Poisoning: Difference between revisions
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Deploy Skill Sub-Section: Poisoning |
Deploy Skill Sub-Section: Poisoning |
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<h1 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 32px; margin: 0 0 8px 0; text-shadow: 2px 2px 4px #000; border: none; padding: 0;">Poisoning</h1> | |||
<div style="color: #a0aab5; font-size: 13px; margin-bottom: 15px; font-style: italic; letter-spacing: 0.5px;">View items with the [Skill] type • View items with the [Rogue] primary type • View items with the [Skills] sub type</div> | |||
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Poisoning is used to apply poisons to weapons. A poisoned weapon has a 50% chance to apply poison. Having the poisoning skill doesn't change the chance or type of poison you apply to your target with a weapon.<br/><br/> | |||
Combined with magery you have a chance to inflict up to deadly poison when casting the poison spell depending on your range to the target. This has no effect on the targets ability to resist the spell.<br/><br/>Raising Poisoning: Poisoning is an Activated Skill on the standard 10 second cooldown. Poisoning is a difficulty based skill. Higher level Poisoning will allow you to apply higher level poisons.<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: You can GM entirely from poison potions (of the appropriate strength), pour the potions into kegs, and then use them for raising the Poisoning skill. See Ezekiel's guide here:</div> | Combined with magery you have a chance to inflict up to deadly poison when casting the poison spell depending on your range to the target. This has no effect on the targets ability to resist the spell.<br/><br/>Raising Poisoning: Poisoning is an Activated Skill on the standard 10 second cooldown. Poisoning is a difficulty based skill. Higher level Poisoning will allow you to apply higher level poisons.<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: You can GM entirely from poison potions (of the appropriate strength), pour the potions into kegs, and then use them for raising the Poisoning skill. See Ezekiel's guide here:</div> | ||
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<h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Skill Attributes</h3> | |||
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<td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Assassin</td> | |||
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<td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">None</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td> | |||
<td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">80%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">4%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">16%</td> | |||
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<p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">Need in-depth training routes, Razor macros, or character build guidance for Poisoning?</p> | |||
<a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">UO:Renaissance Guides Section »</a> | |||
<div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">Explore the official forum guides section for community strategies, tips, and macros.</div> | |||
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[[Category:Skills]] | [[Category:Skills]] | ||
Latest revision as of 07:50, 15 October 2026
Poisoning
View items with the [Skill] type • View items with the [Rogue] primary type • View items with the [Skills] sub type
Skill Overview & Mechanics
Poisoning is used to apply poisons to weapons. A poisoned weapon has a 50% chance to apply poison. Having the poisoning skill doesn't change the chance or type of poison you apply to your target with a weapon.
Combined with magery you have a chance to inflict up to deadly poison when casting the poison spell depending on your range to the target. This has no effect on the targets ability to resist the spell.
Raising Poisoning: Poisoning is an Activated Skill on the standard 10 second cooldown. Poisoning is a difficulty based skill. Higher level Poisoning will allow you to apply higher level poisons.
Combined with magery you have a chance to inflict up to deadly poison when casting the poison spell depending on your range to the target. This has no effect on the targets ability to resist the spell.
Raising Poisoning: Poisoning is an Activated Skill on the standard 10 second cooldown. Poisoning is a difficulty based skill. Higher level Poisoning will allow you to apply higher level poisons.
Gideon's Advice: You can GM entirely from poison potions (of the appropriate strength), pour the potions into kegs, and then use them for raising the Poisoning skill. See Ezekiel's guide here: