Skills: Difference between revisions

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Add authentic skill flag images and grandmaster titles to all skills
Add authentic skill flag images and grandmaster titles to all skills
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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! style="width:75px; text-align:center;" | Flag
! style="width:85px; text-align:center;" | Flag
! style="width:24%;" | Skill & Title
! style="width:24%;" | Skill & Title
! Primary Stat
! Primary Stat
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! Role & Strategic Value
! Role & Strategic Value
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/40.gif" alt="Swordsmanship" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/40.gif
| '''Swordsmanship'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Swordsman</span> || Strength || Swords, axes, polearms, halberds || Premier heavy melee damage; axes benefit from Lumberjacking damage bonus.
| '''Swordsmanship'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Swordsman</span> || Strength || Swords, axes, polearms, halberds || Premier heavy melee damage; axes benefit from Lumberjacking damage bonus.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/42.gif" alt="Fencing" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/42.gif
| '''Fencing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Fencer</span> || Dexterity || Daggers, spears, short spears, krysses || Rapid attack speeds and weapon-poisoning capability; paralyzing strike potential.
| '''Fencing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Fencer</span> || Dexterity || Daggers, spears, short spears, krysses || Rapid attack speeds and weapon-poisoning capability; paralyzing strike potential.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/41.gif" alt="Mace Fighting" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/41.gif
| '''Mace Fighting'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Armsman</span> || Strength || War hammers, maces, staves, clubs || Drains enemy stamina on hit; rapidly degrades enemy armor durability.
| '''Mace Fighting'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Armsman</span> || Strength || War hammers, maces, staves, clubs || Drains enemy stamina on hit; rapidly degrades enemy armor durability.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/31.gif" alt="Archery" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/31.gif
| '''Archery'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Archer</span> || Dexterity || Bows, crossbows, heavy crossbows, arrows || Long-range projectile damage; relies on distance management and ammunition.
| '''Archery'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Archer</span> || Dexterity || Bows, crossbows, heavy crossbows, arrows || Long-range projectile damage; relies on distance management and ammunition.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/43.gif" alt="Wrestling" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/43.gif
| '''Wrestling'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Wrestler</span> || Strength / Dex || Unarmed combat || Defends against weapon swings when disarmed; unlocks Stun Punch and Disarm moves.
| '''Wrestling'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Wrestler</span> || Strength / Dex || Unarmed combat || Defends against weapon swings when disarmed; unlocks Stun Punch and Disarm moves.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/27.gif" alt="Tactics" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/27.gif
| '''Tactics'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tactician</span> || Strength || All combat weapons || Multiplies all base physical weapon damage; essential for any warrior template.
| '''Tactics'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tactician</span> || Strength || All combat weapons || Multiplies all base physical weapon damage; essential for any warrior template.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/5.gif" alt="Parrying" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/5.gif
| '''Parrying'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Duelist</span> || Dexterity || Bucklers, metal shields, wooden shields || Grants a percentage chance to deflect physical melee and ranged blows with a shield.
| '''Parrying'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Duelist</span> || Dexterity || Bucklers, metal shields, wooden shields || Grants a percentage chance to deflect physical melee and ranged blows with a shield.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/17.gif" alt="Healing" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/17.gif
| '''Healing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Healer</span> || Dexterity || Clean cloth bandages || Heals hit points, cures poisons (60+ skill), and resurrects fallen ghosts (80+ skill).
| '''Healing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Healer</span> || Dexterity || Clean cloth bandages || Heals hit points, cures poisons (60+ skill), and resurrects fallen ghosts (80+ skill).
|}
|}
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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! style="width:75px; text-align:center;" | Flag
! style="width:85px; text-align:center;" | Flag
! style="width:24%;" | Skill & Title
! style="width:24%;" | Skill & Title
! Primary Stat
! Primary Stat
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! Crafting Capabilities
! Crafting Capabilities
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/7.gif" alt="Blacksmithy" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/7.gif
| '''Blacksmithy'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Blacksmith</span> || Strength || Tongs, hammer, anvil, metal ingots || Forges iron, colored ore armor, and deadly bladed and blunt weaponry; [[Bulk Order Deeds|BODs]].
| '''Blacksmithy'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Blacksmith</span> || Strength || Tongs, hammer, anvil, metal ingots || Forges iron, colored ore armor, and deadly bladed and blunt weaponry; [[Bulk Order Deeds|BODs]].
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/34.gif" alt="Tailoring" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/34.gif
| '''Tailoring'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tailor</span> || Dexterity || Sewing kit, cloth, leather, hides || Crafts leather armor, studded suits, footwear, cloaks, and robes; [[Bulk Order Deeds|BODs]].
| '''Tailoring'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tailor</span> || Dexterity || Sewing kit, cloth, leather, hides || Crafts leather armor, studded suits, footwear, cloaks, and robes; [[Bulk Order Deeds|BODs]].
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/11.gif" alt="Carpentry" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/11.gif
| '''Carpentry'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Carpenter</span> || Strength || Planes, saws, wood logs, boards || Crafts wooden furniture, storage containers, wooden weapons, and deeded house add-ons.
| '''Carpentry'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Carpenter</span> || Strength || Planes, saws, wood logs, boards || Crafts wooden furniture, storage containers, wooden weapons, and deeded house add-ons.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/37.gif" alt="Tinkering" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/37.gif
| '''Tinkering'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tinker</span> || Dexterity || Tinker tools, ingots, wood || Produces tools, lockpicks, clockworks, kegs, traps, and essential household fixtures.
| '''Tinkering'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tinker</span> || Dexterity || Tinker tools, ingots, wood || Produces tools, lockpicks, clockworks, kegs, traps, and essential household fixtures.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/0.gif" alt="Alchemy" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/0.gif
| '''Alchemy'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Alchemist</span> || Intelligence || Mortar and pestle, empty bottles, reagents || Bakes healing, cure, refresh, poison, strength, agility, and explosion potions.
| '''Alchemy'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Alchemist</span> || Intelligence || Mortar and pestle, empty bottles, reagents || Bakes healing, cure, refresh, poison, strength, agility, and explosion potions.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/8.gif" alt="Bowcraft & Fletching" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/8.gif
| '''Bowcraft & Fletching'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Bowyer</span> || Dexterity || Fletcher's tools, logs, feathers || Crafts bows, crossbows, heavy crossbows, arrows, and crossbow bolts.
| '''Bowcraft & Fletching'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Bowyer</span> || Dexterity || Fletcher's tools, logs, feathers || Crafts bows, crossbows, heavy crossbows, arrows, and crossbow bolts.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/23.gif" alt="Inscription" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/23.gif
| '''Inscription'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Scribe</span> || Intelligence || Pen and ink, blank scrolls, reagents || Inscribes spell scrolls, full spellbooks, and runebooks; enhances spell circle defense.
| '''Inscription'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Scribe</span> || Intelligence || Pen and ink, blank scrolls, reagents || Inscribes spell scrolls, full spellbooks, and runebooks; enhances spell circle defense.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/45.gif" alt="Mining" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/45.gif
| '''Mining'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Miner</span> || Strength || Pickaxes, shovels, mountain rock, caves || Extracts raw iron and rare colored ores (Dull Copper up to Valorite) and granite stones.
| '''Mining'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Miner</span> || Strength || Pickaxes, shovels, mountain rock, caves || Extracts raw iron and rare colored ores (Dull Copper up to Valorite) and granite stones.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/44.gif" alt="Lumberjacking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/44.gif
| '''Lumberjacking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Lumberjack</span> || Strength || Hatchets, axes, woodland trees || Fells trees for wood logs; grants an inherent damage bonus to two-handed axe combat.
| '''Lumberjacking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Lumberjack</span> || Strength || Hatchets, axes, woodland trees || Fells trees for wood logs; grants an inherent damage bonus to two-handed axe combat.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/12.gif" alt="Cartography" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/12.gif
| '''Cartography'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Cartographer</span> || Intelligence || Blank map, mapmaker's pen || Draws local maps, regional charts, and decodes lost [[Treasure Maps]].
| '''Cartography'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Cartographer</span> || Intelligence || Blank map, mapmaker's pen || Draws local maps, regional charts, and decodes lost [[Treasure Maps]].
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/13.gif" alt="Cooking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/13.gif
| '''Cooking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Chef</span> || Intelligence || Skillet, flour, water, meats, ovens || Prepares fish steaks, ribs, baked bread, and enchanted festival pastries.
| '''Cooking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Chef</span> || Intelligence || Skillet, flour, water, meats, ovens || Prepares fish steaks, ribs, baked bread, and enchanted festival pastries.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/39.gif" alt="Veterinary" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/39.gif
| '''Veterinary'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Veterinarian</span> || Intelligence || Bandages || Applies physical healing and resurrection bandages to bonded pets and animals.
| '''Veterinary'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Veterinarian</span> || Intelligence || Bandages || Applies physical healing and resurrection bandages to bonded pets and animals.
|}
|}
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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! style="width:75px; text-align:center;" | Flag
! style="width:85px; text-align:center;" | Flag
! style="width:24%;" | Skill & Title
! style="width:24%;" | Skill & Title
! Primary Stat
! Primary Stat
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! Mechanics & Utility
! Mechanics & Utility
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/35.gif" alt="Animal Taming" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/35.gif
| '''Animal Taming'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tamer</span> || Strength || Shepherds crook, peaceful demeanor || Tames wild beasts, nightmare mounts, white wyrms, and dragons to serve as loyal allies.
| '''Animal Taming'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tamer</span> || Strength || Shepherds crook, peaceful demeanor || Tames wild beasts, nightmare mounts, white wyrms, and dragons to serve as loyal allies.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/2.gif" alt="Animal Lore" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/2.gif
| '''Animal Lore'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Naturalist</span> || Intelligence || Direct inspection || Evaluates animal attributes, pet bonding status, loyalty, and preferred dietary food.
| '''Animal Lore'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Naturalist</span> || Intelligence || Direct inspection || Evaluates animal attributes, pet bonding status, loyalty, and preferred dietary food.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/29.gif" alt="Musicianship" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/29.gif
| '''Musicianship'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Bard</span> || Dexterity || Lute, harp, tambourine, drum || Foundation skill; dictates the success rate of all provocative, peaceful, and discord incantations.
| '''Musicianship'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Bard</span> || Dexterity || Lute, harp, tambourine, drum || Foundation skill; dictates the success rate of all provocative, peaceful, and discord incantations.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/22.gif" alt="Provocation" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/22.gif
| '''Provocation'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Rouser</span> || Dexterity || Musical instruments || Compels two hostile creatures to battle one another to the death.
| '''Provocation'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Rouser</span> || Dexterity || Musical instruments || Compels two hostile creatures to battle one another to the death.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/9.gif" alt="Peacemaking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/9.gif
| '''Peacemaking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Pacifier</span> || Dexterity || Musical instruments || Calms aggressive creatures in an area, breaking monster combat focus and soothing rage.
| '''Peacemaking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Pacifier</span> || Dexterity || Musical instruments || Calms aggressive creatures in an area, breaking monster combat focus and soothing rage.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/15.gif" alt="Discordance" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/15.gif
| '''Discordance'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Demoralizer</span> || Dexterity || Musical instruments || Weakens the combat effectiveness, armor ratings, and attributes of targeted opponents.
| '''Discordance'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Demoralizer</span> || Dexterity || Musical instruments || Weakens the combat effectiveness, armor ratings, and attributes of targeted opponents.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/20.gif" alt="Herding" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/20.gif
| '''Herding'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Shepherd</span> || Strength || Shepherd's crook || Directs herds of animals and livestock across terrain and into pens.
| '''Herding'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Shepherd</span> || Strength || Shepherd's crook || Directs herds of animals and livestock across terrain and into pens.
|}
|}
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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! style="width:75px; text-align:center;" | Flag
! style="width:85px; text-align:center;" | Flag
! style="width:24%;" | Skill & Title
! style="width:24%;" | Skill & Title
! Primary Stat
! Primary Stat
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! Mechanics & Application
! Mechanics & Application
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/25.gif" alt="Magery" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/25.gif
| '''Magery'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Mage</span> || Intelligence || Spellbook, 8 reagents, mana || Casts 64 classic spells across 8 circles, from Magic Arrow and Teleport to Resurrection.
| '''Magery'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Mage</span> || Intelligence || Spellbook, 8 reagents, mana || Casts 64 classic spells across 8 circles, from Magic Arrow and Teleport to Resurrection.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/46.gif" alt="Meditation" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/46.gif
| '''Meditation'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Stoic</span> || Intelligence || Active concentration / Passive || Rapidly accelerates mana regeneration; effectiveness determined by non-meditable armor penalties.
| '''Meditation'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Stoic</span> || Intelligence || Active concentration / Passive || Rapidly accelerates mana regeneration; effectiveness determined by non-meditable armor penalties.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/26.gif" alt="Resisting Spells" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/26.gif
| '''Resisting Spells'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Warder</span> || Strength / Dex / Int || Inherent warding || Mitigates direct magical damage, curse penalties, paralysis duration, and debuffs.
| '''Resisting Spells'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Warder</span> || Strength / Dex / Int || Inherent warding || Mitigates direct magical damage, curse penalties, paralysis duration, and debuffs.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/32.gif" alt="Spirit Speak" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/32.gif
| '''Spirit Speak'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Medium</span> || Intelligence || Unassisted || Enables communication with ghosts; actively channels spirits to heal character hit points.
| '''Spirit Speak'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Medium</span> || Intelligence || Unassisted || Enables communication with ghosts; actively channels spirits to heal character hit points.
|}
|}
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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! style="width:75px; text-align:center;" | Flag
! style="width:85px; text-align:center;" | Flag
! style="width:24%;" | Skill & Title
! style="width:24%;" | Skill & Title
! Primary Stat
! Primary Stat
! Utility & Combat Synergies
! Utility & Combat Synergies
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/1.gif" alt="Anatomy" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/1.gif
| '''Anatomy'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Biologist</span> || Intelligence || Essential damage multiplier for physical combat; required for Healing resurrection and the Wrestling Stun Punch.
| '''Anatomy'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Biologist</span> || Intelligence || Essential damage multiplier for physical combat; required for Healing resurrection and the Wrestling Stun Punch.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/16.gif" alt="Evaluating Intelligence" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/16.gif
| '''Evaluating Intelligence'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Scholar</span> || Intelligence || Acts as the spell damage multiplier for Magery spells; functions identically to Tactics for spellcasters.
| '''Evaluating Intelligence'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Scholar</span> || Intelligence || Acts as the spell damage multiplier for Magery spells; functions identically to Tactics for spellcasters.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/4.gif" alt="Arms Lore" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/4.gif
| '''Arms Lore'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Weapon Master</span> || Strength || Assesses weapon damage tier, defense rating, and durability; required for the Wrestling Disarm move.
| '''Arms Lore'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Weapon Master</span> || Strength || Assesses weapon damage tier, defense rating, and durability; required for the Wrestling Disarm move.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/3.gif" alt="Item Identification" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/3.gif
| '''Item Identification'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Merchant</span> || Intelligence || Identifies magical weapon modifiers, armor charges, and wand properties without needing identify scrolls.
| '''Item Identification'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Merchant</span> || Intelligence || Identifies magical weapon modifiers, armor charges, and wand properties without needing identify scrolls.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/36.gif" alt="Taste Identification" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/36.gif
| '''Taste Identification'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Praegustator</span> || Intelligence || Detects poisons applied to foods, beverages, and bladed weapon edges.
| '''Taste Identification'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Praegustator</span> || Intelligence || Detects poisons applied to foods, beverages, and bladed weapon edges.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/19.gif" alt="Forensic Evaluation" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/19.gif
| '''Forensic Evaluation'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Detective</span> || Intelligence || Inspects corpses for clues to determine the killer’s identity and pickpocket suspects.
| '''Forensic Evaluation'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Detective</span> || Intelligence || Inspects corpses for clues to determine the killer’s identity and pickpocket suspects.
|}
|}
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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! style="width:75px; text-align:center;" | Flag
! style="width:85px; text-align:center;" | Flag
! style="width:24%;" | Skill & Title
! style="width:24%;" | Skill & Title
! Primary Stat
! Primary Stat
! Associated Tools & Mechanics
! Associated Tools & Mechanics
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/21.gif" alt="Hiding" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/21.gif
| '''Hiding'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Shade</span> || Dexterity || Instantly conceals your character from sight in shadows and foliage when undisturbed.
| '''Hiding'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Shade</span> || Dexterity || Instantly conceals your character from sight in shadows and foliage when undisturbed.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/47.gif" alt="Stealth" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/47.gif
| '''Stealth'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Rogue</span> || Dexterity || Requires 80.0 Hiding; allows moving silently while remaining completely invisible.
| '''Stealth'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Rogue</span> || Dexterity || Requires 80.0 Hiding; allows moving silently while remaining completely invisible.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/33.gif" alt="Stealing" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/33.gif
| '''Stealing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Pickpocket</span> || Dexterity || Allows thieves to pilfer items directly from non-young backpacks and containers.
| '''Stealing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Pickpocket</span> || Dexterity || Allows thieves to pilfer items directly from non-young backpacks and containers.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/28.gif" alt="Snooping" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/28.gif
| '''Snooping'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Spy</span> || Dexterity || Enables viewing the contents of other adventurers' backpacks without their consent.
| '''Snooping'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Spy</span> || Dexterity || Enables viewing the contents of other adventurers' backpacks without their consent.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/24.gif" alt="Lockpicking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/24.gif
| '''Lockpicking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Infiltrator</span> || Dexterity || Uses lockpicks to open locked dungeon chests, treasure chests, and private strongboxes.
| '''Lockpicking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Infiltrator</span> || Dexterity || Uses lockpicks to open locked dungeon chests, treasure chests, and private strongboxes.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/30.gif" alt="Poisoning" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/30.gif
| '''Poisoning'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Assassin</span> || Dexterity || Applies lethal, deadly, or greater poisons to bladed weapons, arrows, and foodstuffs.
| '''Poisoning'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Assassin</span> || Dexterity || Applies lethal, deadly, or greater poisons to bladed weapons, arrows, and foodstuffs.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/14.gif" alt="Detecting Hidden" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/14.gif
| '''Detecting Hidden'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Scout</span> || Intelligence || Reveals hidden players, invisible stalkers, and reveals dangerous floor traps.
| '''Detecting Hidden'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Scout</span> || Intelligence || Reveals hidden players, invisible stalkers, and reveals dangerous floor traps.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/48.gif" alt="Remove Trap" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/48.gif
| '''Remove Trap'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Trap Specialist</span> || Dexterity || Disarms explosive and dart traps on treasure containers; requires Lockpicking & Detecting Hidden.
| '''Remove Trap'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Trap Specialist</span> || Dexterity || Disarms explosive and dart traps on treasure containers; requires Lockpicking & Detecting Hidden.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/38.gif" alt="Tracking" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/38.gif
| '''Tracking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Ranger</span> || Intelligence || Detects the direction, distance, and movement of nearby animals, monsters, and players.
| '''Tracking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Ranger</span> || Intelligence || Detects the direction, distance, and movement of nearby animals, monsters, and players.
|}
|}
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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! style="width:75px; text-align:center;" | Flag
! style="width:85px; text-align:center;" | Flag
! style="width:24%;" | Skill & Title
! style="width:24%;" | Skill & Title
! Primary Stat
! Primary Stat
Line 251: Line 251:
! Mechanics & Strategic Utility
! Mechanics & Strategic Utility
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/18.gif" alt="Fishing" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/18.gif
| '''Fishing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Fisherman</span> || Dexterity || Fishing pole, ocean galleons, sea waters || Catches raw fish, special sea pearls, and dredges up [[Ancient MIB|Message in a Bottle (MIB)]] sunken treasure galleons and deep sea serpents.
| '''Fishing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Fisherman</span> || Dexterity || Fishing pole, ocean waters, galleons || Catches raw fish, special sea pearls, and dredges up [[Ancient MIB|Message in a Bottle (MIB)]] sunken treasure galleons and deep sea serpents.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/10.gif" alt="Camping" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/10.gif
| '''Camping'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Explorer</span> || Dexterity || Kindling, campfires, bedrolls || Ignites kindling to establish secure wilderness campfires, granting an instant character logout rest zone without the standard delay.
| '''Camping'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Explorer</span> || Dexterity || Kindling, campfires, bedrolls || Ignites kindling to establish secure wilderness campfires, granting an instant character logout rest zone without the standard delay.
|-
|-
| style="text-align:center; padding:5px; vertical-align:middle;" | <img src="https://www.uorenaissance.com/info/images/skills/6.gif" alt="Begging" style="width:65px; height:auto; border-radius:3px; filter:drop-shadow(0 2px 4px rgba(0,0,0,0.5));" />
| style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/6.gif
| '''Begging'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Begger</span> || Dexterity || Peaceful interaction with town NPCs || Humbly pleads with wealthy town commoners, merchants, and nobles to part with modest sums of spare gold coins.
| '''Begging'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Begger</span> || Dexterity || Peaceful interaction with town NPCs || Humbly pleads with wealthy town commoners, merchants, and nobles to part with modest sums of spare gold coins.
|}
|}

Revision as of 16:21, 7 September 2026

The Renaissance Skill System Character progression in Ultima Online: Renaissance is completely classless and skill-based. Rather than leveling up through fixed character classes, your avatar improves organically by practicing individual skills. With 55 distinct skills available, you have absolute freedom to forge any archetype — from a valiant dungeon warrior or mystic battle-mage to an artisan blacksmith or dungeon treasure hunter.

Category_Skills.png

Core Mechanics & Caps

The 700.0 Skill Cap

  • Characters possess a total skill cap of 700.0 points.
  • Each individual skill caps at 100.0 (Grandmaster / GM level).
  • A fully trained character is commonly known as a 7x GM (e.g., 7 Grandmaster skills at 100.0 each), though skill points may be divided across any combination of fractional values (such as 120/100/80 combinations in advanced builds).

Skill Gain & Arrow Locks

Inside your client's Skill Window, every skill features a status toggle arrow:

  • Up Arrow (↑): The skill is active and will gain points when practiced.
  • Down Arrow (↓): The skill will drop points to make room for other gaining skills once your 700.0 total cap is reached.
  • Lock Icon (🔒): The skill is locked and will neither gain nor lose points.

Tip for Skill Gains: Always lock all skills you do not intend to raise. When training a new skill on a 700-cap character, set the unwanted skill to Down and your new skill to Up.

Stat Gains Through Skill Practice

Practicing skills provides a natural chance to raise your three core attributes: Strength, Dexterity, and Intelligence. Each skill has primary and secondary stat affinities:

  • Combat & Heavy Crafting (Swords, Mining, Blacksmithy) → Primary Strength gains.
  • Agility & Finesse (Fencing, Hiding, Stealing, Bowcraft) → Primary Dexterity gains.
  • Mental & Esoteric (Magery, Meditation, Evaluating Intelligence, Inscription) → Primary Intelligence gains.
  • The overall stat cap is 225 total points, with an individual stat maximum of 100 before buffs.

The Seven Skill Disciplines

Britannia's 55 skills are traditionally grouped into seven distinct disciplines:

1. Combat & Defensive Skills

Specialized arts of armed and unarmed combat, tactical warfare, physical endurance, and bodily healing.

Flag Skill & Title Primary Stat Associated Items / Mechanics Role & Strategic Value
40.gif Swordsmanship
Swordsman
Strength Swords, axes, polearms, halberds Premier heavy melee damage; axes benefit from Lumberjacking damage bonus.
42.gif Fencing
Fencer
Dexterity Daggers, spears, short spears, krysses Rapid attack speeds and weapon-poisoning capability; paralyzing strike potential.
41.gif Mace Fighting
Armsman
Strength War hammers, maces, staves, clubs Drains enemy stamina on hit; rapidly degrades enemy armor durability.
31.gif Archery
Archer
Dexterity Bows, crossbows, heavy crossbows, arrows Long-range projectile damage; relies on distance management and ammunition.
43.gif Wrestling
Wrestler
Strength / Dex Unarmed combat Defends against weapon swings when disarmed; unlocks Stun Punch and Disarm moves.
27.gif Tactics
Tactician
Strength All combat weapons Multiplies all base physical weapon damage; essential for any warrior template.
5.gif Parrying
Duelist
Dexterity Bucklers, metal shields, wooden shields Grants a percentage chance to deflect physical melee and ranged blows with a shield.
17.gif Healing
Healer
Dexterity Clean cloth bandages Heals hit points, cures poisons (60+ skill), and resurrects fallen ghosts (80+ skill).

2. Crafting & Harvesting Skills

The backbone of Sosaria’s tangible economy, responsible for weapon fabrication, tailoring, reagent alchemy, and construction.

Flag Skill & Title Primary Stat Primary Tools & Materials Crafting Capabilities
7.gif Blacksmithy
Blacksmith
Strength Tongs, hammer, anvil, metal ingots Forges iron, colored ore armor, and deadly bladed and blunt weaponry; BODs.
34.gif Tailoring
Tailor
Dexterity Sewing kit, cloth, leather, hides Crafts leather armor, studded suits, footwear, cloaks, and robes; BODs.
11.gif Carpentry
Carpenter
Strength Planes, saws, wood logs, boards Crafts wooden furniture, storage containers, wooden weapons, and deeded house add-ons.
37.gif Tinkering
Tinker
Dexterity Tinker tools, ingots, wood Produces tools, lockpicks, clockworks, kegs, traps, and essential household fixtures.
0.gif Alchemy
Alchemist
Intelligence Mortar and pestle, empty bottles, reagents Bakes healing, cure, refresh, poison, strength, agility, and explosion potions.
8.gif Bowcraft & Fletching
Bowyer
Dexterity Fletcher's tools, logs, feathers Crafts bows, crossbows, heavy crossbows, arrows, and crossbow bolts.
23.gif Inscription
Scribe
Intelligence Pen and ink, blank scrolls, reagents Inscribes spell scrolls, full spellbooks, and runebooks; enhances spell circle defense.
45.gif Mining
Miner
Strength Pickaxes, shovels, mountain rock, caves Extracts raw iron and rare colored ores (Dull Copper up to Valorite) and granite stones.
44.gif Lumberjacking
Lumberjack
Strength Hatchets, axes, woodland trees Fells trees for wood logs; grants an inherent damage bonus to two-handed axe combat.
12.gif Cartography
Cartographer
Intelligence Blank map, mapmaker's pen Draws local maps, regional charts, and decodes lost Treasure Maps.
13.gif Cooking
Chef
Intelligence Skillet, flour, water, meats, ovens Prepares fish steaks, ribs, baked bread, and enchanted festival pastries.
39.gif Veterinary
Veterinarian
Intelligence Bandages Applies physical healing and resurrection bandages to bonded pets and animals.

3. Creatures & Bardic Arts

Mastery over the beasts of Sosaria and musical incantations that manipulate monster aggression.

Flag Skill & Title Primary Stat Essential Tools Mechanics & Utility
35.gif Animal Taming
Tamer
Strength Shepherds crook, peaceful demeanor Tames wild beasts, nightmare mounts, white wyrms, and dragons to serve as loyal allies.
2.gif Animal Lore
Naturalist
Intelligence Direct inspection Evaluates animal attributes, pet bonding status, loyalty, and preferred dietary food.
29.gif Musicianship
Bard
Dexterity Lute, harp, tambourine, drum Foundation skill; dictates the success rate of all provocative, peaceful, and discord incantations.
22.gif Provocation
Rouser
Dexterity Musical instruments Compels two hostile creatures to battle one another to the death.
9.gif Peacemaking
Pacifier
Dexterity Musical instruments Calms aggressive creatures in an area, breaking monster combat focus and soothing rage.
15.gif Discordance
Demoralizer
Dexterity Musical instruments Weakens the combat effectiveness, armor ratings, and attributes of targeted opponents.
20.gif Herding
Shepherd
Strength Shepherd's crook Directs herds of animals and livestock across terrain and into pens.

4. Magical & Arcane Disciplines

Channeling ethereal forces through reagents, words of power, mental discipline, and spiritual communion.

Flag Skill & Title Primary Stat Spellcasting Needs Mechanics & Application
25.gif Magery
Mage
Intelligence Spellbook, 8 reagents, mana Casts 64 classic spells across 8 circles, from Magic Arrow and Teleport to Resurrection.
46.gif Meditation
Stoic
Intelligence Active concentration / Passive Rapidly accelerates mana regeneration; effectiveness determined by non-meditable armor penalties.
26.gif Resisting Spells
Warder
Strength / Dex / Int Inherent warding Mitigates direct magical damage, curse penalties, paralysis duration, and debuffs.
32.gif Spirit Speak
Medium
Intelligence Unassisted Enables communication with ghosts; actively channels spirits to heal character hit points.

5. Lore & Knowledge Disciplines

Analytical perception, anatomy study, tactical appraisal, and intellectual evaluation.

Flag Skill & Title Primary Stat Utility & Combat Synergies
1.gif Anatomy
Biologist
Intelligence Essential damage multiplier for physical combat; required for Healing resurrection and the Wrestling Stun Punch.
16.gif Evaluating Intelligence
Scholar
Intelligence Acts as the spell damage multiplier for Magery spells; functions identically to Tactics for spellcasters.
4.gif Arms Lore
Weapon Master
Strength Assesses weapon damage tier, defense rating, and durability; required for the Wrestling Disarm move.
3.gif Item Identification
Merchant
Intelligence Identifies magical weapon modifiers, armor charges, and wand properties without needing identify scrolls.
36.gif Taste Identification
Praegustator
Intelligence Detects poisons applied to foods, beverages, and bladed weapon edges.
19.gif Forensic Evaluation
Detective
Intelligence Inspects corpses for clues to determine the killer’s identity and pickpocket suspects.

6. Rogue & Thievery Skills

The covert arts of shadows, lock manipulation, trap evasion, and stealth.

Flag Skill & Title Primary Stat Associated Tools & Mechanics
21.gif Hiding
Shade
Dexterity Instantly conceals your character from sight in shadows and foliage when undisturbed.
47.gif Stealth
Rogue
Dexterity Requires 80.0 Hiding; allows moving silently while remaining completely invisible.
33.gif Stealing
Pickpocket
Dexterity Allows thieves to pilfer items directly from non-young backpacks and containers.
28.gif Snooping
Spy
Dexterity Enables viewing the contents of other adventurers' backpacks without their consent.
24.gif Lockpicking
Infiltrator
Dexterity Uses lockpicks to open locked dungeon chests, treasure chests, and private strongboxes.
30.gif Poisoning
Assassin
Dexterity Applies lethal, deadly, or greater poisons to bladed weapons, arrows, and foodstuffs.
14.gif Detecting Hidden
Scout
Intelligence Reveals hidden players, invisible stalkers, and reveals dangerous floor traps.
48.gif Remove Trap
Trap Specialist
Dexterity Disarms explosive and dart traps on treasure containers; requires Lockpicking & Detecting Hidden.
38.gif Tracking
Ranger
Intelligence Detects the direction, distance, and movement of nearby animals, monsters, and players.

7. Miscellaneous Skills

Specialized wilderness survival, nautical harvesting, and social interaction.

Flag Skill & Title Primary Stat Associated Tools & Materials Mechanics & Strategic Utility
18.gif Fishing
Fisherman
Dexterity Fishing pole, ocean waters, galleons Catches raw fish, special sea pearls, and dredges up Message in a Bottle (MIB) sunken treasure galleons and deep sea serpents.
10.gif Camping
Explorer
Dexterity Kindling, campfires, bedrolls Ignites kindling to establish secure wilderness campfires, granting an instant character logout rest zone without the standard delay.
6.gif Begging
Begger
Dexterity Peaceful interaction with town NPCs Humbly pleads with wealthy town commoners, merchants, and nobles to part with modest sums of spare gold coins.

Special Combat Maneuvers

Through specific skill combinations, combatants unlock devastating special maneuvers:

  • Wrestling Stun Punch: Requires 80.0 Anatomy and 80.0 Wrestling. Paralyzes the target for several seconds, preventing casting, movement, and attack. Activated via macro or keybind.
  • Wrestling Disarm: Requires 80.0 Arms Lore and 80.0 Wrestling. Knocks the weapon out of the target's hands directly into their backpack.
  • Concussion Blow: Two-handed weapon special that delivers heavy damage while temporarily halving the target's current mana pool.
  • Crushing Blow: Blunt weapon special that inflicts bonus armor-piercing damage against heavy plate.
  • Paralyzing Blow: Fencing and spear special that roots the enemy in place.

NPC Skill Training

You do not need to start from 0.0 with every skill. Town merchants and guildmasters can train your skills up to approximately 30.0 points instantly for a nominal gold fee: 1. Walk up to an appropriate town NPC (e.g. Blacksmith, Mage, Healer, Fighter). 2. Say: `[NPC Name] train [skill name]` (e.g. "John train fencing"). 3. The NPC will state the cost in gold. Drop the gold coins directly onto the NPC to receive immediate skill points.

Community Guides & References

For comprehensive weapon formulas, damage tables, and optimal training macros, consult our community resources:

Next Guide: Master combat calculations, weapon speeds, and armor protection in the Combat System.