Skills: Difference between revisions
Add authentic skill flag images and grandmaster titles to all skills |
Add authentic skill flag images and grandmaster titles to all skills |
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="width: | ! style="width:85px; text-align:center;" | Flag | ||
! style="width:24%;" | Skill & Title | ! style="width:24%;" | Skill & Title | ||
! Primary Stat | ! Primary Stat | ||
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! Role & Strategic Value | ! Role & Strategic Value | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/40.gif | ||
| '''Swordsmanship'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Swordsman</span> || Strength || Swords, axes, polearms, halberds || Premier heavy melee damage; axes benefit from Lumberjacking damage bonus. | | '''Swordsmanship'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Swordsman</span> || Strength || Swords, axes, polearms, halberds || Premier heavy melee damage; axes benefit from Lumberjacking damage bonus. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/42.gif | ||
| '''Fencing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Fencer</span> || Dexterity || Daggers, spears, short spears, krysses || Rapid attack speeds and weapon-poisoning capability; paralyzing strike potential. | | '''Fencing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Fencer</span> || Dexterity || Daggers, spears, short spears, krysses || Rapid attack speeds and weapon-poisoning capability; paralyzing strike potential. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/41.gif | ||
| '''Mace Fighting'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Armsman</span> || Strength || War hammers, maces, staves, clubs || Drains enemy stamina on hit; rapidly degrades enemy armor durability. | | '''Mace Fighting'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Armsman</span> || Strength || War hammers, maces, staves, clubs || Drains enemy stamina on hit; rapidly degrades enemy armor durability. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/31.gif | ||
| '''Archery'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Archer</span> || Dexterity || Bows, crossbows, heavy crossbows, arrows || Long-range projectile damage; relies on distance management and ammunition. | | '''Archery'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Archer</span> || Dexterity || Bows, crossbows, heavy crossbows, arrows || Long-range projectile damage; relies on distance management and ammunition. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/43.gif | ||
| '''Wrestling'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Wrestler</span> || Strength / Dex || Unarmed combat || Defends against weapon swings when disarmed; unlocks Stun Punch and Disarm moves. | | '''Wrestling'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Wrestler</span> || Strength / Dex || Unarmed combat || Defends against weapon swings when disarmed; unlocks Stun Punch and Disarm moves. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/27.gif | ||
| '''Tactics'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tactician</span> || Strength || All combat weapons || Multiplies all base physical weapon damage; essential for any warrior template. | | '''Tactics'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tactician</span> || Strength || All combat weapons || Multiplies all base physical weapon damage; essential for any warrior template. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/5.gif | ||
| '''Parrying'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Duelist</span> || Dexterity || Bucklers, metal shields, wooden shields || Grants a percentage chance to deflect physical melee and ranged blows with a shield. | | '''Parrying'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Duelist</span> || Dexterity || Bucklers, metal shields, wooden shields || Grants a percentage chance to deflect physical melee and ranged blows with a shield. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/17.gif | ||
| '''Healing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Healer</span> || Dexterity || Clean cloth bandages || Heals hit points, cures poisons (60+ skill), and resurrects fallen ghosts (80+ skill). | | '''Healing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Healer</span> || Dexterity || Clean cloth bandages || Heals hit points, cures poisons (60+ skill), and resurrects fallen ghosts (80+ skill). | ||
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="width: | ! style="width:85px; text-align:center;" | Flag | ||
! style="width:24%;" | Skill & Title | ! style="width:24%;" | Skill & Title | ||
! Primary Stat | ! Primary Stat | ||
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! Crafting Capabilities | ! Crafting Capabilities | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/7.gif | ||
| '''Blacksmithy'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Blacksmith</span> || Strength || Tongs, hammer, anvil, metal ingots || Forges iron, colored ore armor, and deadly bladed and blunt weaponry; [[Bulk Order Deeds|BODs]]. | | '''Blacksmithy'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Blacksmith</span> || Strength || Tongs, hammer, anvil, metal ingots || Forges iron, colored ore armor, and deadly bladed and blunt weaponry; [[Bulk Order Deeds|BODs]]. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/34.gif | ||
| '''Tailoring'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tailor</span> || Dexterity || Sewing kit, cloth, leather, hides || Crafts leather armor, studded suits, footwear, cloaks, and robes; [[Bulk Order Deeds|BODs]]. | | '''Tailoring'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tailor</span> || Dexterity || Sewing kit, cloth, leather, hides || Crafts leather armor, studded suits, footwear, cloaks, and robes; [[Bulk Order Deeds|BODs]]. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/11.gif | ||
| '''Carpentry'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Carpenter</span> || Strength || Planes, saws, wood logs, boards || Crafts wooden furniture, storage containers, wooden weapons, and deeded house add-ons. | | '''Carpentry'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Carpenter</span> || Strength || Planes, saws, wood logs, boards || Crafts wooden furniture, storage containers, wooden weapons, and deeded house add-ons. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/37.gif | ||
| '''Tinkering'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tinker</span> || Dexterity || Tinker tools, ingots, wood || Produces tools, lockpicks, clockworks, kegs, traps, and essential household fixtures. | | '''Tinkering'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tinker</span> || Dexterity || Tinker tools, ingots, wood || Produces tools, lockpicks, clockworks, kegs, traps, and essential household fixtures. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/0.gif | ||
| '''Alchemy'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Alchemist</span> || Intelligence || Mortar and pestle, empty bottles, reagents || Bakes healing, cure, refresh, poison, strength, agility, and explosion potions. | | '''Alchemy'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Alchemist</span> || Intelligence || Mortar and pestle, empty bottles, reagents || Bakes healing, cure, refresh, poison, strength, agility, and explosion potions. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/8.gif | ||
| '''Bowcraft & Fletching'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Bowyer</span> || Dexterity || Fletcher's tools, logs, feathers || Crafts bows, crossbows, heavy crossbows, arrows, and crossbow bolts. | | '''Bowcraft & Fletching'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Bowyer</span> || Dexterity || Fletcher's tools, logs, feathers || Crafts bows, crossbows, heavy crossbows, arrows, and crossbow bolts. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/23.gif | ||
| '''Inscription'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Scribe</span> || Intelligence || Pen and ink, blank scrolls, reagents || Inscribes spell scrolls, full spellbooks, and runebooks; enhances spell circle defense. | | '''Inscription'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Scribe</span> || Intelligence || Pen and ink, blank scrolls, reagents || Inscribes spell scrolls, full spellbooks, and runebooks; enhances spell circle defense. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/45.gif | ||
| '''Mining'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Miner</span> || Strength || Pickaxes, shovels, mountain rock, caves || Extracts raw iron and rare colored ores (Dull Copper up to Valorite) and granite stones. | | '''Mining'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Miner</span> || Strength || Pickaxes, shovels, mountain rock, caves || Extracts raw iron and rare colored ores (Dull Copper up to Valorite) and granite stones. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/44.gif | ||
| '''Lumberjacking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Lumberjack</span> || Strength || Hatchets, axes, woodland trees || Fells trees for wood logs; grants an inherent damage bonus to two-handed axe combat. | | '''Lumberjacking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Lumberjack</span> || Strength || Hatchets, axes, woodland trees || Fells trees for wood logs; grants an inherent damage bonus to two-handed axe combat. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/12.gif | ||
| '''Cartography'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Cartographer</span> || Intelligence || Blank map, mapmaker's pen || Draws local maps, regional charts, and decodes lost [[Treasure Maps]]. | | '''Cartography'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Cartographer</span> || Intelligence || Blank map, mapmaker's pen || Draws local maps, regional charts, and decodes lost [[Treasure Maps]]. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/13.gif | ||
| '''Cooking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Chef</span> || Intelligence || Skillet, flour, water, meats, ovens || Prepares fish steaks, ribs, baked bread, and enchanted festival pastries. | | '''Cooking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Chef</span> || Intelligence || Skillet, flour, water, meats, ovens || Prepares fish steaks, ribs, baked bread, and enchanted festival pastries. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/39.gif | ||
| '''Veterinary'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Veterinarian</span> || Intelligence || Bandages || Applies physical healing and resurrection bandages to bonded pets and animals. | | '''Veterinary'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Veterinarian</span> || Intelligence || Bandages || Applies physical healing and resurrection bandages to bonded pets and animals. | ||
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! style="width: | ! style="width:85px; text-align:center;" | Flag | ||
! style="width:24%;" | Skill & Title | ! style="width:24%;" | Skill & Title | ||
! Primary Stat | ! Primary Stat | ||
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! Mechanics & Utility | ! Mechanics & Utility | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/35.gif | ||
| '''Animal Taming'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tamer</span> || Strength || Shepherds crook, peaceful demeanor || Tames wild beasts, nightmare mounts, white wyrms, and dragons to serve as loyal allies. | | '''Animal Taming'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Tamer</span> || Strength || Shepherds crook, peaceful demeanor || Tames wild beasts, nightmare mounts, white wyrms, and dragons to serve as loyal allies. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/2.gif | ||
| '''Animal Lore'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Naturalist</span> || Intelligence || Direct inspection || Evaluates animal attributes, pet bonding status, loyalty, and preferred dietary food. | | '''Animal Lore'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Naturalist</span> || Intelligence || Direct inspection || Evaluates animal attributes, pet bonding status, loyalty, and preferred dietary food. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/29.gif | ||
| '''Musicianship'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Bard</span> || Dexterity || Lute, harp, tambourine, drum || Foundation skill; dictates the success rate of all provocative, peaceful, and discord incantations. | | '''Musicianship'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Bard</span> || Dexterity || Lute, harp, tambourine, drum || Foundation skill; dictates the success rate of all provocative, peaceful, and discord incantations. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/22.gif | ||
| '''Provocation'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Rouser</span> || Dexterity || Musical instruments || Compels two hostile creatures to battle one another to the death. | | '''Provocation'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Rouser</span> || Dexterity || Musical instruments || Compels two hostile creatures to battle one another to the death. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/9.gif | ||
| '''Peacemaking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Pacifier</span> || Dexterity || Musical instruments || Calms aggressive creatures in an area, breaking monster combat focus and soothing rage. | | '''Peacemaking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Pacifier</span> || Dexterity || Musical instruments || Calms aggressive creatures in an area, breaking monster combat focus and soothing rage. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/15.gif | ||
| '''Discordance'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Demoralizer</span> || Dexterity || Musical instruments || Weakens the combat effectiveness, armor ratings, and attributes of targeted opponents. | | '''Discordance'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Demoralizer</span> || Dexterity || Musical instruments || Weakens the combat effectiveness, armor ratings, and attributes of targeted opponents. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/20.gif | ||
| '''Herding'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Shepherd</span> || Strength || Shepherd's crook || Directs herds of animals and livestock across terrain and into pens. | | '''Herding'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Shepherd</span> || Strength || Shepherd's crook || Directs herds of animals and livestock across terrain and into pens. | ||
|} | |} | ||
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="width: | ! style="width:85px; text-align:center;" | Flag | ||
! style="width:24%;" | Skill & Title | ! style="width:24%;" | Skill & Title | ||
! Primary Stat | ! Primary Stat | ||
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! Mechanics & Application | ! Mechanics & Application | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/25.gif | ||
| '''Magery'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Mage</span> || Intelligence || Spellbook, 8 reagents, mana || Casts 64 classic spells across 8 circles, from Magic Arrow and Teleport to Resurrection. | | '''Magery'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Mage</span> || Intelligence || Spellbook, 8 reagents, mana || Casts 64 classic spells across 8 circles, from Magic Arrow and Teleport to Resurrection. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/46.gif | ||
| '''Meditation'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Stoic</span> || Intelligence || Active concentration / Passive || Rapidly accelerates mana regeneration; effectiveness determined by non-meditable armor penalties. | | '''Meditation'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Stoic</span> || Intelligence || Active concentration / Passive || Rapidly accelerates mana regeneration; effectiveness determined by non-meditable armor penalties. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/26.gif | ||
| '''Resisting Spells'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Warder</span> || Strength / Dex / Int || Inherent warding || Mitigates direct magical damage, curse penalties, paralysis duration, and debuffs. | | '''Resisting Spells'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Warder</span> || Strength / Dex / Int || Inherent warding || Mitigates direct magical damage, curse penalties, paralysis duration, and debuffs. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/32.gif | ||
| '''Spirit Speak'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Medium</span> || Intelligence || Unassisted || Enables communication with ghosts; actively channels spirits to heal character hit points. | | '''Spirit Speak'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Medium</span> || Intelligence || Unassisted || Enables communication with ghosts; actively channels spirits to heal character hit points. | ||
|} | |} | ||
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="width: | ! style="width:85px; text-align:center;" | Flag | ||
! style="width:24%;" | Skill & Title | ! style="width:24%;" | Skill & Title | ||
! Primary Stat | ! Primary Stat | ||
! Utility & Combat Synergies | ! Utility & Combat Synergies | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/1.gif | ||
| '''Anatomy'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Biologist</span> || Intelligence || Essential damage multiplier for physical combat; required for Healing resurrection and the Wrestling Stun Punch. | | '''Anatomy'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Biologist</span> || Intelligence || Essential damage multiplier for physical combat; required for Healing resurrection and the Wrestling Stun Punch. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/16.gif | ||
| '''Evaluating Intelligence'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Scholar</span> || Intelligence || Acts as the spell damage multiplier for Magery spells; functions identically to Tactics for spellcasters. | | '''Evaluating Intelligence'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Scholar</span> || Intelligence || Acts as the spell damage multiplier for Magery spells; functions identically to Tactics for spellcasters. | ||
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| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/4.gif | ||
| '''Arms Lore'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Weapon Master</span> || Strength || Assesses weapon damage tier, defense rating, and durability; required for the Wrestling Disarm move. | | '''Arms Lore'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Weapon Master</span> || Strength || Assesses weapon damage tier, defense rating, and durability; required for the Wrestling Disarm move. | ||
|- | |- | ||
| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/3.gif | ||
| '''Item Identification'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Merchant</span> || Intelligence || Identifies magical weapon modifiers, armor charges, and wand properties without needing identify scrolls. | | '''Item Identification'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Merchant</span> || Intelligence || Identifies magical weapon modifiers, armor charges, and wand properties without needing identify scrolls. | ||
|- | |- | ||
| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/36.gif | ||
| '''Taste Identification'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Praegustator</span> || Intelligence || Detects poisons applied to foods, beverages, and bladed weapon edges. | | '''Taste Identification'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Praegustator</span> || Intelligence || Detects poisons applied to foods, beverages, and bladed weapon edges. | ||
|- | |- | ||
| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/19.gif | ||
| '''Forensic Evaluation'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Detective</span> || Intelligence || Inspects corpses for clues to determine the killer’s identity and pickpocket suspects. | | '''Forensic Evaluation'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Detective</span> || Intelligence || Inspects corpses for clues to determine the killer’s identity and pickpocket suspects. | ||
|} | |} | ||
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="width: | ! style="width:85px; text-align:center;" | Flag | ||
! style="width:24%;" | Skill & Title | ! style="width:24%;" | Skill & Title | ||
! Primary Stat | ! Primary Stat | ||
! Associated Tools & Mechanics | ! Associated Tools & Mechanics | ||
|- | |- | ||
| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/21.gif | ||
| '''Hiding'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Shade</span> || Dexterity || Instantly conceals your character from sight in shadows and foliage when undisturbed. | | '''Hiding'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Shade</span> || Dexterity || Instantly conceals your character from sight in shadows and foliage when undisturbed. | ||
|- | |- | ||
| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/47.gif | ||
| '''Stealth'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Rogue</span> || Dexterity || Requires 80.0 Hiding; allows moving silently while remaining completely invisible. | | '''Stealth'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Rogue</span> || Dexterity || Requires 80.0 Hiding; allows moving silently while remaining completely invisible. | ||
|- | |- | ||
| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/33.gif | ||
| '''Stealing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Pickpocket</span> || Dexterity || Allows thieves to pilfer items directly from non-young backpacks and containers. | | '''Stealing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Pickpocket</span> || Dexterity || Allows thieves to pilfer items directly from non-young backpacks and containers. | ||
|- | |- | ||
| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/28.gif | ||
| '''Snooping'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Spy</span> || Dexterity || Enables viewing the contents of other adventurers' backpacks without their consent. | | '''Snooping'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Spy</span> || Dexterity || Enables viewing the contents of other adventurers' backpacks without their consent. | ||
|- | |- | ||
| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/24.gif | ||
| '''Lockpicking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Infiltrator</span> || Dexterity || Uses lockpicks to open locked dungeon chests, treasure chests, and private strongboxes. | | '''Lockpicking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Infiltrator</span> || Dexterity || Uses lockpicks to open locked dungeon chests, treasure chests, and private strongboxes. | ||
|- | |- | ||
| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/30.gif | ||
| '''Poisoning'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Assassin</span> || Dexterity || Applies lethal, deadly, or greater poisons to bladed weapons, arrows, and foodstuffs. | | '''Poisoning'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Assassin</span> || Dexterity || Applies lethal, deadly, or greater poisons to bladed weapons, arrows, and foodstuffs. | ||
|- | |- | ||
| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/14.gif | ||
| '''Detecting Hidden'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Scout</span> || Intelligence || Reveals hidden players, invisible stalkers, and reveals dangerous floor traps. | | '''Detecting Hidden'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Scout</span> || Intelligence || Reveals hidden players, invisible stalkers, and reveals dangerous floor traps. | ||
|- | |- | ||
| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/48.gif | ||
| '''Remove Trap'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Trap Specialist</span> || Dexterity || Disarms explosive and dart traps on treasure containers; requires Lockpicking & Detecting Hidden. | | '''Remove Trap'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Trap Specialist</span> || Dexterity || Disarms explosive and dart traps on treasure containers; requires Lockpicking & Detecting Hidden. | ||
|- | |- | ||
| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/38.gif | ||
| '''Tracking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Ranger</span> || Intelligence || Detects the direction, distance, and movement of nearby animals, monsters, and players. | | '''Tracking'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Ranger</span> || Intelligence || Detects the direction, distance, and movement of nearby animals, monsters, and players. | ||
|} | |} | ||
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="width: | ! style="width:85px; text-align:center;" | Flag | ||
! style="width:24%;" | Skill & Title | ! style="width:24%;" | Skill & Title | ||
! Primary Stat | ! Primary Stat | ||
| Line 251: | Line 251: | ||
! Mechanics & Strategic Utility | ! Mechanics & Strategic Utility | ||
|- | |- | ||
| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/18.gif | ||
| '''Fishing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Fisherman</span> || Dexterity || Fishing pole, ocean galleons | | '''Fishing'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Fisherman</span> || Dexterity || Fishing pole, ocean waters, galleons || Catches raw fish, special sea pearls, and dredges up [[Ancient MIB|Message in a Bottle (MIB)]] sunken treasure galleons and deep sea serpents. | ||
|- | |- | ||
| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/10.gif | ||
| '''Camping'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Explorer</span> || Dexterity || Kindling, campfires, bedrolls || Ignites kindling to establish secure wilderness campfires, granting an instant character logout rest zone without the standard delay. | | '''Camping'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Explorer</span> || Dexterity || Kindling, campfires, bedrolls || Ignites kindling to establish secure wilderness campfires, granting an instant character logout rest zone without the standard delay. | ||
|- | |- | ||
| style="text-align:center; padding: | | style="text-align:center; padding:6px; vertical-align:middle;" | https://www.uorenaissance.com/info/images/skills/6.gif | ||
| '''Begging'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Begger</span> || Dexterity || Peaceful interaction with town NPCs || Humbly pleads with wealthy town commoners, merchants, and nobles to part with modest sums of spare gold coins. | | '''Begging'''<br><span style="color:#d4af37; font-size:0.85rem; font-style:italic;">Begger</span> || Dexterity || Peaceful interaction with town NPCs || Humbly pleads with wealthy town commoners, merchants, and nobles to part with modest sums of spare gold coins. | ||
|} | |} | ||
Revision as of 16:21, 7 September 2026
The Renaissance Skill System Character progression in Ultima Online: Renaissance is completely classless and skill-based. Rather than leveling up through fixed character classes, your avatar improves organically by practicing individual skills. With 55 distinct skills available, you have absolute freedom to forge any archetype — from a valiant dungeon warrior or mystic battle-mage to an artisan blacksmith or dungeon treasure hunter.
Core Mechanics & Caps
The 700.0 Skill Cap
- Characters possess a total skill cap of 700.0 points.
- Each individual skill caps at 100.0 (Grandmaster / GM level).
- A fully trained character is commonly known as a 7x GM (e.g., 7 Grandmaster skills at 100.0 each), though skill points may be divided across any combination of fractional values (such as 120/100/80 combinations in advanced builds).
Skill Gain & Arrow Locks
Inside your client's Skill Window, every skill features a status toggle arrow:
- Up Arrow (↑): The skill is active and will gain points when practiced.
- Down Arrow (↓): The skill will drop points to make room for other gaining skills once your 700.0 total cap is reached.
- Lock Icon (🔒): The skill is locked and will neither gain nor lose points.
Tip for Skill Gains: Always lock all skills you do not intend to raise. When training a new skill on a 700-cap character, set the unwanted skill to Down and your new skill to Up.
Stat Gains Through Skill Practice
Practicing skills provides a natural chance to raise your three core attributes: Strength, Dexterity, and Intelligence. Each skill has primary and secondary stat affinities:
- Combat & Heavy Crafting (Swords, Mining, Blacksmithy) → Primary Strength gains.
- Agility & Finesse (Fencing, Hiding, Stealing, Bowcraft) → Primary Dexterity gains.
- Mental & Esoteric (Magery, Meditation, Evaluating Intelligence, Inscription) → Primary Intelligence gains.
- The overall stat cap is 225 total points, with an individual stat maximum of 100 before buffs.
The Seven Skill Disciplines
Britannia's 55 skills are traditionally grouped into seven distinct disciplines:
1. Combat & Defensive Skills
Specialized arts of armed and unarmed combat, tactical warfare, physical endurance, and bodily healing.
| Flag | Skill & Title | Primary Stat | Associated Items / Mechanics | Role & Strategic Value |
|---|---|---|---|---|
|
Swordsmanship Swordsman |
Strength | Swords, axes, polearms, halberds | Premier heavy melee damage; axes benefit from Lumberjacking damage bonus. |
|
Fencing Fencer |
Dexterity | Daggers, spears, short spears, krysses | Rapid attack speeds and weapon-poisoning capability; paralyzing strike potential. |
|
Mace Fighting Armsman |
Strength | War hammers, maces, staves, clubs | Drains enemy stamina on hit; rapidly degrades enemy armor durability. |
|
Archery Archer |
Dexterity | Bows, crossbows, heavy crossbows, arrows | Long-range projectile damage; relies on distance management and ammunition. |
|
Wrestling Wrestler |
Strength / Dex | Unarmed combat | Defends against weapon swings when disarmed; unlocks Stun Punch and Disarm moves. |
|
Tactics Tactician |
Strength | All combat weapons | Multiplies all base physical weapon damage; essential for any warrior template. |
|
Parrying Duelist |
Dexterity | Bucklers, metal shields, wooden shields | Grants a percentage chance to deflect physical melee and ranged blows with a shield. |
|
Healing Healer |
Dexterity | Clean cloth bandages | Heals hit points, cures poisons (60+ skill), and resurrects fallen ghosts (80+ skill). |
2. Crafting & Harvesting Skills
The backbone of Sosaria’s tangible economy, responsible for weapon fabrication, tailoring, reagent alchemy, and construction.
| Flag | Skill & Title | Primary Stat | Primary Tools & Materials | Crafting Capabilities |
|---|---|---|---|---|
|
Blacksmithy Blacksmith |
Strength | Tongs, hammer, anvil, metal ingots | Forges iron, colored ore armor, and deadly bladed and blunt weaponry; BODs. |
|
Tailoring Tailor |
Dexterity | Sewing kit, cloth, leather, hides | Crafts leather armor, studded suits, footwear, cloaks, and robes; BODs. |
|
Carpentry Carpenter |
Strength | Planes, saws, wood logs, boards | Crafts wooden furniture, storage containers, wooden weapons, and deeded house add-ons. |
|
Tinkering Tinker |
Dexterity | Tinker tools, ingots, wood | Produces tools, lockpicks, clockworks, kegs, traps, and essential household fixtures. |
|
Alchemy Alchemist |
Intelligence | Mortar and pestle, empty bottles, reagents | Bakes healing, cure, refresh, poison, strength, agility, and explosion potions. |
|
Bowcraft & Fletching Bowyer |
Dexterity | Fletcher's tools, logs, feathers | Crafts bows, crossbows, heavy crossbows, arrows, and crossbow bolts. |
|
Inscription Scribe |
Intelligence | Pen and ink, blank scrolls, reagents | Inscribes spell scrolls, full spellbooks, and runebooks; enhances spell circle defense. |
|
Mining Miner |
Strength | Pickaxes, shovels, mountain rock, caves | Extracts raw iron and rare colored ores (Dull Copper up to Valorite) and granite stones. |
|
Lumberjacking Lumberjack |
Strength | Hatchets, axes, woodland trees | Fells trees for wood logs; grants an inherent damage bonus to two-handed axe combat. |
|
Cartography Cartographer |
Intelligence | Blank map, mapmaker's pen | Draws local maps, regional charts, and decodes lost Treasure Maps. |
|
Cooking Chef |
Intelligence | Skillet, flour, water, meats, ovens | Prepares fish steaks, ribs, baked bread, and enchanted festival pastries. |
|
Veterinary Veterinarian |
Intelligence | Bandages | Applies physical healing and resurrection bandages to bonded pets and animals. |
3. Creatures & Bardic Arts
Mastery over the beasts of Sosaria and musical incantations that manipulate monster aggression.
| Flag | Skill & Title | Primary Stat | Essential Tools | Mechanics & Utility |
|---|---|---|---|---|
|
Animal Taming Tamer |
Strength | Shepherds crook, peaceful demeanor | Tames wild beasts, nightmare mounts, white wyrms, and dragons to serve as loyal allies. |
|
Animal Lore Naturalist |
Intelligence | Direct inspection | Evaluates animal attributes, pet bonding status, loyalty, and preferred dietary food. |
|
Musicianship Bard |
Dexterity | Lute, harp, tambourine, drum | Foundation skill; dictates the success rate of all provocative, peaceful, and discord incantations. |
|
Provocation Rouser |
Dexterity | Musical instruments | Compels two hostile creatures to battle one another to the death. |
|
Peacemaking Pacifier |
Dexterity | Musical instruments | Calms aggressive creatures in an area, breaking monster combat focus and soothing rage. |
|
Discordance Demoralizer |
Dexterity | Musical instruments | Weakens the combat effectiveness, armor ratings, and attributes of targeted opponents. |
|
Herding Shepherd |
Strength | Shepherd's crook | Directs herds of animals and livestock across terrain and into pens. |
4. Magical & Arcane Disciplines
Channeling ethereal forces through reagents, words of power, mental discipline, and spiritual communion.
| Flag | Skill & Title | Primary Stat | Spellcasting Needs | Mechanics & Application |
|---|---|---|---|---|
|
Magery Mage |
Intelligence | Spellbook, 8 reagents, mana | Casts 64 classic spells across 8 circles, from Magic Arrow and Teleport to Resurrection. |
|
Meditation Stoic |
Intelligence | Active concentration / Passive | Rapidly accelerates mana regeneration; effectiveness determined by non-meditable armor penalties. |
|
Resisting Spells Warder |
Strength / Dex / Int | Inherent warding | Mitigates direct magical damage, curse penalties, paralysis duration, and debuffs. |
|
Spirit Speak Medium |
Intelligence | Unassisted | Enables communication with ghosts; actively channels spirits to heal character hit points. |
5. Lore & Knowledge Disciplines
Analytical perception, anatomy study, tactical appraisal, and intellectual evaluation.
| Flag | Skill & Title | Primary Stat | Utility & Combat Synergies |
|---|---|---|---|
|
Anatomy Biologist |
Intelligence | Essential damage multiplier for physical combat; required for Healing resurrection and the Wrestling Stun Punch. |
|
Evaluating Intelligence Scholar |
Intelligence | Acts as the spell damage multiplier for Magery spells; functions identically to Tactics for spellcasters. |
|
Arms Lore Weapon Master |
Strength | Assesses weapon damage tier, defense rating, and durability; required for the Wrestling Disarm move. |
|
Item Identification Merchant |
Intelligence | Identifies magical weapon modifiers, armor charges, and wand properties without needing identify scrolls. |
|
Taste Identification Praegustator |
Intelligence | Detects poisons applied to foods, beverages, and bladed weapon edges. |
|
Forensic Evaluation Detective |
Intelligence | Inspects corpses for clues to determine the killer’s identity and pickpocket suspects. |
6. Rogue & Thievery Skills
The covert arts of shadows, lock manipulation, trap evasion, and stealth.
| Flag | Skill & Title | Primary Stat | Associated Tools & Mechanics |
|---|---|---|---|
|
Hiding Shade |
Dexterity | Instantly conceals your character from sight in shadows and foliage when undisturbed. |
|
Stealth Rogue |
Dexterity | Requires 80.0 Hiding; allows moving silently while remaining completely invisible. |
|
Stealing Pickpocket |
Dexterity | Allows thieves to pilfer items directly from non-young backpacks and containers. |
|
Snooping Spy |
Dexterity | Enables viewing the contents of other adventurers' backpacks without their consent. |
|
Lockpicking Infiltrator |
Dexterity | Uses lockpicks to open locked dungeon chests, treasure chests, and private strongboxes. |
|
Poisoning Assassin |
Dexterity | Applies lethal, deadly, or greater poisons to bladed weapons, arrows, and foodstuffs. |
|
Detecting Hidden Scout |
Intelligence | Reveals hidden players, invisible stalkers, and reveals dangerous floor traps. |
|
Remove Trap Trap Specialist |
Dexterity | Disarms explosive and dart traps on treasure containers; requires Lockpicking & Detecting Hidden. |
|
Tracking Ranger |
Intelligence | Detects the direction, distance, and movement of nearby animals, monsters, and players. |
7. Miscellaneous Skills
Specialized wilderness survival, nautical harvesting, and social interaction.
| Flag | Skill & Title | Primary Stat | Associated Tools & Materials | Mechanics & Strategic Utility |
|---|---|---|---|---|
|
Fishing Fisherman |
Dexterity | Fishing pole, ocean waters, galleons | Catches raw fish, special sea pearls, and dredges up Message in a Bottle (MIB) sunken treasure galleons and deep sea serpents. |
|
Camping Explorer |
Dexterity | Kindling, campfires, bedrolls | Ignites kindling to establish secure wilderness campfires, granting an instant character logout rest zone without the standard delay. |
|
Begging Begger |
Dexterity | Peaceful interaction with town NPCs | Humbly pleads with wealthy town commoners, merchants, and nobles to part with modest sums of spare gold coins. |
Special Combat Maneuvers
Through specific skill combinations, combatants unlock devastating special maneuvers:
- Wrestling Stun Punch: Requires 80.0 Anatomy and 80.0 Wrestling. Paralyzes the target for several seconds, preventing casting, movement, and attack. Activated via macro or keybind.
- Wrestling Disarm: Requires 80.0 Arms Lore and 80.0 Wrestling. Knocks the weapon out of the target's hands directly into their backpack.
- Concussion Blow: Two-handed weapon special that delivers heavy damage while temporarily halving the target's current mana pool.
- Crushing Blow: Blunt weapon special that inflicts bonus armor-piercing damage against heavy plate.
- Paralyzing Blow: Fencing and spear special that roots the enemy in place.
NPC Skill Training
You do not need to start from 0.0 with every skill. Town merchants and guildmasters can train your skills up to approximately 30.0 points instantly for a nominal gold fee: 1. Walk up to an appropriate town NPC (e.g. Blacksmith, Mage, Healer, Fighter). 2. Say: `[NPC Name] train [skill name]` (e.g. "John train fencing"). 3. The NPC will state the cost in gold. Drop the gold coins directly onto the NPC to receive immediate skill points.
Community Guides & References
For comprehensive weapon formulas, damage tables, and optimal training macros, consult our community resources:
- Weapon List / Damage / Skill Guide by rudy — Authoritative breakdown of swing speeds, damage calculations, and weapon tiers.
- Official Player Guides Forum — Detailed step-by-step macro walkthroughs for individual skills.
Next Guide: Master combat calculations, weapon speeds, and armor protection in the Combat System.