Skills: Difference between revisions
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="width:24%;" | Skill | ! style="width:75px; text-align:center;" | Flag | ||
! style="width:24%;" | Skill & Title | |||
! Primary Stat | ! Primary Stat | ||
! Associated Items / Mechanics | ! Associated Items / Mechanics | ||
! Role & Strategic Value | ! Role & Strategic Value | ||
|- | |- | ||
| '''Swordsmanship''' || Strength || Swords, axes, polearms, halberds || Premier heavy melee damage; axes benefit from Lumberjacking damage bonus. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/40.gif" alt="Swordsmanship" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Swordsmanship'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Swordsman</span> || Strength || Swords, axes, polearms, halberds || Premier heavy melee damage; axes benefit from Lumberjacking damage bonus. | |||
|- | |- | ||
| '''Fencing''' || Dexterity || Daggers, spears, short spears, krysses || Rapid attack speeds and weapon-poisoning capability; paralyzing strike potential. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/42.gif" alt="Fencing" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Fencing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Fencer</span> || Dexterity || Daggers, spears, short spears, krysses || Rapid attack speeds and weapon-poisoning capability; paralyzing strike potential. | |||
|- | |- | ||
| '''Mace Fighting''' || Strength || War hammers, maces, staves, clubs || Drains enemy stamina on hit; rapidly degrades enemy armor durability. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/41.gif" alt="Mace Fighting" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Mace Fighting'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Armsman</span> || Strength || War hammers, maces, staves, clubs || Drains enemy stamina on hit; rapidly degrades enemy armor durability. | |||
|- | |- | ||
| '''Archery''' || Dexterity || Bows, crossbows, heavy crossbows, arrows || Long-range projectile damage; relies on distance management and ammunition. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/31.gif" alt="Archery" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Archery'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Archer</span> || Dexterity || Bows, crossbows, heavy crossbows, arrows || Long-range projectile damage; relies on distance management and ammunition. | |||
|- | |- | ||
| '''Wrestling''' || Strength / Dex || Unarmed combat || Defends against weapon swings when disarmed; unlocks Stun Punch and Disarm moves. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/43.gif" alt="Wrestling" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Wrestling'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Wrestler</span> || Strength / Dex || Unarmed combat || Defends against weapon swings when disarmed; unlocks Stun Punch and Disarm moves. | |||
|- | |- | ||
| '''Tactics''' || Strength || All combat weapons || Multiplies all base physical weapon damage; essential for any warrior template. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/27.gif" alt="Tactics" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Tactics'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tactician</span> || Strength || All combat weapons || Multiplies all base physical weapon damage; essential for any warrior template. | |||
|- | |- | ||
| '''Parrying''' || Dexterity || Bucklers, metal shields, wooden shields || Grants a percentage chance to deflect physical melee and ranged blows with a shield. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/5.gif" alt="Parrying" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Parrying'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Duelist</span> || Dexterity || Bucklers, metal shields, wooden shields || Grants a percentage chance to deflect physical melee and ranged blows with a shield. | |||
|- | |- | ||
| '''Healing''' || Dexterity || Clean cloth bandages || Heals hit points, cures poisons (60+ skill), and resurrects fallen ghosts (80+ skill). | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/17.gif" alt="Healing" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Healing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Healer</span> || Dexterity || Clean cloth bandages || Heals hit points, cures poisons (60+ skill), and resurrects fallen ghosts (80+ skill). | |||
|} | |} | ||
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="width:24%;" | Skill | ! style="width:75px; text-align:center;" | Flag | ||
! style="width:24%;" | Skill & Title | |||
! Primary Stat | ! Primary Stat | ||
! Primary Tools & Materials | ! Primary Tools & Materials | ||
! Crafting Capabilities | ! Crafting Capabilities | ||
|- | |- | ||
| '''Blacksmithy''' || Strength || Tongs, hammer, anvil, metal ingots || Forges iron, colored ore armor, and deadly bladed and blunt weaponry; [[Bulk Order Deeds|BODs]]. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/7.gif" alt="Blacksmithy" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Blacksmithy'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Blacksmith</span> || Strength || Tongs, hammer, anvil, metal ingots || Forges iron, colored ore armor, and deadly bladed and blunt weaponry; [[Bulk Order Deeds|BODs]]. | |||
|- | |- | ||
| '''Tailoring''' || Dexterity || Sewing kit, cloth, leather, hides || Crafts leather armor, studded suits, footwear, cloaks, and robes; [[Bulk Order Deeds|BODs]]. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/34.gif" alt="Tailoring" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Tailoring'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tailor</span> || Dexterity || Sewing kit, cloth, leather, hides || Crafts leather armor, studded suits, footwear, cloaks, and robes; [[Bulk Order Deeds|BODs]]. | |||
