Discordance: Difference between revisions
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Deploy Skill Sub-Section: Discordance |
Deploy Skill Sub-Section: Discordance |
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<h1 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 32px; margin: 0 0 8px 0; text-shadow: 2px 2px 4px #000; border: none; padding: 0;">Discordance</h1> | |||
<div style="color: #a0aab5; font-size: 13px; margin-bottom: 15px; font-style: italic; letter-spacing: 0.5px;">View items with the [Skill] type • View items with the [Creatures] primary type • View items with the [Skills] sub type</div> | |||
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This musical skill allows you to charm an NPC or creature to peacefully approach you. Use the skill, click on a musical instrument (or the game will remember the last instrument you used), then on the creature or character you wish to entice. Each time you try to use this skill, the game will check against both it and your Musicianship skill.<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: Discordance reduces monster stats/skills and also gives a bonus chance to Provoke or Pacify extremely hard mobs (5%). This might be a useful choice as the 7th skill on a pure bard but I have not gone this route. It could also be a useful skill for a tamer or archer to weaken monsters significantly. If others can comment, that would be appreciated.</div> | |||
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<h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Skill Attributes</h3> | |||
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<td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Demoralizer</td> | |||
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<td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">random musical instrument</td> | |||
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<td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training & Stat Gains</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td> | |||
<td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">95%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">2.5%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">2.5%</td> | |||
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<h3 style="margin: 0; color: #58a6ff; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Community Guides</h3> | |||
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<p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">Need in-depth training routes, Razor macros, or character build guidance for Discordance?</p> | |||
<a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">UO:Renaissance Guides Section »</a> | |||
<div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">Explore the official forum guides section for community strategies, tips, and macros.</div> | |||
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[[Category:Skills]] | [[Category:Skills]] | ||
Latest revision as of 07:50, 15 October 2026
Discordance
View items with the [Skill] type • View items with the [Creatures] primary type • View items with the [Skills] sub type
Skill Overview & Mechanics
This musical skill allows you to charm an NPC or creature to peacefully approach you. Use the skill, click on a musical instrument (or the game will remember the last instrument you used), then on the creature or character you wish to entice. Each time you try to use this skill, the game will check against both it and your Musicianship skill.
Gideon's Advice: Discordance reduces monster stats/skills and also gives a bonus chance to Provoke or Pacify extremely hard mobs (5%). This might be a useful choice as the 7th skill on a pure bard but I have not gone this route. It could also be a useful skill for a tamer or archer to weaken monsters significantly. If others can comment, that would be appreciated.