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<h1 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 32px; margin: 0 0 8px 0; text-shadow: 2px 2px 4px #000; border: none; padding: 0;">Archery</h1>
<div style="color: #a0aab5; font-size: 13px; margin-bottom: 15px; font-style: italic; letter-spacing: 0.5px;">View items with the [Skill] type &bull; View items with the [Combat] primary type &bull; View items with the [Skills] sub type</div>
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      Archery
    </h1>
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      View items with the [Skill] type &bull; View items with the [Combat] primary type &bull; View items with the [Skills] sub type
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> ''For damage ranges, weapon attack speeds, and two-handed rules, visit the master [[Weapons]] compendium.''<br>
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    <!-- Left Column: Detailed Mechanics & Lore -->
<!-- Content Layout: Main Info Left (68%), Stats & Guides Right (32%) -->
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          Skill Overview &amp; Mechanics
        </h2>
        <div class="skill-body-content" style="color: #e6edf3;">
          Archery is a combat skill used to calculate chance to hit with bows, crossbows, and heavy crossbows.<br/><br/>Gideon''s Advice: Farm Arrows from Ratmen in Rat Valley and use a nooby bow on an NPC trapped in your house and have another character heal them and pick up the arrows on the floor using Razor Scavenger. It takes ~8 to 10k Arrows to GM and you will need 2-3 bows. Tactics will lag by about 20 points so you might want to train wrestling or fencing until tactics hits GM.<br/><br/>While archery lacks a special attack, you can fire on the run by pausing for .25 seconds.  Accuracy for archery is determined by a variety of factors including if you are moving, your range to the target and your archery skill.  So when training the skill the most effective method is to be close to the target.  However if you go toe to toe with a target while holding a bow, the bow is considered a standard melee weapon when calculating your chance to hit.
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<div style="flex: 1 1 600px; min-width: 320px;">
<div style="background: rgba(21, 27, 34, 0.92); border: 1px solid #30363d; border-radius: 8px; padding: 24px; box-shadow: 0 4px 12px rgba(0,0,0,0.5); font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; font-size: 14.5px; line-height: 1.65; color: #c9d1d9;">
<h2 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 22px; border-bottom: 1px solid #444c56; padding-bottom: 8px; margin-top: 0; margin-bottom: 16px;">Skill Overview &amp; Mechanics</h2>
<div class="skill-body-content" style="color: #e6edf3;">
Archery is a combat skill used to calculate chance to hit with bows, crossbows, and heavy crossbows.<br/><br/>Gideon''s Advice: Farm Arrows from Ratmen in Rat Valley and use a nooby bow on an NPC trapped in your house and have another character heal them and pick up the arrows on the floor using Razor Scavenger. It takes ~8 to 10k Arrows to GM and you will need 2-3 bows. Tactics will lag by about 20 points so you might want to train wrestling or fencing until tactics hits GM.<br/><br/>While archery lacks a special attack, you can fire on the run by pausing for .25 seconds.  Accuracy for archery is determined by a variety of factors including if you are moving, your range to the target and your archery skill.  So when training the skill the most effective method is to be close to the target.  However if you go toe to toe with a target while holding a bow, the bow is considered a standard melee weapon when calculating your chance to hit.
</div>
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      <!-- Attributes Box -->
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            Skill Attributes
          </h3>
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            <td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td>
            <td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Archer</td>
          </tr>
          <tr style="border-bottom: 1px solid #2d333b;">
            <td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td>
            <td style="padding: 10px 12px; color: #f0f6fc;">None</td>
          </tr>
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            <td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training &amp; Stat Gains</td>
          </tr>
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            <td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td>
            <td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">90%</td>
          </tr>
          <tr style="border-bottom: 1px solid #2d333b;">
            <td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td>
            <td style="padding: 10px 12px; color: #f0f6fc;">2.5%</td>
          </tr>
          <tr style="border-bottom: 1px solid #2d333b;">
            <td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td>
            <td style="padding: 10px 12px; color: #f0f6fc;">7.5%</td>
          </tr>
          <tr>
            <td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td>
            <td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
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<h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Skill Attributes</h3>
            Community Guides
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<td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td>
          <p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">
<td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Archer</td>
            Need in-depth training routes, Razor macros, or character build guidance for Archery?
</tr>
          </p>
<tr style="border-bottom: 1px solid #2d333b;">
          <a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">
<td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td>
            UO:Renaissance Guides Section &raquo;
<td style="padding: 10px 12px; color: #f0f6fc;">None</td>
          </a>
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<tr style="border-bottom: 1px solid #2d333b; background: rgba(212, 175, 55, 0.08);">
            Explore the official forum guides section for community strategies, tips, and macros.
<td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training &amp; Stat Gains</td>
          </div>
</tr>
        </div>
<tr style="border-bottom: 1px solid #2d333b;">
      </div>
<td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td>
<td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">90%</td>
</tr>
<tr style="border-bottom: 1px solid #2d333b;">
<td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td>
<td style="padding: 10px 12px; color: #f0f6fc;">2.5%</td>
</tr>
<tr style="border-bottom: 1px solid #2d333b;">
<td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td>
<td style="padding: 10px 12px; color: #f0f6fc;">7.5%</td>
</tr>
<tr>
<td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td>
<td style="padding: 10px 12px; color: #f0f6fc;">0%</td>
</tr>
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<div style="background: rgba(21, 27, 34, 0.95); border: 1px solid #388bfd; border-radius: 8px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.5);">
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<h3 style="margin: 0; color: #58a6ff; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Community Guides</h3>
</div>
<div style="padding: 16px; text-align: center; font-family: 'Segoe UI', sans-serif;">
<p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">Need in-depth training routes, Razor macros, or character build guidance for Archery?</p>
<a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">UO:Renaissance Guides Section &raquo;</a>
<div style="margin-top: 10px; font-size: 11px; color: #8b949e; font-style: italic;">Explore the official forum guides section for community strategies, tips, and macros.</div>
</div>
</div>


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[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 18:35, 31 October 2026

Archery

View items with the [Skill] type • View items with the [Combat] primary type • View items with the [Skills] sub type
Archery
> ''For damage ranges, weapon attack speeds, and two-handed rules, visit the master [[Weapons]] compendium.''

Skill Overview & Mechanics

Archery is a combat skill used to calculate chance to hit with bows, crossbows, and heavy crossbows.

Gideon''s Advice: Farm Arrows from Ratmen in Rat Valley and use a nooby bow on an NPC trapped in your house and have another character heal them and pick up the arrows on the floor using Razor Scavenger. It takes ~8 to 10k Arrows to GM and you will need 2-3 bows. Tactics will lag by about 20 points so you might want to train wrestling or fencing until tactics hits GM.

While archery lacks a special attack, you can fire on the run by pausing for .25 seconds. Accuracy for archery is determined by a variety of factors including if you are moving, your range to the target and your archery skill. So when training the skill the most effective method is to be close to the target. However if you go toe to toe with a target while holding a bow, the bow is considered a standard melee weapon when calculating your chance to hit.

Skill Attributes

Grandmaster Title Archer
Starting Items None
Training & Stat Gains
Skill Gain Chance 90%
Str Stat Gain 2.5%
Dex Stat Gain 7.5%
Int Stat Gain 0%

Community Guides

Need in-depth training routes, Razor macros, or character build guidance for Archery?

UO:Renaissance Guides Section »
Explore the official forum guides section for community strategies, tips, and macros.