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	<id>https://uorenn.com/wiki/index.php?action=history&amp;feed=atom&amp;title=The_Murder_System</id>
	<title>The Murder System - Revision history</title>
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	<updated>2026-09-18T07:41:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://uorenn.com/wiki/index.php?title=The_Murder_System&amp;diff=122&amp;oldid=prev</id>
		<title>Samorite: Create comprehensive The Murder System compendium article</title>
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		<updated>2026-09-09T00:33:15Z</updated>

		<summary type="html">&lt;p&gt;Create comprehensive The Murder System compendium article&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;wiki-page-header&amp;quot; style=&amp;quot;text-align: center; margin-bottom: 25px; padding: 22px; background: radial-gradient(circle, rgba(45, 18, 18, 0.95) 0%, rgba(20, 8, 8, 0.98) 100%); border: 1px solid rgba(212, 175, 55, 0.45); border-radius: 8px; box-shadow: 0 4px 20px rgba(0,0,0,0.7);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: &amp;#039;Cinzel&amp;#039;, serif; font-size: 2.2rem; font-weight: bold; color: #ff5252; text-shadow: 2px 2px 4px #000000; letter-spacing: 2px;&amp;quot;&amp;gt;THE MURDER &amp;amp;amp; BOUNTY SYSTEM&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: &amp;#039;Cardo&amp;#039;, serif; font-size: 1.15rem; color: #e0d0b0; font-style: italic; margin-top: 6px;&amp;quot;&amp;gt;A Definitive Guide to Murder Counts, Stat Loss, Decay Timers, Player Bounties &amp;amp;amp; Outlaw Life in Britannia&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 18px; display: flex; flex-direction: column; align-items: center; gap: 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; align-items: center; justify-content: center; gap: 10px; flex-wrap: wrap; background: rgba(18, 10, 10, 0.9); padding: 8px 16px; border: 1px solid rgba(212, 175, 55, 0.5); border-radius: 6px; box-shadow: 0 2px 10px rgba(0,0,0,0.5);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 0.95rem; color: #ffd700; font-weight: bold; font-family: &amp;#039;Cinzel Decorative&amp;#039;, serif;&amp;quot;&amp;gt;Jump to Section:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;select onchange=&amp;quot;if(this.value){if(this.value.startsWith(&amp;#039;#&amp;#039;)){document.querySelector(this.value)?.scrollIntoView({behavior:&amp;#039;smooth&amp;#039;});}else{window.location.href=this.value;}}&amp;quot; style=&amp;quot;background: rgba(26, 14, 14, 0.95); color: #ffd700; border: 1px solid rgba(212, 175, 55, 0.6); padding: 6px 14px; border-radius: 4px; font-family: &amp;#039;Cardo&amp;#039;, serif; font-size: 0.98rem; cursor: pointer; outline: none; box-shadow: inset 0 1px 3px rgba(0,0,0,0.6);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;option value=&amp;quot;&amp;quot;&amp;gt;-- Select Murder &amp;amp;amp; Bounty Section --&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;optgroup label=&amp;quot;System Fundamentals&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;option value=&amp;quot;#Understanding_Murder_Counts&amp;quot;&amp;gt;1. Understanding Murder Counts&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option value=&amp;quot;#Short-Term_vs._Long-Term_Counts&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;bull; Short-Term vs. Long-Term Counts&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option value=&amp;quot;#Count_Decay_Timers&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;bull; Count Decay Timers&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;/optgroup&amp;gt;&lt;br /&gt;
&amp;lt;optgroup label=&amp;quot;Consequences &amp;amp;amp; Penalties&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;option value=&amp;quot;#Stat_Loss_Formula_&amp;amp;amp;_Penalties&amp;quot;&amp;gt;2. Stat Loss Formula &amp;amp;amp; Penalties&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option value=&amp;quot;#The_Accumulation_Trap&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;bull; The Accumulation Trap Scenario&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option value=&amp;quot;#Outlaw_Life_&amp;amp;amp;_Restrictions&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;bull; Outlaw Life &amp;amp;amp; Restrictions&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;/optgroup&amp;gt;&lt;br /&gt;
