Patch Notes Archive: Difference between revisions
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Create Patch Notes Archive (2012-2020) compendium page with 97 historical patch notes and archived screenshots |
Store complete patch notes on wiki, remove forum source links and milestones, link 100% self-hosted verified screenshots |
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<div class="uor-main-hero" style="background: linear-gradient(180deg, rgba(20,15,10,0.95) 0%, rgba(35,26,18,0.9) 100%); border: 1px solid rgba(212,175,55,0.5); border-radius: 8px; padding: 24px; margin: 0 auto 20px auto; text-align: center; box-shadow: 0 4px 20px rgba(0,0,0,0.8);"> | <div class="uor-main-hero" style="background: linear-gradient(180deg, rgba(20,15,10,0.95) 0%, rgba(35,26,18,0.9) 100%); border: 1px solid rgba(212,175,55,0.5); border-radius: 8px; padding: 24px; margin: 0 auto 20px auto; text-align: center; box-shadow: 0 4px 20px rgba(0,0,0,0.8);"> | ||
<div style="font-family: 'Cinzel Decorative', serif; font-size: 2.2rem; color: #ffd700; text-shadow: 0 2px 10px rgba(0,0,0,0.9); margin-bottom: 6px; letter-spacing: 1px;">Patch Notes Archive (2012-2020)</div> | <div style="font-family: 'Cinzel Decorative', serif; font-size: 2.2rem; color: #ffd700; text-shadow: 0 2px 10px rgba(0,0,0,0.9); margin-bottom: 6px; letter-spacing: 1px;">Patch Notes Archive (2012-2020)</div> | ||
<div style="font-family: 'Cardo', serif; font-size: 1.15rem; color: #e8dec8; max-width: 850px; margin: 0 auto; font-style: italic; line-height: 1.4;">The complete chronicles and development records of UO:Renaissance prior to Peace & Samorite taking over the server | <div style="font-family: 'Cardo', serif; font-size: 1.15rem; color: #e8dec8; max-width: 850px; margin: 0 auto; font-style: italic; line-height: 1.4;">The complete chronicles and development records of UO:Renaissance prior to Peace & Samorite taking over the server — preserved for posterity and community history.</div> | ||
</div> | </div> | ||
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<div style="background: rgba(45, 32, 18, 0.7); border-left: 4px solid #d4af37; padding: 14px 18px; margin: 0 0 24px 0; border-radius: 4px; color: #f0e6d2; font-size: 0.95rem; line-height: 1.5;"> | <div style="background: rgba(45, 32, 18, 0.7); border-left: 4px solid #d4af37; padding: 14px 18px; margin: 0 0 24px 0; border-radius: 4px; color: #f0e6d2; font-size: 0.95rem; line-height: 1.5;"> | ||
<strong style="color: #ffd700;">📜 Historical Archive Notice:</strong> This compendium entry | <strong style="color: #ffd700;">📜 Historical Archive Notice:</strong> This compendium entry contains the complete historical documentation of all <strong>97 classic patch releases</strong> spanning May 2012 through June 2020. Every change, bugfix, system addition, and original developer screenshot has been permanently archived directly onto the wiki. | ||
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<select id="eraJumpSelect" onchange="if(this.value) location.hash = this.value;" style="background: #1a140d; color: #ffd700; border: 1px solid #d4af37; padding: 6px 12px; border-radius: 4px; font-family: inherit; font-size: 0.9rem; cursor: pointer;"> | <select id="eraJumpSelect" onchange="if(this.value) location.hash = this.value;" style="background: #1a140d; color: #ffd700; border: 1px solid #d4af37; padding: 6px 12px; border-radius: 4px; font-family: inherit; font-size: 0.9rem; cursor: pointer;"> | ||
<option value="">-- Select Development Era --</option> | <option value="">-- Select Development Era --</option> | ||
<option value="#Era_1:_Alpha_.26_Beta_Foundations_.28May_2012_ | <option value="#Era_1:_Alpha_.26_Beta_Foundations_.28May_2012_-_Sept_2012.29">Era 1: Alpha & Beta (Patches A1-17)</option> | ||
<option value="#Era_2:_Shard_Launch_.26_Server_Maturation_.28Sept_2012_ | <option value="#Era_2:_Shard_Launch_.26_Server_Maturation_.28Sept_2012_-_Sept_2014.29">Era 2: Launch & Maturation (Patches 18-56)</option> | ||
<option value="#Era_3:_The_Golden_Age_.26_Expansions_.28Oct_2014_ | <option value="#Era_3:_The_Golden_Age_.26_Expansions_.28Oct_2014_-_Oct_2016.29">Era 3: Golden Age & Expansions (Patches 57-72)</option> | ||
<option value="#Era_4:_Veteran_Shard_.26_Modernization_.28Nov_2016_ | <option value="#Era_4:_Veteran_Shard_.26_Modernization_.28Nov_2016_-_June_2020.29">Era 4: Veteran Era & Modernization (Patches 73-91 + Client)</option> | ||
</select> | </select> | ||
</div> | </div> | ||
<div style="display: flex; gap: 8px; flex-wrap: wrap;"> | <div style="display: flex; gap: 8px; flex-wrap: wrap;"> | ||
<span style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffd700; padding: 4px 10px; border-radius: 12px; font-size: 0.85rem; font-weight: bold;">97 Total Releases</span> | <span style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffd700; padding: 4px 10px; border-radius: 12px; font-size: 0.85rem; font-weight: bold;">97 Total Releases</span> | ||
<span style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffd700; padding: 4px 10px; border-radius: 12px; font-size: 0.85rem; font-weight: bold;"> | <span style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffd700; padding: 4px 10px; border-radius: 12px; font-size: 0.85rem; font-weight: bold;">380+ Verified Screenshots</span> | ||
<span style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffd700; padding: 4px 10px; border-radius: 12px; font-size: 0.85rem; font-weight: bold;"> | <span style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffd700; padding: 4px 10px; border-radius: 12px; font-size: 0.85rem; font-weight: bold;">100% On-Wiki Storage</span> | ||
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</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Patch 1A Notes</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Housing Changes</div> | ||
<li style="margin-bottom: 4px;">Updated all houses with T2A era lockdowns and secures.</li> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;">Created relevant T2A secure/lockdown settings for UOR houses not available in the T2A era.</li> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated all houses with T2A era lockdowns and secures.</li> | ||
<li style="margin-bottom: 4px;">Updated the handling of secure containers to require 1 lock down versus 125.</li> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created relevant T2A secure/lockdown settings for UOR houses not available in the T2A era.</li> | ||
<li style="margin-bottom: 4px;">Disabled item decay in houses.</li> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated the handling of secure containers to require 1 lock down versus 125.</li> | ||
<li style="margin-bottom: 4px;">Disabled items being locked down inside a container when you lock down the base container.</li> | <li style="margin-bottom: 4px; color: #e6dfd1;">Disabled item decay in houses.</li> | ||
<li style="margin-bottom: 4px;">Current UOR Lockdown Secure Rules</ | <li style="margin-bottom: 4px; color: #e6dfd1;">Disabled items being locked down inside a container when you lock down the base container.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: Moving items into the container or around in the container will still result in them being locked down.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: Releasing a container with items locked down in it still leaves those items as locked down. (This needs to be fixed also)</li> | ||
< | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Current UOR Lockdown Secure Rules</div> | ||
<li style="margin- | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Secures take 1 secure, 125 lockdowns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items decay</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Secures are unlimited</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Locked down containers hold unlimited weight, but require a lockdown for each item</li> | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Castle - 31 x 31 - 4076 Lockdowns</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<ul style="margin: | |||
</ul> | </ul> | ||
</div> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Keep - 24x24 - 2625 Lockdowns</div> | ||
</div> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
</details> | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Tower - 16x14 - 2119 Lockdowns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Marble Patio - 14x13 - 1370 Lockdowns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Patio - 15x14 - 1100 Lockdowns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Brick - 14x14 - 1100 Lockdowns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Story - 14x14 - 1370 Lockdowns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Log Cabin - 8x13 - 1100 Lockdowns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Villa - 11x11 - 1100 Lockdowns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Sandstone Patio - 12x8 - 850 Lockdowns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Small Houses - 7x7 - 425 Lockdowns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Standard T2A Lockdown Secure Rules</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Secures take 1 secure, 1 lockdown</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items do not decay</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Secures limited to 400 stones</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Locked down containers hold unlimited weight</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Castle - 31 x 31 - 26 Secures, 577 Lockdowns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Keep - 24x24 - 21 Secures, 375 Lockdowns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Tower - 16x14 - 12 Secures, 272 Lockdowns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Marble Patio - 14x13 - (Doesnt Exist, 4 Secures 85 lockdowns)</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Patio - 15x14 - 4 Secures, 86 Lockdowns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Brick - 14x14 - 4 Secures, 86 Lockdowns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Story - 14x14 - 5 Secures, 108 Lockdowns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Log Cabin - 8x13 - (Doesnt Exist, 4 Secures 85 lockdowns)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Villa - 11x11 - (Doesnt Exist, 4 Secures 85 lockdowns)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Sandstone Patio - 12x8 - (Doesnt Exist, 3 secures 55 lockdowns)</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Small Houses - 7x7 - 1 Secure, 25 Lockdowns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Small Stone Tower - 7x7 - 2 Secure, 55 lockdowns</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Small Stone Workshop - 7x7 - 2 Secures 45 lockdowns</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Small Marble Workshop - 7x7 - 2 secures 45 lockdowns</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Current Mythic Info on houses</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">http://www.uoherald.com/node/220 Click to expand...</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Character Creation Changes</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the start location to the Brit Inn in felucca. This ignores any selections made during character creation.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled young status on character creation.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monster Changes</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added test loot code to ratmen. They have a 10% chance to drop random necro regs now.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Interface Changes</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the context menu for players and other mobiles reverting to the T2A Style single clicks</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Engine Changes</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the master AOS Variable</li> | |||
</ul> | |||
</div> | |||
</div> | |||
</details> | |||
</html> | </html> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#2 • Patch A2 - May 19th 2012: Variety of Changes</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 May | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 May 19, 2012 at 4:19 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Corrected the Bodyvalue for evil mages & evil mage lords</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Blade spirits will now greater poison on hit</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Energy vortex will now deadly poison on hit</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Increased the delay frequency between firebreather's breath attack</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Increased "sound-to-effect" delay on fire-breath</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Damage delay from breath-attacks increased to 1.5s from 1.3s</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Disabled necromancy spell-casting for all AI</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Notoriety for corpses updated to reflect T2A mechanics</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Notoriety for NPCs updated to reflect T2A mechanics. All NPCs are now vulnerable to attack, with exceptions for: Bankers / Architect / Player Vendor / Stable Master / Town Crier :: These NPCs well remain invulnerable</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dungeon Khaldun has been completely spawned</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Resurrection disallowed inside dungeon Khaldun</li> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Help/Stuck feature enabled for Felucca Dungeons</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Heat of Battle tag disabled (Additional changes to this to come in the future)</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Criminals may not recall until innocent again</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Enabled the use of recall & gate travel spells for Felucca dungeons & all of the T2A map</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Enabled recall spell while inside Wind</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Spell recovery delay increased</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Spell target range decreased to 10 tiles, from 12</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Spell damage delay increased to 1 second (exceptions apply)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed trammel listings from Public Moongates</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Animal taming range increased to 5, from 1</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Animal taming calculations adjusted to apply for 100 skill max, not 120</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Runebook access range increased to 2, from 1</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Runebook loot-type changed from blessed to normal</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Runebook weight set to zero</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the colored font display for recall runes placed inside a runebook, relating to their marked target map.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
| Line 167: | Line 224: | ||
<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#3 • Patch A3 - May 20th 2012: Spell Logic /Housing Changes</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 May 24, 2012 at 11:43 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Spell Casting Logic Changes</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Enabled spell stacking (double explosions, magic arrow)</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Enabled synchronized spell damage</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Incresed explosion spell delay to 3.0s from 2.5s</li> | ||
<li style="margin-bottom: 4px;">Updated | <li style="margin-bottom: 4px; color: #e6dfd1;">Increased spell recovery delay after being disrupted while casting</li> | ||
<li style="margin-bottom: 4px;">Updated | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Housing Changes</div> | ||
<li style="margin-bottom: 4px;">Updated | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;">Updated | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated strongboxes to 25 items, 400 stones max (Currently not working correctly)</li> | ||
<li style="margin-bottom: 4px;">Updated | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated to allow owners to destory strongboxes of co-owners</li> | ||
<li style="margin-bottom: 4px;">Updated | <li style="margin-bottom: 4px; color: #e6dfd1;">Co-owners can only destory their strongbox.</li> | ||
<li style="margin-bottom: 4px;">Updated | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated secures to only allow 400 stones when securing</li> | ||
<li style="margin-bottom: 4px;">Updated | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated secures to disallow adding items over 400 stones</li> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated lockdowns to no longer lock down additional items added.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated lockdowns to disable locking down items inside a locked down container.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated lockdowns to remove the storage limit of locked down containers.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated strongboxes to decay in 30 minutes if the co-owner owning them is removed. (Currently not working correctly)</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">World Changes</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated regions descriptions for all areas of UO</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated logic behind automatic naming of recall runes</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
| Line 197: | Line 261: | ||
<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#4 • Patch A4 - June 5th 2012: Skill/Housing/Chat Changes</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Jun | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Jun 6, 2012 at 1:38 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Skills</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated Taste ID to a 10 second delay from 1 second.</li> | ||
<li style="margin-bottom: 4px;">Updated | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated Stealth to return 100% fail if AR is over 26</li> | ||
<li style="margin-bottom: 4px;">Updated | <li style="margin-bottom: 4px; color: #e6dfd1;">Removed AOS/ML details from the stealth skill</li> | ||
<li style="margin-bottom: 4px;">Updated | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated Spirit Speak to 10 seconds per use</li> | ||
<li style="margin-bottom: 4px;">Updated | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated Provocation from 5 seconds, to 10 seconds per use</li> | ||
<li style="margin-bottom: 4px;">Updated | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated Arms Lore to 10 seconds from 1, per use.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated Animal Lore to 10 seconds from 1, per use.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated Detect Hidden to 10 seconds, from 6, per use.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated Discordance to 10 seconds, from 1, per use.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated Eval Int to 10 seconds, from 1, per use.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated Hiding to 10 seconds, from 1, per use.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated Inscription to 10 seconds, from 1, per use.</li> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated Item ID to 10 seconds, from 1, per use.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated Meditation to 10 seconds, from 5. Retained the 5 seconds period between uses if you try to meditate at full mana.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated Peacekeeping to 10 seconds, from 1, per use.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Housing</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated house decay to 14 days from the default 5</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Update co-owner strongboxes to have a limit of 400 stones, and 25 items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated co owner stronboxes to allow house owners full access to access items, and destory the boxes</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updates Strongboxes to decay on server reboot if they are orphaned from the co owner.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated to allow for 1 house per character, vs 1 house per account</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Correct house deed appraisal and returns to provide you the full amount of gold</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">House Deed Costs updated</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">House Lockdown/Secure Count Updated</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">See http://www.uorenaissance.com/phpBB/viewtopic.php?f=18&t=37&p=88#p88</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Extensive code updates to allow for all inner doors to have keys. Double doors have a single key generated that works on both doors.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the code that linked any double doors in a house. (Keeps both doors from opening at the same time)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated house deeds to revert to your base pack when deeding a house. (instead of the bank)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed the broken RunUO 2.2 code so that it would properly delete all house keys from your bank and backpack when you deed a house.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Custom Large Keep</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added additional inner doors on the first and 2nd floor of a keep and created the relevant code to key these doors.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allows the 2nd floor doors to open and close paired, unlike all other doors.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Correctly integrated the customized keep design, 425 lockdowns, 21 secures</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added the new item ID and incorporated it into the [add menu</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the real estate agent and architect vendors to account for the new deed.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Chat System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new chat system for review</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved issues with guild and alliance chat not working properly.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">See http://www.uorenaissance.com/phpBB/viewtopic.php?f=18&t=33</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">General</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the felucca world with the lush (summer) overworld look and feel. (Basically the look of summer, the over world will change with the seasons)</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
| Line 227: | Line 326: | ||
<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#5 • Patch A5: June 10th 2012 - Spell Notoriety, Keyrings, Boats</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Jun | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Jun 11, 2012 at 2:16 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Spell Changes</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated Arch Cure range to 10, AoE range to 3x3</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated Paralyze Spell for a duration of 1 + Magery/20. 50% time reduction if resisted</li> | ||
<li style="margin-bottom: 4px;">Updated | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated Mass Curse to an AoE range of 3x3</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated the notoriety system to allow harmful AoE spells to be cast in town. (This also allows other harmful actions in town)</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated the base notoriety engine to remove all AoS/Trammel/etc settings from affecting player vs player AoE damage.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Housing</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Extensive update to housing, key rings, & housing regions to design a secure system allowing house owners, co owners, and friends to use keys when they are locked down inside of a house.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Crafting</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Re-write to how boards are handled in order to allow the use of special wood in rare crafting/quests.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Update to how leather armor is handled so that it displays the correct name.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed boat deeds from the shipwright vendor.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new base item called ship plans.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created 6 new items labelled ship plans to match the existing style of boats.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Modified default color of ship plans so they are easier to identify when compared to actual ship deeds.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added these new items to the shipwright vendor at 1/10th the cost of the boats.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Modified the crafting system to allow the inclusion of boats as a craft-able item.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Customized the client side messages to account for this change.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Misc</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Boats now take 14 days to decay, the same cycle as houses.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: If you are currently a alpha/beta tester please download the updated client files in order to see these changes. Extract these files to your C:\Program Files\Ultima Online Folder. Overwrite any files when asked.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#6 • Patch B6: June 30th 2012 - my.uorenassiance.com, Beta Prep</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Jun 30, 2012 at 5:02 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">My.UORenaissance.com</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Modified the system for pushing out external data in order to provide the relevant information for the website.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated the system in a variety of ways to improve the information exported and to allow for proper economy tracking.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Implemented extensive logging to watch for the abnormal creation of items by non standard means.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Create a complete webiste for player, guild and item tracking.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">(Exploits and staff creations of items will be logged and tracked. Items will be created only by the game engine, not staff or exploits)</li> | ||
<li style="margin-bottom: 4px;">Updated taming initiation range to | <li style="margin-bottom: 4px; color: #e6dfd1;">Developed an external program for monitoring the data stream from the server in order to perform these checks.</li> | ||
<li style="margin-bottom: 4px;">Updated | <li style="margin-bottom: 4px; color: #e6dfd1;">Implemented historical data archival to allow for historical graphs of major economy elements and item type history for all</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">World Economy and Historical Item Graph</div> | ||
<li style="margin-bottom: 4px;">Updated | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a graphing system for each item type and the major economy items.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">This will aid players in establishing and managing the economy in greater detail.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Currently the website is compatible with firefox, safari and chrome. Internet Explorer is in the works.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Skills</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated taming initiation range to 8, terminal range for failure to 10.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the lumberjacking skill to limit passive gains via combat to 50.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Applied additional difficulty to the lumberjacking/mining/fishing/lockpicking skills.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">(This is not a final change, just an intermediary step until we add the necessary difficulty levels to those skills along with anti afk protection)</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mobiles</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Slightly adjustment to delays between spellcasting for the mage AI. (Added 1 second to the base calculations)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed small boat deeds from the provisioner, and replaced them with small boat plans.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed chessboards/checkers/backgammon items until the serialization of the game pieces can be reviewed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">(This is a long term prevention mechanism to keep the servers item count manageable. These items will be patched to delete the game pieces once the game is closed. They will then be re-added for sale)</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Misc</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled item decay in Jail.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the rewards system to be linked to 365 days per year. (This will be reviewed extensively later)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the Bulk Order deed system to remove skill scrolls, and non standard cloth hues.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Combat</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Slight adjustment to spell interrupts to reduce the delay between the interrupt and the next cast.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The beta phase is now open! You may invite anyone that is interested in trying out the server.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#7 • Patch B7: July 8th 2012 - Corpse Changes, Misc</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Jul | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Jul 9, 2012 at 1:13 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">My.UORenaissance.com</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Continued the polish on the site with minor changes to various pages</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Extensive update to the back end database to support improved charting</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Added an improved charting function and implemented it for all virtual economy and item stats pages .</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created the framework for an achievement system</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: Currently the website is compatible with firefox, safari and chrome. Internet Explorer is in the works.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: Client Statistics, Skill Statistics, Guild Wars, Achievement Application are still under construction .</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Skills</div> | ||
<li style="margin-bottom: 4px;">Updated | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated taming initiation range to 5, terminal range for failure to 10.</li> | ||
<li style="margin-bottom: 4px;">Updated | <li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated corpse decay rate to 7 minutes</li> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated bones decay rate to 7 minutes</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated corpses to show items & stones. Currently this shows for all corpses, however it will be updated to bones only in a future patch.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated bones to be flagged criminal in all situations.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Began work on removing the party changes that are causing loot instancing on corpses.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Spells</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Minor change to Reactive Armor and Magic Reflection to disable the casting action should the spell be active or should the player still be in an active cooldown period.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#8 • Patch B8: July 16th 2012 - Website, Corpses, System Changes</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Jul | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Jul 16, 2012 at 6:42 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">www.uorenaissance.com</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Implemented our completely new combined website.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Converted all of the test my dot website pages to the new website format.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Scrapped the old www dot website design and converted its assets to the new style</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Implemented an achievement system that is integrated with the my.uorenaissance.com website. To see the achievement list click here.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Achievements will be listed on your character profile page and are divided into three categories, combat, account and humorous.</li> | ||
<li style="margin-bottom: 4px;">Minor | <li style="margin-bottom: 4px; color: #e6dfd1;">The new website is now 99% compatible with all browsers, primarily designed for google chrome. Minor issues are still being worked on for Internet Explorer.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">BOD's</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated BOD's to all have a 6 hour timer to obtain regardless of skill. Skill now only affects your chance to get a large BOD</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Misc</div> | ||
<li style="margin- | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the Corpse code to remove the corpse instancing (gold being divided into multiple piles).</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This should require some testing to make sure there are no oddities</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the name verification code to disallow control characters from player names. (".", "-","/")</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Your name will be generic player if you create a character using one of these characters.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Spells</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Minor change to Reactive Armor and Magic Reflection to disable the casting action should the spell be active or should the player still be in an active cooldown period.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Subsystems</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Minor update to our my.uorenaissance.com website to exclude the phantom house deeds that were created when players initialized a architect vendor. This was causing 1 of each house deed to be generated internally for the vendor to display and causing our economy calculations to be inflated.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented an email registration system for accounts.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">With the website established and the base design complete, we will move on to some of the major changes we have planned. Faction, Monster Balancing, Combat Damage, and Bulk Order Deeds for example.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Thanks to the beta testers who have donated their time to help us get this right.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#9 • Patch B9: July 25th 2012 - Registration System, Misc Changes</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Jul | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Jul 23, 2012 at 9:39 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (1):</div> | ||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: | <div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_f70f1c6ef0e1.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_f70f1c6ef0e1.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">www.uorenaissance.com</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Added an initial version of an interactive mapping utility for the Ultima World - Ultima Online World Map</li> | ||
<li style="margin-bottom: 4px;">Incorporated | <li style="margin-bottom: 4px; color: #e6dfd1;">Incorporated a test list of houses for testing purposes until the server goes live.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Once the server is live this website will show a current picture of all the houses on the server, updated every 30 minutes.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Renaissance Forums</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Minor update to the forum settings for avatar and signature image size limits</li> | ||
<li style="margin-bottom: 4px;">Updated the | <li style="margin-bottom: 4px; color: #e6dfd1;">Signature Images my only be 200 Pixels High, and 800 pixels wide</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Avatar Images may only be 125 pixels high and 125 pixels wide.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Added an "Other" forum.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Enabled topic icons in the general discussion and trade forums.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin- | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Animal Taming</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the follower limit from 5 to 8. This is a deviation from the Renaissance era but allows for more balanced animal tamers.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Verified that taming calculations are based on a max of 100 animal taming and 100 animal lore.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Vendor Changes</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed Commodity Deeds from the Bankers. (Details Here)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added Shepards Crooks to the Animal Tamer</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the plant crafting bowls from the provisioners (pending ERA Review)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Minor adjustment to the price of boat plans.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Minor adjustment to the price of fortress deeds.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the sell rates for magic weapons/armor to be more in line with the Renaissance era.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted scribes to stock 20 scrolls initially versus the defaulted value of 999 (Why Runuo, Why??)</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Registration System (See Pictures Below)</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a new registration system to allow for improved player management of their contact information, options and passwords</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This system will allow you to easily see your linked email accounts, change them, and register your account.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You can also use the profile command to change your password and various other account options.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This new registration system is accessible via the profile command.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: All changes to the profile information require verification of your password to provide an additional level of security</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Your email address is stored in the same location as your account name and is not accessible to our staff. This information is used only for account verification purposes.</li> | |||
</ul> | </ul> | ||
</div> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Housing</div> | ||
</div> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
</details> | <li style="margin-bottom: 4px; color: #e6dfd1;">Houses have been updated to allow monsters entry into the house as would be expected.</li> | ||
</html> | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Banning of monsters now works properly</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Monsters will be removed automatically from the ban list during the next server restart should the monster no longer exist.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Kicking of monsters via the remove thyself command is now working properly.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Minor update to how locked down containers are handled in order to allow any player access.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a minor problem with key rings being unable to be used when in your backpack.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Public Moongates no longer hide you as you are transported to the selected location.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The Delay to use player created moongates has been reduced from 1 seconds to .5 seconds.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bulk Order System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the Bulk Order Deed Rewards for tailoring and removed the neon hues from the reward list.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added Bulk Order Books as a reward for small BOD turn ins.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Also removed the neon sandals and replaced them with non neon hues.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Sandal Hues Added: 1(Blacks), 901,902,911,916,1156,1175</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Cloth Hues Added: 1162,1160,1196,2126,1165,2224,1163,1155,1193,2130,1158,2406,2124,1156,2118,1175,1150,1154,1157,1194</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Profile - Registration</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Profile - Activation</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Profile - Management</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
</div> | |||
</div> | |||
</details> | |||
</html> | |||
<html> | <html> | ||
<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#10 • Patch B10: July 30th 2012 - Factions, Website, Bug Fixes</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Jul 30, 2012 at 2:33 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">www.uorenaissance.com</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Incorporated the faction details of Renaissance into the website.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Faction membership will now be displayed on the online list, character list, and character profiles.</li> | ||
<li style="margin-bottom: 4px;">Updated the | <li style="margin-bottom: 4px; color: #e6dfd1;">A map of faction control is now accessible on our faction status page. This information is updated every 5 minutes to allow our players access to ingame faction control from the website. Faction Status (See Image Below)</li> | ||
<li style="margin-bottom: 4px;">Updated the | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved some problems with links on various pages.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated the downloads list with our custom client that was designed by Telamon and Rammar. UOR Downloads</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">my.uorenaissance.com</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated the existing system with a 3rd cycle to support some of our large scale exports, such as items and houses. This will allow us to slow down this process as the server grows while still keeping our status/faction/character information correct.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a system to cycle every 5 minutes that will export the faction and town control information.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Factions</div> | ||
<li style="margin- | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Generated the faction system for the server.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Began initial testing of the faction system. A general guide on factions can be found here , however this is not exactly how factions will function on Renaissance.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Regions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Minor change to the way overland farmable items are spawned.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the spawns of farmable creatures from the built in spawner. These will be created with the XML spawner.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Houses</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a bug allowing players outside a house to place items in a secure container located in a house.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with items in locked down containers decaying</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with banned monsters ignoring their ban status and re-entering the house.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Boats</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated boats so that only the key holder can properly refresh a boat by double clicking the plank.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Incorporated the correct messages when refreshing a boat or checking on its decay status.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved problems with missing messages when clicking on the tillerman.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Daily Maintenance</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a system to restart the server every night at 11:59pm central time, allowing for a 15 minute period of no saves.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The scheduling of this is temporary to allow for easier testing in a no save period, and for monitoring of updates as they are applied.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Once the server goes live on September 1st the daily restart will be changed the early morning.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#11 • Patch B11: August 9th 2012 - Vendor Changes, Bug Fixes</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Aug | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Aug 10, 2012 at 12:41 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">www.uorenaissance.com</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated the faction status section to display the members of each faction, ordered by rank. True Brit Faction Page</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated the character listing (online/offline) to show a related flag next to characters in factions. All Characters</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated the UOR map to show a live feed of the houses placed in the Renaissance world. UOR World Map</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Factions</div> | ||
<li style="margin-bottom: 4px;">Fixed a | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Removed the faction tax rate system, as this system was designed for a trammel/felucca world and does not work in a single facet environment. This will be replaced with a new system in a future patch that is more relevant for a felucca only world.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with the faction skill gain/loss on death messages not displaying correctly.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Extended the grace period for losing control of a faction sigil in which it can be reclaimed and the corruption timer be continued from 15 to 30 minutes.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Players</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Removed excess stamina drain when at low stamina</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Allow shoving (and finishing movement) with minimum stam instead of zeroing it and not moving</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted "shove" stamina loss to be dependent on strength.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a few messages related to followers and targeting.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed players to go 4 stones overweight before they experience stamina drain.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Combat</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Minor adjustment to the delay between spell interuption and the casting of another spell.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Houses</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Made a few small changes to the house handeling code to allow for the interface with the online map utility.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem that was not allowing players to lock a container down if the containers item count exceeded the free lockdowns available in the house. Containers will count as 1 item towards the lockdown count.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Harvesting / Crafting</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a bug in the lumberjacking script causing oak logs to require 100 lumberjacking vs 85.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the extra board types from the carpentry crafting menu, leaving only oak and standard boards.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the system in which vendors handle the selling of items by players to limit each sell action to 5 items.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the sell prices of a variety of resources to encourage player interaction rather than buying from NPC vendors.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Made a few minor changes to the items that vendors will buy.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#12 • Patch B12: August 13th 2012 - Item Stacks, Vendors, Misc</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Aug | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Aug 13, 2012 at 12:31 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Server Core</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the mechanism that handles how items react when they are dragged and dropped when originating from a stack of items.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Added origination item (item stack) tracking for bouncebacks.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">This will make sure items return to their original stack should the drag action fail, keeping the items properly stacked and in the correct container.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted a few other minor situations regarding item handling in the core.</li> | ||
< | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">my.uorenaissance.com</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem that would cause a status update to fail if a faction was missing a commander.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a minor problem causing the faction information for a character to not be exported correctly.</li> | ||
< | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Spellbooks</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed the problem where when dragging a stack of scrolls to a spellbook that would result in a failure to add the scroll to the book.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Dragging scrolls to a spellbook will now function properly regardless of how many scrolls you drag or if the book has the scroll in it already.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Vendors:</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the resource prices for a few additional vendors to proper Renaissance era levels.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a new formula in which tailoring goods will be calculated for value upon buying & selling to & from vendors.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Applied this formula to the Weaver and Tailor vendors.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
| Line 473: | Line 729: | ||
<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#13 • Patch B13: August 24th 2012 - Core Update, Live Date Prep</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Aug 24, 2012 at 11:35 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Server Core</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;">Fixed | <li style="margin-bottom: 4px; color: #e6dfd1;">Added a message when a player tries to access an out of range/sight item.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed an error that allowed items to be accessed through walls without line of sight.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Minor updates to a variety of lore based skills to add a chance to gain the related stat linked to the skill.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Information about the chance to gain stats when using a skill can be found in the compendium under skills</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;">Resolved a problem with the | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">my.uorenaissance.com</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Minor update to the system that exports the online player list every 5 minutes to include guild ID's allowing for a more efficient and webserver friendly listing of guild members online.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated a variety of web pages to account for this new change.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a minor problem with the karma/fame information being flipped on the All Players and Online Players Lists.</li> | ||
<li style="margin-bottom: 4px;">Disabled the | <li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the sorting features of those same lists until I have time to properly code them efficiently.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Minor update to the faction status exports to account for a faction not having a commander.</li> | ||
