Lockpicking: Difference between revisions
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Deploy Skill Sub-Section: Lockpicking |
Deploy Skill Sub-Section: Lockpicking |
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<h1 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 32px; margin: 0 0 8px 0; text-shadow: 2px 2px 4px #000; border: none; padding: 0;">Lockpicking</h1> | |||
<div style="color: #a0aab5; font-size: 13px; margin-bottom: 15px; font-style: italic; letter-spacing: 0.5px;">View items with the [Skill] type • View items with the [Rogue] primary type • View items with the [Skills] sub type</div> | |||
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<h2 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 22px; border-bottom: 1px solid #444c56; padding-bottom: 8px; margin-top: 0; margin-bottom: 16px;">Skill Overview & Mechanics</h2> | |||
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Lockpicking is used to unlock locked chests.<br/><br/>Raising Lockpicking: Lockpicking is a difficulty based skill. Use a lockpick on an appropriate difficult chest for a chance to gain skill.<br/><br/>0-30: Train from an NPC (tinkers)<br/> | |||
30-50: Use a 30/30 player created locked box (create a new character with 30 tinker/30 carpentry)<br/> | 30-50: Use a 30/30 player created locked box (create a new character with 30 tinker/30 carpentry)<br/> | ||
50-76: Use a 50/50 player created locked box (create a new character with 50 tinker/50 carpentry)<br/> | 50-76: Use a 50/50 player created locked box (create a new character with 50 tinker/50 carpentry)<br/> | ||
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82-95: Use a 100/100 player created locked box (maybe ask on IRC...)<br/> | 82-95: Use a 100/100 player created locked box (maybe ask on IRC...)<br/> | ||
95-GM: Level 4 Dungeon Chests<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: You can often find a player to purchase 1000 or so lockpicks from if they made them while training tinkering. Ask on IRC or the forums.</div> | 95-GM: Level 4 Dungeon Chests<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: You can often find a player to purchase 1000 or so lockpicks from if they made them while training tinkering. Ask on IRC or the forums.</div> | ||
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<h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Skill Attributes</h3> | |||
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<td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Infiltrator</td> | |||
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<td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">None</td> | |||
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<td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training & Stat Gains</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td> | |||
<td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">75%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">25%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td> | |||
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<p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">Need in-depth training routes, Razor macros, or character build guidance for Lockpicking?</p> | |||
<a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">UO:Renaissance Guides Section »</a> | |||
<div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">Explore the official forum guides section for community strategies, tips, and macros.</div> | |||
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[[Category:Skills]] | [[Category:Skills]] | ||
Latest revision as of 07:50, 15 October 2026
Lockpicking
View items with the [Skill] type • View items with the [Rogue] primary type • View items with the [Skills] sub type
Skill Overview & Mechanics
Lockpicking is used to unlock locked chests.
Raising Lockpicking: Lockpicking is a difficulty based skill. Use a lockpick on an appropriate difficult chest for a chance to gain skill.
0-30: Train from an NPC (tinkers)
30-50: Use a 30/30 player created locked box (create a new character with 30 tinker/30 carpentry)
50-76: Use a 50/50 player created locked box (create a new character with 50 tinker/50 carpentry)
76-82: From Pirul - Use a 70/70 player created locked box
OR raise Detect Hidden 12 points, use a GM box for 2.4 points of Lockpicking, and then drop the Detect Hidden
82-95: Use a 100/100 player created locked box (maybe ask on IRC...)
95-GM: Level 4 Dungeon Chests
Raising Lockpicking: Lockpicking is a difficulty based skill. Use a lockpick on an appropriate difficult chest for a chance to gain skill.
0-30: Train from an NPC (tinkers)
30-50: Use a 30/30 player created locked box (create a new character with 30 tinker/30 carpentry)
50-76: Use a 50/50 player created locked box (create a new character with 50 tinker/50 carpentry)
76-82: From Pirul - Use a 70/70 player created locked box
OR raise Detect Hidden 12 points, use a GM box for 2.4 points of Lockpicking, and then drop the Detect Hidden
82-95: Use a 100/100 player created locked box (maybe ask on IRC...)
95-GM: Level 4 Dungeon Chests
Gideon's Advice: You can often find a player to purchase 1000 or so lockpicks from if they made them while training tinkering. Ask on IRC or the forums.