&amp;lt;optgroup label=&amp;quot;Bounties &amp;amp;amp; Retribution&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;option value=&amp;quot;#Reporting_a_Murder_&amp;amp;amp;_Placing_Bounties&amp;quot;&amp;gt;3. Reporting Murders &amp;amp;amp; Bounties&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option value=&amp;quot;#Bounty_Rules_&amp;amp;amp;_Exemptions&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;bull; Bounty Rules &amp;amp;amp; Exemptions&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option value=&amp;quot;#The_Bounty_Board&amp;quot;&amp;gt;4. The Bounty Board System&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option value=&amp;quot;#Claiming_Bounties_&amp;amp;amp;_Taking_Heads&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;bull; Severing Heads &amp;amp;amp; Guard Turn-In&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option value=&amp;quot;#Bounty_Decay_&amp;amp;amp;_Expiration&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;bull; Bounty Decay &amp;amp;amp; Server Restarts&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;/optgroup&amp;gt;&lt;br /&gt;
&amp;lt;optgroup label=&amp;quot;Quick Reference&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;option value=&amp;quot;#Murder_&amp;amp;amp;_Bounty_Quick_Reference&amp;quot;&amp;gt;5. Murder &amp;amp;amp; Bounty Quick Reference&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;/optgroup&amp;gt;&lt;br /&gt;
&amp;lt;/select&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div style=&amp;quot;display: flex; gap: 10px; justify-content: center; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;#Understanding_Murder_Counts&amp;quot; style=&amp;quot;display: inline-flex; align-items: center; gap: 6px; padding: 6px 14px; background: rgba(212, 175, 55, 0.15); border: 1px solid rgba(212, 175, 55, 0.4); border-radius: 5px; color: #ffd700; font-family: &amp;#039;Cinzel&amp;#039;, serif; font-size: 0.85rem; text-decoration: none; font-weight: bold;&amp;quot;&amp;gt;Murder Counts&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;#Stat_Loss_Formula_&amp;amp;_Penalties&amp;quot; style=&amp;quot;display: inline-flex; align-items: center; gap: 6px; padding: 6px 14px; background: rgba(212, 175, 55, 0.15); border: 1px solid rgba(212, 175, 55, 0.4); border-radius: 5px; color: #ffd700; font-family: &amp;#039;Cinzel&amp;#039;, serif; font-size: 0.85rem; text-decoration: none; font-weight: bold;&amp;quot;&amp;gt;Stat Loss Formula&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;#Reporting_a_Murder_&amp;amp;_Placing_Bounties&amp;quot; style=&amp;quot;display: inline-flex; align-items: center; gap: 6px; padding: 6px 14px; background: rgba(212, 175, 55, 0.15); border: 1px solid rgba(212, 175, 55, 0.4); border-radius: 5px; color: #ffd700; font-family: &amp;#039;Cinzel&amp;#039;, serif; font-size: 0.85rem; text-decoration: none; font-weight: bold;&amp;quot;&amp;gt;Reporting &amp;amp;amp; Bounties&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;#The_Bounty_Board&amp;quot; style=&amp;quot;display: inline-flex; align-items: center; gap: 6px; padding: 6px 14px; background: rgba(212, 175, 55, 0.15); border: 1px solid rgba(212, 175, 55, 0.4); border-radius: 5px; color: #ffd700; font-family: &amp;#039;Cinzel&amp;#039;, serif; font-size: 0.85rem; text-decoration: none; font-weight: bold;&amp;quot;&amp;gt;Bounty Board&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;#Murder_&amp;amp;_Bounty_Quick_Reference&amp;quot; style=&amp;quot;display: inline-flex; align-items: center; gap: 6px; padding: 6px 14px; background: rgba(212, 175, 55, 0.15); border: 1px solid rgba(212, 175, 55, 0.4); border-radius: 5px; color: #ffd700; font-family: &amp;#039;Cinzel&amp;#039;, serif; font-size: 0.85rem; text-decoration: none; font-weight: bold;&amp;quot;&amp;gt;Quick Reference&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-bottom: 24px;&amp;quot;&amp;gt;&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://uorenn.com/wiki/images/murder/Murder_Counts_Full.png&amp;quot; alt=&amp;quot;UO Renaissance Murder and Bounty System&amp;quot; style=&amp;quot;max-width: 100%; height: auto; border: 1px solid rgba(212, 175, 55, 0.4); border-radius: 8px; box-shadow: 0 4px 15px rgba(0,0,0,0.6);&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Understanding Murder Counts ==&lt;br /&gt;
&lt;br /&gt;
In &amp;#039;&amp;#039;Ultima Online: Renaissance&amp;#039;&amp;#039;, slaying innocent adventurers carries heavy criminal consequences. When an innocent (blue) character is killed without provocation, the victim has the legal right to report the killer for murder.&lt;br /&gt;
&lt;br /&gt;
