Alchemy: Difference between revisions

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Create Alchemy guide with full potion catalog and reagent formulas (Fixed HTML and nav)
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<html><div class="uor-main-hero" style="background: linear-gradient(135deg, rgba(28, 22, 14, 0.95), rgba(10, 8, 5, 0.98)); border: 1px solid #d4af37; border-radius: 8px; padding: 22px; margin-bottom: 24px; box-shadow: 0 4px 20px rgba(0, 0, 0, 0.7); display: flex; flex-wrap: wrap; gap: 20px; align-items: center;">
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<div style="font-family: 'Cinzel Decorative', serif; font-size: 1.85rem; color: #ffd700; text-shadow: 0 2px 8px rgba(0,0,0,0.8); margin-bottom: 6px;">Alchemy Compendium</div>
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<div style="font-family: 'Cardo', serif; font-size: 1.1rem; color: #e6dfd1; font-style: italic; line-height: 1.5;">Potion brewing recipes, reagent ratios, keg storage, lethal poisons, and explosion timing.</div>
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</div></html>
    <a href="/wiki/index.php/Skills" style="color: #d4af37; text-decoration: none; font-weight: bold;">&larr; Return to All Skills</a>
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<html><img src="/wiki/images/cats/Category_Crafting.png" alt="Alchemy" style="border: 2px solid #d4af37; border-radius: 6px; box-shadow: 0 2px 10px rgba(0,0,0,0.6);" /></html>
 