|- | |- | ||
| '''Carpentry''' || Strength || Planes, saws, wood logs, boards || Crafts wooden furniture, storage containers, wooden weapons, and deeded house add-ons. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/11.gif" alt="Carpentry" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Carpentry'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Carpenter</span> || Strength || Planes, saws, wood logs, boards || Crafts wooden furniture, storage containers, wooden weapons, and deeded house add-ons. | |||
|- | |- | ||
| '''Tinkering''' || Dexterity || Tinker tools, ingots, wood || Produces tools, lockpicks, clockworks, kegs, traps, and essential household fixtures. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/37.gif" alt="Tinkering" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Tinkering'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tinker</span> || Dexterity || Tinker tools, ingots, wood || Produces tools, lockpicks, clockworks, kegs, traps, and essential household fixtures. | |||
|- | |- | ||
| '''Alchemy''' || Intelligence || Mortar and pestle, empty bottles, reagents || Bakes healing, cure, refresh, poison, strength, agility, and explosion potions. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/0.gif" alt="Alchemy" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Alchemy'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Alchemist</span> || Intelligence || Mortar and pestle, empty bottles, reagents || Bakes healing, cure, refresh, poison, strength, agility, and explosion potions. | |||
|- | |- | ||
| '''Bowcraft & Fletching''' || Dexterity || Fletcher's tools, logs, feathers || Crafts bows, crossbows, heavy crossbows, arrows, and crossbow bolts. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/8.gif" alt="Bowcraft & Fletching" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Bowcraft & Fletching'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Bowyer</span> || Dexterity || Fletcher's tools, logs, feathers || Crafts bows, crossbows, heavy crossbows, arrows, and crossbow bolts. | |||
|- | |- | ||
| '''Inscription''' || Intelligence || Pen and ink, blank scrolls, reagents || Inscribes spell scrolls, full spellbooks, and runebooks; enhances spell circle defense. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/23.gif" alt="Inscription" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Inscription'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Scribe</span> || Intelligence || Pen and ink, blank scrolls, reagents || Inscribes spell scrolls, full spellbooks, and runebooks; enhances spell circle defense. | |||
|- | |- | ||
| '''Mining''' || Strength || Pickaxes, shovels, mountain rock, caves || Extracts raw iron and rare colored ores (Dull Copper up to Valorite) and granite stones. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/45.gif" alt="Mining" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Mining'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Miner</span> || Strength || Pickaxes, shovels, mountain rock, caves || Extracts raw iron and rare colored ores (Dull Copper up to Valorite) and granite stones. | |||
|- | |- | ||
| '''Lumberjacking''' || Strength || Hatchets, axes, woodland trees || Fells trees for wood logs; grants an inherent damage bonus to two-handed axe combat. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/44.gif" alt="Lumberjacking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Lumberjacking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Lumberjack</span> || Strength || Hatchets, axes, woodland trees || Fells trees for wood logs; grants an inherent damage bonus to two-handed axe combat. | |||
|- | |- | ||
| '''Cartography''' || Intelligence || Blank map, mapmaker's pen || Draws local maps, regional charts, and decodes lost [[Treasure Maps]]. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/12.gif" alt="Cartography" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Cartography'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Cartographer</span> || Intelligence || Blank map, mapmaker's pen || Draws local maps, regional charts, and decodes lost [[Treasure Maps]]. | |||
|- | |- | ||
| '''Cooking''' || Intelligence || Skillet, flour, water, meats, ovens || Prepares fish steaks, ribs, baked bread, and enchanted festival pastries. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/13.gif" alt="Cooking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Cooking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Chef</span> || Intelligence || Skillet, flour, water, meats, ovens || Prepares fish steaks, ribs, baked bread, and enchanted festival pastries. | |||
|- | |- | ||
| '''Veterinary''' || Intelligence || Bandages || Applies physical healing and resurrection bandages to bonded pets and animals. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/39.gif" alt="Veterinary" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Veterinary'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Veterinarian</span> || Intelligence || Bandages || Applies physical healing and resurrection bandages to bonded pets and animals. | |||
|} | |} | ||
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="width:24%;" | Skill | ! style="width:75px; text-align:center;" | Flag | ||
! style="width:24%;" | Skill & Title | |||
! Primary Stat | ! Primary Stat | ||
! Essential Tools | ! Essential Tools | ||
! Mechanics & Utility | ! Mechanics & Utility | ||
|- | |- | ||
