{Event Name} Event Begins In {#} Minutes
{Event Name} Event In Progress {#} Minutes
Lobby Clears in {#} Minutes
Event System - CTF Scoreboard
  • Implemented a totals column for the scoreboard that will show each teams total score.
  • Todo: Indicate the trophy winners on each team with a form of notation.
Event System - New Arena
  • Implemented a new 4 team CTF arena modeled after Hythloth.
Holiday Vendor
  • Updated the holiday vendor with the 2014 Halloween Rewards
  • This vendor will be accessible until 12/15/2014 when the rewards are updated for Christmas
House Addons
  • Created two new vanity house addons. The empty coffin and the coffin with mummy.
  • Both addons can be placed two directions and returned to deed form with an axe.
  • Note: These items will be exclusive to Halloween 2014.
Rares
  • Added three new rares, small cobweb, medium cobweb and large cobweb
Renaissance Website
  • Improve search functionality - http://www.uorenaissance.com/search/gold
  • Achievement Category - http://www.uorenaissance.com/categorylist/Achievements
  • Achievement Leaderboards - http://www.uorenaissance.com/ach/leaderboardlist
  • Achievement Profiles - http://www.uorenaissance.com/player/ach/36959
  • Completionist Progress Page - http://www.uorenaissance.com/player/ach_complete/36959

#59 • Patch 58 - November 25th 2014, Thanksgiving & Combat Changes 📅 Nov 13, 2014 at 7:17 PM
Archived Screenshots (24):
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Happy Thanksgiving Renaissance
  • Starting Wednesday the 26th strange mounted warriors will be wandering the land.
  • Players should take care when encountering these warriors as even their mounts are deadly.
Wild Turkey
Savage Turkey
Bloodthirsty Turkey
Indian Archer
Indian Fencer
Indian Macer
Indian Knight
Animal Trainer
  • The animal trainer will now perform a range check on any stable target to verify that the target is within 15 tiles of the stable master. Thanks Minallee
  • This will resolve the bug that was allowing players to travel with a stable target up exceeding the logical range for a stable command.
  • For more details see this thread > http://uorforum.com/threads/stable-stall-exploit-extremely-annoying.7260/
Bulk Order Deeds - Rewards
  • Converted the Phoenix Armor rewards from the blacksmithing bulk order deeds reward list to a deeded item.
  • This will replace the current system of receiving a random piece of armor when turning in a qualifying bulk order deed.
  • Given the difficulty in obtaining the armor there is no need for this type of randomization.
  • Using the deed and selecting a piece of armor will place that armor piece in your pack. Once you make a selection you cannot undo your choice.
  • Note: All existing phoenix armor pieces will be replaced with deeds after the patch is implemented.
  • Note: These deeds, like most other rewards, will not be blessed. However Phoenix armor pieces are newbied.
Combat - Applied Changes
  • Found and resolved a problem that was causing armor to fully absorb all damage from fists (wrestling)
  • Note: The damage for fists was 1d8. In situations where you were punching someone with high quality armor the armor was absorbing all of the damage. This problem was caused by a faulty equation that when applied to the minimum damage for fists was resulting in a fraction which was dropped to zero. Combat damage on Renaissance will never be lower than 50% of the weapons minimum damage level when applied to absorption by armor. Fists being the only weapon with "1" as the minimum damage broke this logic and resulted in a zero damage result.
  • If you successfully hit another player/monster with your fists the lowest damage you can do now will be 1. Thanks Gen/Pill
  • Note: A successfully parried hit can still negate this damage completely.
  • Note: These changes are live on test center should players wish to test the effect of this fix on combat/interrupts.
Combat - In Testing
  • Weapons have been converted to use dice rolls for determining the damage a weapon does on a succesful swing.
  • Information on dice rolls can be found here in our stratics archive.
  • To balance the conversion to dice rolls we have adjusted the material and magical bonuses provided by armor to values that are more suitable for our hybrid T2A/UOR point in time.
  • Magical armor no longer gives a default +10 base bonus to AR levels.
  • The bonus for exceptionally crafted armor has been improved from 8 to 12 AR. This is in line with the data available for exceptionally crafted weapons.
  • The material bonuses for leather armor have been adjusted for combat balance.
  • The bonus for an exceptional barbed piece of armor before the patch is (8(exceptional) + 16(barbed) = 24; After the patch it would be (12(exceptional) + 6(barbed) = 18;
  • The material bonuses for metal armor have been adjusted for combat balance as well.
  • Note: Once these changes are tested and verified to improve the quality of combat interactions on the Renaissance server they will be applied to global combat.
  • Note: These changes are active only during the Hythloth CTF match and are considered to be "in testing". You can also experience these changes on test center.
  • To read more about these changes and see some specific details you can read below or click here.
  • To review the changes as they apply to individual pieces of armor we have updated the armor list with the updated data. That information can be found here
Capture the Flag
  • Resolved small problem in which in certain situations balance anomalies were still seen
  • All CTF teams should balance correctly within +/- 1 player regardless of team loading.
  • Fixed a small header issue with the CTF scoreboard gump
  • Fixed a bug in the system that balanced 2 team matches that was leftover from balance testing.
  • Reduced the flag hold timer from 10 minutes to 5 minutes on a testing basis.
  • Players holding the flag will be revealed should they manage to hide themselves by any means.
Commands
  • Adjusted the whatisit command to now include the hue of the targeted item.
Factions
  • Adjusted the faction stat loss timer from 10 minutes to 5 minutes while we look into the problems with temporary stat loss based skill checks.
Guild Alliances
  • Completed the implementation of the guild alliance system for pirates/brigands and the undead.
  • These NPC's will no longer view players who's guild is allied with their NPC group as enemies.
  • Pirates/Brigands in the lost lands will ignore any guild alliance settings however.
  • To read more about the Guild Alliance system unique to the Renaissance server click here .
Houses
  • Added a "disable courtyard" option to the House Gump - Options section.
  • The Disable Courtyard option will allow you to turn off marking and travelling to a houses courtyard to all players.
  • This option can only be changed once every 24 hours and affects all players.
  • This option, when enabled, treats the courtyard of houses as part of the house with the exception of ban/kick functionality.
  • Note: This is in line with a change OSI made in which they added a similar feature, although without the option of turning it off. This feature will be incorporated into the future addition of the moats and bridges which will be added for keeps/castles and forts.
Lumberjacking
  • Players can now train the lumberjacking skill beyond 65 while sparring with another player or monster.
  • After the player hits 65 skill in lumberjacking skill gain will slow down drastically but you will be able to train the skill to grandmaster levels.
  • Finishing training the skill on trees will be 5-6x faster than this method.
  • Note: This change was made after doing research into the amount of boards generated by our players working lumberjacking. This change will result in less boards hitting the economy thus improving the value of these resources for our gatherers and crafters. While allowing our combat related players to gain the skill without adding wood to the world. (or dealing with our attended verification system).
  • The rate at which skill will gain beyond 65 will be adjusted based on additional research and testing.
Mobiles
  • Assigned the proper Armor Value to Forest and Desert Ostards (18)
  • Assigned the proper armor value to frenzied ostards (30) Thanks Dalavar
  • Drakes and Giant Spiders will no longer ignore young player status.
  • Drakes and Giant Spiders that spawn on Ocllo will no longer be able to be tamed.
  • Strong Mongbats will no longer spawn on Ocllo island.
  • Additional spawn will be added to Ocllo island to allow for proper new player level taming training.
  • Added loot backpacks to the following creatures: Phoenix, Slime, Lava Snake, Kirin, Rat, Giant Rat Thanks Dalavar
  • Added smart pathfinding to the following creatures; Phoenix, Lava Snake, Kirin, Giant Rat Thanks Dalavar
  • Pack Instinct has been increased from a range of 1 to a range of 2 tiles around the defender.
  • Resolved a problem that would allow players to release an aggressive creature in town even with the current restrictions.
Profile Gump
  • Added a direct link to your achievement profile accessible from the profile command.
  • Updated some minor wording issues with links/commands.
Reporting Murders, Bounty Application
  • Revamped the system in which players are presented with and have the option to report a player for murder and place a bounty on their head.
  • Re-designed the gump based on examples obtained from the T2A/Early UOR era.
  • You will only have the option to place a bounty on a murderer if they have more than 4 murder counts and you have at least 1 gold coin in your bank account.
  • Implemented a more detailed system of system messages for the victim clearly indicating that they did report the player for the murder along with a clear indication of any bounty that was applied.
  • You will also be able to see the total bounty for the murderer.
  • For more information regarding the murder count/bounty process see this compendium article Murders, Bounties and Counts
Small Bulk Orders
  • Small bulk orders will now allow you to target a container of items rather than having to target specific items.
  • This does not change the logic of filling a bulk order deed, it will just attempt to add every item in the container that matches the deed.
  • Any error messages you would normally see are supressed and instead you will see a count of items added to the bulk order.
  • This will work on containers that you have proper access to within 2 tiles of your character.
  • Targeting specific items will still function like normal and will be restricted to your backpack.
  • Using this new feature you can fill containers in your house with a certain type of item. Say a mix of exceptional and normal plate chests. Targeting the container with the bulk order deed for exceptional plate chests would collect as many matching items that were needed to fill the bod.
#UORPvP Alerting
  • These alerts will be broadcast in the #UORPvP channel to encourage players to better utilize that irc channel for pvp/unmoderated discussion
  • These messages will only show in irc and will have a 5-10 minute delay (on average).
  • This will be tested and adjusted based on player feedback.
  • When a player places a bounty on another player after being murdered the following message will be broadcast.
  • Example: "a bounty of {#,###}gp has been placed on {Murderers}'s head! The guards of Britannia will now pay {#,###}gp for their head."
  • When a player turns in the head of another player with a bounty on it
  • Example: "{Playername} hast brought the infamous {Murderer} to justice! Lord British has rewarded them with a bounty of {#,###}gp" Example: "{Playername} hast brought the minor criminal {Murderer} to justice! Lord British has rewarded them with a paltry bounty of {#,###}gp"
When a duel results in a clear winner
  • Exanple: "{Winner Name} has won a {Type of Duel} by defeating {Loser Name}"
Website Updates - Log Overhaul
  • Replaced the classic original death/kill/pvm logs with a new combined log system.
  • Reset all players kill and death log data to private.
  • All new characters will be created with these settings set to private as well.
  • Implemented new links for the new system.
  • http://www.uorenaissance.com/index.php?page=m_player_kills&fn=436571
  • http://www.uorenaissance.com/index.php?page=m_player_deaths&fn=436571&sort_id=id-D
  • http://www.uorenaissance.com/index.php?page=m_player_mobKills&fn=436571
Will be replaced with
  • http://www.uorenaissance.com/player/log/436571/Kill/50/Date_New
  • http://www.uorenaissance.com/player/log/436571/Death/50/Date_New
  • http://www.uorenaissance.com/player/log/436571/Monster/0/Type_ASC
  • Links will be provided to all 3 pages on the players profiles, however if your kills/death data is private this will be seen.
  • The player kill/death log has been updated to include new sorting options, and by default will return the first 50 records found matching your selection.
  • You can adjust this selection and your sorting option from the main menu.
  • A header block was added to show information about the log data being seen along with some quick links.
  • Examples of the updated death/kill log.
  • The monster kill log has been optimized to provide a much more responsive experience.
  • Adjusted the way monsters are displayed to allow for 4 entries per line.
  • Updated all of the monsters names and icons to link to their updated compendium pages.
  • Optimized the table structure and indexes of the mob kill data tables to improve the performance of this page.
  • Note: By setting your show death setting to public players will be able to see your death data.
  • Note: By setting your show kills setting to public players will be able to see the monsters and players you kill. You name will show up in players death logs with a link to your profile as well. If this is set to private it will only be listed as "private".
Website Updates - New Compendium Articles
  • http://www.uorenaissance.com/info/Murder_Counts
  • http://www.uorenaissance.com/info/Guild_Alliances
Wild Turkey
Savage Turkey
Bloodthirsty Turkey
Indian Archer
Indian Fencer
Indian Macer
Indian Knight
Ore Golem
Ore Golem Lord

#60 • Patch 59 - December 10th 2014, Merry Christmas! 📅 Nov 26, 2014 at 1:27 PM
Archived Screenshots (37):
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Merry Christmas Renaissance
  • After a month of development we are proud to release our new holiday event system.
  • This system is a combination of 2 years of holiday event development that will better suit our much larger playerbase.
  • There will be aspects of world hunting, dungeoneering, strategy, character development, tasks based goals, and ironman challenges.
  • A complete guide to the new event system will be posted soon.
  • The Christmas event season is planned to last 14-20 days.
  • You can read more about the holiday events here
Christmas Monsters - Bosses
Bad Santa
Santa's Battle Mount
Dark Elf Commander
Dark Elf Spirit
Grinch
Christmas Monsters - Mini-Bosses
Blitzen
Comet
Cupid
Dancer
Dasher
Donner
Prancer
Rudolph
Vixen
Dark Elf Battlemage
Dark Elf Knight
Dark Elf Ranger
Yeti
Elf Battlemage
Elf Knight
Elf Ranger
Christmas Monsters - Foot Soldiers
Corrupt Soul
Dark Elf Archer
Dark Elf Axer
Dark Elf Fencer
Dark Elf Macer
Dark Elf Mage
Evil Polar Bear
Ice Golem
Snow Vortex
Elf Archer
Elf Axer
Elf Fencer
Elf Macer
Elf Mage
Christmas Monsters - Helpers
Good Polar Bear
Ridable Polar Bear
Christmas Reward Vendor
  • Updated the Christmas reward vendor for the 2014 holiday season.
Snow, 10 Coins, Blessed
  • Christmas Tree Deed (Has ornaments when placed in december), 30 coins
Holiday Wreath Deed (Can be dyed), 50 Coins
Red Poinsettia Plant, 65 Coins
  • Potted Plant Deed (7 types, 4% chance for a rare type), 80 Coins
Mounted Good/Evil Polar Bears, 150 Coins
Polar Bear Rugs, Deeded Item, 250 Coins
x3 Christmas Rugs (Deeded Item), 300 Coins
Christmas White Hair/Beard Dye 500 Coins
White Hair Comparison
Addons
  • Adjusted Polar Bear Rug, Bear Rugs, Large Bed Deed and Small Bed Deeds to retain their color through the placement/chopping process.
Administration
  • Player accounts can now be flagged with an "Events Restriction" which will disallow participation in CTF or Holiday events.
  • Note: This is reserved as a punishment for abusing these systems by exploiting bugs or other deviant behavior.
Armor
  • Based on additional research into the 1999/2000 Era of ultima online we have determined that our dex penalties for various armors were incorrect.
  • The Dex penalty for Ringmail Armor, Ringmail Legs, Ringmail Gloves and Ringmail arms have been removed.
  • The Dex penalty for Chainmail Armor and Chainmail Legs have been removed.
  • The Dex penalty for Bone Armor, Bone Legs, Bone Arms and Bone Gloves have been removed.
  • The Dex penalty for Platemail Chest has been reduced from 8 to 5.
  • The Dex penalty for Platemail Leggings has been reduced from 6 to 5.
  • The Dex penalty for Platemail Gloves has been increased from 2 to 3.
  • These changes will be retroactively applied for all existing armor of the above listed types. Thanks Hgugob for bringing these to my attention.
  • The information that was used to make these changes can be found here.
http://www.uorenaissance.com/stratics/armor
Combat
  • The combat changes that were being tested in patch 58 have now been applied to the live server.
  • This includes the changes to combat damage calculation (dice rolls)
  • And the change to armor property/magical/crafting bonuses.
  • You can read more about the changes here and here
Factions
  • Fixed a problem in which crafting a faction weapon, using a faction crafter, in a faction controlled town would not provide you with the option to bless the item.
  • This was due to a few shops lacking a blacksmith NPC and the range to the NPC's not being large enough.
  • All faction controlled towns that have shops with forges/anvils will now have blacksmith NPC's
  • The range at which you need to be near a NPC has been expanded from 12 to 20 tiles. Thanks Sandro
Houses
  • Fixed a problem in which the house courtyard disable option was requiring a 24 day cycle time, vs 24 hours. Thanks Darkwing
  • Items
  • Added a special type of mounted polar bear head to go with the Christmas rewards.
  • Added a new type of rare potted plant, the snowy tree. These can be found very very rarely when using potted plant deeds.
  • Clothing Bless deeds are no longer blessed.
Pets
  • Adjusted the pet bonding delay from 7 days to 2 hours.
  • Note: With the customization's to pet bonding on Renaissance this arbitrary delay no longer applies. Bonded pets require additional items, and additional bonded pets require the completion of a quest. The 7 day delay no longer has a purpose as it has been replaced with other mechanics.
  • Resolved a problem that was still allowing players to release a tamed aggressive animal in town limits.
Slayers
  • Ore Golems and Ore Golem Lords are now covered under the Elemental Ban slayer.
Spells
  • The explosion spell will now count as a harmful act when targeting, rather than when the damage is applied. Thanks Mordechai
Young Program
  • Extended the point at which young players can no longer join the program from 14 to 31 days since account creation.

#61 • Patch 60 - December 14th 2014, Maintenance Patch 📅 Dec 11, 2014 at 10:22 AM
Archived Screenshots (1):
Patch Screenshot
Holiday Event - Bugfixes
  • Resolved a problem in which a bonus award was appearing in the bosses loot chests with 100% frequency vs 10%.
  • Resolved a problem in which the default name for potted plant deeds was "potted cactus deed".
  • Fixed a problem in which the Frozen Continent event would generate boss chest keys for the scroll owner if only one of the dark spirits was killed.
  • Fixed a problem in which the Dark Elf Archer and Elf Archer did not have the correct archery skill.
  • Fixed a problem that was causing players in a guild, with an active war, to not be able to heal each other during the events.
  • Fixed a problem in which the scrolls that were dropped from monsters had the correct name, but incorrect color.
  • Fixed a problem in which event scrolls would drop during the events. Event scrolls should only drop in the overworld or dungeons. Thanks Liberation
Holiday Event - Leaderboard
  • Created a holiday event leaderboard allowing players to see the standout performances completing the events.
  • Scoring is calculated by the players you use, follower slots, kills and time.
Holiday Event Leaderboard
  • Players who place on the leaderboard at the end of the holiday season will earn a special prize.
Character Creation
  • Players selecting bowcraft will now start with fletching tools.
  • Players selecting cooking will now start with a skillet.
  • Items
  • Communication crystals can now support up to 60000 max charges.
  • Fixed a problem in which EStatueOne items were not displaying their assigned name.

