Special Moves: Difference between revisions
Jump to navigation
Jump to search
Create Classic Special Moves guide with Stun Punch and Disarm formulas |
Create Classic Special Moves guide with Stun Punch and Disarm formulas (Fixed HTML and nav) |
||
| Line 1: | Line 1: | ||
<div class="uor-main-hero" style="background: linear-gradient(135deg, rgba(28, 22, 14, 0.95), rgba(10, 8, 5, 0.98)); border: 1px solid #d4af37; border-radius: 8px; padding: 22px; margin-bottom: 24px; box-shadow: 0 4px 20px rgba(0, 0, 0, 0.7); display: flex; flex-wrap: wrap; gap: 20px; align-items: center;"> | <html><div class="uor-main-hero" style="background: linear-gradient(135deg, rgba(28, 22, 14, 0.95), rgba(10, 8, 5, 0.98)); border: 1px solid #d4af37; border-radius: 8px; padding: 22px; margin-bottom: 24px; box-shadow: 0 4px 20px rgba(0, 0, 0, 0.7); display: flex; flex-wrap: wrap; gap: 20px; align-items: center;"> | ||
<div style="flex: 1 1 500px;"> | <div style="flex: 1 1 500px;"> | ||
<div style="font-family: 'Cinzel Decorative', serif; font-size: 1.85rem; color: #ffd700; text-shadow: 0 2px 8px rgba(0,0,0,0.8); margin-bottom: 6px;">Classic Special Moves</div> | <div style="font-family: 'Cinzel Decorative', serif; font-size: 1.85rem; color: #ffd700; text-shadow: 0 2px 8px rgba(0,0,0,0.8); margin-bottom: 6px;">Classic Special Moves</div> | ||
<div style="font-family: 'Cardo', serif; font-size: 1.1rem; color: #e6dfd1; font-style: italic; line-height: 1.5;">Mastering Disarm, Stun Punch, Concussion Blow, Paralyzing Blow, and Crushing Blow on UO:Renaissance.</div> | <div style="font-family: 'Cardo', serif; font-size: 1.1rem; color: #e6dfd1; font-style: italic; line-height: 1.5;">Mastering Disarm, Stun Punch, Concussion Blow, Paralyzing Blow, and Crushing Blow on UO:Renaissance.</div> | ||
</div> | </div></html> | ||
<div style="flex: 0 0 auto; text-align: center;"> | <div style="flex: 0 0 auto; text-align: center;"> | ||
<img src="/wiki/images/cats/Category_Combat.png" alt="Special Moves" style="border: 2px solid #d4af37; border-radius: 6px; box-shadow: 0 2px 10px rgba(0,0,0,0.6);" /> | <html><img src="/wiki/images/cats/Category_Combat.png" alt="Special Moves" style="border: 2px solid #d4af37; border-radius: 6px; box-shadow: 0 2px 10px rgba(0,0,0,0.6);" /></html> | ||
</div> | </div> | ||
</div> | </div> | ||
<html> | |||
<div class="uor-section-nav" style="background: rgba(22, 17, 11, 0.85); border: 1px solid rgba(212, 175, 55, 0.45); border-left: 5px solid #d4af37; padding: 14px 18px; border-radius: 6px; margin-bottom: 24px; display: flex; flex-wrap: wrap; gap: 12px; align-items: center; justify-content: space-between;"> | <div class="uor-section-nav" style="background: rgba(22, 17, 11, 0.85); border: 1px solid rgba(212, 175, 55, 0.45); border-left: 5px solid #d4af37; padding: 14px 18px; border-radius: 6px; margin-bottom: 24px; display: flex; flex-wrap: wrap; gap: 12px; align-items: center; justify-content: space-between;"> | ||
<div style="display: flex; align-items: center; gap: 10px;"> | |||
<span style="font-family: 'Cinzel Decorative', serif; font-weight: bold; color: #ffdf6a; font-size: 0.95rem;">Jump to Section:</span> | |||
<select onchange="if (this.value) { var el = document.getElementById(this.value); if (el) { el.scrollIntoView({behavior: 'smooth', block: 'start'}); } }" style="background: #101622; color: #e6dfd1; border: 1px solid #d4af37; padding: 5px 10px; border-radius: 4px; font-family: 'Cardo', serif; font-size: 0.95rem; cursor: pointer;"> | |||
<option value="">-- Select Move Topic --</option> | |||
<option value="wrestling">Wrestling Moves: Stun & Disarm</option> | |||
<option value="weapon_specials">Weapon Special Moves</option> | |||
<option value="mechanics">Activation & Stamina Costs</option> | |||
<option value="macros">Hotkeys & Razor Setup</option> | |||
</select> | |||
</div> | |||
<div style="display: flex; gap: 8px; flex-wrap: wrap;"> | |||
<a href="#wrestling" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Wrestling</a> | |||
<a href="#weapon_specials" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Weapons</a> | |||
<a href="#mechanics" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Mechanics</a> | |||
</div> | |||
</div> | </div> | ||
</html> | |||
<span id="wrestling"></span> | <span id="wrestling"></span> | ||
Revision as of 01:14, 9 September 2026
Classic Special Moves
Mastering Disarm, Stun Punch, Concussion Blow, Paralyzing Blow, and Crushing Blow on UO:Renaissance.
Wrestling Moves: Stun & Disarm
In the Renaissance era, unarmed combatants (particularly PvP Mages) possess two game-changing special moves:
Stun Punch
- Requirements: 80.0 Wrestling and 80.0 Anatomy.
- Condition: Both hands must be empty (no weapons, wands, or shields).
- Cost: 15 Stamina upon successful execution.
- Effect: Paralyzes the target completely for 4 seconds. The victim cannot move, cast spells, drink potions, or use items. Taking damage does NOT break a stun punch (unlike the Paralyze spell)!
- Immunity Period: Target gains 10 seconds of stun immunity following the effect.
Disarm
- Requirements: 80.0 Wrestling and 80.0 Arms Lore.
- Condition: Both hands must be empty.
- Cost: 15 Stamina upon successful execution.
- Effect: Strips the equipped weapon or spellbook from the opponent's hands and forces it directly into their backpack.
- Tactical Use: Disarming an opponent forces them to pause spellcasting or spend time re-arming, interrupting deadly combo swings.
Weapon Special Moves
Certain classic weapons trigger devastating secondary effects on hit:
| Special Move | Associated Weapons | Effect & Mechanics |
|---|---|---|
| Concussion Blow | Katana, Halberd, Longsword, Quarter Staff | Halves the target's current mana pool immediately! If an opponent has 80 mana, a concussion blow strips 40 mana in a single strike, shutting down offensive spell combos. |
| Paralyzing Blow | Short Spear, Spear, Bardiche, Gnarled Staff | Paralyzes the opponent for 3–4 seconds. Unlike Stun Punch, physical damage can break this paralysis early. |
| Crushing Blow | War Hammer, War Mace, Club, Broadsword | Deals an extra +10 to +15 direct physical damage while dealing double durability damage to enemy armor. |
Activation & Stamina Costs
- Special moves are queued before your swing.
- When queued, your next landed blow executes the special effect.
- If your attack misses, your stamina is NOT consumed, and the move remains queued until you land a hit or cancel the action.
Hotkeys & Razor Setup
To bind special moves in Razor or ClassicUO:
- Open the Hotkeys tab in Razor.
- Navigate to Combat → Special Moves.
- Bind keys for Set Primary Ability (Stun) and Set Secondary Ability (Disarm).
- Use Razor macros to automatically un-equip wands or weapons before executing wrestling moves!