| '''Animal Taming''' || Strength || Shepherds crook, peaceful demeanor || Tames wild beasts, nightmare mounts, white wyrms, and dragons to serve as loyal allies. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/35.gif" alt="Animal Taming" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Animal Taming'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tamer</span> || Strength || Shepherds crook, peaceful demeanor || Tames wild beasts, nightmare mounts, white wyrms, and dragons to serve as loyal allies. | |||
|- | |- | ||
| '''Animal Lore''' || Intelligence || Direct inspection || Evaluates animal attributes, pet bonding status, loyalty, and preferred dietary food. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/2.gif" alt="Animal Lore" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Animal Lore'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Naturalist</span> || Intelligence || Direct inspection || Evaluates animal attributes, pet bonding status, loyalty, and preferred dietary food. | |||
|- | |- | ||
| '''Musicianship''' || Dexterity || Lute, harp, tambourine, drum || Foundation skill; dictates the success rate of all provocative, peaceful, and discord incantations. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/29.gif" alt="Musicianship" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Musicianship'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Bard</span> || Dexterity || Lute, harp, tambourine, drum || Foundation skill; dictates the success rate of all provocative, peaceful, and discord incantations. | |||
|- | |- | ||
| '''Provocation''' || Dexterity || Musical instruments || Compels two hostile creatures to battle one another to the death. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/22.gif" alt="Provocation" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Provocation'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Rouser</span> || Dexterity || Musical instruments || Compels two hostile creatures to battle one another to the death. | |||
|- | |- | ||
| '''Peacemaking''' || Dexterity || Musical instruments || Calms aggressive creatures in an area, breaking monster combat focus and soothing rage. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/9.gif" alt="Peacemaking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Peacemaking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Pacifier</span> || Dexterity || Musical instruments || Calms aggressive creatures in an area, breaking monster combat focus and soothing rage. | |||
|- | |- | ||
| '''Discordance''' || Dexterity || Musical instruments || Weakens the combat effectiveness, armor ratings, and attributes of targeted opponents. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/15.gif" alt="Discordance" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Discordance'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Demoralizer</span> || Dexterity || Musical instruments || Weakens the combat effectiveness, armor ratings, and attributes of targeted opponents. | |||
|- | |- | ||
| '''Herding''' || Strength || Shepherd's crook || Directs herds of animals and livestock across terrain and into pens. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/20.gif" alt="Herding" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Herding'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Shepherd</span> || Strength || Shepherd's crook || Directs herds of animals and livestock across terrain and into pens. | |||
|} | |} | ||
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="width:24%;" | Skill | ! style="width:75px; text-align:center;" | Flag | ||
! style="width:24%;" | Skill & Title | |||
! Primary Stat | ! Primary Stat | ||
! Spellcasting Needs | ! Spellcasting Needs | ||
! Mechanics & Application | ! Mechanics & Application | ||
|- | |- | ||
| '''Magery''' || Intelligence || Spellbook, 8 reagents, mana || Casts 64 classic spells across 8 circles, from Magic Arrow and Teleport to Resurrection. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/25.gif" alt="Magery" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Magery'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Mage</span> || Intelligence || Spellbook, 8 reagents, mana || Casts 64 classic spells across 8 circles, from Magic Arrow and Teleport to Resurrection. | |||
|- | |- | ||
| '''Meditation''' || Intelligence || Active concentration / Passive || Rapidly accelerates mana regeneration; effectiveness determined by non-meditable armor penalties. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/46.gif" alt="Meditation" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Meditation'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Stoic</span> || Intelligence || Active concentration / Passive || Rapidly accelerates mana regeneration; effectiveness determined by non-meditable armor penalties. | |||
|- | |- | ||
| '''Resisting Spells''' || Strength / Dex / Int || Inherent warding || Mitigates direct magical damage, curse penalties, paralysis duration, and debuffs. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/26.gif" alt="Resisting Spells" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Resisting Spells'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Warder</span> || Strength / Dex / Int || Inherent warding || Mitigates direct magical damage, curse penalties, paralysis duration, and debuffs. | |||
|- | |- | ||
| '''Spirit Speak''' || Intelligence || Unassisted || Enables communication with ghosts; actively channels spirits to heal character hit points. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/32.gif" alt="Spirit Speak" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Spirit Speak'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Medium</span> || Intelligence || Unassisted || Enables communication with ghosts; actively channels spirits to heal character hit points. | |||
|} | |} | ||
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="width:24%;" | Skill | ! style="width:75px; text-align:center;" | Flag | ||