#62 • Patch 61 - February 12th 2015, Tournaments! Valentines Day! 📅 Feb 11, 2015 at 8:43 PM
Archived Screenshots (4):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
Happy Valentines Renaissance
  • Cupid has once again returned to Britannia!
  • To learn more about the event click here .
  • Updated the event for 2015 with new drops, AI and bugfixes.
v1 / 2v2 Tournaments
  • Implemented a custom designed Tournament system written specifically for UO Renaissance.
  • Note: More details to come.
Attended Verification System
  • Reduced the flag rate for attempting to place a house by 100%.
Bandages
  • Disabled the ability for a player to adjust their z axis from the beginning of the healing timer to the end of the healing timer.
  • Players must be 1 tile away and within a reasonable z-axis at the start and completion of the healing timer. Thanks PaxRomain
Bonding
  • Bonding a pet now requires 24 hours to complete, up from the 2 hours that was added for the holiday event.
Capture the Flag Events
  • Added some additional protection to make sure scores are properly reset after each match.
  • Resolved a problem in which there was a disparity between the statues given out for winning/losing performance on each team.
  • The statues given out for performance during a CTF match will now be as follows.
  • The player with the most flag captures during a match will earn a statue worth 4 platinum.
  • The player with the most kills during a match will earn a statue worth 2 platinum.
  • The player with the most damage healed during a match will earn a statue worth 2 platinum.
  • There is no longer a difference in the statues earned for winning or losing the match to encourage more diverse team makeups.
  • Note: This will most likely be adjusted down the road as we add a random option.
  • Detailed CTF statistics will now export to the website, including such information as kills, deaths, caps, and damage healed.
Event Systems
  • Expanded the random locations in which the lobby gates will take you from 5 spots, to 10 spots for towns that can have faction control.
  • This will reduce the chance of players being able to place guards or set a trap for players leaving the event lobby.
  • Also flagged players leaving the event lobby as hidden.
  • Adjusted the timeout process for the event lobby so that players will time out properly, but return to the world in an Inn not the event lobby.
Holiday Carpets
  • Holiday carpets will now correctly retain their hue on placement and re-deeding.
  • Note: To have the hue on your carpet fixed contact the staff via a page, or on IRC.
Harvesting
  • When harvesting should you fail to produce any resources from the vein there is a 50% chance to lose a use on the tool you used.
  • Previously failures resulted in the tool consuming no uses.
  • Should the tool be a gargoyles shovel or pickaxe a failure will always result in a use loss on the tool.
  • Note: This applies to all tools used for gathering that are use based.
  • Items
  • Firehorns will now have the proper Line of Sight and Z axis checks when determining who is in range of the area of effect damage.
  • Lockpicks can now be utilized with commodity deeds.
  • Pirate bows no longer consume 2 Arrows per shot.
  • Orcish bows no longer consume 2 Arrows per shot.
  • Orcish Bows provide a +10 accuracy bonus. This will be applied retroactively to all exisitng bows of this types.
  • Pirate Bows provide a +15 accuracy bonus. This will be applied retroactively to all exisitng bows of this types.
Mark Spell
  • Adjusted the logic that applies default names to runes to reduce the amount of unknown locations on rune descriptions.
  • A rune marked in a house region will be labelled as "an unknown location"
  • A rune marked in the lost lands and in an area not covered by a known region will be labelled as "somewhere in the lost lands"
  • A rune marked in the old world and in an area not covered by a known region will be labelled as "somewhere in Britannia"
  • Resolved a problem in which the default rune name would be only the parent region, not the child region in situations where region layering takes place.
  • Coming Soon: All known buildings will apply the correct location names to marked runes.
Monsters
  • Updated the Unicorn to have the correct lootpack - Thanks Timbo
  • Ore Golem Lords now drop mining glows in a more distributed fashion, with +5 gloves being more rare.
Potion Kegs
  • Potions kegs will now place the filled potion in the same container in which the bottle was consumed from.
Regions
  • Adjusted the Despise passage region to match expected housing restrictions as seen in the UO Demo
  • Resolved a problem (configuration) in which custom regions around the world would override the global light level.
  • Should players notice an overworld light level variance (moving from one region to another causes the light level to change) please report it to the staff.
Snooping
  • Disabled the ability to snoop from someone who is more than a 16z axis variance away within the normal snooping mechanics.
  • This will resolve the problem in which players could snoop other players through floors of buildings. - Thanks Shadowjack (and others)
Tracking
  • Resolved a problem in which players were unable to track a target that was standing on the same tile as they are. (Range Zero)
Veterinarian NPC
  • Implemented a new service that the Veterinarian NPC's will now provide players.
  • Should a player bring their deceased bonded pet to the NPC they can be resurrected for a small fee.
  • Control Slot 300 gold, 2 Control Slots 750 gold, 3 Control Slots 2000 gold.
http://www.uorenaissance.com/info/VetNPC
  • Standard Pet Stat Loss will apply when using this vendor. (2% of skills).
Zookeeper Quest
  • Resolved a rare problem that would cause two events to overlap each other.
  • Should a quest be in progress and other players try to use a scroll a message will be shown.
  • Fixed a rare bug that would result in a null check related to the zookeeper quest. - Thanks Zyler
Administrative
  • Implemented 50+ new locations to aid the staff in traveling around the world properly (Gamemasters only)

#63 • Patch 62 - April 1st 2015, Easter Egg Hunt! Bugfixes! 📅 Mar 24, 2015 at 4:25 PM
Archived Screenshots (3):
Patch Screenshot Patch Screenshot Patch Screenshot
Easter Egg Hunt
  • The easter egg hunt has been updated for 2015.
  • For more information on the event check this thread. Easter Egg Hunt 2015
Clothing
  • Resolved some default naming issues for the various pieces of clothing dropped from Leprechauns.
  • Note: This will be retroactive to any existing items in the world.
Capture the Flag Events
  • Re-wrote the system in use that reports events and event results to our web database.
  • Exported the kills, deaths, flag caps, and damage healed to allow for additional scorekeeping.
  • Adjusted the system in which CTF enables and disables spectator gates.
Corpses
  • Player corpse decay times will be extended to mitigate any negative affects of connectivity issues with the server.
  • Your corpse will not begin to decay until a player has opened it once, or until a longer time window has passed.
  • This will allow players to recover their items in the event of a DDOS attack or other connectivity issue with the server.
  • This will also allow players more time to get to their corpse in normal situations.
Event Systems
  • Event Lobby Gates cannot be used while you are a criminal or under young protection.
  • Added an event lobby gate on Ocllo island.
Explosion Spell
  • In rare situations when attacking a perma-grey thief, the check for a harmful act would fail when the explosion was cast.
  • This would result in the attacker incorrectly flagging grey vs a perma grey thief. Thanks Russell/Zugu
Faction Bases
  • Updated the True Brit Faction Base to include the complete bridge.
  • Updated the Minax Faction Base to include the complete mountain path.
Help Stuck System
  • Added Buc's Den Locations to the T2A location option list in the event a red uses the help stuck system.
  • Note: I should add an IRC broadcast to this just for the shame factor, but that's a project for another day.
  • "The murderer Jimbob just used the help stuck system to escape to Buc's Den"
Peacemaking / Pet Control
  • Issuing a command to a pet who is under the effects of a targeted peacemake will result in the pet breaking free of the calmed mode.
  • Peacemake will still interrupt the current command of a tamed pet, but the tamer can issue a new command that the pet will follow.
  • This will resolve situations where players pets could be locked in place by another player with no recourse (release, follow, attack, etc)
Strandedness System
  • Implement a location selection list for red players that does not include guarded areas.
  • This will resolve the problem of murderers being sent into town should they timeout over water.
  • Note: The strandedness system is what sends you to the town docks should you login over water.
Taming/Bonding Event
  • Resolved a problem in which the bonding event scroll would not allow you to use it to complete the event.
Tournament System
  • Fixed a rare problem in which players would not resurrect with all of their possessions restored properly.
  • Fixed a problem in which event trophies did not have the proper tournament information on them (1v1, 2v2, etc)
  • Sudden Death Warnings will no longer be given to players who are dead at the initiation of sudden death. (2v2+ matches)
  • Added a delay between rounds so that players will have more time to prepare between matches. (Currently 1 minute)
  • Allowed faction members, of different factions, to perform beneficial acts on each other during a tournament.
  • Disabled the ability of spectators from being able to perform beneficial acts on tournament participants.
Website Export
  • Added a few additional data points to the various exports.
  • Added the last login date to character data in order to allow for future database pruning.
Website
  • Resolved a problem in which the PvP Leaderboards with ranks above 10 were displaying incorrectly.
http://www.uorenaissance.com/pvpleaderboard/
  • Updated the PvM Leaderboards to include kill data from 2015.
http://www.uorenaissance.com/pvmleaderboard/
  • Updated the Monster Pages to include kill data from 2015.
http://www.uorenaissance.com/info/AncientWyrm
  • Replaced the 2014 leaderboard data with data to date from 2015.
  • http://www.uorenaissance.com/player/pvm/436571
Website - Event Information
  • Implemented a new section on the website for event information.
  • This section of the website has links to the event schedule, event results, and individual event information.
  • Note: Event leaderboards coming soon.

#64 • Patch 63 - June 16th, Treasure Hunting Update & Bugfixes 📅 Jun 16, 2015 at 1:22 AM
Archived Screenshots (9):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
  • Note: This is just a mini patch of critical issues worked in during server maintenance. More details about Patch 64 will be posted soon.
Level 7 Maps
  • Level 7 (Diabolical) Treasure maps are now spawning in the world.
  • They can be found very rarely when completing level 1-6 treasure maps.
  • The more difficult the map, the greater the chance to find a special level 7 map.
  • The special maps are clearly indicated with a special hue and name.
  • There are 4 types of level 7 maps. (Abyss, Elemental, Reptile, Arachnid)
  • In patch 64 the maps will be usable.
  • More details can be found in the coming soon post (work in progress)
  • Note: These maps can only be found when digging up level 1-6 maps. Not in other events, instances, etc.
Level 7 Treasure Map Sneak Peak
New Massive Dungeons
New Custom Designed Monsters
New Mini Bosses
New Dungeon Bosses
All New Ironman Challenges
  • Note: Screenshots are of work in progress designs. Much more to come!
Bonded Pets
  • Bonded pets will no longer experience the 2.5% stat loss on resurrection.
  • This will remain disabled temporarily until there are no more DDOS attacks on the server.
Duel System
  • Resolved a problem in which the duel system menu could be used to hide someone after cancelling duel setup.
  • Made some minor adjustments to how death in matches with more than 2 players is handled.
Denial of Service Attack (DDOS) Protections
  • Further improved the systems that protect the server from these type of attacks.
  • Resolved a minor issue that could result in the server failing to save/stable your pets during a connectivity outage.
  • Both players and pets should have more protection under this new system
For more information see this thread
Fences
  • Stone and Sandstone fences can now be flipped into all 4 types.
  • This should remove any crafting frustration should you make the wrong item or have trouble crafting the correct fence.
  • This will retroactively apply to all existing items
Website Updates - 50% Complete
  • Began working on a complete re-design of the Renaissance Compendium.
New Item Pages
  • Skills - http://www.uorenaissance.com/info/Alchemy/test
  • General Items - http://www.uorenaissance.com/info/Ancient_Message_in_a_Bottle_Blue/test
  • Houses - http://www.uorenaissance.com/info/Tower/test
  • Rares - http://www.uorenaissance.com/info/Beaker/test
  • Creatures - http://www.uorenaissance.com/info/Dragon/test
New Item Lists
  • Skills - http://www.uorenaissance.com/list/Skill/M
  • General Items - http://www.uorenaissance.com/list/Item/M
  • Bulk Orders - http://www.uorenaissance.com/list/BulkOrders/P
  • House List - http://www.uorenaissance.com/list/House/M
New Info Pages
  • Getting Started - http://www.uorenaissance.com/list/GettingStarted/P
  • Housing - http://www.uorenaissance.com/list/Housing/P
  • Razor Guide - http://www.uorenaissance.com/list/Razor/P

#65 • Patch 64 - August 27th, Treasure Hunting Update, 3rd Anniversary & Bugfixes 📅 Aug 28, 2015 at 1:11 AM
Archived Screenshots (1):
Patch Screenshot
  • Happy 3rd Anniversary Renaissance!
  • For more information on our 3rd anniversary festivities see this thread
  • http://uorforum.com/threads/happy-3rd-anniversary-renaissance.12102
Level 7 Treasure Maps
  • Implemented the Level 7 treasure hunting system.
  • Added a control system, management menu system, clock timers, and a variety of other resources needed for the system.
  • Added new functionality to level 7 maps once a player has begun an instance.
  • Added 2 new boss monsters, Ilyxia the Spider Queen and Kronos the Elemental Mage
  • Added 3 new Mini Boss monsters, Ruby Golem, Diamond Golem and Arachnid Enforcers.
  • Designed new attacks and behavior to provide unique challenges.
  • Added 11 new support monsters.
  • Added all other resources needed for the arachnid and elemental level 7 maps.
  • Note: These maps will open in a few days once the configuration is complete.
  • For more information on the level 7 treasure maps see this guide.
  • http://uorforum.com/threads/renaissance-guide-to-treasure-hunting.11957/
AMIB's
  • Resolved a rare problem in which the Hidden Treasure AMIB occasionally had an empty 2nd loot chest.
  • Ghosts can no longer use an event gate leading to an AMIB instance.
  • Ironman trophies now use single click generated names rather than storing a long string as their name.
Bedrolls
  • Bedrolls/camping can no longer avoid the extended logout delays present in event areas.
Boats
  • Moongates created on a boat, can only be used to lead back to the boat that they originated from.
  • Placing a gate in front of a moving boat, can no longer be used to access a boat that moves underneath it.
  • Additional checks have been put in place to disable boat movement while a player is on the planks.
  • Fixed an extremely rare bug in which you could exit a boat plank and be sent into a house courtyard.
CTF System
  • Better implemented the event restriction system if an account has been banned from events.
  • Implemented the new death handler system for CTF matches (Efficiency)
Death Logging
  • Created unified death handlers for monsters and players to be used in conjunction with existing and future events.
  • This consolidates a variety of death handles into a more efficient system.
Commands
  • Removed the "GetType" command from player level access. (Redundant)
  • Removed the "WhatIsIt" command completely.
  • Note: It will return linked to a craftable item in the next patch.
Monsters
Gargoyles now can drop gargoyles shovels
  • Stone Gargoyles now can drop gargoyles shovels
  • Obsidian Gargoyles now drop both gargoyles shovels and pickaxes.
  • Added some additional loot code to the boss monsters so they can be better utilized in custom staff events
Murder Reporting
  • Addressed a situation in which murder counts could be stacked in situations that were within the 5 minute repeat count limiter.
NPC Guild Alliances
  • Reduces the amount of damage you take when attacking a creature allied with your guild.
  • New Items
  • Created a variety of new items to replace static versions in the world, or allow for new item use.
  • RareCatStatue1, RareCatStatue2, RareCatStatue3, RareSpearStatue1, RareSpearStatue2, RareSpearStatue3, RareLargeCocoon, RareLavaTile, RareSmallCocoon, RareLargeCocoonWeb, RareSmallCocoonWeb, RareSkullPillar, RareStew, RareLargeCrystal, RareAmethyst, RareEmerald, RareDiamond, RareCitrine
Stealing
  • Fixed a problem in which the thief was being sent noticed theft messages - Thanks Heretic
Spells
  • These spells can now be cast on random objects, rather than only targeting players.
  • This will allow players to train magery without having to target a player, themselves, a npc, or a monster.
  • Lightning (4), Paralyze (5), Invisibility (6), Ebolt (6), Flamestrike (7), Resurrection (8)
Wild Tamers Event
  • Ghosts can no longer use a gate leading to the wild tamers event.
Website Updates
  • Designed a completely new look and feel for the Renaissance compendium pages.
  • Drastically improved our visibility to search engines with a more streamlined design.
  • Designed a new way for players to browse the compendium easily via categories.
New Compendium Landing Page
New MyRenaissance Land Page
New Bestiary Detail Pages - Dragon Example
New Bestiary Category - Reptile List Example
New Bestiary Main Page
  • New Article Group Display - Getting Started Example
House Listing Example
House Detail Pages - Castle Example
Weapon Listing Example
Weapon Detail Pages - Castle Example
Armor Listing Example
Armor Detail Pages - Helmet Example
  • And much more, over 1000 pages in the compendium have been updated to the new design.