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      Alchemy
    </h1>
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      View items with the [Skill] type &bull; View items with the [Crafting] primary type &bull; View items with the [Skills] sub type
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      <img src="https://uorenn.com/compendium/info/images/full/Alchemy_Full.png" alt="Alchemy" style="max-width: 100%; height: auto; display: block;" />
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  <!-- Content Layout: Main Info Left (68%), Stats & Guides Right (32%) -->
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<select onchange="if (this.value) { var el = document.getElementById(this.value); if (el) { el.scrollIntoView({behavior: 'smooth', block: 'start'}); } }" style="background: #101622; color: #e6dfd1; border: 1px solid #d4af37; padding: 5px 10px; border-radius: 4px; font-family: 'Cardo', serif; font-size: 0.95rem; cursor: pointer;">
          Skill Overview &amp; Mechanics
<option value="">-- Select Alchemy Topic --</option>
        </h2>
<option value="equipment">Mortars, Pestles & Kegs</option>
        <div class="skill-body-content" style="color: #e6edf3;">
<option value="potions">Complete Potion Catalog</option>
          Alchemy skill is used to create magical potions which can be used by any character. The details of how each potion functions can be found below.
<option value="poisoning">Poison Tiers & Lethality</option>
<br/><br/>
<option value="explosion">Explosion Potions & Tossing Timing</option>
In order to craft a potion, one must have the requisite reagent(s), one mortar and pestle and at least one empty bottle. Simply double-click the mortar and pestle and you will be presented with a menu to select which type of potion and the subsequent strength. Stronger potion variants require more reagents to craft so stock accordingly. Click the button to the right of the potion variant to see the details for success rates and required resources.  
</select>
<br/><br/>
</div>
When you select your desired potion strength, you will attempt to craft the potion. If successful, an empty bottle will be filled automatically and placed in your main pack (this will be patched in time, to place the potions in the container the empty bottle was in when crafted). If you have a keg in your pack, containing at least one potion of kind, the similar potion will be automatically added to the keg, leaving the bottle empty in your pack. You cannot craft directly to a keg. You must have at least one empty bottle in order to add potions to a keg.<br/><br/>Potion Types with Cost and Success Rate at Grandmaster Alchemist level. (%100 if not indicated)<br/> Note: Click any potion icon for more information on that type.<br/>
<div style="display: flex; gap: 8px; flex-wrap: wrap;">
  <img alt="Refresh Potion" src="https://uorenn.com/compendium/images/Clothing/Item%200x0F0B.png"/>
<a href="#potions" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Potions</a>
Refresh - 1 Black Pearl<br/>
<a href="#poisoning" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Poisons</a>
Total Refresh - 5 Black Pearl<br/>
<a href="#explosion" class="uor-pill" style="background: rgba(212,175,55,0.15); border: 1px solid #d4af37; color: #ffdf6a; padding: 4px 10px; border-radius: 20px; text-decoration: none; font-size: 0.82rem; font-weight: bold;">Explosions</a>
  <img alt="Agility Potion" src="https://uorenn.com/compendium/images/Clothing/Item%200x0F08.png"/>
</div>
Agility - 1 Blood Moss<br/>
</div>
Greater Agility - 3 Blood Moss<br/>
</html>
  <img alt="Night Sight Potion" src="https://uorenn.com/compendium/images/Clothing/Item%200x0F06.png"/>
Night Sight - 1 Spiders Silk<br/>
  <img alt="Heal Potion" src="https://uorenn.com/compendium/images/Clothing/Item%200x0F0C.png"/>
Lesser Heal - 1 Ginseng<br/>
Heal - 3 Ginseng<br/>
Greater Heal - 7 Ginseng (%90)<br/>
  <img alt="Strength Potion" src="https://uorenn.com/compendium/images/Clothing/Item%200x0F09.png"/>
Strength - 2 Mandrake Root<br/>
Greater Strength - 5 Mandrake Root <br/>
  <img alt="Poison Potion" src="https://uorenn.com/compendium/images/Clothing/Item%200x0F0A.png"/>
Lesser Poison - 1 Nightshade<br/>
Poison - 2 Nightshade<br/>
Greater Poison - 4 Nightshade (%90)<br/>
Deadly Poison - 8 Nightshade (%20)<br/>
  <img alt="Cure Potion" src="https://uorenn.com/compendium/images/Clothing/Item%200x0F07.png"/>
Lesser Cure - 1 Garlic<br/>
Cure - 3 Garlic<br/>
Greater Cure - 6 Garlic (%70)<br/>
  <img alt="Explosion Potion" src="https://uorenn.com/compendium/images/Clothing/Item%200x0F0D.png"/>
Lesser Explosion - 3 Sulfurous Ash<br/>
Explosion - 5 Sulfurous Ash<br/>
Greater Explosion - 10 Sulfurous Ash (%70)<br/>
<div style="background:rgba(88,166,255,0.08); border-left:4px solid #58a6ff; padding:12px 16px; margin:15px 0; border-radius:4px; color:#c9d1d9;">Staff Note: On UO:R There is no bonus to Explosion Potion effectiveness for having Alchemy skill.<br/><br/>- An excerpt from the journal of Caine - <br/></div>
Another day I work in the lands of Britannia, plying my trade as an alchemist. My hands move with an agility one might expect from consumption of my masterfully crafted concoctions. Grinding away at my mortar, pestle in hand, I see the bubbling of magic before me.
<br/><br/>
Then to my delight, I hear a pounding at the door and the voice of a man, most gruff and sour. "I need potions and I need them right away!" the voice booms.
<br/><br/>
I make way for the door "Yes yes!" I say. "Patience sir, I'm not as quick on my feet as I am with my hands." I open the door to find before me a monster of a man, towering in my doorway. Despite is tones, the smile on his face washes away any doubt I had of his intention. "You seem weary sir. Might I offer you some tea while you wait?" I say as I usher him inside.
<br/><br/>
"Nay," says the man "I must do my business and be off. I have need of a full keg each of all of your finest potions."
<br/><br/>
Stunned by the grand order, I assure the man it will be several days before the order can be completed, but it will be the best available.
<br/><br/>
He slams a pouch of golden coin on the table and says "Here is thy payment. If you can finish by tomorrow's sunset, I will pay thee double on delivery."  
<br/><br/>
"I cannot promise anything but my commitment to attempt such a task. I will send word with haste, when my work is finished." Seemingly pleased with my response the man extends his thanks, bids me fare well and shows himself out as I'm already toiling with my supplies. To my dismay...that was the last I ever saw of the man<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: You can GM entirely from poison potions (of the appropriate strength), pour the potions into kegs, and then use them for raising the Poisoning skill. See Ezekiel's guide above.<br/><br/></div>
<div style="background:rgba(88,166,255,0.08); border-left:4px solid #58a6ff; padding:12px 16px; margin:15px 0; border-radius:4px; color:#c9d1d9;">Staff Note: Currently potions when created are not placed in the same container that the bottle was taken from.  This is a known issues and will be addressed.</div>
        </div>
      </div>
    </div>


<span id="equipment"></span>
    <!-- Right Column: Sidebar Stats & Guides -->
== Mortars, Pestles & Kegs ==
    <div style="flex: 0 0 320px; min-width: 280px; display: flex; flex-direction: column; gap: 20px;">
To brew potions:
# Place reagents and empty glass bottles in your backpack.
# Double-click a '''Mortar and Pestle''' <html><img src="/wiki/images/crafting/mortar_pestle.png" alt="Mortar" style="vertical-align: middle;" /></html>.
# Select the desired potion from the alchemy gump.
# Ground reagents will be poured into an empty bottle upon success.
# To fill a **Potion Keg**, drop filled bottles onto the keg or target the keg directly while brewing. A keg holds up to 100 potions!


<span id="potions"></span>
      <!-- Attributes Box -->
== Complete Potion Catalog ==
      <div style="background: rgba(21, 27, 34, 0.95); border: 1px solid #d4af37; border-radius: 8px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.5);">
{| class="wikitable" style="width: 100%; margin: 14px 0;"
        <div style="background: linear-gradient(180deg, #2b2217 0%, #17130e 100%); padding: 10px 15px; border-bottom: 1px solid #d4af37; text-align: center;">
|-
          <h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">
! scope="col" style="width: 8%;" | Icon
            Skill Attributes
! scope="col" style="width: 20%;" | Potion Name
          </h3>
! scope="col" style="width: 25%;" | Reagents Required
        </div>
! scope="col" style="width: 15%;" | Skill Needed
        <table style="width: 100%; border-collapse: collapse; font-family: 'Segoe UI', sans-serif; font-size: 13px;">
! scope="col" | Effect Description
          <tr style="border-bottom: 1px solid #2d333b;">
|-
            <td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td>
| style="text-align: center;" | <html><img src="/wiki/images/crafting/potion_refresh.png" alt="Refresh" /></html>
            <td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Alchemist</td>
| '''Refresh'''<br>'''Total Refresh'''
          </tr>
| 1 Black Pearl<br>5 Black Pearl
          <tr style="border-bottom: 1px solid #2d333b;">
| 0.0<br>25.0
            <td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td>
| Instantly restores character Stamina, allowing you to run and swing weapons at full speed.
            <td style="padding: 10px 12px; color: #f0f6fc;">Bag of Reagents, 5 Bottles, Mortar & Pestle, Robe</td>
|-
          </tr>
| style="text-align: center;" | <html><img src="/wiki/images/crafting/potion_agility.png" alt="Agility" /></html>
          <tr style="border-bottom: 1px solid #2d333b; background: rgba(212, 175, 55, 0.08);">
| '''Agility'''<br>'''Greater Agility'''
            <td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training &amp; Stat Gains</td>
| 1 Blood Moss<br>3 Blood Moss
          </tr>
| 15.0<br>35.0
          <tr style="border-bottom: 1px solid #2d333b;">
| Temporarily increases Dexterity by +10 (Normal) or +20 (Greater), increasing swing and bandage speed.
            <td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td>
|-
            <td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">90%</td>
| style="text-align: center;" | <html><img src="/wiki/images/crafting/potion_nightsight.png" alt="Nightsight" /></html>
          </tr>
| '''Night Sight'''
          <tr style="border-bottom: 1px solid #2d333b;">
| 1 Spiders Silk
            <td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td>
| 0.0
            <td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
| Provides daylight vision in pitch-black dungeons and night hours.
          </tr>
|-
          <tr style="border-bottom: 1px solid #2d333b;">
| style="text-align: center;" | <html><img src="/wiki/images/crafting/potion_heal.png" alt="Heal" /></html>
            <td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td>
| '''Lesser Heal'''<br>'''Heal'''<br>'''Greater Heal'''
            <td style="padding: 10px 12px; color: #f0f6fc;">5%</td>
| 1 Ginseng<br>3 Ginseng<br>7 Ginseng
          </tr>
| 0.0<br>15.0<br>55.0 (90% at 85.0)
          <tr>
| Instantly restores hit points (Greater Heal restores 20&ndash;35 HP). Cannot be consumed while poisoned!
            <td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td>
|-
            <td style="padding: 10px 12px; color: #f0f6fc;">5%</td>
| style="text-align: center;" | <html><img src="/wiki/images/crafting/potion_strength.png" alt="Strength" /></html>
          </tr>
| '''Strength'''<br>'''Greater Strength'''
        </table>
| 2 Mandrake Root<br>5 Mandrake Root
      </div>
| 25.0<br>45.0
| Temporarily boosts Strength by +10 to +20, increasing maximum Health and melee damage.
|-
| style="text-align: center;" | <html><img src="/wiki/images/crafting/potion_poison.png" alt="Poison" /></html>
| '''Lesser Poison'''<br>'''Poison'''<br>'''Greater Poison'''<br>'''Deadly Poison'''
| 1 Nightshade<br>2 Nightshade<br>4 Nightshade<br>8 Nightshade
| 0.0<br>15.0<br>55.0<br>90.0 (20% at GM)
| Deadly toxic concoction applied to fencing blades and food, or used in poison traps.
|-
| style="text-align: center;" | <html><img src="/wiki/images/crafting/potion_cure.png" alt="Cure" /></html>
| '''Lesser Cure'''<br>'''Cure'''<br>'''Greater Cure'''
| 1 Garlic<br>3 Garlic<br>6 Garlic
| 0.0<br>25.0<br>65.0
| Neutralizes poisons. Greater Cure cures Deadly and Lethal poisons with high reliability.
|-
| style="text-align: center;" | <html><img src="/wiki/images/crafting/potion_explosion.png" alt="Explosion" /></html>
| '''Lesser Explosion'''<br>'''Explosion'''<br>'''Greater Explosion'''
| 3 Sulfurous Ash<br>5 Sulfurous Ash<br>10 Sulfurous Ash
| 5.0<br>35.0<br>65.0
| Highly volatile bomb that detonates after a 3-second fuse. Inflicts area physical damage.
|}


<span id="poisoning"></span>
      <!-- Community Guides Box (Relating to the Guides section) -->
== Poison Tiers & Lethality ==
      <div style="background: rgba(21, 27, 34, 0.95); border: 1px solid #388bfd; border-radius: 8px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.5);">
Applying poison to blades requires the '''Poisoning''' skill:
        <div style="background: linear-gradient(180deg, #10233d 0%, #0d1726 100%); padding: 10px 15px; border-bottom: 1px solid #388bfd; text-align: center;">
* '''Lesser Poison''': Mild ticking damage.
          <h3 style="margin: 0; color: #58a6ff; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">
* '''Regular Poison''': Moderate ticking damage.
            Community Guides
* '''Greater Poison''': Severe damage tick.
          </h3>
* '''Deadly Poison (DP)''': Ticks for heavy damage every 3 seconds, preventing spellcasting and bandage application! Requires Greater Cure to survive.
        </div>
        <div style="padding: 16px; text-align: center; font-family: 'Segoe UI', sans-serif;">
          <p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">
            Need in-depth training routes, Razor macros, or character build guidance for Alchemy?
          </p>
          <a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">
            UO:Renaissance Guides Section &raquo;
          </a>
          <div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">
            Explore the official forum guides section for community strategies, tips, and macros.
          </div>
        </div>
      </div>


<span id="explosion"></span>
    </div>
== Explosion Potions & Tossing Timing ==
  </div>
Explosion potions are famous in classic PvP:
* When double-clicked, a timer counts down over your head: `3... 2... 1...`
* You must target an enemy or floor tile to throw the potion before it detonates in your hands!
* Master duelists coordinate "purple potion" tosses to detonate at the exact instant their offensive spells strike, creating lethal burst combos.


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[[Category:Skills]]

Revision as of 06:23, 15 October 2026

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Alchemy

     View items with the [Skill] type • View items with the [Crafting] primary type • View items with the [Skills] sub type
     <img src="Alchemy_Full.png" alt="Alchemy" style="max-width: 100%; height: auto; display: block;" />

Skill Overview & Mechanics

         Alchemy skill is used to create magical potions which can be used by any character. The details of how each potion functions can be found below.



