Stealth: Difference between revisions
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Deploy Skill Sub-Section: Stealth |
Deploy Skill Sub-Section: Stealth |
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<h1 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 32px; margin: 0 0 8px 0; text-shadow: 2px 2px 4px #000; border: none; padding: 0;">Stealth</h1> | |||
<div style="color: #a0aab5; font-size: 13px; margin-bottom: 15px; font-style: italic; letter-spacing: 0.5px;">View items with the [Skill] type • View items with the [Rogue] primary type • View items with the [Skills] sub type</div> | |||
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Stealth is a skill in Ultima Online that by default is categorized under Thievery for obvious reasons. Stealth allows a character to move silently while maintaining invisibility, but it becomes much easier to detect such a character compared to Hiding. <br/><br/> | |||
A character must have at least 80.0 in Hiding to be able to use Stealth. Otherwise, the message You are not hidden well enough. Become better at hiding. will display. <br/><br/> | A character must have at least 80.0 in Hiding to be able to use Stealth. Otherwise, the message You are not hidden well enough. Become better at hiding. will display. <br/><br/> | ||
It has been suggested by some players that you will not fail stealth checks with 60.0 Stealth and while wearing medable armor, though this might not cover the effect of passive (as well as active) detect hidden skill of the players around the stealther.<br/><br/>Raising Stealth: Stealth is an Activated Skill on the standard 10 second cooldown and is also check passively when attempting to move (walk) while hidden. Stealth is a difficulty based skill - attempting to move with higher level armor is more difficult and requires higher skill. | It has been suggested by some players that you will not fail stealth checks with 60.0 Stealth and while wearing medable armor, though this might not cover the effect of passive (as well as active) detect hidden skill of the players around the stealther.<br/><br/>Raising Stealth: Stealth is an Activated Skill on the standard 10 second cooldown and is also check passively when attempting to move (walk) while hidden. Stealth is a difficulty based skill - attempting to move with higher level armor is more difficult and requires higher skill. | ||
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<h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Skill Attributes</h3> | |||
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<td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Rogue</td> | |||
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<td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">None</td> | |||
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<td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training & Stat Gains</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td> | |||
<td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">100%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td> | |||
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<h3 style="margin: 0; color: #58a6ff; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Community Guides</h3> | |||
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<p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">Need in-depth training routes, Razor macros, or character build guidance for Stealth?</p> | |||
<a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">UO:Renaissance Guides Section »</a> | |||
<div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">Explore the official forum guides section for community strategies, tips, and macros.</div> | |||
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[[Category:Skills]] | [[Category:Skills]] | ||
Latest revision as of 07:50, 15 October 2026
Stealth
View items with the [Skill] type • View items with the [Rogue] primary type • View items with the [Skills] sub type
Skill Overview & Mechanics
Stealth is a skill in Ultima Online that by default is categorized under Thievery for obvious reasons. Stealth allows a character to move silently while maintaining invisibility, but it becomes much easier to detect such a character compared to Hiding.
A character must have at least 80.0 in Hiding to be able to use Stealth. Otherwise, the message You are not hidden well enough. Become better at hiding. will display.
It has been suggested by some players that you will not fail stealth checks with 60.0 Stealth and while wearing medable armor, though this might not cover the effect of passive (as well as active) detect hidden skill of the players around the stealther.
Raising Stealth: Stealth is an Activated Skill on the standard 10 second cooldown and is also check passively when attempting to move (walk) while hidden. Stealth is a difficulty based skill - attempting to move with higher level armor is more difficult and requires higher skill.
A character must have at least 80.0 in Hiding to be able to use Stealth. Otherwise, the message You are not hidden well enough. Become better at hiding. will display.
It has been suggested by some players that you will not fail stealth checks with 60.0 Stealth and while wearing medable armor, though this might not cover the effect of passive (as well as active) detect hidden skill of the players around the stealther.
Raising Stealth: Stealth is an Activated Skill on the standard 10 second cooldown and is also check passively when attempting to move (walk) while hidden. Stealth is a difficulty based skill - attempting to move with higher level armor is more difficult and requires higher skill.