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<span style="font-family:'Cinzel Decorative', serif; font-size:1.15rem; font-weight:bold; color:#6b1414; display:block; margin-bottom:6px;">Sosarian Atlas: Choosing Your Path</span>
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When creating a character in '''UO: Renaissance''', you may select your initial starting city. Britannia offers eleven major settlements, ranging from the bustling capital of Britain to quiet farming hamlets and rugged frontier towns. While young players will begin their journey in the protected sanctuary of '''Ocllo''', knowing the unique virtues, resources, and geography of each city will serve you well as you explore the realm.
<span style="font-family:'Cinzel Decorative', serif; font-size:1.25rem; font-weight:bold; color:#ffdf6a; display:block; margin-bottom:8px; text-shadow:0 0 8px rgba(255, 223, 106, 0.4);">Sosarian Atlas: The Cities of Britannia & The Lost Lands</span>
When entering '''UO: Renaissance''', players step into a rich, living realm spanning the continent of Britannia, its surrounding archipelagos, and the untamed frontiers of The Lost Lands (T2A). While all newly created characters with '''Young Player Status''' awaken on '''The Island of Ocllo (The Young Player Haven)''' for protected learning and progression, every town across Sosaria offers unique virtues, markets, dungeons, and natural resources for aspiring crafters and seasoned adventurers.
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<img src="http://www.uorenaissance.com/info/images/cats/Category_WorldMap.png" alt="Sosarian Atlas" style="max-width:140px; height:auto; border-radius:6px; border:1px solid rgba(212, 175, 55, 0.4); box-shadow:0 2px 8px rgba(0,0,0,0.5);" />
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__TOC__
__TOC__


== Starting in Britannia ==
== The Young Player Haven ==
 
=== Ocllo: Young Player Haven ===
{| style="width:100%; border-collapse:collapse; background:rgba(22, 17, 11, 0.85); border:1px solid rgba(212, 175, 55, 0.45); border-radius:6px; overflow:hidden; margin-bottom:20px; box-shadow:0 4px 16px rgba(0,0,0,0.6);"
|-
! colspan="2" style="background:linear-gradient(90deg, rgba(50,38,18,0.95), rgba(80,60,28,0.95)); padding:12px 16px; border-bottom:2px solid #d4af37; text-align:left; font-family:'Cinzel Decorative', serif; font-size:1.15rem; color:#ffdf6a;" |
Ocllo — The Island Haven for Young Adventurers
|-
| style="width:340px; vertical-align:top; padding:16px; text-align:center; border-right:1px solid rgba(212, 175, 55, 0.25);" |
<div style="margin-bottom:12px;"><img src="http://www.uorenaissance.com/info/images/full/Ocllo_Full.png" alt="Ocllo" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
<div><img src="http://www.uorenaissance.com/info/images/towns/occlo_medium.jpg" alt="Ocllo Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| style="vertical-align:top; padding:18px; color:#f5e6c8; line-height:1.6;" |
* '''Region:''' Britannia
* '''Designation:''' Young Player Haven & Safe Haven
* '''Guard Protection:''' Full Municipal Town Guard Zone across the island
* '''Moongate:''' Direct Travel Portal to the Britain Bank / Young Teleporter Network
<div style="height:1px; background:rgba(212,175,55,0.3); margin:12px 0;"></div>
'''Historical Lore & Overview:'''<br>
In Ultima Online, the island town of Ocllo lies in the midst of the ocean south of Magincia and east of Trinsic. The island features sparse woodland, rolling pastures, and an expansive inland saltwater lake connected to the sea by a narrow channel. Ocllo was crafted specifically as an oasis of learning and peaceful development for newly arrived travelers.
<div style="margin-top:10px;">
* '''Key Facilities:''' Comprehensive municipal bank, expansive blacksmith forges, tailor shop, apothecary, stable master, and archery ranges.
* '''Combat & Hunting:''' The nearby Ocllo Sewers and Caverns offer tiered dungeons populated by vermin, skeletons, and orcs — ideally scaled for apprentices without fear of PK interference.
</div>
|}


New characters can enter Sosaria through several major cities. Each town possesses its own cultural identity, architectural style, natural resources, and trade facilities:
== The Cities of Virtue (Britannia Mainland & Isles) ==


{| class="wikitable" style="width:100%; margin-top:12px; border-collapse:collapse; background:#fdfdfd; font-size:0.92rem;"
=== Britain ===
! style="background:#2d1f0d; color:#e0c37b; padding:8px; border:1px solid #d4c294; text-align:left;" | Town
{| style="width:100%; border-collapse:collapse; background:rgba(22, 17, 11, 0.85); border:1px solid rgba(212, 175, 55, 0.45); border-radius:6px; overflow:hidden; margin-bottom:20px; box-shadow:0 4px 16px rgba(0,0,0,0.6);"
! style="background:#2d1f0d; color:#e0c37b; padding:8px; border:1px solid #d4c294; text-align:left;" | Virtue / Theme
! style="background:#2d1f0d; color:#e0c37b; padding:8px; border:1px solid #d4c294; text-align:left;" | Public Moongate
! style="background:#2d1f0d; color:#e0c37b; padding:8px; border:1px solid #d4c294; text-align:left;" | Primary Appeal / Best Suited For
|-
|-
| '''Ocllo''' || Sanctuary / Learning || No (Protected Isle) || '''New & Young Players''': Protected economy, safe banks, beginner training dungeons.
! colspan="2" style="background:linear-gradient(90deg, rgba(50,38,18,0.95), rgba(80,60,28,0.95)); padding:12px 16px; border-bottom:2px solid #d4af37; text-align:left; font-family:'Cinzel Decorative', serif; font-size:1.15rem; color:#ffdf6a;" |
|- style="background:#fbf8ef;"
Britain — The Capital City of Compassion
| '''Britain''' || Compassion || Yes (Northwest Road) || '''Trading & Social Hub''': West Britain Bank (WBB), Castle British, crafting guilds.
|-
|-
| '''Moonglow''' || Honesty || Yes (South of Town) || '''Mages & Scholars''': The Lycaeum library, herbalists, abundant reagent supplies.
| style="width:340px; vertical-align:top; padding:16px; text-align:center; border-right:1px solid rgba(212, 175, 55, 0.25);" |
|- style="background:#fbf8ef;"
<div style="margin-bottom:12px;"><img src="http://www.uorenaissance.com/info/images/full/Britain_Full.png" alt="Britain" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| '''Trinsic''' || Honor || Yes (Northwest Gate) || '''Warriors & Paladins''': Sandstone fortress city, heavy walls, warrior trainers.
<div><img src="http://www.uorenaissance.com/info/images/towns/britian_medium.jpg" alt="Britain Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| style="vertical-align:top; padding:18px; color:#f5e6c8; line-height:1.6;" |
* '''Region:''' Britannia
* '''Location:''' Central Mainland
* '''Public Moongate:''' Yes (Northwest Bridge)
* '''Guard Protection:''' Full Town Guard Protection within town limits
<div style="height:1px; background:rgba(212,175,55,0.3); margin:12px 0;"></div>
'''Historical Lore & Overview:'''<br>
Renamed when the entire realm was given its new title -- when Lord Robert was defeated on the Crimson Plains -- Britain is the capital city of Britannia. Lord British's seat of power is located at what could be considered the interior vertex of the angular continent. It is situated beside a great river that runs from the eastern mountain range into Brittany Bay.<br><br>For its size, Britain is a clean city, looking much like an English city at the end of the Medieval era, just on the cusp of the Renaissance. Magnificent stone buildings intermixed with sturdy wood-and-plaster shops and homes. In the middle of the walled-city is Lord British's marvelous castle, complete with moat and draw bridge. Overall, Britain represents the latest and best of every discipline imaginable, second only to those communities that specialize in particular disciplines (and only in the aspects relating to those specific disciplines).
|}
 
=== Moonglow ===
{| style="width:100%; border-collapse:collapse; background:rgba(22, 17, 11, 0.85); border:1px solid rgba(212, 175, 55, 0.45); border-radius:6px; overflow:hidden; margin-bottom:20px; box-shadow:0 4px 16px rgba(0,0,0,0.6);"
|-
|-
| '''Minoc''' || Sacrifice || Yes (Eastern Road) || '''Miners & Smiths''': Mount Kendall mountain mines, forges, sawmills, tinkers.
! colspan="2" style="background:linear-gradient(90deg, rgba(50,38,18,0.95), rgba(80,60,28,0.95)); padding:12px 16px; border-bottom:2px solid #d4af37; text-align:left; font-family:'Cinzel Decorative', serif; font-size:1.15rem; color:#ffdf6a;" |
|- style="background:#fbf8ef;"
Moonglow — The City of Honesty
| '''Yew''' || Justice || Yes (Northeast Woods) || '''Rangers & Lumberjacks''': Vast woodland canopy, Court of Truth, abbey winery, sheep farms.
|-
|-
| '''Skara Brae''' || Spirituality || Yes (Mainland Ferry) || '''Farmers & Hunters''': Quiet island community, spiritual healers, mainland archery ranges.
| style="width:340px; vertical-align:top; padding:16px; text-align:center; border-right:1px solid rgba(212, 175, 55, 0.25);" |
|- style="background:#fbf8ef;"
<div style="margin-bottom:12px;"><img src="http://www.uorenaissance.com/info/images/full/Moonglow_Full.png" alt="Moonglow" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| '''Jhelom''' || Valor || Yes (North Island) || '''Duelists & Mercenaries''': Island pit-fighting rings, heavy armorers, training grounds.
<div><img src="http://www.uorenaissance.com/info/images/towns/moonglow_medium.jpg" alt="Moonglow Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| style="vertical-align:top; padding:18px; color:#f5e6c8; line-height:1.6;" |
* '''Region:''' Britannia
* '''Location:''' Verity Isle (Eastern Sea)
* '''Public Moongate:''' Yes (South of Town)
* '''Guard Protection:''' Full Town Guard Protection within town limits
<div style="height:1px; background:rgba(212,175,55,0.3); margin:12px 0;"></div>
'''Historical Lore & Overview:'''<br>
Moonglow is found on the southern tip of Verity Isle, which was named to reflect the objective intellectual pursuits of the city's populace. Although the buildings were designed and constructed by the architects and masons from mainland Britannia, the overall appearance of the city is one of function over form. Buildings are sturdy and devoid of superfluous accouterments. The streets are narrow, but straightforward and well-connected. In many ways, the city looks like one large campus, with the Lycaeum as the central college.<br><br>Much of the study that goes on in Moonglow, and especially at the Lycaeum, is of the arcane arts. Nearly every form of sorcery, enchantment and potion is studied here, and most of the realm's research into new magic is performed here. Almost every great wizard interested in enhancing his or her personal abilities, or in increasing Britannia's pool of abilities, has spent at least a few months within the walls of the Lycaeum.<br><br>Not wanting to worry about inconveniences of daily life, the residents of Moonglow have worked hard to ensure they have every contemporary labor-saving device and invention known to the realm. Although nearly all is imported, the keen minds quickly dissect and analyze the latest gadgets, as their understanding of technology is usually quite strong.
|}
 
=== Trinsic ===
{| style="width:100%; border-collapse:collapse; background:rgba(22, 17, 11, 0.85); border:1px solid rgba(212, 175, 55, 0.45); border-radius:6px; overflow:hidden; margin-bottom:20px; box-shadow:0 4px 16px rgba(0,0,0,0.6);"
|-
|-
| '''Vesper''' || Industry || Yes (South Crossroads) || '''Merchants & Sailors''': City of bridges and canals, ironworks, expansive waterfront docks.
! colspan="2" style="background:linear-gradient(90deg, rgba(50,38,18,0.95), rgba(80,60,28,0.95)); padding:12px 16px; border-bottom:2px solid #d4af37; text-align:left; font-family:'Cinzel Decorative', serif; font-size:1.15rem; color:#ffdf6a;" |
|- style="background:#fbf8ef;"
Trinsic — The Walled City of Honor
| '''Cove''' || Tranquility || No (Road to Minoc) || '''Secluded Port''': Small mountain inlet town, quiet refuge, gateway to Mount Kendall.
|-
|-
| '''Nujel'm''' || Elegance || No (Island Oasis) || '''Luxury & Nobles''': Desert island palace, lavish marble baths, silk markets, chess garden.
| style="width:340px; vertical-align:top; padding:16px; text-align:center; border-right:1px solid rgba(212, 175, 55, 0.25);" |
|- style="background:#fbf8ef;"
<div style="margin-bottom:12px;"><img src="http://www.uorenaissance.com/info/images/full/Trinsic_Full.png" alt="Trinsic" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| '''Buccaneer's Den''' || Lawless || No (Island Den) || '''Pirates & Thieves''': No town guards! Cutthroats, secret tunnels, and gambling pits.
<div><img src="http://www.uorenaissance.com/info/images/towns/trinsic_medium.jpg" alt="Trinsic Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| style="vertical-align:top; padding:18px; color:#f5e6c8; line-height:1.6;" |
* '''Region:''' Britannia
* '''Location:''' South-Central Coast
* '''Public Moongate:''' Yes (Northwest Gate)
* '''Guard Protection:''' Full Town Guard Protection within town limits
<div style="height:1px; background:rgba(212,175,55,0.3); margin:12px 0;"></div>
'''Historical Lore & Overview:'''<br>
Trinsic is the city dedicated to the virtue of Honor, and therefore the headquarters of the paladins of Britannia.<br><br>Situated north of the Cape of Heroes and south of Paws, the first thing a traveller will see when reaching the city will be its city walls, which span around the whole city, the pride of the inhabitants. Preserving the walls even after the old times of war, in times of danger, a password is needed to pass through one of the three city gates.<br><br>Found in the center of the city is the pedestal where once the Rune of Honor rested, although it was stolen, and sold to the Royal Museum in Britain, reflecting the loss of virtue at that time of history.<br><br>The city stands on a strong economic basis. Being a sea-side city, it has a harbor with a shipwright. The Honorable Hound tavern has a wide array of foods and drinks available. The town also has a healer, provisioner, armory, stables as well as trainers for the fighting arts. In Trinsic, some of the best weapons and armor in Britannia can be brought for a reasonable price.
|}
|}


<div style="background:#fff9e6; border-left:4px solid #b8860b; padding:12px 16px; margin:16px 0; border-radius:3px;">
=== Minoc ===
'''Tip for New Players:''' Regardless of the city chosen during character creation, all newly created characters with '''Young Player Status''' will awaken in the peaceful training town of [[Getting Started|Ocllo]] to ensure a safe learning environment free from non-consensual PvP and theft.
{| style="width:100%; border-collapse:collapse; background:rgba(22, 17, 11, 0.85); border:1px solid rgba(212, 175, 55, 0.45); border-radius:6px; overflow:hidden; margin-bottom:20px; box-shadow:0 4px 16px rgba(0,0,0,0.6);"
</div>
|-
! colspan="2" style="background:linear-gradient(90deg, rgba(50,38,18,0.95), rgba(80,60,28,0.95)); padding:12px 16px; border-bottom:2px solid #d4af37; text-align:left; font-family:'Cinzel Decorative', serif; font-size:1.15rem; color:#ffdf6a;" |
Minoc — The Town of Sacrifice & Forges
|-
| style="width:340px; vertical-align:top; padding:16px; text-align:center; border-right:1px solid rgba(212, 175, 55, 0.25);" |
<div style="margin-bottom:12px;"><img src="http://www.uorenaissance.com/info/images/full/Minoc_Full.png" alt="Minoc" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
<div><img src="http://www.uorenaissance.com/info/images/towns/minoc_medium.jpg" alt="Minoc Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| style="vertical-align:top; padding:18px; color:#f5e6c8; line-height:1.6;" |
* '''Region:''' Britannia
* '''Location:''' Northern Mountains
* '''Public Moongate:''' Yes (Eastern Road)
* '''Guard Protection:''' Full Town Guard Protection within town limits
<div style="height:1px; background:rgba(212,175,55,0.3); margin:12px 0;"></div>
'''Historical Lore & Overview:'''<br>
Minoc is found in the northeastern region of the realm, nestled within the mountains. Although initially a community of artisans and gadgeteers, recently-discovered precious ores have turned it into a mining town. Minoc is essentially a rough-and-tumble frontier mining town. Furs are common, given the cold climate. It has very much the feel of a communitarian place, like an old Gold Rush city.<br><br>The Gadgeteers Guild is located in Minoc in order to provide easy access to the materials they need: the metals and ores, and the raw lumber. Minoc produces most of the raw materials such as ore and lumber for Britain, Magincia, and Vesper. Its inventors and gadgeteers design many of the nifty things foudn on sale in Vesper, but manufacture of this things tends to be moved to Vesper after the initial design is done in Minoc, in order to have quicker access to the marketplace.<br><br>Mount Kendall, just to the east of town, is a towering peak with a system of caverns and rich mining prospects.
|}


== Major Cities of the Realm ==
=== Yew ===
{| style="width:100%; border-collapse:collapse; background:rgba(22, 17, 11, 0.85); border:1px solid rgba(212, 175, 55, 0.45); border-radius:6px; overflow:hidden; margin-bottom:20px; box-shadow:0 4px 16px rgba(0,0,0,0.6);"
|-
! colspan="2" style="background:linear-gradient(90deg, rgba(50,38,18,0.95), rgba(80,60,28,0.95)); padding:12px 16px; border-bottom:2px solid #d4af37; text-align:left; font-family:'Cinzel Decorative', serif; font-size:1.15rem; color:#ffdf6a;" |
Yew — The Forest City of Justice
|-
| style="width:340px; vertical-align:top; padding:16px; text-align:center; border-right:1px solid rgba(212, 175, 55, 0.25);" |
<div style="margin-bottom:12px;"><img src="http://www.uorenaissance.com/info/images/full/Yew_Full.png" alt="Yew" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
<div><img src="http://www.uorenaissance.com/info/images/towns/yew_medium.jpg" alt="Yew Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| style="vertical-align:top; padding:18px; color:#f5e6c8; line-height:1.6;" |
* '''Region:''' Britannia
* '''Location:''' Northwestern Deep Forest
* '''Public Moongate:''' Yes (Northeast Woods)
* '''Guard Protection:''' Full Town Guard Protection within town limits
<div style="height:1px; background:rgba(212,175,55,0.3); margin:12px 0;"></div>
'''Historical Lore & Overview:'''<br>
Yew is a city within the Deep Forest of northwestern Britannia. Dedicated to the Virtue of Justice, Yew has long been home to the High Court of the realm, and has attracted a large druidic community around it. Throughout the ages, the city has coexisted with the surrounding natural world, occasionally dissolving into a series of scattered hamlets within the forests when its population has dwindled, and coming for several years to merge with the adjacent lands of Empath Abbey, the keep of Love.<br><br>Given the woodland surrounding it, Yew's economy has often been bolstered by the timber trade, and huntsmen and rangers are a common sight among its people. The legal establishment in Yew, however, has long been its defining feature and, in times both prosperous and ill, large numbers of trials and prisoners alike have been processed within this city.
|}


=== Ocllo: The Island Sanctuary ===
=== Skara Brae ===
* '''Location:''' Island east of Trinsic, south of Moonglow.
{| style="width:100%; border-collapse:collapse; background:rgba(22, 17, 11, 0.85); border:1px solid rgba(212, 175, 55, 0.45); border-radius:6px; overflow:hidden; margin-bottom:20px; box-shadow:0 4px 16px rgba(0,0,0,0.6);"
* '''Guard Protection:''' Full Guard Zone across the island.
|-
* '''Moongate Access:''' Accessible via the New Player portal network and ships.
! colspan="2" style="background:linear-gradient(90deg, rgba(50,38,18,0.95), rgba(80,60,28,0.95)); padding:12px 16px; border-bottom:2px solid #d4af37; text-align:left; font-family:'Cinzel Decorative', serif; font-size:1.15rem; color:#ffdf6a;" |
* '''Overview:''' Ocllo is the dedicated training center and sanctuary for new citizens of Renaissance Britannia. Featuring quiet cobblestone avenues, an expansive town bank, tailor, smithy, and mage shops, Ocllo allows young adventurers to hone their skills in absolute safety. Just outside town sits the Ocllo dungeon and caverns, providing progressive hunting opportunities from small vermin to skeletons and orcs.
Skara Brae — The Isle of Spirituality
|-
| style="width:340px; vertical-align:top; padding:16px; text-align:center; border-right:1px solid rgba(212, 175, 55, 0.25);" |
<div style="margin-bottom:12px;"><img src="http://www.uorenaissance.com/info/images/full/Skara_Brae_Full.png" alt="Skara Brae" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
<div><img src="http://www.uorenaissance.com/info/images/towns/skara_medium.jpg" alt="Skara Brae Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| style="vertical-align:top; padding:18px; color:#f5e6c8; line-height:1.6;" |
* '''Region:''' Britannia
* '''Location:''' Western Coast Isle
* '''Public Moongate:''' Yes (Mainland Ferry)
* '''Guard Protection:''' Full Town Guard Protection within town limits
<div style="height:1px; background:rgba(212,175,55,0.3); margin:12px 0;"></div>
'''Historical Lore & Overview:'''<br>
This is the city of Spirituality and the home base of the rangers of Britannia. The city itself was rebuilt only recently, therefore all of the buildings are relatively new. Years earlier, the city had been utterly destroyed by a magical explosion, the buildings ruined shells, and the inhabitants ghosts wandering the streets<br><br>It is situated on an island west of the main continent, separated from Spiritwood by the Misty Channel. A ferry is always waiting to transport visitors from the mainlain by boarding the skiffs and saying cross.
|}


=== Britain: Capital of Britannia ===
=== Jhelom ===
* '''Location:''' Central mainland Britannia.
{| style="width:100%; border-collapse:collapse; background:rgba(22, 17, 11, 0.85); border:1px solid rgba(212, 175, 55, 0.45); border-radius:6px; overflow:hidden; margin-bottom:20px; box-shadow:0 4px 16px rgba(0,0,0,0.6);"
* '''Guard Protection:''' Extensively guarded throughout the urban core and castle perimeter.
|-
* '''Moongate Access:''' Northwest road crossing the northern bridge.
! colspan="2" style="background:linear-gradient(90deg, rgba(50,38,18,0.95), rgba(80,60,28,0.95)); padding:12px 16px; border-bottom:2px solid #d4af37; text-align:left; font-family:'Cinzel Decorative', serif; font-size:1.15rem; color:#ffdf6a;" |
* '''Overview:''' The largest and most vibrant metropolis in Sosaria. Lord British's castle dominates the northern skyline, surrounded by deep moats. Britain is universally recognized as the trade and community heart of the shard:
Jhelom — The Warrior City of Valor
** '''West Britain Bank (WBB):''' The historic gathering spot where merchants buy and sell goods, bards perform, and guilds assemble expeditions.
|-
** '''Artisan Quarters:''' Featuring ''The Hammer and Anvil'' smithy, master carpenter shops, and bustling clothiers.
| style="width:340px; vertical-align:top; padding:16px; text-align:center; border-right:1px solid rgba(212, 175, 55, 0.25);" |
** '''The Music Hall:''' Renowned bardic academy where aspiring musicians and peacemakers study their craft.
<div style="margin-bottom:12px;"><img src="http://www.uorenaissance.com/info/images/full/Jhelom_Full.png" alt="Jhelom" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
** '''Britain Sewers:''' A subterranean labyrinth beneath the city streets, harboring giant rats, spiders, and low-level beasts for apprentice warriors.
<div><img src="http://www.uorenaissance.com/info/images/towns/jhelom_medium.jpg" alt="Jhelom Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| style="vertical-align:top; padding:18px; color:#f5e6c8; line-height:1.6;" |
* '''Region:''' Britannia
* '''Location:''' Valorian Isles (Southern Sea)
* '''Public Moongate:''' Yes (Northern Isle)
* '''Guard Protection:''' Full Town Guard Protection within town limits
<div style="height:1px; background:rgba(212,175,55,0.3); margin:12px 0;"></div>
'''Historical Lore & Overview:'''<br>
Jhelom is located on the northern tip of the largest of the Valorian Isles, surrounded by sparse jungles and rocky beaches. Jhelom is very much like a frontier town. The streets are filled with mercenaries -- some newly trained, some veterans -- looking to sell their sword arms. In addition to the many training sallies, various shops and establishments have sprung up over time to service the fighters.
|}


=== Moonglow: The City of Wisdom ===
=== Vesper ===
* '''Location:''' Verity Isle in eastern Britannia.
{| style="width:100%; border-collapse:collapse; background:rgba(22, 17, 11, 0.85); border:1px solid rgba(212, 175, 55, 0.45); border-radius:6px; overflow:hidden; margin-bottom:20px; box-shadow:0 4px 16px rgba(0,0,0,0.6);"
* '''Guard Protection:''' High guard presence within city perimeter.
|-
* '''Moongate Access:''' Located just south of the town perimeter along the main path.
! colspan="2" style="background:linear-gradient(90deg, rgba(50,38,18,0.95), rgba(80,60,28,0.95)); padding:12px 16px; border-bottom:2px solid #d4af37; text-align:left; font-family:'Cinzel Decorative', serif; font-size:1.15rem; color:#ffdf6a;" |
* '''Overview:''' Moonglow is the realm's foremost center for esoteric studies, astrological science, and high magery.
Vesper — The City of Industry & Bridges
** '''The Lycaeum:''' Britannia’s premier repository of ancient books, scrolls, and arcane treatises, perched on the northern cliffs of Verity Isle.
|-
** '''The Moonglow Observatory:''' Housing the massive brass telescope used by scholars to study the twin moons, Trammel and Felucca.
| style="width:340px; vertical-align:top; padding:16px; text-align:center; border-right:1px solid rgba(212, 175, 55, 0.25);" |
** '''Reagent Markets:''' Ample vendor shops offering black pearl, bloodmoss, mandrake root, nightshade, and other vital spellcasting components.
<div style="margin-bottom:12px;"><img src="http://www.uorenaissance.com/info/images/full/Vesper_Full.png" alt="Vesper" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
<div><img src="http://www.uorenaissance.com/info/images/towns/vesper_medium.jpg" alt="Vesper Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| style="vertical-align:top; padding:18px; color:#f5e6c8; line-height:1.6;" |
* '''Region:''' Britannia
* '''Location:''' Eastern Seaport & Canals
* '''Public Moongate:''' Yes (South Crossroads)
* '''Guard Protection:''' Full Town Guard Protection within town limits
<div style="height:1px; background:rgba(212,175,55,0.3); margin:12px 0;"></div>
'''Historical Lore & Overview:'''<br>
Vesper exists as a major sea port for Britiannia. It has a wide variety of shops largely due to the crafts originating from Minoc, which is in close proximity. Most of the city is divided by a series of canals into a collection of sixteen islands, all interconnected by stone bridges. Due to all the stone work, Vesper has a reputation for being a beautiful city.
|}


=== Trinsic: The Walled City of Honor ===
=== Magincia ===
* '''Location:''' South-central coast of the mainland.
{| style="width:100%; border-collapse:collapse; background:rgba(22, 17, 11, 0.85); border:1px solid rgba(212, 175, 55, 0.45); border-radius:6px; overflow:hidden; margin-bottom:20px; box-shadow:0 4px 16px rgba(0,0,0,0.6);"
* '''Guard Protection:''' Heavily guarded with fortified stone battlements and defensible portcullises.
|-
* '''Moongate Access:''' Northwest of the northern gatehouse.
! colspan="2" style="background:linear-gradient(90deg, rgba(50,38,18,0.95), rgba(80,60,28,0.95)); padding:12px 16px; border-bottom:2px solid #d4af37; text-align:left; font-family:'Cinzel Decorative', serif; font-size:1.15rem; color:#ffdf6a;" |
* '''Overview:''' Crafted from golden sandstone, Trinsic is the fortress-city of the Paladins of Honor.
Magincia — The Island of Humility
** '''Paladin Order:''' Bastion of virtue, martial discipline, and heavy armory.
|-
** '''Security:''' The high stone curtain walls offer natural bottlenecks, historically celebrated during famous town invasions and faction warfare.
| style="width:340px; vertical-align:top; padding:16px; text-align:center; border-right:1px solid rgba(212, 175, 55, 0.25);" |
** '''Harbor Facilities:''' Deepwater ocean docks accommodating sea expeditions, fishing galleys, and oceanic trade.
<div style="margin-bottom:12px;"><img src="http://www.uorenaissance.com/info/images/full/Magincia_Full.png" alt="Magincia" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
<div><img src="http://www.uorenaissance.com/info/images/towns/magincia_medium.jpg" alt="Magincia Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| style="vertical-align:top; padding:18px; color:#f5e6c8; line-height:1.6;" |
* '''Region:''' Britannia
* '''Location:''' Eastern Ocean Island
* '''Public Moongate:''' Yes (Island Center)
* '''Guard Protection:''' Full Town Guard Protection within town limits
<div style="height:1px; background:rgba(212,175,55,0.3); margin:12px 0;"></div>
'''Historical Lore & Overview:'''<br>
Magincia was once a legendary testament to Humility -- but not by design. Magincia started out as a thriving merchant community, the envy of all Britannia. A few years after its foundation, the Magincians fell prey to Pride, transforming their town into an opulent and decadent city of vast gardens and marble palaces.
|}


=== Minoc: The Northern City of Forges ===
== Fortresses, Havens & Outposts ==
* '''Location:''' Northern Britannia, along the eastern mountain river deltas.
* '''Guard Protection:''' Standard town guard coverage.
* '''Moongate Access:''' East of town across the bridges toward Vesper.
* '''Overview:''' Minoc is the industrial engine of Sosaria. Nestled against the jagged mineral-rich cliffs of Mount Kendall, Minoc is the primary home for prospectors, blacksmiths, tinkers, and woodworkers.
** '''The Great Forges:''' Multi-furnace smelting facilities where miners process raw ores from dull copper to valorite.
** '''Lumber Mills:''' Water-driven saws and woodcrafting guilds providing planks and timbers for home construction.
** '''Artisan Guilds:''' Master tinkers offering tools, lockpicks, clockworks, and trap mechanisms.


=== Yew: The Forest of Justice ===
=== Cove ===
* '''Location:''' Expansive northwestern forests of Britannia.
{| style="width:100%; border-collapse:collapse; background:rgba(22, 17, 11, 0.85); border:1px solid rgba(212, 175, 55, 0.45); border-radius:6px; overflow:hidden; margin-bottom:20px; box-shadow:0 4px 16px rgba(0,0,0,0.6);"
* '''Guard Protection:''' Concentrated around the Court of Truth, Prison, and central services.
|-
* '''Moongate Access:''' Northeast deep woodland clearing.
! colspan="2" style="background:linear-gradient(90deg, rgba(50,38,18,0.95), rgba(80,60,28,0.95)); padding:12px 16px; border-bottom:2px solid #d4af37; text-align:left; font-family:'Cinzel Decorative', serif; font-size:1.15rem; color:#ffdf6a;" |
* '''Overview:''' Unlike the densely clustered stone towns, Yew is a sweeping pastoral settlement interwoven with the ancient Great Forest.
Cove — The Secluded Mountain Haven
** '''The Court of Truth:''' Britannia’s judicial seat and historic high court.
|-
** '''The Empath Abbey:''' Sanctuary of peaceful monks celebrated for producing Sosaria's finest vintage wines.
| style="width:340px; vertical-align:top; padding:16px; text-align:center; border-right:1px solid rgba(212, 175, 55, 0.25);" |
** '''Ranger Bastion:''' Renowned bowcrafters and archers congregate here; the surrounding forests yield abundant timber for fletchers.
<div style="margin-bottom:12px;"><img src="http://www.uorenaissance.com/info/images/full/Cove_Full.png" alt="Cove" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
** '''Yew Sheep Pens:''' Premier gathering point for tailors harvesting fresh wool directly from local flocks.
<div><img src="http://www.uorenaissance.com/info/images/towns/cove_medium.jpg" alt="Cove Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| style="vertical-align:top; padding:18px; color:#f5e6c8; line-height:1.6;" |
* '''Region:''' Britannia
* '''Location:''' Mountain Bay between Britain and Vesper
* '''Moongate Access:''' No (Overland via Minoc/Britain)
* '''Guard Protection:''' Guarded
<div style="height:1px; background:rgba(212,175,55,0.3); margin:12px 0;"></div>
'''Historical Lore & Overview:'''<br>
Cove is a tiny coastal village located between Britain and Vesper. This small community has but a handful of buildings, among them a farmers market, a supply shop for warriors, and a healer. There is a fortress to the south that has served in the past as a staging point for periodic Orc attacks on the town.<br><br>The bank in Cove was only built within the past few years, allowing the town slightly more foot traffic.
|}


=== Skara Brae: The Isle of Spirituality ===
=== Nujel'm ===
* '''Location:''' Island off the western mainland coast.
{| style="width:100%; border-collapse:collapse; background:rgba(22, 17, 11, 0.85); border:1px solid rgba(212, 175, 55, 0.45); border-radius:6px; overflow:hidden; margin-bottom:20px; box-shadow:0 4px 16px rgba(0,0,0,0.6);"
* '''Guard Protection:''' City core guarded; mainland ferry terminal partially patrolled.
|-
* '''Moongate Access:''' On the mainland coast directly north of the Skara Brae ferry dock.
! colspan="2" style="background:linear-gradient(90deg, rgba(50,38,18,0.95), rgba(80,60,28,0.95)); padding:12px 16px; border-bottom:2px solid #d4af37; text-align:left; font-family:'Cinzel Decorative', serif; font-size:1.15rem; color:#ffdf6a;" |
* '''Overview:''' Dedicated to the virtue of Spirituality, Skara Brae is an idyllic pastoral island surrounded by peaceful waters.
Nujel'm — The Island of Pleasure & Luxury
** '''Ferry Transit:''' Free public passenger rafts transport travelers between the western mainland road and the island docks.
|-
** '''Healers and Clerics:''' Abundant herbalist gardens, spiritual healers, and serene chapels.
| style="width:340px; vertical-align:top; padding:16px; text-align:center; border-right:1px solid rgba(212, 175, 55, 0.25);" |
** '''Open Farmlands:''' Plentiful cotton and wheat fields ripe for harvesting by apprentice crafters.
<div style="margin-bottom:12px;"><img src="http://www.uorenaissance.com/info/images/full/Nujelm_Full.png" alt="Nujel'm" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
<div><img src="http://www.uorenaissance.com/info/images/towns/nujelm_medium.jpg" alt="Nujel'm Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| style="vertical-align:top; padding:18px; color:#f5e6c8; line-height:1.6;" |
* '''Region:''' Britannia
* '''Location:''' Island northeast of Magincia
* '''Moongate Access:''' No (Reachable by Sea / Teleporters)
* '''Guard Protection:''' Guarded
<div style="height:1px; background:rgba(212,175,55,0.3); margin:12px 0;"></div>
'''Historical Lore & Overview:'''<br>
Nujel'm is located on a remote island off the coast of Vesper. This is a hot place: bathing suits, shorts, pastel colors and filmy fabrics adorn the locals, nothing heavy. Although its level of technology is high, it exists as a place to get away from it all. Nujel'm is built of gleaming white and orange sandstone, and black and white marble. It is full of  arches, sweeping buttresses, narrow and crowded bazaars full of cloth-draped stalls, warrens of ghettoes carefully hidden from the tourists, and large airy palaces with pools and Grecian style columns. Nujel'm is considered a pleasure city, and often nobles from Magincia or Moonglow can be found vacationing on it's sandy beaches. There are rumors however that beneath it's glittery exterior Nujel'm is a city of corruption that nearly rivals Buc's Den.<br><br>In contrast to the sprawling, luxurious buildings that comprise the town, towards the northern end of the island is a large collection of grim hovels, ostensibly located just outside the town walls.<br><br>Nujel'm boasts a number of interesting landmarks such as a large palace, a life-size chessboard, guillotine and a large conservatory.
|}


=== Jhelom: The City of Valor ===
=== Serpent's Hold ===
* '''Location:''' The Valorian Isles in the southern sea.
{| style="width:100%; border-collapse:collapse; background:rgba(22, 17, 11, 0.85); border:1px solid rgba(212, 175, 55, 0.45); border-radius:6px; overflow:hidden; margin-bottom:20px; box-shadow:0 4px 16px rgba(0,0,0,0.6);"
* '''Guard Protection:''' Full municipal guard coverage within the inner cities and walls.
|-
* '''Moongate Access:''' Situated on the northern island of the Jhelom archipelago.
! colspan="2" style="background:linear-gradient(90deg, rgba(50,38,18,0.95), rgba(80,60,28,0.95)); padding:12px 16px; border-bottom:2px solid #d4af37; text-align:left; font-family:'Cinzel Decorative', serif; font-size:1.15rem; color:#ffdf6a;" |
* '''Overview:''' A rugged settlement spanning several tropical islands, Jhelom is a society built around martial pride, fencing, and tournament combat.
Serpent's Hold — The Order of the Silver Serpent
** '''The Dueling Pits:''' Historic sand arenas where gladiators, brawlers, and champions test their steel.
|-
** '''Warrior Academies:''' Weapon masters offering training in fencing, swordsmanship, mace fighting, and parrying.
| style="width:340px; vertical-align:top; padding:16px; text-align:center; border-right:1px solid rgba(212, 175, 55, 0.25);" |
** '''Valorian Stables:''' Renowned horse breeders and ostard stables catering to knights and heavy cavalry.
<div style="margin-bottom:12px;"><img src="http://www.uorenaissance.com/info/images/full/Serpents_Hold_Full.png" alt="Serpent's Hold" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
<div><img src="http://www.uorenaissance.com/info/images/towns/serps_medium.jpg" alt="Serpent's Hold Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| style="vertical-align:top; padding:18px; color:#f5e6c8; line-height:1.6;" |
* '''Region:''' Britannia
* '''Location:''' Isle of Deeds (Southeast Ocean)
* '''Moongate Access:''' No (Docks & Ship Travel)
* '''Guard Protection:''' Guarded Fortress
<div style="height:1px; background:rgba(212,175,55,0.3); margin:12px 0;"></div>
'''Historical Lore & Overview:'''<br>
Constructed on the largest island just east and south of the Cape of Heroes, the Isle of Deeds, Serpent's Hold is the training grounds for nearly all of the realm's fighting population. Serpent's Hold is a single, compound structure, with an internal castle to house the Lord, Captains, and instructors, meetings halls, and mess hall.<br><br>Outside of that, but within the keep's walls, are the barracks, the smithy, the stables, and the training grounds.<br><br>Serpent's Hold is less a city than it is a stronghold. Although the keep has been there for some time, very few buildings have sprung up around it. The land is not particularly favorable for farming or hunting, so no one has come to the keep seeking protection. In addition, most of the soldiers move on once they've completed their training, so the only non-warriors who have taken up residence in the area are those who can provide for the Hold's needs, such as blacksmiths, tanners, etc.
|}


=== Vesper: The City of Bridges ===
=== Buccaneer's Den ===
* '''Location:''' Eastern continental coastline, north of the Swamps of Despair.
{| style="width:100%; border-collapse:collapse; background:rgba(22, 17, 11, 0.85); border:1px solid rgba(212, 175, 55, 0.45); border-radius:6px; overflow:hidden; margin-bottom:20px; box-shadow:0 4px 16px rgba(0,0,0,0.6);"
* '''Guard Protection:''' Standard town guard presence across the islands and thoroughfares.
|-
* '''Moongate Access:''' Southwest crossroads along the overland trade route.
! colspan="2" style="background:linear-gradient(90deg, rgba(50,38,18,0.95), rgba(80,60,28,0.95)); padding:12px 16px; border-bottom:2px solid #d4af37; text-align:left; font-family:'Cinzel Decorative', serif; font-size:1.15rem; color:#ffdf6a;" |
* '''Overview:''' Vesper is celebrated as the "Venice of Sosaria." Built across numerous islands linked by arched bridges and stone plazas over gentle canals.
Buccaneer's Den — Refuge of Pirates & Cutthroats
** '''Waterfront Trade:''' Expansive boatyards and fishing piers for ocean adventurers.
|-
** '''Dual Banks:''' Convenient banking facilities catering to travelers on both sides of the canal network.
| style="width:340px; vertical-align:top; padding:16px; text-align:center; border-right:1px solid rgba(212, 175, 55, 0.25);" |
** '''Central Trade Guilds:''' Fine tailors, leatherworkers, and jewelers lining the water promenades.
<div style="margin-bottom:12px;"><img src="http://www.uorenaissance.com/info/images/full/Buccaneers_Den_Full.png" alt="Buccaneer's Den" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
<div><img src="http://www.uorenaissance.com/info/images/towns/bucs_medium.jpg" alt="Buccaneer's Den Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| style="vertical-align:top; padding:18px; color:#f5e6c8; line-height:1.6;" |
* '''Region:''' Britannia
* '''Location:''' Island southeast of Britain
* '''Moongate Access:''' No (Reachable by Sea / Secret Tunnels)
* '''Guard Protection:''' Lawless (NO GUARDS)
<div style="height:1px; background:rgba(212,175,55,0.3); margin:12px 0;"></div>
'''Historical Lore & Overview:'''<br>
This uncivilized community is located on the large island on the southeast edge of Brittany Bay. Buccaneer's Den is less of a city or town than it is a collection of hovels and huts where privateers and pirates can hole up to avoid the law or prepare for the next excursion. With the exception of a few blacksmiths who are there to provide weapon and armor repairs, nearly all items of technology found on the island are stolen from coastal cities or plundered from misfortunate shops.
|}


=== Minor Settlements & Special Outposts ===
=== Wind ===
{| style="width:100%; border-collapse:collapse; background:rgba(22, 17, 11, 0.85); border:1px solid rgba(212, 175, 55, 0.45); border-radius:6px; overflow:hidden; margin-bottom:20px; box-shadow:0 4px 16px rgba(0,0,0,0.6);"
|-
! colspan="2" style="background:linear-gradient(90deg, rgba(50,38,18,0.95), rgba(80,60,28,0.95)); padding:12px 16px; border-bottom:2px solid #d4af37; text-align:left; font-family:'Cinzel Decorative', serif; font-size:1.15rem; color:#ffdf6a;" |
Wind — The Underground City of Magicka
|-
| style="width:340px; vertical-align:top; padding:16px; text-align:center; border-right:1px solid rgba(212, 175, 55, 0.25);" |
<div style="margin-bottom:12px;"><img src="http://www.uorenaissance.com/info/images/full/Wind_Full.png" alt="Wind" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
<div><img src="http://www.uorenaissance.com/info/images/towns/wind_medium.jpg" alt="Wind Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| style="vertical-align:top; padding:18px; color:#f5e6c8; line-height:1.6;" |
* '''Region:''' Britannia
* '''Location:''' Subterranean Cavern (Magery 72.0+ to Enter)
* '''Moongate Access:''' No (Recall / Surface Teleporter)
* '''Guard Protection:''' Guarded Inner Sanctuary
<div style="height:1px; background:rgba(212,175,55,0.3); margin:12px 0;"></div>
'''Historical Lore & Overview:'''<br>
Wind is an underground, guarded city of mages. Entrance is via a teleporter from the surface. It is not possible to Recall or Gate into the city nor anywhere within the city. It is possible to Recall out.<br><br>A magery of at least 72 is required to enter A lich frequently greets travelers at the entrance. You are advised to keep a heal or cure at hand.<br><br>The main provisioner's shop is located to the west, between the Wind Alchemy Shop and the Windy Clothes Shop. Food, armor, and some weapons may be purchased here. There is no cobbler in Wind. The Seekers Inn is located to the north of the teleporter into the Park.<br><br>The Park is unguarded. Here are found monsters of various sorts, most of which are very lethal. The Wind Alchemy Shop is your best source of reagents and potions. Scrolls and other magical supplies cannot be purchased within the city, unless a traveller happens to have sold them to one of the shopkeepers. At the time of this writing, there was no proprietor manning the Alchemist of Wind Shop to the northeast.
|}


* '''Cove:''' A picturesque haven secluded behind the mountain ridges near Minoc. Known for its peaceful cove waters, modest local services, and proximity to the perilous dungeon [[Covetous]].
== The Lost Lands (The Second Age) ==
* '''Nujel'm:''' An island paradise of sultan-style marble palaces, palm trees, and opulent bathhouses. The city features a massive public chessboard and lavish luxury merchants.
* '''Buccaneer's Den:''' An infamous pirate hideout located on an uncharted tropical island. '''Warning: Buc's Den has no town guards.''' Criminals, thieves, and pirates roam freely through its taverns, underground passageways, and combat pits.


== Public Moongates & Realm Travel ==
Discovered through mystical subterranean passages and ancient teleporters, The Lost Lands (T2A) represent an untamed, primeval wilderness home to two thriving frontier outposts:


Britannia's eight public blue moongates provide instantaneous magical travel between the major cities of the realm. Step into any public moongate to open a celestial portal menu:
=== Delucia ===
{| style="width:100%; border-collapse:collapse; background:rgba(22, 17, 11, 0.85); border:1px solid rgba(212, 175, 55, 0.45); border-radius:6px; overflow:hidden; margin-bottom:20px; box-shadow:0 4px 16px rgba(0,0,0,0.6);"
|-
! colspan="2" style="background:linear-gradient(90deg, rgba(50,38,18,0.95), rgba(80,60,28,0.95)); padding:12px 16px; border-bottom:2px solid #d4af37; text-align:left; font-family:'Cinzel Decorative', serif; font-size:1.15rem; color:#ffdf6a;" |
Delucia — The City in Ruins
|-
| style="width:340px; vertical-align:top; padding:16px; text-align:center; border-right:1px solid rgba(212, 175, 55, 0.25);" |
<div style="margin-bottom:12px;"><img src="http://www.uorenaissance.com/info/images/full/Delucia_Full.png" alt="Delucia" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
<div><img src="http://www.uorenaissance.com/info/images/towns/delucia_medium.jpg" alt="Delucia Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| style="vertical-align:top; padding:18px; color:#f5e6c8; line-height:1.6;" |
* '''Region:''' The Lost Lands (T2A)
* '''Location:''' Southwestern Lost Lands
* '''Passage Access:''' Access via Minoc or Trinsic T2A Passages
* '''Guard Protection:''' Guarded
<div style="height:1px; background:rgba(212,175,55,0.3); margin:12px 0;"></div>
'''Historical Lore & Overview:'''<br>
The city of ruins, as some may call it, lies in the south-west corner of the Lost Lands. It can be reached by foot quite easily by those who are not afraid to fight a few mongbats and giant spiders in the dungeon leading to it. Delucia lies well protected between large mountains and palisade walls. Miners and Smiths will most likely find this a good place to live in. There are a lot of mountains within the range of the guards protection, and the local armorer has a forge to smelt ore in. Around the city there are deer, cows and even horses grazing the grassy lands. Inexperienced warriors have enough to hunt on, and tailors will be pleased with the amount of hides the hunters will bring back to the village. Tailors will also be pleased with the cotton field in Delucia, cotton can be picked and turned into spools of thread or sold directly for gold.<br><br>Delucia also has stables to leave your pet when you need to travel back to Britannia. The fields in Delucia spawn turnips and lettuce, enough to keep your pets happy. The local bank, mage shop, provisioner and healer can aid all adventurers who decide to make Delucia the start and end point of their adventures.
|}
 
=== Papua ===
{| style="width:100%; border-collapse:collapse; background:rgba(22, 17, 11, 0.85); border:1px solid rgba(212, 175, 55, 0.45); border-radius:6px; overflow:hidden; margin-bottom:20px; box-shadow:0 4px 16px rgba(0,0,0,0.6);"
|-
! colspan="2" style="background:linear-gradient(90deg, rgba(50,38,18,0.95), rgba(80,60,28,0.95)); padding:12px 16px; border-bottom:2px solid #d4af37; text-align:left; font-family:'Cinzel Decorative', serif; font-size:1.15rem; color:#ffdf6a;" |
Papua — The Swamp City
|-
| style="width:340px; vertical-align:top; padding:16px; text-align:center; border-right:1px solid rgba(212, 175, 55, 0.25);" |
<div style="margin-bottom:12px;"><img src="http://www.uorenaissance.com/info/images/full/Papua_Full.png" alt="Papua" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
<div><img src="http://www.uorenaissance.com/info/images/towns/papua_medium.jpg" alt="Papua Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" /></div>
| style="vertical-align:top; padding:18px; color:#f5e6c8; line-height:1.6;" |
* '''Region:''' The Lost Lands (T2A)
* '''Location:''' Eastern Lost Lands Marshlands
* '''Passage Access:''' Access via Moonglow Teleporter ("recsu" / "recdu")
* '''Guard Protection:''' Guarded
<div style="height:1px; background:rgba(212,175,55,0.3); margin:12px 0;"></div>
'''Historical Lore & Overview:'''<br>
Papua is located in the eastern reaches of the Lost Lands, one of only two towns in that area and as such is a popular jumping off point for adventures in that region. It is surrounded by a vast swamp which is a habitat of giant frogs, alligators and other marshland denizens.<br><br>The architecture of Papua consists mainly of rattan, woven walls with thatched roofing. Among the interesting or unique sites are the shipwright, which features a ship seemingly perpetually under construction, a stable with horse dung and a mage shop where players can traverse to Moonglow via a teleporter. To use the teleporter, stand on it and say the magic word recsu. Players wishing to return to Papua from Moonglow should stand on the opposite teleporter there and utter recdu.<br><br>Far to the north of Papua is the Lighthouse.
|}
 
== Public Moongates of Britannia ==
 
Britannia's eight celestial blue moongates grant instant magical transit across the realm. Stepping into any public gate brings up a destination selection menu:


<div style="background:#f4ede1; border:1px solid #d4c294; padding:15px; border-radius:4px; margin:15px 0;">
<div style="background:rgba(22, 17, 11, 0.85); border:1px solid rgba(212, 175, 55, 0.45); padding:18px; border-radius:6px; margin:18px 0; box-shadow:0 4px 16px rgba(0,0,0,0.6);">
<div style="text-align:center; font-family:'Cinzel Decorative', serif; font-size:1.1rem; color:#6b1414; margin-bottom:10px; font-weight:bold;">
{| class="wikitable" style="width:100%; text-align:center; font-size:0.92rem;"
The Eight Public Moongates of Felucca
! Gate Destination !! Geographic Coordinates / Landmark !! Key Nearby Facilities
</div>
|-
{| class="wikitable" style="width:100%; border-collapse:collapse; background:#ffffff; text-align:center; font-size:0.92rem;"
| '''Moonglow''' || Verity Isle southern trail || The Lycaeum, Mage shops, Herbalists
! style="background:#2d1f0d; color:#e0c37b; padding:8px; border:1px solid #d4c294;" | Gate Destination
|-
! style="background:#2d1f0d; color:#e0c37b; padding:8px; border:1px solid #d4c294;" | Location Description
| '''Britain''' || Northwest bridge road || Castle British, West Britain Bank (WBB)
! style="background:#2d1f0d; color:#e0c37b; padding:8px; border:1px solid #d4c294;" | Nearby Landmarks
|-
| '''Jhelom''' || Northern Valorian island || Dueling pits, horse stables, weapon masters
|-
| '''Yew''' || Great Forest eastern clearing || Court of Truth, Empath Abbey winery, sheep pens
|-
|-
| '''Moonglow''' || Verity Isle southern path || Mage shops, The Lycaeum
| '''Minoc''' || Northern highway towards Vesper || Mount Kendall mines, blacksmith forges
|- style="background:#fbf8ef;"
| '''Britain''' || Northwest bridge highway || Castle British, West Britain Bank
|-
|-
| '''Jhelom''' || Northern Valorian island || Dueling pits, horse stables
| '''Trinsic''' || Northwest of stone perimeter gate || Paladin Hall of Honor, shipwright docks
|- style="background:#fbf8ef;"
| '''Yew''' || Great Forest eastern clearing || Court of Truth, Empath Abbey
|-
|-
| '''Minoc''' || Northern roadway toward Vesper || Mount Kendall mines, blacksmith forges
| '''Skara Brae''' || Western mainland ferry clearing || Mainland-to-Island passenger ferry skiffs
|- style="background:#fbf8ef;"
| '''Trinsic''' || Northwest of outer town wall || Honor shrine, Paladin hall
|-
|-
| '''Skara Brae''' || Western mainland ferry clearing || Ferry to Skara Brae island
| '''Magincia''' || Island center crossroads || Marble coastline, pastoral farming fields
|- style="background:#fbf8ef;"
| '''Magincia''' || Island of Pride central road || Marble villas, pastoral coastline
|}
|}
</div>
</div>


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'''Next Guide:''' Learn about your protection, limits, and graduation in the [[Young Player System]].
'''Related Guides:''' [[Getting Started]] &bull; [[Young Player System]] &bull; [[Skills]] &bull; [[Razor & Client Setup]]
</div>
</div>

Revision as of 17:00, 7 September 2026

Sosarian Atlas: The Cities of Britannia & The Lost Lands When entering UO: Renaissance, players step into a rich, living realm spanning the continent of Britannia, its surrounding archipelagos, and the untamed frontiers of The Lost Lands (T2A). While all newly created characters with Young Player Status awaken on The Island of Ocllo (The Young Player Haven) for protected learning and progression, every town across Sosaria offers unique virtues, markets, dungeons, and natural resources for aspiring crafters and seasoned adventurers.

<img src="Category_WorldMap.png" alt="Sosarian Atlas" style="max-width:140px; height:auto; border-radius:6px; border:1px solid rgba(212, 175, 55, 0.4); box-shadow:0 2px 8px rgba(0,0,0,0.5);" />

The Young Player Haven

Ocllo: Young Player Haven

Ocllo — The Island Haven for Young Adventurers

<img src="Ocllo_Full.png" alt="Ocllo" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
<img src="occlo_medium.jpg" alt="Ocllo Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
  • Region: Britannia
  • Designation: Young Player Haven & Safe Haven
  • Guard Protection: Full Municipal Town Guard Zone across the island
  • Moongate: Direct Travel Portal to the Britain Bank / Young Teleporter Network

Historical Lore & Overview:
In Ultima Online, the island town of Ocllo lies in the midst of the ocean south of Magincia and east of Trinsic. The island features sparse woodland, rolling pastures, and an expansive inland saltwater lake connected to the sea by a narrow channel. Ocllo was crafted specifically as an oasis of learning and peaceful development for newly arrived travelers.