The server tracks &amp;#039;&amp;#039;&amp;#039;two separate counters&amp;#039;&amp;#039;&amp;#039; on every character:&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Short-Term Murder Count&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Long-Term Murder Count&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Whenever a victim reports you for murder, &amp;#039;&amp;#039;&amp;#039;both counters increase by 1&amp;#039;&amp;#039;&amp;#039;. However, their purpose, decay rates, and penalties operate on completely different rules.&lt;br /&gt;
&lt;br /&gt;
=== Short-Term vs. Long-Term Counts ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fit, minmax(320px, 1fr)); gap: 16px; margin: 20px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: rgba(35, 12, 12, 0.75); border: 1px solid rgba(255, 82, 82, 0.4); border-left: 5px solid #ff5252; padding: 16px; border-radius: 6px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: &amp;#039;Cinzel&amp;#039;, serif; font-size: 1.1rem; font-weight: bold; color: #ff5252; margin-bottom: 6px;&amp;quot;&amp;gt;Short-Term Murder Count&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #f5e6c8; font-size: 0.95rem; line-height: 1.55;&amp;quot;&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Decay Rate:&amp;#039;&amp;#039;&amp;#039; 1 count decays every &amp;#039;&amp;#039;&amp;#039;8 hours of active game time&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Governs:&amp;#039;&amp;#039;&amp;#039; Resurrecting with &amp;lt;b&amp;gt;Stat Loss&amp;lt;/b&amp;gt;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Threshold:&amp;#039;&amp;#039;&amp;#039; If you resurrect with &amp;lt;b&amp;gt;5 or more Short-Term counts&amp;lt;/b&amp;gt;, you will immediately suffer permanent stat loss and skill penalties!&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Independent:&amp;#039;&amp;#039;&amp;#039; Decaying a short-term count does &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; lower your long-term count.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: rgba(30, 22, 10, 0.75); border: 1px solid rgba(212, 175, 55, 0.4); border-left: 5px solid #d4af37; padding: 16px; border-radius: 6px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: &amp;#039;Cinzel&amp;#039;, serif; font-size: 1.1rem; font-weight: bold; color: #ffd700; margin-bottom: 6px;&amp;quot;&amp;gt;Long-Term Murder Count&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #f5e6c8; font-size: 0.95rem; line-height: 1.55;&amp;quot;&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Decay Rate:&amp;#039;&amp;#039;&amp;#039; 1 count decays every &amp;#039;&amp;#039;&amp;#039;40 hours of active game time&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Governs:&amp;#039;&amp;#039;&amp;#039; Your character&amp;#039;s &amp;lt;b&amp;gt;Red Notoriety status&amp;lt;/b&amp;gt;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Threshold:&amp;#039;&amp;#039;&amp;#039; Reaching &amp;lt;b&amp;gt;5 or more Long-Term counts&amp;lt;/b&amp;gt; flags your character as a known murderer (Red name).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No Direct Stat Loss:&amp;#039;&amp;#039;&amp;#039; Long-term counts do &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; cause stat loss by themselves; they dictate how long you remain an outlaw.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: rgba(45, 32, 18, 0.45); border-left: 4px solid #ffd700; padding: 14px 18px; margin: 20px 0; border-radius: 4px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ffd700; font-family: &amp;#039;Cinzel&amp;#039;, serif; font-weight: bold; font-size: 1.05rem;&amp;quot;&amp;gt;Critical Rule: Long-Term &amp;amp;ge; Short-Term&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #e0d0b0; font-size: 0.95rem;&amp;quot;&amp;gt;&lt;br /&gt;
Because both counters start together, your Long-Term count is &amp;lt;b&amp;gt;always equal to or higher&amp;lt;/b&amp;gt; than your Short-Term count. This means:&lt;br /&gt;
* If you will suffer stat loss upon resurrection, you are &amp;lt;b&amp;gt;guaranteed to be Red&amp;lt;/b&amp;gt;.&lt;br /&gt;
* Being Red does &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; always mean you will suffer stat loss (if you have waited out your Short-Term counts below 5 while your Long-Term counts remain 5+).&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Count Decay Timers ===&lt;br /&gt;
* Murder decay timers progress while your character is logged into the world.&lt;br /&gt;
* &amp;lt;b&amp;gt;Timer Reset On New Kills:&amp;lt;/b&amp;gt; If you are actively decaying a murder count and commit another murder, the timer for the count you were working on &amp;lt;b&amp;gt;instantly resets to full (8h / 40h)&amp;lt;/b&amp;gt;, and the new count is added on top!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Stat Loss Formula &amp;amp; Penalties ==&lt;br /&gt;
