Provocation: Difference between revisions

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Deploy Skill Sub-Section: Provocation
 
Deploy Skill Sub-Section: Provocation
 
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<h1 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 32px; margin: 0 0 8px 0; text-shadow: 2px 2px 4px #000; border: none; padding: 0;">Provocation</h1>
      Provocation
<div style="color: #a0aab5; font-size: 13px; margin-bottom: 15px; font-style: italic; letter-spacing: 0.5px;">View items with the [Skill] type &bull; View items with the [Creatures] primary type &bull; View items with the [Skills] sub type</div>
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<img src="https://uorenn.com/compendium/info/images/full/Provocation_Full.png" alt="Provocation" style="max-width: 100%; height: auto; display: block;" />
      View items with the [Skill] type &bull; View items with the [Creatures] primary type &bull; View items with the [Skills] sub type
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          Skill Overview &amp; Mechanics
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You get taught that Provocation is wrong, you know, and something that no selfrespecting musician would ever do. But I've got news for you ... Bards tend to travel, and it's a cruel mean world out there. You either keep up or get kicked aside.<br/><br/>Really, just think about it. How often do you find money just lying in the road,
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          You get taught that Provocation is wrong, you know, and something that no selfrespecting musician would ever do. But I've got news for you ... Bards tend to travel, and it's a cruel mean world out there. You either keep up or get kicked aside.<br/><br/>Really, just think about it. How often do you find money just lying in the road,
free for taking? Never! If you need gold, the best way for me to get it is to trade something. Now my choices are: I could sell my lute, or try to beat a rabbit to death with it, or playa tune that would compel some passing stag to skewer  a hare, and then sell the pelt. Only one road can I take, and still remain a musician, and that's the one I'll take, thank you very much.<br/><br/>Using the Provocation skill, a player has a chance to make two creatures fight each other. It is one of the most powerful skills in the game.  Beware that if you fail the monsters will look for a new target, you.  <br/><br/>
free for taking? Never! If you need gold, the best way for me to get it is to trade something. Now my choices are: I could sell my lute, or try to beat a rabbit to death with it, or playa tune that would compel some passing stag to skewer  a hare, and then sell the pelt. Only one road can I take, and still remain a musician, and that's the one I'll take, thank you very much.<br/><br/>Using the Provocation skill, a player has a chance to make two creatures fight each other. It is one of the most powerful skills in the game.  Beware that if you fail the monsters will look for a new target, you.  <br/><br/>
Provocation is difficulty-based skill. Some monsters are much more difficult to provoke than others, depending on their Barding Difficulty. <br/> <br/>  Once two creatures are fighting each other, they will continue to do so for thirty seconds.  After this time they will crease fighting if the bard goes beyond the range of control (30 tiles)<br/><br/>You can improve your chances at success by using exceptionally crafted instruments, or for an even greater chance at success find a magical instrument.
Provocation is difficulty-based skill. Some monsters are much more difficult to provoke than others, depending on their Barding Difficulty. <br/> <br/>  Once two creatures are fighting each other, they will continue to do so for thirty seconds.  After this time they will crease fighting if the bard goes beyond the range of control (30 tiles)<br/><br/>You can improve your chances at success by using exceptionally crafted instruments, or for an even greater chance at success find a magical instrument.
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<h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Skill Attributes</h3>
            Skill Attributes
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<td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td>
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<td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Rouser</td>
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<td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">Random Musical Instrument</td>
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<td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td>
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<td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">95%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td>
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            <td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">95%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">0.0%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">0.0%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">4.5%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">4.5%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">0.5%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">0.5%</td>
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<p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">Need in-depth training routes, Razor macros, or character build guidance for Provocation?</p>
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<a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">UO:Renaissance Guides Section &raquo;</a>
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<div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">Explore the official forum guides section for community strategies, tips, and macros.</div>
            Need in-depth training routes, Razor macros, or character build guidance for Provocation?
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            UO:Renaissance Guides Section &raquo;
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            Explore the official forum guides section for community strategies, tips, and macros.
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[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 07:50, 15 October 2026

Provocation

View items with the [Skill] type • View items with the [Creatures] primary type • View items with the [Skills] sub type
Provocation

Skill Overview & Mechanics

You get taught that Provocation is wrong, you know, and something that no selfrespecting musician would ever do. But I've got news for you ... Bards tend to travel, and it's a cruel mean world out there. You either keep up or get kicked aside.

Really, just think about it. How often do you find money just lying in the road, free for taking? Never! If you need gold, the best way for me to get it is to trade something. Now my choices are: I could sell my lute, or try to beat a rabbit to death with it, or playa tune that would compel some passing stag to skewer a hare, and then sell the pelt. Only one road can I take, and still remain a musician, and that's the one I'll take, thank you very much.

Using the Provocation skill, a player has a chance to make two creatures fight each other. It is one of the most powerful skills in the game. Beware that if you fail the monsters will look for a new target, you.

Provocation is difficulty-based skill. Some monsters are much more difficult to provoke than others, depending on their Barding Difficulty.

Once two creatures are fighting each other, they will continue to do so for thirty seconds. After this time they will crease fighting if the bard goes beyond the range of control (30 tiles)

You can improve your chances at success by using exceptionally crafted instruments, or for an even greater chance at success find a magical instrument.

Skill Attributes

Grandmaster Title Rouser
Starting Items Random Musical Instrument
Training & Stat Gains
Skill Gain Chance 95%
Str Stat Gain 0.0%
Dex Stat Gain 4.5%
Int Stat Gain 0.5%

Community Guides

Need in-depth training routes, Razor macros, or character build guidance for Provocation?

UO:Renaissance Guides Section »
Explore the official forum guides section for community strategies, tips, and macros.