Healing: Difference between revisions
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Deploy Skill Sub-Section: Healing |
Deploy Skill Sub-Section: Healing |
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<h1 style="color: #d4af37; font-family: 'Cinzel Decorative', serif; font-size: 32px; margin: 0 0 8px 0; text-shadow: 2px 2px 4px #000; border: none; padding: 0;">Healing</h1> | |||
<div style="color: #a0aab5; font-size: 13px; margin-bottom: 15px; font-style: italic; letter-spacing: 0.5px;">View items with the [Skill] type • View items with the [Combat] primary type • View items with the [Skills] sub type</div> | |||
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Healing is used in conjuction with Anatomy with bandages to restore health, cure poison, or ressurect ghost players. 60 Healing and Anatomy allows you to cure poison. 80 Healing and Anatomy allows you to ressurect ghost players. To use the skill double click on a bandage and select your target.<br/> | |||
<br/> | <br/> | ||
<div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: Healing is an incredibly useful skill and I have it on most of my characters. Start with 50 if possible or purchase it from a healer NPC and train it to 100 while sparring with another character or healing them while they work on Magery. Make sure to stockpile a lot of cloth by gathering cotton, flax, or wool as it will save you a ton of money and makes training characters easier.<br/></div> | <div style="background:rgba(212,175,55,0.08); border-left:4px solid #d4af37; padding:12px 16px; margin:15px 0; border-radius:4px; font-style:italic; color:#f0e6d2;">Gideon's Advice: Healing is an incredibly useful skill and I have it on most of my characters. Start with 50 if possible or purchase it from a healer NPC and train it to 100 while sparring with another character or healing them while they work on Magery. Make sure to stockpile a lot of cloth by gathering cotton, flax, or wool as it will save you a ton of money and makes training characters easier.<br/></div> | ||
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♦ 26-50 Dex = 9.5 Seconds<br/> | ♦ 26-50 Dex = 9.5 Seconds<br/> | ||
♦ Under 25 Dex = 10 Seconds<br/> | ♦ Under 25 Dex = 10 Seconds<br/> | ||
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<h3 style="margin: 0; color: #f5d77f; font-family: 'Cinzel Decorative', serif; font-size: 16px; text-shadow: 1px 1px 2px #000; border: none;">Skill Attributes</h3> | |||
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<td style="padding: 10px 12px; color: #8b949e; width: 45%; font-weight: bold;">Grandmaster Title</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc; font-weight: bold;">Healer</td> | |||
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<td style="padding: 10px 12px; color: #8b949e; font-weight: bold;">Starting Items</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">5 Bandages, Scissors</td> | |||
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<td colspan="2" style="padding: 8px 12px; color: #d4af37; font-weight: bold; text-align: center; font-size: 12px; text-transform: uppercase; letter-spacing: 1px;">Training & Stat Gains</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Skill Gain Chance</td> | |||
<td style="padding: 10px 12px; color: #58a6ff; font-weight: bold;">80%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Str Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">6%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Dex Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">6%</td> | |||
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<td style="padding: 10px 12px; color: #8b949e;">Int Stat Gain</td> | |||
<td style="padding: 10px 12px; color: #f0f6fc;">8%</td> | |||
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<p style="margin: 0 0 12px 0; font-size: 13px; color: #c9d1d9; line-height: 1.5;">Need in-depth training routes, Razor macros, or character build guidance for Healing?</p> | |||
<a href="https://uorenn.com/forum/index.php?forums/guides.30/" target="_blank" rel="noopener noreferrer" style="display: inline-block; padding: 10px 18px; background: linear-gradient(180deg, #1f6feb 0%, #1158c7 100%); color: #fff; font-weight: bold; font-size: 13px; text-decoration: none; border-radius: 6px; border: 1px solid #388bfd; box-shadow: 0 2px 6px rgba(0,0,0,0.4);">UO:Renaissance Guides Section »</a> | |||
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[[Category:Skills]] | [[Category:Skills]] | ||
Latest revision as of 07:50, 15 October 2026
Healing
View items with the [Skill] type • View items with the [Combat] primary type • View items with the [Skills] sub type
Skill Overview & Mechanics
Healing is used in conjuction with Anatomy with bandages to restore health, cure poison, or ressurect ghost players. 60 Healing and Anatomy allows you to cure poison. 80 Healing and Anatomy allows you to ressurect ghost players. To use the skill double click on a bandage and select your target.
Healing Mechanics (as of Patch 67)
Heal / Cure Yourself
Formula: 8 Seconds + (.5 Seconds * (120 - Dexterity / 10)
♦ 30 Dex = 12.5 seconds
♦ 50 Dex = 11.5 Seconds
♦ 80 Dex = 10 Seconds
♦ 100 Dex = 9 Seconds
Heal / Cure a Pet or Player
♦ Over 100 Dex = 3 Seconds
♦ 81-99 Dex = 3.5 Seconds
♦ 51-79 Dex = 4 Seconds
♦ 26-50 Dex = 4.5 Seconds
♦ Under 25 Dex = 5 Seconds
Ressurecting a Pet or Player
♦ Over 100 Dex = 8 Seconds
♦ 81-99 Dex = 8.5 Seconds
♦ 51-79 Dex = 9 Seconds
♦ 26-50 Dex = 9.5 Seconds
♦ Under 25 Dex = 10 Seconds
Gideon's Advice: Healing is an incredibly useful skill and I have it on most of my characters. Start with 50 if possible or purchase it from a healer NPC and train it to 100 while sparring with another character or healing them while they work on Magery. Make sure to stockpile a lot of cloth by gathering cotton, flax, or wool as it will save you a ton of money and makes training characters easier.
Healing Mechanics (as of Patch 67)
Heal / Cure Yourself
Formula: 8 Seconds + (.5 Seconds * (120 - Dexterity / 10)
♦ 30 Dex = 12.5 seconds
♦ 50 Dex = 11.5 Seconds
♦ 80 Dex = 10 Seconds
♦ 100 Dex = 9 Seconds
Heal / Cure a Pet or Player
♦ Over 100 Dex = 3 Seconds
♦ 81-99 Dex = 3.5 Seconds
♦ 51-79 Dex = 4 Seconds
♦ 26-50 Dex = 4.5 Seconds
♦ Under 25 Dex = 5 Seconds
Ressurecting a Pet or Player
♦ Over 100 Dex = 8 Seconds
♦ 81-99 Dex = 8.5 Seconds
♦ 51-79 Dex = 9 Seconds
♦ 26-50 Dex = 9.5 Seconds
♦ Under 25 Dex = 10 Seconds