Treasure Hunting
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Treasure Hunting Compendium
Decipher ancient cartographic fragments, unearth guarded chests, disarm lethal explosive traps, and claim Britannia's richest hoards.
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Treasure Map Tiers
Treasure maps drop from monsters across Britannia as tattered scrolls. A cartographer must decode the map before it can be dug up:
| Level | Map Title | Cartography | Lockpicking | Initial Guardians | Gold Drop |
|---|---|---|---|---|---|
| 1 | Plainly Drawn | 27.0+ | 36.0+ / Magic Unlock | Skeletons, Mongbats, Zombies | ~1,000 gp |
| 2 | Expertly Drawn | 70.0+ | 76.0+ | Orc Mages, Gargoyles, Gazer Larva | ~2,000 gp |
| 3 | Adeptly Drawn | 80.0+ | 84.0+ | Dread Spiders, Liches, Air Elementals | ~3,000 gp |
| 4 | Cleverly Drawn | 90.0+ | 92.0+ | Daemons, Elder Gazers, Drakes | ~4,000 gp |
| 5 | Deviously Drawn | 100.0 (GM) | 95.0+ | Poison Elementals, Blood Elementals, Titans | ~5,000 gp |
| 6 | Ingeniously Drawn | 100.0 (GM) | 100.0 (GM) | Ancient Wyrms, Balrons, Poison Elementals | ~10,000+ gp + Rares |
Required Skills & Mining Bonus
- Cartography: Used to decipher tattered maps. Maps cannot be dug until decoded.
- Lockpicking: Levels 1 can be unlocked with the Magery spell `Unlock`, but Levels 2–6 require a physical Lockpick and high Lockpicking skill.
- Mining Radius Bonus: The most critical convenience skill for treasure hunters.
- Without Mining (0.0), you must dig on the **exact 1x1 coordinate tile**.
- At 50.0 Mining, the search radius expands to a 2x2 area.
- At 81.0 Mining, the search radius expands to 3x3.
- At **100.0 GM Mining**, the search radius expands to a massive **4x4 tile radius (9x9 grid)**, making pin-pointing chest coordinates effortless.
Digging & Guardian Waves
- Stand at the decoded coordinates, double-click your **Shovel** or **Pickaxe**, and target the decoded Treasure Map.
- Your character will begin digging into the turf. Once the chest begins surfacing, the **initial guardian wave** will immediately spawn!
- Guardians must be defeated or provoked. As items are removed from the chest, additional **reinforcement guardian waves** may spawn unexpectedly.
Picking Locks & Removing Traps
Opening an unearthed treasure chest without disarming its trap triggers a lethal explosion that can instantly kill nearby adventurers:
- Telekinesis Method: After picking the lock with your lockpicks, stand back at least 6 paces and cast **Telekinesis** on the chest. The explosion will safely discharge without harming the caster!
- Remove Trap Skill: Adventurers with Remove Trap and Detect Hidden can disarm the mechanism directly.