<li style="margin- | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The Renaissance Compendium</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a custom database based compendium as an alternative to a wiki for the shard.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created an extensive menu system detailing the information to include.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created the base pages for spells, skills, monsters, towns and dungeons.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">As of this patch our compendium contains 384 articles and over 2000 images.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Followers / Summons</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Energy Vortex and Blade Spirits will no longer leave corpses.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Energy Vortex and Blade Spirits will now consider the caster as a potential target.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Energy Vortex and Blade Spirits will now consider tamed animals and controlled summons as a potential target.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Tamed Animals</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the skill check for releasing a tamed animal.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You will now be able to release a tame without any skill</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The drop command should now work properly on all tamed creatures, should they have something to drop.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Tamed animals will no longer drop a "creature backpack" containing their backpack contents when they go wild or are released.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled bonded pets from travelling with their owner when recalling.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Combat</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">An extensive review of the armor and weapon code was undertaken by rammar to resolve the issues with combat damage and bring things in line with the data available on the Renaissance era</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the bonus formula for weapon quality to match the proper levels for this era.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the hit location ratios to match the proper levels for this era.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed an incorrect system in the RunUO code, in which the damage application is handled, that was resulting in armor absorbing an unintentionally high amount of damage.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Also known as the "1 damage bug "</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with an incorrect graphic on an item in the tinkers sale list.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Skills</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem that would cause stats to atrophy when you were not at the stat cap.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Stats will only atrophy if you have maxed your stats and have a stat marked as down.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with the fire field spell that was causing Resisting Spells skill gain to stop at 30, new limit is now 55.0.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Barding Skills</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Musical skills (Provocation, Peacemaking, Discordance) will now scale difficulty based on a maximum skill value of 100, not 120.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed some incorrect math that was causing exceptional and slayer instruments to apply an improper bonus to barding success rates.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Exceptional instruments now yield a 10% bonus to your success rate, slayer instruments when used against the proper monster type will yield a 20% bonus.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mobiles</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the doubled resources upon carving corpses.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem where creatures casting against other creatures would register as double damage.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Thanks to all the players who took the time to document, test and make us aware of these problems. If I had the time I would give everyone credit individually. After only 2 months of our public beta we have developed one of the best communities I have ever seen on a free shard.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The Staff</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | </ul> | ||
</div> | </div> | ||
| Line 503: | Line 813: | ||
<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#14 • Patch 14: Sept 1st 2012 - Line of Sight, Live Changes.</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Sep | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Sep 2, 2012 at 2:20 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Server Core</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;">Resolved a | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with the dynamic region priority.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Continued work on the general problems with the RunUO LOS code.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The Land Rush, Housing</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Applied the system that will control the release of land for players.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created the initial zones of allowable housing that will be open as the server goes live.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mobiles</div> | ||
<li style="margin-bottom: 4px;">Updated the line of sight functionality on | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with the Mage AI resulting in the casting of the invisibility spell, generally wasting their mana.</li> | ||
<li style="margin-bottom: 4px;">Updated the line of sight functionality on | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with monsters detecting, and engaging a player from a range of 16 tiles, when they were specifically given a correct range. Monsters become aware of players at a range of 10 tiles.</li> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">We initially did not think this was a problem, however on further research found an override in the RunUO code causing the issue of hyper aware monsters.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted HellCats, HellHounds, and Predator Hellcats so they now break items like all other monsters.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted a variety of monsters to no longer drop "young" treasure maps. They now drop the appropriate level maps that are usable.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the glacial staff spawn on ice serpents until the item completes our review process and is determined fit for addition.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Skills</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Pet Bonding has been disabled while it is reviewed, and determined if it is fit for addition to Renaissance.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated runebooks to the correct weight of 3 stones.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated Bulk Order Books to a regular loot type, rather than a blessed type.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the weight of Bulk Order Books to be 8 stones per the loot type change.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the leather hues to custom hues selected by our beta testers as more appealing than the default hues.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These hues will apply to armor created using the different hides.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on ballot boxes.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on bulk order books.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on containers.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on dices.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on guildstones.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on the base light class.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on the base map class.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on bulletin boards.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on communication crystals.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on corpses.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on the base book class.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated treasure maps to only display the name and level of the map, without the indication of the felucca facet.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Internal</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the page system to allow for Ezekiel to send extensively detailed responses to pages, as is his style.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">NPC Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Additional work on the prices vendors buy/sell items at were applied</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">A variety of raw materials were removed from the vendors buy lists, to increase player interaction.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">A new formula was added to calculate the value of scrolls.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Factions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the 4 existing resource vendors from the faction system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Replaced those vendors with a new combined vendor, called a faction vendor.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These vendors will sell all of the items that the previous 4 vendor types sold, at slightly higher starting amounts.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The cost and upkeep of these vendors has been increased, but drastically less than the combined cost of the old vendors.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Limited these vendors to 3 per town to suit the free server environment and reduce client lag (that the old system of 41 total vendors per town could cause)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the prices of the items faction vendors sell to match the NPC vendors.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added some new items to the vendors such as arrows and bolts.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#15 • Patch 15: Sept 4th 2012 - LOS, Vendors Changes, Bug Fixes</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Sep | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Sep 4, 2012 at 5:01 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Server Core</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a rare problem that would cause an item to bounceback into the ether should the original stack have been moved after the first player dragged a partial amount from the stack.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated the system in which stacks of items are combined, resulting in the items exceeding the 60k stack to be returned to their original location.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Before this patch, trying to combine 2 stacks of items exceeding 60k would fail. Now the any overage will be returned to the original location</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Continued work on the general problems with the RunUO LOS code.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Spells</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Rectified a problem with double messages being sent when attempting to travel to certain locations</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Changed the spell functionality to enable proper travel functionality between the lost lands and Britannia.</li> | ||
<li style="margin-bottom: 4px;">Updated | <li style="margin-bottom: 4px; color: #e6dfd1;">Work still needs to be done to establish proper recall/gate functionality in certain dungeons in the lost lands.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Reverted the changes to the Mana Drain and Mana Vampire spells to the RunUO defaults, while the proper mechanics are researched.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">This was done because the spells are not working properly, default resulting in extensive mana loss.</li> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on Key Rings, related to use and targeting.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the restrictions for using key rings in certain containers.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on Dyes.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on Scissors, related to use and targeting.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on Lock Picks, related to use (backpack only) and targeting.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on Spyglasses.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on The Base Knife class, on use and targeting.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on Ore, on use and targeting.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on Bedrolls.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on Kindling.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on Potion Kegs.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on Clocks.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on Sextants.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on Fishing Poles.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on Base Swords, on use and targeting.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on Shepard's Crooks.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the line of sight functionality on Harvest Targets, for the purpose of carving, or destroying things.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Changed boat deeds to be a regular loot type item. Rather than blessed. Docked boats are still blessed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a minor problem with the names of treasure maps not displaying correctly.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mobiles</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed Bola Balls from a variety of orcs as a loot item.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Crafting</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a minor problem with the leather crafting system</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Houses</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with the 2nd floor doors in a villa opening the wrong direction.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a key for the balcony door in a villa.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem where when trying to place a second house on an account you receive a message indicating you already own a house.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">NPC Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Extensive update to the system in which NPC vendors buy and sell items.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#16 • Patch 16: Sept 7th 2012 - Minor Bugfix Patch</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Sep | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Sep 7, 2012 at 1:35 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">NPC Vendors</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with NPC's selling/buying shields at varying prices.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with tongs being priced incorrectly on vendors.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with a few prices on the tailor vendor.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem where Weaponsmiths and Weavers were not performing the proper skill checks for providing players with small/large bulk order deeds.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">To qualify for a small bulk order deed you must have at least 70 skill. For a large you must have 85 skill.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Skills</div> | ||
<li style="margin-bottom: 4px;">Resolved a problem with | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem that was allowing zero stone items to be directly stolen.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">These items can still be stolen from your base backpack but only in a random steal attempt.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Help System</div> | ||
<li style="margin- | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with the help system that would leave you stranded in trammel.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Crafting</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem that was causing crafted items to not inherit the proper hue from the material that was used to craft the item.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated Bulk Order Deeds to be a standard loot item rather than a blessed item.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Accounting</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Additional updates to further implement the anti afk gathering system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">After some initial testing the system has been activated for mining and lumberjacking.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Make sure while harvesting using those skills you do it attended.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
| Line 589: | Line 991: | ||
</details> | </details> | ||
</html> | </html> | ||
<html> | <html> | ||
<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#17 • Patch 17: Sept 12th 2012 - BOD's, Virtues, Lots of Fixes</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Sep | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Sep 12, 2012 at 4:36 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Network</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with our hosts QOS service that was not prioritizing the traffic on port 2593 to the game server at an elevated level.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">This was resulting in short busts of 2-3 second lag during the communication between the game server and web server.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;">Resolved a problem with the | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">NPC Vendors</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Added a missing 2 story house deed to the architect</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a scaleback system for selling items to vendors</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Vendors will slowly reduce the amount they pay for items when they are sold repeatedly to the vendor</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Add a vendor transaction message that was missing</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Anti AFK Gathering/Selling System</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with repeat checks after the first check</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Improved logging of unattended activities for the staff review</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a system of staff comments that integrates into the afk logging</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with monster loot on several Khaldun specific monsters.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the loot type of a Golden Suit of Armor Deed to regular</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the loot type of a Silver Suit of Armor Deed to regular</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the loot type of a Decorative Shield Deed to regular</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the loot type of a Brazier Deed to regular</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with a missing name for the Brazier Deed</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated weight of the BOD books to zero stones, making them stealable only via a random steal.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Minor change to the way boat plans names are handled.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created 3 new items, Hanging Leather Armor, Leggings and Sleeves</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created 3 new items, Hanging Studded Leather Armor, Leggings and Sleeves</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created 2 new items, Hanging Chainmail Chest and Leggings</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created 3 New Items, Hanging Ringmail Chest, Leggings and Sleeves</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Created the new special dyes for masks</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem that was keeping shoes from being cut into leather.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Cutting up shoes returns only standard hue leather.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Leather Dye Tub</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Extensive updates to the leather dye tubs to convert them into bulk order rewards.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Leather dye tubs can now be used to dye sandals</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Runebooks</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated Runebooks to reduce the use delay from 7 seconds to 1 second. We didn't have time to research the reason for this but after staff testing this was verified to be terribly annoying.</li> | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bulk Order Deed System</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Complete redesign of the smithing rewards</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Complete redesign of the tailoring rewards</div> | |||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Look for a blog post tomorrow with details and pictures of all the changes</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Create a new command that can be used with tailors and smiths to determine the status of your next bulk order deed.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Simply say "Order Status" in the presence of a vendor to determine if you have a chance to get a new bulk order deed.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">You must have at least 0.1 in the respective skill in order for the NPC to acknowledge you</li> | |||
< | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Virtues</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<ul style="margin: | <li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the Honor, Justive and Valor Virtue systems</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">The default code is incomplete, this could be reused later</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Disabled descriptions and links of inactive virtues</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the functionality of the sacrifice virtue to resolve some problems with the functionality.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Skills</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Zero stone steal test was incorrectly treating light-weight stackables as unstealable (applies to target steal only).</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Stealing from stacks should always use max-steal-weight to determine steal amount (it wasn't when target-weight < max-steal-weight).</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Misc</div> | ||
<li style="margin-bottom: 4px;">" | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Summoning Daemons now lowers your karma to the appropriate level.</li> | ||
<li style="margin- | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The World</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added the "Deceit Brazier" to the dungeon Deceit. (Random unit spawn upon double click, 15 min cool down)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Minor adjustments to various spawn levels across the world based on player findings.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a variety of forge & anvil sites across the world to benefit our miners and crafters. Thanks Solar .</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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</details> | </details> | ||
</html> | </html> | ||
== Era 2: Shard Launch & Server Maturation (Sept 2012 - Sept 2014) == | |||
''Public launch, core systems rollout (BODs, Pet Bonding, Automated Events, Stonecrafting, Fishing Expansion), and the introduction of Renaissance Achievements.'' | |||
<html> | <html> | ||
<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#18 • Patch 18: Sept 20th 2012 - Events, Item & Skill Updates</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Sep 21, 2012 at 9:49 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Factions</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with the faction vendor list not showing the new combined faction vendor.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bulk Order Deeds</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the cloth rewards for tailoring BOD's to provide the correct level of cloth based on the reward level. 100,80,60,40,20 yards respectively.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with the 5 charge powder of fortification reward not being given correctly. Thanks Westra</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Added some additional code clarifcation to the vendors that provide bulk order deeds to refine their reactions.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the skill check for being offered a BOD to begin at 70.0 real skill.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Improved the functionality of the "Order Status" command so that vendors will check your timer and skill level and provide a related message.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Removed the ability to close the Bulk Order Offer gump on accident. You must now accept or cancel the offer.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Keep in mind cancelling does not mean the vendor will keep offering you bulk order deeds. You must wait another 6 hours.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin- | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Powder of Fortification</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated way that the powder is applied to items to allow it to improve the maximum durability of items.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the way in which it handles the current durability of an item to provide a small level of repair.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the powder so it now works on clothing, shoes and masks.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">All wearable items can now be affected by the powder of fortification.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the way in which the powder functions when an item has been upgraded to the maximum durability.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The item will be repaired slightly, however the maximum durability will not be affected in this situation.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Re-designed all of the system messages related to the use of the powder to be more clear.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the single click description of the powder of fortification.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">See the arms lore improvements for information about checking the current status of an item.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Housing</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Applied a temporary adjustment to the way in which Meteor Storm and Chain Lighting function in a housing region. Thanks Mandevu, Gymkana</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This change is a temporary measure to address some house killing exploits that were reported by our testers.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will be removed once these exploits are fixed and the correct line of sight functionality is implemented for housing regions.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Anti AFK Gathering System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the time to respond to the gump from 30 seconds to 60 seconds.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Fishing & Messages in a Bottle</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed some incorrect code from the fishing code resulting in level 4 chests being fished up from messages in a bottle. Thanks Darkwing</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The correct randomization of level 1-3 chests will now be found.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with the code that was resulting in only gold metal chests and wooden chests being obtained from fishing up a message in a bottle.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Applied the correct chance for a metal chest to be fished up (15%), and implemented a 50% chance for a gold lined or dull metal chest.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated all clothing items, masks, and sandals methods of handling durability and damage.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the damage level of explosion potions to be in line with Renaissance era documentation</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a variety of new custom rare items to be implemented in events.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with cartography that was resulting in invalid maps being created in rare circumstances.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a line of sight problem with maps resulting in odd messages when clicking on a map outside of your backpack.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed the single click display of level 6 treasure maps.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mobiles</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added several new custom monsters to be used in the land rush event.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Emerald Elemental, Emerald Serpent, Forest Imp. Black Widow, and Deadwood Reaper</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added an array of boss monsters that soon will be found in various locations in the world.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These monsters are extremely difficulty and will require teamwork to defeat, however the rewards will be worth the effort.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the loot on a variety of monsters to proper chance based mechanics.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Skills - General</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The Alchemy skill will no longer influence the damage from explosion potions.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the special attacks when using a spear to have a duration of 4 seconds, from the existing 2 seconds.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a check to make sure that players cannot be paralyzed (frozen) if they are already frozen from a special attack.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the stat loss that was being applied to animals once they were successfully tamed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Tamed animals will now have the same stats before and after the tame</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Successfully taming an animal which is paralyzed at the time of the taming will still yield the normal stat-loss</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the passive gain of lumberjacking from combat to stop at 60.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Spells</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the method in which the lightning spell damage is calculated after a successful resist check.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the method in which the fireball spell damage is calculated after a successful resist check.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the method in which the Energy Bolt spell damage is calculated after a successful resist check.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the method in which the Explosion spell damage is calculated after a successful resist check.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Skills - Arms Lore</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Arms lore has been adjusted to work on all items that can be worn, such as clothing, sandals and masks.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">When using the arms lore skill on clothing items you will be presented with two details about the item.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The first messages is the standard check of the items condition.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This messages is based on the current items durability vs the maximum durability of the item.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">An additional message has been added to the system to display the items maximum durability in the following format</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">to 255 - it is impossibly well crafted.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">to 224 - it is fantastically well crafted.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">to 199 - it is exceptionally well crafted.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">to 174 - it is very well crafted.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">to 149 - it is moderately well crafted.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">to 124 - it is somewhat well crafted.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">to 99 - it is slightly well crafted.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">to 74 - it is ordinarily crafted.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">to 49 - it is plainly crafted.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">to 24 - is is not well crafted.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Keep in mind this is not a reflection of the crafted quality of the item, just a representation of the maximum durability of that item.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">We are also working on a bug discovered during this process that is resulting in exceptionally crafted items not being granted additional durability.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Converted most of the system messages sent from use of the arms lore skill to ascii text.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Converted the arms lore skill to a system that combines two types of messages to provide more information about an item.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Additional information detailing the arms lore messages and their meaning can be found in the compendium here</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Administrative</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Additional improvements to the administrative gump related to tracking of the anti afk gathering system.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#19 • Patch 19: Sept 30th 2012 - Pet Bonding, Combat & Bug Fixes</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Oct | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Oct 1, 2012 at 1:15 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Pet Bonding</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Pet Bonding</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Enabled Pet Bonding</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Pets that require only 1 control slot can be bonded after 7 days of interaction with their master.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Players may only bond 1 pet per character.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">To bond a pet you must have enough skill to control the pet.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">To bond a pet that requires more than one control slot, you must feed your pet a special type of meat found on certain rare monsters.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Enabled a system of pet skill loss on resurrection.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Re-enabled stat-loss on successfully taming a creature as per the bonding system</li> | ||
<li style="margin-bottom: 4px;">This | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Pet Feeding Changes</div> | ||
<li style="margin- | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">When feeding your pet the new "peculiar meat" you will see one of two messages.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">"Your pet devours the food hungrily" means your pet still craves the peculiar meat.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">"Your pet is very fond of you" means your pet is ready to bond with you.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Make sure you feed the peculiar meat to your pet one at a time.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To initiate the bonding process and establish a bond with you pet, any standard food item will work, however you will need to feed them enough peculiar meat before they will bond.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Animal Lore Changes</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">On the 3rd page of the animal lore gump you will see a section detailed "bonding status" It will show one of the 4 messages depending on the pets bonding status with its master.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">"Your pet is ready to be bonded"</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">"Your pet is bonded with you"</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">"Your pet craves peculiar meat"</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">"You must spend more time with your pet"</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Animal lore will now work on any animal/creature at 100 skill.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Crystal Ball of Pet Summoning</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new item that can be purchased from the animal trainers that will allow tamers to summon a lost pet.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added an additional item that will allow you to recharge the ball of summoning.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a gump to confirm the pet summoning process, allowing you to summon your bonded pet without any previous linking process.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To see a complete blog post regarding the bonding system changes click here</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bulk Order System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem related to players with exactly 70.0 real skill not being given the proper order status message or a bulk order deed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Made a minor adjustment to the Tailor Rewards to increase the chance of receiving a bulk order book as a reward.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Combat</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Concussion Blow special ability now caps at -25 intelligence.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Factions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved an issue related to Faction Guards AI, causing them to acquire improper targets as enemies.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Faction Point Atrophy now only occurs every 72 hours.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Housing</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with the doors in a tower not opening the proper direction</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem in large keeps with the 1st floor internal door being 1 z axis to high.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem in large keeps with the 2nd floor doors in a keep opening incorrectly.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed an exploit allowing a player to resurrect in a large patio house in certain situations.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem that was keeping players from dropping items at their feet.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a minor problem with dye tubs not retaining their hue or being able to be re-dyed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created the system to allow players to customize their title by flagging their skills in a certain manner.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To set your skill title, simply mark the skill you wish to be listed with an up flag, marking all other skills to locked</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">In the event of multiple skills being flagged up and at the same level, the first skill found will be displayed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If all skills are marked as down or locked, no skill title will be displayed.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Poisoning</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the maximum damage for each level of poison</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This only affects monsters with more than 100 hit points and allows for poison damage to be capped based on the level of poison, not a shared maximum.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled poison damage from revealing a player on a damage tick.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Spells</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The spell casting speed of the mage AI has been lowered slightly.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Spell casting speed of mage AI is now scaled based on Intelligence & Magery skill of the caster</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the damage formula of all direct damage spells to a properly balanced level.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The spell recovery delay for being interrupted while casting a spell has been increased slightly.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The mind blast spell is now capped at 40 damage.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Skills</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Arms Lore</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a minor problem with the messages related to arms lore.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Animal Lore</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added additional information to the 3rd page of the informational gump detailing the pets bonding status.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">"Your pet is ready to be bonded"</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">"Your pet is bonded with you"</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">"Your pet craves peculiar meat"</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">"You must spend more time with your pet"</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the skill to work on all monsters should you pass a skill check.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Treasure Maps</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the initial guardian spawn levels on level 4,5 & 6 treasure maps to be in line with known data.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the type of spawn that can be seen on a level 5 and 6 map.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#20 • Patch 20: Oct 12th 2012 - Automated Event System, Bug Fixes</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Oct | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Oct 12, 2012 at 12:02 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (3):</div> | ||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: | <div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_f0648416dccc.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_f0648416dccc.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_05ee3c922150.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_05ee3c922150.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_d176465334f4.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_d176465334f4.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Automated Event System - Phase 1</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Automated Event Management</div> | ||
<li style="margin-bottom: 4px;">Created | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created the framework of a system to manage all automated events on UO Renaissance.</li> | ||
<li style="margin-bottom: 4px;">Designed this system to | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a system to allow each event its own management system from a single interface.</li> | ||
<li style="margin-bottom: 4px;">Created a | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a singular system of event functions allowing the for the rapid creation of automated events.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a master automation system for each event allowing for easy event initialization and scheduling.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Designed a master system for event logging allowing for event results to be sent from any event into the AES system resulting in it being displayed on the my.uorenaissance.com website.</li> | ||
<li style="margin-bottom: 4px;">Created | <li style="margin-bottom: 4px; color: #e6dfd1;">Designed the initial framework of a system that will allow for linking of event trophies to that specific event results page on the website.</li> | ||
<li style="margin-bottom: 4px;">Created | </ul> | ||
<li style="margin-bottom: 4px;">Designed | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">This will be fully implemented in phase 2</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Designed a master system of death management during events to return a players items to their packs in the exact location that they were before they died.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Designed a master system for event rewards that can be adjusted ingame via this system</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Event Signups</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">When indicated players will need to report to the Chamber of Virtues in Britain order to sign up for automated events.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">There will be a secondary event sign up locations added soon.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players will be able to sign up for combat tournaments here or in the Delucia Barracks Event Arena.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">For Tournaments players will be able to sign up, and resume their gameplay activities for the duration of the sign up period.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Minute before the event beings you will be pulled to the event area.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">For CTF Games once you sign up you will be pulled to the CTF game lobby. You may leave the lobby, however it will remove you from the event.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">A stablemaster and banker will be provided in the lobby allowing for event preparation.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Upon the completion of any event players will be removed from the protected zones and returned to the Britain Chamber of Virtues.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If you are a red player you will be sent (hidden) to a random location on Buc's Den Island.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Currently Participation by Red players has only been tested for CTF events. Testing of Red Players in Tournaments is ongoing.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Automated Combat Tournaments</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a 4 match tournament arena located outside of Delucia near the lake</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This event arena is a standard guarded protection zone</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created two safe zones for players participating in the event.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These zones will allow event participants to watch the event while protected from outside interference.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted an extensive array of spell mechanics to ensure that the match areas are free of outside interference.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Crafted the tournament system to clear each player of all status effects, beneficial spells allowing for even combat matches.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Performed extensive testing on the events to manage event disconnections, arena idling and anything else we could think of.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Designed the events to be full use allowing for any item you bring, to be used.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">However these items are consumed during the events. Durability of items will also be affected during the event.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Designed a custom sudden death system that can be toggled via a timer.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Events can be triggered manually by the staff directly or via our automated scheduling system</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Thanks Milt of the base design of the tournament system</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Capture the Flag Game</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created and initial system of capture the flag games</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Integrated the events into our automated event system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a system of automatic team balancing that uses the most recently joined players to balance teams.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Designed the events to be full use allowing for any item you bring, to be used.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">However these items are consumed during the events. Durability of items will also be affected during the event.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Setup a Ruined City 2 Team CTF game (not actual flag locations)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Setup an Orc Cave 2 Team CTF game (not actual flag locations)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Setup a 4 Team Dungeon CTF Game (not actual flag locations)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Events can be triggered manually by the staff directly or via our automated scheduling system</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Thanks Zippy for the base design of the capture the flag system.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Skills</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem where the invisibility timer was causing someone to become unhidden if they had hidden using the skill after casting invisibility on themselves</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Or if someone had cast it on you.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mobiles / Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the name display of humans and hirelings to [hired] rather than [tamed]</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Minor adjustment to account for turning in BOD's with players who have no skill in the related trade.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">All players can now turn in Bulk Order Deeds regardless of their skill levels.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Keep in mind Bulk Order Deeds are stealable items, so make sure to keep them safe.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Made a few minor changes to vendor buy/sell lists to resolve quirky errors.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">PlayerMobiles</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a humorous problem that resulted in ghosts dying hidden, and being hidden as a ghost.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resulting in a ghost being unseen until they are revealed via normal mechanisms.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Thanks Custard</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem that was allowing ghosts to block recall and gate spots of players.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a temporary command to allow players to toggle their Karma Locking until we have time to design the shrine mantra system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You can trigger this command by typing [karmatoggle ingame.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Spells</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Extensive update to a variety of spells to support event zone restrictions.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the Gate Travel and Recall spells to consume mana and reagents should the target location be blocked.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Boats</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved an odd problem where tillers were repeating voice responses multiple times in certain situations. [Related Thread]</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Thanks SirLanceALittle</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Guilds</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the functionality of the guild stone teleporter to allow guild stones to be moved in the same house.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Character Creation</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Enabled the system allowing players to select the starting town when creating a custom character.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Durability Checks</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the base chance for an item to receive a hit to durability (hits) from the existing value of 25% to 10%.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">So if a hit is directed at your hands, there is a 1 in 10 chance that your armor will be damaged in that area.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If the damaging weapon is a mace, 2 points of damage would be applied, vs 1 point for all other damage.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#21 • Patch 21: Oct 15th 2012 - Automated Event System Updates</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Oct | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Oct 15, 2012 at 6:45 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (5):</div> | ||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | |||
