Forensic Evaluation: Difference between revisions
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Deploy Skill Sub-Section: Forensic Evaluation |
Deploy Skill Sub-Section: Forensic Evaluation |
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<h1 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 32px; margin: 0 0 8px 0; text-shadow: 2px 2px 4px #000; border: none; padding: 0;">Forensic Evaluation</h1> | |||
<div style="color: #a0aab5; font-size: 13px; margin-bottom: 15px; font-style: italic; letter-spacing: 0.5px;">View items with the [Skill] type • View items with the [Rogue] primary type • View items with the [Skills] sub type</div> | |||
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Forensic Evaluation is the skill by which a player can deduce certain details of information about other characters or objects. It is rarely used by players and is considered a Useless Skill. The few players who undertake this skill do so mainly for roleplaying purposes<br/><br/>Forensic Evaluation can be handy for learning about living characters as well. Targeting a living characters may tell you if he or she is a member of the Thieves Guild.<br/><br/>0 - 30: Train at NPC Healer <br/> | |||
30 - 41: Use skill on corpses - I sat on a roof in a graveyard and dropped down EV's. Jhelom farms is also a good place.<br/> | 30 - 41: Use skill on corpses - I sat on a roof in a graveyard and dropped down EV's. Jhelom farms is also a good place.<br/> | ||
41 - 100: Use the skill on corpses or picked chests <br/> | 41 - 100: Use the skill on corpses or picked chests <br/> | ||
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- That individual is a thief and a wanted criminal.<br/> | - That individual is a thief and a wanted criminal.<br/> | ||
When using on a guilded thief that has not stolen an item from an innocent since his last death the following will be indicated;<br/> | When using on a guilded thief that has not stolen an item from an innocent since his last death the following will be indicated;<br/> | ||
- That individual is a thief! <br/> | |||
Note: This will not flag a target grey, however it will give you the information to determine if the target qualifies for guard protection. | Note: This will not flag a target grey, however it will give you the information to determine if the target qualifies for guard protection. | ||
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<td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Detective</td> | |||
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<td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">None</td> | |||
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<td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training & Stat Gains</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td> | |||
<td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">100%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td> | |||
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<p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">Need in-depth training routes, Razor macros, or character build guidance for Forensic Evaluation?</p> | |||
<a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">UO:Renaissance Guides Section »</a> | |||
<div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">Explore the official forum guides section for community strategies, tips, and macros.</div> | |||
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[[Category:Skills]] | [[Category:Skills]] | ||
Latest revision as of 07:50, 15 October 2026
Forensic Evaluation
View items with the [Skill] type • View items with the [Rogue] primary type • View items with the [Skills] sub type
Skill Overview & Mechanics
Forensic Evaluation is the skill by which a player can deduce certain details of information about other characters or objects. It is rarely used by players and is considered a Useless Skill. The few players who undertake this skill do so mainly for roleplaying purposes
Forensic Evaluation can be handy for learning about living characters as well. Targeting a living characters may tell you if he or she is a member of the Thieves Guild.
0 - 30: Train at NPC Healer
30 - 41: Use skill on corpses - I sat on a roof in a graveyard and dropped down EV's. Jhelom farms is also a good place.
41 - 100: Use the skill on corpses or picked chests
(needs verification)
Patch 45 Changes
Forensic evaluation when used on a thief who is currently flagged as perma grey will now provide the player with the following
- That individual is a thief and a wanted criminal.
When using on a guilded thief that has not stolen an item from an innocent since his last death the following will be indicated;
- That individual is a thief!
Note: This will not flag a target grey, however it will give you the information to determine if the target qualifies for guard protection.
Forensic Evaluation can be handy for learning about living characters as well. Targeting a living characters may tell you if he or she is a member of the Thieves Guild.
0 - 30: Train at NPC Healer
30 - 41: Use skill on corpses - I sat on a roof in a graveyard and dropped down EV's. Jhelom farms is also a good place.
41 - 100: Use the skill on corpses or picked chests
(needs verification)
Patch 45 Changes
Forensic evaluation when used on a thief who is currently flagged as perma grey will now provide the player with the following
- That individual is a thief and a wanted criminal.
When using on a guilded thief that has not stolen an item from an innocent since his last death the following will be indicated;
- That individual is a thief!
Note: This will not flag a target grey, however it will give you the information to determine if the target qualifies for guard protection.