Tactics: Difference between revisions
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Deploy Skill Sub-Section: Tactics |
Deploy Skill Sub-Section: Tactics |
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<h1 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 32px; margin: 0 0 8px 0; text-shadow: 2px 2px 4px #000; border: none; padding: 0;">Tactics</h1> | |||
<div style="color: #a0aab5; font-size: 13px; margin-bottom: 15px; font-style: italic; letter-spacing: 0.5px;">View items with the [Skill] type • View items with the [Combat] primary type • View items with the [Skills] sub type</div> | |||
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<h2 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 22px; border-bottom: 1px solid #444c56; padding-bottom: 8px; margin-top: 0; margin-bottom: 16px;">Skill Overview & Mechanics</h2> | |||
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Tactics is a combat skill used to calculate damage done with weapons.<br/><br/>Raising Tactics: Tactics has a chance to increase when you successful strike an opponent.<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: Follow the standard advice for raising any weapon skills. For training of weapon skills, it is best to have two characters fight each other and bandage each other and use Anatomy on each other. Use a fast weapon to trigger more attempts at raising Tactics (bow, wand/blacksmith hammer, dagger, butcher's cleaver). GMing your Weapon Skill, Tactics, Anatomy, Healing, and Parrying takes little time on UOR doing this. I would recommend gathering a lot of wool and/or cotton and making it into cloth before doing this to save money. Please note that Tactics can lag significantly behind a weaponskill. I would recommend that if you've already GM'd your primary weapon skill, switch to the fastest and cheapest weapon you can and attack an opponent with zero skill so you land every attack.</div> | |||
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<h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Skill Attributes</h3> | |||
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<td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Tactician</td> | |||
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<td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">None</td> | |||
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<td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training & Stat Gains</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td> | |||
<td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">100%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td> | |||
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<h3 style="margin: 0; color: #58a6ff; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Community Guides</h3> | |||
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<p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">Need in-depth training routes, Razor macros, or character build guidance for Tactics?</p> | |||
<a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">UO:Renaissance Guides Section »</a> | |||
<div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">Explore the official forum guides section for community strategies, tips, and macros.</div> | |||
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[[Category:Skills]] | [[Category:Skills]] | ||
Latest revision as of 07:50, 15 October 2026
Tactics
View items with the [Skill] type • View items with the [Combat] primary type • View items with the [Skills] sub type
Skill Overview & Mechanics
Tactics is a combat skill used to calculate damage done with weapons.
Raising Tactics: Tactics has a chance to increase when you successful strike an opponent.
Raising Tactics: Tactics has a chance to increase when you successful strike an opponent.
Gideon's Advice: Follow the standard advice for raising any weapon skills. For training of weapon skills, it is best to have two characters fight each other and bandage each other and use Anatomy on each other. Use a fast weapon to trigger more attempts at raising Tactics (bow, wand/blacksmith hammer, dagger, butcher's cleaver). GMing your Weapon Skill, Tactics, Anatomy, Healing, and Parrying takes little time on UOR doing this. I would recommend gathering a lot of wool and/or cotton and making it into cloth before doing this to save money. Please note that Tactics can lag significantly behind a weaponskill. I would recommend that if you've already GM'd your primary weapon skill, switch to the fastest and cheapest weapon you can and attack an opponent with zero skill so you land every attack.