<a href="/wiki/images/patches/patch_img_28a0c2263f5a.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_28a0c2263f5a.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_f71a6434f471.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_f71a6434f471.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_999b601bee94.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_999b601bee94.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_0afd7090b67b.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_0afd7090b67b.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_345c1bbc7872.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_345c1bbc7872.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
</div> | |||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Automated Event System</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Continued the setup of the event signup area in the Britain chamber of virtues.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Expect to see additional event signup areas in Skara Brea, Trinsic, Bucs Den and Vesper in the following week.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Finished the setup of the event lobby allowing participants to relax is safety before and after events.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">A banker and stable master are provided for your pre event preparations.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">This will be a protected zone where you are safe from aggression and theft, however this area is only open before and after events. Players will not be able to idle in this area when events are not active.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">After the event is completed you will have 5 minutes to collect your mount and leave through one of the exit gates.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">After 5 minutes you will be ejected to either britian or buc's den depending on your kills.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Added a new 2 team capture the flag game arena, Ruined Town 2</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Implemented an extensive customization system for capture the flag and tournament events.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">This will allow staff to customize the events without a server reboot.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Changing things such as death points, flag capture points, death respawn timers, and more.</li> | ||
<li style="margin-bottom: 4px;">If | <li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a variety of new features to improve event management and automation.</li> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a feature to allow the cancellation of a scheduled event, before it actually begins.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a new menu system to allow the staff quick access to the event areas for monitoring needs.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Capture the Flag</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the ability to cast invisibility or hide while holding the flag</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will need more work as it is currently affecting everyone in an event.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled stealing during an active CTF event.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Enabled the casting of stone walls during a CTF event.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled casting teleport during CTF events.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This was primarily to keep players in our event zones,and could be turned back on once are regions are created and tested.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Improved the pre match reset of players to reset various things such as polymorph and incognito spells that are active when an event begins.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem that was causing players to receive faction stat loss when they were killed during a CTF event by another faction member.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Thanks LesClaypool</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the method in which regions were being created and registered for CTF events to resolve some client crashes.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If you continue to experience client crashes during a CTF event please contact a staff member.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Animal Lore</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the Animal Lore gump to show additional information about the path to bonding a creature.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If you have not fed your pet successfully to start the 7 day bonding timer the following message will be displayed</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">"You should try feeding your pet some food it craves"</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If you require additional taming in order to start the bonding timer the following message will be shown. (Real Skill vs Minimum Taming Required)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">"Your taming skill needs more work to establish a bond with this pet."</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#22 • Patch 22: Oct 22nd 2012 - Halloween Event, Combat Fixes</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Oct 22, 2012 at 6:00 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (4):</div> | ||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | |||
<a href="/wiki/images/patches/patch_img_b593f226e6dc.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_b593f226e6dc.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_45b1f9907b39.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_45b1f9907b39.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_9aa44a54b13f.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_9aa44a54b13f.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_e94fdc4f2e13.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_e94fdc4f2e13.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
</div> | |||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Halloween Events</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;">Created | <li style="margin-bottom: 4px; color: #e6dfd1;">Added a new Holiday Event, the Night of Horrors Challenge</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Created 8 new monsters for this event</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created some new core functions allowing the tracking of monsters kills in an event scenario.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Designed this system to track kills by direct player damage, indirect damage, barding control kills, and tame kills.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a new type of event called a "Challenge Event" that is designed for Player versus Monster event models.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Used this new system to create the Night of Horrors Challenge</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new Holiday Event, the Haunted House</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new overworld area and dungeon area for the event.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created 7 new monsters for this event.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Designed this event to be challenging for our more experienced players.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a variety of new items to serve as Halloween gifts</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a variety of new rare items.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These items will not decay if left unlocked in a house, like their corpse counterparts.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Combat / Spell Changes</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Continued research on the problems with armor absorption.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Extensive Verification of the basearmor variables for all armor to make sure it was in line with the proper stratics documentation for the Renaissance era.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Found and fixed a problem with the handling of damage application after it is passed from the weapon code into the armor code.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This change should apply evenly to all levels of armor evenly.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Armor of all types should no longer provide such an extreme level of protection.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You will no longer be able to stack damage from the explosion spell.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You will no longer be able to stack damage from the magic arrow spell.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">"Creation" animations have been added to the proper summoning spells.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Factions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted Faction Atrophy to only occur once every 7 days.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Faction quit time is now 7 days.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Faction Horse Breeder NPC is now invulnerable.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monsters</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">White Wyrms will now rummage corpses.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#23 • Patch 23: Oct 29th 2012 - Faction, Barding & Event Fixes</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Oct 29, 2012 at 1:08 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Event Maintenance</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem that was causing the death handler for the Halloween Night of Horrors event to pull in players who died during the event, but were not part of the event.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the speeds of 3 Night of Horrors Zombies to be more zombie like. More Walking Dead less Dawn of the Dead.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the points given for killing the 2 mini boss monsters and the necromancer Xsi during the Night of Horrors event.</li> | ||
< | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Spells</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Minor update to the Energy Bolt spell to improve its base damage calculation.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated the protection spell calculation to provide more benefit for the addition of inscription to the mage template.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Inscription will now account for 50% of the duration, with Eval counting for 25% and Meditation counting for 25%</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated the beneficial spell timer and buff icon for the recast delay after the protection spell to be 60 seconds.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated the beneficial spell timer delay for Magic Reflect and Reactive Armor to 60 seconds after each spell is broken.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed the cooldown buff icons for these spells to match the correct delay in recasting.</li> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Players</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added some additional "on death" checks to resolve problems with beneficial spells not being properly reset on death.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If anyone still experiences this problem please let the staff know</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Barding</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">After some research determined that the Barding skill was applying a range check after a delay of 30 seconds.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If the player was outside the standard visual range of the target (10 tile circle around the target) the provocation control would be broken.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">We also found that in 25-50% of these situations the monsters would continue to fight, as a combat action was in progress as the control was broken.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">We might review the re-aggro issue in the future, however for now we deemed this acceptable.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the range calculation to only fail if the provoker leaves a 30 tile range around the target 30 seconds after the provoke is initialized.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This is 30 tiles in a straight line from the target, and approximately 21 tiles in a diagonal</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Factions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the faction skill loss to be 20% of your base skills, rather than the existing 33% to suit a free shard environment.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the skill loss period to be 10 minutes, from the existing 20 minutes to suit a free shard environment.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the sigil control corruption timer to 7 hours from 24 hours to suit a free shard environment.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the faction leave timer to be 7 days to address faction flip/flopping.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#24 • Patch 24: Nov 7th 2012 - Minor Bugfix Patch, Website Updates</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Nov | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Nov 8, 2012 at 4:17 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Events</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a program to analyze the event results and calculate monthly and lifetime ranking ladders for Renaissance website.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated the player profiles on the Renaissance website to include these statistics.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Leaderboards for each event are in the works and will be added shortly</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Lumberjacking / Mining</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Removed the 5x5 gain limitation from Mining and Lumberjacking now that players are familiar with our anti afk gathering system.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Keep in mind the system does not distinguish between training and gathering when using these skills. If you mine or chop you need to do it attended.</li> | ||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Minor Fixes</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Made a few minor changes to spell damage calculations in order to align them more correctly with known era functionality</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This was a quick maintenance patch we fit in during some electrical work at the host site.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#25 • Patch 25: Nov 21st 2012 Thanksgiving Patch, Tons of Updates!</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Nov 22, 2012 at 6:22 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (1):</div> | ||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: | <div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_a8e4646b427d.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_a8e4646b427d.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Barding Skills</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
< | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Discordance</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Modified the success chance of the discord skill to have a bonus to success should you meet the following conditions</li> | |||
</div | |||
<ul style="margin: | |||
<li style="margin-bottom: 4px; | |||
</ul> | </ul> | ||
</div> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Discordance</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Musicianship</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">A target with a barding difficulty of over 100 (calculated after instrument bonus's are applied)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Should these conditions be meet, no matter how difficult the monster you will always have at least a 10% chance to succeed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Keep in mind the discordance skill's duration is based on the barding difficulty of the targeted creature. So even if you succeed on a very hard creature, the effects will be short.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Provoke</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Modified the success chance of the provoke skill to have a bonus to success should you meet the following conditions</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Provocation</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Musicianship</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">A target with a barding difficulty of over 100 (calculated after instrument bonus's are applied)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Should these conditions be meet, no matter how difficult the monster you will always have at least a 5% chance to succeed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Should you also have 100 Discordance you will receive an additional 5% bonus to success.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Should you only succeed due to the bonus chance you will see a slightly different message indicating you "barely" succeeded in your provocation attempt.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Peacemaking</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Modified the success chance of the peacemaking skill to have a bonus to success should you meet the following conditions</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Peacemaking</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Musicianship</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">A target with a barding difficulty of over 100 (calculated after instrument bonus's are applied)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Should these conditions be meet, no matter how difficult the monster you will always have at least a 5% chance to succeed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Should you also have 100 Discordance you will receive an additional 5% bonus to success.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Should you only succeed due to the bonus chance you will see a slightly different message indicating you "barely" succeeded in your peacemaking attempt.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Carving</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Carving animals now has a slim chance to produce something other than leather from the corpse.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Crafting</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a system allowing house add-ons to be moved (chopped) and returned to a deed for up to 24 hours after they are placed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">After 24 hours the player will receive a gump confirming that they will not receive a deed for the destroyed item.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This only applies to crafted house add-ons.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: All existing add-ons can be chopped and returned to a deed. But once replaced the 24 hour timer will start.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Death/Kill Logging System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a completely new system of tracking player deaths in order to provide a worldwide combat ranking system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players will now be able to see their deaths and kills on their player profiles</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players will also be ranked by their achievements in guild, faction, event, and standard combat.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players will be able to customize how much of this information is available on their player profiles</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Each time a player dies, information is sent to our database server for analysis</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The player who died</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The player or monster who killed the player</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The time of the death</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Any points awarded for the death</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Where the death happened</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The type of death (Self, Faction, Guild, Standard, Murder, etc)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">And a description of the death, such as "Murdered by John Doe" or "Killed by MyLittlePony controlled by John Doe"</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This information will be used to provide our players with a complete worldwide combat ranking system with a variety of ladders.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Events (CTF / Tournaments)</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Converted the CTF games to a new system of coloring that removes the CTF robes and replaces it with team coloring</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Converted the CTF system to support per team "I've got the flag colors"</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Completely removed the on single click system, since it is redundant now (Team Red/Team Blue)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resovled a minor problem with healing between rounds in a tournament.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Extended the pre match delay from 10 to 30 seconds to allow for more time to stock from their bank.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed faction point loss, and faction stat loss from tournament deaths.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Factions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Faction vendors will now only sell to the faction that owns them</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Faction vendors will now only sell to players that have at least a rank of 2.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The cost in silver of faction vendors has been reduced by 50%</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The cost in silver of faction guards has been reduced by 75%</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Faction trap warnings have been enabled to function properly for the era.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Faction traps can no longer be stacked in the same tile.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Faction explosion traps can now only be placed in a town that the faction controls.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the ability of a faction thief to steal a sigil while under the effects of stat loss.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Faction War Horses now come in "pure" form for all 4 Factions.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This is only a bodyvalue change, giving the new war horses the brown "long-mane" model.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new standard orc mask, as an alternative to the orcish kin mask.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new class of Rare items, these will be used in the world spawns and events in the future.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created 400+ new items, allowing the staff easier access to them for event decorations and rare spawners.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Properly applied the "Flippable" attribute to all rare items so players can use their house decor tool to arrange them as they wish.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The rares that spawn will now have added functionality for players when double clicked</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This new gump will take you to a page displaying information about the rare, how many exist, and if any variations exist in the world.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The web pages are still being designed and should be complete soon</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monsters (Mobiles)</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Applied a limiter to breath attack weapons in order to remove the chance of damage ever being over 80</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This really only applies to a few of the more fierce boss monsters</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created several wild turkey monsters that can be found in the wild over the holidays.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a turkey champion that will be seen in an event before the land rush begins.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Revamped the loot that can be found on the various hidden boss monsters in the world.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Level 6 treasure maps will now only drop around 10% of the time.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">However the bosses have become so full of their own awesomeness they have taken to carrying some new interesting items.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Provided a few of the bosses with new combat abilities</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Azure Dragon & Elder Wyrm once again have fire-breath</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Elder Wyrm now has poison claws, inherited from Ancient Wyrm</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monsters Loot</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a bug/coding error with the default RunUO code making it near impossible to get a slayer weapon from monster loot.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players now have a much better chance of finding slayer weapons as monster loot.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Player Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a system of event logging for player run vendors</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will allow the staff to address any players concerns should they lose a vendor unexpectedly</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Skill Gain</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Made a minor adjustment to a variety of skills to improve the gain rate to be in line with other skills.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Applied a tweak to the lumberjacking skill gain to be in line with the mining skill.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Taking into account the fact miners can smelt ore for skill gain, while lumberjacks are more limited.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Spells</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a minor problem with the poison spell that was resulting in very small chance to apply deadly poison when within the proper range of a target.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players will have an increased chance to apply deadly poison when within 2 tiles of the target. (If they have 100 poisioning)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Corrected the cure spell to match available era documentation when curing various levels of poison. Your magery is now checked against the level of poison to determine the chance to cure that level of poison.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">At 100 magery, the chance to cure the following poisons wtih the cure spell are</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Lethal Poison 50%</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Deadly Poison 75%</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Greater Poison 100%</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Verified that the arch cure spell will cure any level of poison 100% of the time at 100 magery.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Stealing</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem where thieves could be shown grey to past victims before an act of aggression, regardless of a recent death.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Reduced steal-return on death to the proper guard call duration. This was previously set to 2 minutes, regardless of how or where you died.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Should the thief perish by guards or other means within 15 seconds of the steal, the item will return to the victim</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed un-guilded thieves to steal from perma-flagged players.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Enabled the perma grey system of stealing that is accurate for the era.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This resolves a variety of issues with a thief being able to steal items from a player with minimal retaliation.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Tracking</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed the tracking skill to function properly for the Renaissance period.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You can now track targets at a distance equal to your tracking skill.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You can now maintain a target at a distance equal to 2 times your tracking skill.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new hair stylist vendor that will sell players a variety of new items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new item, the Facial Hair Restyle Cream.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Special Hair Dye can be purchased for 500,000 gold</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Special Beard Dye can be purchased for 500,000 gold</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Hair Restyle Deeds can be purchased for 50,000 gold</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Beard Restyles can be purchased for 50,000 gold</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Coming soon, name change deeds.</li> | |||
</ul> | |||
</div> | |||
</div> | </div> | ||
</details> | </details> | ||
| Line 948: | Line 1,860: | ||
<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#26 • Patch 26: Nov 29th 2012 Host Changes, Housing Fixes</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Nov 30, 2012 at 2:43 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Server Host</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Moved the server to a new hosting site. For details click here</li> | ||
< | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Housing</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with the 2nd floor door in log cabin houses opening the wrong direction.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with the hallway doors in a fortress being lockable in the wrong direction</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with the courtyard (south) double doors in a fortress being lockable in the wrong direction.</li> | ||
< | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Virtues</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Removed the ability to resurrect in a house region using the Sacrifice Virtue</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin- | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Treasure Maps</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem that was causing level 1 maps to not spawn any chest guardians.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the amount of reagents that spawn in treasure map chests to be accurate for the Renaissance Era. Thanks Deacon</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
| Line 978: | Line 1,892: | ||
<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#27 • Patch 27: Dec 13th 2012 Item Delay, Holiday Additions</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Dec | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Dec 14, 2012 at 1:06 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (2):</div> | ||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | |||
<a href=" | <a href="/wiki/images/patches/patch_img_f7157277a4a0.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_f7157277a4a0.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href="/wiki/images/patches/patch_img_c9a1402e1992.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_c9a1402e1992.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Administration</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created an improved system of management for player registrations and account settings to aid in staff assistance of players related to account recovery</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;">Adjusted | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Anti AFK Gathering System</div> | ||
<li style="margin-bottom: 4px;">Adjusted the | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;">Adjusted the | <li style="margin-bottom: 4px; color: #e6dfd1;">The actions of sheering sheep are now more properly refined & tracked by the system.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Added the player's offense count and release time to the information gump, should you fail an attended gathering check.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">For more information on the Anti Unattended(afk) gathering system on Renaissance click here</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Capture the Flag (CTF) Games</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the flag to drop at your death location for 10 seconds before returning to its home-base location.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Flags can still only be captured while at the teams base.</li> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the on respawn process to return you to full health, stamina & mana.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the game to remove any death robes in the player's pack at the end of the match</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Factions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a 400 silver reward for any player who successfully places a corrupted sigil on it's proper town monolith.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">We are exploring options for a more elegant solution to reward players who assist in capturing the sigil.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Patch 28 will see the addition of a new silver vendor to factions that will sell items such as reagents and runebooks.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Help Stuck System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted help stuck requests, when made by ghosts, to only delay for 1-2 minutes before offering to take you to town.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Help stuck requests when made by live characters will result in a 5-10 minute delay.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Increased the times that help stuck can be used in a 24 hour period to 4, up from 2.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Houses</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a minor problem with fortress east 1st floor room doors</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Item Decay / Rare System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled item decay for any items classified as "Rare".</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This was resulting in rares linked to spawners decaying before a player was able to fine them.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">A rare spawn will now be there until a player finds it. This system will be refined in the future to properly link the items to their spawner.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with skull candles rares not being lit.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Item Delay</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a base system to apply an item delay to various actions</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a 1.5 second delay to using addons, Certain addons, such as spinning wheels take 3.5 seconds to complete a cycle, under the new system a player could use 2-3 of them at a time.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a 1 second delay to using explosion potions.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a 1 second delay to the usage of lockpicks.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mobiles</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a system to increase the amount of time it will take sheep to re-grow their wool when held in close confines.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Reduced the wool respawn rate from 3 hours to 1 hour for a single unstacked sheep</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the sheering of sheep to count as a refreshing action, relative to pet decay.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Mobiles will now despawn after 12 hours if they are not linked to a spawner or tamed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This is a temporary setting as we research the effect this will have on the servers resources, ultimately we would like animals to take 1 day to decay when untamed, unlinked.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">myRunuo / myUORenaissance</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added ShowDeaths, ShowKills, Character Gamtime, and Account Age to the myrunuo character export</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Player account age and gametime can now be seen on player profiles.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Playermobiles</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created two new character flags, Showkills, ShowDeaths to allow for players to customize their website profile.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the character creation system to flag both of these items as defaulting to true.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Created two new temporary commands</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The 2 new commands are: [toggleshowdeaths & [toggleshowkills</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Treasure Maps</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resovled a problem with level 1 treasure maps not spawning the correct amount of guardians.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with the amount of reagents spawning in treasure map chests being too high for the era.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new holiday vendor that will provide out players with holiday gifts</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed bandages from the buy lists of healers temporarily, this will return in patch 28.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the buy/sell prices of bolts of cloth to be in line with other cloth based items.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the prices of raw cloth resources at the tailor to follow the same logic as all other tailor items.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed some bulk resources from the tailors purchase list, these will return in patch 28.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#28 • Patch 28: Dec 18th 2012 Holiday Event, PvM Tracking System</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Dec 18, 2012 at 12:48 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (1):</div> | ||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: | <div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_b32531a7542b.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_b32531a7542b.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Player Versus Monster Tracking</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;">This | <li style="margin-bottom: 4px; color: #e6dfd1;">This is a custom designed system for the Renaissance server that will allow players to track how many of each type of monster they have killed</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Each time a monster is killed, if you do the most damage to it, it is logged for addition to your player profile.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Controlled, Summoned and Barding Damage count when calculating who got credit for a kill.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Once a day your player profile will update with any monsters you have killed.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">A summary will be shown on the base page of your player profile with kills by type. Example Player Profile</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">An additional page is in development that will list how many of every creature of Britannia that you have killed.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Can you be the first to kill 1000 Mongbats, 10000? Only time will tell!</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Incorporated this system into our myRunUo Status updates using an inventive method that generates zero additional server stress or storage.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Anti AFK Gathering/Selling System</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the application of the Anti Gathering/Selling code to the action of selling items to a vendor.</li> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Should a player be selling items in a repetitive manner to a NPC you can be checked to make sure you are attended.</li> | ||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bulk Order Deeds</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the skill level in which you can qualify for Spined, Horned and Barbed Small BOD's</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Normal Leather, 70, Spined 80, Horned 90, Barbed 99 skill level requirement.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with an exceptional large 20 part plain leather BOD giving to many points in relation to rewards.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Verified the chances for obtaining a smithing weapon or armor Bulk Order deeds were 50/50.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Weapons/Armor are given to players on a 50/50 chance.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Made a tiny adjustment to every so slightly increase the chances of a Agapite/Verite & Valorite type BOD's</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Made a tiny adjustment to every so slightly increase the chances of a Horned & Barbed type BOD's</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Character Creation</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">New players now start with 1000 gold.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">However this gold is non stackable, non transferable, and does not drop on death.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will help new players get started, but resolve any issue with players farming accounts/characters for gold.</li> | |||
</ul> | </ul> | ||
</div> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Creatures</div> | ||
</div> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
</details> | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Created 9 Mini Boss Reindeer</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Created 3 Elf Minions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new Champion type monster, Bad Santa</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created two custom special attacks for Bad Santa</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a chance for Skeletons, Bone Knights, Bone Mages, Zealots, Zombies, Mummies now have a chance to drop bones, rib cages and bone piles, the latter than can be cut into bones.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Coming Soon: The ability to cut shipwreck bones.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Detect Hidden</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a minor problem with detect hidden that was not revealing all of the tiles in a castle/fortress if you were standing on the outer edges of the house.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Fame/Karma</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed some code leftover from the trammel/felucca world that was giving triple fame and karma while in felucca.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Holiday Event</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new challenge style event, Rise of the Reindeer.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This event will run 14-16 times from December 19th to January 3rd.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This is a challenge style event designed for all types of players.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">By simply participating in the event you will receive holiday coins you can spend on holiday rewards.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You will also get a happy holidays gift based on your performance in the event.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Reindeer & Santa's Elf Minions can now be found in the overworld, dungeons.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To learn more about the holiday events click here</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a check for snow, on use, to make sure it is blessed.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">NPC Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Placed a limit on the amount of a single item a vendor can hold in its inventory at any one time.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Once a vendor is overstocked on a certain item, they will no longer offer to purchase this item.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed healers to once again purchase bandages from players.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed tailors and weavers to purchase wool, cotton and thread.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Player Run Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Reduced the amount that player run vendors charge by 90% to foster more player to player sales.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Player run vendors now charge 20 gold + 1 gold per 5k value of item, per UO day of time.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Stable Slots / Animal Taming</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the old calculation for stable slots that was based around a 120 max of the taming skills.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Replaced it with a new system starting with 6 base stable slots, and a bonus 4 slots for being a 3x gm.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Tailoring</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Made a minor change to the difficulty of crafting bone armor items as they were added when 120 max skills were available.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This resulted in a above average difficulty on these items as they were scaled for 120 skill.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To Celebrate the Holidays the world has been switched to the fall look.</li> | |||
</ul> | |||
</div> | |||
</div> | |||
</details> | |||
</html> | </html> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#29 • Patch 29: Dec 21st 2012 Quick Fixes, PVM Tracking, 3 Accts</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Dec 21, 2012 at 5:17 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bug Fixes</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem causing specific types of bulk order deeds to provide the wrong rewards.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem that was causing some debugging code to show up when selling items.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the snow item to allow you to throw them from horseback.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Player vs Monster Tracking</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">The first part of the Renaissance Player vs Monster tracking system is up and running.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">To learn more about this system check out this forum post covering the new system.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Player vs Monster Tracking System</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin- | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Player vs Monster Leaderboard</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Account Adjustments</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players are now allowed 3 accounts per household, up from the previous system of two.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Due to the effectiveness of the anti afk gathering system and additional changes in this patch. This restriction was no longer needed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">In the future there will be additional limits placed on faction memebership and house ownership per household to account for this change.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">However for now standard rules apply.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If you have trouble creating a 3rd account, simply contact a staff member here, on irc or ingame for assistance.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Character Transfers</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players who created accounts before today (12/21/2012) can request one Character Transfer Coupon per account.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players have until 1/15/2013 to request a transfer coupon for their account.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These coupons can be redeemed in the near future to have one of your characters move from one account to another.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">After the holidays players may purchase these coupons from the barbershop.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: You may only transfer characters between accounts linked to your household.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To receive a character transfer coupon simply contact a staff member.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Do not give out your account information to anyone, period. Staff on Renaissance do not need to ask/request for your account information, it is already available to them.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bulk Order Deeds</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To account for the additional account allowance bulk order deed timing checks have now been switched to per account, rather than per player.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You may receive 1 tailoring bulk order deed per account, every 6 hours under the new system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You may receive 1 blacksmithing bulk order deed per account, every 6 hours under the new system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">And before to long you will be able to receive 1 carpentry BOD every 6 hours.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The order status command can still be used on any character with at least 70 in the related skill to determine when you next bod can be picked up.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Keep in mind that there is a skill check on getting bod's so make sure to use your most skilled character.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Should you have have multiple crafters on a single account from the old system, see the second above on Character transfers.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#30 • Patch 30: Dec 27th 2012 Event Changes, Transfer System</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Dec 27, 2012 at 5:35 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Holiday Event Updates</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the Reindeer difficulty slightly and allowed them to be provoked.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted slightly the chances of the non magical reindeer to dispel summons.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the elves to be slightly more proficient with combat weaponry.</li> | ||