! style="width:24%;" | Skill & Title | |||
! Primary Stat | ! Primary Stat | ||
! Utility & Combat Synergies | ! Utility & Combat Synergies | ||
|- | |- | ||
| '''Anatomy''' || Intelligence || Essential damage multiplier for physical combat; required for Healing resurrection and the Wrestling Stun Punch. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/1.gif" alt="Anatomy" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Anatomy'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Biologist</span> || Intelligence || Essential damage multiplier for physical combat; required for Healing resurrection and the Wrestling Stun Punch. | |||
|- | |- | ||
| '''Evaluating Intelligence''' || Intelligence || Acts as the spell damage multiplier for Magery spells; functions identically to Tactics for spellcasters. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/16.gif" alt="Evaluating Intelligence" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Evaluating Intelligence'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Scholar</span> || Intelligence || Acts as the spell damage multiplier for Magery spells; functions identically to Tactics for spellcasters. | |||
|- | |- | ||
| '''Arms Lore''' || Strength || Assesses weapon damage tier, defense rating, and durability; required for the Wrestling Disarm move. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/4.gif" alt="Arms Lore" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Arms Lore'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Weapon Master</span> || Strength || Assesses weapon damage tier, defense rating, and durability; required for the Wrestling Disarm move. | |||
|- | |- | ||
| '''Item Identification''' || Intelligence || Identifies magical weapon modifiers, armor charges, and wand properties without needing identify scrolls. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/3.gif" alt="Item Identification" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Item Identification'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Merchant</span> || Intelligence || Identifies magical weapon modifiers, armor charges, and wand properties without needing identify scrolls. | |||
|- | |- | ||
| '''Taste Identification''' || Intelligence || Detects poisons applied to foods, beverages, and bladed weapon edges. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/36.gif" alt="Taste Identification" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Taste Identification'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Praegustator</span> || Intelligence || Detects poisons applied to foods, beverages, and bladed weapon edges. | |||
|- | |- | ||
| '''Forensic Evaluation''' || Intelligence || Inspects corpses for clues to determine the killer’s identity and pickpocket suspects. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/19.gif" alt="Forensic Evaluation" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Forensic Evaluation'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Detective</span> || Intelligence || Inspects corpses for clues to determine the killer’s identity and pickpocket suspects. | |||
|} | |} | ||
| Line 166: | Line 208: | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="width:24%;" | Skill | ! style="width:75px; text-align:center;" | Flag | ||
! style="width:24%;" | Skill & Title | |||
! Primary Stat | ! Primary Stat | ||
! Associated Tools & Mechanics | ! Associated Tools & Mechanics | ||
|- | |- | ||
| '''Hiding''' || Dexterity || Instantly conceals your character from sight in shadows and foliage when undisturbed. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/21.gif" alt="Hiding" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Hiding'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Shade</span> || Dexterity || Instantly conceals your character from sight in shadows and foliage when undisturbed. | |||
|- | |- | ||
| '''Stealth''' || Dexterity || Requires 80.0 Hiding; allows moving silently while remaining completely invisible. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/47.gif" alt="Stealth" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Stealth'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Rogue</span> || Dexterity || Requires 80.0 Hiding; allows moving silently while remaining completely invisible. | |||
|- | |- | ||
| '''Stealing''' || Dexterity || Allows thieves to pilfer items directly from non-young backpacks and containers. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/33.gif" alt="Stealing" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Stealing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Pickpocket</span> || Dexterity || Allows thieves to pilfer items directly from non-young backpacks and containers. | |||
|- | |- | ||
| '''Snooping''' || Dexterity || Enables viewing the contents of other adventurers' backpacks without their consent. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/28.gif" alt="Snooping" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Snooping'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Spy</span> || Dexterity || Enables viewing the contents of other adventurers' backpacks without their consent. | |||
|- | |- | ||
| '''Lockpicking''' || Dexterity || Uses lockpicks to open locked dungeon chests, treasure chests, and private strongboxes. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/24.gif" alt="Lockpicking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Lockpicking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Infiltrator</span> || Dexterity || Uses lockpicks to open locked dungeon chests, treasure chests, and private strongboxes. | |||
|- | |- | ||
