Wrong
Dungeon Wrong
The fortified subterranean prison fortress hidden within the northern peaks east of Yew, filled with outlaw brigands, executioners, and locked treasure cells.
Overview & Location
Dungeon Wrong is concealed within the northern mountain range east of Yew and northwest of Britain (Coordinates: 77°N, 41°E). Standing as the anti-virtue of Justice, Wrong was constructed as a maximum-security prison and torture fortress, now overrun by outlaws, executioners, and dark captors.
Floor-by-Floor Inhabitants
Level 1: Guardhouse & Outlaw Barracks
The upper floor contains stone hallways lined with barracks and armories:
- Inhabitants: Brigands, Thieves, Fighters, and Evil Mages.
- Features: Humanoid mobs drop weapons, bandages, and moderate gold bags.
Level 2: The Prison Cells & Locksmith Ward
The second level descends into a grid of locked iron prison cells:
- Inhabitants: Executioners, Brigands, and Lizardmen prisoners.
- Lockpicking Destination: Contains dozens of locked cell doors and supply chests, making Wrong the premier dungeon for aspiring thieves and locksmiths practicing their craft.
Level 3: The Torture Chambers & Dungeon Pit
The deepest level consists of dark stone chambers featuring racks, iron maidens, and execution pits:
- Inhabitants: Executioners, Poison Elementals, and Master Rogues.
- Tactics: Executioners carry two-handed greataxes capable of landing catastrophic single-hit damage; maintain distance and use ranged combat or Parrying.
Strategic Advice
- Secret Passages: Wrong contains hidden wall levers and fake stone walls that open secret corridors and hidden treasure alcoves.
- Lockpicks & Trap Kits: Always bring a supply of lockpicks and telekinesis scrolls to disarm trapped chests from safety.