<li style="margin-bottom: 4px;">Adjusted | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the points given for elves to 1,2,3 respectively.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Elves will no longer drop their clothes when killed in the event, as players were overloading themselves on soiled elven clothing.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a new looting system for the event that will reward players directly for their kills.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Should you kill a monster that has a rare item or holiday coins on him during the event, those items will be placed directly in your backpack.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: You MUST be within 10 tiles of the monster in order to receive the items, otherwise they drop onto the corpse for anyone to grab.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Converted the event to remove player corpses due to a recent exploit using 3rd party scavenging systems that were able to loot items unfairly.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: Players will no longer have to retrieve their items from their corpse, you will resurrect with your items (during the event only)</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Since players no longer lose items during the event, and since reagents are provided during the event all reagents in player possession at the end of the event will be removed.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This is to resolve players camping events for free reagents, and is a trade off for not having to recover your corpse.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Warning: If you were using a trick to bring reagents into the event, these will also be deleted at the end of the event.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Character Transfer System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Starting today players can purchase character transfer, and character swap coupons from the hairstylist vendor location in britania and Buc's Den.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Information on these two vendors can be found here. Royal Barbershop & Outlandish Styles</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players with accounts created before 12/21/12 have until 1/15/2012 to request a free transfer coupon per account.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players may purchase a character transfer coupon for 100k.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will allow you to move 1 character between your accounts.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players may also purchase a character swap coupon for 150k.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will allow you to swap 2 characters between your accounts.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: You may only transfer and swap characters between your accounts.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: To transfer or swap a character please page a staff member, or contact the staff on IRC to redeem your coupon.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Name Change Deeds</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Name change deeds are now available for purchase from the Royal Barbershop and Outlandish Styles shops for 150k</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To use a name change deed simply page a staff member, or contact one on IRC with the deed in your bank and a new name selected.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Information on these two vendors can be found here. Royal Barbershop & Outlandish Styles</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">CTF Games</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem that caused a recent end game crash during a CTF match.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">NPC Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Made a minor adjustment to the range in which a vendor will acknowledge a player.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">A NPC vendor will respond to you within a 4 tile square range.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#31 • Patch 31: Jan 19th 2013 Combat Changes, Archery & LJ Update</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Jan 18, 2013 at 2:01 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (5):</div> | ||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | |||
<a href=" | <a href="/wiki/images/patches/patch_img_da89a75bb235.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_da89a75bb235.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_9fc5afcd1d36.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_9fc5afcd1d36.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_563125c9d10a.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_563125c9d10a.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_00e3ea42062a.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_00e3ea42062a.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href="/wiki/images/patches/patch_img_2a1ad9effa7d.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_2a1ad9effa7d.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<ul style="margin: | <li style="margin-bottom: 4px; color: #e6dfd1;">This patch was made possible with testing and quality assurance assistance from Upgrayedd, Rand, Kali, SneakyT, and several other players.</li> | ||
<li style="margin-bottom: 4px; | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Anti AFK Gathering System</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a gate that will allow a player to leave jail when their sentence is up.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Normally the first time a player is flagged under the system a staff member had to let them out.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Now players may use the gate to leave, determine when they can leave, or get more information about the system in general.</li> | |||
</div | |||
<ul style="margin: | |||
<li style="margin-bottom: 4px; | |||
<li style="margin-bottom: 4px; | |||
<li style="margin-bottom: 4px; | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Ball of Summoning</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem that would cause the ball to attempt to summon the wrong (unbonded) pet in certain situations.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the ability to use these items during events, should a player somehow smuggle one in.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Blacksmithing Bulk Order Deeds</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the chance to get a small armor bulk order deed vs a weapon deed to 70% for armor and 30% weapons.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">This is a change from the existing system of 50/50 to account for the lack of colored weapon bulk orders.</li> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the chance to get a large armor bulk order deed vs a large weapon order to to 55%.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">This is a change from the existing system which was only a 37.5% chance to get a large armor order vs large weapon order.</li> | ||
</ul> | |||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bulk Order Book</div> | ||
<div style=" | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Added a public flag to the bulk order book item.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">This will be used in the future for our online bulk order book system, allowing players to flag their books as public or private.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated the Bulk Order Book gump to add a few new features.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">You can now select 3 additional book colors to help players keep track of what type of BOD's are in each book.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">You can also assign each book a name which is displayed on single click, and when opening the book.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a clear filter button to the main page of the book to allow for easy clearing of filters when reviewing books on vendors and elsewhere.</li> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Cleaned up the book security for vendors, on the ground, and when held in your backpack.</li> | ||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Carpentry</div> | |||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Add house ladder deeds as craftable items for carpenters.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">In order to craft these items you will need the following;</li> | ||
< | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Carentry</div> | |||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Tinkering</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Oak Boards/Logs</div> | ||
<li style="margin- | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Iron Ingots</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These items follow the same rules as other craftable items. They can be chopped and replaced up to 24 hours after they are placed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This item can be found in the other section of the carpentry menu.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Combat Mechanics</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new playermobile only system of handling the combat process.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">After extensive research of OSI documentation, OSI staff comments and concrete documentation we have determined the faults in the Runuo system related to player vs player combat.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Player damage is now calculated by a more accurate formula that directly equals the results you would expect based on the weapon used during the Renaissance era.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The magical weapon damage bonus, exceptional damage bonus and lumberjacking bonus are now applied correctly in the process.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players will notice much more stable damage over time, however keep in mind weapon quality (durability) still affects damage based on the condition of the weapon.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Armor and shield absorption levels remain unchanged and could still require additional work.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">However damage by armor cannot be absorbed below 50% of the weapons base damage.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Parry however can still reduce the final applied damage to 1 point.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Combat - Archery</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Reduced the movement delay for making an archery attack from 1.0 second to .25 seconds.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To fire a bow on the run now only requires a small pause in which to shoot. This small pause is necessary for combat balance.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">An archer at a 1 to 1.5 (diagonal) tile range from the target will have their chance to hit calculated by comparing their archery skill to the targets defensive wrestling skill.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">An archer at a 1.5 to 13 tile range (depending on the bow used) will have their chance to hit affected by three factors.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Recent Movement</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Range to the Target</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The Targets defensive wrestling (this makes up 1/3rd of your ranged defense)</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Code:</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">if (DateTime.Now < (attacker.LastMoveTime + TimeSpan.FromSeconds(.75)))</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">{rangemod = 24;}</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">else</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">{rangemod = 12;}</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">defValue = (distance * rangemod ) + (defWeapon.GetDefendSkillValue(attacker, defender) * .33);</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If an archer has moved recently (.75 seconds) and fires they will face a penalty to accuracy modified by their range to the target.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The closer an archer is to their target the greater their chance to hit the target, except in the situation listed above.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The farther an archer is away from their target, the less their chance will be to hit the target.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players wishing to experiment with this system can log onto the Renaissance test center and using a combat log book run their own tests versus players and monsters.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Combat - Lumberjacking</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Lumberjacking was converted to a static damage system versus the existing percentage based system that was subject to halving.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This was resulting in massively varying damage ranges depending on the combat roll.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The lumberjacking damage bonus is now calculated using the following formula.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Code:</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">((Lumberjacking Skill / 10 ) -1) + (Lumberjacking Skill == 100 ? 1:0)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">At 100 Lumberjacking a 10 point bonus will be applied to your combat damage.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">At 99 Lumberjacking a 9 point bonus is applied</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">at 50 Lumberjacking a 4 point bonus is applied.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Combat Log Book</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new item that can be used to log the combat effectiveness of a player, their skills and a weapon.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This item will be accessible to all players on our test shard to assist with character builds and combat testing.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will also be used on the live server by staff, and in testing situations with players.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To Learn more about the combat log book click here</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dye Tubs</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed black dye tubs to be used when locked down by anyone. However they cannot be re-dyed</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed normal dye tubs to be used when locked down by anyone. However they can be re-dyed</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Charged dye tubs such as leather or furniture tubs can only be used by the owner of the house when locked down.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">For any existing locked down tubs, they will need to be released and locked down again for the changes to be applied.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Converted the furniture dye tub to a charge based tub.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new palette menu for the furniture dye tub to conform to the Renaissance server's color palette. (Thanks Rand)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Colors available from the furniture dye tub (not shown: ore colors)</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Explosion Potions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Restored the proper function to explosion potions when thrown properly.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Explosion potions will now detonate properly when thrown, and if thrown at the right time will hit even a running player.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added the proper z axis range limitations to explosion potions. Potions will now only hit targets within +/- 5 z axis range of the potion.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Factions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the total amounts of faction guards that can be hired per town to address the issues of lag that the guards patrolling has been creating for some players.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This is a temporary fix until adjustments can be made to faction guards to reduce the lag they cause for slower connection players.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Restored the faction guard prices to their previous standard levels.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Patch 32 will address more clearly the issues with factions, along with the addition of some new faction vendors.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Houses</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with the 2nd floor doors in a log cabin house opening in an incorrect direction.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented the proper Renaissance era mechanics for taking into account the steps of a house in relation to other items and houses.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented the proper Renaissance era mechanics for taking into account the wings of towers in relation to other houses.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The interaction of tower wings to tower wings will still require additional work.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">When trying to use bandages to resurrect a player, a check of the targets elevation and your elevation will be made.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If the elevation difference between the two players are too different you will not be able to resurrect them at that location. (+/- 4 z axis)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Both types of wheat sheaf's can now be fed to animals that should normaly consider them as food.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a minor problem with one of the items that is obtainable from the boss monsters as loot. (Thanks SneakyT)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Converted oil cloth's to stack able items. (Thanks Steel Reserve)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Holiday Tree Deeds will now be usable year round. However only trees placed in December will have ornaments.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Lockpicks now have the correct action delay of 10 seconds.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Khal'dun</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a bug that was allowing marking, recalling and gating in/out of Khal'dun</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players can no longer mark,gate or recall directly into Khal'dun.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">However you may recall and gate out from inside the dungeon.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mobiles / Creatures</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a fire breath attack to Krackens (Thanks Darkwing/Zagyg)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a few missing items to the food lists for grains (Thanks SirLancealittle)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in which monsters were despawning in 3 days regardless of player activity</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Monsters in the wild, that have not been tamed or sheared in the last 72 hours will automatically despawn.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Monsters in a house region will despawn in 24 hours unless they are sheared or tamed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">An analysis of refreshing creatures via other methods will be done in the near future, but for they are only refreshed by taming and shearing.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the shearing action when applied to sheep to refresh the related timers to keep the pet from decaying for another 24 hours if in a house, or 72 hours if in the world.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Moongates</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted moongates so that the use of a moongate resets your last movement indicator.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Using a moongate will also add a 5 second delay to firing any ranged weapon that is equipped during the passage through a moongate.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If your bow is charged, and you use a moongate, you will have to wait 5 seconds to fire the weapon, not the full charge cycle</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the general code that was causing players to lose stamina based on their dexterity, weight held and damage given.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This section of code has been placed under review by the Renaissance staff.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the stamina drain of maces to use the proper formula and base stamina drain based on the same factors.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This applies to maces and staves.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Skills</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added the proper mechanics to the stealing skill, requiring that players be on a similar elevation when stealing items from another player.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Spells</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added an elevation check to the Resurrection spell.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If the elevation difference between the two players are too different you will not be able to resurrect them at that location. (+/- 4 z axis)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a 1 second damage delay to the lightning spell (Per Ezekiel, Confirmed via UO Demo)</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Stealing</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players willl now only perma-flag when a criminal theft from a player has been attempted with a remote chance of success since your last death.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This was causing players, not in the thieves guild, or who had ever successfully stolen an item (but tried) to be flagged as perma grey in combat. (Thanks Rand/Kali/Sneaky)</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Vendors will now respond to a player at a range of 5 tiles</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Wandering Healers</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Wandering Healers will no longer resurrect players anywhere within a house region, including the courtyard of larger houses.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Wands</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Wands use delay has been adjusted from 4 seconds to 1 second as is correct for the Renaissance era. (Per Ezekiel, Confirmed via UO Demo)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Wands now determine their effectiveness based on static value of 60 magery and 0 evaluate intelligence.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a bug where you could gain magery or evaluating intelligence skills when using a wands.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">World Resources</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Increased the respawn time of trees from 20-30 minutes to 40-50 minutes.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Lumber regions are in rectangles of 3x4 tiles.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Increased the respawn time for mountains and ore bearing regions from 10-20 minutes to 40-50 minutes.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the maximum spawn for ore bearing regions to be accurate for the Renaissance era.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Mining regions are squares that are 8x8. So if your vein runs out, just move 8 tiles.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#32 • Patch 32: Feb 8th 2013 Holiday Event, CTF Updates</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Feb 9, 2013 at 12:45 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (1):</div> | ||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: | <div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_9e9a98ce7b23.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_9e9a98ce7b23.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The Lost Love of Mondain! (Holiday Event)</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a custom event to celebrate Valentines Day</li> | ||
<li style="margin-bottom: 4px;">Created a new | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">This is a worldwide event</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Additional information about the event can be found here.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Capture the Flag - Free Use Conversion</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Allowed the following to be used during Capture the Flag Events without being consumed.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Reagents</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin- | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bandages</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Arrows</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Armor/Clothing Durability will not take damage</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Capture the Flag - 2 Team Vesper Arena</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new Capture the Flag Arena in Vesper</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This is a 2 team arena designed for close combat.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Death Robes</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem where players were being given multiple death robes if their inventory already contains one.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Leather/Furniture Dye Tubs</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem where leather dye tubs were usable on double click when they were at zero charges</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This still would not let you dye an item, but would allow targeting at zero charges.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with Furniture Dye Tubs not removing charges properly when used.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Animal Decay</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem where sheep were decaying in 3 days, regardless of if they were sheared</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Monsters, when not linked to a spawner, or interacted with will decay in 5 days, and respawn as normal.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Trade Guilds, Vendor Discounts</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Trade Guilds will now provide the player with the proper discount when purchasing items.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players who are members of any faction will also receive automatic discounts when purchasing items.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Brambles? What Brambles?</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The map has now been changed to spring</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Treasure Maps, when decoded, will not changed to a blessed loot-type</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Existing decoded maps will not be changed.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Temporary Faction Fixes</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">As a temporary measure faction vendors and war horses will only require rank 1 to interact with.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note:This will remain in place until a permanent fix for factions is implemented.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#33 • Patch 33: March 16th 2013 Maintenance Patch, Event Updates</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Mar 16, 2013 at 12:55 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Happy St. Pattys Day! (Holiday Event)</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Leprechauns have been seen searching for their lost pot of gold in the overworld of Britannia</li> | ||
< | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">For more information click here</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monster AI</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted monster AI to create a challenging skillset for the new event monster</li> | ||
< | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bulk Order Books</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem that was causing bulk order books to be checked for the total items they contain, when appied to a houses/bank/secure item count.</li> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Bulk order books will now count as 1 item when locked down, in a container, or in your bank regardless of how many bulk order deeds are contained within them. (max 500)</li> | ||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Events</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Refresh, Cure and Healing Potions are now free use during certain events.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Lockpicking</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with lockpicks causing an item use delay after their use.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Lockpicks can be used once a second.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Notoriety</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Minor update to the corpse notoriety system to address certain situations that were resulting in a blue corpse instead of a grey corpse related to playermobiles and criminal activity</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#34 • Patch 34: March 28th 2013 Stone Crafting, Easter Event +</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Mar 28, 2013 at 2:01 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (9):</div> | ||
< | <div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_cb194207471e.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_cb194207471e.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_367c98a4afcc.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_367c98a4afcc.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_477cac02039e.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_477cac02039e.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href="/wiki/images/patches/patch_img_70c33b755c88.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_70c33b755c88.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_496265becb9d.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_496265becb9d.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_aef9b5bdd44d.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_aef9b5bdd44d.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_810c8baf0407.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_810c8baf0407.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_76e3234fab1d.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_76e3234fab1d.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_de0a47c531f2.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_de0a47c531f2.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Easter Event - New Monsters</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;">Fixed a problem | <li style="margin-bottom: 4px; color: #e6dfd1;">Created two new monsters for the easter holiday event.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created custom AI behavior for each monster unique to the UO experience.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">These monsters are designed to test our players in new and creative ways, causing them to think outside the box</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">To learn more about the Easter Egg Hunt event, Click here .</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Easter Event - New Vendor</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a new vendor for the easter event that can be found in banks around Britiannia</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a new command for this vendor that will allow you to turn in any eggs you find during the easter egg hunt. "vendor redeem"</li> | ||
<li style="margin-bottom: 4px;">Created | <li style="margin-bottom: 4px; color: #e6dfd1;">Saying vendor redeem to the vendor can result in 2 responses. If you have no easter eggs in your base backpack, this gump will be shown.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Your current event score will be shown along with an option to access the event scoreboard.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Should you have eggs in your base backpack, this gump will be shown with an option to turn in your eggs by hitting ok.</li> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">If you hit ok all of the eggs in your base backpack will be removed and added to your score.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">A confirmation message will be sent once your eggs are counted and removed.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Easter Event - Website Interface</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new class to provide additional logging for the Easter event.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented this into our Automated Event system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Incorporate the export of this information to our database server every 5 minutes.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a website leader board for the vent showing real time scoring data.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed the players to click on their name on the scoreboard to see a detailed log of their egg turn ins.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You can access the leader board via the Easter event vendor or by clicking here on the website.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Anti AFK Gathering System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the point at which you can be monitored by the system, when fishing, to 100 skill, up from 90.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You now only need to be attended while fishing at a grandmaster level of skill.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem where your first warning was not letting you out of jail for 60 minutes, versus the correct 5 minutes.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Fishing</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Changed the application of the Anti AFK gathering system for fishing to only be active at 100 skill.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with the big fish prize found when fishing that was causing it to be named incorrectly.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Worked with the taxidermy kits to make sure this information properly transferred to the mounted fish.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the chests that you fish up with Messages in a Bottle to be named properly</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a small chance to find platinum coins when fishing up Messages in a Bottle</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">There is a small chance to find a platinum coin in a level 3 chest.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the rates of Maps/Nets/Big/Fish/MIB's to be scaled properly giving our effective Anti AFK gathering system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Reduced the chance of finding a big fish while fishing.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">However be careful when fishing near server lines as they can sometimes not register as deep water.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If you are not getting any of these items when fishing, you are probably not in deep water.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Big Fish now spawn in the bellies of sea serpents requiring the players to collect their prize from the corpse as with other items.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Gate Travel</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the restriction for criminals to cast and target the gate travel spell. (Per Ezekiel)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The heat of battle rules still apply to the use and casting of the gate travel spell.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Hats</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created two new hats for our orc and undead role players</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These hats function exactly like a deer or bear mask and can be found while hunting related monsters.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">More information can be found here</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Houses</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the house transfer gump to display the correct information about a house transfer.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the house demolish gump to display the correct information for the Renaissance era.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">When demolishing a house, add-on deeds will no longer be created for add-ons that exist in the house at the time of demolishing the house.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">House Keys</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created an underlying function to determine which doors are the front doors on any house.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Setup a system that allows the gold keys created with a house placement or lock change to be the master keys for the house.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These keys when used on the front doors will operate normally, locking and unlocking the door.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">When used on an interior door, even if the key locks/unlocks the door, it will generate a custom key for the interior door.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">In the case of double doors both doors will be re-keyed to a single key, and that key will be placed in your backpack.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You can now change the locks on any interior door using the new master key on that door.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This function will only work for the owner of the house.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Master keys cannot be copied.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To generate a new master key and use this function, change the locks using the house sign.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mobiles/Monsters</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Restored the hit points of blade spirits to the correct values for the Renaissance era before trammel.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Restored the hit points of the energy vortex to the correct values for the Renaissance era before trammel.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created two new boss monsters with a mid level difficulty.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players should beware when hunting in new areas as they may be challenged by these new creatures.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created three new elemental that can be hunted for their rare stones.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These elementals can be found by miners when using the gargoyle pickaxes.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Passive Wrestling</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Found and resolved a problem with the formula used to calculate the passive wrestling of a player. Thanks Mes</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The old formula was allowing players to exceed the 100 wrestling limit.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The new formula is (Anatomy + Evaluating Intelligence) /2 = Passive Wrestling</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Player Commands</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed a few inaccessible commands from the player access list.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Rares</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the double click menu for the rare subclass until that section of the website is finished.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added several new items to the rare class.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Scissoring</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">When using scissors to cut clothing you can now obtain a partial amount of the resources that went into creating the item.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You cannot cut death robes or other newby items.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">However you can now cut items that were not original created by players.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This change is in testing and only applies to the base clothing class.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The cutting of bone armor and other craftables will be implemented in the near future.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Stackable Potions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Modified the way that potions are handled to allow them to be stacked.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Green and purple potions will be excluded from this as function as individual items.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will require a small client patch which can be found in our downloads section.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Stone Crafting</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a complete new resource system for stone crafting</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created three new types of ore. Marble, Sandstone and Stone</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created three new types of ingots. Marble, Sandstone and Stone</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed these items to be just as function as normal ore.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To smelt these items from ore into ingots requires only a skill of 50 mining to be proficient.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created 50+ new items with correct flippable attributes for the stone crafting system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Re-designed the menu system from stone crafting to support the new system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a custom stone mason vendor who will begin selling players Mallets and Chisels needed for stone crafting.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players can now hunt the rare stone using gargoyle pickaxes.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To learn more about the Renaissance Stone Crafting system click here .</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will require a small client patch which can be found in our downloads section.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Treasure Map Chests</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed treasure map chests to be choppable by the owner and other players. Thanks Wu</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The owner of the chest, when using an axe on it will be asked to confirm they want to chop the chest, should it have any items in it.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If the chest is empty it will be chopped immediately.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If a player who is not the owner of the chest tries to chop it, they will not be allowed to, until the chest is empty.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will allow anyone to clear a treasure map chest as long as they empty the chest first.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a small chance for a platinum coin to a level 5 treasure map chests.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added platinum coins as loot in level 6 treasure map chests.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Vendors - NPC</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed chessboards and backgammon games from the tavern keeper vendors.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These items are not serializing properly resulting in potential long term server health issues due to the game pieces. They will be added back once a cleanup feature is added.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Vendors - Player Run</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Assigned sandals a custom name on player vendors so they can be identified as non accessible items on the myRenaissance website.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#35 • Patch 35: April 25th 2013 Champions, Classic Fonts & More</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Apr 25, 2013 at 5:27 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (11):</div> | ||
< | <div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_7e7b28eedd12.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_7e7b28eedd12.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_5318f47749b4.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_5318f47749b4.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_6e2d37b8444d.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_6e2d37b8444d.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_1ac6456b456f.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_1ac6456b456f.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href="/wiki/images/patches/patch_img_faafd4e6f0d4.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_faafd4e6f0d4.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_29ae9f60f0a4.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_29ae9f60f0a4.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_9681397178cf.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_9681397178cf.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_356da14a5f00.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_356da14a5f00.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_1ffa18cec88b.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_1ffa18cec88b.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_3f4c86a5ad7a.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_3f4c86a5ad7a.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_2775dd5006a9.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_2775dd5006a9.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Classic T2A/UOR Fonts</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Restored 80% of the text interface seen by the client to the format as it was in 1999/2000.</li> | ||
<li style="margin-bottom: 4px;">Created a | <li style="margin-bottom: 4px; color: #e6dfd1;">Players will notice monsters, items, weapons, armor and various other system messages are now in the classic ascii format.</li> | ||
<li style="margin-bottom: 4px;">This | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: No more invisible text in your journal!</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">In a future patch an option to toggle the old/new font styles will be added.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Platinum Rewards</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a new master control stone for the platinum rewards system.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Converted the standard yearly vet rewards system into a new monthly reward system based on platinum.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Each month players will earn platinum based on their online activity. To Learn more about this system click here</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a new command for players to track their activity.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">This gump will show you your per character online activity, allow you to collect your earned platinum and provide a quick link to information on the system.</li> | ||
<li style="margin- | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Platinum Statue Vendor / Trade-in</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players may now trade in statues from various event, tournaments, capture the flag matches for platinum using the new statue vendor.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This vendor can be found in the Artists Guild north of the west Britain bank.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To see the value of your statue, use the "appraise" command when near the vendor and target the statue in question.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">A message will be shown indicating the platinum value of that statue.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To cash in a statue simply drag and drop the statue onto the vendor.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The platinum will be placed in your bank account.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Non hued statues do not have a platinum value.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bosses</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The Revenant & Gamayun can now be found in several locations in the world.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bulk Order Deeds</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Turning in a completed BoD will now reset your next BoD timer to zero for that respective trade-skill.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the requirement that you sell multiple items to be offered a bulk order.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Vendors will now offer a bulk order automatically on the first sale if your timer is up.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The "order status" command now will allow you to request a bulk order deed as well.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Weaponsmiths will now respond to the order status command and offer bulk order deeds.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bulk Order Rewards</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed 2 duplicate colors from the upper level reward mask dyes.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Replaced those two colors with three new colors.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Hue 1208 (light pink) and Hue 1508 (dark orange) dye, and 1109 (Dark Grey).</li> | |||
</ul> | </ul> | ||
</div> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Champions</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
</ | <li style="margin-bottom: 4px; color: #e6dfd1;">Champion spawns can now be found in the dungeons of Britain and the overworld of the Lost Lands</li> | ||
</ | <li style="margin-bottom: 4px; color: #e6dfd1;">To learn more about the Renaissance champion system click here(under construction)</li> | ||
</ul> | |||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Champion Regions</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Expanded the regions around the champion zones to 44 tiles.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Players cannot recall/mark or gate into these regions.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">However they can recall/gate out of a champion region.</li> | ||
</ | </ul> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Champion Rewards</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<div style=" | <li style="margin-bottom: 4px; color: #e6dfd1;">Champions now reward the 6 largest damagers with platinum coins when they are vanquished.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">When killed a champion will explode into an array of gems, reagents, gold and platinum.</li> | ||
</ | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: This will consist of approximately 250 items.</li> | ||
<div style=" | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Commands</div> | |||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Allowed players access to the gettype command</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: This command will give you the base type of an item, useful for finding it on the website.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Allowed players access to the gethue command</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Note this allows players to get the hue # for any item without having to use razor or other means.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Added a new command, wallet allowing players to see their monthly online time and collect their platinum rewards.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dye Tubs</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Converted the Runebook DyeTub to a charge based tub</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a custom color palette for the runebook dye tub that conforms to Renaissance's design guidelines (no offensive colors)</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: Runebook dye tubs are available from the platinum reward list. For more information click here</li> | ||
<li style="margin-bottom: 4px;">Added | <li style="margin-bottom: 4px; color: #e6dfd1;">Removed hue 1153 from the furniture dye tub palette.</li> | ||
<li style="margin- | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Factions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">It will no longer be possible to mark runes within the Council of Mages stronghold.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Existing runes marked for this location will no longer function.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">It will no longer be possible for non faction members to enter the Council of Mages stronghold.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added White Poppies as a baserare item</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added the pegasus statue as an event statue type</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new rare "blackrock shard".</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed an incorrect item ID on eye of newt items given out last halloween.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: if you want your daemon bones checked to see if they have the incorrect display graphics contact a staff member.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem that was causing the stack weight of potions to be reset to 1 stone, regardless of how many potions the stack contained. Thanks Shadowjack</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the ability to use power scrolls, in case they somehow sneak into the champion system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new type of monster statue, the air elemental.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Gargoyles pickaxes now have a 20% chance to summon an ore elemtal when used. (down from 25%)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The chance to spawn a stone/sandstone/marble elemental is now 40% (up from 25%)</li> | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">House Regions</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Telelporting in a house region has been temporarily disabled while a line of sight bug is resolved with large keeps. Thanks Tater</li> | |||
