Mace Fighting: Difference between revisions
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Deploy Skill Sub-Section: Mace Fighting |
Deploy Skill Sub-Section: Mace Fighting |
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<h1 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 32px; margin: 0 0 8px 0; text-shadow: 2px 2px 4px #000; border: none; padding: 0;">Mace Fighting</h1> | |||
<div style="color: #a0aab5; font-size: 13px; margin-bottom: 15px; font-style: italic; letter-spacing: 0.5px;">View items with the [Skill] type • View items with the [Combat] primary type • View items with the [Skills] sub type</div> | |||
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If you ask me, the only real man's weapon is the mace. Well, I suppose the axe is all right too, if you want to do things the easy way, but I don't hold with none of that mincing swordplay or cowardly archery - yeah, you heard me right, bladeboy, I said mincing. You don't like it, come talk to me in the pit. Interested? Didn't think so. Anyway, nothing like the jar of a full forearm swing and the sound of a crunching skull to make you feel like a real Warrior.<br/><br/>Raising Mace Fighting: Mace Fighting is a Combat Skill and is difficulty based.<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: For training of weapon skills, it is best to have two characters fight each other and bandage each other and use Anatomy on each other. Use a wand or blacksmith hammer for fastest speed and lowest damage. GMing Maces, Tactics, Anatomy, Healing, and Parrying takes little time on UOR doing this. I would recommend gathering a lot of wool and/or cotton and making it into cloth before doing this to save money.<br/><br/>This might be a faster method:</div> | |||
Equip another character with high AR armor and put a weapon in their hands that they have 0 skill with. Hit them until you get to 81.0 shown skill, then equip them with a weapon they are GM with and continue to get the last 19 points. Having high dexterity significantly speeds up this process. | Equip another character with high AR armor and put a weapon in their hands that they have 0 skill with. Hit them until you get to 81.0 shown skill, then equip them with a weapon they are GM with and continue to get the last 19 points. Having high dexterity significantly speeds up this process. | ||
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<h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Skill Attributes</h3> | |||
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<td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Armsman</td> | |||
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<td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">None</td> | |||
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<td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training & Stat Gains</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td> | |||
<td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">90%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">9%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">1%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td> | |||
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<h3 style="margin: 0; color: #58a6ff; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Community Guides</h3> | |||
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<p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">Need in-depth training routes, Razor macros, or character build guidance for Mace Fighting?</p> | |||
<a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">UO:Renaissance Guides Section »</a> | |||
<div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">Explore the official forum guides section for community strategies, tips, and macros.</div> | |||
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[[Category:Skills]] | [[Category:Skills]] | ||
Revision as of 07:50, 15 October 2026
Mace Fighting
View items with the [Skill] type • View items with the [Combat] primary type • View items with the [Skills] sub type
Skill Overview & Mechanics
If you ask me, the only real man's weapon is the mace. Well, I suppose the axe is all right too, if you want to do things the easy way, but I don't hold with none of that mincing swordplay or cowardly archery - yeah, you heard me right, bladeboy, I said mincing. You don't like it, come talk to me in the pit. Interested? Didn't think so. Anyway, nothing like the jar of a full forearm swing and the sound of a crunching skull to make you feel like a real Warrior.
Raising Mace Fighting: Mace Fighting is a Combat Skill and is difficulty based.
Raising Mace Fighting: Mace Fighting is a Combat Skill and is difficulty based.
Gideon's Advice: For training of weapon skills, it is best to have two characters fight each other and bandage each other and use Anatomy on each other. Use a wand or blacksmith hammer for fastest speed and lowest damage. GMing Maces, Tactics, Anatomy, Healing, and Parrying takes little time on UOR doing this. I would recommend gathering a lot of wool and/or cotton and making it into cloth before doing this to save money.
This might be a faster method:
Equip another character with high AR armor and put a weapon in their hands that they have 0 skill with. Hit them until you get to 81.0 shown skill, then equip them with a weapon they are GM with and continue to get the last 19 points. Having high dexterity significantly speeds up this process.
This might be a faster method: