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<div style="font-family: 'Cinzel Decorative', serif; font-size: 1.85rem; color: #ffd700; text-shadow: 0 2px 8px rgba(0,0,0,0.8); margin-bottom: 6px;">Magery Compendium & Training Guide</div>
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"Magic is hard, and successful Mages are as rare as dragon teeth. Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure. Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of a learned mage."
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<div style="color: #d4af37; font-size: 0.85rem; margin-top: 6px; font-weight: bold;">Intelligence Skill</div>
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<span style="color: #d4af37; font-weight: bold;">Quick Navigation:</span>
[[#Fundamentals & Casting Requirements|Fundamentals]] &bull;
[[#Casting from Scrolls|Casting from Scrolls]] &bull;
[[#Circle Requirements & Mana Costs|Circle Requirements & Mana]] &bull;
[[#Gaining Magery|Training Progression]] &bull;
[[#Acquiring Reagents|Acquiring Reagents]] &bull;
[[#Gideon's Veteran Advice|Veteran Tips]] &bull;
[[Spells|Complete Spell List (64 Spells)]]
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== Fundamentals & Casting Requirements ==
 
To successfully cast a spell in Britannia, a practitioner requires four fundamental components:
# '''Spell in Spellbook:''' The target spell must be transcribed into your equipped spellbook (or cast directly from a single-use scroll).
# '''Reagents:''' The specific physical reagents required by the spell must be in your backpack (or a single scroll containing the woven essence).
# '''Sufficient Mana:''' Your mana pool must meet or exceed the circle's mana requirement. Mana is consumed upon cast initiation regardless of success.
# '''Sufficient Magery Skill:''' Your skill rating determines your percentage chance of successfully channeling the arcane energies without fizzling.
 
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'''Companion Skills:''' For maximum combat and survival potency, pair Magery with '''[[Evaluating Intelligence]]''' (dramatically increases offensive spell damage), '''[[Meditation]]''' (rapidly regenerates mana), and '''[[Resisting Spells]]''' (reduces incoming magic damage and duration of curses/paralysis).
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== Casting from Scrolls ==
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    <a href="/wiki/index.php/Skills" style="color: #d4af37; text-decoration: none; font-weight: bold;">&larr; Return to All Skills</a>
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When casting directly from a spell scroll, the game treats the spell as if it were '''two Circles lower''' for calculating your chance of success.
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      Magery
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      View items with the [Skill] type &bull; View items with the [Magical] primary type &bull; View items with the [Skills] sub type
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      <img src="https://uorenn.com/compendium/info/images/full/Magery_Full.png" alt="Magery" style="max-width: 100%; height: auto; display: block;" />
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For example, casting the 8th Circle spell ''Resurrection'' from a scroll is calculated using the casting difficulty of a 6th Circle spell. The full normal mana cost of the spell (50 mana) is consumed regardless of success.
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=== Scroll Casting Success Formula ===
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          Skill Overview &amp; Mechanics
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          Magic is hard, and successful Mages are as rare as dragon teeth.
<br/><br/>
Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure. Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of a learned mage.
<br/><br/>
To see a complete spell list click here<br/><br/>To successfully cast a spell you do not only need the spell in your spellbook and reagents, or a scroll, you also need enough mana and the appropriate magery skill.<br/>
<br/>
Casting from Scrolls
<img alt="Ultima Online Magery" src="https://uorenn.com/compendium/info/images/sep.gif"/><br/>
When casting a scroll, the game treats that scroll as if it were 2 spell Circles lower in order to determine chance of failure. (For example, if a player were to cast the 8th Circle spell Resurrection from a scroll in order to restore a fallen comrade to life, that player would have to be able to cast 6th Circle spells and would have a chance to cast that scroll equal to his success rate of castng spells of the 6th Circle.) The amount of Mana normally required for spells of the same Circle of the scroll is consumed during the casting of a scroll, regardless of success.<br/>
<br/>
~ Example ~<br/>
You have 80 magery skill. You cast Ressurection, an 8th-level spell. You have roughly 70.5% chance of success. If successful, you lose 50 mana, and the scroll as well.<br/>
<br/>
~ Formula ~<br/>
Take the difference between your Magery skill and the minimum casting requirements for a spell 2 circles below the spell being cast, and multiply the result by the average percent gain of one skill point, which is 2%-3%, or 2.5%.<br/>
Let:<br/>
X = Player Skill<br/>
Z = Minimum Scroll Skill<br/>
Y = Percent Chance of Great Success<br/>
Y = (X-Z)*2.5%<br/>
<img alt="Ultima Online Magery" src="https://uorenn.com/compendium/info/images/skills/magery/magery_1.jpg"/><br/>
<br/>
~ Minimum magery requirements for casting spells ~ <br/>
The number before the slash indicates the minimum Skill necessary to cast a spell of that particular Circle (appr. 2% chance of success), while the number after the slash indicates the skill level necessary for a 99% chance of casting from that Circle.<br/>
<img alt="Ultima Online Magery" src="https://uorenn.com/compendium/info/images/skills/magery/magery_2.jpg"/><br/>
* Every skill point from the minimum Skill necessary and beyond provides, approximately, an additional 2% to 3% chance of casting Spells of the this Circle, until the maximum of a 99% chance of success is reached. (Circles 1, 7 and 8 do not follow this guideline exactly).<br/>
<br/>
Mana Requirements<br/>
<img alt="Ultima Online Magery" src="https://uorenn.com/compendium/info/images/sep.gif"/>
♦ First Circle: 4 mana<br/>
♦ Second Circle: 6 mana<br/>
♦ Third Circle: 9 mana<br/>
♦ Fourth Circle: 11 mana<br/>
♦ Fifth Circle: 15 mana<br/>
♦ Sixth Circle: 20 mana<br/>
♦ Seventh Circle: 40 mana<br/>
♦ Eighth Circle: 50 mana<br/>
<br/>
Gaining Magery
<img alt="Ultima Online Magery" src="https://uorenn.com/compendium/info/images/sep.gif"/>
<br/>