&lt;br /&gt;
If you die while holding &amp;#039;&amp;#039;&amp;#039;5 or more Short-Term murder counts&amp;#039;&amp;#039;&amp;#039;, choosing to resurrect incurs immediate **Permanent Stat and Skill Loss**.&lt;br /&gt;
&lt;br /&gt;
=== Mathematical Formula ===&lt;br /&gt;
The percentage of stats and skills lost upon resurrection is calculated using the official server formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: rgba(14, 11, 7, 0.95); border: 1px solid rgba(212, 175, 55, 0.5); padding: 15px 20px; border-radius: 6px; text-align: center; margin: 18px 0; font-family: monospace; font-size: 1.1rem; color: #7cfc00; box-shadow: inset 0 2px 6px rgba(0,0,0,0.8);&amp;quot;&amp;gt;&lt;br /&gt;
Loss % = 4.0% + (ShortTermMurders / 5.0)%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stat Loss Breakdown Table ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border: 1px solid rgba(212, 175, 55, 0.4); background: rgba(14, 11, 7, 0.85); text-align: center; border-collapse: collapse; margin: 18px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: linear-gradient(180deg, rgba(45, 18, 18, 0.95) 0%, rgba(24, 10, 10, 0.95) 100%); color: #ffd700; font-family: &amp;#039;Cinzel&amp;#039;, serif;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 25%; padding: 10px;&amp;quot; | Short-Term Counts&lt;br /&gt;
! style=&amp;quot;width: 25%; padding: 10px;&amp;quot; | Stat Loss Penalty&lt;br /&gt;
! style=&amp;quot;width: 25%; padding: 10px;&amp;quot; | Decay Time to Safe Res (&amp;amp;lt;5)&lt;br /&gt;
! style=&amp;quot;width: 25%; padding: 10px;&amp;quot; | Severity&lt;br /&gt;
|- style=&amp;quot;background: rgba(14, 11, 7, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #7cfc00; font-weight: bold;&amp;quot; | 0 to 4 Counts&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #7cfc00; font-weight: bold;&amp;quot; | 0% (No Loss)&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #e0d0b0;&amp;quot; | Safe to Resurrect Immediately&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #7cfc00;&amp;quot; | Clean&lt;br /&gt;
|- style=&amp;quot;background: rgba(22, 16, 10, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #ffeb3b; font-weight: bold;&amp;quot; | 5 Counts&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #ffeb3b; font-weight: bold;&amp;quot; | 5.0%&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #e0d0b0;&amp;quot; | 8 Hours&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #ffeb3b;&amp;quot; | Dangerous&lt;br /&gt;
|- style=&amp;quot;background: rgba(14, 11, 7, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #ff9800; font-weight: bold;&amp;quot; | 10 Counts&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #ff9800; font-weight: bold;&amp;quot; | 6.0%&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #e0d0b0;&amp;quot; | 48 Hours&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #ff9800;&amp;quot; | Heavy&lt;br /&gt;
|- style=&amp;quot;background: rgba(22, 16, 10, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #ff5722; font-weight: bold;&amp;quot; | 20 Counts&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #ff5722; font-weight: bold;&amp;quot; | 8.0%&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #e0d0b0;&amp;quot; | 128 Hours&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #ff5722;&amp;quot; | Severe&lt;br /&gt;
|- style=&amp;quot;background: rgba(14, 11, 7, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #f44336; font-weight: bold;&amp;quot; | 30 Counts&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #f44336; font-weight: bold;&amp;quot; | 10.0%&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #e0d0b0;&amp;quot; | 208 Hours&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #f44336;&amp;quot; | Devastating&lt;br /&gt;
|- style=&amp;quot;background: rgba(22, 16, 10, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #e91e63; font-weight: bold;&amp;quot; | 40 Counts&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #e91e63; font-weight: bold;&amp;quot; | 12.0%&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #e0d0b0;&amp;quot; | 288 Hours&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #e91e63;&amp;quot; | Catastrophic&lt;br /&gt;
|- style=&amp;quot;background: rgba(14, 11, 7, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #d50000; font-weight: bold;&amp;quot; | 55+ Counts&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #d50000; font-weight: bold;&amp;quot; | 15.0% (Hard Cap)&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #e0d0b0;&amp;quot; | 408+ Hours&lt;br /&gt;
| style=&amp;quot;padding: 10px; color: #d50000; font-weight: bold;&amp;quot; | Maximum Penalty Cap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Accumulation Trap ===&lt;br /&gt;
Many new player killers make the mistake of thinking: *&amp;quot;I will kill 5 players, wait 8 hours to lose 1 short-term count so I can res safely, then kill another player.&amp;quot;*&lt;br /&gt;
&lt;br /&gt;
Here is how the numbers actually compound:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border: 1px solid rgba(212, 175, 55, 0.4); background: rgba(14, 11, 7, 0.85); text-align: left; border-collapse: collapse; margin: 18px 0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: linear-gradient(180deg, rgba(45, 18, 18, 0.95) 0%, rgba(24, 10, 10, 0.95) 100%); color: #ffd700; font-family: &amp;#039;Cinzel&amp;#039;, serif;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 35%; padding: 10px;&amp;quot; | Action&lt;br /&gt;
! style=&amp;quot;width: 20%; padding: 10px;&amp;quot; | Short-Term Count&lt;br /&gt;
! style=&amp;quot;width: 25%; padding: 10px;&amp;quot; | Long-Term Count&lt;br /&gt;
! style=&amp;quot;width: 20%; padding: 10px;&amp;quot; | Time to Blue&lt;br /&gt;
|- style=&amp;quot;background: rgba(14, 11, 7, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| 1. Kills 5 players in a row&lt;br /&gt;
| 5 (Safe in 8h)&lt;br /&gt;
| 5 (200h to 0)&lt;br /&gt;
| 40 Hours&lt;br /&gt;
|- style=&amp;quot;background: rgba(22, 16, 10, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| 2. Waits 8h (Safe to res)&lt;br /&gt;
| 4 (Safe now)&lt;br /&gt;
| 5 (192h to 0)&lt;br /&gt;
| 32 Hours&lt;br /&gt;
|- style=&amp;quot;background: rgba(14, 11, 7, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| 3. Kills 1 player (Reset penalty!)&lt;br /&gt;
| 5 (Safe in 8h)&lt;br /&gt;
| 6 (240h to 0 &amp;amp;mdash; 8h wasted)&lt;br /&gt;
| 80 Hours&lt;br /&gt;
|- style=&amp;quot;background: rgba(22, 16, 10, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| 4. Waits 8h (Safe to res)&lt;br /&gt;
| 4 (Safe now)&lt;br /&gt;
| 6 (232h to 0)&lt;br /&gt;
| 72 Hours&lt;br /&gt;
|- style=&amp;quot;background: rgba(14, 11, 7, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| 5. Kills 1 player again&lt;br /&gt;
| 5 (Safe in 8h)&lt;br /&gt;
| 7 (280h to 0 &amp;amp;mdash; 8h wasted)&lt;br /&gt;
| 120 Hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;b&amp;gt;Key Takeaway:&amp;lt;/b&amp;gt; While the character in Step 5 only has 5 short-term counts (and needs only 8 hours of waiting to resurrect without stat loss), their Long-Term accumulation has exploded from 40 hours to &amp;lt;b&amp;gt;120 hours of continuous game time&amp;lt;/b&amp;gt; before they can ever become Blue again!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Outlaw Life &amp;amp; Restrictions ===&lt;br /&gt;
Being flagged as a murderer (Red) changes how you interact with the world:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town Guards Attack on Sight:&amp;#039;&amp;#039;&amp;#039; Town guards in protected cities (Britain, Moonglow, Trinsic, etc.) will instantly execute any murderer entering their patrol zone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;NPC Shopkeeper Boycott:&amp;#039;&amp;#039;&amp;#039; Virtuous NPC vendors in town refuse to trade, buy, or sell with murderers. Outlaws must rely on evil bandit enclaves (such as the town of Buccaneer&amp;#039;s Den) or private player vendors for supplies.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Free Target for All:&amp;#039;&amp;#039;&amp;#039; Any blue player may attack a red murderer without turning criminal or incurring murder counts.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No Permanent Red:&amp;#039;&amp;#039;&amp;#039; Renaissance runs on authentic RunUO mechanics; there is no permanent &amp;quot;perma-red&amp;quot; lock. Any red character can return to Blue status if they work off their long-term counts below 5.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Reporting Murders &amp;amp; Placing Bounties ==&lt;br /&gt;
&lt;br /&gt;
When an innocent player is struck down by another player, Britannia&amp;#039;s legal system gives the victim the power to report the murder and place a monetary bounty on the killer&amp;#039;s head.&lt;br /&gt;
&lt;br /&gt;
=== The Murder Report Dialog ===&lt;br /&gt;
Upon death, if your character was innocent, the server presents a murder report gump:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fit, minmax(280px, 1fr)); gap: 16px; margin: 20px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: rgba(14, 11, 7, 0.8); border: 1px solid rgba(212, 175, 55, 0.3); border-radius: 6px; padding: 14px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://uorenn.com/wiki/images/murder/Bounty_Gump01.jpg&amp;quot; alt=&amp;quot;Report Murder and Place Bounty Dialog&amp;quot; style=&amp;quot;max-width: 100%; border-radius: 4px; margin-bottom: 8px;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #ffd700; font-family: &amp;#039;Cinzel&amp;#039;, serif; font-weight: bold;&amp;quot;&amp;gt;Reporting with Bounty Option&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #d8caa8; font-size: 0.88rem; text-align: left; margin-top: 6px;&amp;quot;&amp;gt;&lt;br /&gt;
Appears if the killer already has 4+ long-term counts and the victim has at least 1 gold coin in their bank box. Allows placing a bounty up to 60,000 gp directly from the bank.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: rgba(14, 11, 7, 0.8); border: 1px solid rgba(212, 175, 55, 0.3); border-radius: 6px; padding: 14px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://uorenn.com/wiki/images/murder/Bounty_Gump02.jpg&amp;quot; alt=&amp;quot;Standard Report Murder Dialog&amp;quot; style=&amp;quot;max-width: 100%; border-radius: 4px; margin-bottom: 8px;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #ffd700; font-family: &amp;#039;Cinzel&amp;#039;, serif; font-weight: bold;&amp;quot;&amp;gt;Standard Murder Report&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #d8caa8; font-size: 0.88rem; text-align: left; margin-top: 6px;&amp;quot;&amp;gt;&lt;br /&gt;
Appears if the killer has fewer than 4 long-term counts or the victim has no bank funds. Submits a murder count without a bounty.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fit, minmax(280px, 1fr)); gap: 16px; margin: 20px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: rgba(14, 11, 7, 0.8); border: 1px solid rgba(212, 175, 55, 0.3); border-radius: 6px; padding: 14px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://uorenn.com/wiki/images/murder/Bounty_Text.jpg&amp;quot; alt=&amp;quot;Overhead Confirmation Message&amp;quot; style=&amp;quot;max-width: 100%; border-radius: 4px; margin-bottom: 8px;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #ffd700; font-family: &amp;#039;Cinzel&amp;#039;, serif; font-weight: bold;&amp;quot;&amp;gt;Victim Confirmation Message&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #d8caa8; font-size: 0.88rem; text-align: left; margin-top: 6px;&amp;quot;&amp;gt;&lt;br /&gt;
Overhead system text confirms that your murder count was recorded, showing the individual bounty amount and the new total bounty accumulated on the killer.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: rgba(14, 11, 7, 0.8); border: 1px solid rgba(212, 175, 55, 0.3); border-radius: 6px; padding: 14px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://uorenn.com/wiki/images/murder/Bounty_Murderer.jpg&amp;quot; alt=&amp;quot;Murderer System Notification&amp;quot; style=&amp;quot;max-width: 100%; border-radius: 4px; margin-bottom: 8px;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #ffd700; font-family: &amp;#039;Cinzel&amp;#039;, serif; font-weight: bold;&amp;quot;&amp;gt;Killer&amp;#039;s Notification&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #d8caa8; font-size: 0.88rem; text-align: left; margin-top: 6px;&amp;quot;&amp;gt;&lt;br /&gt;
The murderer instantly receives system messages warning that a murder has been reported against them and displaying any bounty placed on their head.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bounty Rules &amp;amp; Exemptions ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bank Box Deduction:&amp;#039;&amp;#039;&amp;#039; When placing a bounty, gold is automatically drawn from the victim&amp;#039;s bank box.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bounty Limit:&amp;#039;&amp;#039;&amp;#039; The maximum bounty you can place in a single report is &amp;#039;&amp;#039;&amp;#039;60,000 gold&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No Murder Count Exemptions:&amp;#039;&amp;#039;&amp;#039; You &amp;#039;&amp;#039;&amp;#039;CANNOT&amp;#039;&amp;#039;&amp;#039; report a player for murder if:&lt;br /&gt;
** You are an active member of the &amp;#039;&amp;#039;&amp;#039;Thieves Guild&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** You are currently flagged as a &amp;#039;&amp;#039;&amp;#039;Criminal&amp;#039;&amp;#039;&amp;#039; (grey name).&lt;br /&gt;
** The kill occurred inside a &amp;#039;&amp;#039;&amp;#039;Private House&amp;#039;&amp;#039;&amp;#039; where you are not a Friended guest.&lt;br /&gt;
** You are actively engaged in consensual PvP events (such as automated tournaments, CTF events, faction combat, or guild wars).&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== The Bounty Board System ==&lt;br /&gt;
&lt;br /&gt;
The Renaissance Bounty Board links all active outlaw contracts across Britannia into a unified bounty hunter marketplace.&lt;br /&gt;
&lt;br /&gt;
=== Inspecting the Bounty Board ===&lt;br /&gt;
Bounty Boards are permanently stationed outside or inside every major bank across Britannia. Double-clicking any Bounty Board opens the registry of wanted criminals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fit, minmax(280px, 1fr)); gap: 16px; margin: 20px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: rgba(14, 11, 7, 0.8); border: 1px solid rgba(212, 175, 55, 0.3); border-radius: 6px; padding: 14px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://uorenn.com/wiki/images/murder/Bounty_Board.jpg&amp;quot; alt=&amp;quot;Bounty Board Ledger&amp;quot; style=&amp;quot;max-width: 100%; border-radius: 4px; margin-bottom: 8px;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #ffd700; font-family: &amp;#039;Cinzel&amp;#039;, serif; font-weight: bold;&amp;quot;&amp;gt;Wanted Criminals Ledger&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #d8caa8; font-size: 0.88rem; text-align: left; margin-top: 6px;&amp;quot;&amp;gt;&lt;br /&gt;
Lists all wanted murderers currently holding a price on their head, sorted by their total bounty reward.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: rgba(14, 11, 7, 0.8); border: 1px solid rgba(212, 175, 55, 0.3); border-radius: 6px; padding: 14px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://uorenn.com/wiki/images/murder/Bounty_Board2.jpg&amp;quot; alt=&amp;quot;Detailed Bounty Dossier&amp;quot; style=&amp;quot;max-width: 100%; border-radius: 4px; margin-bottom: 8px;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #ffd700; font-family: &amp;#039;Cinzel&amp;#039;, serif; font-weight: bold;&amp;quot;&amp;gt;Murder Dossier&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #d8caa8; font-size: 0.88rem; text-align: left; margin-top: 6px;&amp;quot;&amp;gt;&lt;br /&gt;
Double-clicking a specific outlaw displays their criminal record, showing the exact victim names and the individual bounties placed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Claiming Bounties &amp;amp; Taking Heads ===&lt;br /&gt;
To collect the bounty reward, a bounty hunter must track down the outlaw and bring physical proof of their demise to the authorities:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fit, minmax(280px, 1fr)); gap: 16px; margin: 20px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: rgba(14, 11, 7, 0.8); border: 1px solid rgba(212, 175, 55, 0.3); border-radius: 6px; padding: 14px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://uorenn.com/wiki/images/murder/Bounty_Head.jpg&amp;quot; alt=&amp;quot;Severing Murderer Head&amp;quot; style=&amp;quot;max-width: 100%; border-radius: 4px; margin-bottom: 8px;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #ffd700; font-family: &amp;#039;Cinzel&amp;#039;, serif; font-weight: bold;&amp;quot;&amp;gt;1. Severing the Head&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #d8caa8; font-size: 0.88rem; text-align: left; margin-top: 6px;&amp;quot;&amp;gt;&lt;br /&gt;
Use a dagger, skinning knife, or bladed weapon on the fallen murderer&amp;#039;s corpse to sever their head into your backpack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: rgba(14, 11, 7, 0.8); border: 1px solid rgba(212, 175, 55, 0.3); border-radius: 6px; padding: 14px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://uorenn.com/wiki/images/murder/Bounty_Claim.jpg&amp;quot; alt=&amp;quot;Claiming Bounty from Guard&amp;quot; style=&amp;quot;max-width: 100%; border-radius: 4px; margin-bottom: 8px;&amp;quot; /&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #ffd700; font-family: &amp;#039;Cinzel&amp;#039;, serif; font-weight: bold;&amp;quot;&amp;gt;2. Guard Turn-In &amp;amp;amp; Payout&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #d8caa8; font-size: 0.88rem; text-align: left; margin-top: 6px;&amp;quot;&amp;gt;&lt;br /&gt;
Drag and drop the severed head directly onto any town guard. The guard will verify the contract and hand you a &amp;lt;b&amp;gt;Bank Check&amp;lt;/b&amp;gt; for the full bounty!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The 24-Hour Expiration Rule:&amp;#039;&amp;#039;&amp;#039; The severed head must be presented to a town guard within &amp;#039;&amp;#039;&amp;#039;24 hours of the murderer&amp;#039;s death&amp;#039;&amp;#039;&amp;#039;. After 24 hours, the head decays into a generic skull and the bounty can no longer be cashed in!&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Removal from Board:&amp;#039;&amp;#039;&amp;#039; Once a murderer&amp;#039;s head has been cashed in, their active bounty is paid out and their entry is removed from the Bounty Board.&lt;br /&gt;
