Wrestling: Difference between revisions

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Deploy Skill Sub-Section: Wrestling
 
Deploy Skill Sub-Section: Wrestling
 
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<h1 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 32px; margin: 0 0 8px 0; text-shadow: 2px 2px 4px #000; border: none; padding: 0;">Wrestling</h1>
      Wrestling
<div style="color: #a0aab5; font-size: 13px; margin-bottom: 15px; font-style: italic; letter-spacing: 0.5px;">View items with the [Skill] type &bull; View items with the [Combat] primary type &bull; View items with the [Skills] sub type</div>
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          Skill Overview &amp; Mechanics
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Wrestling is a combat skill used to calculate chance to hit when unarmed.
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          Wrestling is a combat skill used to calculate chance to hit when unarmed.
Wrestling combined with Arms Lore will allow the disarm special attack.
Wrestling combined with Arms Lore will allow the disarm special attack.
Wrestling combined with Anatomy allows the stun special attack (80 in each skill = 40% chance, 100 in each skill = 50% chance).<br/><br/>Raising Wrestling: Wrestling is a Combat Skill and is difficulty based.<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: For training of weapon skills, it is best to have two characters fight each other and bandage each other and use Anatomy on each other. GMing Wrestling, Anatomy, and Healing takes little time on UOR doing this. I would recommend gathering a lot of wool and/or cotton and making it into cloth before doing this to save money.<br/><br/></div>
Wrestling combined with Anatomy allows the stun special attack (80 in each skill = 40% chance, 100 in each skill = 50% chance).<br/><br/>Raising Wrestling: Wrestling is a Combat Skill and is difficulty based.<br/><br/><div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: For training of weapon skills, it is best to have two characters fight each other and bandage each other and use Anatomy on each other. GMing Wrestling, Anatomy, and Healing takes little time on UOR doing this. I would recommend gathering a lot of wool and/or cotton and making it into cloth before doing this to save money.<br/><br/></div>
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This might be a faster method:
This might be a faster method:
Equip another character with high AR armor and put a weapon in their hands that they have 0 skill with. Hit them until you get to 81.0 shown skill, then equip them with a weapon they are GM with and continue to get the last 19 points. Having high dexterity significantly speeds up this process.
Equip another character with high AR armor and put a weapon in their hands that they have 0 skill with. Hit them until you get to 81.0 shown skill, then equip them with a weapon they are GM with and continue to get the last 19 points. Having high dexterity significantly speeds up this process.
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<h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Skill Attributes</h3>
            Skill Attributes
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<td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td>
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<td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Wrestler</td>
            <td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td>
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            <td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Wrestler</td>
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<td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">None</td>
            <td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">None</td>
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<td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training &amp; Stat Gains</td>
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            <td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training &amp; Stat Gains</td>
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<td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td>
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<td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">90%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td>
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            <td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">90%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">9%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td>
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            <td style="padding: 10px 12px; color: #f0f6fc;">9%</td>
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<td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">1%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td>
</tr>
            <td style="padding: 10px 12px; color: #f0f6fc;">1%</td>
<tr>
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<td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td>
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<td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
            <td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td>
</tr>
            <td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
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<p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">Need in-depth training routes, Razor macros, or character build guidance for Wrestling?</p>
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<a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">UO:Renaissance Guides Section &raquo;</a>
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<div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">Explore the official forum guides section for community strategies, tips, and macros.</div>
            Need in-depth training routes, Razor macros, or character build guidance for Wrestling?
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          <a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">
            UO:Renaissance Guides Section &raquo;
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          <div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">
            Explore the official forum guides section for community strategies, tips, and macros.
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[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 07:51, 15 October 2026

Wrestling

View items with the [Skill] type • View items with the [Combat] primary type • View items with the [Skills] sub type
Wrestling

Skill Overview & Mechanics

Wrestling is a combat skill used to calculate chance to hit when unarmed. Wrestling combined with Arms Lore will allow the disarm special attack. Wrestling combined with Anatomy allows the stun special attack (80 in each skill = 40% chance, 100 in each skill = 50% chance).

Raising Wrestling: Wrestling is a Combat Skill and is difficulty based.

Gideon's Advice: For training of weapon skills, it is best to have two characters fight each other and bandage each other and use Anatomy on each other. GMing Wrestling, Anatomy, and Healing takes little time on UOR doing this. I would recommend gathering a lot of wool and/or cotton and making it into cloth before doing this to save money.

This might be a faster method: Equip another character with high AR armor and put a weapon in their hands that they have 0 skill with. Hit them until you get to 81.0 shown skill, then equip them with a weapon they are GM with and continue to get the last 19 points. Having high dexterity significantly speeds up this process.

Skill Attributes

Grandmaster Title Wrestler
Starting Items None
Training & Stat Gains
Skill Gain Chance 90%
Str Stat Gain 9%
Dex Stat Gain 1%
Int Stat Gain 0%

Community Guides

Need in-depth training routes, Razor macros, or character build guidance for Wrestling?

UO:Renaissance Guides Section »
Explore the official forum guides section for community strategies, tips, and macros.