If you plan to train your magery with macroing, ensure you have enough gold available, or a steady income, to keep providing your training mage with enough reagents.<br/>
<br/>
~ Gaining Magery without Resisting Spells ~<br/>
Training magery without Resisting Spells is less expensive and you can macro in town.<br/>
♦ 0-30 : Training from NPC Mage (costs 200-300 gold)<br/>
♦ 30-40 : Cast Third Circle<br/>
♦ 40-55 : Cast Fourth Circle<br/>
♦ 55-65 : Cast Fifth Circle<br/>
♦ 65-80 : Cast Sixth Circle<br/>
♦ 80-95 : Cast Seventh Circle<br/>
♦ 95-100 : Cast Seventh or Eighth Circle<br/>
<br/>
~ Gaining Magery with Resisting Spells ~<br/>
(the ranges below apply to both skills)<br/>
♦ 0-30 : Train from NPC Mage* (costs 200-300 gold)<br/>
♦ 30-55 : Cast Fire Field* (1 black pearl, 1 spiders' silk, 1 sulfurous ash)<br/>
♦ 55-60 : Cast Lightning (1 sulfurous ash, 1 mandrake root)<br/>
♦ 60-82 : Cast Energy Bolt (1 black pearl, 1 nightshade)<br/>
♦ 82-100 : Cast Flamestrike (1 spiders' silk, 1 sulfurous ash)<br/>
* Firefield can take you from 0 to 55 resist in about half an hour, just cast the spell and run end to end along the longest distance of the field, this should be 5 tiles. If you started with magery at 50 you should also reach about the same magery skill[55] by the time you're done. Then simply proceed with the above guide from Lighting Bolt.<br/>
<br/>
Acquiring reagents<br/>
<img alt="Ultima Online Magery" src="https://uorenn.com/compendium/info/images/sep.gif"/>
~ NPC vendors ~<br/>
The vendors in Alchemist and Mageshops sell reagents of all kind. Buying reagents from NPC vendors is the most effective way to acquire them. For prices check the article about Reagents.<br/>
<br/>
~ Loot ~<br/>
A couple of monsters drop reagents as part of their loot. But usually this loot drops don't cover your reagents expenses for killing them. An exception is the use of provocation to kill the monsters, when the investment of reagents for offensive and defensive spells is minimal.<br/>
<br/>
~ Wilderness ~<br/>
Reagents very sparsely grow in the wilderness. Thus, if you travel the wilderness, you might stumble upon the one or other reagent to increase your reagents stock. But the effort to solely look for reagents in the wilderness is by far not worth the invested time.<br/>
<img alt="Ultima Online Magery" src="https://uorenn.com/compendium/info/images/sep.gif"/><br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: Start your character with 50 magery under most circumstances as it is expensive to train to 50 (unless you are doing multiple crafting skills then it's possible that Magery is cheaper than those). Have another character heal your character with bandages while you train. Magery on UOR should take about 3 days to GM and you should end with mid 90's resist. I didn't keep track of reagents used or spell attempts made so if somebody could post their findings that would be appreciated.<br/></div>
0-30 fireball<br/>
30-62.8 lighting<br/>
62.8-85 energy bolt<br/>
85-GM Flamestrike
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The chance of successfully casting a scroll is calculated by taking the difference between your current Magery skill and the minimum casting threshold of the spell two circles lower:
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$$\text{Success Chance } (\%) = (\text{Magery Skill} - \text{Minimum Scroll Skill}) \times 2.5\%$$
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            Skill Attributes
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            <td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td>
            <td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Mage</td>
          </tr>
          <tr style="border-bottom: 1px solid #2d333b;">
            <td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td>
            <td style="padding: 10px 12px; color: #f0f6fc;">Spellbook, Bag of Reagents</td>
          </tr>
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            <td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training &amp; Stat Gains</td>
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            <td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td>
            <td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">85%</td>
          </tr>
          <tr style="border-bottom: 1px solid #2d333b;">
            <td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td>
            <td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
          </tr>
          <tr style="border-bottom: 1px solid #2d333b;">
            <td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td>
            <td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
          </tr>
          <tr>
            <td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td>
            <td style="padding: 10px 12px; color: #f0f6fc;">15%</td>
          </tr>
        </table>
      </div>


