Tracking: Difference between revisions
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Deploy Skill Sub-Section: Tracking |
Deploy Skill Sub-Section: Tracking |
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<h1 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 32px; margin: 0 0 8px 0; text-shadow: 2px 2px 4px #000; border: none; padding: 0;">Tracking</h1> | |||
<div style="color: #a0aab5; font-size: 13px; margin-bottom: 15px; font-style: italic; letter-spacing: 0.5px;">View items with the [Skill] type • View items with the [Rogue] primary type • View items with the [Skills] sub type</div> | |||
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<h2 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 22px; border-bottom: 1px solid #444c56; padding-bottom: 8px; margin-top: 0; margin-bottom: 16px;">Skill Overview & Mechanics</h2> | |||
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Tracking allows you to view a list of nearby humans, monsters, or animals. | |||
From Telamon: Tracking on Renaissance is the Trackers Tracking + Detect Hidden skill pitted against the Targets Hiding and Stealth Skills. So to track someone with no hiding or stealth with 21 tracking, would show you the target within a range of 21 tiles.<br/><br/>Raising Tracking: Tracking is an Activated Skill on the standard 10 second cooldown. Tracking is a difficulty based skill - higher tracking allows for a greater range. Use Tracking repeatedly until you reach Grandmaster.<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: Tracking is useful even at lower levels - a lot of builds put any extra points available into tracking. This has been changed recently so GM is much more useful but lower levels are still handy.</div> | From Telamon: Tracking on Renaissance is the Trackers Tracking + Detect Hidden skill pitted against the Targets Hiding and Stealth Skills. So to track someone with no hiding or stealth with 21 tracking, would show you the target within a range of 21 tiles.<br/><br/>Raising Tracking: Tracking is an Activated Skill on the standard 10 second cooldown. Tracking is a difficulty based skill - higher tracking allows for a greater range. Use Tracking repeatedly until you reach Grandmaster.<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: Tracking is useful even at lower levels - a lot of builds put any extra points available into tracking. This has been changed recently so GM is much more useful but lower levels are still handy.</div> | ||
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<h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Skill Attributes</h3> | |||
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<td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Ranger</td> | |||
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<td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">None</td> | |||
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<td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training & Stat Gains</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td> | |||
<td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">75%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">12.5%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">12.5%</td> | |||
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<p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">Need in-depth training routes, Razor macros, or character build guidance for Tracking?</p> | |||
<a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">UO:Renaissance Guides Section »</a> | |||
<div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">Explore the official forum guides section for community strategies, tips, and macros.</div> | |||
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[[Category:Skills]] | [[Category:Skills]] | ||
Latest revision as of 07:51, 15 October 2026
Tracking
View items with the [Skill] type • View items with the [Rogue] primary type • View items with the [Skills] sub type
Skill Overview & Mechanics
Tracking allows you to view a list of nearby humans, monsters, or animals.
From Telamon: Tracking on Renaissance is the Trackers Tracking + Detect Hidden skill pitted against the Targets Hiding and Stealth Skills. So to track someone with no hiding or stealth with 21 tracking, would show you the target within a range of 21 tiles.
Raising Tracking: Tracking is an Activated Skill on the standard 10 second cooldown. Tracking is a difficulty based skill - higher tracking allows for a greater range. Use Tracking repeatedly until you reach Grandmaster.
Raising Tracking: Tracking is an Activated Skill on the standard 10 second cooldown. Tracking is a difficulty based skill - higher tracking allows for a greater range. Use Tracking repeatedly until you reach Grandmaster.
Gideon's Advice: Tracking is useful even at lower levels - a lot of builds put any extra points available into tracking. This has been changed recently so GM is much more useful but lower levels are still handy.