Anatomy: Difference between revisions

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Deploy Skill Sub-Section: Anatomy
 
Deploy Skill Sub-Section: Anatomy
 
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<h1 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 32px; margin: 0 0 8px 0; text-shadow: 2px 2px 4px #000; border: none; padding: 0;">Anatomy</h1>
      Anatomy
<div style="color: #a0aab5; font-size: 13px; margin-bottom: 15px; font-style: italic; letter-spacing: 0.5px;">View items with the [Skill] type &bull; View items with the [Lore] primary type &bull; View items with the [Skills] sub type</div>
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<img src="https://uorenn.com/compendium/info/images/full/Anatomy_Full.png" alt="Anatomy" style="max-width: 100%; height: auto; display: block;" />
      View items with the [Skill] type &bull; View items with the [Lore] primary type &bull; View items with the [Skills] sub type
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          Skill Overview &amp; Mechanics
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Anatomy is a skill that compliments other associated skills by improving their results. The skill can be used directly to assess the physical attributes of any living creature, human or otherwise. To do so, use the skill and click on your target. Success will result in a message describing the target's physical condition.
        <div class="skill-body-content" style="color: #e6edf3;">
          Anatomy is a skill that compliments other associated skills by improving their results. The skill can be used directly to assess the physical attributes of any living creature, human or otherwise. To do so, use the skill and click on your target. Success will result in a message describing the target's physical condition.
<br/><br/>
<br/><br/>
For every 10.0 Skill in Anatomy, base damage of all physical attacks will increase by %2, for a maximum of %20 at Grandmaster Anatomy.<br/>
For every 10.0 Skill in Anatomy, base damage of all physical attacks will increase by %2, for a maximum of %20 at Grandmaster Anatomy.<br/>
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A formula of Anatomy skill + Evaluating Intelligence skill / 2 = Defensive Wrestling % <br/>
A formula of Anatomy skill + Evaluating Intelligence skill / 2 = Defensive Wrestling % <br/>
Example - 100.0 Anatomy + 100.0 Evaluating Intelligence = 100.0 Defensive Wrestling, which will result in an attacking player of 100.0 combat skill having a %50 chance to land a hit. <br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: Use Anatomy on mobiles (players, monsters, animals, etc.) in the world until you reach 100 skill. Anatomy is also gained in combat when swinging a weapon so it's easy to GM it by sparring with a partner and training it simultaneously. Anatomy will also build your character's intelligence decently taking you from 10 to 25 easily on a dex based fighter character by the time you hit GM.</div>
Example - 100.0 Anatomy + 100.0 Evaluating Intelligence = 100.0 Defensive Wrestling, which will result in an attacking player of 100.0 combat skill having a %50 chance to land a hit. <br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: Use Anatomy on mobiles (players, monsters, animals, etc.) in the world until you reach 100 skill. Anatomy is also gained in combat when swinging a weapon so it's easy to GM it by sparring with a partner and training it simultaneously. Anatomy will also build your character's intelligence decently taking you from 10 to 25 easily on a dex based fighter character by the time you hit GM.</div>
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<h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Skill Attributes</h3>
            Skill Attributes
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<td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td>
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<td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Biologist</td>
            <td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td>
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            <td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Biologist</td>
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<td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">3 Bandages, Robe (grey)</td>
            <td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">3 Bandages, Robe (grey)</td>
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<td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training &amp; Stat Gains</td>
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            <td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training &amp; Stat Gains</td>
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<td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td>
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<td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">90%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td>
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            <td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">90%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">1.5%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">1.5%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">1.5%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">1.5%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">7%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">7%</td>
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<p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">Need in-depth training routes, Razor macros, or character build guidance for Anatomy?</p>
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<a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">UO:Renaissance Guides Section &raquo;</a>
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<div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">Explore the official forum guides section for community strategies, tips, and macros.</div>
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            UO:Renaissance Guides Section &raquo;
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[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 07:50, 15 October 2026

Anatomy

View items with the [Skill] type • View items with the [Lore] primary type • View items with the [Skills] sub type
Anatomy

Skill Overview & Mechanics

Anatomy is a skill that compliments other associated skills by improving their results. The skill can be used directly to assess the physical attributes of any living creature, human or otherwise. To do so, use the skill and click on your target. Success will result in a message describing the target's physical condition.

For every 10.0 Skill in Anatomy, base damage of all physical attacks will increase by %2, for a maximum of %20 at Grandmaster Anatomy.

Healing benefits greatly from the addition of Anatomy skill, with the following formulae
Minimum amount healed = Anatomy/5 + Healing/5 + 3
Maximum amount healed = Anatomy/5 + Healing/2 + 10
Thus with a Grandmaster of both Healing and Anatomy one would have a range of 43-80 points of damage healed.
Curing poison with bandages is possible, with a success rate of %80 at a minimum level of 60.0 in both Anatomy and Healing

Resurrection of players is possible with bandages, with a success rate of %25 at a minimum level of 80.0 in both Anatomy and Healing

Special Hits:
Each melee class has its own associated Special Hit, for two-handed weapons only, that requires Anatomy skill for a chance to apply, with the formula % = Anatomy/4.
See the following examples:
0.0 Anatomy skill yields a 0% chance
40.0 Anatomy skill yields a 10% chance
100.0 Anatomy skill yields a 25% chance

Special Move:
Stun Punch is a special move, requiring Anatomy (and Wrestling) skill of 80 or higher, that can immobilize a target for a 4 second duration

Defensive Wrestle:
A formula of Anatomy skill + Evaluating Intelligence skill / 2 = Defensive Wrestling %
Example - 100.0 Anatomy + 100.0 Evaluating Intelligence = 100.0 Defensive Wrestling, which will result in an attacking player of 100.0 combat skill having a %50 chance to land a hit.

Gideon's Advice: Use Anatomy on mobiles (players, monsters, animals, etc.) in the world until you reach 100 skill. Anatomy is also gained in combat when swinging a weapon so it's easy to GM it by sparring with a partner and training it simultaneously. Anatomy will also build your character's intelligence decently taking you from 10 to 25 easily on a dex based fighter character by the time you hit GM.

Skill Attributes

Grandmaster Title Biologist
Starting Items 3 Bandages, Robe (grey)
Training & Stat Gains
Skill Gain Chance 90%
Str Stat Gain 1.5%
Dex Stat Gain 1.5%
Int Stat Gain 7%

Community Guides

Need in-depth training routes, Razor macros, or character build guidance for Anatomy?

UO:Renaissance Guides Section »
Explore the official forum guides section for community strategies, tips, and macros.