* '''Example:''' An adventurer with '''80.0 Magery''' casting an 8th Circle ''Resurrection'' scroll (2 circles below = 6th Circle min requirement of ~51.8 skill):
      <!-- Community Guides Box (Relating to the Guides section) -->
$$\text{Success Chance} = (80.0 - 51.8) \times 2.5\% \approx 70.5\%$$
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If successful, 50 mana and the scroll are consumed.
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            Community Guides
          </h3>
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        <div style="padding: 16px; text-align: center; font-family: 'Segoe UI', sans-serif;">
          <p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">
            Need in-depth training routes, Razor macros, or character build guidance for Magery?
          </p>
          <a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">
            UO:Renaissance Guides Section &raquo;
          </a>
          <div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">
            Explore the official forum guides section for community strategies, tips, and macros.
          </div>
        </div>
      </div>


== Circle Requirements & Mana Costs ==
    </div>
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The table below outlines the minimum Magery skill required to cast spells of each Circle (~2% chance of success), the skill required for virtually guaranteed success (99%), and the required mana per cast.
{| class="wikitable" style="width: 100%; text-align: center;"
! Circle !! Min Skill Required (~2% Success) !! 99% Success Threshold !! Mana Cost !! Common Spells
|-
| '''1st Circle''' || 0.0 || 30.0 || 4 Mana || Clumsy, Create Food, Feeblemind, Heal, Magic Arrow, Night Sight, Reactive Armor, Weaken
|-
| '''2nd Circle''' || 6.0 || 45.0 || 6 Mana || Agility, Cunning, Cure, Harm, Magic Trap, Magic Untrap, Protection, Strength
|-
| '''3rd Circle''' || 20.0 || 60.0 || 9 Mana || Bless, Fireball, Magic Lock, Poison, Telekinesis, Teleport, Unlock, Wall of Stone
|-
| '''4th Circle''' || 35.0 || 75.0 || 11 Mana || Arch Cure, Arch Protection, Curse, Fire Field, Greater Heal, Lightning, Mana Drain, Recall
|-
| '''5th Circle''' || 50.0 || 90.0 || 15 Mana || Blade Spirits, Dispel Field, Incognito, Magic Reflection, Mind Blast, Paralyze, Poison Field, Summon Creature
|-
| '''6th Circle''' || 65.0 || 100.0 (GM) || 20 Mana || Dispel, Energy Bolt, Explosion, Invisibility, Mark, Mass Curse, Paralyze Field, Reveal
|-
| '''7th Circle''' || 80.0 || 100.0 (GM) || 40 Mana || Chain Lightning, Energy Field, Flamestrike, Gate Travel, Mana Vampire, Mass Dispel, Meteor Swarm, Polymorph
|-
| '''8th Circle''' || 90.0 || 100.0 (GM) || 50 Mana || Earthquake, Energy Vortex, Resurrection, Summon Air Elemental, Summon Daemon, Summon Earth Elemental, Summon Fire Elemental, Summon Water Elemental
|}
<small>''* Note: Every skill point beyond the minimum skill provides approximately +2.0% to +3.0% chance of success until reaching the 99% cap.''</small>
== Gaining Magery (Training to Grandmaster) ==
To train Magery efficiently, you should always macro spells that offer an optimal balance between skill gain potential, mana consumption, and reagent expense.
=== Method 1: Gaining Magery without Resisting Spells (Town / Budget Macro) ===
This path focuses on resource efficiency and allows you to macro safely inside guarded town limits or private homes without needing constant healing.
* '''0.0 – 30.0:''' Train from an NPC Mage at any town Sorcery or Mage shop (~200 to 300 gold).
* '''30.0 – 40.0:''' Cast '''3rd Circle''' (''Fireball'' on self or ''Bless'').
* '''40.0 – 55.0:''' Cast '''4th Circle''' (''Greater Heal'' on self or ''Lightning'').
* '''55.0 – 65.0:''' Cast '''5th Circle''' (''Incognito'' or ''Paralyze'').
* '''65.0 – 80.0:''' Cast '''6th Circle''' (''Invisibility'' on self or ''Dispel'').
* '''80.0 – 95.0:''' Cast '''7th Circle''' (''Mana Vampire'' or ''Flamestrike'').
* '''95.0 – 100.0:''' Cast '''7th / 8th Circle''' (''Flamestrike'' or ''Earthquake'' in an isolated house).
=== Method 2: Gaining Magery with Resisting Spells (Dual-Skill Power Training) ===
This accelerated method trains both '''Magery''' and '''Resisting Spells''' simultaneously. It requires a secluded location (such as a private house) and a secondary character or macro applying bandages to sustain your hit points.
{| class="wikitable" style="width: 100%;"
! Skill Range !! Recommended Spell !! Reagents Required !! Strategic Notes
|-
| '''0.0 – 30.0''' || NPC Mage Training || 200–300 Gold || Purchase starting skill from NPC Mage in town.
|-
| '''30.0 – 55.0''' || '''Fire Field''' || 1 Black Pearl, 1 Spiders' Silk, 1 Sulfurous Ash || Cast a 5-tile Fire Field and run back and forth through the flames. Rapidly raises both Magery and Resisting Spells to ~55.0 in under 45 minutes.
|-
| '''55.0 – 60.0''' || '''Lightning''' || 1 Sulfurous Ash, 1 Mandrake Root || Cast directly onto your training partner or target.
|-
| '''60.0 – 82.0''' || '''Energy Bolt''' || 1 Black Pearl, 1 Nightshade || High-velocity gains while applying consistent resistance checks.
|-
| '''82.0 – 100.0''' || '''Flamestrike''' || 1 Spiders' Silk, 1 Sulfurous Ash || Heavy 7th circle spell that propels both skills to 100.0 Grandmaster.
|}
== Acquiring Reagents ==
A reliable supply of reagents is essential for any aspiring arch-mage:
* '''NPC Vendors (Most Effective):''' Town Alchemists and Mage shops stock all 8 reagents in quantities of 20 to 999. Buying from NPC vendors is by far the fastest and most economical method to fuel training macros.
* '''Monster Loot:''' Various magical creatures (Gargoyles, Daemons, Liches, Evil Mages) drop bundles of reagents. While rewarding during hunting, loot drops alone will not sustain continuous training macros.
* '''Wilderness Foraging:''' Reagents spawn sparsely on the ground in remote forests and swamps. While atmospheric, gathering from the wilderness is inefficient for dedicated skill training.
== Gideon's Veteran Advice ==
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<div style="font-family: 'Cinzel Decorative', serif; font-size: 1.15rem; color: #ffd700; margin-bottom: 10px;">Tips for Efficient Grandmastery:</div>
* '''Starting Character Creation:''' Under most circumstances, allocate '''50 points to Magery''' during character creation. Magery is one of the most reagent-intensive skills to train from 0 to 50.
* '''Dual-Account Macroing:''' Set up a second character equipped with high Anatomy and Healing to continuously apply bandages to your training mage while casting offensive spells.
* '''Timeline & Expectations:''' On UO:Renaissance, dedicated macroing can raise Magery from 50 to 100.0 Grandmaster in approximately '''3 days''', leaving your character with mid-90s Resisting Spells if using the dual-skill progression.
* '''Reagent Stocking:''' Stock approximately 8,000 to 12,000 of each core reagent (Black Pearl, Nightshade, Sulfurous Ash, Spiders' Silk, Mandrake Root) for a complete run to 100.0.
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[[Category:Skills]]
== Related Magic & Spell Guides ==
 
* [[Spells]] &mdash; Complete 64-spell encyclopedia across all 8 Circles with formulas, cast times, and details.
* [[Evaluating Intelligence]] &mdash; Deep dive into spell damage scaling and mana pool appraisal.
* [[Meditation]] &mdash; Active and passive mana regeneration mechanics and armor interference.
* [[Resisting Spells]] &mdash; Damage mitigation, magic reflection, and debuff reduction.
* [[Inscription]] &mdash; Spellbook crafting, scroll scribing, and the 10th Circle spellbook damage bonus.
* [[Alchemy]] &mdash; Brewing potions and crafting potion kegs.
* [[Skill List]] &mdash; Directory of all 50+ Renaissance skills.

Revision as of 06:23, 15 October 2026

   <a href="/wiki/index.php/Skills" style="color: #d4af37; text-decoration: none; font-weight: bold;">← Return to All Skills</a>

Magery

     View items with the [Skill] type • View items with the [Magical] primary type • View items with the [Skills] sub type
     <img src="Magery_Full.png" alt="Magery" style="max-width: 100%; height: auto; display: block;" />

Skill Overview & Mechanics

         Magic is hard, and successful Mages are as rare as dragon teeth.



Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure. Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of a learned mage.

To see a complete spell list click here

To successfully cast a spell you do not only need the spell in your spellbook and reagents, or a scroll, you also need enough mana and the appropriate magery skill.

Casting from Scrolls <img alt="Ultima Online Magery" src="sep.gif"/>
When casting a scroll, the game treats that scroll as if it were 2 spell Circles lower in order to determine chance of failure. (For example, if a player were to cast the 8th Circle spell Resurrection from a scroll in order to restore a fallen comrade to life, that player would have to be able to cast 6th Circle spells and would have a chance to cast that scroll equal to his success rate of castng spells of the 6th Circle.) The amount of Mana normally required for spells of the same Circle of the scroll is consumed during the casting of a scroll, regardless of success.

~ Example ~
You have 80 magery skill. You cast Ressurection, an 8th-level spell. You have roughly 70.5% chance of success. If successful, you lose 50 mana, and the scroll as well.