  • Key Facilities: Comprehensive municipal bank, expansive blacksmith forges, tailor shop, apothecary, stable master, and archery ranges.
  • Combat & Hunting: The nearby Ocllo Sewers and Caverns offer tiered dungeons populated by vermin, skeletons, and orcs — ideally scaled for apprentices without fear of PK interference.

The Cities of Virtue (Britannia Mainland & Isles)

Britain

Britain — The Capital City of Compassion

<img src="Britain_Full.png" alt="Britain" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
<img src="britian_medium.jpg" alt="Britain Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
  • Region: Britannia
  • Location: Central Mainland
  • Public Moongate: Yes (Northwest Bridge)
  • Guard Protection: Full Town Guard Protection within town limits

Historical Lore & Overview:
Renamed when the entire realm was given its new title -- when Lord Robert was defeated on the Crimson Plains -- Britain is the capital city of Britannia. Lord British's seat of power is located at what could be considered the interior vertex of the angular continent. It is situated beside a great river that runs from the eastern mountain range into Brittany Bay.

For its size, Britain is a clean city, looking much like an English city at the end of the Medieval era, just on the cusp of the Renaissance. Magnificent stone buildings intermixed with sturdy wood-and-plaster shops and homes. In the middle of the walled-city is Lord British's marvelous castle, complete with moat and draw bridge. Overall, Britain represents the latest and best of every discipline imaginable, second only to those communities that specialize in particular disciplines (and only in the aspects relating to those specific disciplines).

Moonglow

Moonglow — The City of Honesty

<img src="Moonglow_Full.png" alt="Moonglow" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
<img src="moonglow_medium.jpg" alt="Moonglow Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
  • Region: Britannia
  • Location: Verity Isle (Eastern Sea)
  • Public Moongate: Yes (South of Town)
  • Guard Protection: Full Town Guard Protection within town limits

Historical Lore & Overview:
Moonglow is found on the southern tip of Verity Isle, which was named to reflect the objective intellectual pursuits of the city's populace. Although the buildings were designed and constructed by the architects and masons from mainland Britannia, the overall appearance of the city is one of function over form. Buildings are sturdy and devoid of superfluous accouterments. The streets are narrow, but straightforward and well-connected. In many ways, the city looks like one large campus, with the Lycaeum as the central college.

Much of the study that goes on in Moonglow, and especially at the Lycaeum, is of the arcane arts. Nearly every form of sorcery, enchantment and potion is studied here, and most of the realm's research into new magic is performed here. Almost every great wizard interested in enhancing his or her personal abilities, or in increasing Britannia's pool of abilities, has spent at least a few months within the walls of the Lycaeum.

Not wanting to worry about inconveniences of daily life, the residents of Moonglow have worked hard to ensure they have every contemporary labor-saving device and invention known to the realm. Although nearly all is imported, the keen minds quickly dissect and analyze the latest gadgets, as their understanding of technology is usually quite strong.

Trinsic

Trinsic — The Walled City of Honor

<img src="Trinsic_Full.png" alt="Trinsic" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
<img src="trinsic_medium.jpg" alt="Trinsic Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
  • Region: Britannia
  • Location: South-Central Coast
  • Public Moongate: Yes (Northwest Gate)
  • Guard Protection: Full Town Guard Protection within town limits

Historical Lore & Overview:
Trinsic is the city dedicated to the virtue of Honor, and therefore the headquarters of the paladins of Britannia.

Situated north of the Cape of Heroes and south of Paws, the first thing a traveller will see when reaching the city will be its city walls, which span around the whole city, the pride of the inhabitants. Preserving the walls even after the old times of war, in times of danger, a password is needed to pass through one of the three city gates.

Found in the center of the city is the pedestal where once the Rune of Honor rested, although it was stolen, and sold to the Royal Museum in Britain, reflecting the loss of virtue at that time of history.

The city stands on a strong economic basis. Being a sea-side city, it has a harbor with a shipwright. The Honorable Hound tavern has a wide array of foods and drinks available. The town also has a healer, provisioner, armory, stables as well as trainers for the fighting arts. In Trinsic, some of the best weapons and armor in Britannia can be brought for a reasonable price.

Minoc

Minoc — The Town of Sacrifice & Forges

<img src="Minoc_Full.png" alt="Minoc" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
<img src="minoc_medium.jpg" alt="Minoc Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
  • Region: Britannia
  • Location: Northern Mountains
  • Public Moongate: Yes (Eastern Road)
  • Guard Protection: Full Town Guard Protection within town limits

Historical Lore & Overview:
Minoc is found in the northeastern region of the realm, nestled within the mountains. Although initially a community of artisans and gadgeteers, recently-discovered precious ores have turned it into a mining town. Minoc is essentially a rough-and-tumble frontier mining town. Furs are common, given the cold climate. It has very much the feel of a communitarian place, like an old Gold Rush city.

The Gadgeteers Guild is located in Minoc in order to provide easy access to the materials they need: the metals and ores, and the raw lumber. Minoc produces most of the raw materials such as ore and lumber for Britain, Magincia, and Vesper. Its inventors and gadgeteers design many of the nifty things foudn on sale in Vesper, but manufacture of this things tends to be moved to Vesper after the initial design is done in Minoc, in order to have quicker access to the marketplace.

Mount Kendall, just to the east of town, is a towering peak with a system of caverns and rich mining prospects.

Yew

Yew — The Forest City of Justice

<img src="Yew_Full.png" alt="Yew" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
<img src="yew_medium.jpg" alt="Yew Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
  • Region: Britannia
  • Location: Northwestern Deep Forest
  • Public Moongate: Yes (Northeast Woods)
  • Guard Protection: Full Town Guard Protection within town limits

Historical Lore & Overview:
Yew is a city within the Deep Forest of northwestern Britannia. Dedicated to the Virtue of Justice, Yew has long been home to the High Court of the realm, and has attracted a large druidic community around it. Throughout the ages, the city has coexisted with the surrounding natural world, occasionally dissolving into a series of scattered hamlets within the forests when its population has dwindled, and coming for several years to merge with the adjacent lands of Empath Abbey, the keep of Love.

Given the woodland surrounding it, Yew's economy has often been bolstered by the timber trade, and huntsmen and rangers are a common sight among its people. The legal establishment in Yew, however, has long been its defining feature and, in times both prosperous and ill, large numbers of trials and prisoners alike have been processed within this city.

Skara Brae

Skara Brae — The Isle of Spirituality

<img src="Skara_Brae_Full.png" alt="Skara Brae" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
<img src="skara_medium.jpg" alt="Skara Brae Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
  • Region: Britannia
  • Location: Western Coast Isle
  • Public Moongate: Yes (Mainland Ferry)
  • Guard Protection: Full Town Guard Protection within town limits

Historical Lore & Overview:
This is the city of Spirituality and the home base of the rangers of Britannia. The city itself was rebuilt only recently, therefore all of the buildings are relatively new. Years earlier, the city had been utterly destroyed by a magical explosion, the buildings ruined shells, and the inhabitants ghosts wandering the streets

It is situated on an island west of the main continent, separated from Spiritwood by the Misty Channel. A ferry is always waiting to transport visitors from the mainlain by boarding the skiffs and saying cross.

Jhelom

Jhelom — The Warrior City of Valor

<img src="Jhelom_Full.png" alt="Jhelom" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
<img src="jhelom_medium.jpg" alt="Jhelom Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
  • Region: Britannia
  • Location: Valorian Isles (Southern Sea)
  • Public Moongate: Yes (Northern Isle)
  • Guard Protection: Full Town Guard Protection within town limits

Historical Lore & Overview:
Jhelom is located on the northern tip of the largest of the Valorian Isles, surrounded by sparse jungles and rocky beaches. Jhelom is very much like a frontier town. The streets are filled with mercenaries -- some newly trained, some veterans -- looking to sell their sword arms. In addition to the many training sallies, various shops and establishments have sprung up over time to service the fighters.

Vesper

Vesper — The City of Industry & Bridges

<img src="Vesper_Full.png" alt="Vesper" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
<img src="vesper_medium.jpg" alt="Vesper Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
  • Region: Britannia
  • Location: Eastern Seaport & Canals
  • Public Moongate: Yes (South Crossroads)
  • Guard Protection: Full Town Guard Protection within town limits

Historical Lore & Overview:
Vesper exists as a major sea port for Britiannia. It has a wide variety of shops largely due to the crafts originating from Minoc, which is in close proximity. Most of the city is divided by a series of canals into a collection of sixteen islands, all interconnected by stone bridges. Due to all the stone work, Vesper has a reputation for being a beautiful city.

Magincia

Magincia — The Island of Humility

<img src="Magincia_Full.png" alt="Magincia" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
<img src="magincia_medium.jpg" alt="Magincia Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
  • Region: Britannia
  • Location: Eastern Ocean Island
  • Public Moongate: Yes (Island Center)
  • Guard Protection: Full Town Guard Protection within town limits

Historical Lore & Overview:
Magincia was once a legendary testament to Humility -- but not by design. Magincia started out as a thriving merchant community, the envy of all Britannia. A few years after its foundation, the Magincians fell prey to Pride, transforming their town into an opulent and decadent city of vast gardens and marble palaces.