| '''Poisoning''' || Dexterity || Applies lethal, deadly, or greater poisons to bladed weapons, arrows, and foodstuffs. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/30.gif" alt="Poisoning" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Poisoning'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Assassin</span> || Dexterity || Applies lethal, deadly, or greater poisons to bladed weapons, arrows, and foodstuffs. | |||
|- | |- | ||
| '''Detecting Hidden''' || Intelligence || Reveals hidden players, invisible stalkers, and reveals dangerous floor traps. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/14.gif" alt="Detecting Hidden" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Detecting Hidden'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Scout</span> || Intelligence || Reveals hidden players, invisible stalkers, and reveals dangerous floor traps. | |||
|- | |- | ||
| '''Remove Trap''' || Dexterity || Disarms explosive and dart traps on treasure containers; requires Lockpicking & Detecting Hidden. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/48.gif" alt="Remove Trap" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Remove Trap'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Trap Specialist</span> || Dexterity || Disarms explosive and dart traps on treasure containers; requires Lockpicking & Detecting Hidden. | |||
|- | |- | ||
| '''Tracking''' || Intelligence || Detects the direction, distance, and movement of nearby animals, monsters, and players. | | style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/38.gif" alt="Tracking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | ||
| '''Tracking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Ranger</span> || Intelligence || Detects the direction, distance, and movement of nearby animals, monsters, and players. | |||
|} | |} | ||
=== 7. Miscellaneous Skills === | === 7. Miscellaneous Skills === | ||
Specialized wilderness survival, nautical harvesting, and social interaction. | |||
{| class="wikitable" style="width:100%;" | |||
! style="width:75px; text-align:center;" | Flag | |||
! style="width:24%;" | Skill & Title | |||
! Primary Stat | |||
! Associated Tools & Materials | |||
! Mechanics & Strategic Utility | |||
|- | |||
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/18.gif" alt="Fishing" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | |||
| '''Fishing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Fisherman</span> || Dexterity || Fishing pole, ocean galleons, sea waters || Catches raw fish, special sea pearls, and dredges up [[Ancient MIB|Message in a Bottle (MIB)]] sunken treasure galleons and deep sea serpents. | |||
|- | |||
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/10.gif" alt="Camping" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | |||
| '''Camping'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Explorer</span> || Dexterity || Kindling, campfires, bedrolls || Ignites kindling to establish secure wilderness campfires, granting an instant character logout rest zone without the standard delay. | |||
|- | |||
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/6.gif" alt="Begging" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" /> | |||
| '''Begging'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Begger</span> || Dexterity || Peaceful interaction with town NPCs || Humbly pleads with wealthy town commoners, merchants, and nobles to part with modest sums of spare gold coins. | |||
|} | |||
== Special Combat Maneuvers == | == Special Combat Maneuvers == | ||
Revision as of 16:19, 7 September 2026
The Renaissance Skill System Character progression in Ultima Online: Renaissance is completely classless and skill-based. Rather than leveling up through fixed character classes, your avatar improves organically by practicing individual skills. With 55 distinct skills available, you have absolute freedom to forge any archetype — from a valiant dungeon warrior or mystic battle-mage to an artisan blacksmith or dungeon treasure hunter.
<img src="
" alt="Skills Compendium" style="max-width:140px; height:auto; border-radius:6px; border:1px solid rgba(212, 175, 55, 0.4); box-shadow:0 2px 8px rgba(0,0,0,0.5);" />
Core Mechanics & Caps
The 700.0 Skill Cap
- Characters possess a total skill cap of 700.0 points.
- Each individual skill caps at 100.0 (Grandmaster / GM level).
- A fully trained character is commonly known as a 7x GM (e.g., 7 Grandmaster skills at 100.0 each), though skill points may be divided across any combination of fractional values (such as 120/100/80 combinations in advanced builds).
Skill Gain & Arrow Locks
Inside your client's Skill Window, every skill features a status toggle arrow:
- Up Arrow (↑): The skill is active and will gain points when practiced.
- Down Arrow (↓): The skill will drop points to make room for other gaining skills once your 700.0 total cap is reached.
- Lock Icon (🔒): The skill is locked and will neither gain nor lose points.
Tip for Skill Gains: Always lock all skills you do not intend to raise. When training a new skill on a 700-cap character, set the unwanted skill to Down and your new skill to Up.
Stat Gains Through Skill Practice
Practicing skills provides a natural chance to raise your three core attributes: Strength, Dexterity, and Intelligence. Each skill has primary and secondary stat affinities:
- Combat & Heavy Crafting (Swords, Mining, Blacksmithy) → Primary Strength gains.
- Agility & Finesse (Fencing, Hiding, Stealing, Bowcraft) → Primary Dexterity gains.
- Mental & Esoteric (Magery, Meditation, Evaluating Intelligence, Inscription) → Primary Intelligence gains.
- The overall stat cap is 225 total points, with an individual stat maximum of 100 before buffs.