~ Formula ~
Take the difference between your Magery skill and the minimum casting requirements for a spell 2 circles below the spell being cast, and multiply the result by the average percent gain of one skill point, which is 2%-3%, or 2.5%.
Let:
X = Player Skill
Z = Minimum Scroll Skill
Y = Percent Chance of Great Success
Y = (X-Z)*2.5%
<img alt="Ultima Online Magery" src="magery_1.jpg"/>

~ Minimum magery requirements for casting spells ~
The number before the slash indicates the minimum Skill necessary to cast a spell of that particular Circle (appr. 2% chance of success), while the number after the slash indicates the skill level necessary for a 99% chance of casting from that Circle.
<img alt="Ultima Online Magery" src="magery_2.jpg"/>

  • Every skill point from the minimum Skill necessary and beyond provides, approximately, an additional 2% to 3% chance of casting Spells of the this Circle, until the maximum of a 99% chance of success is reached. (Circles 1, 7 and 8 do not follow this guideline exactly).


Mana Requirements
<img alt="Ultima Online Magery" src="sep.gif"/> ♦ First Circle: 4 mana
♦ Second Circle: 6 mana
♦ Third Circle: 9 mana
♦ Fourth Circle: 11 mana
♦ Fifth Circle: 15 mana
♦ Sixth Circle: 20 mana
♦ Seventh Circle: 40 mana
♦ Eighth Circle: 50 mana

Gaining Magery <img alt="Ultima Online Magery" src="sep.gif"/>
If you plan to train your magery with macroing, ensure you have enough gold available, or a steady income, to keep providing your training mage with enough reagents.

~ Gaining Magery without Resisting Spells ~
Training magery without Resisting Spells is less expensive and you can macro in town.
♦ 0-30 : Training from NPC Mage (costs 200-300 gold)
♦ 30-40 : Cast Third Circle
♦ 40-55 : Cast Fourth Circle
♦ 55-65 : Cast Fifth Circle
♦ 65-80 : Cast Sixth Circle
♦ 80-95 : Cast Seventh Circle
♦ 95-100 : Cast Seventh or Eighth Circle

~ Gaining Magery with Resisting Spells ~
(the ranges below apply to both skills)
♦ 0-30 : Train from NPC Mage* (costs 200-300 gold)
♦ 30-55 : Cast Fire Field* (1 black pearl, 1 spiders' silk, 1 sulfurous ash)
♦ 55-60 : Cast Lightning (1 sulfurous ash, 1 mandrake root)
♦ 60-82 : Cast Energy Bolt (1 black pearl, 1 nightshade)
♦ 82-100 : Cast Flamestrike (1 spiders' silk, 1 sulfurous ash)

  • Firefield can take you from 0 to 55 resist in about half an hour, just cast the spell and run end to end along the longest distance of the field, this should be 5 tiles. If you started with magery at 50 you should also reach about the same magery skill[55] by the time you're done. Then simply proceed with the above guide from Lighting Bolt.


Acquiring reagents
<img alt="Ultima Online Magery" src="sep.gif"/> ~ NPC vendors ~
The vendors in Alchemist and Mageshops sell reagents of all kind. Buying reagents from NPC vendors is the most effective way to acquire them. For prices check the article about Reagents.

~ Loot ~
A couple of monsters drop reagents as part of their loot. But usually this loot drops don't cover your reagents expenses for killing them. An exception is the use of provocation to kill the monsters, when the investment of reagents for offensive and defensive spells is minimal.

~ Wilderness ~
Reagents very sparsely grow in the wilderness. Thus, if you travel the wilderness, you might stumble upon the one or other reagent to increase your reagents stock. But the effort to solely look for reagents in the wilderness is by far not worth the invested time.

<img alt="Ultima Online Magery" src="sep.gif"/>

Gideon's Advice: Start your character with 50 magery under most circumstances as it is expensive to train to 50 (unless you are doing multiple crafting skills then it's possible that Magery is cheaper than those). Have another character heal your character with bandages while you train. Magery on UOR should take about 3 days to GM and you should end with mid 90's resist. I didn't keep track of reagents used or spell attempts made so if somebody could post their findings that would be appreciated.

0-30 fireball
30-62.8 lighting
62.8-85 energy bolt
85-GM Flamestrike

Skill Attributes

Grandmaster Title Mage
Starting Items Spellbook, Bag of Reagents
Training & Stat Gains
Skill Gain Chance 85%
Str Stat Gain 0%
Dex Stat Gain 0%
Int Stat Gain 15%

Community Guides

Need in-depth training routes, Razor macros, or character build guidance for Magery?

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