#66 • Patch 65 - October 16th, Harrower Updates & Tons of Bugfixes 📅 Aug 28, 2015 at 10:08 AM
Archived Screenshots (8):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
Bonded Pet Skill Loss
  • Bonded pets will return to taking 2.5% of their skills on death.
  • Bonded pets linked to a faction member will experience a 5% skill loss on death.
Books
  • Added some additional logging to ingame books to allow the staff to trace players who created/edited books.
  • This will allow the staff to address the actions of players editing books to include speech that violates the posted rules on Renaissance.
Boss Spawns
  • Gamayun will now continue to spawn, just in a larger region.
  • Gamayun will continue to spawn in the new player dungeon but in a unique manner.
  • The Cave, Forest and Mountain Troll spawns have returned, but in a larger spawn area.
  • The Obsidian gargoyle can now be found in the northern part of the lost lands.
Caves
  • Overworld caves have been given the proper logout delays and light level settings that were missing previously.
  • Some cases with locations close to town have had their spawn disabled.
  • A complete list of caves can be found here.
  • http://www.uorenaissance.com/info/Gargoyles_Shovel
Harrower
  • Implemented some additional changes to the Harrower/Champion Reward system.
  • To see the public discussion on this topic click here
  • The previous system in which players who had looting rights were awarded 20 platinum.
  • This system did not scale well to support the growth of our playerbase and was not working properly.
  • Implemented a new sophisticated damage tracking system specifically for the Harrower .
  • This system will track damage done to both phases of the Harrower and all of the related tentacles
  • Any life drained by the tentacles from players or their pets will be deducted from your damage totals as well.
  • Once the Harrower is defeated the damage log will be used to determine the platinum rewards.
  • The top 45 players will each earn platinum. 45 for 1st, 23 platinum for 23rd, 1 platinum for 45th.
  • Should less than 45 players defeat the Harrower any leftover platinum will be evenly distributed to everyone involved.
  • The maximum platinum a player can earn from the Harrower is 100.
  • Note: An additional 50-100 platinum is available from the explosion following the harrowers death. This remains unchanged.
Mage Towers
  • Resolved a problem in which tower defenders would spawn with incorrect teams.
  • This was causing some of the monsters in the mage towers to fight it out. Probably over sleeping arrangements.
  • Resolved a problem in which the holy archmage tower defender would not summon his helpers.
  • Note: If anyone witnesses any more tower vs tower combat please let me know.
House Signs
  • Clicking house signs will require that you be at the computer and watching the screen now.
  • Previous this was only required if you were a ghost.
  • Item Identification will now require a skill check in order to determine the decay status of a house when targeting the house sign.
House Placement
  • House placement can no longer be blocked by young players.
  • If they are blocking a house spot they will be moved and not affect the placement of the house.
  • This still requires valid placement however, but should the placement be valid they will be moved.
  • This is in additional to staff (counselors, gamemaster, etc) not being allowed to block house placement as well.
Houses
  • Chain lightning and Meteor storm can no longer be used to kill players/pets in their houses.
  • They will still do 1 damage in other situations, unless the cast would result in the players death.
  • This will stay in place until some additional research is done on the subject.
  • Note: This does not mean players are 100% safe in a house. You should always consider line of sight and your proximity to an external wall when idling in your house. Houses such as the marble and stone workshop provide very little protection. If someone can clearly see you from another house and is within 10-12 tiles they can affect you with spells.
  • Implemented a system in which certain houses on the server can be designated as historical.
  • This will allow the house to be excluded from decay and to remain as a part of the servers history in situations where the owner is not available
  • A detailed post summarizing what can qualify a house for this protect will be available soon.
  • This can only apply to houses that have served as a community resources or event center for players and remain public resources.
  • Note: Any house covered under this system will indicate as much on the sign, and be marked with a special plaque. They will also be indexed in a forum thread for player review.
  • This is intended to aid the staff in situations such as medical leave, internet loss, deployment or other unforeseen circumstances in which the staff will provide player assistance.
  • As well as situations in which the staff has blessed a community structure and that structure is actively used in public shard events.
Phoenix Armor
  • Removed the dex penalty from the various armor pieces to match normal armor of the same type.
Slayers
  • Updated the following slayer definitions that were missing
Anaconda - Reptilian Death and Snake's Bane
Brigands - Repond
Colossus - Repond
Dark One - Silver
Jungle Titan - Repond
Land Shark - Reptilian Death
  • Ophidian Queen - Reptilian Death and Ophidian Slayer
  • Obsidian Gargoyle - Exorcism and Gargoyle's Foe
Orc Scout - Repond and Orc Slaying
Two Headed Behemoth - Repond
Thanks BlackEye, Arnold Lutz and Kane
Ship Holds
  • The storage capacity of a ships hold has been increased from 400 stones to 6400 stones.
  • As someone made the extremely valid argument of why a pack horse could hold more than my boat.
  • Note: This will stay until we review the option of disabling item decay on boats.
Special Fishing Net
  • Resolved a problem in which the nets were generating an invalid sea serpent spawn.
  • This was a maintenance issue and should not affect players.
Town Critters
  • Most taming quest critters will no longer spawn in confined areas in town limits (stables, etc)
  • To balance this out all towns have been configured with classic animal life consisting of birds, cats, dogs, rats, etc.
  • This should give the world a much more lively feel.
  • Additional spawns of taming quest related animals will be added to new locations in the world to balance the removal from town locations.
  • Note: Due to rampant unattended taming of these animals this change was necessary. Spawns of these animals will have to have a minimal range aspect or take place outside of town.
Treasure Hunter Expansion
  • Fixed a problem where Amber Golems were not affected by the correct slayers.
  • Removed some coloring that was applied to slayer drops leftover from testing.
  • Adjusted the achievement export to more clearly define the success/failure of the dungeons.
  • Updated the world alert messages to correctly indicate the success of failure of the dungeon run. (Not the ironman sucess/failure).
  • Resolved a problem in which the wrong sub slayer was dropping in the arachnid caves. (This was flipped incorrectly with the reptile instance)
  • Found and resolved a problem in which the scoring system for the events was not correctly counting players in multi zoned events.
Treasure Hunter Expansion - Abyss Dungeon
  • The abyss dungeon is now complete and will open shortly after the patch.
  • This is the most challenging of the level 7 treasure maps with a combination of tough creatures, bosses and a dungeon full of traps.
Taming Quest
  • Resolved a problem in which the support creatures were not spawning at full health. - Thanks Dyne
Website Interface
  • Updated the process that exports item information to the website to exclude around 40% of the items on the server.
  • This includes common weapons, common armor, bags, pouches, and such.
  • Non standard items should still export as usual
  • This will help with the amount of stress this places on the communication between the game/web server.
  • Included information about the mount a player is riding for a future website update for player pictures.
WhatIsIt
  • Added the functionality of the whatisit command to the interior decorator. This will work on items in/out of a house.
  • Created a new item the identifier which can be used to obtain additional information from world items.

#67 • Patch 66 - October 23rd, Night of Horrors is here! Happy Halloween 📅 Oct 16, 2015 at 6:30 PM
Archived Screenshots (1):
Patch Screenshot
Night of Horrors Halloween Event
  • http://uorforum.com/threads/night-of-horrors-challenge-event-halloween-2015.7133/
Attended Verification System
  • Lowered the rate at which players are checked when selling items
  • Lowered the rate at which players are checked when placing houses.
  • Lowered the rate at which players are checked when clicking house signs.
  • Lowered the rate at which players are checked when collecting rares.
  • Doubledthe rate at which players are checked when collecting farmable items
  • Note: These changes are based on the failures, or lack of failures in the attended verification logs.
  • Items
  • Dragons blood will now have the correct name when single clicked.
  • Added a new Necro Reagent "Pumice"
  • Note: This is rumored to take you to trammel if ground up and snorted. You've been warned.
Item Identification
  • Resolved a problem in which afk checks were being sent to players using the item id skill on house signs.
Smelting
  • Magic items can now be smelted for the same amount ingots you would obtain from a crafted items.
Treasure Map Expansion
  • Fixed a problem with the incorrect poison level on the Abyss Mini Bosses
  • Fixed a rare problem that would cause a crash in an ironman situation with the elemental dungeon.
  • Part of the treasure map entrance will no longer be visible if the cave entrance is closed.
  • Minor bugfixes to the new instances.

#68 • Patch 67 - November 26th, Happy Thanksgiving! 📅 Nov 18, 2015 at 1:31 PM
Archived Screenshots (3):
Patch Screenshot Patch Screenshot Patch Screenshot
Happy Thanksgiving Renaissance
  • The thanksgiving event has started.
  • The event will run from 11-26 to 12-2.
  • Updated 9 monsters for 2015 with new drops, looks and behavior.
  • Created two new camps with two new escortable npc's
  • For more information see this thread. http://uorforum.com/threads/happy-thanksgiving-renaissance.14257/
Bandages / Healing
  • After doing some research on healing and bandage timers it was discovered the formula for healing yourself was based on a possible 120 unmodified dexterity.
  • This was resulting in players being penalized 1.2 seconds per heal.
  • The timers for healing pets or other players also did not account for players having middle ground stat values.
  • Note: Ergo when healing another player 41 dex was the same as 79 dexterity.
  • Updated the timing in which you can heal yourself to be based on a max of 120 modified dexterity (potions, spells)
  • Updated the timing in which you can heal/cure others to better factor in your dexterity.
  • Note: This does not affect the timing, just better rewards players with varied dexterity when healing others.
  • You can review the mechanics in these two compendium articles
http://www.uorenaissance.com/info/Bandage
http://www.uorenaissance.com/info/Healing
Monster AI
  • Resolved a problem in which pets once released, abandonded, or otherwise returned to a passive state would try to pathfind to their home location.
  • Releasing a tamed pet, turning a pet in for the Zookeepers quest or leaving a pet to go wild will reset their home location correctly now.
House Placement
  • Resolved a problem in which dead bonded pets were blocking house placement.
  • Bonded pets (that are in ghost form) will be moved to the house sign in the event a house is placed.
  • Note: Blocking house placement is part of UO mechanics. However it has to be a situation in which players can interact. As players have no recourse to moving a dead bonded pet they cannot be allowed to block house placement. Much like player ghosts cannot block the placement of a house.
Player Deaths
  • Resolved a problem in which players who died while holding an item were able to retain the item through the death process.
  • Items being held when a player dies will now be placed on the ground where they perished.
  • Unless the item in question is a blessed or newbied it that would be protected by normal understood possession/death mechanics.
Server Performance
  • Adjusted how the server handles Pet AI after a player has tamed an animal to improve server performance.
  • Animals once tamed will cease to use the advanced pathing algorithm they would normally use in the wild.
  • Note: This is not needed as the players generally direct their animals to attack, stay or follow.

#69 • Patch 68 - December 18th, Merry Christmas, Arms Lore Update & More 📅 Dec 8, 2015 at 3:56 PM
Archived Screenshots (9):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
Christmas Event - Dark Magic Awakens
  • The Christmas event is here! And 2 days early!
For more information on the event click here
Arms Lore
  • Updated Arms Lore with new functionality that is in line with OSI style development.
  • You can now target a player with the arms lore skill to see a detailed listing of all items they are wearing.
  • Should you have 100 Arms Lore you will be able to see the current hit points in health bar format for each worn item.
  • You can also see individual information about each item, or still target a single item.
  • If you have over 90 Arms Lore you will be able to see detailed information about an items hit points and quality.
  • Note: A future patch will implement a basic warning system show an alert if any items are about to break when targeting yourself with Arms Lore (even with zero skill)
Compendium Page: Arms Lore
Mining
  • Resolved a situation in which ore golems, and ore elementals would spawn inside a players house in certain situations.
  • This could be due to mining inside a house, or to close to a nearby house using gargoyle items.
  • They will now be ejected to the houses ban location should this happen.
Platinum Vendor
  • Update the platinum reward gump with outlined text for easier readability and a more classic feel.
  • Removed the selection grid for carpet items and replaced it with a single purchase option for the new carpet item.
  • Added the 3 bone furniture items to the store in the house addons category.
  • Incorporated the Christmas and Halloween reward lists into the platinum vendor to create a uniform reward vendor.
  • Universal Carpet Items
  • Carpet items can now be double clicked while in your backpack to bring up the following menus.
  • You can select one of almost 100 different carpet types to design your own carpet 1 piece at a time.
  • This will work for any carpet items that currently exist.
  • The platinum store has been updated to reflect the new single carpet item.
  • Also added two new carpet styles to the selection list not previously available.
  • Note: Players who wish to trade in their old carpet items for the new master carpet item can do so on request. However the old items can still be double clicked to change their loot. However you will not be able to dye them with the carpet dye tub.
Zookeeper Quest
  • Both Pigs and Boars can now spawn a wild boar, either of which can be turned in.
  • Mountain Goats and Goats can both spawn a ram, either of which can be turned in.
  • Quest animals can now be found in town limits.
  • However spawns of animals in town have been expanded greatly.
  • Spawns of town animals have been added to each towns complete region allowing for more lively towns.
Website Updates
Overall
  • Applied the new website style to the following web pages.
  • Improved interaction between the website and the back end database server.
  • Improved page titles allowing for easier specific page bookmarking, search engine indexing.
  • Improved image management functions to improve website performance
  • Found and resolved a layer comparison issue that was resulting in earrings not exporting to the database for website indexing
General Page Updates
Downloads
Connecting to UO Renaissance
Code of Conduct
Support
Search Function - Link
  • Added better quality images for all search results
  • Included links to a players guild/faction
Allowed for more player results (75)
  • Todo: Guild search needs to be by tag and guild name. Player icons need to be updated to the players actual ingame look.
Player Listing - Link
  • Updated the listing to better display online and all players.
  • Todo: More sorting options for the online player list.
Item Database - Link
  • Improved the listing of database items to be easier to review.
  • Standardized the sizes of item database images to address very wide, very tall images.
Player vs Monster Leaderboards - Link
  • Converted the leaderboards to use the new compendium monster icons
  • Added 2013, 2014, 2015, 2016, All Time leaderboard data.
Improved design to be more readable
Item Database Detail Pages - Link
  • Re-designed how non 0 hue items are handled to improve website performance.
  • Resolved the problem in which similar items were displayed multiple times if they were flipped ingame
  • Created a version of the detail view that will show all items in the world with a certain hue. Example - Hue 1160
  • Updated the !hue function of the IRC bot to direct to this new page.
Guild Listing - Link
  • Improved listing of the guild, guildmasters, guild types.
  • Added small images to indicate if a guild is allied with a certain faction/order/chaos
Todo: Sorting Options

#70 • Patch 69 - December 24th, Christmas Event Tweaks, Performance Updates 📅 Dec 24, 2015 at 1:45 AM
Archived Screenshots (1):
Patch Screenshot
Christmas Events
  • Resolved a problem in which the world alert (irc broadcast) was displaying some incorrect information.
  • The chance to get holiday coins from event monsters has been increased across the board.
  • Lower level creatures have had a small boost to their christmas scroll drop rates.
  • Zombies will no long spawn when you die in the scroll events.
  • For more information on the Christmas Event click here
Christmas Monsters
  • Monsters attempting to teleport to ranged attackers to defend themselves will now properly range check to the target.
  • The 9 Reindeer minibosses are now vulnerable to provocation.
  • Also adjusted their stats to account for some advanced difficulty vs non tamer players.
  • Fixed a problem in which Bad Santa was dropping clothing items much more often than he should.
  • He will drop a random clothing item 25% of the time now.
  • Slightly increased the drop rates for holiday scrolls from low level monsters in the overworld and dungeons.
Monsters
  • Special item drops from monsters will be nullified if a monster is killed in a guarded region with/without the assistance of the guards.
  • You will recieve a system message should this happen.
  • Note: This will only affect special rare drops that are given directly to players under normal situations. Such as platinum, holiday coins, rare item drops, etc.
Website Interface
  • Completely re-designed the system that talks to the website every 5 minutes to improve performance.
  • Removed 99% of the overhead in communication that takes place.
  • This should help with server performance and processor overhead.
  • Note: Rather than reporting banned/non banned accounts to the website we are now reporting total accounts. This is a simple performance tweak and overall was pointless as out of our 30,000 accounts, onlty 150 are banned (most for advertising)
  • Designed the basic aspects of an improved control system for the website interface allowing more ingame control for the staff. This will allow us to enable/disable systems should any problems arise without having to patch/reboot the server.
World Alert System
  • Resolved a problem in which the world alert (irc broadcast) was displaying some incorrect information.
  • Resolved a problem in which certain player names and page contents were not be provided to the staff
Young Program
  • Young Players can no longer access the corpses of other players.
  • This has no effect on monster corpses.
  • This will address the issues with young players looting the corpses of non young players in the new player dungeon.
  • This will however not resolve the level of shame a player should feel having left a corpse in the new player dungeon.

#71 • Patch 70 - February 13th, Cupid is Back, Performance Updates 📅 Feb 13, 2016 at 1:22 PM
Archived Screenshots (5):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
Valentines Event
  • Cupid and his army have returned!
  • Cupid and his army are tougher than ever!
  • Valentines Items added to the reward store!
  • For more information see the compendium article on Valentines 2016 .
  • Or to discuss the event see the forum event post .
Valentines Camp
  • Added a new type of overworld camp related to the Valentines Event.
  • Players can find these camps spawning in the overworld and in the lost lands.
  • Don't forget the investigate the camp completely!
  • Note: This is a Holiday and Performance patch. The Clean up Britain and Guild System changes will be included in Patch 71 to follow very soon.
Reward Store
  • Added a Valentines section to the Reward Vendor.
  • Players can purchase the following items
Whispering Rose - 20 Coins
  • Can be imprinted with your name and given to other players (Also drops from event monsters) Scroll of Love - 50 Coins
  • Used to summon/advance the armies of cupid. (Also drops from event monsters) Limited Edition Mask Dye - Hue 220 - 750 Coins
  • Dye a mask of your choosing a color unique to 2016! Valentines Hair/Beard Dye - Hue 220 - 600/400 Coins
  • A deeper pink color available this year Rose in a Vase - 500 Coins
  • A Unique rare item that allows the player to color the rose using a dye tub. The Candle of Love - 1000 Coins
Performance Updates
  • Resolved a variety of performance issues related to player speech.
  • Made a variety of performance related improvements to the server.
  • This should result in a smoother experience for players ingame.
  • Fixed a few bugs that were generating items incorrect resulting items and mobiles existing on the internal map.
Vendors
  • Leather Workers will now buy and sell bone armor.
Misc Fixes
  • Fix a problem with layer priority when items were exported to the website in the wrong order causing some items to not render on player portraits.

#72 • Patch 71 - July 3rd, 4th of July Rewards, Minor Fixes 📅 Jul 14, 2016 at 10:52 AM
th of July
  • Players who log into the server between July 4th and July 6th will find something special to celebrate the holiday.
Dungeon Chests
  • Properly addressed the drop rates for magic items in dungeon chests - Thanks Ervin
  • Note: Dungeons chests were not spawning magic weapons in the proper distributions and with the relative expected chances. You now have a very rare chance to find a top tier magic item (vanquishing, indestructible, etc) and a rare chance to find a (power, fortification, etc) magic item in dungeon chests. This will be expanded upon down the road but this was a quick fix for a serious issue.
Server Health
  • Completely fixed the bug that allowed an invalid skill ID to result in an invalid index when applied to the custom regions package that we use.
  • This will re-open events and enable skill restrictions in custom regions once again.
Stealing
  • Fixed a bug in which stealing an item from a player would not result in a perma flag in certain circumstances.
  • Note: This was allowing non guilded thieves to steal items from red and grey players without the target having any recourse to initiate combat to obtain their stolen goods without facing murder counts and aggression penalties. Thieves, not in the guild, were always allowed to steal from criminals however the perma flag should have still been set. After this patch if someone steals something from you, even if they are not in the thieves guild, you will be able to initiate combat with them.
Peculiar Meat
  • Boss monsters will now drop the special food at a slightly higher rate than before.
  • This patch was added to combat a few critical issues. Work continues on our large patch for clean up britannia, house addons, and other large changes.

#73 • Patch 72 - Oct 24th, Night of Horrors, 4th Anniversary Content & Misc Fixes 📅 Oct 25, 2016 at 9:46 AM
Archived Screenshots (3):
Patch Screenshot Patch Screenshot Patch Screenshot
  • Note: This post contains changes made during several small maintenance patches applied in the last few months.
Halloween Night of Horrors 2016 Event
  • The 2016 Night of Horrors event is here! Event Thread
  • Minor updates to the event to prepare it for 2016
  • Updated the drops from the variety event linked monsters
  • Updated Halloween Reward Store
th Anniversary Event
  • Happy 4th Anniversary Renaissance! - Event Details
  • Two new anniversary hues are now available!
New Addons
  • Created 4 new Halloween themed addons for this years reward shop.
Closed Casket
Empty Casket
Open Casket with Mummy
Open Casket with Skeleton
Custom Regions
  • Looked into a problem that led to the server crashing recently that was related to custom regions.
  • After some research it was determined that if a player submitted an invalid skill from their client that did not match the servers client list.
  • Regions in a Box had the skill index hard coded to match the server list count, and was vulnerable to a hacked/custom client sending an invalid skill ID.
  • Resolved the problem by adding a fix for the problem and detailed logging to alert the staff to any players attempting to send invalid skill ID's
Dungeon Treasure Chests
  • Resolved a problem in which magic items in dungeon chests were not spawning with a modifier greater than force/etc
  • Applied the proper drop rate chances to these containers when spawning a magic item.
Boss Monsters
  • Minor change to the drop rates of peculiar meat

Era 4: Veteran Shard & Modernization (Nov 2016 - June 2020)

5th & 6th Anniversaries, Dragon Den dungeon expansion, ClassicUO client overhaul, Razor integrations, and server preservation before Peace & Samorite leadership.

#74 • Patch 73 - Feburary 13th, Valentines Event, Combat Changes & More! 📅 Oct 31, 2016 at 12:20 PM
Archived Screenshots (4):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
  • Update: There is a problem blocking the poison spell in town, this has been addressed and will be fixed in the next patch (7-10 days). I >'ed when I should have <'ed. Sorry for the minor annoyance!
Valentines Event
  • Cupid's Army has once again been summoned to Britannia!
  • http://uorforum.com/threads/cupid-returns-a-unique-holiday-event.15608/
Chess Papers
  • If any player had a special chess paper from when we were testing the chess system, those have been removed.
  • We can re-create them for you as a new item, just contact the staff to report it missing.
  • Note: These had to be removed unexpectedly so we didn't have time to replace them before the patch
Accounting
  • Added a high level access command to allow senior staff to purge the IP history of an account.
  • This will help the staff deal with complex issues related to players who have extensive IP history bound to their accounts.
  • Added a command to purge IP access history from all accounts
  • Added a command to purge all accounts that contain zero characters.
  • These commands will be incorporated into the servers general maintenance and have reduced our account overhead by 30% in testing. (3-5% reduction in save times)
  • Added a new wallet value, copper coins, to be used with the new reward system (Moats, House Customization, Character Transfers, etc).
Combat
  • Removed the caps that have been in place for years that normalized combat damage.
  • These caps could affect damage players would do should they exceed standard combat norms and were in place as we researched the exact functionality of combat when outside standard values. (110 Strength, 125 Tactics, etc).
  • Strength @ 100 = 20%, Strength @ 110 = 22%, Strength @ 120 = 24%
  • Tactics @ 50 = 37.5% , Tactics @ 75 = 43.75%, Tactics @ 100 = 50%, Tactics @ 110 = 52.5%, Tactics @ 125 = 56.25%
Anatomy is unchanged (0-30%)
  • Note: A minor problem with the tactics formula was fixed which should result in more stable damage values for players with 25-75 tactics.
  • Summary: This will allow for a small increase in weapon damage of around 10% when using strength potions and tactics bonus weapons.
  • Items
  • New Item - Copper Coin, to be used for the clean up Britain system.
Mobiles
  • Graveyards now have a much better chance to spawn the graveyard boss. (Revenant)
  • Monsters will now self assign a home location when their status changes.
  • This will apply to pets that go wild, or are tamed and released.
  • Note: This will resolve the odd behavior players have been noticing with pets trying to endlessly return to their home spawn location.
  • Resolved a variety of issues with legacy spawners (from 2012) with abnormal home ranges for monsters/animals.
  • Note: All home ranges should be roughly 5-10 tiles. (The area in which a pet will randomly wander when idle)
  • Tamed animals, that operate using smart pathing (Advanced path finding logic) will be downgraded to a lower grade pathfinding logic when tamed.
  • Note: This will resolve some minor performance issues related to players attempting to send tamed animals against inaccessible targets.
  • Bonded pets will now only lose 1 loyalty when their owner attempts and fails a command.
  • Non bonded pets will still lose 3 loyalty when their owner fails a command.
  • Transferring a pet to another player will now clear the friends list of the transferred pet.
  • Note: Down the road we will add a command to address this.
  • Dread Spiders will once again spawn in the fire dungeon.
  • Their spawn area has been adjusted slightly to include a larger area and deter non active farming methods.
  • Packhorses & Packllamas will no longer drop an empty backpack if they die while bonded, and have no items in their pack.
  • OakTables can now be broken properly by monsters when not locked down and impeding their pathing. - Thanks ElHorno, Invoker
New Account Restrictions
  • Explosion potions can no longer be used by new accounts in guarded regions.
  • The Poison/Poison Wall spells can no longer be used by new accounts in guarded regions.
  • Firebombs can no longer be used by new accounts in guarded regions.
  • Firecrackers can no longer be used by new accounts in guarded regions.
  • Note: I have avoided this change for years, but lately there have been a rash of new accounts created for the express purpose of murdering players in town. While our official stance is that town killing is part of Ultima Online. We do not believe that creating accounts for the express purpose of murdering players is. In 90% of the cases in which we investigate this activity we find some other rule being broken (General Conduct, Account Limitations, 3rd Party application abuse)
  • Our veteran players will not notice this chance at all. It will function much like the requirements to join a NPC guild like the thieves guild. A certain baseline amount of gametime and account history will be checked before allowing these actions in a guarded region.
Home Owner Vendor Management
  • Three new actions will now be available for home owners/co-owners.
Vendor Re-Location
  • Players will be able to move a vendor in their own house to any valid location that is not already filled by another vendor or blocking a doorway.
  • This command will only be usable by the home owner.
  • Vendors will only be able to be moved once every 60 minutes.
  • Vendors will can only be moved to standard locations in a house. Front Steps, Static Floors and 1 tile away from any doorway. Player created floors will be invalid targets for moving a vendor.
  • Note: This command will have a copper coin cost associated with its use. Vendor Information
  • Players will be able to determine information about vendors placed in their house. Such as last interaction with their owner, and how long they are paid for.
  • This command will only be usable by the home owner.
  • This will allow players to determine if someone has abandoned their vendor or if the vendor is still active.
  • Note: This command will have a small copper coin cost associated with its use. Vendor Retirement
  • This command will allow a home owner to retire a vendor placed in their house that has been adandoned by the owner.
  • This command will only be usable by the home owner.
  • This command will only work if the player who owns the vendor has not interacted with the vendor in 30 days.
  • All earned gold from the vendor will be moved to the owners bank account and the vendor will be removed.
  • A log entry will be recorded for the home owner and vendor owner to trace the removal of the vendor.
  • Note: This command will have a copper coin cost associated with its use. Note: These features are being added but will not be player accessible for a bit.
Player Vendors
  • Player vendors can no longer be dismissed if the vendor has earned income that has not been collected by the player.
  • Note: Previously the gold was automatically deposited to your bank account.
  • Note: Player vendors will return a deed to the player if the vendor has been paid at least 1 gold directly by the player. Should a vendor have zero funds paid to them by the owner of the vendor and they are dismissed no vendor contract will be returned.
Player Profile (Renaissance) Menu
  • Updated the profile menu to have the correct Renaissance era fonts
  • Added a new navigation tag, a unique feature tab, and a shard support tab.
Navigation & Shard News
  • Unique Renaissance Elements & Updated Player Profile
Shard Support / Copper Coin Wallet
  • The Renaissance Guide to Shard Support & Copper Coins
Server Performance
  • Removed a wide variety of code that has made it to the live server over the years that was not implemented or still requires more testing.
  • Note: Most of these systems were disabled or inaccessible, however we have completed stripped these systems out until they are ready to be deployed formally. This included things like poker, battlechess, automated event scheduling, advanced regioning, etc.
  • Completely removed the combat log book hooks from the combat code. This system was needed years ago as we worked our the combat systems for Renaissance. As the combat system is stable other than a few minor planned changes this is no longer needed.
  • http://uorforum.com/threads/renaissance-blog-introducing-the-combat-log-book.1232/
Scissors
  • Scissors can no longer be used intentionally or unintentionally used on blessed items.
  • Note: This is a quick fix to a larger issue in which the RunUO core will literally cut the color off of an item you are wearing. Given that this is a fairly complex fix to the server core we believe this will address the main issue as most items of a desirable hue, are blessed. This can happen when running a macro that cuts sandals by type, and then wearing a pair of colored sandals. You would return to the macro having tried to destroy the sandals you were wearing, but failing to do so as you are wearing them. However this results in the color being removed as that happens before turning a leather item into leather. We will address a more complete fix in a future patch.
Sheep
  • Resolved a problem related to performance and cleanup operations related to sheep shearing. Thanks FranzPfniffel
  • Updated the shearing mechanics related to sheep on a boat to remove some outdated restrictions.
  • Sheep, on a boat, will re-grow their wool every 60 minutes.
  • For every sheep over 5 it will add 20 minutes to the respawn timer.
  • At 25 sheep shearing them will no longer refresh the sheep and they will decay.
  • Note: This is the same system in place for houses, just with a 50% penalty due to sheep being located on a boat.
Spells
  • Fireball can now be cast on items allowing for magery training without a player target. - Thanks Canis
Tracking
  • When tracking a player, in a dungeon region, you can no longer find players in a completely different dungeon.
  • Note: You could still find someone on Level 1 of shame, from level 3. But not find someone in destard, while tracking in shame.
  • Reduced the max range on tracking from 100 tiles, to 50 tiles for player to player tracking.
  • Note: This is a temporary change. Each use of tracking runs a fairly complex check to determine if a player can be tracked. This is inefficient, as it runs the check on everyone in range, rather than listing the players in the general area, and then attempting a skill check once you attempting to track that player. The fix for this is a fairly large re-write that we will address down the road a bit. Once we address this issue, the range will be increased. We will most likely address the horrible Renaissance era tracking gump at the same time as well.
  • Re-wrote the logic that factors range into the success/failure chances when tracking a player to provide more consistent results.
  • Note: The range feature was added in 2014 and was a bit rough. Details on the new mechanics will be added to the tracking skill page once testing is complete.
  • A player using tracking, at any skill, will be able to track a player they are standing on, or directly next to.
http://www.uorenaissance.com/info/Tracking
Treasure Maps
  • Fixed a problem in which the public broadcast for a player completing a level 7 map incorrectly indicated they had failed the event.
  • Note: This was happening when a player failed to complete the ironman challenge, but otherwise finished the event instance. The alerts will now correctly indicate whether a player failed, completed, or iron-maned the event.
  • Monsters can now trigger morph items, like the ones found in the Spider Caves map.
  • Note: This will avoid situations where the players can easily attack the final boss without the boss being able to pathfind to them.
Wands
  • Wands have been converted to the proper era accurate naming conventions.
  • Magic Wand, Greater Heal:4 will become "a greater healing wand with 4 charges"
  • A wands magical charges can now be transferred to other wands.
  • While holding a wand in your backpack, but not equipped, if the wand is identified you can double click it and target a wand of the same type.
  • Charges will be transferred to the target wand up to the maximum amount of charges that wand can naturally occur with.
  • Example: Greater Heal Max:5, Fireball Wand Max:15, Lightning Wand Max: 20, Identification Wand Max:175, Most others:30
  • If there are no charges left in the original wand, it will be destroyed.
  • If there is not enough room for all the charges in the original wand, as many charges as can be transferred will be moved from wand to wand.
  • This change will serve two purposes.
  • It will encourage people to manage the global item count by consolidating wands into more functional wands.
  • This will also negate various tactics players are utilizing with non approved 3rd party applications that are providing an advantage in pvp situations with wand use.
  • Note: Non Approved 3rd party applications are still not allowed, and will result in the possible loss of access your accounts. This change simply makes sure that if someone manages to avoid detection for a brief period of time they do not receive and unfair advantage in combat situations.
Website Updates
  • Completed Style and CSS Update for the following pages
  • Skill Trainers > http://www.uorenaissance.com/compendium/npctrainers
  • Skill Trainer Locations > http://www.uorenaissance.com/compendium/npctrainer_location/2
  • Resolved a problem where the forums were not showing the game server stats after a php version upgrade.
  • Updated the website to include Player vs Monster leaderboard data for 2017
  • PvM Leaderboard - http://www.uorenaissance.com/pvmleaderboard/Monsters/2017
  • Monster Profiles - http://www.uorenaissance.com/info/Dragon [/url]

#75 • Patch 74 - April 6th, Easter Egg Hunt & Bugfixes! 📅 Feb 13, 2017 at 10:58 PM
Archived Screenshots (3):
Patch Screenshot Patch Screenshot Patch Screenshot
Easter Egg Hunt 2017
  • The 2017 easter egg hunt event is nearly here! For more details click here
  • Fixed a problem where players were incorrectly rewarded 1 point vs 3 points for golden easter eggs.
  • Fluffy IV's mutant ospring Fluffy V has now been added to punish players who mistakenly think "I got this".
  • Several bottles of valium have been preemptively delivered to the IRC moderators to prepare them for 50,000 lines of "OMG this is a tamer only event".
  • Note: Sometimes the purpose of the event is not always to kill everything
  • The easter 2017 reward store has been updated with new prizes in additional to some yearly standard prizes.
A golden egg (decorative rare) 100 Points
  • A Basket of Herbs (decorative rare) 400 points
  • Note: Yes we know the reward store says 2016, this fills our standard quota of 1 typo per patch.
Monsters
  • Fixed a problem in which in rare cases monsters could spawn inside a players house.
  • This was very rare but would cause players from distress from broken items, or dead idle characters.
  • This fix only applies to locations inside a house, monsters can still spawn in a houses courtyard.
  • Note: We are still working on the courtyard issue.
Performance
  • Continued to roll back some performance changes made over the years to address our previous performance issues.
  • These changes are no longer needed and will be slowly removed.
  • Example: The timer resolution for the xmlspawner system was changed from 60 seconds, to every 5 seconds.
Poison Spell / Poison Wall Spell
  • Resolved a problem in which the poison spells were not able to be case in town limits correctly.
Exploits
  • This patch contains fixes to several exploits that the staff has found during our normal investigative process/RunUO code review. It is entirely possible that no player is aware of what we have found and fixed. However It is important to remind players that the reward for reporting an exploit and working to help the staff resolve it will always be greater than the reward for abusing the exploit.
  • Starting with patch 73 and continuing in this patch rather than just fixing the exploits we have begun to add detailed tracking and logging to these exploits. This will provide the staff with indisputable evidence allowing us properly address players who ignore this rule and to apply the appropriate level of punishment for this behavior.
  • Note: A few things that were planned for patch 75 were unable to be properly tested in time and were moved to patch 75 (Disguise kit, teleporter HOB changes)

#76 • Patch 75 - July 3rd, 4th of July Rewards, Guildstone Fix & More! 📅 Apr 7, 2017 at 10:03 AM
Archived Screenshots (2):
Patch Screenshot Patch Screenshot
th of July
  • Players logging in between 7/4/17 to 7/6/17 will receive a special gift bag celebrating the 4th of July
Ancient MIB's
  • Resolved a problem in which in rare occasions the chest keys would be underneath a monsters loot backpack.
  • Note: This should resolve any situations where the key was inaccessible. Monsters without a backpack(corpse) will drop the key at their feet when killed.
Combat
  • Found and removed a +20 modifier that has existed for 5+ years in the wrestling combat code when calculating defensive wrestling.
  • double incrValue = (anatValue + evalValue + 20.0) * 0.5; - is now - double incrValue = (anatValue + evalValue) * 0.5;
  • Note: I am not aware of any historical reason for this, some argument could be made for its need at low skill levels, but players do not get a magical bonus for the wrestling skill which this is supposed to mimic. More research could not hurt on this item, but for now it will be removed.
Guildstones
  • Guildstones that are leftover from a house decay can now be moved without the assistance of the staff.
  • By double clicking a guildstone that has lost its house you will be presented with the following menu.
  • If you select to condem the guildstone it is moved into a storage area until all of the players leave the guild, or the guildmaster requests the staff recover it for them.
Misc
  • Resolved some incorrect coding related to fur drops when carving leather bearing creatures. This includes the drop rate problems for the easter bunny fur.
  • Fireworks wands will now properly show the amount of charges remaining, or if no charges are left.
  • Christmas Spam now has a normal loottype and will no longer be newbied.
  • Moongates no longer have a 5 second timer applied for combat actions, it has been reduced to 2.5 seconds.
  • The restriction applied to certain actions in town regions has been linked to gametime, with no link to account age.
  • Note: New players who manage to develop PvP'ers should face this restriction less often.
Mage Towers
  • Fixed a rare problem that would result in the mage tower NPC's aggro'ing other NPC"s from the tower.
Moongates
  • Resolved a problem in which players were able to overlay gates at the origin location.
  • Note: Gates should not be able to be summoned if a gate already exists in that location. Previously this was only properly applied to the destination location due to a coding mistake in 2012.
Spells
  • Energy Vortex / Blade Spirit spells can no longer be targeted at locations that should not be possible. Namely in certain edge cases related to Fortresses/Keeps.
  • Note: You should only be able to summon a destructive entity into a house if you are inside the house. This is a tradeoff for keeping this mechanic, but not punishing our players who are unaware of how to protect your house from such behavior. Public houses do not have this protection. And players inside their own house do not have this restriction as well. This mechanic has been in place for 3+ years. However players found a way around it in certain situations to kill player in houses and destroy items in locations players understood to be safe.
  • Field Spells now require a valid target and line of sight to that target.
  • Note: Players will no longer be able to target invalid surfaces for field spells.
  • Staff Note : The spell issues listed here would have normally resulted in a large bug bounty reward, however they were used to kill players that had assumed spots in their houses were safe. This lead to very angry players and extensive staff time devoted to understanding how this was happening and finding a felucca solution to the problem.
Teleporters
  • Teleporters no longer check heat of battle when allowing players to travel via teleporter. Thanks Bart
  • Note: The Heat of Battle code was disabled long ago while we review how it functions. This functionality was missed and should have been removed from teleporters long ago. This was allowing situations where someone could steal from you, you attack them to regain your item. And the thief could use a teleporter to escape while you were not allowed to follow.

#77 • Patch 76 - August 31st, Happy 5th Anniversary! Dragon Den Opens! 📅 Aug 27, 2017 at 2:58 AM
Archived Screenshots (9):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
  • Items
  • Phoenix Armor Deeds must now be in your backpack to be used.
  • Brazier Deeds must now be in your backpack to be used.
  • Decorative Shield Deeds must now be in your backpack to be used.
Reward Vendor
  • Chessboard, Checkerboards and Backgammon Boards can now be purchased for 1 platinum each from the reward vendor.
  • Note: Previously these were given away for free by the staff as requested by players. Going forward these will need to be purchased from the reward vendor. This helps balance out the item count that these items include.
  • Fixed a mistake with the purchasing text where single coin purchases had the incorrect plurality. coin vs coins
Staff Tools
  • Massive upgrade to the client menu to allow the staff much more information about players they are assisting.
  • Removed a variety of commands that should never be used (kick player, kill player, etc).
  • Added a variety of account analysis tools to aid the staff in account review, account cleanup.
  • Provided gamemaster level staff with the ability to adjust AFK system marks when a player appeals a flag for afk macroing.
  • Also provided gamemaster and counselor level accounts access to account notes to better assist players with pages.
  • Note: These notes only include information regarding afk failures, and reward bag failures.
  • Implemented some additional tools for administrator level staff to aid in the implementation of the copper system.
  • Each staff level will only have access to information and tools related to their job. All account information is protected from unauthorized access.
Taming Quest
  • Players can no longer turn in a taming quest scroll without adding any players to the party list.
  • Note: No one has managed complete this event solo, I don't expect it will happen anytime soon.
Treasure Hunting
  • Implemented the Dragon's Den level 7 treasure map dungeon.
  • Added 8 new monsters. (Python, Reptile Archer, Reptile Assassin, Reptile Fencer, Reptile Mage, Wyrm Mage, Wyrm Soldier)
  • Added 1 new Miniboss (The Thing)
  • Added 1 new Boss (Faranth the Dragon)
  • Note: A special thanks to Avery who volunteered countless hours to help develop the Dragons Den dungeon decor

#78 • Patch 77 - September 12th, Guard Functionality Hotfix, Ocllo & Vesper Town Regions 📅 Sep 12, 2017 at 8:42 PM
Vesper
  • The vesper town limits have been adjusted.
  • This will address the issue of lazy region design with this town as it included vast amounts of non town related land.
  • A land rush event will be announced very soon to open this land for placement and will include a large scale town invasion event.
For more details about the change check here
  • Note: Any houses that a player managed to place in the adjusted town region will be removed. (This should not be possible due to a temporary region in place). However this should serve as notice placement is only valid during the vesper land rush event.
Ocllo
  • The guard zone on the east side of town (near the bank) have been expanded to include the miners guild and reach to the Ocllo Moongates.
  • This will provide a more sensible town region for the town and players unfamiliar with Ocllo.
  • This will have the side effect of including two houses inside the new guarded region.
  • These locations will be grandfathered and some restrictions will be placed upon the current owners to account for the increase in value.
  • Note: Such as transfer rules, sales rules, etc.
Recall
  • Murderers (players with more than 5 long term counts) will no longer be able to accidentally recall into a guarded region.
  • This is to account for the changes to the regions listed above as there can be spots that were safe before that would be covered by guards now.
  • This change will be in place as long as it takes for these runes/region changes to become more common knowledge.
  • This however happens rarely as it is so the effect on player activity will be minimal.
Clothing Bless Deeds
  • Clothing bless deeds will no longer auto bless themselves after each reboot.
  • These items should always be considered stealable. Any existing items will be reset to the proper loot type.
  • Since for some reason no blessed tag was ever shown when single clicking these items this was deemed appropriate - Thanks Peace
New Account Restrictions
  • The restrictions in place for new accounts in regard to the poison spell, poison field spell and purple potions have been updated.
  • New players will not be able to cast these spells in town limits until their account reaches a reasonable age.
  • A change has been implemented as well to make sure regions that might be a type of guarded region, but without guard protection are no longer included in this restriction
(Buc's Den, Duel Pits, etc)
Earthquake Spell
  • This spell can no longer be cast in town by accounts of any age.
  • This is most likely a temporary fix and will be open for review as we work to address the issues listed below.
  • Some strange mechanics in relation to our town guards was discovered that requires much more research into how this spell affects them.
Client Menu
  • Renaissance staff (gamemasters) will no longer be able to manually approve 5th anniversary gift bags for players.
  • I will however retain this ability for the last few players that have yet to have their bag appeal resolved.
Town Guard Mechanics
  • These changes are related to this thread - PSA on Town Killing
  • Initially we thought we would have to make sweeping changes to how town killing worked, what was allowed etc.
  • However after some research a critical bug was discovered that was allowing almost all known methods of mass town killing to take place.
  • Roughly there were situations in which NPC's in the general area should have called the guards attention to aggressive criminal acts.
  • However due to a mistake in how the guard timers were handled there were situations in which this would never happen.
  • This accounted for 99% of the methods in which players were able to avoid punishment while killing players in town.
  • We have addressed this issue and now NPC's in town will be much more active in reacting to aggressive acts that happen in a reasonable range around them.
  • Note: The mechanics in which the guards react to criminal acts (stealing, corpse looting, etc) have not been affected by this change. A NPC will still need to visibly witness one of these acts taking place in order to call guards.

#79 • Patch 78 - October 20th, Halloween Updated & Minor Bugfixes 📅 Oct 11, 2017 at 9:57 AM
Archived Screenshots (12):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
Halloween 2017 - Night of Horrors
Various Loot Updates for event monsters
  • Minor Updated to support the new event lobby
Night of Horrors 2017 Event Megathread
  • Updated the reward store with several new items
  • New Sarcophagus Addons (Open Mummy, Open Skeleton, Empty, and Closed)
Random Spooky Laterns
Corrupted Pentagrams
Level 7 Maps
  • Exit gates within the event now lead to the event lobby.
  • Corpses will also be sent to this area once the event cycles.
  • Note: The normal entrance/exit will function linked to the dig entrance of the map.
  • However if the dungeon is closed or if a player leaves via a gate it will direct to the event lobby.
  • This will change in the future as we add more ingame instructions to these events.
Addons
  • Added a variety of new halloween items to be used in following years
  • Fixed a problem with special addons that normally cannot be chopped after 24 hours.
  • Any special holiday addon should be able to be returned to deed form now.
Attended Verification System
  • Updated the AFK System with additional safety checks to account for edge cases related to the copper/moat system.
  • Updated the AFK gump and failure gumps to be more informative and better styled.
Guard Zone Changes
  • Due to some recent changes in the last two patches to guard zones the razor guard zone files are no longer accurate.
  • Players can download an updated version of these files here
Guard Zone Definitions
  • Save the file to your computer, close all copies of razor and then replace the file in your razor directory.
  • Note: This file is also available in the download section of the website.
Ocllo
  • Noticed a problem with the default RunUO region file after additional investigation into guard lines.
  • Ocllo had both the Ocllo and Haven guard region applied to the town resulting in uneven and strange overlapping guard lines.
  • Updated the Ocllo guard lines to cover the town properly and removed the haven regions.
  • Also due to the proper regioning the entrance to the Ocllo Sewers needed to be redesigned.
Nu'Jelm
  • Conducted a review of the Nu'jelm guard zone region at the request of a variety of players (Over years)
  • Much like Vesper the town was regioned with minimal effort resulting in the Cemetery being inside the guarded region.
  • Adjusted the guarded region to be smaller by 100 tiles. Added a custom region for the western shops.
  • Also added a moongate region to cover the moongate area.
  • This will also result in some additional housing becoming available. This will be opened in a land rush event in the near future.
Treasure Maps
  • Decoding Treasure Maps now has a more accurate skill check. - Thanks Captain Morgan
  • Level 5 maps will require 90 cartography to attempt to decode the map with a roughly 50% chance for success at 100 skill.
  • Level 6 maps will require 95 cartography to attempt to decode the map with a roughly 25% chance for success at 100 skill.
  • Level 7 maps will require 98 cartography to attempt to decode the map with a roughly 10% chance for success at 100 skill.
  • Note: This could be adjusted further as there is no correct information available for our hybrid treasure map system. This should however restore the proper functionality to the Cartography skill.
Administration
  • Fixed a problem with AFK failure messages that were logged to player accounts not properly indicating the type of failure.

#80 • Patch 79 - December 19th, Christmas Updates, Moongate Update & More! 📅 Dec 19, 2017 at 11:47 AM
  • Merry Christmas! Event Updates!
  • The Dark Magic Event returns! To learn more about the event click here !
  • Designed two new instances for this years event. The White Witches Lair, and Krampus's Lair for Naughty Children.
  • Each of the new instances is a massive two stage dungeon with new monsters, new challenges and should be considered extremely difficult.
  • Note: While these instances have an ironman system, they were not designed or tested with the expectation that someone can solo them.
  • Designed 30+ new creatures to be included in these new instances. These creatures will primarily spawn in the instances and with a few exceptions the overworld.
  • The two new instances will allow players 105minutes to complete them, compared to 60 minutes allowed during the existing instance.
  • In order to obtain the scrolls for these new instances players must successfully complete one of the current classic events and loot the final chest.
  • Each instance has a 20% chance to reward you with a scroll for one of the new instances.
  • You will also have a very small chance to obtain one of the new scrolls when killing one of the new creatures during an scripted overworld event.
  • Note: Event scrolls do not drop in the instances themselves.
  • For more information about the Christmas Event check the event thread here
Christmas Reward Store Updates
  • Added a variety of holiday lanterns to match past holiday colors.
  • Added frozen lamp posts for players to use for home decor.
  • Added frozen suits of armor for players to use for home decor.
  • Allowed suits of armor addons to retain their deed hue when placing or deeding.
  • Treasure maps obtained during holiday events like christmas and halloween when taking place in trammel will no longer be linked to the trammel map.
Misc
  • Resolved a problem with the world alert system not reporting correct information to our moderator bot.
  • Resolved a problem with the Nu'jelm guard zone due to some bad math.
  • Note: This does not affect housing in the area, just allows us to remove a temporary region.
New Slayers
  • Given the addition of drastically more monsters that tie into our Christmas event we have expanded the slayer system to include 4 new types of holiday slayers.
  • These slayers will only drop from opposition holiday creatures and will not be part of any loot pool outside of holiday events. They will also only be effective against creatures in holiday events. The existing slayer system was not designed to support our extensive holiday additions.
  • Elf Slayer - Effective against elves, reindeer, bad santa, the grinch and other monsters commonly found in the Hidden Village and Santa's Lair event
  • These slayers will drop when defeating monsters commonly round in the Frozen Continent and Ice Fortress events.
  • Dark Elf Slayer - Effective against dark elves, spirits, and other monsters commonly found in the Frozen continent and Ice Fortress events.
  • These slayers will drop when defeating monsters commonly found in the Hidden Village and Santa's Lair events.
  • Frost Bane - Effective against Frost warriors, the white witch and other monsters found in the Lair of the White Witch instance.
  • These slayers will drop when defeating monsters commonly found in Krampus's Lair
  • Flame Bane - Effective against flame warriors, the anti-reindeer, Krampus and other monsters found in the Krampus's Lair instance.
  • These slayers will drop when defeating monsters commonly found in the White Witches Lair
  • Note: The White Witch, Krampus, Frost Knight and Flame Knight have a very rare chance of dropping an extremely powerful weapon.
Harrower System
  • Found and fixed a problem where the Harrower results did not properly expire allowing players to keep the scoring gump up to spy on later Harrower attempts.
  • Players will have 15 minutes to review their scores after the harrower is successfully killed.
  • My notes are missing the player who reported this, however you are due a bug report award if you want to contact me.
Public Moongates
  • Updated the horrible trammel public moongate prompts to something that we feel would be more applicable on OSI in 1999.
  • While the classic method of checking the phases of the UO Moon using a spyglass(did that ever work?) to determine where the gate will go is a classic mechanic.
  • It is also extremely tedious for players and just results in people hopping the gate 20 times to get lucky on the right destination.
  • Rather than use this system we were able to use the art available in the client and match the gumps to the same look for when you pick a town to start in.
  • Dangerous towns like Buc's Den are colored in red, and Ocllo is green to signify the new player program.
  • Players can either click the gem on the map or the gem next to the name on the right side of the menu to travel to that town.
  • Players can also now select Serpents Hold, Cove and Nu'jelm as travel destinations.
  • Added 11x11 moongate regions to the locations selected for the Cove and Serpent's Hold moongates.
  • Note: All existing restrictions for using these gates are still in place.

#81 • Patch 80 - March 3rd, Archery Updates & Tons of Fixes 📅 Dec 26, 2017 at 7:33 PM
Archived Screenshots (6):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
Archery - Chance to hit
  • Adjusted the chance to hit in archery combat situations to use a better formula factoring in range/recent movement and player skills.
  • Greatly reduced the accuracy penalty when moving recently while firing a bow. It will vary between a 5% - 20% penalty to chance to hit depending on the range to the target.
  • Note: These changes should be considered exploratory while we run a variety of tests to find a happy balance factoring in range to the onHit success chance. Further small refinements to the formula will be made based on player experience, testing and feedback.
  • Technical Note: Archery on UO Renaissance determines chance to hit differently than other combat skills. Normal combat has a roughly 50% maximum chance to hit when the attacker and defenders skills are equal. The chance to hit with a bow, when not standing next to someone, is based on the range to the target, whether or not you have moved recently, and the attacker and defenders skills.
  • Testing: Players can enable debug testing information for these changes on the Dev/Live servers by opening their player profile and enabling the debug option. This will send 2 lines of information per archery attack indicating chance to hit, range, recent movement, attacker and defender skills factors.
Range: Range to the target
  • Moved: Indicates if you have moved recently resulting in an accuracy penalty
Def: Target Player/Monsters Defense Value
CtH: Chance to Hit
Atk: Your Attack Value
  • Note: Keep in mind all players have a bonus chance to hit vs monsters.
Archery
  • Arrows and bolts will now properly stack when training archery.
  • If a shot is missed and there is an arrow or bolt nearby the dropped arrow/bolt will attempt to add to the nearby stack.
  • This will only work if the stack of items is movable and not already holding 60000.
  • This will also stop arrows being dropped in a 3x3 area around a target. So if you want arrows to stack in a specific spot when training archery simply leave a single unlocked arrow within 1 tile of your training target. Arrows will stack there automatically.
  • Note: Additional work still needs to be done to stop arrows from stacking in inaccessible places in certain houses. (You are welcome to page the staff to clean that up)
Character Transfers
  • Players may now move a character between accounts using our updated character transfer system.
  • This requires copper earned from the copper system and staff assistance.
  • You can move a character between any account that you own, or in the case of multi player households, any family account.
Christmas Events
  • Updated the scroll gump to show proper information for the new White Witch and Krampus Scrolls
  • Fixed a few problems with the new monsters having positive notoriety.
  • Removed Poison Immunity from the Frost/Flame Warriors that still had it
  • Fixed a problem causing White Witch and Krampus lair completions to not report properly to world alerts and the achievement system.
Copper System / Player Rewards
  • Starting in this patch players will be able to redeem copper earned from external sources (donations, guide creation, advertising) on the following services.
  • Game Account Recovery - 20k Copper (This is a voluntary but appreciated fee to account for the staff time involved in these)
  • Name Change - 5k Copper (an alternative to spending 100k ingame)
Forum Name Change - 10k
  • Single Character Transfer Between Accounts - 25k Copper
  • Note: Transfers are only available between accounts that you have access to and are owned by you.
  • For more information about the copper system - http://uorforum.com/threads/renaissance-guide-to-shard-support-and-copper-coins.21748/
Crafting Systems
  • Disabled crafting if you are carrying 124+ items or if you are carrying over 425 stones. (390 stones for tinkering)
  • Disabled the crafting menu from being sent again if you meet either of these criteria while crafting.
  • Note: This will address situations where players craft lockpicks, oil cloths, etc without having the razor option for stack at feet enabled. Resulting in a stack of thousands of items that can cause performance issues for nearby players.
  • Note: A check was put in place long ago for this but we discovered it did not stop you from crafting once you started.
Fix It Vendor
  • Added a vendor in the event lobby that will assist players with fixing a few items/bugs that have slipped through the cracks.
  • Players can use the "Shazam" command to switch any Dark Elf Slayer to and Elf Slayer and vice versa.
  • Note: This is due to the labeling on the weapons being fixed which might leave players with a weapon type they did not intend to buy.
  • Players can drop a Flaming weapon or Frozen weapon on the vendor to exchange it for a Krampus or Ice Witch scroll.
  • Note : These weapons are hued Vanquishing slayers that dropped from the Flame Knight and Frost Knight only.
  • Note: This is to address an elevated drop rate for these weapons in the krampus scroll (10% vs 1% intended)
  • Players can drop 2016 Halloween bags, or 2017 Valentines Bags to have them corrected to 2017/2018 respectively.
  • There is no limit to using this vendor but these services will only be available for a few weeks.
Misc
  • Converted all stone controlled events to use the central linking system for control stones. (AMIB's, Taming Event, etc) (test)
  • Disabled the ability to delete/remove various critical control stones.
  • Fixed a problem where the changes to the harrower score gump did not properly allow it to be reviewed for up to 15 minutes after the harrower dies.
Public Moongates
  • Enabled the ability to use the public moongates when carrying a faction sigil.
  • Note: The restriction is only intended for trammel which we do not have.
  • Updated the town listing to have larger selection icons for easier travel.
  • Left the map using smaller icons however as it looks nicer.
Name Change Deeds
  • Added a small informative gump when double clicking name change deeds.
  • This will help players understand when name changes are free and that a staff member is required to change the name.
  • To maintain our hybrid system and community quality the staff will continue to audit and approve name changes on a case by case basis.
Nightmare Spawns
  • Expanded the spawn area of Nightmares slightly to ensure that players have to actively search for the spawns to find them.
  • This will make the spawn process less vulnerable to camping and require some active involvement by players.
  • This change only affects the Cyclopean Warrior Spawn Location, and the Oasis Location.
  • The other nightmare spawns have a sizable spawn area and remain unchanged.
Occlo Spawns
  • Removed the bull spawn from the cotton area south east of the bank.
  • This spot was starting to be abused by players looking to macro taming.
  • Increased the spawn of bulls to the island in general to balance the change.
  • Note: Any attempt to automate taming while in the new player program will be addressed. Please keep that in mind.
  • Note: Macros that name pets upon taming them are using non-allowed 3rd party applications. Attempting to do this will make you easy to find and address for abuse of non allowed programs. Unattended taming, while not in the new player program, is however fine.
Slayers
  • Resolved a minor problem where the Elf and Dark Elf slayer names were switched when single clicking on a weapon.
  • A timed NPC will be added allowing players to switch their slayers to either the Elf or Dark Elf slayer if you were unaware of this bug and purchased or looted one of these slayers. The effectiveness of the weapons before the patch will not be altered unless you use this npc.
Taming Quest
  • Fixed a problem where tamable, but not tamed, animals were included in the event cleanup process.
  • Implemented an event clock for the taming event to be placed inside the event and at other various locations.
Valentines Rewards
  • Updated the Valentines store with a new selection of items for 2018
  • Valentines Event Thread - http://uorforum.com/threads/cupid-returns-a-valentines-event-feb-13th-feb-24th.31285/
Website
  • Updated the Player vs Monster Leaderboards to include 2018 data.
  • Updated Compendium Article for Santa's Lair
  • Updated Compendium Article for Hidden Village
  • Updated Compendium Article for Frozen Continent
  • Updated Compendium Article for Ice Fortress
New Compendium Article for White Witch Lair
New Compendium Article for Krampus Lair
  • Fixed a problem with certain pages displaying an error after migrating the pvm data to the 2018 season. Most notably the player pet stable listing.

#82 • Patch 81 - April 1st, Easter/St. Patricks Event Updated 📅 Mar 5, 2018 at 9:59 PM
Archived Screenshots (1):
Patch Screenshot
Easter / St. Patricks Day Event Updates
  • Implemented a new combined St Patrick / Easter Event system
  • Updated rewards for the 2018 season
  • http://uorforum.com/threads/2018-easter-egg-hunt-event.32245/
Copper System
  • Fixed a minor problem with the copper system administrative tools related to name changes.
Misc
  • Fixed a problem with the Valentines vendor where the colors of the lamp posts were switched on purchase.
  • The Fix It Vendor will now switch the color of your lantern between the valentines colors when using the "Shazam" speech command.
Strandedness System
  • Fixed a problem where when a player would log into a location that was on water, but on top of custom UOR content they would be sent to the nearest docks possibly interrupting a duel or Ancient MIB event.
  • Created an additional layer of exclusions from this system based on AMIB regions and Duel Pits (Turtle Bay, Moonglow).
  • Note: This system is used primarily for when a player logs out on a moving boat and then logs back in standing on the water. It is designed to send you to the nearest dock in these situations.

#83 • Patch 82 - August 30th - 6th Anniversary Event, Lots of Fixes 📅 May 8, 2018 at 11:39 AM
  • Renaissance 6th Anniversary Event!
  • http://uorforum.com/threads/happy-6...ance-global-event-starting-august-31st.34932/
  • Added two new hues to celebrate the 6th Anniversary of Renaissance going live!
  • Added the naming rules to the mask dyes allowing players to use them at their leisure.
Fix It Vendor
  • The Fix it vendor (located in the event lobby) will properly rename 2018 fluffy statues.
  • Note: They were incorrectly named Fluffy V, not Fluffy VI.
  • The ability to alter elf and dark elf slayers will be removed as players have had enough time to fix those.
Creatures
  • Bonded pets who decay (alive or as a ghost) will now generate a log entry in a players account log.
  • Bonded pets who go wild in the world will now generate a log entry into a players account log with the location of the pet when it went wild.
  • Note: This will aid the staff in answering player questions regarding lost pets.
  • Mutant Fluffy's breath attack damage will be brought in line with dragons.
  • Note: These were intended to have only 500-600 hp, but spawned with more than expected. We will not be adjusting their hit points however their breath attack damage will be scaled appropriately.
Copper System
  • Fixed some problems with the staff gump to allow seer level staff access to copper transactions for players.
  • Added the Sex change option to the list of redeemables for 2,500 copper.
Cove
  • Added an open air stable to the town of cove in honor of the Village of Paws guild who designed it but was unable to complete the quest line to announce it.
Factions
  • Found and fixed the problem causing faction atrophy to not operate properly.
  • Faction points will atrophy every 24 hours for the time being until a long term solution is found.
  • This should bring the factions back into balance and slowly remove inactive players from the point pools.
  • Faction guards now will note the location in which they were placed.
  • Should a faction guard wander to far from his placement location they will return to their home location.
  • The range will be large enough so that they can engage in complex combat but not be lured into locations that they were not intended for.
Misc
  • The exit gates from the Wild Tamers event will now give you the proper exit warnings.
  • Fixed a problem where the taming event was not setting a reference start time needed by the event timing clocks.
  • Added an event clock in the area where people tend to wait to be added to events in progress.
Monsters - Special Item Loot
  • Monsters, by default will no longer provide items directly to player backpacks except in certain situations (See Below).
  • Players will be sent a colored system message to indicate that a rare item has dropped on the monster corpse.
  • Situations that rare items will be still sent to players are listed below.
  • Staff run events such as town invasions, guild events, structured monster events.
  • Special events like Halloween, Christmas, Thanksgiving, Valentines Day, etc. (Including overworld and instances)
  • Instanced events such as the Ancient MIB instances, Level 7 treasure maps, and the wild tamers quest.
  • Engagements with boss type creatures or monsters that would imply multiple players are required to defeat it.
Champions
  • When the loot to pack system is enabled the following conditions must be met.
  • Players must be within 10 tiles to be provided smaller items like platinum and smaller rares.
  • Players must be within 10 tiles for larger items like monster statues and other valuable drops.
  • You must be alive at the time of the monsters death.
  • The monster must be outside of a guarded region when it dies. (Otherwise it will be seized by the guards for the donut fund)
  • If any of these conditions are not met you will see a system message that the item has dropped on the monsters corpse.
  • Staff Note: This system was designed long ago to deal with 3rd party application auto looters and high volume player events where the benefit of using a non allowed program to get an advantage when looting could be encouraged by having a higher chance to get an item you did not earn. In most cases when a player is in a 1 on 1 fight with a monster out in the world the item will drop to the monsters corpse. In situations where players are in a group monsters will be designed to give the item to the largest damager.
Monsters - Harrower
  • Players must be within 25 tiles of the Harrower when it perishes in order to qualify for their rewards.
  • Players must be alive at the time of the harrowers death in order to qualify for their earned rewards.
  • All reward failures are logged should there be a problem or concern with a missed reward.
Monsters - Faction Silver
  • Faction silver will now drop to the monsters backpack like gold, gems or other items.
Monsters - General Changes
  • Weapons and other misc items that can spawn on various monsters will now be moved into the monsters special backpack. This will help to further discourage players from trying to get an unfair advantage using auto looters.
  • Monsters spawned from special fishing nets will now properly decay in 24 hours.
Reward Vendor
  • Found and fixed a minor problem with the randomizer for the easter baskets for the 2018 reward selection.
  • The chance to get a basket in the 2018 color was way to low.
  • Players may exchange a basket purchased from the store (this year only, we know who you are) for the 2018.
  • You may also request a partial refund should you have tried multiple times to obtain this years color.
  • For more details contact a staff member with the account information that made the purchases.
Targeting
  • Attempting to target an item, any item, that now longer exists will now provide the appropriate failure message.
  • Macro's designed to trigger on the deletion of an item will no longer function properly, even when the item continues to exist
  • Players will not notice this change, advanced macros designed to notice when an item is deleted will however.
  • Players will be able to exclude themselves from this change by being alive and within normal targeting distance of the item.
Sex Change Deed
  • Players can now retain their beard look and coloring through the sex change process.
Renaissance Website
  • Adjusted the search function on the website to list items second, before players to allow for easier searching for item information.
  • Expanded the max results of player names to 100, up from 75.
  • Switched the guild search to return matching abbreviations rather than guild names.
  • Most players are aware of the abbreviation rather than the actual name of the guild and tend to search from that.
  • Example: http://www.uorenaissance.com/search/gold

#84 • Patch 83 - September 25th, Minor Hotfix for Faction Atrophy, Critical Issues 📅 Sep 13, 2018 at 4:15 PM
Bonded Pets
  • Disabled pet skill loss on the death process and moved it to the resurrection process.
  • Gave administrative staff the power to resurrect a bonded pet avoiding the pet skill loss step.
  • Note: This change is only to assist our players who have pets who die during a confirmed DDOS attack. Should your pets die during a DDOS issue do not resurrect your pet and wait for a staff member to assist you.
Events
  • Fixed a problem with Level 7 Treasure Map Exit gates being of the public variety and not directing to the event lobby properly.
  • Also fixed the gates for the wild tamers event to do the same.
  • Corpses and pets will now auto eject to the event lobby when the instance ends and they are left behind.
  • Note: Remember to always wait a few minutes in the exit zone if you are missing a corpse or pet.
Faction Mechanics
  • Faction Atrophy will now be checked once every 14 days.
  • If a player is not active in this time, 10% of their faction points will decay.
  • Atrophied points will no longer be randomly distributed to active members of that faction. Thanks PaxRomain
  • Note: This was causing certain players to get a ton of points randomly out of the blue.
  • Removed a random check that was used to determine if a player was active in factions when undertaking certain actions.
Runebooks
  • Fixed a problem with some 6th Anniversary Runebooks not having the correct names;
  • They will also be corrected to have 10 max charges. Thanks CaptainMorgan & Others
Misc
  • Fixed a problem that was allowing certain event monsters, that were tamable and bonded to be repeatedly killed and resurrected in order to gain various rewards.
  • Note: We believe the effect from this trick was minimal as two players caught exploiting it were caught quickly and all the items they created were deleted. The investigation is still ongoing and any items created via this trick will be addressed. We will be reviewing the kill history of various bonded pets to see if any other situations were not noticed before this one.

#85 • Patch 84 - October 23rd, Happy Halloween, Night of Horrors Expansion! 📅 Sep 29, 2018 at 11:17 AM
The Night of Horrors event is back
  • New Monsters!
  • New Rare Drops!
  • Updated Reward Store!
  • Event Megathread - http://uorforum.com/threads/happy-halloween-2018-renaissance-event-megathread.36727/
  • Night of Horrors - City of the Dead Challenge Dungeon
  • Massive new timed dungeon!
  • Unique rare drops!
  • High risk /high reward design!
  • http://uorforum.com/threads/night-of-horrors-2-the-city-of-the-dead-event-guide.37479/
Animal Trainers
  • Increased the cost of Grizzly Bears from the animal trainer to account for the fact that they can rarely spawn a taming scroll creature.
  • New Items
  • Created an UndeadKinMask that functions much like the OrcishKin Mask.
  • Note: This will not be functional quite yet as we get the systems right so this only applies to specific sections of the world in a way that does not affect instanced events, pvp hotspots, etc. This is intended as a role playing aid primarily and will focus on those locations. Details on its function will be release soon.
  • Created a Bustier of Domination that provides +2 taming for our female characters.
  • Created a Dragon Pet Dye that can apply a designated color to a bonded, dark, dragon.
  • Implemented 2018 Halloween mask dyes, and proper naming conventions.
  • Added two new Sarcophagus home addons
  • Expanded the confirmation moongates to include new messages for the Night of Horror expansion.
  • Note: These will be Extremel y rare items only used with aesthetically pleasing hues.
Farmable Resources
  • Implemented an Ocllo tag for farmable resources on ocllo island.
  • This will allow farmable resources in ocllo to be tagged so only young/newer accounts can interact with them.
  • Ocllo island is the only source of resources for newer players, and we want them to have access to enough resources to get started on the island.
  • Note: This change will only be applied to Ocllo island.
Firebombs
  • Disabled the explosion aspect of firebombs temporarily
NPC's
  • Found a problem that would cause a client crash in rare instances when HireFighters spawned wearing 2 helmets.
Misc
  • Fixed a problem that was causing the special item looting system to only alert players to looting failures, not rare drop successes.
  • Players who find a rare item when killing a monster (and doing the most damage) will not get a yellow alert informing them of the drop.

#86 • Patch 85 - February 10th , Reward Store Updates, Raffle, Valentines Event! 📅 Feb 6, 2019 at 9:37 PM
  • Sorry for the delay on this patch. With my IRL work load going a bit crazy (year end deadlines) and a new baby arriving things have been a bit hectic. We have added a bunch of new volunteers to help share the load and will get back to our usually somewhat late development timeline rather than the very late method. I do take some pride in the fact the server has been stable for over 100 days without a memory leak or performance issues. Not many, if any, UO servers can claim this level of stability.
  • Starting on February 11th Players logging in will find a special gift bag in their bank. Just some fun staff to apologize for the delay in getting this all together. Players will have a few days to claim these (it will be brief) in order to reward our players who stuck it out in the interim.
Christmas Reward Store Update
  • Updated the Christmas store to have the 2018 selection of items.
  • Implemented a large holiday coin lottery with over 40 prizes.
  • These items will be available until November 2019.
  • Players can read more about the items available in the lottery here.
  • http://uorforum.com/threads/the-christmas-raffle-prize-list-and-details.40042/
Platinum Store Marble Island Raffle
  • In order to return the marble island houses back to players after they were donated to the server we have created a simple raffle system.
  • Players can risk varying amounts of platinum to spin for a chance to win one of these houses.
  • You can read more about this system here.
  • http://uorforum.com/threads/the-renaissance-platinum-raffle-marble-island.40037/
Halloween Bugfixes
  • Made a few small changes to the AI, difficulty, and loot drops for various new monsters added for this years event.
  • These changes will go into effect for the 2019 event.
  • Fixed a few invalid items that were dropping during the event.
Halloween Scoreboards
  • Added a system to export the results from the Halloween night of horrors 2 update.
  • This information will be accessibly in your player profile in a future update to the website.
  • For the 2019 Night of Horrors 2 event it will be updated live as you take part in the event.
  • This system will be used for the upcoming summer event as well.
Fix it Vendor
  • As usual this vendor is available in the event lobby to resolve any of these problems.
  • Dragging a glowing spear (that looks like a skull) onto the vendor will return the correct glowing spear (usable rare spear).
  • Leather Bustiers of Domination when targeted with the appraise command will be given the correct name.
  • Hue 2118 sandals will be given the correct name when targeted with the appraise command
Christmas Instances
  • Reduced the requirement for spawning the Grinch from 9 stolen presents to 8. 10 still spawn in the event area however.
Runebook Pen
  • Added a new item that can be used to duplicate one runebooks runes to another runebook.
  • Both runebooks must be in your pack and closed to be copied.
  • Any runes in the destination runebook will be removed.
  • The name of the runebook will also be transferred.
  • These are charged items with limited uses, so choose your copying carefully.
  • There is no skill requirement on the use of these items.