&lt;br /&gt;
=== Bounty Decay &amp;amp; Expiration ===&lt;br /&gt;
Bounties do not stay on the board forever if an outlaw stays inactive:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;30-Day Activity Rule:&amp;#039;&amp;#039;&amp;#039; If a murderer does not kill another player for &amp;#039;&amp;#039;&amp;#039;30 consecutive days&amp;#039;&amp;#039;&amp;#039;, their bounty is purged from the board during server maintenance.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Server Restart Cycle:&amp;#039;&amp;#039;&amp;#039; Because Renaissance maintains exceptionally high uptime and restarts only approximately once per month, a bounty may persist on the board for up to &amp;#039;&amp;#039;&amp;#039;60 days&amp;#039;&amp;#039;&amp;#039; before server cleanup clears it.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Murder &amp;amp; Bounty Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border: 1px solid rgba(212, 175, 55, 0.4); background: rgba(14, 11, 7, 0.85); text-align: left; border-collapse: collapse; margin-top: 20px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: linear-gradient(180deg, rgba(45, 18, 18, 0.95) 0%, rgba(24, 10, 10, 0.95) 100%); color: #ffd700; font-family: &amp;#039;Cinzel&amp;#039;, serif;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 30%; padding: 10px;&amp;quot; | System Aspect&lt;br /&gt;
! style=&amp;quot;width: 70%; padding: 10px;&amp;quot; | Rules &amp;amp;amp; Exact Mechanics&lt;br /&gt;
|- style=&amp;quot;background: rgba(14, 11, 7, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short-Term Decay Rate&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 count decays every &amp;#039;&amp;#039;&amp;#039;8 hours&amp;#039;&amp;#039;&amp;#039; of online game time.&lt;br /&gt;
|- style=&amp;quot;background: rgba(22, 16, 10, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long-Term Decay Rate&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1 count decays every &amp;#039;&amp;#039;&amp;#039;40 hours&amp;#039;&amp;#039;&amp;#039; of online game time.&lt;br /&gt;
|- style=&amp;quot;background: rgba(14, 11, 7, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stat Loss Threshold&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Triggered upon resurrection if you have &amp;#039;&amp;#039;&amp;#039;5 or more Short-Term counts&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|- style=&amp;quot;background: rgba(22, 16, 10, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Red Status Threshold&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Character turns Red when reaching &amp;#039;&amp;#039;&amp;#039;5 or more Long-Term counts&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|- style=&amp;quot;background: rgba(14, 11, 7, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stat Loss Scaling&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 5% at 5 counts; scales linearly up to a hard cap of &amp;#039;&amp;#039;&amp;#039;15% at 55+ counts&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|- style=&amp;quot;background: rgba(22, 16, 10, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Maximum Single Bounty&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Up to &amp;#039;&amp;#039;&amp;#039;60,000 gold&amp;#039;&amp;#039;&amp;#039; per kill, drawn automatically from the victim&amp;#039;s bank box.&lt;br /&gt;
|- style=&amp;quot;background: rgba(14, 11, 7, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Claiming a Bounty&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Cut off the killer&amp;#039;s head with a bladed weapon and drop it onto any town guard within &amp;#039;&amp;#039;&amp;#039;24 hours&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|- style=&amp;quot;background: rgba(22, 16, 10, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bounty Board Decay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Inactive murderers (no kills for 30+ days) have their bounties cleared upon server restart (every 30&amp;amp;ndash;60 days).&lt;br /&gt;
|- style=&amp;quot;background: rgba(14, 11, 7, 0.6); border-bottom: 1px solid rgba(212, 175, 55, 0.15);&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Permanent Red Status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Non-existent; characters can always return to Blue by decaying long-term counts below 5.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Samorite</name></author>
	</entry>
</feed>