</div | |||
<ul style="margin: | |||
<li style="margin-bottom: 4px; | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monsters - Poison Hit</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the rate in which monster poison player on hit to be relative to the type of poison used.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Mobiles that have a lesser poison attack now have a 10% chance to poison on a successful hit.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Mobiles that have a regular poison attack now have a 20% chance to poison on a successful hit.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Mobiles that have a greater poison attack now have a 30% chance to poison on a successful hit.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Mobiles that have a deadly poison attack now have a 40% chance to poison on a successful hit.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Mobiles that have a lethal poison attack now have a 50% chance to poison on a successful hit.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This has no effect on players ability to poison with a weapon/spell.</li> | |||
< | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monster - Loot Redesign</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Broke down the existing system of monster loot that was designed primarily for the AOS era of Ultima Online.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Separated the assignment of gold and items when determining creature loot.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created the base code to support a new system of gold, platinum, and event statue assignment to monsters.</li> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Converted all monsters to support these new systems.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Added some universal features that allow the platinum drop rate, gold drop rate, and item drop rate to be customized via the monsters spawn location.</li> | ||
< | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monster Loot - The Compendium</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Designed a one of a kind system, unique to Renaissance that shows the drop rates of various items from monsters.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Players can access this information from the PvM Leaderboard or directly from the Compendium's Beastiary</li> | ||
<ul style="margin: | <li style="margin-bottom: 4px; color: #e6dfd1;">The current monster kill leaderboard has been added to the monsters information page as well.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: This will be expanded to the top 5 killers in a future update.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: Currently only aggressive monsters have their loot listed. Non aggressive monsters will be added soon.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monster Loot - Event Statues</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Added the ability for staff to customize monsters for player and staff run events to randomly give a related event statue to players taking part in the event.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">These statues would be generated randomly as determined by the staff and be given to the largest damager of the related creature.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">This allows us unlimited flexibility when crafting events to provide the players with a proper reward without having to pre plan a patch.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Mongbat Godzilla dropping a Valorite Named Pegasus statue? No problem.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monster Loot - Platinum</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Designed a new loot application system for monsters allowing for a rare chance to find a platinum coin on any aggressive monster</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Every aggressive monsters now has a chance to drop a platinum coin based on their general level of difficulty.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Should a monster have a chance to drop a platinum coin it will appear in their pack once they spawn.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players can kill the monster for the coin, or simply steal it.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The range of drop rates are as follows.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">/1000 Chance (Mongbats, Zombies, etc)</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">/400 Chance (Earth Elemental, Orc, Shade, etc)</li> | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">/200 Chance (Lich, Dragon, Daemon, etc)</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">/100 Chance (Balron, Dread Spider, Shadow Wyrm, Ancient Wyrm, etc)</li> | |||
<ul style="margin: | |||
<li style="margin-bottom: 4px | |||
</ul> | </ul> | ||
</div> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">/10 Chance (Lesser Boss Monsters)</div> | ||
</div> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
</details> | </ul> | ||
</html> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">/1 Chance (Boss Monsters, Champions)</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monster Loot - Item Intensity</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Worked on resolving the problems in which magic items were spawning in a way that was inaccurate for the Renaissance Era.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the intensity of the chances for magic items for the various loot levels.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The amount and quality of items will be more closely linked to the difficulty of the creature killed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">On some of the upper level monsters you will see less overall items as loot, but with a slightly higher chance for a good item.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Overall magic weapons and armor should have a drop rate and chance for bonuses that feels correct for the 1999/2000 Renaissance era.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The drop rate of magic/non magic instruments remains the same as it was before the patch.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Monsters now have a chance to drop a random magic wand as well.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Keep in mind while this was a reduction in the chances to obtain items from monsters on a small level every single monster now has a chance to drop a platinum coin.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monster Loot - Specific Changes</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Major Boss monsters now have a chance to drop a platinum coin or two</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Minor boss monsters have a 10% chance to drop a platinum coin to the largest damager.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Rare loot, such as statues from the boss monsters, will be automatically awarded to the largest damager.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Boss monsters have had their chance to drop level 6 treasure maps lowered slightly.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To see the various drop rates of boss monsters click here .</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Stone statues will no longer drop from various monsters as they were causing confusion with the statues from the platinum system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Champions will have a 10% chance to drop a level 6 treasure map</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players who do the most damage to champions will be awarded platinum based on their ranking by damage.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Worldwide Loot - Overall Changes / Future</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">All potions that drop from dungeon chests, treasure maps, MIB chests and monster loot will now be of the greater variety.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Except in the case of poison potions.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Masks no longer spawn in containers in various towns as they have been moved to chest/monster loot.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To balance out the economy for magic weapons and armor, starting in patch 36 we will have a reoccurring Clean Up Renaissance event where players can cash in magic weapons and armor in exchange for platinum.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: You are welcome to hoard items for these events, however it will be much more financially smart to sell excess weapons and armor to NPC's and then buy platinum from other players. However if you like to go hoarders style with your magic item collection and simply dump bags into a collection bin you may do that as well. The only rewards for this cleanup system will be points towards platinum coins.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Worldwide Loot - Dungeon Chests</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players now have a small chance to find a random mask in level 3 or 4 dungeon chests.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Chests now properly spawn arrows or bolts</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Properly implemented wand drop chances in dungeon chests.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Worldwide Loot - Treasure Map / MIB Chests</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the level of scrolls found in various chests to match the related level of the chest.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: For instance you will only find level 5-8 scrolls in a level 5 chest.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a small chance to find a single mask in a treasure map chest. 1% per level.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a small chance to find a 1-3 wands in treasure map chests.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Level 5 chests now have a 20% chance to contain a platinum coin</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Level 6 chests now contain 3 platinum coins.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Level 6 chests now contain 10,000 gold.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed non magic hats from the loot found in treasure map chests.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a correct system for determining the level in which magic items are generated.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: The old system was giving an equal chance to find a Ruin Weapon as it was giving to find a Vanquishing weapon. This has been scaled correctly.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Murder Counts</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players can only give another player a murder count if the damage done was in the last 2 minutes.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players may only give another player a murder count every 5 minutes.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Healing yourself or a target to full health will reset the aggression markers in relation to murder counts.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You can no longer be damaged by another player in an aggressive nature, recall and then give that player a murder count.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Gate travel does not affect the aggression markers and will allow you to give someone a murder count if it is within 2 minutes of the last damage received.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: These changes are per damager, these changes are considered for each person to damage another person</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Due to some problems with this bug, a murder count amnesty will be given with the application of patch 35.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: All long/short counts will be reset as of this patch. If you would like either of these numbers reset to their original value, please contact a staff member.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">NPC's</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Created a new vendor for redeeming statues</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the prices of bottles from the mage shop and provisioner to the proper price of 6 gold.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: With admission into the mages guild, the bottles should be 5 gold after your discount.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed barkeepers from the sales lists until they are reviewed by the staff properly.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Animal Trainers now properly set the pets loyalty when they are stabled.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Player Login</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new login message for players to indicate if they have platinum in their account wallet</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Spells</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the recall spell to reset the aggression markers related to murder counts.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a minor problem with a proper label for the magic reflection buff icon having the wrong label.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem where the fire field, poison field and paralyze field spells were causing the caster to break meditation, and reveal themselves, or interrupt other actions when a player entered the active field.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Valor Virtue</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The valor virtue has been enabled for our players.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players can earn valor by killing spawn related to the various champions</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The valor virtue can be used to start or progress the various champion spawns.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Website Stats</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new system of exporting the online count, mobiles, item count, daily IP addresses, uptime and additional information.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the websites statistics section to show some of this new information</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Under the Hood</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a function to deposit platinum in players bank to be used from the statue vendor and reward wallet</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Designed this function to guarantee the players received their platinum, even if their pack/bank were full.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed access to a variety of commands for the counselor class in preparation for our companion system.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Patch 35 Stats</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Modified Scripts - 234</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">New Scripts - 7</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Code - 5000+ Lines</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Patch Application / Patch Notes - 4 Hours</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Timeframe - 25 Days</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Coding/Testing Time - 250 Hours</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">[/list]</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
</div> | |||
</div> | |||
</details> | |||
</html> | |||
<html> | <html> | ||
<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#36 • Patch 36: May 2nd 2013 Counselor System, Champion Balancing</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 May 2, 2013 at 4:32 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (4):</div> | ||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | |||
<a href=" | <a href="/wiki/images/patches/patch_img_b260d0dddd7c.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_b260d0dddd7c.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_ddfac6011e25.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_ddfac6011e25.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href="/wiki/images/patches/patch_img_cac419a1b6b0.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_cac419a1b6b0.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_993e4986cb3d.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_993e4986cb3d.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Champion System Balancing</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the formula that determines the amount of spawn needed to advance each level.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">It will now be scaled to require the same amount of kills of lesser creatures, but less kills of harder creatures to advance the spawn.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the system in which champions reward players with platinum.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Everyone who damages the champion (to a certain level) will receive 6 platinum.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Customized the spawn ranges for each champion to better fit its specific region.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Increased the gold drops from killing the champion to 1000-2000 gold. This will appear 50% of the time.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Increased the reagent drops to 30-100 reg stacks, appearing 25% of the time.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Increased the gem drops to 2-20 gems, appearing 25% of the time.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Counselor System</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin- | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Created the new [cms command</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new basegump system for our counselors.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">A player list gump that focuses on new players based on account age.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This gump can be fed a timespan and show any online character with an account created in that period.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: No account details are available to the users of this system. Only character names.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will allow our counselors to target new players and offer them assistance and advice.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a basic travel menu for counselors so they can quickly get to and from important locations.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a utility menu for counselors commands.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the ability for the counselor security level to do various tasks, such as snooping players.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Also customized the client information gump to remove any information not relevant to the counselor program.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Counselors can not teleport to a player in a house, they may only teleport to the ban location of the house when greeting that player.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Unless they are answering a page, placed by a character in a house. Just like vampires, you have to invite them in.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">When answering a page, a counselor may teleport to the location of the page, or page maker.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed access to the speechlog for counselors when answering a verbal abuse page.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed access to a few additional commands for the counselor class.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added 4 new rare items, string of shells(4 designs)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed an abnormally high drop rate on wands from monsters.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mobiles</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated Executioner damage from 8-10 to 18-20, as well as a moderate increase to Strength & Intelligence. Barding difficulty has increased due to this.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated Ratman Archer damge from 4-10 to 15-24</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated Barracoon to be more effective with his bow</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added the Parry Skill to the Zealots of Khaldun</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with missing gold loot on the Rotting Corpses</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new Zealot Knight & Zealot Magi to take the place of bone knights and bone magi used in the final form of the zealots.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Provided these new creatures with the related loot, gold, fame and karma that you should get for killing the zealots.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fire Gargoyles given the proper gold amount and platinum chance</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created 4 new pirate monsters, styled after brigands.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Pirate Sailor (melee), Boatswain (melee), Navigator (archer), Quartermaster (mage)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the chance for a platinum coin on the Revenant Mini Boss to 10%</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the chance for a platinum coin on the Gamayun Mini Boss to 10%</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monster AI</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed monsters to break footstools like any other objects</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Region Control</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added two new flags to the custom region controller, TeleportRestriction and BoatRestriction</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Teleport restriction limits the ability to target a teleport in the designated area.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">BoatRestriction limits the ability to target boat placement in the designated area.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Slayer Weapons</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added an array of new creatures to the standard slayer weapon mechanics, which will now also be effective against the following creatures.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Neira added to Silver.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Rikktor added to Reptilian Death & Dragon Slaying</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Semidar added to Exorcism</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Azure Dragon added to Reptilian Death & Dragon Slaying</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Elder Wyrm added to Reptilian Death & Dragon Slaying</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Wyvern Monarch added to Reptilian Death & Dragon Slaying</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Arctic Ogre Mage added to Repond & Ogre Thrashing</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Ogre Mage added to Repond & Ogre Thrashing</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Dark One added to Silver</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Revenant added to Silver</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Diseased Blood Elemental added to Elemental Ban & Blood Drinking</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Efreet Sultan added to Elemental Ban</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Purveyor of Darkness added to Abyss, Daemon Dismissal, & Balron Damnation</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Terathan Infiltrator added to Arachnid Doom & Terathan Slayer</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Succubus added to Exorcism</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the ability for carpenters to buy crafted furniture</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Wallet Command</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Corrected the total hour display</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: The correct total monthly hours will be displayed for each character.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Under the Hood</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed access to the staff toolbar on login (as it was annoying)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the starting location in Britain to the Sweet Dreams Inn</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the AFKCheck command to gamemaster only</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Patch 36 Stats</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Modified Scripts - 48</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">New Scripts - 9</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Code - 500+ Lines</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Patch Application / Patch Notes - 2 Hours</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Timeframe - 7 Days</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Coding/Testing Time - 50 Hours</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#37 • Patch 37: May 16th 2013 Fishing Expansion, Ancient SOS's</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 May 16, 2013 at 3:50 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (6):</div> | ||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | |||
<a href=" | <a href="/wiki/images/patches/patch_img_96a26a522a22.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_96a26a522a22.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_d2bc016128c3.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_d2bc016128c3.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_fbbd76c4a04b.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_fbbd76c4a04b.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_5d25a56b602b.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_5d25a56b602b.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href="/wiki/images/patches/patch_img_71c6f88f8342.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_71c6f88f8342.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_e063bff0e801.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_e063bff0e801.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Ancient MIB/SOS System</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Created a new item, the Ancient MIB</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created 4 types of these items, each with its own color, link and naming.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created 4 massive instances in the lost lands to host these events.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">These items are found rarely when fishing and are linked to one of 4 instanced regions.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a master control stone for these instances to allow complete ingame customization.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a management system for each stone to allow all of the in-game resources to be linked to each stone.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">From loot chests, spawn locations, instance entrances, to timers, everything has a central point of control.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">These instances can be completely customized without restarting the server and will interface directly with in-game resources.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a complete system of instanced events linked to the MIB and control stones.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Designed 2500 lines of functions and processing code to support and completely automate the system.</li> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Created an underlying iron-man system allowing brave players to solo these instances for additional rewards.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a clock item that when linked to a control stone will display the event statistics and can be placed anywhere in the world</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To learn more about the Ancient MIB/SOS system click here.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Champion System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">All champions have received a moderate increase to their hit-points.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: While this was partially done to increase the life-span of champions, the overall goal here was to allow more room for player eligibility to earn platinum from damaging the champion.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Designed a new system of spawn-control in order to slowly centralize the progressive spawn levels as they are progressed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will ensure that the creatures stay centrally active & generally closer to the altar, while maintaining an overall lower total count of units.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Further adjustments have been made to the formula which determines eligibility for a players potential of being rewarded platinum from slaying a champion of evil.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will make it much more difficult to obtain a reward without being an active participant in defeating the champion & his minions/spawn.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Trying to use several of your own characters to damage the champion will most likely result in none of your characters getting platinum, as opposed to using a single character to combat them.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Super Champion: Summoning the Harrower</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The final phase of the champion system has been deployed with the publish of patch 37, players will now be able to summon the harrower & combat this supernatural evil by use of the 6 champion skulls obtained from each of the individual sub-champions.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">A champion skull platform has been constructed inside the star-room, which is contained within the depths of the terathan-keep basement.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">In order to summon this great evil, each of the 6 champion skulls must be placed on their respective braziers located on this new platform in the star-room.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Once a champion's skull has been placed upon its appropriate brazier, you will not be able to retrieve it from its new location. Placing a champion skull on the brazier will lock it into place, and once all 6 skulls are present they will activate the champion platform & self-delete, which will in turn open a dark moongate to a random dungeon where the harrower can be found.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Once the harrower has been summoned, you will immediately be able to engage in combat with him.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Unlike the initial stages of the champion system, there will be no spawn included nor will you be required to progress any type of level or tier advancement. The harrower himself is a stand-alone entity, using each of the 6 champion skulls will immediately set him loose upon a randomly chosen level of a random dungeon.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The dark moongate which manifests on top of the skull-platform will only last for a brief duration, so it is imperative that you enter immediately to ensure your knowledge of his location.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If you happen to miss the dark moongate & it self-destructs before you are able to pass through it, you will still be able to scout his location by normal means.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Those brave enough to challenge & defeat the harrower will be rewarded with a substantial amount of a platinum coins.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Platinum distribution to eligible candidates will be directly awarded to their backpacks, following the same logic as the normal 6 champions currently do.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Stat-scrolls have been completely removed from this final stage of the champion system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The ability to consume stat-scrolls has been disabled in the event that any scrolls should leak into circulation from any potentially overlooked code.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The death-shower which occurs upon the true harrower's death has been modified to match the current status of normal champions.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Death-shower items will consist of gold, gems, reagents, and the potential for platinum coins. The total amount for each item produced will be significantly higher than that of a normal champion's death.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players who defeat the harrower may find themselves with a new special title.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This development completes the deployment of the champion system as a whole. Mechanics regarding the champion system(s) are still under review, and changes to existing functions are subject to modification going forward if discrepancies or imbalances are found.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Counselor Program</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed access to the stuck command.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed access to the OB (open browser) command for counselors.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the page menu to remove a few buttons from the counselor access level.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the "Go to Page Location" button from the page menu for Counselors.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the Delete Page button from the page menu for Counselors.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added new logic to restrict responding to a page inside a house to Game-Master or above access level.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a direct link to the counselor guide from the cms gump main menu.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the help menu to remove a few commands and add a few commands.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a rare server crash bug related to a character swap and the CMS system.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Fishing</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Continued research on the proper drop rates for fishing items. Minor adjustments were made to the order of checks and drop rates of nets, maps, MIB's and big fish.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Big fish should be considerably more rare after as a result of this patch</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a 5% chance to find an ancient MIB when you fish up a message in a bottle.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new shipwreck kraken that you must battle to recover these new items.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Fishing - Big Fish</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a date stamp field to the Big Fish items.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will allow players to run their own fishing events by being able to track when the fish were caught.</li> | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Houses</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a minor problem with the name of the keys created when you place a large keep.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new bow; the pirate bow, with similar properties to the orcish bow.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new reagent type; dragons blood, to be used in the future.</li> | |||
</ul> | |||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Created a new rare; the pirate spyglass</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a new rare; grave dirt, a 2 part spawning rare.</li> | ||
</ | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a new subclass of rares; rare gems.</li> | ||
<div style=" | <li style="margin-bottom: 4px; color: #e6dfd1;">Created over 10 new rare gems to be used for various purposes in the future.</li> | ||
< | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Created a new rare, a cat o' 9 tails whip</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Created 5 new containers, called bone containers.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">New containers are flip-able.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Items - Ethereal Mounts</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Raised the summoning time of the ethereal mounts to 5 seconds.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Summoning an ethereal mount is now a revealing action.</li> | ||
<li style="margin-bottom: 4px;">Resolved a | <li style="margin-bottom: 4px; color: #e6dfd1;">Summoning an ethereal mount is subject to interruption, any damage taken, hostile effects, or adverse conditions applied during the summoning process will interrupt the summoning process. Interruption of this process is the same as spell interruption, you will have to restart the process from scratch & the summoning timer will start back at its full length of 5 seconds.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Ethereal mounts will consume 1 control slot.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Enabled the display of the loot-type for all ethereal mounts.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">This will allow an ease of trading, buying, or selling of these items as they will now display their blessed tags.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Items - Firebombs</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Removed the ability to create the neon-hued (#1260) fire-bomb items using oil clothes</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Existing fire-bombs are now of a respectable hue (#43).</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: Hue 1260 fire-bombs may or may not be removed in the future pending staff review.</li> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Items - Stone Crafting</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in which various stone crafting items were not displaying the proper names due to missing Cliloc information.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items - Runebooks</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Runebooks may now be blessed using by means of the platinum system</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Enabled the loot-type display of runebooks to show their blessed tags when blessed</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items - Shipwreck Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with items fished up from a shipwreck showing the Cliloc ID number(s) rather than the proper name.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items - Trash Barrels</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the ability for trash-barrels to automatically empty their contents if a certain amount of items are placed inside them.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Trash barrels now take 3 full minutes to empty their contents from the time the last item was added</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monsters / Bosses / Event Monsters</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added 15 New Monsters</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Pirate Sailor</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Pirate Boatswain</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Pirate Navigator</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Pirate Quartermaster</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<ul style="margin: | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Pirate Bartender</div> | ||
</div> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | </ul> | ||
</ | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dread Pirate Captain</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
< | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Pirate Captain Ghost</div> | |||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Pirate Digger</div> | ||
</ | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<div style=" | </ul> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Pirate Ghost</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | </ul> | ||
<ul style="margin: | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Undead Parrot</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Undead Pirate Captain</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Undead Pirate Sailor</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The Colossus</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Shipwreck Kraken</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the Orc Scouts Damage to 15-24</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">NPC / Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Stone crafter npc's will no longer sell boards as part of their inventory.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new vendor for the ancient MIB instances; the variety vendor.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This vendor will sell essential supplies to players attempting one of the ancient MIB events, as these new instances do not permit players to leave & bank or replenish their resources.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Platinum System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Rectified a problem with the loot-packs that handle the global platinum distribution on aggressive monsters.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The chance to get a platinum coin from a any/all aggressive monsters now matches the proper information stored in the compendium</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Weapons / Combat</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Found and resolved a minor issue that was allowing the minimum combat hits to be below 50% of a weapons base damage level on a successful hit when parry is not involved.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Event after armor absorption damage should rarely be blow 50% of a weapons minimum damage level.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Since some fencing weapons have a very low minimum damage, it is still possible to get 1 damage fencing hits.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Patch 37 Stats</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Modified Scripts - 63</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">New Scripts - 21</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">New Mobiles - 15</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Code - 3500+ Lines</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Patch Application / Patch Notes - 5 Hours</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Timeframe - 14 Days</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Coding/Testing Time - 150 Hours</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Special Thanks to Deacon, Les Claypool, and all our testers for patch 37.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
| Line 1,672: | Line 3,394: | ||
<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#38 • Patch 38: June 6th 2013 Camps, Advertising, Tracking Update</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 May 18, 2013 at 1:28 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (25):</div> | ||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | |||
<a href="/wiki/images/patches/patch_img_1a1256e3a401.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_1a1256e3a401.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_ab6f884b5b44.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_ab6f884b5b44.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_73b3118d8ece.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_73b3118d8ece.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_67aa327c115d.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_67aa327c115d.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
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<a href="/wiki/images/patches/patch_img_3cafd56dc74a.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_3cafd56dc74a.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_2c89a1c18c16.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_2c89a1c18c16.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_4ca594733d9c.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_4ca594733d9c.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_492aa8e7171c.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_492aa8e7171c.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_3946eabce474.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_3946eabce474.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_631863293020.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_631863293020.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_5729f1f6e0ca.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_5729f1f6e0ca.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_ae69d95f9094.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_ae69d95f9094.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_294f463d83ee.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_294f463d83ee.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_824a51bb2588.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_824a51bb2588.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_c79cb6dde48d.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_c79cb6dde48d.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_c43d93ac27fc.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_c43d93ac27fc.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_1d68bbb56c12.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_1d68bbb56c12.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_c7549a18ad37.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_c7549a18ad37.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_2aafae87c3f4.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_2aafae87c3f4.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_0189640e11ef.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_0189640e11ef.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_2cf6cce39d9f.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_2cf6cce39d9f.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_fcc556e76309.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_fcc556e76309.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_c1e7927ac254.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_c1e7927ac254.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_2ff26b45a79b.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_2ff26b45a79b.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
</div> | |||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Advertising - New System!</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a new item, the advertising contract.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Configured this item to be only used on vendors, in a house you are friended to, that is public, on a vendor that you own.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a simple control stone that allows for unique ID's to be assigned to each contract when used. This information is transmitted to our central database for logging.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Also added a master on/off switch for the system on the Advertising control stone.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Added a gump allowing you to customize what your vendor provides to other players.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created functions to log each use of the vendor contracts to be exported to the website.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a function to allow you to assign a name to your vendor/shop.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">To learn more about the Renaissance Vendor Advertising system see our blog post here .</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Advertising - Vendors</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Added 11 new options for allowing additional details to be exported to the website</li> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Added a last updated field to vendors allowing the staff to identify abandoned vendors.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added the ability for players to view the paperdolls of their vendors. This will also allow additional staff customization of vendors.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a link to the vendor advertising gump.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a note about the current active vendor contract period.</li> | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Ancient MIB - Bugfixes</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the ironman statue for the pirate cave instance to the 4 point version</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the ironman statue for the pirate ship instance to the 6 point version</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a minor problem which was causing the Ancient MIB system to not pool the results of the player check in both areas of instances such as the pirate ship and pirate cave. This should now work properly and recognize a single player attempting an ironman challenge in these instances.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Animal Lore - New Feature!</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the animal lore gump to show the creatures barding difficulty</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the animal lore gump to show larger creature names.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the animal lore gump to remove the bonding information when it is not relevant.</li> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Allowed animal lore to function on humanoid monsters. (but not players)</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Bounty System - New!</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">After extensive research we have re-created the OSI accurate bounty system available at the beginning of the Renaissance era.</li> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Added two new variables to playermobiles to store the bounty value and bounty expiration.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Added the code to support loading and expiring bounties when the server is initialized.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added the code to allow bounties to decay if there is no murderous activity in 30 days.</li> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">When reporting a murder you will now have the option of placing a bounty on your killer.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">These bounties can be up to 5000 gold and require that you have gold in your bank to leave a bounty.</li> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">You cannot give someone a bounty without reporting them for murder.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: This system has no effect on the current stat loss system on Renaissance.</li> | ||
< | |||
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</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bounty System - Bounty Board</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new type of Bulletin Board, the Bounty Board</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created an array of supporting code to allow the population and function of this board.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created systems for reviewing and creating a list of player bounties when the server is started.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Restored all of the unique OSI features used in displaying the bounties on the bounty board.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Bounty Boards can be found at all the major banks.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: In the future players will be able to purchase Bounty Boards for their guild towns.</li> | |||
<ul style="margin: | |||
<li style="margin-bottom: 4px; | |||
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</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bounty System - Player Heads</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated player heads to support a field for the killer, kill date, and max bounty</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You have 24 hours in which to turn in a severed head before the bounty expires (and you start to smell a bit funny).</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the code for heads to display the new information</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new guard NPC that functions in a similar way to how the OSI guards acted.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the Guard NPC's to now accept player heads in exchange for bounties.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Restored the list of humorous statements that the guards would make when being offered heads without bounties.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Should the head you turn in have an active bounty, a check will be placed in your bank account.</li> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Once a bounty is paid, if no new bounties have been placed since the head was taken, the listing will be removed.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Camp Spawn System - New!</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">After extensive research in the UO Demo we have restored the original camp spawn system from OSI shards.</li> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Created the 4 basic camps: lizard, orc, ratman and brigand.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Created two moderate camps, the Sea Pirate Camps. These will be found on the open ocean.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Created three classic mage tower camps, to be found in the lost lands.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a custom system of loot generation for the camps that is a hybrid of classic UO loot and Renaissance loot.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Players can find a variety of items when looting the various camps. Regs, Arrows, Bandages, Lockpicks, Food, Gold, Platinum, Treasure Maps, and much more.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Extensive revamp to make the camps look and feel like they did in 1999.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Completely redesigned the escortable NPC's that are found in camps to act as prisoners.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Once released by the players they will ask to be escorted to safety.</li> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">When a camp spawns, created a system in which it will post a "help" message on the nearest message board to the camp.</li> | ||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Camp Spawn System - The Camps</div> | |||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The Ratman, Orc and Lizardman Camps</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The Brigand Camp</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
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< | |||
< | |||
< | |||
< | |||
< | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The Sea Pirate Camp</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: These will be expanded upon in patch 39 to work with fishing nets.</li> | |||
<ul style="margin: | |||
<li style="margin-bottom: 4px | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The Mage Tower</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The Evil Mage Tower</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The Warlords Keep</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Camps - Message Board</div> | ||
</ | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<div style=" | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a new item based on the bulletin board that would support messages from the camp spawns.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a management system for the boards that regularly scans for changes with kidnap camps and updates the related message boards.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed camps, when they spawn to self register to the nearest message board.</li> | |||
</ul> | |||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Combat - Player vs Monster</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Made a minor adjustment to the hit calculation formula for player vs monster combat to allow for a gradually higher chance to hit vs monsters.</li> | ||
</ | <li style="margin-bottom: 4px; color: #e6dfd1;">Players will notice a much more realistic combat experience vs monsters.</li> | ||
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<ul style="margin: | |||
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< | |||
< | |||
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</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Crafting</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the chance to craft bone armor items to better scale the difficulty of making those items to a pre trammel Era.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the chance to make exceptional platemail items to be no less than 20% at a grandmaster skill level.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This should bring us more in line with 1999 UO crafting levels for exceptional changes. However more work will need to be done for all other items.</li> | |||
</div | |||
<ul style="margin: | |||
<li style="margin-bottom: 4px; | |||
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</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Corpses</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated Heads so they could be cut into named brains and skulls.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Various updates to player heads to support the new bounty system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated torso's so they could be cut into rib cages, entrails, hearts and livers.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated legs so they could be cut into leg bones and raw jerky.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the arms so they could be cut into jerky.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Cooking</div> | |||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Raw jerky can now be cooked into edible jerky</div> | |||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | |||
< | |||
< | |||
<ul style="margin: | |||
< | |||
< | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dye Tubs - Leather Dye Tub</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the ability to dye Sandals and Orc Masks</li> | |||
<ul style="margin: | |||
<li style="margin-bottom: 4px; | |||
</ul> | </ul> | ||
</div> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">For More information check here</div> | ||
</div> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dye Tubs - Runebook Dye Tub</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Restricted the tubs to ore colors only.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added the 4 primary faction hues.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem where the tubs were not properly consuming charges or restricting use of the tub when none were left.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dye Tub - Furniture Dye Tub</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Switched hue 1150 for 906 (white)</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed hue 1193 (dark green) ,1194 (blood red), 1190 (neon brown)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added the 4 faction hues 1325, 1254, 2211,1645</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Factions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a check to make sure you have 550 skill points before being allowed to join factions.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">"You are to young to join a faction, try back when you are more experienced"</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Fishing - Bug Fixes</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with big fish displaying a date when there is not a caught date.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Made a minor adjustment to the drop rate of the big fish.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Lockable Containers</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed items to be dragged onto locked (key/magic) containers</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed items to be dropped into locked (key/magic) containers.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items still cannot be removed from locked containers until they are unlocked.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items cannot be directly used within a locked container. However items such as reagents can be consumed while in a locked container.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mining - Gargoyles Pickaxe</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem causing elementals to spawn above ground when using a gargoyles pickaxe in the buc's den caves.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: If you experience any gargoyle pickaxe spawn anomalies please let the staff know.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monsters - Balancing</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Made Minor adjustments to the barding difficulty of the pirate monsters.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Pirate Captain Ghost - Added a custom function to drop any keys the ghost is holding to the ground once he dies, as he has no corpse</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Upped the barding difficulty on the Pirate Sailor, Pirate Boatswain, Pirate Quartermaster, Pirate Navigator</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Gave the ability to re-target on movement to the sea serp, deep sea serp and the kraken, to allow for more accurate targeting vs running away when spawned.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the breath attack limited to max out at 55 damage. Breath attacks can now do no more than 55 damage.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This is an adjustment to the existing max of 80 damage. Required due to some of the bosses having a breath attack and excessive hit points.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a breath attack to the azure dragon.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monsters - New</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new type of monster, the tower defender to be linked to the mage tower spawns.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Each tower defender has defenders that will come to his aid when attacked.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created two new types of brigands, the archer and the warrior</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created some new special creatures for an upcoming event arc.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monsters - Champ System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a breath attack to Rikktor</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a 1157 hue to Rikktor</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Reduced the Harrower's true form pull range from 16 to 13 tiles.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Applied a 1/3 damage limiter to the Harrower when damaged by tames/controls.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the corpse decay time from champion spawns from 1 minute to 3 minutes.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a small chance to earn a platinum coin while killing the spawn associate with a champion spawn. (1/50)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a function to auto loot platinum to players packs who are involved in a champion spawn, and who get the kill on spawn related monsters.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You must be within a reasonable range of the monsters for these two systems to reward you.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Reverted a change to Barracon's total HP.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Extended the range in which Barracon checks for ratmen to keep the summon spawn manageable</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monsters - Bosses</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">All bosses given pet damage scalers.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">All Bosses hit points reduced by 25-60%</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Improved the Dark Ones resistance to magical attacks.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">MyRunUO</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a system to export a list of vendors on the server with relative information about their owner and house every 2 hours</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a system to export a log of any advertising contracts used ingame every 5 minutes.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Excluded any sandals that are being held on a player vendor from the website export.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This will remove any vendor sandals from the website database to allow for a correct audit of sandals on the server.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">NPC's</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a NPC guard type creature that looks like a normal guard, but functions like a NPC</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Designed the guards to accept player heads and pay bounties for any heads with a bounty on them.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Player Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in which the items placed on a vendor displayed the localization ID rather than the proper name of the item.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a localization translator to convert the item names to strings to display to the client.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a paperdoll button on the customize vendor gump.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a customization menu for advertising your vendor on the Renaissance website.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Defensive Cloaks / Robes</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a system of use verification for cloaks and robes.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Base hues require 120 days account age to use (2419,2413,2418, Dull, Copper Bronze)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Middle hues require 240 days account age to use ( 2406,2213,2425, Shadow, Gold, Agapite)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Upper hues require 360 days account age to use (2207,2219, Verite, Valorite)</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Runebooks</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the code that controls how a runebook is accessible to limit their use to a 2 tile range</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the code that controls who has access to use a runebook when locked down inside a house.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Runebooks that are locked down, in a private house, can only be used by friends of the house. While runebooks in a public house can be used by anyone.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a line of sight check for using a runebook.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Serpent Pillars</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Expanded the range of serpent pillars from 10 to 20</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Slayers</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added the Pirate Boatswain, Pirate Sailor, Pirate Quartermaster, Pirate Navigator, Pirate Bomber, Pirate Digger and Pirate Captain to the humanoid slayer group.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added the Pirate Ghost, Undead Parrot, Undead Sailor, Undead Pirate Captain, Pirate Captain Ghost to the undead slayer group.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Tracking</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the ability to track ghosts</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a sea monster category</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added exceptions to include the kraken and shipwreck kraken, which are not classically registered as sea creatures.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adding a fish skill requirement to be checked when tracking sea creatures.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Your tracking skill when applied to sea creatures will be limited to your fishing skill when making a range check.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: A player with 100 tracking and 50 fishing, can track 100% of sea creatures within 50 tiles.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Tracking now properly takes into account the trackers, tracking and detect hidden skills, and the tracked players hiding, stealth skills.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players who are not hidden receive a penalty to their chance to avoid detection.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Detect hidden adds a 50% bonus when tracking players, primarily at long distances.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Trash Barrels</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Enabled the ability for trash barrels to auto empty once they become full of items (124+)</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Website</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new detail page for each vendor on the server</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">http://www.uorenaissance.com/?page=m_ve ... l&id=60670</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Patch 38 Stats</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Modified Scripts - 114</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">New Scripts - 22</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">New Mobiles - 7</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Code - 4000+ Lines, 1000 lines of redundant runuo code removed.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Patch Application / Patch Notes - 4 Hours</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Timeframe - 21 Days</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Coding/Testing Time - ~140 Hours</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Special Thanks to all our testers for patch 38.</li> | |||
</ul> | |||
</div> | |||
</div> | |||
</details> | </details> | ||
</html> | </html> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#39 • Patch 39: June 11th 2013 Detect Hidden, BugFixes, Reg Spawn</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Jun 7, 2013 at 2:26 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (3):</div> | ||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: | <div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_4d92a816fb79.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_4d92a816fb79.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_9eae8ba5cde9.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_9eae8ba5cde9.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_8445a4f0c026.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_8445a4f0c026.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Body Parts</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem in which (non player) Rib cages could not be cut into bones.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: This will not work on Rib Cages from humanoid critters.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with leg bones being labelled improperly.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Removed the ability to obtain a bountyable head from a player with less than 5 short/long counts. A head taken from someone with less than 5/5 will not be eligible for a bounty turn in.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Boss Monsters</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Minor adjustment to the boss monsters hit point levels damage resistance.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Minor adjustment to the locations in which boss monsters spawn, most should now spawn in more specific areas.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a mistake in patch 38 that reduced the elder wyrm's platinum drop to 1 from 2. It should now drop 2 platinum.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Camps</div> | ||
<li style="margin- | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with the monsters that spawn with a camp, were refreshing the camp.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Camp should now only self refresh when a player enters a camp region (30 minutes).</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created over 100 locations in the old world and lost lands where camps can spawn.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Champion Spawn</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Minor adjustment to the drop rate of platinum during the progressive spawn.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed some leftover debugging code that was indicating that a player did not stay close enough to their target in order to earn platinum from working the progressive spawn.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Crafting</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Re-wrote the carpentry and masonry crafting list to not require a localization upgrade in order to allow for our custom crafting changes.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Client Feature Negotiation</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled this system.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Detect Hidden</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed detect hidden to provide assistance when unlocking a locked container (Detect Hidden Skill / 20) = bonus to required skill.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This does not currently make the lock easier to pick, it just allows you to attempt to pick the lock at a lower skill.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This check is based on your base skills.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players with detect hidden of 50 or above can successfully detect trapped containers in a general area.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Each container found will trigger a skill gain check, allowing for faster training.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Factions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disable skill loss for faction deaths (This is temporary while we work on factions in upcoming patches)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed faction point atrophy for the time being (a new system will be put in place to replace this down the road)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Lowered the price of bloodmoss and black pearl to 4 gold each on faction vendors.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Moved the True Brit Faction from Lord British's castle to Lord Blackthornes.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Lockable Containers</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed the magic lock spell to be unlocked with the magic unlock spell, regardless of your magery skill and the containers required skill.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Previously you could magic lock a chest, and then not be able to magic unlock it.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Message Boards</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a minor problem with various lines having the last character truncated.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monsters</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a minor spelling error on the Horrifying Plague Monster.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the min/max damage for this creature as well.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added some missing event loot code to this creature.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Minor adjustment to the plague spawn, damage, looks, damage immunity.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed some leftover speech dialog from the horrifying plague monster.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Public Moongates</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the public moongates from revealing you when you pass through them.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Shipwrecked Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed the bone piles from shipwrecks to be cut into bones.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Tracking</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed some debug code that was left in on accident .</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed some naming code from the vendor system related to sandals</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This was causing vendor sandals to be named when the vendor expired or ran out of money.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">World</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Enabled overworld reagent spawns for all towns (guarded areas)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Enabled overworld reagent spawns for all dungeons</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#40 • Patch 40: July 3rd 2013 New Player Program, 4th of July</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Jun 11, 2013 at 4:38 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (15):</div> | ||
< | <div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_43f2707f5015.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_43f2707f5015.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_93127fe7d76f.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_93127fe7d76f.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_c84c656237a4.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_c84c656237a4.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_c18ebb11db11.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_c18ebb11db11.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href="/wiki/images/patches/patch_img_877e50a9412c.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_877e50a9412c.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_8a909beb3318.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_8a909beb3318.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_b8cb8cd3a930.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_b8cb8cd3a930.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_3c554e995ce5.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_3c554e995ce5.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_e52a9fe9dd7a.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_e52a9fe9dd7a.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_5f7d1115ad66.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_5f7d1115ad66.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_546577f8c4d1.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_546577f8c4d1.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_504c723c57f9.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_504c723c57f9.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_bfcec5dd65f9.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_bfcec5dd65f9.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_4ab155aebda4.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_4ab155aebda4.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_56c9e1faec90.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_56c9e1faec90.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">New Player Program</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a custom system to help new players, to UOR or UO in general, get acquainted with the game</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">This protected status will allow you to learn without being subject to certain dangers in the rest of the world</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">This program is completely optional and when you start as a new player you are given the option to participate in the program.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Players may join the new player program up to 7 days after creating their account.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Players who do not meet this requirement may request inclusion manually by contacting a staff member if your account was created before this patch.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">If you are not interested in the new player program, simply check the box at the bottom and you will not be notified again.</li> | ||
<li style="margin-bottom: 4px;">You | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">New Player Program - Young Status</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Players who join the new player program will be marked as (Young) players.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">This protected status will allow you to learn the world and its dangers</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">This program is limited to Occlo island and Occlo Sewers. Leaving the island by any means will remove you from the program.</li> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Should you leave the program on accident you may rejoin using the young command.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">You may join the young program on multiple characters within the 7 day limit. However you are limited to 200 total hours of young gametime per account.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Young players may interact, trade, etc with non young players while on Occlo.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Young players may leave the program at any time via the Young Menu</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">New Player Program - Occlo Island</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added several new buildings to Occlo island to help new players experience a full town.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new player dungeon with a variety of entrances on Occlo.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">New Player Program - Helpers</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new type of NPC to provide our new players with information.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These NPC's will be stationed around Occlo and will offer to provide information to new players.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Any player however can double click on them to obtain information and links about the location/shop or dungeon.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will help new players get immediate access to context sensitive information.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">New Player Program - Rules</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Young players cannot use player moongates.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Young players using the public moongate to leave Occlo will be removed from the program.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players who fail an AFK check will automatically be removed from the program.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Ancient MIB System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Doubled the size of the pirate bay instance adding 2 more island with additional spawn</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the control region for the event to reflect the changes.</li> | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Anti AFK Gathering System</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Developed additional logic to better differentiate between computer and human driven activity when mining and lumberjacking.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Computer driven gathering of resources will now be monitored at an accelerated rate while players piloting their characters will be flagged less often.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Improved the method of randomization and the system that tracks player responses to AFK checks.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Applied the system to collecting bulk order deeds. Like any other resource players will need to collect these items while at the computer.</li> | |||
</ul> | |||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Commodity Deeds</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added the deeds as a purchasable item from bankers.</li> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: These items will cost 500 gold each.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the ability to assign a custom name to commodity deeds when placed on a player run vendor, removing confusion related to pricing.</li> | |||
<div style=" | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the weight of a filled commodity deed to 20 stones.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the list of items that can be turned into commodity deeds.</li> | ||
< | </ul> | ||
</ | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Escortables</div> | ||
<div style=" | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a variety of problems with the escortable npc's design that was causing random client crashes for certain players.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players can now find NPC's to escort in towns across Britannia</li> | |||
</ul> | |||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Exploision Potions</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Improved the timing functions of explosion potions to make them resist to macro use and targeting.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Incorporated a better "tick" system, which can vary slightly on each potion use.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players using them manually should not notice a difference in timing or use, however using a macro to use and target the potions will be less accurate.</li> | |||
< | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Factions</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Additional Faction Base Adjustments</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with targeting on the COM base bridge by layering in some floor tiles on the bridge. This resolved the LOS failures when trying to cast wall spells. (Thanks Liberation)</li> | ||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Housing</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted a check, that was failing in certain situations, causing a "housing could not be created here" message to be sent to the player.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This was related to a bug in RunUO where a check for your location was combined with a T2A check resulting in these phantom and unexplained messages.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed some incorrect sounds on the Rabbit Statue</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a Horse Statuette.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created an exploding firework.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created 15+ new items into the baserare class to be used in the future.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Stump, StumpAxe, Rope w/ Noose, Rope w/ Pullies, Rope w/Pulley, Rope w/ Hook, Large Fishing Net x 2, Flute</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Lumberjacking</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Improved the functionality of the Anti AFK Gathering system to tell the difference between a player running a macro to gather resources vs someone playing a character manually.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Macro's will be checked to make sure the pilot is attended at a higher rate than someone chopping without an automated process.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Converted two public overhead messages to private messages that were being shown when trying to use an axe on non choppable objects. (Thanks Liberation)</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mining</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed a variety of grass tiles from the valid mining targets as they should not be providing ore when mined.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These tiles were confirmed to provide no mine-able metal in the UO Demo.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: They may return in the future as an ore providing location but they will be scaled to the spot/tile type.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Improved the functionality of the Anti AFK Gathering system to tell the difference between a player running a macro to gather resources vs someone playing a character manually.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Macro's will be checked to make sure the pilot is attended at a higher rate than someone mining without an automated process.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monsters - General</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the code which provides items when the boss monsters are killed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the code that provides platinum when the champions/harrower is killed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the code that provides items when the pirate class monsters are killed.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monsters - Champion System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Further Refinement of the loot found on the champion bosses</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added special loot to the Harrower, Neira, Mephitis, Barracoon, Lord Oaks, Semidar and Rikktor</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Murder Reports</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed an errant line of code that was causing players to get a long term murder count when someone reported them for a bounty.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">News</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players when logging in will be presented with a new menu showing recent patch notes and Renaissance News.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This gump will show up each time there is a patch, however players can toggle it to not be shown on login.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This only needs to be done once per account.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">NPC's</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the detect hidden skill from the NPC guards.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This was causing the guards to detect hidden players in their vicinity.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Player Management Gump</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new combined menu system for players to manage their online profile.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This consists of a variety of sections.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">News Section - Showing patch notes and information helpful to new players.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Links - Showing important links to various UOR resources</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Profile - Shows information about your account, gametime, monthly rewards, and your website options. Links to you various player pages are shown</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Registration tab - Allows you to register your account, update your linked email and change your account password.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Young Tab - Allows new players to join the new player program, leave the program and get information about the program.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Player Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added the ability for the staff to move a vendor between houses for players.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved the problems with the vendor dismiss and vendor replace commands.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These commands will now return a contract for the vendor, including any paid wages and the name of the vendor.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This deed can be re-used in a new spot, restoring the name and wages paid to the vendor in the new location.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Both commands have the same function, and the vendor must still be cleaned off prior to issuing the command.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Smelting</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disallowed smelting stacks of ore greater than 30000</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This was causing a loss of ingots when anyone tried to smelt a stack of ore over 30000.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">RunUO by default would trash any overrun that in rare cases could produce a stack of ingots over 60k.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Server Core</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Found and fixed a bug with the bounce back code that in very rare situations would cause an item that was dragged from the bank, to bounce to your feet rather than back into the bank.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Wands</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the Heal/Greater heal wands to cast spells based on a static 60 magery value, vs incorrectly assuming that the wand was a scroll for the purpose of casting the spell. (Thanks Mes)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: A greater heal wand should now heal 25-35 hit points</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Website</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added Gametime and Account Age to the Items covered by marking your character private on the website.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with Karma and Fame listings being swapped on certain player lists.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a completely new system to show additional details for items in the web database.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players can now see a breakdown of items on the server by hue, with a color marker shown.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">World</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the reg spawns from 2-4 hours to 30-60 minutes since regs decay by normal means. This should cycle them properly now.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the guarded region around yew to make sure houses cannot be placed to close to the bank on the north side.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the no housing region north of the yew bank to be more accurate for the UOR era.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the no housing region outside the despise dungeon to be more accurate for the UOR era.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#41 • Patch 41: July 15th 2013 Item Identification, Mining Fixes</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Jul 12, 2013 at 1:40 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bounty Board</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Bounties can now only be given to players with at least 5 long term counts at the time of the kill.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Heads can only be turned in for a bounty if a player has 5 or more long term counts at the time of the carving.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">The bounty board will now only show players with at least 5 long term counts.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Explosion Potions</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the way in which explosion potion timers are handled.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Made a minor adjustment to the time in which the potion is in transit from thrower to the target.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">This system is still under review & may potentially see further changes going forward</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Factions</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the passive speed of faction guards to resolve problems with their constant movement frequency.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">This has no bearing on the attack & active speeds of faction guards, this change only comes into play when faction guards are out of combat.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Help Stuck</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in which red players were not able to use the help stuck system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added Buc's Den as a travel location for using help stuck.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a minor typo on the help stuck menu.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Item Identification</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed use of the itemID skill on containers.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Having 100 skill in itemID & targeting a container will automatically identify all items with magical intensities within the container.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">A message will be shown indicating the amount items identified.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will work on any item classified as a container: chests, bags, treasure-map chests, message in a bottle chests, monster corpses, or player corpses.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This will not work on locked or trapped containers.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This will not work on containers located on a player vendor.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mining</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved the line of sight problem that was affecting miners attempting to mine certain wall tiles.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This will remove the "Cannot be seen" error players have been experiencing when trying to mine mountain walls.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the maximum amount of ore available from any one bank to 16, confirmed by the UO Demo.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Re-added the various world tiles that mining was disabled on.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: All mining banks will updated in a future patch to provide a relative amount of ore based on the mine-able tiles in the 8x8 bank. This will only affect locations that contain 4 mine-able tiles in a 8x8 64 tile resource bank.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monster AI</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the method in which breath attacks by monsters function to require a random delay before triggering if this attack has not been used recently.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Breath attacks from monsters will no longer linger in a "charged" state once the cool-down has expired.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This only applies to creatures with breath attacks which have recently been engaged in combat.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note:Any creature which has not recently been in combat will not be affected by this change & will always use its breath attack at the moment the cool-down expires.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Reporting Murders</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players may only add a bounty to a player if they have 5 or more long term murder counts.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players will only be listed on the bounty board if they have 5 or more long term count</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Heads will only be able to be turned in for a bounty if the head is take from someone with 5 long term counts</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Spell Functions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Made a minor adjustment to spell recast timers (delay period between targeting Spell1 & casting Spell2) which will net a more authentic feel & overall accuracy towards the mechanics in place during the OSI Renaissance era.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This change should effectively resolve all of the discrepancies about the spell-casting mechanics which were in place prior to this patch & should also help to place the spell damage delays in line with how they were utilized in era.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#42 • Patch 42: August 21st - Fishing Nets, Battle Chess, Bugfixes</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Jul 28, 2013 at 1:54 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (7):</div> | ||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | |||
<a href=" | <a href="/wiki/images/patches/patch_img_0829cdf2d4a6.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_0829cdf2d4a6.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_044aafda2bb6.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_044aafda2bb6.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_ac5555508245.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_ac5555508245.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_6a8b6e0d88d5.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_6a8b6e0d88d5.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href="/wiki/images/patches/patch_img_95a7b462871f.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_95a7b462871f.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_fa10c0e42678.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_fa10c0e42678.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_0dc6946c43b8.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_0dc6946c43b8.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<ul style="margin: | <li style="margin-bottom: 4px; color: #e6dfd1;">Happy 1st Anniversary Renaissance!</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Thanks to all our players, volunteers, donors, subscribers and staff who have helped make this server possible.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Festivities will begin on August 30th and continue until Sept 2nd.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">More details will be posted on the 30th.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Anti AFK Gathering System</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the time in which you can respond to the gump from 60 seconds to 120 seconds.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Lowered the flagging rate of sheering sheep and collecting BOD's.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Implemented the anti afk gathering system for farmable items (cotton/flax)</li> | ||
< | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">BattleChess</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Added a beta version of battle chess to Nujelm.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Games can be run by the staff on request as we test the system.</li> | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bonded Pets</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Bonded pets now only lose 2.5% of their skills when resurrected.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Additional changes are in the works for pet bonding in patch 43.</li> | |||
<ul style="margin: | |||
<li style="margin-bottom: 4px; | |||
<li style="margin-bottom: 4px; | |||
</ul> | </ul> | ||
</div> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bulk Order Rewards</div> | ||
