Resisting Spells: Difference between revisions

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Deploy Skill Sub-Section: Resisting Spells
 
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<h1 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 32px; margin: 0 0 8px 0; text-shadow: 2px 2px 4px #000; border: none; padding: 0;">Resisting Spells</h1>
      Resisting Spells
<div style="color: #a0aab5; font-size: 13px; margin-bottom: 15px; font-style: italic; letter-spacing: 0.5px;">View items with the [Skill] type &bull; View items with the [Magical] primary type &bull; View items with the [Skills] sub type</div>
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<img src="https://uorenn.com/compendium/info/images/full/Resisting_Spells_Full.png" alt="Resisting Spells" style="max-width: 100%; height: auto; display: block;" />
      View items with the [Skill] type &bull; View items with the [Magical] primary type &bull; View items with the [Skills] sub type
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          Skill Overview &amp; Mechanics
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Resisting Spells grants a passive chance to reduce or prevent the damage of offensive spells cast on your character.<br/><br/>Raising Resisting Spells: Resisting Spells is a passive skill that is checked with harmful spells are cast on your character. Repeatedly casting spells on your character or having monsters or other players cast spells on your character will increase Resist. Resisting Spells is a difficulty based skill - progressively higher level spells must be cast to gain to higher levels.<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: Resist is one of the more difficult skills to raise and is virtually impossible to increase to GM naturally. Here is the technique I use:</div>
        <div class="skill-body-content" style="color: #e6edf3;">
          Resisting Spells grants a passive chance to reduce or prevent the damage of offensive spells cast on your character.<br/><br/>Raising Resisting Spells: Resisting Spells is a passive skill that is checked with harmful spells are cast on your character. Repeatedly casting spells on your character or having monsters or other players cast spells on your character will increase Resist. Resisting Spells is a difficulty based skill - progressively higher level spells must be cast to gain to higher levels.<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: Resist is one of the more difficult skills to raise and is virtually impossible to increase to GM naturally. Here is the technique I use:</div>
0-30 NPC Train<br/>
0-30 NPC Train<br/>
30-55 shown Firefield <br/>
30-55 shown Firefield <br/>
Line 38: Line 32:
- The firefield portion can be very fast if you create a corral using tables in a house so your character can only move 3 tiles. Put your healer adjacent to the middle tile and have him heal every 6 seconds using razor. You can run back and forth very quickly and hit 55 with less than 30 casts of firefield (somebody can check this for me but I think it's right). <br/>
- The firefield portion can be very fast if you create a corral using tables in a house so your character can only move 3 tiles. Put your healer adjacent to the middle tile and have him heal every 6 seconds using razor. You can run back and forth very quickly and hit 55 with less than 30 casts of firefield (somebody can check this for me but I think it's right). <br/>
- The second portion (Lightning, Energy Bolt, Flamestrike) can be worked while you GM Magery but you will probably fall short (usually 93-95 Resist at GM Magery). You can have another character that doesn't need resist (I use crafters getting to 75) to help along at the lower levels so the Flamestrike portion at the end doesn't take so long.<br/>
- The second portion (Lightning, Energy Bolt, Flamestrike) can be worked while you GM Magery but you will probably fall short (usually 93-95 Resist at GM Magery). You can have another character that doesn't need resist (I use crafters getting to 75) to help along at the lower levels so the Flamestrike portion at the end doesn't take so long.<br/>
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<h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Skill Attributes</h3>
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<td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td>
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<td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Warder</td>
            <td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td>
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            <td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Warder</td>
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<td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">None</td>
            <td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">None</td>
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<td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training &amp; Stat Gains</td>
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<td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td>
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<td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">90%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td>
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            <td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">90%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">2.5%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td>
</tr>
            <td style="padding: 10px 12px; color: #f0f6fc;">2.5%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">2.5%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td>
</tr>
            <td style="padding: 10px 12px; color: #f0f6fc;">2.5%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">5%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">5%</td>
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[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 07:50, 15 October 2026

Resisting Spells

View items with the [Skill] type • View items with the [Magical] primary type • View items with the [Skills] sub type
Resisting Spells

Skill Overview & Mechanics

Resisting Spells grants a passive chance to reduce or prevent the damage of offensive spells cast on your character.

Raising Resisting Spells: Resisting Spells is a passive skill that is checked with harmful spells are cast on your character. Repeatedly casting spells on your character or having monsters or other players cast spells on your character will increase Resist. Resisting Spells is a difficulty based skill - progressively higher level spells must be cast to gain to higher levels.

Gideon's Advice: Resist is one of the more difficult skills to raise and is virtually impossible to increase to GM naturally. Here is the technique I use:
0-30 NPC Train
30-55 shown Firefield
55-62.8 shown Lightning (I have gotten stuck here but you can supposedly go to 65)
65-85 Energy Bolt
85-GM Flamestrike
Strategies:
- The firefield portion can be very fast if you create a corral using tables in a house so your character can only move 3 tiles. Put your healer adjacent to the middle tile and have him heal every 6 seconds using razor. You can run back and forth very quickly and hit 55 with less than 30 casts of firefield (somebody can check this for me but I think it's right).
- The second portion (Lightning, Energy Bolt, Flamestrike) can be worked while you GM Magery but you will probably fall short (usually 93-95 Resist at GM Magery). You can have another character that doesn't need resist (I use crafters getting to 75) to help along at the lower levels so the Flamestrike portion at the end doesn't take so long.

Skill Attributes

Grandmaster Title Warder
Starting Items None
Training & Stat Gains
Skill Gain Chance 90%
Str Stat Gain 2.5%
Dex Stat Gain 2.5%
Int Stat Gain 5%

Community Guides

Need in-depth training routes, Razor macros, or character build guidance for Resisting Spells?

UO:Renaissance Guides Section »
Explore the official forum guides section for community strategies, tips, and macros.