In order to craft a potion, one must have the requisite reagent(s), one mortar and pestle and at least one empty bottle. Simply double-click the mortar and pestle and you will be presented with a menu to select which type of potion and the subsequent strength. Stronger potion variants require more reagents to craft so stock accordingly. Click the button to the right of the potion variant to see the details for success rates and required resources.

When you select your desired potion strength, you will attempt to craft the potion. If successful, an empty bottle will be filled automatically and placed in your main pack (this will be patched in time, to place the potions in the container the empty bottle was in when crafted). If you have a keg in your pack, containing at least one potion of kind, the similar potion will be automatically added to the keg, leaving the bottle empty in your pack. You cannot craft directly to a keg. You must have at least one empty bottle in order to add potions to a keg.

Potion Types with Cost and Success Rate at Grandmaster Alchemist level. (%100 if not indicated)
Note: Click any potion icon for more information on that type.
  <img alt="Refresh Potion" src="Item%200x0F0B.png"/> Refresh - 1 Black Pearl
Total Refresh - 5 Black Pearl
  <img alt="Agility Potion" src="Item%200x0F08.png"/> Agility - 1 Blood Moss
Greater Agility - 3 Blood Moss
  <img alt="Night Sight Potion" src="Item%200x0F06.png"/> Night Sight - 1 Spiders Silk
  <img alt="Heal Potion" src="Item%200x0F0C.png"/> Lesser Heal - 1 Ginseng
Heal - 3 Ginseng
Greater Heal - 7 Ginseng (%90)
  <img alt="Strength Potion" src="Item%200x0F09.png"/> Strength - 2 Mandrake Root
Greater Strength - 5 Mandrake Root
  <img alt="Poison Potion" src="Item%200x0F0A.png"/> Lesser Poison - 1 Nightshade
Poison - 2 Nightshade
Greater Poison - 4 Nightshade (%90)
Deadly Poison - 8 Nightshade (%20)
  <img alt="Cure Potion" src="Item%200x0F07.png"/> Lesser Cure - 1 Garlic
Cure - 3 Garlic
Greater Cure - 6 Garlic (%70)
  <img alt="Explosion Potion" src="Item%200x0F0D.png"/> Lesser Explosion - 3 Sulfurous Ash
Explosion - 5 Sulfurous Ash
Greater Explosion - 10 Sulfurous Ash (%70)

Staff Note: On UO:R There is no bonus to Explosion Potion effectiveness for having Alchemy skill.

- An excerpt from the journal of Caine -

Another day I work in the lands of Britannia, plying my trade as an alchemist. My hands move with an agility one might expect from consumption of my masterfully crafted concoctions. Grinding away at my mortar, pestle in hand, I see the bubbling of magic before me.

Then to my delight, I hear a pounding at the door and the voice of a man, most gruff and sour. "I need potions and I need them right away!" the voice booms.

I make way for the door "Yes yes!" I say. "Patience sir, I'm not as quick on my feet as I am with my hands." I open the door to find before me a monster of a man, towering in my doorway. Despite is tones, the smile on his face washes away any doubt I had of his intention. "You seem weary sir. Might I offer you some tea while you wait?" I say as I usher him inside.

"Nay," says the man "I must do my business and be off. I have need of a full keg each of all of your finest potions."

Stunned by the grand order, I assure the man it will be several days before the order can be completed, but it will be the best available.

He slams a pouch of golden coin on the table and says "Here is thy payment. If you can finish by tomorrow's sunset, I will pay thee double on delivery."

"I cannot promise anything but my commitment to attempt such a task. I will send word with haste, when my work is finished." Seemingly pleased with my response the man extends his thanks, bids me fare well and shows himself out as I'm already toiling with my supplies. To my dismay...that was the last I ever saw of the man

Gideon's Advice: You can GM entirely from poison potions (of the appropriate strength), pour the potions into kegs, and then use them for raising the Poisoning skill. See Ezekiel's guide above.

Staff Note: Currently potions when created are not placed in the same container that the bottle was taken from. This is a known issues and will be addressed.

Skill Attributes

Grandmaster Title Alchemist
Starting Items Bag of Reagents, 5 Bottles, Mortar & Pestle, Robe
Training & Stat Gains
Skill Gain Chance 90%
Str Stat Gain 0%
Dex Stat Gain 5%
Int Stat Gain 5%

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