Mining: Difference between revisions

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Deploy Skill Sub-Section: Mining
 
Deploy Skill Sub-Section: Mining
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<h1 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 32px; margin: 0 0 8px 0; text-shadow: 2px 2px 4px #000; border: none; padding: 0;">Mining</h1>
      Mining
<div style="color: #a0aab5; font-size: 13px; margin-bottom: 15px; font-style: italic; letter-spacing: 0.5px;">View items with the [Skill] type &bull; View items with the [Crafting] primary type &bull; View items with the [Skills] sub type</div>
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      View items with the [Skill] type &bull; View items with the [Crafting] primary type &bull; View items with the [Skills] sub type
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          Skill Overview &amp; Mechanics
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Mining is used to harvest metal ore from mountains and smelt ore into ingots.<br/><br/>Raising Mining: Mining is a resource gathering skill. Double click a shovel or pickaxe and target a mountain for a chance to harvest ore. Do this repeatedly until you reach 100 skill. Higher skill will allow you to harvest and smelt higher quality ore types:
        <div class="skill-body-content" style="color: #e6edf3;">
          Mining is used to harvest metal ore from mountains and smelt ore into ingots.<br/><br/>Raising Mining: Mining is a resource gathering skill. Double click a shovel or pickaxe and target a mountain for a chance to harvest ore. Do this repeatedly until you reach 100 skill. Higher skill will allow you to harvest and smelt higher quality ore types:
Iron, Dull Copper, Copper, Shadow, Bronze, Gold, Agapite, Verite, Valorite<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: Develop a path you follow while mining so that you reach a forge right when it's becoming a burden to hop the ore further. Using a pack horse can also be helpful and creating a macro with Razor is a must (mining by relative location is very helpful). I usually make a path where there's a forge at the halfway point and at the end. By the time I reached the end, the beginning ore was respawning. Also, I find that waiting to smelt iron ore until you won't fail will increase your profits. If, however, you want to gain faster, smelting ore 1 by 1 will give you good gains (again, use a macro). Tinkering to make your own shovels as you're mining is an effective way to raise both skills and minimizes the weight of shovels on your character. However, shovels are actually quite cheap at the vendor (npc tinker).</div>
Iron, Dull Copper, Copper, Shadow, Bronze, Gold, Agapite, Verite, Valorite<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: Develop a path you follow while mining so that you reach a forge right when it's becoming a burden to hop the ore further. Using a pack horse can also be helpful and creating a macro with Razor is a must (mining by relative location is very helpful). I usually make a path where there's a forge at the halfway point and at the end. By the time I reached the end, the beginning ore was respawning. Also, I find that waiting to smelt iron ore until you won't fail will increase your profits. If, however, you want to gain faster, smelting ore 1 by 1 will give you good gains (again, use a macro). Tinkering to make your own shovels as you're mining is an effective way to raise both skills and minimizes the weight of shovels on your character. However, shovels are actually quite cheap at the vendor (npc tinker).</div>
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<h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Skill Attributes</h3>
            Skill Attributes
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<td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td>
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<td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Miner</td>
            <td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td>
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            <td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Miner</td>
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<td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">None</td>
            <td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">None</td>
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<td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training &amp; Stat Gains</td>
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            <td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training &amp; Stat Gains</td>
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<td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td>
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<td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">80%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td>
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            <td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">80%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">20%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">20%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
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<p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">Need in-depth training routes, Razor macros, or character build guidance for Mining?</p>
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<a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">UO:Renaissance Guides Section &raquo;</a>
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<div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">Explore the official forum guides section for community strategies, tips, and macros.</div>
            Need in-depth training routes, Razor macros, or character build guidance for Mining?
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            UO:Renaissance Guides Section &raquo;
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            Explore the official forum guides section for community strategies, tips, and macros.
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[[Category:Skills]]
[[Category:Skills]]

Revision as of 07:50, 15 October 2026

Mining

View items with the [Skill] type • View items with the [Crafting] primary type • View items with the [Skills] sub type
Mining

Skill Overview & Mechanics

Mining is used to harvest metal ore from mountains and smelt ore into ingots.

Raising Mining: Mining is a resource gathering skill. Double click a shovel or pickaxe and target a mountain for a chance to harvest ore. Do this repeatedly until you reach 100 skill. Higher skill will allow you to harvest and smelt higher quality ore types: Iron, Dull Copper, Copper, Shadow, Bronze, Gold, Agapite, Verite, Valorite

Gideon's Advice: Develop a path you follow while mining so that you reach a forge right when it's becoming a burden to hop the ore further. Using a pack horse can also be helpful and creating a macro with Razor is a must (mining by relative location is very helpful). I usually make a path where there's a forge at the halfway point and at the end. By the time I reached the end, the beginning ore was respawning. Also, I find that waiting to smelt iron ore until you won't fail will increase your profits. If, however, you want to gain faster, smelting ore 1 by 1 will give you good gains (again, use a macro). Tinkering to make your own shovels as you're mining is an effective way to raise both skills and minimizes the weight of shovels on your character. However, shovels are actually quite cheap at the vendor (npc tinker).

Skill Attributes

Grandmaster Title Miner
Starting Items None
Training & Stat Gains
Skill Gain Chance 80%
Str Stat Gain 20%
Dex Stat Gain 0%
Int Stat Gain 0%

Community Guides

Need in-depth training routes, Razor macros, or character build guidance for Mining?

UO:Renaissance Guides Section »
Explore the official forum guides section for community strategies, tips, and macros.