#87 • Patch 86 - April 28th, Easter Event Update, Bugfixes & More! 📅 Apr 14, 2019 at 11:33 AM
Easter Event
  • Updated the reward store to include this years colors and a few new items
  • Minor changes to Fluffy, Easter Bunny coloring and dropped items.
Overworld Camps
  • Fixed a problem where Leprechaun camps were not refreshing properly - Thanks Goblinchild
  • Reduced the time in which a camp will decay after being refreshed to a separate time from the camp duration.
  • Note: Camp exist for 30 minutes, and can be refreshed for 10 min by entering/exiting them.
Custom Regions
  • Added an option to custom regions that allows for skill gain to be disabled in the targeted region.
  • Added an option to custom regions that allows for murder count decay to be suspended.
  • This will allow the staff to disable skill gain and murder count decay in the safe event lobby. People can still initiate combat with a grey animal or idle as a murdered in those areas but there will be no benefit from the safety of the area.
  • Note: Also keep in mind that there is no timeout in the event lobby, so if someone tries to log out in their, much like jail, they never time out. They are however not considered online by the server. (This helps the staff clear the event lobby after events and for when the area needs to be cleared like for the Night of Horrors)
Misc Fixes
  • Bonded creatures will no longer drop any special items, should they have a chance to drop platinum, holiday coins, or rares.
  • Added some extra protection to closed reward store pages to disallow access when the store is closed.
  • Note: A message will now be shown if the store is closed for update, or technical issue.
  • Holiday trees can now be removed from houses following normal add-on logic for house items. (Owner only)
  • Note: Previously only the original player who placed them could remove the items.
Young Program
  • Fixed a loophole that allowed young players to be killed by a non young player using the all kill command.

#88 • Patch 87 - November 21st - Clean Up Britannia, Happy Thanksgiving 📅 Oct 13, 2019 at 12:29 PM
Cleanup Britain
  • The first phase of the clean up Britain system will be deployed. You can see information about the items it will accept here.
Clean Up Britain Guide
  • It will also include an unraveling system for player crafted armor, weapons, clothing and add-ons.
  • Clean up barrels can be crafted with the carpentry skill and oak boards.
  • Players will earn copper and resources that will be credited to the clean up barrel.
  • The ability to redeem resources/copper from the barrel will be disabled for a bit as we evaluate the system and verify it is working as intended.
  • Once that feature is turned on players can redeem coins for use in the ingame copper store, or to deposit to their account wallets.
  • Resources, once a threshold is met, can be redeemed for commodity deeds redeemable at any bank.
  • The system will allow players to drag a single item into it, or a container of items.
  • If an item is accepted by the system it will be processed and you will be shown an analysis of the redeemed value.
  • You can also appraise any container to see the value of items inside without turning them in.
  • Any non redeemable items in a container will be returned to the player.
  • Gold, Platinum, Holiday Coins, Copper Coins, Anniversary hued items, and blessed items will be rejected by the system.
  • Containers of containers cannot be turned in.
  • Note: more details will be provided on the compendium guide once the system is ready. The full system will take a few patches to completely implement.
Reward Store Updates
  • Added two new home addons to the halloween shop. Along with re-runs of two coffin addons.
  • Added phase 1 of the copper reward shop with several animated, and audio based rewards.
  • Added the 4 treasure pile addons to the copper reward store.
  • Note: The Copper store will open as live testing on the Clean Up Britannia system is completed (week or so).
Night of Horrors - City of the Dead
  • Resolved a problem where the statue award from the Overlord was not automatically updating to the current year.
  • Updated the event entrance gates to only allow for players who are using 5 or less control slots.
  • Note: Due to the restrictive size of some areas in the dungeon this change will balance the instance a bit better.
Champion System - Harrower
  • When turning in skulls instead of a gate opening when the 6th skull is turned in, players will be rewarded with a scroll or sorrow.
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  • The scroll will function much like the champion platform, allowing you to summon the Harrower on your own time, generating a gate at a location of your choosing.
  • The scroll has a confirmation option and will only allow you to spawn a Harrower if one does not exist in the world.
  • You cannot use the scroll to confirm if a Harrower is live, because if one is not, the scroll will be consumed.
Champion System - Champions
  • Champions will no long teleport onto a boat to chase a player that damaged it.
  • Champions that teleport will now teleport if attacked by a players pets. (Previously they only went after players)
  • Champions can still be lured onto boats using the plank, which is acceptable.
  • Note: They should not have been allowed to teleport in that manner onto boats in the first place. Players can however attack a champion, from a boat, with relative safety.
  • Champion spawn corpses will be removed immediately to discourage any nefarious behavior and to help with player performance in those areas.
  • Note: They previously decayed quickly anyway.
New Home Decor
  • Added two new home additions, the Mummy and Skeleton Addons.
  • These are 2 tile addon deeds that can be placed anywhere in your home.
  • They are available from the 2019 Halloween Reward Store.
  • Finished the implementation of 4 new treasure addons for player homes.
  • These will be available from the copper ingame reward shop once it opens.
  • Create a new home addon, the fire trap, to be included as a copper reward.
  • This item will animate and play a sound should anyone walk in range.
Misc Fixes
  • Firebombs can no longer be targeted onto a location that another firebomb fire field already exists
  • Firebombs will now have a proper use delay required to prime them.
  • Note: While this will nerf a common tactic against the Harrower, more changes are planned to the champion system to balance this out.
Creature Changes / Additions
  • Bonded pets will have any lingering bardic actions cleared from them on death.
  • Added 10 new thanksgiving related creatures.
Barding Changes
  • Note: None of the changes listed below have any impact on monster vs monster provocation. The changes are only to the provocation act involving a player controlled animal.
  • When a bard provokes a monster against a players controlled tame that provoke will remain dominant as long as the following conditions are true.
  • The bard remains alive.
  • The bard remains within 30 tiles of the provoked creatures.
  • seconds has not passed since the first successful provocation against.
  • While under the control of a bard a pet can be commanded to use a nearby moongate if the command is sent while the pet is on or adjacent to the moongate.
  • Note: While under the control of bard/provoke action a pet will accept a command from their master, but will quickly return to combat. The command is not ignored, but the bard's provoke will override any pet command until the provocation is terminated by the rules shown above.
  • If you leave the control range at any point during the provoke period, the control will be broken.
  • When provoking creatures against other creatures the bard can remain in control after 30 seconds as long as they stay in range of the provoked creatures.
  • With a player controlled creature involved this 30 second period cannot be extended or continued by repeated provocation attempts or the bard staying in range.
  • Note: This allows provocation to be effective against a players creatures, but not abusive as common sense mechanics will apply.
  • Note: Notoriety changes will be reviewed in a future patch.
Server Hotfix - Nov 21st
  • Fixed a problem where damage and accuracy bonuses on weapons were not properly credited. A basic bonus was applied but not scaled.
  • Fixed a problem with player constructed bows not getting the proper salvaged resource value.
  • Fixed a few problems with the control system for using a barrel. Players will not get more detailed messages on why a barrel is not setup properly.
  • Minor adjustments to the thanksgiving creatures for combat balance.

#89 • Client Patch 1 - Nov 17th, New Items, Map Fixes & Updated Music 📅 Nov 17, 2019 at 3:20 PM
Archived Screenshots (5):
Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot Patch Screenshot
  • With the creation of the UO:R Launcher , the UO:R staff can now push client updates that can contain new additions or fixes to the map, new items, new gumps, etc. Client updates can and will be separate from server updates which allows the staff to prep changes on the client side before rolling them out with a server update.
Map Fixes
  • Areas on the coastlines and in the sea where the tiles either didn't exist (black or brown looking tiles) or simply aren't displaying correctly due to the randomization of some of the land have been fixed.
  • This process involved manually reviewing all of the coastlines found on the map one screen at a time to identify bad or missing tiles and correcting them like this one at a time as seen below.
  • Note: : As you know, Britannia is a large map so I know there are still places that have issues, especially on land. This will be an on-going process and more areas are identified. The goal is to fix all land and sea issues so i f you find any areas in the map that still have issues, please record the X and Y coords and let us know so we can fix them.
  • New Items & Deco
  • Along with map updates, we've updated the art files with over 740 new items that can potentially be used for future rewards, rares and events. Below is a high-level breakdown of those items with a small sample set of each section.
new carpet pieces
  • The inner corners will be available for all carpet types
plants & nature deco
  • Several new plants with and without pots, including new flowers and grasses for player and staff decorating purposes.
unique runes
  • A whole new set of runes that can be used in events or made to be collectible rares
paintings (both small and large)
  • Brand new paintings that expand your house deco options
  • additional items/deco
  • Items range from furniture items, wall deco, statues and some new Halloween and Christmas items. Statics were also added for future staff deco opportunities.
  • snow themed deco items
  • These items will be more for the staff to use to help deco Christmas and other snow-themed areas.
  • Updated Music
  • One of most nostalgic parts of UO is the music. The music that came with the original client used a conversation process that lost much of what the original compositions were.
  • The updated music is not a remix or remaster, instead it's the closest representation to the music of UO as the original composers created. These versions of the mp3s were digitally recorded from a Roland SCC-1, the actual MIDI synthesizer used.
  • You can read more about it here: http://uorforum.com/threads/definitive-guide-to-the-original-uo-music.23086/
  • Telamon's Note: With Quick assisting the staff now we can expand into client modifications to address issues that have plagued the 5.x client forever. From the small things like adding missing directions of items (Im looking at you marble bench). To fixing holes in the ocean. We are actively seeking out any valid artwork and items that match the 1999/2000 era and working to get them into a client patch so we have the option of using them down the road. Before any new items are added, that could be a point of contention design wise, we will allow the players a chance to preview the plans. Some things may only ever be used to help with world decorating and scripted events.
  • Keeping the nostalgia factor and classic aesthetics are very important to us and that will continue to be the case as we make small client modifications.
  • If you wish to be a beta tester for the new Renaissance Installer/Patcher please check here

#90 • Client Patch 2 - Nov 29th, Restoring Britannia's Waterways 📅 Nov 29, 2019 at 3:38 PM
Archived Screenshots (1):
Patch Screenshot
  • Note: This client patch will be available via the Launcher after the next server patch that is due out before the UO:R Christmas 2019 events start
Overview:
  • Following Client Patch 1 that addressed map issues left behind by OSI (black holes, other tile issues), a project was launched to transform the waterways and shorelines near populated areas here on UO:Renaissance into what the original Ultima Online developers envisioned before scrapping the idea due to time constraints.
  • From a blog post by Raph Kostner titled, "How UO rares were born" , he explains:
  • Water in UO had a painstakingly created depth effect on the coastlines, which was made by using translucent water objects over a trench close to the coast, then fading the translucency; once you were at a depth where the water was opaque, we switched to tiles. (I spent many hours filling in those objects, and wrote flood-fill code to place them all. You can faintly see the effect in the radar map here — a “halo” around the coastline). It was all for the sake of a cut feature: having some of the fish creatures visibly swimming under the surface in shallow water. But, sometimes a tile got missed, and there would be a “hole” in the water. Click to expand...
  • The "halo" he refers to is what you can see it on the Radar Map, around the coastline.
  • Up close, it looks like this with the static water tiles enabled and disabled:
  • Here'e a screenshot from Ultima Online Alpha (Serpent's Hold) showing off what they were at least envisioning:
Details:
  • The project focused primarily on the following areas with the goal of enabling translucent water tiles took advantage of the trenches Raph Kostner referred to above. While Ultima Online is full of water, since the process to convert can be time consuming the initially focused on are areas thought to have enough foot traffic to see the changes such as:
  • All towns in Britannia (including docks, waterways, moats, in-house pools -- anything with water)
  • Including all of the waterways in Vesper, Trinsic, Britain, Serpents Hold & Bucs Den.
Moongates (if near the sea)
Every lake found throughout the land
All bridges that cross over water
  • Many of the rivers where player housing can exist
The process entailed the following steps:
  • Transforming all the brown areas in the trench with sand, dirt or rock depending on the coastline type
  • Removing all the non-translucent water tiles covering the trench
  • Click and draw the shorelines one at a time, placing the different tile puzzle pieces to match the curves of the coastline
  • Click and draw out all the new water tiles to fill in the newly drawn coastlines
  • Change the elevation under the now exposed coastline so remove the flat look
  • Click and draw dirt or sand within the different elevation to show the depth
  • Add underwater deco, depending on the water type (fresh or sea) such as rocks, sea rocks and plants, sea weed, fish
  • NOTE: Look out for sunken boats and other subtle deco pieces under the water!
  • Fix all the dock posts and add shading effect under them
  • Review each area and fill in any areas that may have been overlooked
  • For those interested, here is a small sample of the process:
Result:
  • Only a few of the changes have been captured in these screenshots:
A view from the Britain and Ocllo docks:
  • The ancient remains of bridge and a view from vesper
A view from the Trinsic Park
A view from the Moonglow docks
  • Additional streams, rivers and coastlines will be converted in future patches. This is not the end of the effort, just the beginning.
Additional Map Updates:
  • In addition to the water changes above, the following changes were also made:
  • Serpent's Hold and Cove's moongates are now part of the map.
  • Removed the pink/black from the lava and rock formations in Britannia
  • Fixed hundreds of shoreline and grass tile oddities. A few you may have noticed, the vast majority you won't. More exist out there, report them to me if you run across any.
  • If you spot any issues with the underwater deco, please let me know. Each client renders them a slightly different compared to the editor, so what might look good in the editor might not look as good in the client. ***

#91 • Patch 88 - February 23rd, Client Patch Implementation! Quality of Life Fixes! 📅 Feb 24, 2020 at 12:36 AM
Client Patch 3
  • This patch adds official support for Quick's client patch 3. To enjoy this new patch you will want to make sure you update your client.
  • Information on updating your client can be found here .
  • For more information on the amazing additions included in this client patch check Quick's post here.
Boats
  • Allowed boats to be docked without having to remove corpses from the deck.
  • Fixed a problem that would stop boats from being able to be docked near coasts around the world.
  • Note: If you experience issues with docking a boat that cannot be explained, please contact a staff member.
  • Boats should properly ignore any items beneath the boat when trying to dock it.
  • Updated the ocean system to include the variety of new water tiles so boat travel will not be impacted.
Fishing
  • Implemented the transparent water tiles for fishing.
  • Note: Due to the expanded coastlines in some areas the locations at which deep water starts for fishing and special nets will be altered.
Regions
  • Implemented new nested regions for the expanded Ocllo content
  • Implemented new nested regions for each major dungeon to separate the different levels.
  • Note: Players can now tell which dungeon level they are on using the where command.
  • Each of these new regions will auto label runes marked in those locations.
Tracking
  • With the region changes tracking can no longer be used to find someone outside of the current dungeon level you are on.
  • The results of a tracking attempt, while in a dungeon region, can only return players in that dungeon level.
  • This change only affects player to player tracking. These restrictions do not exist for tracking non players.
New Player Program
  • Updated the definitions of the new player program to contain all of the new content.
  • This will resolve the problems players were having with being attacked by pirates while young.
Carpet Master Tiles
  • Added 24 new corner pieces to the selection list for platinum carpet tiles.
  • Any existing carpet master tile can be changes to these new variations.
Copper System
  • Players can now purchase expansions to their accounts allowing for a 6th and 7th character slot using copper coins.
  • Note: The additional slots require the use of the classic UO client. (We tried to shoehorn this into the 5.x client, but were unsuccessful).
  • The additional characters work like normal but accounts will still have a limit of 5 houses per account.
Housing System
  • You can now add a co-owner to a home even if that player is already the owner of a home elsewhere.
  • With the advent of the additional character slots home ownership is now restricted to 5 houses per account.
  • It does not matter which characters own a house, as long as you do not own more than 5 houses.
  • Once the account owns 5 houses you can no longer use a house deed or accept a house transfer.

#92 • Client Patch 3 - Feb 24th, New Player Dungeon Expansion, Ocllo Renovations, Water Updates 📅 Feb 24, 2020 at 1:52 AM
Archived Screenshots (1):
Patch Screenshot
  • Following the release of Client Patch 1 and a big map overhaul (water transformation) from Client Patch 2 , the staff on UO:Renaissance is proud to announce that Client Patch 3 has been released!
This client patch focuses on three areas:
  • Redesigning the Ocllo Sewer and Ocllo Dungeon to create a brand new experience for new players to UO:Renaissance to build on the New Player Program .
Renovating Ocllo buildings
  • Build on Client Patch 2 and keep expanding out water updates
  • Go here to learn how to update: http://www.uorforum.com/threads/keeping-your-uo-r-client-updated.47207/
New Player Dungeon Expansion
  • The Ocllo sewer and dungeon system has been redesigned and expanded to include new areas and ways to explore UO:Renassiance!
  • To access the Ocllo Dungeon, find your way through the sewers. If you want to explore the Mage Tower Dungeon, fight your way past the evil mages and make you way down.
  • Many secrets await down below Ocllo. Here are some teasers:
Ocllo Renovations
  • Building on the new sewer and dungeon system, many of the buildings in Ocllo have been renovated to not only show on the radar map but to blend in more with the surrounding area. This includes buildings such as the stables, mining camp, mage tower and others.
Water Updates
  • This patch also includes additional translucent water work in dungeons.