The Seven Skill Disciplines
Britannia's 55 skills are traditionally grouped into seven distinct disciplines:
1. Combat & Defensive Skills
Specialized arts of armed and unarmed combat, tactical warfare, physical endurance, and bodily healing.
| Flag | Skill & Title | Primary Stat | Associated Items / Mechanics | Role & Strategic Value |
|---|---|---|---|---|
<img src=" " alt="Swordsmanship" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Swordsmanship Swordsman |
Strength | Swords, axes, polearms, halberds | Premier heavy melee damage; axes benefit from Lumberjacking damage bonus. |
<img src=" " alt="Fencing" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Fencing Fencer |
Dexterity | Daggers, spears, short spears, krysses | Rapid attack speeds and weapon-poisoning capability; paralyzing strike potential. |
<img src=" " alt="Mace Fighting" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Mace Fighting Armsman |
Strength | War hammers, maces, staves, clubs | Drains enemy stamina on hit; rapidly degrades enemy armor durability. |
<img src=" " alt="Archery" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Archery Archer |
Dexterity | Bows, crossbows, heavy crossbows, arrows | Long-range projectile damage; relies on distance management and ammunition. |
<img src=" " alt="Wrestling" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Wrestling Wrestler |
Strength / Dex | Unarmed combat | Defends against weapon swings when disarmed; unlocks Stun Punch and Disarm moves. |
<img src=" " alt="Tactics" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Tactics Tactician |
Strength | All combat weapons | Multiplies all base physical weapon damage; essential for any warrior template. |
<img src=" " alt="Parrying" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Parrying Duelist |
Dexterity | Bucklers, metal shields, wooden shields | Grants a percentage chance to deflect physical melee and ranged blows with a shield. |
<img src=" " alt="Healing" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Healing Healer |
Dexterity | Clean cloth bandages | Heals hit points, cures poisons (60+ skill), and resurrects fallen ghosts (80+ skill). |
2. Crafting & Harvesting Skills
The backbone of Sosaria’s tangible economy, responsible for weapon fabrication, tailoring, reagent alchemy, and construction.
| Flag | Skill & Title | Primary Stat | Primary Tools & Materials | Crafting Capabilities |
|---|---|---|---|---|
<img src=" " alt="Blacksmithy" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Blacksmithy Blacksmith |
Strength | Tongs, hammer, anvil, metal ingots | Forges iron, colored ore armor, and deadly bladed and blunt weaponry; BODs. |
<img src=" " alt="Tailoring" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Tailoring Tailor |
Dexterity | Sewing kit, cloth, leather, hides | Crafts leather armor, studded suits, footwear, cloaks, and robes; BODs. |
<img src=" " alt="Carpentry" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Carpentry Carpenter |
Strength | Planes, saws, wood logs, boards | Crafts wooden furniture, storage containers, wooden weapons, and deeded house add-ons. |
<img src=" " alt="Tinkering" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Tinkering Tinker |
Dexterity | Tinker tools, ingots, wood | Produces tools, lockpicks, clockworks, kegs, traps, and essential household fixtures. |
<img src=" " alt="Alchemy" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Alchemy Alchemist |
Intelligence | Mortar and pestle, empty bottles, reagents | Bakes healing, cure, refresh, poison, strength, agility, and explosion potions. |
<img src=" " alt="Bowcraft & Fletching" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Bowcraft & Fletching Bowyer |
Dexterity | Fletcher's tools, logs, feathers | Crafts bows, crossbows, heavy crossbows, arrows, and crossbow bolts. |
<img src=" " alt="Inscription" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Inscription Scribe |
Intelligence | Pen and ink, blank scrolls, reagents | Inscribes spell scrolls, full spellbooks, and runebooks; enhances spell circle defense. |
<img src=" " alt="Mining" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Mining Miner |
Strength | Pickaxes, shovels, mountain rock, caves | Extracts raw iron and rare colored ores (Dull Copper up to Valorite) and granite stones. |
<img src=" " alt="Lumberjacking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Lumberjacking Lumberjack |
Strength | Hatchets, axes, woodland trees | Fells trees for wood logs; grants an inherent damage bonus to two-handed axe combat. |
<img src=" " alt="Cartography" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Cartography Cartographer |
Intelligence | Blank map, mapmaker's pen | Draws local maps, regional charts, and decodes lost Treasure Maps. |
<img src=" " alt="Cooking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Cooking Chef |
Intelligence | Skillet, flour, water, meats, ovens | Prepares fish steaks, ribs, baked bread, and enchanted festival pastries. |
<img src=" " alt="Veterinary" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Veterinary Veterinarian |
Intelligence | Bandages | Applies physical healing and resurrection bandages to bonded pets and animals. |
3. Creatures & Bardic Arts
Mastery over the beasts of Sosaria and musical incantations that manipulate monster aggression.