Fortresses, Havens & Outposts

Cove

Cove — The Secluded Mountain Haven

<img src="Cove_Full.png" alt="Cove" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
<img src="cove_medium.jpg" alt="Cove Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
  • Region: Britannia
  • Location: Mountain Bay between Britain and Vesper
  • Moongate Access: No (Overland via Minoc/Britain)
  • Guard Protection: Guarded

Historical Lore & Overview:
Cove is a tiny coastal village located between Britain and Vesper. This small community has but a handful of buildings, among them a farmers market, a supply shop for warriors, and a healer. There is a fortress to the south that has served in the past as a staging point for periodic Orc attacks on the town.

The bank in Cove was only built within the past few years, allowing the town slightly more foot traffic.

Nujel'm

Nujel'm — The Island of Pleasure & Luxury

<img src="Nujelm_Full.png" alt="Nujel'm" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
<img src="nujelm_medium.jpg" alt="Nujel'm Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
  • Region: Britannia
  • Location: Island northeast of Magincia
  • Moongate Access: No (Reachable by Sea / Teleporters)
  • Guard Protection: Guarded

Historical Lore & Overview:
Nujel'm is located on a remote island off the coast of Vesper. This is a hot place: bathing suits, shorts, pastel colors and filmy fabrics adorn the locals, nothing heavy. Although its level of technology is high, it exists as a place to get away from it all. Nujel'm is built of gleaming white and orange sandstone, and black and white marble. It is full of arches, sweeping buttresses, narrow and crowded bazaars full of cloth-draped stalls, warrens of ghettoes carefully hidden from the tourists, and large airy palaces with pools and Grecian style columns. Nujel'm is considered a pleasure city, and often nobles from Magincia or Moonglow can be found vacationing on it's sandy beaches. There are rumors however that beneath it's glittery exterior Nujel'm is a city of corruption that nearly rivals Buc's Den.

In contrast to the sprawling, luxurious buildings that comprise the town, towards the northern end of the island is a large collection of grim hovels, ostensibly located just outside the town walls.

Nujel'm boasts a number of interesting landmarks such as a large palace, a life-size chessboard, guillotine and a large conservatory.

Serpent's Hold

Serpent's Hold — The Order of the Silver Serpent

<img src="Serpents_Hold_Full.png" alt="Serpent's Hold" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
<img src="serps_medium.jpg" alt="Serpent's Hold Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
  • Region: Britannia
  • Location: Isle of Deeds (Southeast Ocean)
  • Moongate Access: No (Docks & Ship Travel)
  • Guard Protection: Guarded Fortress

Historical Lore & Overview:
Constructed on the largest island just east and south of the Cape of Heroes, the Isle of Deeds, Serpent's Hold is the training grounds for nearly all of the realm's fighting population. Serpent's Hold is a single, compound structure, with an internal castle to house the Lord, Captains, and instructors, meetings halls, and mess hall.

Outside of that, but within the keep's walls, are the barracks, the smithy, the stables, and the training grounds.

Serpent's Hold is less a city than it is a stronghold. Although the keep has been there for some time, very few buildings have sprung up around it. The land is not particularly favorable for farming or hunting, so no one has come to the keep seeking protection. In addition, most of the soldiers move on once they've completed their training, so the only non-warriors who have taken up residence in the area are those who can provide for the Hold's needs, such as blacksmiths, tanners, etc.

Buccaneer's Den

Buccaneer's Den — Refuge of Pirates & Cutthroats

<img src="Buccaneers_Den_Full.png" alt="Buccaneer's Den" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
<img src="bucs_medium.jpg" alt="Buccaneer's Den Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
  • Region: Britannia
  • Location: Island southeast of Britain
  • Moongate Access: No (Reachable by Sea / Secret Tunnels)
  • Guard Protection: Lawless (NO GUARDS)

Historical Lore & Overview:
This uncivilized community is located on the large island on the southeast edge of Brittany Bay. Buccaneer's Den is less of a city or town than it is a collection of hovels and huts where privateers and pirates can hole up to avoid the law or prepare for the next excursion. With the exception of a few blacksmiths who are there to provide weapon and armor repairs, nearly all items of technology found on the island are stolen from coastal cities or plundered from misfortunate shops.

Wind

Wind — The Underground City of Magicka

<img src="Wind_Full.png" alt="Wind" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
<img src="wind_medium.jpg" alt="Wind Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
  • Region: Britannia
  • Location: Subterranean Cavern (Magery 72.0+ to Enter)
  • Moongate Access: No (Recall / Surface Teleporter)
  • Guard Protection: Guarded Inner Sanctuary

Historical Lore & Overview:
Wind is an underground, guarded city of mages. Entrance is via a teleporter from the surface. It is not possible to Recall or Gate into the city nor anywhere within the city. It is possible to Recall out.

A magery of at least 72 is required to enter A lich frequently greets travelers at the entrance. You are advised to keep a heal or cure at hand.

The main provisioner's shop is located to the west, between the Wind Alchemy Shop and the Windy Clothes Shop. Food, armor, and some weapons may be purchased here. There is no cobbler in Wind. The Seekers Inn is located to the north of the teleporter into the Park.

The Park is unguarded. Here are found monsters of various sorts, most of which are very lethal. The Wind Alchemy Shop is your best source of reagents and potions. Scrolls and other magical supplies cannot be purchased within the city, unless a traveller happens to have sold them to one of the shopkeepers. At the time of this writing, there was no proprietor manning the Alchemist of Wind Shop to the northeast.

The Lost Lands (The Second Age)

Discovered through mystical subterranean passages and ancient teleporters, The Lost Lands (T2A) represent an untamed, primeval wilderness home to two thriving frontier outposts:

Delucia

Delucia — The City in Ruins

<img src="Delucia_Full.png" alt="Delucia" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
<img src="delucia_medium.jpg" alt="Delucia Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
  • Region: The Lost Lands (T2A)
  • Location: Southwestern Lost Lands
  • Passage Access: Access via Minoc or Trinsic T2A Passages
  • Guard Protection: Guarded

Historical Lore & Overview:
The city of ruins, as some may call it, lies in the south-west corner of the Lost Lands. It can be reached by foot quite easily by those who are not afraid to fight a few mongbats and giant spiders in the dungeon leading to it. Delucia lies well protected between large mountains and palisade walls. Miners and Smiths will most likely find this a good place to live in. There are a lot of mountains within the range of the guards protection, and the local armorer has a forge to smelt ore in. Around the city there are deer, cows and even horses grazing the grassy lands. Inexperienced warriors have enough to hunt on, and tailors will be pleased with the amount of hides the hunters will bring back to the village. Tailors will also be pleased with the cotton field in Delucia, cotton can be picked and turned into spools of thread or sold directly for gold.

Delucia also has stables to leave your pet when you need to travel back to Britannia. The fields in Delucia spawn turnips and lettuce, enough to keep your pets happy. The local bank, mage shop, provisioner and healer can aid all adventurers who decide to make Delucia the start and end point of their adventures.

Papua

Papua — The Swamp City

<img src="Papua_Full.png" alt="Papua" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
<img src="papua_medium.jpg" alt="Papua Map" style="max-width:300px; height:auto; border-radius:6px; border:1px solid #c49a35; box-shadow:0 2px 8px rgba(0,0,0,0.7);" />
  • Region: The Lost Lands (T2A)
  • Location: Eastern Lost Lands Marshlands
  • Passage Access: Access via Moonglow Teleporter ("recsu" / "recdu")
  • Guard Protection: Guarded

Historical Lore & Overview:
Papua is located in the eastern reaches of the Lost Lands, one of only two towns in that area and as such is a popular jumping off point for adventures in that region. It is surrounded by a vast swamp which is a habitat of giant frogs, alligators and other marshland denizens.

The architecture of Papua consists mainly of rattan, woven walls with thatched roofing. Among the interesting or unique sites are the shipwright, which features a ship seemingly perpetually under construction, a stable with horse dung and a mage shop where players can traverse to Moonglow via a teleporter. To use the teleporter, stand on it and say the magic word recsu. Players wishing to return to Papua from Moonglow should stand on the opposite teleporter there and utter recdu.

Far to the north of Papua is the Lighthouse.

Public Moongates of Britannia

Britannia's eight celestial blue moongates grant instant magical transit across the realm. Stepping into any public gate brings up a destination selection menu:

Gate Destination Geographic Coordinates / Landmark Key Nearby Facilities
Moonglow Verity Isle southern trail The Lycaeum, Mage shops, Herbalists
Britain Northwest bridge road Castle British, West Britain Bank (WBB)
Jhelom Northern Valorian island Dueling pits, horse stables, weapon masters
Yew Great Forest eastern clearing Court of Truth, Empath Abbey winery, sheep pens
Minoc Northern highway towards Vesper Mount Kendall mines, blacksmith forges
Trinsic Northwest of stone perimeter gate Paladin Hall of Honor, shipwright docks
Skara Brae Western mainland ferry clearing Mainland-to-Island passenger ferry skiffs
Magincia Island center crossroads Marble coastline, pastoral farming fields

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