Veterinary

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Revision as of 15:11, 31 October 2026 by Samorite (talk | contribs) (Add Dexterity effects and bandage application times to Veterinary)
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Veterinary

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Veterinary

Skill Overview & Mechanics

Veterinary works in the same was as healing to use bandages to restore hp, cure poison, or ressurect animal and monster pets.

Raising Veterinary: Veterinary is checked when attempting to use bandages on pets. Veterinary is a difficulty based skill - 60 skill will allow you to cure poison and 80 skill will allow you to ressurect.

Gideon's Advice: Have 2 pet horses (low damage output) fight each other and heal them both repeatedly. You should use Animal Lore on them at the same time. GMing both skills is quite fast.

Dexterity & Bandage Mechanics

Dexterity affects Veterinary in two ways:

  • Effective Skill Value: It contributes a small amount to the effective Veterinary skill value used by bandage checks. The skill’s stat weighting gives Dexterity a 4% component; the benefit diminishes as base Veterinary approaches 100.
  • Bandaging Speed: It speeds up bandaging a pet. At 100+ Dex, the non-AoS healing time is 3 seconds; at 80–99 it is 3.5 seconds, 50–79 is 4 seconds, 25–49 is 4.5 seconds, and below 25 is 5 seconds. Resurrecting a dead pet adds 5 seconds.
Pet Bandage Application Times:
  • 100+ Dex: 3.0 seconds (Resurrection: 8.0 seconds)
  • 80–99 Dex: 3.5 seconds (Resurrection: 8.5 seconds)
  • 50–79 Dex: 4.0 seconds (Resurrection: 9.0 seconds)
  • 25–49 Dex: 4.5 seconds (Resurrection: 9.5 seconds)
  • Below 25 Dex: 5.0 seconds (Resurrection: 10.0 seconds)
* Resurrecting a dead pet adds 5 seconds to the base bandage application time.

Skill Attributes

Grandmaster Title Veterinarian
Starting Items None
Training & Stat Gains
Skill Gain Chance 80%
Str Stat Gain 8%
Dex Stat Gain 4%
Int Stat Gain 8%

Community Guides

Need in-depth training routes, Razor macros, or character build guidance for Veterinary?

UO:Renaissance Guides Section »
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