#93 • Patch 89 - March 2nd, Water Breathing NPC Fix, Minor New Player Program Updates 📅 Mar 1, 2020 at 10:17 PM
Underwater Aspects
  • Disabled the ability to teleport to any location that is now underwater, but otherwise accessible.
  • Disabled the ability to recall to locations underwater.
  • Disabled the ability to gate travel to locations underwater.
  • Disabled the ability to mark runes in underwater locations.
  • Note: These changes will address the methods in which players were finding themselves underwater. However should other methods be discovered keep in mind the staff have added traps down there and you might find yourself in jail should you fail to report it promptly.
Spawners
  • Taught the spawner system how to recognize an underwater location as an invalid spawn point for monsters.
  • Note: By adding the ocean floor the world assigned a new surface location underwater allowing things to spawn down there. With this patch that will return to being registered as an invalid location. Additional work will need to be done to address water walking creatures spawning on shallow see through water.
Ocllo - New Player Program
  • Disabled stealing in Ocllo dungeon regions at the code level.
  • Note: This was previously disabled via region controls to prevent young players from stealing without risk in the dungeons. It also confused other new players as to why the monsters were all dirt poor.
  • Improved the light level for the Ocllo new player dungeons to be more forgiving to players who lack nightsight potions/spells.
Public Moongates
  • Updated the Cove and Serpents Hold Moongate locations to account for the updated destination points.
Account Management
  • Expanded the character control system to support 7 characters per account.
  • Added the ability to reduce the character slots on an account back to the default (in the event of a mistake, there was no way to undo an expansion).
  • Updated the copper reward management system to better support 6/7th character slots.

#94 • Patch 90 - March 21st, St Patricks/Easter Event Updates & Much More! 📅 Mar 2, 2020 at 11:04 PM
St. Patrick's Event / Easter Egg Hunt Updates
  • Added 5 new creatures. Infected Leprechaun, Glover Golem, Banshee, Leprechaun Archer, Mutant Fluffy VII
  • The Infected Leprechaun is a new boss that can be found in the Leprechaun caves.
  • Updated the Leprechaun camps to include the Archer, Banshee, and rarely the Glover Golem.
  • Each of these creatures when defeated can spawn a gate to the Leprechaun Caves.
  • Expanded the Leprechaun caves to account for the new monsters.
  • Added gated boss zones to each cave to allow for the progressive spawn system.
  • Adjusted the events so that players must defeat a certain amount of instance spawn before access to the boss room is granted.
  • This will allow for more players to join the instance while it is active rather than early players getting a huge advantage of immediate access to the boss.
  • Players can still try to steal the key from the boss once he is accessible, but not before.
  • Added the Archer, Banshee and Golem as possible spawns in the Leprechaun caves.
  • Updated the various rare drops/unique things players can find during the event.
  • Updated all of the related creatures, including the Easter bunny and fluffy to this years hue.
  • Updated the Easter Egg Hunt reward store with new items and hues for the 2020 season. The Store will open once the event is over.
  • For more information about the holiday events check here .
Water Fixes
  • Resolved a problem in which champion spawn creatures were spawning underwater still.
  • Resolved a problem in certain edge cases where creatures were still spawning underwater.
  • Resolved a problem with boats that continued to allow players to go deep sea diving inappropriately.
Staff Assist
  • Updated the [go menu with more destinations around Ocllo to support the new content.
  • Updated the counselor program tools with more travel opens to the new content.
Large Home Raffle - Part 2
  • Updated the raffle section of the reward vendor to include 6 new available prizes.
  • Implemented a gold raffle option.
  • For more information check the raffle thread .
LootType Updates
  • Spellbooks crafted, purchased in a shop or obtained as a new character were incorrectly set to the blessed loottype.
  • Updated the core item onsingleclick action to now include the newbied tag for items that have display loottype enabled.
  • Allowed spellbooks to now display their loottype on a single click.
  • Note: Existing spellbooks will not be affected by the change but will properly show their current loot type. The staff will not be altering any already existing spellbook to adjust their lootype.
  • Note: Players are welcome to make recommendations on other common items that should show if the item is newbied.
Clean Up Britannia System
  • Added Leprechaun clothing items to the misc item listing. Each item has the same copper value.
  • Added Valentines candy to the misc item listing. Stacked candy can be turned in as well as single candies.
  • Added Easter Eggs to the misc item listing.
  • Fixed a problem where magical bonuses on certain items were not credited properly.
  • New Items
  • Added 14 new rare class tubs, each filled with a variety of foodstuffs.
  • Added 3 new rare class shelves.
  • Added 3 new rate class spilled resources.

#95 • Client Patch 3.3 - March 25th, CUO/Razor Updates, Classic Character Creation & More! 📅 Mar 25, 2020 at 5:40 PM
  • Starting on March 25th players will be notified of the availability of a client update when using the Renaissance Launcher. (As seen in the image below) This post will cover the changes that are included with this update.
  • For more information about how the Launcher works, how client updates are delivered and how to get the Renaissance Launcher click here or navigate down to the 2nd post in this thread.
  • Every area that had the water updated now should have shading around all the rocks and plants. This helps to create better depth and visuals.
  • When you place thousands and thousands of plants and rocks, some are bound to not place as you would hope and cause some graphical issue (clipping mainly). This cleans up a bunch of them but more will continue to be addressed.
Character Creation Process
  • When creating a new character, the Samurai, Ninja, Paladin and Necromancer templates have been replaced with Animal Tamer, Bard, Rogue and Archer with shard era specific starting templates.
  • This version introduces a new scripting engine that makes it easier to create and share macros.
  • For more information, visit the Razor Scripting Engine Guide .
Release notes:
  • Introduction of the Razor Scripting Engine (thanks to everyone for your time testing and providing feedback)
  • New Sound & Music Tab: Filter out any game sound, trigger music and listen to any sound
  • Added while loop to the macro system
  • Fixed issue with auto-screenshot not working with players with invalid characters in their name
Enforce your min light level on login
  • You can extract specific words from the system message to display in the overhead messages (…{1}. {2}, etc for the first, second word)
  • Added Set Macro Variable Target Action to macros that will pause until you set a variable (same behavior as "Set Last Target")
  • Razor's Last Object (hotkey and macro/scripts) should work as expected
  • >hue and >item commands are a bit more informative
  • You can copy/paste friends list when you aren't actually logged in
  • Added option to have next/prev friend highlight friend in Friends tab
  • The Discord overlay shouldn't cause any access violations
  • SysTray will go away on close (instead of leaving ghost ones behind)
  • Fixed the issue players would sometimes have when creating a new character (getting stuck after selecting a town)
  • Fixed the issue with some NPC vendors displaying the incorrect price.
  • Fixed an issues that would result in being sent to an incorrect town other than the one you selected.
  • The World Map built in ClassicUO will now show icons and labels for various points throughout UO Renaissance. To enable, open up the World Map, right-click and enable show all markers
Show/hide party names and healthbar
Show/hide own name and healthbar
Show current X/Y position
  • If you're a power user and want to create your own markers or contribute to add more markers for UO:R, they are stored in C:\UORenaisssance\ClassicUO\Data\Client
  • Note: This documentation includes minor changes released in Patch 3.1 and 3.2 which has been already been made available via the Renaissance Launcher.

#96 • Patch 91 - April 1st, April Fools Patch Notes! 📅 Apr 1, 2020 at 12:26 PM
Actual Patch Notes
Archery
  • Disabled the system that auto stacks arrows to address a bug that on 1 in a million missed shots will crash the server.
Loot System
  • Fixed a rare edge case in which the server would crash if the town guards killed a monster that was trying to aware a rare item to . . the town guards.
Event Updates
  • The infected leprechaun will no longer drop a blessed mace as a rare drop.
  • Note: Players who have a blessed mace in their possession will have its loottype corrected automatically. You can take the mace to the fix it vendor in the event lobby receive a bug report award for the trouble.
Character Creation
  • Disabled the ability to receive a variety of items when using non Renaissance era skills using the classic client.
  • We had fixed most of these long ago but the CUO client allowed the selection of a few non UOR skills recently and code still existing to award these items.
  • The staff will be collecting any of these items that exist after the patch.
  • Players are welcome to request a bug report trophy if they had any items that were seized.
  • Note: These items contain art that is inappropriate for our era and will not be included in the world, even by accident.
April Fools Patch Notes
  • With some players in this months top shots thread letting the cat out of the bag we decided to go ahead and apply Patch 91 ahead of schedule to allow players to get their first taste of our planned expansion. We are proud to announce several new skills that players can learn to expand the variety of player vs player and player vs tamer playstyles!
Chivalry
  • Chivalry allows a fighter such as a Swordsman to utilize a limited set of spells that would not be feasible with Magery. These spells include healing, curing of poison, improved strength, and holy magic damage.
  • Players starting down the Chivalry skill path will start with a book of Chivalry and a Knights Shield.
Close Wounds
  • Allows the player to more effectively treat their wounds using bandages. Only effective on damage inflicted by creatures with claws or damage inflicted by the wife when you ignored her 4th request for you to take out the trash.
Remove Curse
  • Using this Chivalry skill players can target any stack of currency to improve their chance of success at the next lottery spin using said currency.
  • Note: The variation of chance is perception based only. Has no impact on action chance to get said item.
Cleanse By Fire
  • This skill, while available only to female characters, will allow you to immediately defeat any arachnid class monster that is within the bounds of a home that you are friended, co-owned or are the owner of. Has a 10% chance to burn the house and items within to ash. But the spider will still be killed.
Consecrate Weapon
  • When holding a weapon this skill allows the player to bless their weapon to do additional damage to evil doers. For the next 10 strikes this weapon will do 50% more damage to murderers, thieves, monsters, music pirates, bank sitters, triple box tamers, people you perceive as evil. Removes 25% of the weapons durability with each use.
Sacred Journey
  • This skill is available to players who have recently visited certain countries or questionable taco vendors and find themselves in a dangerous situation both ingame and out. When using this skill players are immediately transferred to the event lobby in a designated splash zone for optimal safety and spectator purposes. Should players been logged into their amazon account when using this skill the client will automatically place an order for anti-taco drugs to be delivered overnight. Players should be cautioned however as use of this skill will turn their characters pants brown.
  • Note: UO Renaissance is not responsible for amazon orders placed due to your questionable eating habits.
Divine Fury
  • When using this skill players can grant them exceptional bonuses to damage, swing speed and movement speed for a period of 10 minutes. However for the next 30 minutes they will flag as a criminal to all other players and a random insult from such lively categories as "Your mama is so fat . . ." or "You suck at UO because. . . " will be sent to every online player at that time. While this period is active players may not log out, enter a house, use the hiding skill or invisibility spell. Should you survive the full 30 minutes without dying you will be eternally remembered by other players as they make random accusations about you cheating on the forums for the next 6 months.
Dispel Evil
  • This skill can be used against any player with negative karma to instantly provide them with 100 positive karma. However the next time that the targeted user attempts to access an adult website while logged into this characters account they will be directed to the Disney website instead.
  • Note: UO Renaissance is not responsible for any lost lotion due to being the target of this skill.
Enemy of One
  • Using this skill will grant the player a general bonus to damage against champion spawn for the next 60 minutes. However it will cause one random forum nazi to sense a disturbance in the force and immediately begin reviewing every post you have made for the last 6 months for grammar, spelling, or punctuation issues. Causing your forum alerts to be an endless stream of quote alerting you to your failings in English. This players accounts will be forever flagged as criminal to you but as we all know, forum nazi's never actually log into the game.
Holy Light
  • This skill at first has no discernible effect unless the player is within 15 tiles of bank and wearing at least 5 blessed anniversary items. Once the conditions are met and the skill is used the player will start to glow in order to draw attention to their trammel status. Any player in range will have their light level increased according to the distance to the glowing idiot and the amount of qualifying trammel items they are wearing. This skill can only be used once a day to avoid damaging the eyes of players visiting your bank of choice while not wearing 72 million gold worth of items.
Noble Sacrifice
  • This ultimate Chivalry skill is only available to characters that are over 1 year old. It can only be used once per account and will immediately change your discord group membership to "Volunteer" and submit a staff application to the server. The value of all of your items will immediately drop by 50% and players will immediately start to dislike you for no discernible reason while muttering about favoritism behind your back in all ingame situations. That fortress you spent every gold coin earned in the last year on will be claimed to only be in your possession due to staff assistance. The only solace will be that should your staff application be accepted you can one day get back at these idiots with posts like this.
Ninjitsu
  • Ninjitsu is the main skill of the Ninja, and combines the arts of stealth, espionage and assassination. With it, and the Book of Ninjitsu a Ninja can evoke a number of special abilities including transforming into a variety of creatures that give unique bonuses, using stealth to attack unsuspecting opponents or just plain disappear into thin air!
  • Players starting down the Ninja skill path will start with a book of Ninjitsu, A Kasa, and a Hakama.
Animal Form
  • Allows the player to transform into a beetle for 15 minutes. Should you be caught unaware you can be tamed, mounted and be forced to hold items in your . . carapace by any skill animal tamer. Should you manage to escape the clutches of the vile animal tamer and return to human form you will take 1d10 damage per weapon that was carried while in your beetle form.
Mirror Image
  • Grants the player the ability to summon a duplicate of their character which is available to preen at the bank showing off your fancy blessed trammel items while you are off stealing new fancy trammel items.
Focus Attack
  • Allows you to send a private ingame message to a target of your choosing making clear your murderous intentions regarding their character, family and other loved ones. A variety of popular insults are available for selection upon picking a target. Permanently flags you as an aggressor to this players account.
Backstab
  • Should you be equipped with a dagger and located directly behind a players bonded pet you can initiate a special backstab attack. If the attack is successful you have a chance of instantly killing and unbonding the creature. The player must not be hidden and must say the words of power "Die Triple Boxer" in order for the backstab to be successful.
Shadow Jump
  • While hidden players can execute a jump to any nearby online player who you have previously focused attack on. However there is a chance that your jump will be noticed and you will stub your toe resulting in being revealed and unable to act for 120 seconds.
Surprise Attack
  • A powerful verbal attack that can be launched if the player is hidden before attacking. If you initiate the attack successfully you will yell "Surprise" and scare the human controlling the player from their basement chair.
Ki Attack
  • Grants you increased speed and attack powers as you launch into a flurry of attacks at your target. Has a 50% chance to cause any nearby players not in combat mode to repeatedly chant "His Power Level . . Its over 9000". This attack while powerful is unable to actually defeat your opponent as the words "to be continued" will appear above their head as they are recalled away before mortal damage is dealt.
Death Strike
  • This Ninjitsu skill will allow you to unleash the most powerful technique against your opponent. Effective only in the immediate range of the target the player will execute a complex array of hand gestures leading up to the attack. If successful the target will not only be killed but will be obliterated. Primarily effective again unattended and paralyzed players. The Royal Britannia janitorial service will deduct a fee of 25,000 gold from your bank account for each successful use of this skill due to the extensive cleanup required.
Razor COVD-19 Enhancements
  • Starting in Patch 91 players can further enhance their game play experience with the new Razor COVD-19 Enhanced edition. As this patch goes live all players using razor will be automatically provided with this update for your convenience. While razor will always be free to use we are excited to offer enhanced features for players with disposable income!
Free
Full Access to the General & About Tabs
  • Create on Macro per profile (Limit 2 profiles)
Pick 3 hotkeys to use at no additional cost
  • Free username and password storage in the razor cloud
Standard
All of the features from the free edition
  • Access to the Options, Arm/dress and Macro Tabs
  • Have up to 10 macros across all profiles (limit 5 profiles)
Access to all the spell casting hotkeys
  • Connect to any shard you want (restrictions apply)
Plus
  • All of the features from the free and standard editions.
Enable looping macros
Ability to save and load profiles
Agent tab access
  • Integration with other UO clients.
Removal of splash screen logo and watermark
Ultimate
  • All of the features from the free, standard, and plus edition.
Unlimited use of the macro system
All tabs unlocked
  • Access to all hotkeys, including target related hotkeys.
Unlimited profiles
Run on multiple clients

#97 • Client Patch 3.4 - June 14th - UO:R Launcher and CUO/Razor Updates 📅 Jun 13, 2020 at 10:12 PM
  • In preparation for Patch 91, a minor client patch was released that updates the UO:R Launcher and updates the versions of Razor and ClassicUO.
  • You will be prompted to update next time you open the UO:R Launcher. Be sure to close out of everything before you update.
UO:R Launcher Updates:
  • Enabled support to have the Launcher download files using a CDN. This will enable people, based on where they live, to download UO:R from data centers closer to them.
  • For example, if you live in the UK, it will download from Frankfurt or Amsterdam depending on your location instead of a data center in the United States.
  • At the moment, this feature is not enabled.
  • Removed the ClassicUO Dev Preview option
  • This option was added early on when the ClassicUO Dev Preview was months ahead of the beta releases. This has since changed, and the beta releases have become much more stable and the changes between beta releases aren't as significant as they once were. You can still use the ClassicUO Dev Preview on your own, but it's recommend that you use the version provided by the launcher.
  • To use ClassicUO, go to Settings and select "Use ClassicUO Client (open source) with Razor"
  • If you were using the developer preview, you can copy/paste your profiles/macros by copying the Data folder from C:\UORenaissance\ClassicUO\Preview to C:\UORenaissance\ClassicUO\
  • Updated all the components used to build the Launcher
  • More of a developer maintenance task -- helps maintain ease of development.
  • Music is Skara Brae will now work, along with the correct music in Wind.
  • This is a general release that fixes some bugs with the new Razor Scripting Engine. This brings Razor from 1.6.4.2 to 1.6.4.32.
Here are a few noteworthy mentions:
  • Fixed any errors related to systray and long titles
  • Fixed a few packet exception issues when logging in or casting spells
  • Right-click on macros to convert them to scripts
  • Script engine optimizations (better error reporting, better timeout/pause handling)
  • Fixed issues related to waitfortarget / wft not working correctly
  • Fixed issues with nested if / else / endif
  • Added hotkey to add party members (/add)
  • Show Attack message when using Attack Last Target hotkey
  • This version mainly contains bugs/performance changes. This patch updates ClassicUO from 0.1.3.300 Beta (released in March 2020) to 0.1.3.600 Beta (released May 2020).
Here are a few noteworthy mentions:
  • Fixed light color (90%)
  • Fixed issues with items going invisible in paperdoll or containers
  • General changes to improve performance and stability
  • Fixed weird colors showing on the world map (usually on roofs)
General UI cleanup (Options menu)