Item Identification: Difference between revisions

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Deploy Skill Sub-Section: Item Identification
 
Deploy Skill Sub-Section: Item Identification
 
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    <a href="/wiki/index.php/Skills" style="color: #d4af37; text-decoration: none; font-weight: bold;">&larr; Return to All Skills</a>
<a href="/wiki/index.php/Skills" style="color: #d4af37; text-decoration: none; font-weight: bold;">&larr; Return to All Skills</a>
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<h1 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 32px; margin: 0 0 8px 0; text-shadow: 2px 2px 4px #000; border: none; padding: 0;">Item Identification</h1>
      Item Identification
<div style="color: #a0aab5; font-size: 13px; margin-bottom: 15px; font-style: italic; letter-spacing: 0.5px;">View items with the [Skill] type &bull; View items with the [Lore] primary type &bull; View items with the [Skills] sub type</div>
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<img src="https://uorenn.com/compendium/info/images/full/Item_Identification_Full.png" alt="Item Identification" style="max-width: 100%; height: auto; display: block;" />
      View items with the [Skill] type &bull; View items with the [Lore] primary type &bull; View items with the [Skills] sub type
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      <img src="https://uorenn.com/compendium/info/images/full/Item_Identification_Full.png" alt="Item Identification" style="max-width: 100%; height: auto; display: block;" />
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<h2 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 22px; border-bottom: 1px solid #444c56; padding-bottom: 8px; margin-top: 0; margin-bottom: 16px;">Skill Overview &amp; Mechanics</h2>
          Skill Overview &amp; Mechanics
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Use the skill, then click on the item to be identified. If successful, information about the item will be displayed.<br/><br/>Raising Item Identification: Item Identification is an Activated Skill on the standard 10 second cooldown. Item Identification is not a difficulty based skill. You can repeatedly ID the same item until 100 skill.<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: Having a GM Item ID character is incredibly useful as you can identify many items at one time.  Target any container, corpse, treasure chest and all of the items in the root container will be identified.</div>
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          Use the skill, then click on the item to be identified. If successful, information about the item will be displayed.<br/><br/>Raising Item Identification: Item Identification is an Activated Skill on the standard 10 second cooldown. Item Identification is not a difficulty based skill. You can repeatedly ID the same item until 100 skill.<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: Having a GM Item ID character is incredibly useful as you can identify many items at one time.  Target any container, corpse, treasure chest and all of the items in the root container will be identified.</div>
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<h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Skill Attributes</h3>
            Skill Attributes
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<td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td>
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<td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Merchant</td>
            <td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td>
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            <td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Merchant</td>
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<td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">Gnarled Staff</td>
            <td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">Gnarled Staff</td>
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<td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training &amp; Stat Gains</td>
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<td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td>
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<td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">90%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td>
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            <td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">90%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">10%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">10%</td>
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<p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">Need in-depth training routes, Razor macros, or character build guidance for Item Identification?</p>
        <div style="padding: 16px; text-align: center; font-family: 'Segoe UI', sans-serif;">
<a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">UO:Renaissance Guides Section &raquo;</a>
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<div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">Explore the official forum guides section for community strategies, tips, and macros.</div>
            Need in-depth training routes, Razor macros, or character build guidance for Item Identification?
</div>
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          <a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">
            UO:Renaissance Guides Section &raquo;
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          <div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">
            Explore the official forum guides section for community strategies, tips, and macros.
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[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 07:50, 15 October 2026

Item Identification

View items with the [Skill] type • View items with the [Lore] primary type • View items with the [Skills] sub type
Item Identification

Skill Overview & Mechanics

Use the skill, then click on the item to be identified. If successful, information about the item will be displayed.

Raising Item Identification: Item Identification is an Activated Skill on the standard 10 second cooldown. Item Identification is not a difficulty based skill. You can repeatedly ID the same item until 100 skill.

Gideon's Advice: Having a GM Item ID character is incredibly useful as you can identify many items at one time. Target any container, corpse, treasure chest and all of the items in the root container will be identified.

Skill Attributes

Grandmaster Title Merchant
Starting Items Gnarled Staff
Training & Stat Gains
Skill Gain Chance 90%
Str Stat Gain 0%
Dex Stat Gain 0%
Int Stat Gain 10%

Community Guides

Need in-depth training routes, Razor macros, or character build guidance for Item Identification?

UO:Renaissance Guides Section »
Explore the official forum guides section for community strategies, tips, and macros.