| Flag | Skill & Title | Primary Stat | Essential Tools | Mechanics & Utility |
|---|---|---|---|---|
<img src=" " alt="Animal Taming" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Animal Taming Tamer |
Strength | Shepherds crook, peaceful demeanor | Tames wild beasts, nightmare mounts, white wyrms, and dragons to serve as loyal allies. |
<img src=" " alt="Animal Lore" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Animal Lore Naturalist |
Intelligence | Direct inspection | Evaluates animal attributes, pet bonding status, loyalty, and preferred dietary food. |
<img src=" " alt="Musicianship" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Musicianship Bard |
Dexterity | Lute, harp, tambourine, drum | Foundation skill; dictates the success rate of all provocative, peaceful, and discord incantations. |
<img src=" " alt="Provocation" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Provocation Rouser |
Dexterity | Musical instruments | Compels two hostile creatures to battle one another to the death. |
<img src=" " alt="Peacemaking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Peacemaking Pacifier |
Dexterity | Musical instruments | Calms aggressive creatures in an area, breaking monster combat focus and soothing rage. |
<img src=" " alt="Discordance" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Discordance Demoralizer |
Dexterity | Musical instruments | Weakens the combat effectiveness, armor ratings, and attributes of targeted opponents. |
<img src=" " alt="Herding" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Herding Shepherd |
Strength | Shepherd's crook | Directs herds of animals and livestock across terrain and into pens. |
4. Magical & Arcane Disciplines
Channeling ethereal forces through reagents, words of power, mental discipline, and spiritual communion.
| Flag | Skill & Title | Primary Stat | Spellcasting Needs | Mechanics & Application |
|---|---|---|---|---|
<img src=" " alt="Magery" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Magery Mage |
Intelligence | Spellbook, 8 reagents, mana | Casts 64 classic spells across 8 circles, from Magic Arrow and Teleport to Resurrection. |
<img src=" " alt="Meditation" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Meditation Stoic |
Intelligence | Active concentration / Passive | Rapidly accelerates mana regeneration; effectiveness determined by non-meditable armor penalties. |
<img src=" " alt="Resisting Spells" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Resisting Spells Warder |
Strength / Dex / Int | Inherent warding | Mitigates direct magical damage, curse penalties, paralysis duration, and debuffs. |
<img src=" " alt="Spirit Speak" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Spirit Speak Medium |
Intelligence | Unassisted | Enables communication with ghosts; actively channels spirits to heal character hit points. |
5. Lore & Knowledge Disciplines
Analytical perception, anatomy study, tactical appraisal, and intellectual evaluation.
| Flag | Skill & Title | Primary Stat | Utility & Combat Synergies |
|---|---|---|---|
<img src=" " alt="Anatomy" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Anatomy Biologist |
Intelligence | Essential damage multiplier for physical combat; required for Healing resurrection and the Wrestling Stun Punch. |
<img src=" " alt="Evaluating Intelligence" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Evaluating Intelligence Scholar |
Intelligence | Acts as the spell damage multiplier for Magery spells; functions identically to Tactics for spellcasters. |
<img src=" " alt="Arms Lore" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Arms Lore Weapon Master |
Strength | Assesses weapon damage tier, defense rating, and durability; required for the Wrestling Disarm move. |
<img src=" " alt="Item Identification" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Item Identification Merchant |
Intelligence | Identifies magical weapon modifiers, armor charges, and wand properties without needing identify scrolls. |
<img src=" " alt="Taste Identification" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Taste Identification Praegustator |
Intelligence | Detects poisons applied to foods, beverages, and bladed weapon edges. |
<img src=" " alt="Forensic Evaluation" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Forensic Evaluation Detective |
Intelligence | Inspects corpses for clues to determine the killer’s identity and pickpocket suspects. |
6. Rogue & Thievery Skills
The covert arts of shadows, lock manipulation, trap evasion, and stealth.