</div> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Worked on some issues with the randomizer for various bulk order rewards.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the chances for several items to be more accurate.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the Smithing Reward Matrix to fix a variety of problems with incorrectly listed rewards. Thanks Gideon Jura</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Carving - Heads</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem in which player heads were not being properly created with the killers information properly indexed</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This was resulting in heads having a bounty, but not being paid when turning in the head.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the ability for body parts to be labelled with the name of the deceased if it is not a player.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Carving - Monsters</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added the ability to carve a corpse for the second time. Should the corpse be empty of items and from a creature the corpse will now be removed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will allow players to clear their boats, the ocean or general area of a corpse.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This is important when fishing up nets as a ghost ship will only spawn in open water.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Factions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Reduced the chance that a faction guard will move when on a passive patrol by 90%</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Increased the starting values for all resources on faction vendors from 40 to 125.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Fishing - Nets</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added two new rare spawns to fishing nets.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Be prepared as these new additions can pose more of a challenge than players could be used to when using nets.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To have a chance to fish up a sunken pirate ship you need to make sure you use the net in a place where there is room for the ship to spawn.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Extended the range on nets to 9 tiles.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Required that you be on a boat to use a fishing net.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new mini boss the lock lake monster</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new pirate camp spawn.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These spawns will minimally contain a pirate ship, pirates, pirate loot and shipwreck kraken.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Fishing Skill</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Expanded the range in which fishing can be targeted from 4 to 6 tiles.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new style of carpet looking like a fishing net</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Complete with edges, corners and center pieces.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These can be found on the Lock Lake Monster or purchased from the platinum system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Converted the special mask dyes available from the tailoring BOD system into player usable items.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mobiles</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with alchemist robes occasionally being blue.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the drop rates for special items on champions</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added Bolts/Arrows to the Brigand Archer depending on the weapon it carries.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem that was allowing NPC guards to be targets of barding skills.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Moongates</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with certain clients in which moongates would send you to trammel while under the young status.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mining - Gargoyles Pickaxes</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Improved the chance of summoning an elemental when using a pickaxe from 20% to 33%</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Improved the chance that the summoned elemental is a marble/sandstone/stone elemental from 40 to 50%.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Stonecrafting</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Found and resolved a problem with crafting using resource selections.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Crafting stone items will look for the proper resource in your backpack and doesn't require selecting it from a menu.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in which the hair re-stylist was incorrectly calculating the list of the names for certain items resulting in incorrect items showing in your shopping list when double clicked (Thanks Kandy Kid Omega)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a minor problem with the real estate vendors paying inconsistent amounts for marble patio deeds. (Thanks Rezon)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed the shipwright to buy back boat plans for 100% of the purchased value.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Vendors - Stables</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Expanded the amount of pets a player can store in the stables based on their skill set.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">A player with no animal taming, animal lore or veterinary skills can stable 6 pets.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Stable slots for players with these skills are scaled as follows.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Skill points = 10 slots</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Skill points = 14 slots</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Skill points = 17 slots</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">skill points = 20 slots</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Patch 43 will implement a system of stabled animal decay tied to account inactivity to allow for this change.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Website - Compendium</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Completed the database for most monsters, including dropped, carved items for all.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Redesigned the monster pages</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Expanded the single monster page to expand to the top 10 killers.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Expanded the single monster page to show the total amount of monsters killed.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Website - Myrunuo</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the data export system for player worn layers to export additional information to be used on the website.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added the hue, item type, hit points, and other relevant data to the export to allow us additional display options.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Website - Player Profiles</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new one of a kind player profile for characters on Renaissance.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Expanded player profiles to show if they rank in the top 10 of any monster killed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To Learn more about the improvements to the Renaissance Player profiles click here</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Expanded the bestiary to also show the top 10 killers each monster along with a total killed worldwide.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">World</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Finished the decoration and regioning of the town of paws just south of britian.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a Tavern, Provisioner, Baker and Homeless Shelter(inn)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a farmable wheat field on the east side of town</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a Farmable cotton field on the south side of town</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added an Orc fort on Occlo Island for new players</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a pirate/brigand area on Occlo for new players</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a mage tower on Occlo for new players</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">World - Saves</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Extended the world saves from every 20 minutes to every 30 minutes.</li> | |||
</ul> | |||
</div> | |||
</div> | |||
</details> | </details> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#43 • Patch 43: October 13th - Happy Halloween & Tons of Bugfixes</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Aug | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Aug 26, 2013 at 1:42 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (10):</div> | ||
< | <div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_d0a829977e00.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_d0a829977e00.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href="/wiki/images/patches/patch_img_0c259ce48306.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_0c259ce48306.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_8793520f63e3.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_8793520f63e3.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_a6c381b1191f.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_a6c381b1191f.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_4f277403089d.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_4f277403089d.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_34ae29068d9e.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_34ae29068d9e.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_d10a2ca5a426.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_d10a2ca5a426.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_8226d50b8a80.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_8226d50b8a80.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_819367b5b057.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_819367b5b057.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_799ae4804422.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_799ae4804422.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Happy Halloween Renaissance</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The Halloween Festivities will begin on October 20th. This will consist of a challenge event and an overworld event.</li> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">To Learn more about the Halloween Night of Horrors Challenge Event Click Here</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Holiday Vendor Update</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">The Holiday Vendor has been updated with new items.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These items can be purchased with holiday coins that you can earn during the Halloween Events.</li> | |||
< | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Jack O Lantern Deed</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | |||
< | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Grave Dust, Brimstone,Eye of Newt</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Trick or Treat Bucket</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Closed Wooden Coffin House Addon</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Open Wooden Coffin House Addon</div> | ||
</ | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<div style=" | |||
< | |||
< | |||
<ul style="margin: | |||
< | |||
< | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Halloween Mask Dye (Hue 144 or 244)</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</div | |||
<ul style="margin: | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Halloween Sandals (Hue 44,144 or 244)</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Animal Lore</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the Animal Lore Gump to provide more specific information regarding the pet bonding process.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the ability to determine bonding status for a pet you do not control.</li> | |||
< | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bonding Status Messages</div> | |||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">"This pet is already bonded with you"</div> | |||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<div style=" | <li style="margin-bottom: 4px; color: #e6dfd1;">Indicates that the targeted pet is already bonded with you</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">"You lack the skill to establish a bond with this pet."</li> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Your taming skill is currently below the amount required to start the bonding process</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">"You should try feeding your pet to begin to bond with it."</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">This pet needs to be fed any of its desired foods in order to start the bonding process</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">"You must spend more time with your pet."</div> | |||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">days has not passed since you successfully started the bonding process with this pet.</li> | ||
<li style="margin-bottom: 4px;"> | |||
<li style="margin-bottom: 4px;"> | |||
<li style="margin-bottom: 4px;"> | |||
<li style="margin-bottom: 4px;"> | |||
< | |||
< | |||
<li style="margin-bottom: 4px | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">"This pet craves peculiar meat"</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You need to feed your pet enough peculiar meat to enabled pet bonding. (The same as control slots required)</li> | |||
<ul style="margin: | |||
<li style="margin-bottom: 4px; | |||
</ul> | </ul> | ||
</div> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">"This pet is ready to be bonded."</div> | ||
</div> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
</details> | <li style="margin-bottom: 4px; color: #e6dfd1;">This pet is ready to bond the next time you successfully feed it food that it likes.</li> | ||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Anti AFK System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with afk checks related to farm-able items that are out of reach.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Corrected a problem with an abnormally low flagging rate for collecting bulk order deeds.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">House Add-ons</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created two new add-ons, a closed 3 part coffin, and an open 3 part coffin with skeleton</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new add-on, the jack of lantern.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Both add-ons can be placed and chopped in a house without restrictions.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the add-on system to allow the jack-o-lantern to be placed in non standard locations.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Boats</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a temporary fix for a problem allowing boats to navigate to close to each other while the plank is down.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You will no longer be able to move a boat while a creature or player is standing on the plank.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">[youtube]fSEGBnebEX0[/youtube]</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Corpses</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in which you could not carve corpses with no resources to remove them.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players will now be able to destroy all monster corpses once they are cleaned off, by carving them twice.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a lingering problem in which carved player heads were not correctly linked to a murderer and able to be turned in for a bounty.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Counselor Program</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the data selections for new players to be 1,2,3,10 days vs the old system.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Commands</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new command News - This opens up the Patch notes and server news section of the profile gump</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new command Profile - This allows you to access your character profile, platinum wallet and website links for that character.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new command Info - This allows you to adjust the color of your guild and alliance chat as shown in your journal. This Section also allows you access to all of the help articles available in the young program.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new command Register - This allows you to register your account, used for password changes and recovery.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new command Links - Allows access to a variety of quick links for the Renaissance Server.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Crafting</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the ability to craft items if your backpack is full</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added this for Alchemy, Tailoring, Blacksmithing, BowCraft/Fletching, Carpentry, Cartography, Masonry, Tinkering</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented the correct timers for crafting alchemy items (3.1 seconds)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented the correct timers for crafting Tailor items (4.5 seconds)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented the correct timers for crafting Bowcraft items (1.7 seconds)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented the correct timers for crafting Carpentry items (3 seconds)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented the correct timers for crafting Cartography items (3 seconds)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented the correct timers for crafting Cooking items (1.5 seconds)</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented the correct timers for crafting Masonry items (1.7 seconds)</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Detect Hidden</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a bug that in certain cases would detect a player in a nearby house when you were detecting in your house as a friend.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Escorts</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Reduced the distance in which a NPC will detect a player and say their need for an escort</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a limiter to the messages that escorts say when a player moves nearby.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Escorts will now only speak once every 15 seconds.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Escorts will no longer provide services on credit for Blaise.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Event System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Designed a completely new event arena to be used for Challenge, CTF and Tournaments.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Designed the arena in a way that allows PvP duels to take place in pens, that limit the participants view of other players while allowing spectators to watch the fight.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new system of allowing players to see the status event progression. From signups to event duration to lobby clearing timer. This clock can be found in several places in the arena.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The Entrance & Event Signup Books</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The Event Lobby</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">One of the Dueling pits.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Guild Chat</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Correctly implemented Guild chat for the T2A/UOR Era, removing the temporary system we had in place allowing it to work, albeit slowly.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players can now customize the color of their guild chat as shown in their journal using the info command.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This affects the color shown when you receive a message or read a message in the journal.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">To change the color when typing a message you still adjust that from your client using the options menu (alt-O)</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Guards</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a Line of Sight check for NPC's to notice criminal activity and act upon it</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Forensic Evaluation</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Forensic evaluation when used on a thief who is currently flagged as perma grey will now provide the player with the following message;</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">"That individual is a thief and a wanted criminal"</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">When using on a guilded thief that has not stolen an item from an innocent since his last death the following will be indicated;</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">"That individual is a thief!"</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items - General</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with the localization converter for shipwreck items fix a missing space.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed the Mask dyes available from Halloween to assign a custom name to any mask they are used on. "Halloween Mask"</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Peculiar meat will now be less likely to drop from boss monsters.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items - Rare Class</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a variety of new rare items to replace the static items in the world allowing website indexing.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with water bucket containers, sending a double click action, on a single click, when empty.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items - Repair Deeds</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with the single-click naming on repair deed contracts.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Repair deeds will now be labelled with the skill level of the craftsman along with the type of repair.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Extended the range in which a repair contract can be used to 12 tiles from a related NPC.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This will be converted to proper region checks in the future.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mounts</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the ability to ride a mount if the mount is currently engaged in combat.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Slayers</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The list of creatures which can offer slayer items (weapons or instruments) as potential loot has been expanded greatly. These changes are an addition to the already existing creatures which may currently provide these items as loot.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">A 7th slayer group has been introduced: Fey Slayer</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">A comprehensive list of the slayer updates for Patch 43 can be found here: Renaissance Guide to Slayers</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Strandedness</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Converted the Strandedness system to using specific locations rather than a random range of world locations.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This system would teleport you to land when you logged in somewhere invalid, like on water. In rare situations this system could place you in a players courtyard.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Now in the same situation you will be teleported to the nearest town docks.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Stealing</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the chance when stealing to be noticed by players and NPC's.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: The default runuo mechanics were applying a static formula that did not take into account the weight of the item, type of the steal, and the NPC's nearby. The new forumla properly accounts for the weight of the item, allowing items that weigh less easier to be stolen unnoticed, while heavier items harder to be stolen without being noticed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">A future patch will implement further refinement based on players and npc's in the surrounding area, reducing the chance to be detected with no one around, and increasing it in heavily populated areas.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a line of sign check to NPC's calling guards on players.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: NPC's will no longer see through walls to notice a player stealing an item.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">A successful theft of an item from an innocent player will now result in the thief flagging properly as a criminal, regardless of whether they were noticed by a NPC.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The victim will now be provided with a specific message in the case an item is stolen from them.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players nearby will still see the "You notice...." message as expected if the thief is noticed during his stealing attempt.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Traveling</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players can no longer travel to regions specifically marked as Cannot Enter.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This includes locations such as green acres, empty dungeons, ctf arenas, and other various zones the staff has designated unable be entered directly.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Applied this change to the recall spell and gate travel spell.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Young Program</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new command to the young menu allowing young players to travel directly to the occlo moongate.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Event Managment Assets</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a variety of command and control modules for our updated event system.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Challenge Event Management</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Challenge Utilities</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">General Event Defaults</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Automated Event Management Tools</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
</div> | |||
</div> | |||
</details> | |||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#44 • Patch 44: October 20th - Maintenance Patch</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Oct 14, 2013 at 12:22 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Challenge Event</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem where the death handler was reporting that a player was a member of the event, for the purpose of spawning a zombie.</li> | ||
<li style="margin-bottom: 4px;">Resolved a problem in which the | <li style="margin-bottom: 4px; color: #e6dfd1;">Minor change to the event processing related to world broadcasts.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in which players were not properly scored during the event.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Added additional logging to the end of game rewards.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the event to end in the event that the players manage to kill the hidden secret boss.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Refined how the event controlled spawners related to secret areas.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Removed the range limitation for collecting holiday coins when a boss dies during the Halloween event.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the points you can earn for defeating various bosses.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bulk Order Deeds</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Set all Runic Hammers to 25 charges.</li> | ||
<li style="margin- | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Guild Chat</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Found and resolved a problem that was causing incorrect guild coloring on journal messages.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will now work properly when set using the Info command to select a color.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Forensic Evaluation</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with forensic evaluation improperly identifying a thief as perma flagged.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Map Definitions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Changed the map definition to allow players to push through other players without stamina loss when participating in events.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monsters</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Gave all of the new holiday monsters a small chance to drop a holiday coin when killed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Limited to event loot on holiday monsters to drop only during the active event.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Minor adjustments to the difficulty of the various Halloween monsters.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Minor tweaks to the boss monsters AI related to the Halloween event.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Tracking</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem when a player tracked for, and did not find, sea creatures that would give an incorrect failure message.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#45 • Patch 45: November 22nd - Duel System, Happy Thanksgiving</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Oct 21, 2013 at 12:58 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (2):</div> | ||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: | <div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_625583af121d.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_625583af121d.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href="/wiki/images/patches/patch_img_30240d575fc5.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_30240d575fc5.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href=" | |||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Consensual Duel System</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a new consensual duel system allowing players to setup a structured duel between any number of players.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">We will be adding several arenas located around the world, inside of town and outside of town allowing players to setup duels.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Extensively customized the system in order to remove all trammel aspects from it.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Players will have to travel to the duel arena in order to setup and start a duel.</li> | ||
<li style="margin-bottom: 4px;">For more information see the | <li style="margin-bottom: 4px; color: #e6dfd1;">Once the duel begins the players will be protected from outside interference until the duel is complete</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">For a complete guide to the new duel system click here</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Duel System - Maintenance</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the ability to teleport into a duel region.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the ability to summon blade spirits or energy vortex's in a duel region from outside the region.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the ability to summon field spells into a duel region from outside the duel region.</li> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">You must be within 25 tiles of a Duel arena to use the I Wish to Duel Command</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">All players involved in a duel must be within 40 tiles of the arena in order to start a duel</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Happy Thanksgiving</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created several new and challenging creatures for players to seek out during the holiday.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These creatures will begin to be seen throughout world starting on Monday the 25th</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new set of items to collect while hunting over the holiday.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Account management</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Extended the time in which a character has to exist in order to be deleted to 14 days.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the ability to delete a character who has long term murder counts.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Attempting to delete a character with long term murder counts will return the message that you cannot delete an active player.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">For more information see this thread .</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Ancient MIB's</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a more efficient method of handling the single click descriptions for ancient MIB's.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Champion Spawns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the rate in which bonus platinum can be found during a champion spawn.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The chance to earn bonus platinum is now directly related to the difficulty being killed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The Vermin-Horde champion spawn in Despise has been reactivated</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Escorts</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Configured escorts that spawn on Ocllo island as part of camp spawns to always desire to be escorted to Ocllo.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Holiday Vendor</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in which players buying a coffin deed were given the wrong version.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: If this happened to you, you can trade your open coffin for a closed one, closed for open. Just contact a staff member.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Houses</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in which players at a certain elevation could target into a log cabin's 2nd floor. Thanks Rose</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mobiles</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a marker to track the last trade a player was involved in to assist the system in other areas.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Runebooks</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Runebooks can now be opened (read-only) while located on player vendors.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players may now open the book to inspect the contents before buying the item.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">However they cannot interact with the book more than changing the pages and reviewing the contents.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Skills</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Raised the power level for traps on level 4 dungeon chests substantially.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will allow players to raise skill in Remove Trap beyond the 90.0 level from dungeon chests which was impossible prior to this change. Thanks Dalavar</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Slayers</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added the Grand Executioner and Executioner to the correct (Repond) slayer listings.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Strandedness</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem which when being sent to the Nu'Jelm docs you were sent to an incorrect Z axis. Thanks Lightshade.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Tinkering</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a missing sound for the tinkering skill</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Young Program</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem in which players could not opt out of seeing the young player program menu. Thanks Snapdragon</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#46 • Patch 46: December 20th - Holiday Event, Bugfixes & More</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Nov 27, 2013 at 3:54 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (4):</div> | ||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | |||
<a href=" | <a href="/wiki/images/patches/patch_img_d64c32777cc0.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_d64c32777cc0.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href="/wiki/images/patches/patch_img_e3c860973657.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_e3c860973657.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_4b3506e44053.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_4b3506e44053.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_33fc03e7b4b1.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_33fc03e7b4b1.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Ancient MIB's</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a regioning problem with the Pirate Ship event resulting in the undersea area not being audited for leftover players. Thanks SnapDragon</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a single click name constructor for the Pirate Cave Ancient MIB's. Thanks Basoosh</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Attended Verification System (Anti AFK)</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a new version of the Anti AFK System</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">New verification image sets</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Improved logging of activities</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Improved variance of gumps, images, locations</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a detection system for players attempting to use audio cues to alert them to AFK checks.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented the system for the placement of houses.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Attempting to place a house will now be considered an activity that needs to be attended by this system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">As Razor cannot automatically place a house, accounts caught attempting to place a house automatically and then failing this check will receive additional staff review.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented the system for the collection of rare spawns.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Picking up a rare from a spawn location will now require the player to be attended.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will have a high chance of showing the AFK check</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: If either of these two additions give you trouble in the normal course of playing remember to send an admin a pm</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Attended Verification System - Response Times</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Your time to respond to a Attended check is now based on the amount of flags on your account.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">For every failure of an attended verification your time to respond will be reduced by 10 seconds.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Accounts with no marks will still have 120 seconds to respond to the verification check.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bulk Order Books</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You can now drag and drop bulk order deeds onto bulk order books located within your bank. Thanks Miller-</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bulk Order Rewards</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem where certain BOD's that had a chance to return a special hued sandal were not returning a properly randomized selection. Thanks Blaise (I Know right, Blaise reported a Bug)</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Christmas Holiday Vendor</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the Christmas Reward vendor with the Christmas 2013 prizes</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Rewards and prices are subject to change.</li> | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Snow Balls - 5 Coins</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<ul style="margin: | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Christmas Tree Deed - 25 Coins</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Holiday Wreath Deed - 40 Coins</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
= | </ul> | ||
'' | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">White Poinsettia Plant - 50 Coins</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Potted Cactus Deed - 60 Coins</div> | |||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
</ul> | |||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Polar Bear Mask - 300 Coins</div> | ||
</ | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<div style=" | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: Comes in 2 Random Hues, 1150 (white), 1154(blue white)</li> | ||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">White Christmas Sandals - 500 Coins</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: Comes in 2 Random Hues, 1150 (white), 1154(blue white)</li> | ||
< | |||
< | |||
</ | |||
<div style="font-size: 0. | |||
<ul style="margin: | |||
<li style="margin-bottom: 4px;"> | |||
< | |||
< | |||
<li style="margin-bottom: 4px; | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Blue Christmas Sandals - 500 Coins</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</div | |||
<ul style="margin: | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Note: Comes in 2 Random Hues, 8 and 108</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Red Christmas Sandals - 500 Coins</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Note: Comes in 2 Random Hues, 33 and 133</div> | |||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
</ul> | |||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Counselors System</div> | ||
</ | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<div style=" | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem that was causing visibility failures for counselors.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Counselors can no longer see hidden players. (Added in patch 45, perfected in this patch)</li> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Created several additional commands for our Senior counselors to allow them to deal with spammers, stuck players and helping new players.</li> | ||
< | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Factions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the time in which you need to control a sigil to 6 hours. It was previously 7 hours.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a long standing bug that allowed players to gain skills at an elevated rate while under the effects of faction skill loss.</li> | |||
<ul style="margin: | <li style="margin-bottom: 4px; color: #e6dfd1;">Faction skill loss is now restored to a 10 minute period with a 20% penalty to your skills.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: This could be reviewed further in our upcoming faction patch.</li> | ||
<li style="margin-bottom: 4px; | |||
<li style="margin-bottom: 4px;"> | |||
< | |||
< | |||
<li style="margin-bottom: 4px;"> | |||
<li style="margin-bottom: 4px;">Resolved | |||
<li style="margin-bottom: 4px; | |||
<li style="margin-bottom: 4px | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Houses</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Expanded the range in which a player can be to initiate a house transfer from 2 to 3 tiles.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Public houses, once transferred will now reset back to private for the new owner.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Expanded the amount of co-owners that a house can have from 15 to 30</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new statuette type item, the SingingBall, to be a future reward item.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new rare item, "tuft of hair" to be used in conjunction with the holiday event.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with certain addons not being limited properly when being chopped. Thanks Peace</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Name change deeds now cost 100k from the vanity vendor.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created potted cactus deeds to be used as a holiday reward item.</li> | |||
<ul style="margin: | |||
<li style="margin-bottom: 4px;"> | |||
<li style="margin-bottom: 4px; | |||
<li style="margin-bottom: 4px; | |||
<li style="margin-bottom: 4px;"> | |||
<li style="margin-bottom: 4px; | |||
<li style="margin-bottom: 4px;"> | |||
<li style="margin-bottom: 4px;"> | |||
<li style="margin-bottom: 4px; | |||
<li style="margin- | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monsters</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved some missing skills on the hell hounds. Thanks Dalavar</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created 17 New Monsters for the Holiday Event, each with custom behavior and treasure.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Abominable Snowman</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Corrupt Soul</div> | |||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Archer</div> | |||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<div style=" | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Axer</div> | |||
</div> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | |||
< | |||
< | |||
< | |||
< | |||
< | |||
< | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Battle Mage</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</div | |||
<ul style="margin: | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Commander</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Fencer</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Knight</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Macer</div> | ||
</ | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<div style=" | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Mage</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
< | |||
< | |||
< | |||
</ | |||
<div style="font-size: 0. | |||
<ul style="margin: | |||
< | |||
< | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Range</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</div | |||
<ul style="margin: | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Spirit</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Evil Polar Bear</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Good Polar Bear</div> | |||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
</ul> | |||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The Grinch</div> | ||
</ | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<div style=" | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Ice Golem</div> | |||
<div style=" | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<ul style="margin: | |||
< | |||
< | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Snow Vortex</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</div | |||
<ul style="margin: | |||
</ul> | </ul> | ||
</div> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">New Player Program, Ocllo</div> | ||
</div> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
</details> | <li style="margin-bottom: 4px; color: #e6dfd1;">A new strain of untamable sheep will be added to Ocllo island.</li> | ||
</html> | <li style="margin-bottom: 4px; color: #e6dfd1;">Thanks to the efforts of the Ocllo farmers new players will have reliable access to sheep.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Attempts to herd the sheep in will be quickly dealt with by the Ocllo farmers guild.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Cotton has now been planted in the Ocllo fields as well and is available for harvest year round.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Profile Gump</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in which the web links for player kills and player deaths were redirecting to the incorrect pages.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Remove Trap</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a failure message when attempting to remove a faction trap if you have less than 80 remove trap and 80 tinkering.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This will prevent the use of faction trap removal kits uses if you are unable to have at least some chance to succeed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Made a small adjustment to the skill gain mechanism for Remove Trap to correctly align skill gain to the variety of player crafted trap levels available.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You will now be able to reach 98 remove trap from player crafted chests.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The remaining skill will need to be obtained working on treasure map chests, dungeon chests and other difficult traps.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Sheep Farms</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">While updating the attended verification system for patch 46 it was discovered that sheep were currently providing players with double the amount of wool as they should have. This was a system left over from trammel in which resource production was doubled in the felucca facet. We have also updated the process that manages the health of animals inside a players house.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Sheep will provide 1 wool per sheer.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">When sheering a sheep inside a house a check will be made of the conditions in the house.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Should there be less than 10 animals in the immediate vicinity and not in tight confines the sheep will provide wool once every hour.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Should there be more than 10 animals in the immediate vicinity the time in which it will take sheep to regrow their wool will be increased at a rate relative to the population density and living conditions.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Should there be more than 50 animals in the immediate vicinity, the sheep will become unhealthy and eventually decay.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Should this be the case you will see the following message when sheering. "You notice this sheep is starting to look unhealthy."</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The flag rate for sheering when monitored by the attended verification system has been reduced. Players will not be checked as often when sheering sheep.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: We already have a sheep population system in place currently, however it was imprecise and only checked a single factor. Players running a small sheep farm will not notice a change.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Spells</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in the RunUO Default recast recovery calculation that in extremely rare situations will result in an invalid mathematical equation.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Vendors</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in which items in the hands of a player run vendor were not properly deleted when dismissing or replacing a vendor. Thanks Snap Dragon</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Website Interface</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Complete overhaul of the systems that we use to export data to the online database for use on the website.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a third timer which will operate in 24 hour cycles.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Converted the item data and housing data to be handled by this new process.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">We now have 3 primarily systems that interface with our website.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The Status Process (Every 5 minutes)</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Event Logs</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">PvM Kills</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Advertising Logs</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Server Status</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Faction Status</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Online Players</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Standard Data (Every 2 Hours)</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Player Characters</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Player Clothing / Skills</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Event Data</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Death Logs</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Vendor Information</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Duel Ladders</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Item Data (Every 24 hours)</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Complete Item Database</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Player Houses</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Re-designed the existing processes to operate more efficiently with more detailed logging should errors occur.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Expanded the item data to include the root location of the item in the world for future research.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Expanded the data to determine if the item is active or inactive based on it's location and the last time the linked account was accessed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Cleaned up the console alerts for the various processes that run now.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Website Improvements</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Converted the item database to be based on a compiled list of items and values that is generated daily.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This will provide a much quicker response time when browsing the item database. Since the item information will only update once a day, this will reduce the stress on our back end database.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Converted the Item List page to show active and inactive items.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a small marker showing any values that are shown in currency value vs actual count.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">http://www.uorenaissance.com/?page=m_items&fn=Rare</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Converted the Virtual Economy page to list this additional information and to greatly speed up the pages load times.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">http://www.uorenaissance.com/?page=m_worldeconomy</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">General updates to several of the pages to clean up the code and remove incorrect links.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The World</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a minor problem with the yew guard zone extending to a small peninsula of land north of the bank.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added two new spawn regions to Ocllo for farmable items.</li> | |||
</ul> | |||
</div> | |||
</div> | |||
</details> | |||
</html> | |||
<html> | <html> | ||
<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#47 • Patch 46A: December 22nd - Event Tweaks, Minor BugFixes</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Dec 22, 2013 at 12:21 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Attended Verification System</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Made a few very small tweaks to the system including flag rates and timers.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Houses</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Rolled back a small change to the house transfer process until I can review public/private house transfer door locking issue further.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Holiday Event - Process</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a few minor issues with the stage progression process</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Tweaked a few variables to make the process smoother.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the event to allow players to bring their mounts with them.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: However should you bring a bonded pet, or not be mounted when the event ends the mount will be lost.</li> | ||
< | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Holiday Event - Monsters</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Made small tweaks to the stats, skills and drop rates for each of the Dark Magic Awakens Event monsters</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Abominable Snowman</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Corrupt Soul</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Archer</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Axer</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Battle Mage</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Commander</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Fencer</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Knight</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Macer</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Mage</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Range</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Dark Elf Spirit</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Evil Polar Bear</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Good Polar Bear</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">The Grinch</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Ice Golem</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Snow Vortex</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Sheep</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a minor bug with the system that resets the next wool time for sheep to properly account for large sheep farms. Thanks Peace</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#48 • Patch 47: January 28th - Website Updates, Valentines Content</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Dec 27, 2013 at 6:56 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (5):</div> | ||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | |||
<a href=" | <a href="/wiki/images/patches/patch_img_9d59b20389e0.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_9d59b20389e0.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_3b2142b34ff1.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_3b2142b34ff1.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_0a12fc4b9cf7.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_0a12fc4b9cf7.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_f4aa5340dc0c.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_f4aa5340dc0c.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href="/wiki/images/patches/patch_img_e62e7e661ed9.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_e62e7e661ed9.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Renaissance Website</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Migrated the Renaissance website and forums to a new hosting package.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">This should vastly improve the responsiveness of the website and forums.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Completed the conversion of the Renaissance website to the HTML 5 standard.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Extensive CSS optimization to improve performance.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Optimized the web design to support its increased use.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Revamped Menu combining the compendium and main website into a single list of items</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Notice! Some sub pages are still being converted.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Renaissance Website - Item Listing</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Implemented the new item details pages showing colorized items based on hue.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: Images are still being created for this system so some image links may be broken.</li> | ||
<li style="margin- | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated the icons allowing for access from the item list to the item graph and detail pages.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Expanded the item listing to show 100 items per page.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Renaissance Website - Compendium</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Converted the compendium to the HTML 5 standard.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Re-designed the way in which compendium articles are rendered to support a larger variety of information.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created three new master formats for compendium articles.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The Info page, showing a single items details in a variety of formats based on type</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Sample Info Page</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The Item List Page, showing a concise listing of items, with details related to the type of items</li> | |||
</ul> | </ul> | ||
</div> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Sample Item List Page</div> | ||
</div> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">The Category list page, showing a list of compendium articles based on a primary or sub type.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Sample Category List Page</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Improved the compendiums ability to support video links, picture links and content links in a standardized faction.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Renaissance Website - Player Listing</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added coloring to indicate if a player is currently a murder or innocent.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new method of indicating a players faction, that links to the faction roster.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a listing for the players long term murder counts.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Todo: Add column header sorting.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Renaissance Website - Faction Listing</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Creation a new combined faction roster for all 4 factions.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added coloring to indicate if a player is currently a murder or innocent.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added some quick links to the other faction rosters.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Redesigned the faction information pages, adding the ability to see the roster by name.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Renaissance Website - Search Utility</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new search utility for the renaissance website.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This tool can search compendium articles, players, guilds and the item database.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Up to 25 of each type of items can be listed in a single search.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created an info box allowing players to copy the search link to share with others.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Attended Verification System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Lowered the rate at which placing a house is checked.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed the alchemy bottles that were often confused with potions.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Replaced that image set with a new set of images that will not be as confusing.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">House Deeds</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a repeat placement limiter to house deeds to help with server performance.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You can now only attempt to place a house deed once every 5 seconds.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Lowered the rate at which house placement is checked by the attended verification system.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monsters</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with Gayamun not being able to be provoked. Thanks AlexCCCP</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The Azure Dragon now drops 2 Peculiar meat, up from 1.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added 9 new monsters to be used for the valentines day event.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Rares</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed an old spawn for the DecoIronIngots in vesper</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed an old spawn of the ArtifactVase in Britain</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed an old spawn of the Fruit Basket from Yew - Thanks Miller-</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Serpent Pillars</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a long standing problem in which the serpent pillars would not properly respond to player commands and moderate range.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">World</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added the classic racetrack behind Lord British's castle. Thanks Mobolin</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the underlying spawn region so the racers will not trample various crops.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">For more details see this thread</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">World Moongate</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added Ocllo as a destination via the public moongate.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: While this doesn't conform to UO Lore, it allows more access to the young player community.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Young Program</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Extended the program to 250 hours per account.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new dungeon region to the young player program to be used as a new player dungeon.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed young players to select Ocllo on the public moongate without being removed from the young player program.</li> | |||
</ul> | |||
</div> | |||
</div> | |||
</details> | </details> | ||
</html> | </html> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#49 • Patch 48: February 3rd 2104 - Maintenance Patch</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Jan 28, 2014 at 1:26 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Escorts, Spawning Camps, Mage Towers</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with the system that was used to register the prisoners and escorts on the message boards.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a message board controller to handle the board registrations, creations and deletions.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Redesigned the system to more efficiently register the escorts and prisoners on the message boards.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">General cleanup of the system to be more efficient</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Fishing</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Removed sandals, shoes and boots from the items you can fish up.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Players were found to be abusing this to collect leather unattended while below the 100.0 fishing skill level.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Rather than apply the attended verification system to less-than-GM fishing, we removed the items players were collecting.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: This will be under further review in the future.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin- | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">House Placement</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Re-designed the house placement system to operate more efficiently</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Removed a complex system designed to account for the tower wings in placement calculations</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Designed a new vastly more efficient system of calculating the effect of tower wings in house placement.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This new process will only activate when placing a tower and will require 1/10,000th the processing time compared to the old system.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Notice: This new placement algorthm will slightly modifiy the house placement rules for things such as static items under tower wings, trees in courtyards and the like. Keep in mind that houses placed before this patch could be grandfathered. We will continue to make additional changes to the logic to allow static items under house wings, and in courtyards when not touching the foundation in a future patch.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated the house demolish gump to reflect this as a warning to anyone deeding a house.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monster AI</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Performed extensive testing on the monster AI in RunUO.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Isolated some processes that can cause increased server processing requirements as we grow.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Developed a system of select AI based on the type of monsters.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Smarter, more aggressive monsters will be more likely to pathfind using advanced measures.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Less intelligent monsters will be less likely to use advanced methods to pathfind.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mining</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a performance and cleanup issue with processing when a player mines with a gargoyles pickaxe.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Rare Spawns</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in which monsters would break a spawning rare before players had time to collect it. Thanks Miller-</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items currently connected to a spawner cannot be broken by monsters wandering or engaged in combat.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: Monsters will still break rare items in your house, so make sure to keep breakable items locked down when you have company over.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Pet Transfer</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed young players to transfer pets to older players, should they meet the control requirements</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed older players to transfer pets to young players, should they meet the control requirements.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Tames</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in which tames/summons switching to new commands would send a revealing action to their master.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in which tames/summons switching to new commands would interrupt the active meditation state of a player.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Stealing</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in which stacked items were reporting their single item weight not the combined total of the stack to be stolen.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This was reducing the chance to be caught while stealing to an abnormally low level for items such as gold and other stackables.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Stealing a stack of items will result in a chance to be caught directly in relation to the total weight of the stack.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: If you are stealing from a stack of 1000 gold, and you successfully steal 233, you chance to be caught will be based on the weight of 233 gold.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Should you have an item stolen from you, the message you receive will now indicate if the town guards have noticed the theft.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">"Someone has stolen a ________ from me!"</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Would indicate the thief successfully stole an item from you without being noticed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">"Someone has stolen a ________ from me and was noticed by the guards!"</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Would indicate the thief stole an item, but was noticed by the guards and could have guards called on them for 15 seconds.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: These messages are only shown to the victim to reduce confusion in this situation.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">You may no longer keep your bank open and attempt to steal an item. Using the stealing skill will now close your bank.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
| Line 2,990: | Line 5,258: | ||
<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#50 • Patch 49: February 11th 2014 - Maintenance Patch</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Feb 11, 2014 at 4:44 AM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Continued work improving server performance</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Audited the processing system in which the world spawners are built on to improve performance</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Enabled some advanced features to reduce the amount of spawned created in remote parts of the world</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Note: This will help with performance and lower server save times.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Optimized a variety of timers to improve server performance.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Reduced the daily timer processing load by 150 million operations.</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Valentines Event</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in which players could have started the Valentines event with valor rather than the correct scroll</li> | ||
<li style="margin-bottom: 4px;"> | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Final refinements to the Cupid Boss</div> | ||
<li style="margin-bottom: 4px;"> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin- | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Young Program</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the ability for Blade Spirits and Energy Vortex's to target young players.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Blade Spirit / Energy Vortex Spells</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Due to a line of sight issue that was discovered we had to make a few changes to these spells.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disallowed targeting a blade spirit or energy vortex into a house region from outside a house region.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disallowed targeting a blade spirit or energy vortex into a house region from another unrelated house region.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: These rules will be relaxed once we address the line of sight issue to our satisfaction.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players may still cast these spells inside their house, and from inside the house to outside the house.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Explosion Potions</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the logic in which explosion potions operate while in a house region.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Damage will no longer bleed multiple tiles into a house through a wall.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players standing directly next to a wall while inside a house can still take damage from a potion outside.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Potions thrown at the wall of a house will no longer do damage through the wall to hit the players inside.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These changes apply specifically to house regions. No over-world changes were made to explosion potion mechanics.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Runebooks</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the ability to use the "(" ")" "]" "[" characters when naming a runebook. Thanks Descartes</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">World Website Interface</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a world broadcast for the item interface of the website as on rare occasions it can cause a 1-2 second pause when processing</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This process only runs once a day.</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | <summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | ||
<span># | <span>#51 • Patch 50: March 15th 2014 - Guild Content, Bug Fixes & More</span> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Feb 21, 2014 at 2:04 PM</span> | ||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (23):</div> | ||
< | <div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_0be60bc61a13.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_0be60bc61a13.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_61ae3321a628.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_61ae3321a628.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_68f30b6245a5.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_68f30b6245a5.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_4b1290bf235e.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_4b1290bf235e.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href="/wiki/images/patches/patch_img_bb9eed0e599f.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_bb9eed0e599f.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_1888f11b5427.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_1888f11b5427.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_a5e2b101fbbe.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_a5e2b101fbbe.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_10815f9240a9.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_10815f9240a9.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_2d3d3c8497c2.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_2d3d3c8497c2.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_a81c42a8a70c.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_a81c42a8a70c.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_e6f14178079d.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_e6f14178079d.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_1548eb86a098.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_1548eb86a098.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_f062738392ab.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_f062738392ab.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_21be03239b1f.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_21be03239b1f.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_81c30d4c1273.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_81c30d4c1273.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_68340f2e5fb9.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_68340f2e5fb9.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_4bf08b816870.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_4bf08b816870.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_45c71d0b5e0d.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_45c71d0b5e0d.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_095e59807ee8.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_095e59807ee8.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_dfb22f3a0e0f.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_dfb22f3a0e0f.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_3f4b37594c67.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_3f4b37594c67.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_d5f3f5a5ee1e.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_d5f3f5a5ee1e.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_ddf7a852e0a9.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_ddf7a852e0a9.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">AI</div> | ||
<ul style="margin: | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px; | <li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the random teleporting that the Orc Scout AI would engage in.</li> | ||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Character Statue Maker</div> | |||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new UOR version of the character statue maker.</li> | |||
< | </ul> | ||
<li style="margin-bottom: 4px;"> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Implemented 12 version of the statues</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Ore Colors, Stone, Sandstone, Marble and Uncolored.</li> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Allowed the home owner to break down the statue.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">The statues can have 5 poses, and face 8 directions.</li> | ||
<li style="margin-bottom: 4px;"> | |||
<li style="margin- | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Champion Titles</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new option to the player profile gump allowing players to toggle their champion title.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If you have previously earned a champion title this will allow you to enable it.</li> | |||
</div | |||
<ul style="margin: | |||
<li style="margin-bottom: 4px; | |||
<li style="margin-bottom: 4px | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Crafting System</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Crafting no longer consumes 100% of the resources required when failing to craft an item</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Only 50% of the resources required to craft the item will be consumed on a failure.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">If you fail to craft an item that requires 25 ingots, only 12 ingots would be consumed.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This will be further refined in a future patch to be more closely based on your skill and related to the item attempted.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Forum Link Updates</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Updated a variety of hard coded links to redirect to the new forums.</li> | ||
< | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Guild Improvements</div> | |||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<div style=" | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a system in which guilds can be allied with various NPC groups</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added two initial groups for alliance, orcs and undead.</li> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Allowed guild stones to be assigned a NPC alliance type</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Allowed regions to be assigned a NPC alliance type</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed monsters to be assigned a NPC alliance type</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a few additional AI handlers for monsters to handle dealing with allied players.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Harvest System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<ul style="margin: | <li style="margin-bottom: 4px; color: #e6dfd1;">Implemented an item use delay when using various harvesting tools. (1 second)</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Implemented the correct resource bank interaction for harvesting failures for mining and lumberjacking.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Ore and Wood Veins will now properly decrease when failing to harvest a resource.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Under the previous system you were ensured 16 results from a vein regardless of your skill.</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Under the new change your skill will determine how much ore you get from a vein.</li> | ||
<li style="margin-bottom: 4px;"> | |||
<li style="margin-bottom: 4px;"> | |||
< | |||
< | |||
<li style="margin-bottom: 4px;"> | |||
<li style="margin-bottom: 4px;"> | |||
<li style="margin-bottom: 4px;"> | |||
<li style="margin-bottom: 4px;"> | |||
<li style="margin- | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Hirable NPC's</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added various NPC's that can be hired back to the world.</li> | |||
<ul style="margin: | |||
<li style="margin-bottom: 4px; | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bards</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Bard Archers</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Beggars</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Fighters</div> | ||
</ | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<div style=" | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mages</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
< | |||
< | |||
< | |||
</ | |||
<div style="font-size: 0. | |||
<ul style="margin: | |||
< | |||
< | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Paladins</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<ul style="margin: | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Pesants</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Rangers</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Ranger Archers</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Sailors</div> | ||
</ | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<div style=" | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Pirates</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
< | |||
< | |||
</div> | |||
< | |||
<div style=" | |||
< | |||
< | |||
< | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Holiday Content - St Patty's Day</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented some new content for St Patty's Day 2014</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items - Death Interaction</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">When you perish while dragging and item the item will now correctly bounce back to its previous location.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This was causing players who died while holding an item, to be able to hold the item through the death process.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed Leprechaun Items to be blessed via clothing bless deeds.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Note: This will be retroactive on existing items.</li> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Added a Mounted Dragon Rare</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a Large Mongbat Statue Rare</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created a new item, the Runebook Bless Deed.</li> | |||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a new item, the Home Lockdown Expansion, allowing you to add 25 lockdowns to a house.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Created a new item, the Home Secure Expansion, allowing you to add 1 secure to a house.</li> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items - New Addons</li> | |||
< | |||
< | |||
<li style="margin-bottom: 4px;"> | |||
<li style="margin-bottom: 4px;"> | |||
<li style="margin-bottom: 4px;"> | |||
<li style="margin-bottom: 4px; | |||
<li style="margin-bottom: 4px;"> | |||
<li style="margin-bottom: 4px;"> | |||
<li style="margin-bottom: 4px; | |||
<li style="margin-bottom: 4px;"> | |||
<li style="margin-bottom: 4px | |||
</ul> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Blood Pentagram</div> | ||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Sandstone Fountain</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Stone Fountain</div> | |||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
</ul> | |||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Guillotine</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
</ul> | |||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Cannon</div> | ||
<div style=" | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Items - New Light Sources</li> | |||
< | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">RareSkullCandleLight</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
</div> | </ul> | ||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">RareTallCandelabraLight</div> | ||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
< | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">RareDragonBrazier</div> | |||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">RareFirePit</div> | |||
< | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Items - Monster Statuettes</li> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Added 36 New monster Statues complete with correct sounds.</li> | ||
< | <li style="margin-bottom: 4px; color: #e6dfd1;">Sheep, Black Bear, Giant Rat, Chicken, Corpser, Giant Hart, 2x Dog, Polar Bear, Scorpion, Bird, 2x Bull, Wisp, Pig, Panther, Goat, Ghoul, Headless, Cat, Eagle, Grizzly Bear, Silver Horse, Tan Horse, Brown Horse, Rat, Pack Horse, Pack Llama, Giant Toad, Toad, Lava Lizard, Ostard, Frenzied Ostard, Forest Ostard, Terathan Drone, Terathan Matriarch</li> | ||
</ul> | |||
< | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Message Board Controller</div> | ||
<li style="margin-bottom: 4px; | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px;"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in which the message board controller did not have an entry for Serpents Hold</li> | ||
<li style="margin-bottom: 4px; | <li style="margin-bottom: 4px; color: #e6dfd1;">This was causing camps that spawned nearby to register on other message boards.</li> | ||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monsters</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created 3 new mini boss type creatures.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Each has custom drops in the style of other boss monsters.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The Cave Troll - Said to be found in secluded caves of Britannia</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The Mountain Troll - Said to be found in mountainous areas.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The Forest Troll - Rarely sighted in the deep forests of Britain</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Peculiar Meat</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the ability to feed more than one peculiar meat to a pet at once.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the ability to overfeed your pet more peculiar meat than is needed to bond the pet.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Increased the drop rate for peculiar meat on boss creatures to a 20% chance. Up from 10%.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Platinum Vendor</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added a new vendor to handle all player platinum purchases.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">This new vendor will replace the statue vendor in most banks.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players can appraise platinum statues to determine their value.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players can drag platinum statues onto the vendor to redeem them for platinum</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added carpet pieces, monster statues, house upgrades, and dye tubs to the available items.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Created several new shops that will house platinum vendors in the following towns</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Platinum Vendor - Menu</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">A variety of items will be available for purchase from the new vendors.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">All platinum will be deducted from your bank to cover any purchases.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The total amount of platinum stored in your bank will be displayed at the bottom of each page.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">All purchases are logged and there will be no refunds for any purchase. So choose carefully.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Region Controls</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented the new guild alliance system within regions.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a new system of travel restrictions so custom regions can be toggled to allow recalls.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The previous system only prevented recall if the region was flagged canenter = false.</li> | |||
</ul> | </ul> | ||
</div> | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Remove Trap</div> | ||
</div> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
</details> | <li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem in which level 5 and level 6 treasure map chests were unable to be opened with grandmaster remove trap. Thanks Tulip, Dalavar</li> | ||
</html> | </ul> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Slayers</div> | |||
<html> | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | <li style="margin-bottom: 4px; color: #e6dfd1;">Added the new trolls to their respective slayer groups.</li> | ||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | </ul> | ||
<span># | <div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">World Alert System</div> | ||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 | <ul style="margin: 4px 0 10px 18px; padding: 0;"> | ||
<li style="margin-bottom: 4px; color: #e6dfd1;">Implemented a system of logging world alerts into our web database.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Page Creation will be logged and populated to the staff channel for review.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Page Closure will be logged and populated to the staff channel for review.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">[12:06] <@UOR> Page | Stuck | Daisy | Stuck in Occlo. |</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">[12:06] <@UOR> Page | Other | Aguk | i cant seem to remove my vendor hair???? |</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">[12:11] <@UOR> Page | Other Page From: Aguk | Resolved by: Chris |</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">New Account/Character creations will populated to the staff channel for new player assistance</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">[11:27] <@UOR> Account | New Player: Karna - Acct Created on: 3/19/2014 |</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Attended Verification Statistics and Abnormalities will be monitored in a more proactive manner.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">[10:45] <@UOR> AFK | AFK Check Success: PlayerX @ (4820, 3677, 0) |</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">[11:00] <@UOR> AFK | AFK Check Failure: PlayerY @ (5275, 4008, 39) |</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Towncrier announcements will be logged and broadcast into the main channel once created.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These announcements will be available from the <UOR> bot until they expire.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Renaissance Website</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">New Web Pages</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">MyUO:Renaissance</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Compendium Landing Page</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Compendium Updates - Info</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">T2A Entrances</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Abyss Champion</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Arachnid Champion</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Cold Blood Champion</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Forest Lord Champion</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Unholy Terror Champion</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Vermin Horde Champion</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">UO Fiddler</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Compendium Updates - Items</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Special Fishing Net</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Fire Horn</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Platinum Coins</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Holiday Coins</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Gargoyles Pickaxe</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Marble Ingots</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Sandstone Ingots</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Stone Ingots</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Prospector's Tool</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Compendium Updates - Places</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Orc Camp</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Lizardman Camp</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Ratman Camp</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Brigand Camp</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
</div> | |||
</div> | |||
</details> | |||
</html> | |||
<html> | |||
<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | |||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | |||
<span>#52 • Patch 51: March 27th 2014 - Happy Easter, Bugfixes & More</span> | |||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 Mar 26, 2014 at 10:28 AM</span> | |||
</summary> | </summary> | ||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | <div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | ||
<div style=" | <div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (9):</div> | ||
< | <div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_cf392abfe54c.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_cf392abfe54c.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_148923681e46.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_148923681e46.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_4eb22ca3c434.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_4eb22ca3c434.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href=" | <a href="/wiki/images/patches/patch_img_ef0d9e01102d.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_ef0d9e01102d.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | ||
<a href="/wiki/images/patches/patch_img_2ad58f761c49.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_2ad58f761c49.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_783718497bb0.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_783718497bb0.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_f84e035466ee.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_f84e035466ee.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_da0fb804ae6d.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_da0fb804ae6d.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_e2f349b2c714.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_e2f349b2c714.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
</div> | </div> | ||
<div style="margin-top: 8px;"> | <div style="margin-top: 8px;"> | ||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Easter Egg Hunt Event</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Updated our Easter Holiday event for 2014.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">To Learn more about the event click here</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the Easter bunny and his protector.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted Easter eggs so they no longer decay.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the Easter vendor to now sell items in exchange for event points.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Easter Egg Hunt - Reward Vendor</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Gave the event vendor the ability to sell items in exchange for points earned during the event.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players can select from any of the following once the event is completed.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Furniture Dye Tubs</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Platinum Coins</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Sliced Ham</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Easter Basket (Random Color)</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Rabbit Pelt</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Easter 2014 Commemorative Statue</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Easter Bunny Statue</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Fluffy Jr Statue</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Heat of Battle</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Disabled the system in which players were restricted from recalling/gating when recently engaged in combat.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">We will review the heat of battle system and determine if it is applicable for our ruleset going forward.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Criminals and Murderers who have recently committed a criminal act will still be restricted from recalling for 120 seconds.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Mining</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the system in which trolls can be found in the world to properly exclude traditional miners.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Allowed trolls to ignore player pack animals</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Moongates</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the menu's that players can see when using a summoned moongate to be more clear.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">When walking into a moongate leading from inside a town, to outside a town the message more clearly indicates this.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">When walking into a moongate leading into a players house, to which you are not friended a message will be shown indicating the dangers of travel there.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">When walking into a moongate as a new player (young) a detailed messages will be shown explaining the dangers of player summoned moongates.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Players who wish to disable the prompts can do so via the profile menu for any character.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Monsters</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Adjusted the difficulty for cave, mountain and forest trolls.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Allowed trolls to ignore pack animals.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Ocllo</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Made a small adjustment to the guard zone on the west side of Ocllo to enable a few additional house spots.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">These spots will be opened during a special house placement event.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Platinum Rewards</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Added two new ethereal mount choices to the platinum rewards.</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">The Frenzied Ostard and Long Haired Horse, both for 500 platinum.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Registration System</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Resolved a problem with the email registration system that was causing emails to not be sent properly.</li> | |||
</ul> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.95rem; font-weight: bold; color: #ffd700; margin: 12px 0 4px 0; border-bottom: 1px solid rgba(212,175,55,0.2); padding-bottom: 2px;">Rares</div> | |||
<ul style="margin: 4px 0 10px 18px; padding: 0;"> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem with Braziers and Tall Braziers having the incorrect light values</li> | |||
<li style="margin-bottom: 4px; color: #e6dfd1;">Fixed a problem in which open and closed barrel containers were decaying if not found.</li> | |||
</ul> | |||
</div> | |||
</div> | |||
</details> | |||
</html> | |||
<html> | |||
<details style="background: rgba(28, 22, 14, 0.75); border: 1px solid rgba(212, 175, 55, 0.35); border-radius: 6px; margin: 0 0 14px 0; overflow: hidden; box-shadow: 0 2px 6px rgba(0,0,0,0.4);"> | |||
<summary style="padding: 12px 16px; cursor: pointer; font-family: 'Cinzel', serif; font-weight: bold; color: #ffd700; font-size: 1rem; background: rgba(36, 28, 18, 0.9); display: flex; justify-content: space-between; align-items: center; border-bottom: 1px solid rgba(212, 175, 55, 0.2); outline: none;"> | |||
<span>#53 • Patch 52: May 8th 2014 - Bonding Expansion & Much More</span> | |||
<span style="font-size: 0.85rem; color: #d4af37; font-weight: normal; margin-left: 12px; white-space: nowrap;">📅 May 7, 2014 at 5:22 PM</span> | |||
</summary> | |||
<div style="padding: 16px 20px; color: #e6dfd1; font-size: 0.92rem; line-height: 1.5;"> | |||
<div style="font-family: 'Cinzel', serif; font-size: 0.9rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;">Archived Screenshots (22):</div> | |||
<div style="display: flex; flex-wrap: wrap; gap: 10px; margin: 6px 0 16px 0;"> | |||
<a href="/wiki/images/patches/patch_img_e6663f2fdc5c.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_e6663f2fdc5c.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_d81bab333a23.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_d81bab333a23.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_5891d37dd3c3.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_5891d37dd3c3.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_8217081e6b62.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_8217081e6b62.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_6abf5c373922.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_6abf5c373922.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_73c59ecb2212.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_73c59ecb2212.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_a147ed1f2417.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_a147ed1f2417.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_51be7f849cdb.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_51be7f849cdb.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_a1886a2046f1.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_a1886a2046f1.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_958dfc7030b0.jpg" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_958dfc7030b0.jpg" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_4206fe610a0a.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_4206fe610a0a.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_0dc18861ff82.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_0dc18861ff82.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_68316da24283.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_68316da24283.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_54d85413c714.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_54d85413c714.png" alt="Patch Screenshot" style="max-height: 160px; max-width: 260px; object-fit: contain; border: 1px solid #d4af37; border-radius: 4px; box-shadow: 0 2px 5px rgba(0,0,0,0.6); background: #000;" /></a> | |||
<a href="/wiki/images/patches/patch_img_e391c485a248.png" target="_blank" rel="noopener noreferrer" style="display: inline-block;"><img src="/wiki/images/patches/patch_img_e391c485a248.png" alt="Patch Screenshot" style="max-height: 160px; max-width | |||
</ul> | </ul> | ||
</div> | </div> | ||
Latest revision as of 02:03, 9 September 2026
Patch Notes Archive (2012-2020)
The complete chronicles and development records of UO:Renaissance prior to Peace & Samorite taking over the server — preserved for posterity and community history.
📜 Historical Archive Notice: This compendium entry contains the complete historical documentation of all 97 classic patch releases spanning May 2012 through June 2020. Every change, bugfix, system addition, and original developer screenshot has been permanently archived directly onto the wiki.
Jump to Era:
97 Total Releases
380+ Verified Screenshots
100% On-Wiki Storage
Era 1: Alpha & Beta Foundations (May 2012 - Sept 2012)
Foundational development spanning the initial Alpha trials through the Beta testing period and public launch preparation.
Era 2: Shard Launch & Server Maturation (Sept 2012 - Sept 2014)
Public launch, core systems rollout (BODs, Pet Bonding, Automated Events, Stonecrafting, Fishing Expansion), and the introduction of Renaissance Achievements.
Era 3: The Golden Age & Expansions (Oct 2014 - Oct 2016)
Peak server population, major seasonal content, Treasure Hunting expansions, Harrower updates, and deep combat balance tuning.
Era 4: Veteran Shard & Modernization (Nov 2016 - June 2020)
5th & 6th Anniversaries, Dragon Den dungeon expansion, ClassicUO client overhaul, Razor integrations, and server preservation before Peace & Samorite leadership.




































































































































































































































































































































































































