Parrying: Difference between revisions
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<h1 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 32px; margin: 0 0 8px 0; text-shadow: 2px 2px 4px #000; border: none; padding: 0;">Parrying</h1> | |||
<div style="color: #a0aab5; font-size: 13px; margin-bottom: 15px; font-style: italic; letter-spacing: 0.5px;">View items with the [Skill] type • View items with the [Combat] primary type • View items with the [Skills] sub type</div> | |||
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> ''For shield ratings, body hit locations, and dexterity penalties, see the [[Armor]] & Shields compendium.''<br> | |||
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<div style="background: rgba(21, 27, 34, 0.92); border: 1px solid #30363d; border-radius: 8px; padding: 24px; box-shadow: 0 4px 12px rgba(0,0,0,0.5); font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; font-size: 14.5px; line-height: 1.65; color: #c9d1d9;"> | |||
<h2 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 22px; border-bottom: 1px solid #444c56; padding-bottom: 8px; margin-top: 0; margin-bottom: 16px;">Skill Overview & Mechanics</h2> | |||
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If you are using a shield, this skill is checked automatically each time you are attacked. If successful, your attacker may miss his attack.<br/><br/>Raising Parrying: Parrying is not a difficulty based skill in the traditional sense. You have (skill level / 2)% chance to block an attack with a shield.<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: For training of weapon skills, it is best to have two characters fight each other and bandage each other and use Anatomy on each other. Use fast speed and lowest damage weapons to increase the number of attacks per second to increase your parrying gains. GMing a fighting skill, Tactics, Anatomy, Healing, and Parrying takes little time on UOR doing this. I would recommend gathering a lot of wool and/or cotton and making it into cloth before doing this to save money. Bring a few shields as they will break from durability loss.</div> | |||
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<h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Skill Attributes</h3> | |||
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<td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Duelist</td> | |||
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<td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">Wooden Shield</td> | |||
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<td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training & Stat Gains</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td> | |||
<td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">90%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">7.5%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">2.5%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td> | |||
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<h3 style="margin: 0; color: #58a6ff; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Community Guides</h3> | |||
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<p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">Need in-depth training routes, Razor macros, or character build guidance for Parrying?</p> | |||
<a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">UO:Renaissance Guides Section »</a> | |||
<div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">Explore the official forum guides section for community strategies, tips, and macros.</div> | |||
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[[Category:Skills]] | [[Category:Skills]] | ||
Latest revision as of 18:35, 31 October 2026
Parrying
View items with the [Skill] type • View items with the [Combat] primary type • View items with the [Skills] sub type
Skill Overview & Mechanics
If you are using a shield, this skill is checked automatically each time you are attacked. If successful, your attacker may miss his attack.
Raising Parrying: Parrying is not a difficulty based skill in the traditional sense. You have (skill level / 2)% chance to block an attack with a shield.
Raising Parrying: Parrying is not a difficulty based skill in the traditional sense. You have (skill level / 2)% chance to block an attack with a shield.
Gideon's Advice: For training of weapon skills, it is best to have two characters fight each other and bandage each other and use Anatomy on each other. Use fast speed and lowest damage weapons to increase the number of attacks per second to increase your parrying gains. GMing a fighting skill, Tactics, Anatomy, Healing, and Parrying takes little time on UOR doing this. I would recommend gathering a lot of wool and/or cotton and making it into cloth before doing this to save money. Bring a few shields as they will break from durability loss.