| Flag | Skill & Title | Primary Stat | Associated Tools & Mechanics |
|---|---|---|---|
<img src=" " alt="Hiding" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Hiding Shade |
Dexterity | Instantly conceals your character from sight in shadows and foliage when undisturbed. |
<img src=" " alt="Stealth" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Stealth Rogue |
Dexterity | Requires 80.0 Hiding; allows moving silently while remaining completely invisible. |
<img src=" " alt="Stealing" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Stealing Pickpocket |
Dexterity | Allows thieves to pilfer items directly from non-young backpacks and containers. |
<img src=" " alt="Snooping" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Snooping Spy |
Dexterity | Enables viewing the contents of other adventurers' backpacks without their consent. |
<img src=" " alt="Lockpicking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Lockpicking Infiltrator |
Dexterity | Uses lockpicks to open locked dungeon chests, treasure chests, and private strongboxes. |
<img src=" " alt="Poisoning" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Poisoning Assassin |
Dexterity | Applies lethal, deadly, or greater poisons to bladed weapons, arrows, and foodstuffs. |
<img src=" " alt="Detecting Hidden" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Detecting Hidden Scout |
Intelligence | Reveals hidden players, invisible stalkers, and reveals dangerous floor traps. |
<img src=" " alt="Remove Trap" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Remove Trap Trap Specialist |
Dexterity | Disarms explosive and dart traps on treasure containers; requires Lockpicking & Detecting Hidden. |
<img src=" " alt="Tracking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Tracking Ranger |
Intelligence | Detects the direction, distance, and movement of nearby animals, monsters, and players. |
7. Miscellaneous Skills
Specialized wilderness survival, nautical harvesting, and social interaction.
| Flag | Skill & Title | Primary Stat | Associated Tools & Materials | Mechanics & Strategic Utility |
|---|---|---|---|---|
<img src=" " alt="Fishing" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Fishing Fisherman |
Dexterity | Fishing pole, ocean galleons, sea waters | Catches raw fish, special sea pearls, and dredges up Message in a Bottle (MIB) sunken treasure galleons and deep sea serpents. |
<img src=" " alt="Camping" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Camping Explorer |
Dexterity | Kindling, campfires, bedrolls | Ignites kindling to establish secure wilderness campfires, granting an instant character logout rest zone without the standard delay. |
<img src=" " alt="Begging" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
|
Begging Begger |
Dexterity | Peaceful interaction with town NPCs | Humbly pleads with wealthy town commoners, merchants, and nobles to part with modest sums of spare gold coins. |
Special Combat Maneuvers
Through specific skill combinations, combatants unlock devastating special maneuvers:
- Wrestling Stun Punch: Requires 80.0 Anatomy and 80.0 Wrestling. Paralyzes the target for several seconds, preventing casting, movement, and attack. Activated via macro or keybind.
- Wrestling Disarm: Requires 80.0 Arms Lore and 80.0 Wrestling. Knocks the weapon out of the target's hands directly into their backpack.
- Concussion Blow: Two-handed weapon special that delivers heavy damage while temporarily halving the target's current mana pool.
- Crushing Blow: Blunt weapon special that inflicts bonus armor-piercing damage against heavy plate.
- Paralyzing Blow: Fencing and spear special that roots the enemy in place.
NPC Skill Training
You do not need to start from 0.0 with every skill. Town merchants and guildmasters can train your skills up to approximately 30.0 points instantly for a nominal gold fee: 1. Walk up to an appropriate town NPC (e.g. Blacksmith, Mage, Healer, Fighter). 2. Say: `[NPC Name] train [skill name]` (e.g. "John train fencing"). 3. The NPC will state the cost in gold. Drop the gold coins directly onto the NPC to receive immediate skill points.
Community Guides & References
For comprehensive weapon formulas, damage tables, and optimal training macros, consult our community resources:
- Weapon List / Damage / Skill Guide by rudy — Authoritative breakdown of swing speeds, damage calculations, and weapon tiers.
- Official Player Guides Forum — Detailed step-by-step macro walkthroughs for individual skills.
Next Guide: Master combat calculations, weapon speeds, and armor protection in the Combat System.
" alt="Swordsmanship" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Fencing" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
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" alt="Wrestling" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Tactics" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Parrying" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
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" alt="Tailoring" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Carpentry" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
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" alt="Alchemy" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Bowcraft & Fletching" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
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" alt="Mining" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Lumberjacking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Cartography" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Cooking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Veterinary" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Animal Taming" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Animal Lore" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
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" alt="Provocation" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Peacemaking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Discordance" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Herding" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Magery" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Meditation" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Resisting Spells" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Spirit Speak" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Anatomy" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Evaluating Intelligence" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
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" alt="Taste Identification" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
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" alt="Hiding" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
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" alt="Stealing" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Snooping" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Lockpicking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Poisoning" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Detecting Hidden" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Remove Trap" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
" alt="Tracking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
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" alt="Begging" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />