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	<id>https://uorenn.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Magery</id>
	<title>Magery - Revision history</title>
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	<updated>2026-09-14T17:06:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://uorenn.com/wiki/index.php?title=Magery&amp;diff=214&amp;oldid=prev</id>
		<title>Samorite: Deploy Magery guide</title>
		<link rel="alternate" type="text/html" href="https://uorenn.com/wiki/index.php?title=Magery&amp;diff=214&amp;oldid=prev"/>
		<updated>2026-09-13T13:26:10Z</updated>

		<summary type="html">&lt;p&gt;Deploy Magery guide&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;uor-main-hero&amp;quot; style=&amp;quot;background: linear-gradient(135deg, rgba(28, 22, 14, 0.95), rgba(10, 8, 5, 0.98)); border: 1px solid #d4af37; border-radius: 8px; padding: 22px; margin-bottom: 24px; box-shadow: 0 4px 20px rgba(0, 0, 0, 0.7); display: flex; flex-wrap: wrap; gap: 20px; align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: &amp;#039;Cinzel Decorative&amp;#039;, serif; font-size: 1.85rem; color: #ffd700; text-shadow: 0 2px 8px rgba(0,0,0,0.8); margin-bottom: 6px;&amp;quot;&amp;gt;Magery Compendium &amp;amp; Training Guide&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: &amp;#039;Cardo&amp;#039;, serif; font-size: 1.1rem; color: #e6dfd1; font-style: italic; line-height: 1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Magic is hard, and successful Mages are as rare as dragon teeth. Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure. Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of a learned mage.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; flex: 0 0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;/wiki/images/skills/25.gif&amp;quot; width=&amp;quot;64&amp;quot; height=&amp;quot;64&amp;quot; style=&amp;quot;background: radial-gradient(circle, #f0e6da 20%, #d8caa7 100%); border-radius: 8px; border: 2px solid #d4af37; padding: 4px; box-shadow: 0 4px 12px rgba(0,0,0,0.6);&amp;quot; alt=&amp;quot;Magery&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #d4af37; font-size: 0.85rem; margin-top: 6px; font-weight: bold;&amp;quot;&amp;gt;Intelligence Skill&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: rgba(22, 17, 11, 0.85); border: 1px solid rgba(212, 175, 55, 0.45); border-radius: 6px; padding: 16px 20px; margin-bottom: 24px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #d4af37; font-weight: bold;&amp;quot;&amp;gt;Quick Navigation:&amp;lt;/span&amp;gt; &lt;br /&gt;
[[#Fundamentals &amp;amp; Casting Requirements|Fundamentals]] &amp;amp;bull; &lt;br /&gt;
[[#Casting from Scrolls|Casting from Scrolls]] &amp;amp;bull; &lt;br /&gt;
[[#Circle Requirements &amp;amp; Mana Costs|Circle Requirements &amp;amp; Mana]] &amp;amp;bull; &lt;br /&gt;
[[#Gaining Magery|Training Progression]] &amp;amp;bull; &lt;br /&gt;
[[#Acquiring Reagents|Acquiring Reagents]] &amp;amp;bull; &lt;br /&gt;
[[#Gideon&amp;#039;s Veteran Advice|Veteran Tips]] &amp;amp;bull; &lt;br /&gt;
[[Spells|Complete Spell List (64 Spells)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fundamentals &amp;amp; Casting Requirements ==&lt;br /&gt;
&lt;br /&gt;
To successfully cast a spell in Britannia, a practitioner requires four fundamental components:&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Spell in Spellbook:&amp;#039;&amp;#039;&amp;#039; The target spell must be transcribed into your equipped spellbook (or cast directly from a single-use scroll).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Reagents:&amp;#039;&amp;#039;&amp;#039; The specific physical reagents required by the spell must be in your backpack (or a single scroll containing the woven essence).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Sufficient Mana:&amp;#039;&amp;#039;&amp;#039; Your mana pool must meet or exceed the circle&amp;#039;s mana requirement. Mana is consumed upon cast initiation regardless of success.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Sufficient Magery Skill:&amp;#039;&amp;#039;&amp;#039; Your skill rating determines your percentage chance of successfully channeling the arcane energies without fizzling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: rgba(45, 30, 15, 0.6); border-left: 4px solid #d4af37; padding: 12px 18px; margin: 18px 0; border-radius: 0 6px 6px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Companion Skills:&amp;#039;&amp;#039;&amp;#039; For maximum combat and survival potency, pair Magery with &amp;#039;&amp;#039;&amp;#039;[[Evaluating Intelligence]]&amp;#039;&amp;#039;&amp;#039; (dramatically increases offensive spell damage), &amp;#039;&amp;#039;&amp;#039;[[Meditation]]&amp;#039;&amp;#039;&amp;#039; (rapidly regenerates mana), and &amp;#039;&amp;#039;&amp;#039;[[Resisting Spells]]&amp;#039;&amp;#039;&amp;#039; (reduces incoming magic damage and duration of curses/paralysis).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Casting from Scrolls ==&lt;br /&gt;
&lt;br /&gt;
When casting directly from a spell scroll, the game treats the spell as if it were &amp;#039;&amp;#039;&amp;#039;two Circles lower&amp;#039;&amp;#039;&amp;#039; for calculating your chance of success.&lt;br /&gt;
&lt;br /&gt;
For example, casting the 8th Circle spell &amp;#039;&amp;#039;Resurrection&amp;#039;&amp;#039; from a scroll is calculated using the casting difficulty of a 6th Circle spell. The full normal mana cost of the spell (50 mana) is consumed regardless of success.&lt;br /&gt;
&lt;br /&gt;
=== Scroll Casting Success Formula ===&lt;br /&gt;
&lt;br /&gt;
The chance of successfully casting a scroll is calculated by taking the difference between your current Magery skill and the minimum casting threshold of the spell two circles lower:&lt;br /&gt;
&lt;br /&gt;
$$\text{Success Chance } (\%) = (\text{Magery Skill} - \text{Minimum Scroll Skill}) \times 2.5\%$$&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039; An adventurer with &amp;#039;&amp;#039;&amp;#039;80.0 Magery&amp;#039;&amp;#039;&amp;#039; casting an 8th Circle &amp;#039;&amp;#039;Resurrection&amp;#039;&amp;#039; scroll (2 circles below = 6th Circle min requirement of ~51.8 skill):&lt;br /&gt;
$$\text{Success Chance} = (80.0 - 51.8) \times 2.5\% \approx 70.5\%$$&lt;br /&gt;
If successful, 50 mana and the scroll are consumed.&lt;br /&gt;
&lt;br /&gt;
== Circle Requirements &amp;amp; Mana Costs ==&lt;br /&gt;
&lt;br /&gt;
The table below outlines the minimum Magery skill required to cast spells of each Circle (~2% chance of success), the skill required for virtually guaranteed success (99%), and the required mana per cast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot;&lt;br /&gt;
! Circle !! Min Skill Required (~2% Success) !! 99% Success Threshold !! Mana Cost !! Common Spells&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1st Circle&amp;#039;&amp;#039;&amp;#039; || 0.0 || 30.0 || 4 Mana || Clumsy, Create Food, Feeblemind, Heal, Magic Arrow, Night Sight, Reactive Armor, Weaken&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd Circle&amp;#039;&amp;#039;&amp;#039; || 6.0 || 45.0 || 6 Mana || Agility, Cunning, Cure, Harm, Magic Trap, Magic Untrap, Protection, Strength&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd Circle&amp;#039;&amp;#039;&amp;#039; || 20.0 || 60.0 || 9 Mana || Bless, Fireball, Magic Lock, Poison, Telekinesis, Teleport, Unlock, Wall of Stone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th Circle&amp;#039;&amp;#039;&amp;#039; || 35.0 || 75.0 || 11 Mana || Arch Cure, Arch Protection, Curse, Fire Field, Greater Heal, Lightning, Mana Drain, Recall&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th Circle&amp;#039;&amp;#039;&amp;#039; || 50.0 || 90.0 || 15 Mana || Blade Spirits, Dispel Field, Incognito, Magic Reflection, Mind Blast, Paralyze, Poison Field, Summon Creature&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th Circle&amp;#039;&amp;#039;&amp;#039; || 65.0 || 100.0 (GM) || 20 Mana || Dispel, Energy Bolt, Explosion, Invisibility, Mark, Mass Curse, Paralyze Field, Reveal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th Circle&amp;#039;&amp;#039;&amp;#039; || 80.0 || 100.0 (GM) || 40 Mana || Chain Lightning, Energy Field, Flamestrike, Gate Travel, Mana Vampire, Mass Dispel, Meteor Swarm, Polymorph&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th Circle&amp;#039;&amp;#039;&amp;#039; || 90.0 || 100.0 (GM) || 50 Mana || Earthquake, Energy Vortex, Resurrection, Summon Air Elemental, Summon Daemon, Summon Earth Elemental, Summon Fire Elemental, Summon Water Elemental&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;* Note: Every skill point beyond the minimum skill provides approximately +2.0% to +3.0% chance of success until reaching the 99% cap.&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaining Magery (Training to Grandmaster) ==&lt;br /&gt;
&lt;br /&gt;
To train Magery efficiently, you should always macro spells that offer an optimal balance between skill gain potential, mana consumption, and reagent expense.&lt;br /&gt;
&lt;br /&gt;
=== Method 1: Gaining Magery without Resisting Spells (Town / Budget Macro) ===&lt;br /&gt;
&lt;br /&gt;
This path focuses on resource efficiency and allows you to macro safely inside guarded town limits or private homes without needing constant healing.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0.0 – 30.0:&amp;#039;&amp;#039;&amp;#039; Train from an NPC Mage at any town Sorcery or Mage shop (~200 to 300 gold).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;30.0 – 40.0:&amp;#039;&amp;#039;&amp;#039; Cast &amp;#039;&amp;#039;&amp;#039;3rd Circle&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Fireball&amp;#039;&amp;#039; on self or &amp;#039;&amp;#039;Bless&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;40.0 – 55.0:&amp;#039;&amp;#039;&amp;#039; Cast &amp;#039;&amp;#039;&amp;#039;4th Circle&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Greater Heal&amp;#039;&amp;#039; on self or &amp;#039;&amp;#039;Lightning&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;55.0 – 65.0:&amp;#039;&amp;#039;&amp;#039; Cast &amp;#039;&amp;#039;&amp;#039;5th Circle&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Incognito&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Paralyze&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;65.0 – 80.0:&amp;#039;&amp;#039;&amp;#039; Cast &amp;#039;&amp;#039;&amp;#039;6th Circle&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Invisibility&amp;#039;&amp;#039; on self or &amp;#039;&amp;#039;Dispel&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;80.0 – 95.0:&amp;#039;&amp;#039;&amp;#039; Cast &amp;#039;&amp;#039;&amp;#039;7th Circle&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Mana Vampire&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Flamestrike&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;95.0 – 100.0:&amp;#039;&amp;#039;&amp;#039; Cast &amp;#039;&amp;#039;&amp;#039;7th / 8th Circle&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Flamestrike&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Earthquake&amp;#039;&amp;#039; in an isolated house).&lt;br /&gt;
&lt;br /&gt;
=== Method 2: Gaining Magery with Resisting Spells (Dual-Skill Power Training) ===&lt;br /&gt;
&lt;br /&gt;
This accelerated method trains both &amp;#039;&amp;#039;&amp;#039;Magery&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Resisting Spells&amp;#039;&amp;#039;&amp;#039; simultaneously. It requires a secluded location (such as a private house) and a secondary character or macro applying bandages to sustain your hit points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! Skill Range !! Recommended Spell !! Reagents Required !! Strategic Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;0.0 – 30.0&amp;#039;&amp;#039;&amp;#039; || NPC Mage Training || 200–300 Gold || Purchase starting skill from NPC Mage in town.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;30.0 – 55.0&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Fire Field&amp;#039;&amp;#039;&amp;#039; || 1 Black Pearl, 1 Spiders&amp;#039; Silk, 1 Sulfurous Ash || Cast a 5-tile Fire Field and run back and forth through the flames. Rapidly raises both Magery and Resisting Spells to ~55.0 in under 45 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;55.0 – 60.0&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Lightning&amp;#039;&amp;#039;&amp;#039; || 1 Sulfurous Ash, 1 Mandrake Root || Cast directly onto your training partner or target.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;60.0 – 82.0&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Energy Bolt&amp;#039;&amp;#039;&amp;#039; || 1 Black Pearl, 1 Nightshade || High-velocity gains while applying consistent resistance checks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;82.0 – 100.0&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Flamestrike&amp;#039;&amp;#039;&amp;#039; || 1 Spiders&amp;#039; Silk, 1 Sulfurous Ash || Heavy 7th circle spell that propels both skills to 100.0 Grandmaster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquiring Reagents ==&lt;br /&gt;
&lt;br /&gt;
A reliable supply of reagents is essential for any aspiring arch-mage:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;NPC Vendors (Most Effective):&amp;#039;&amp;#039;&amp;#039; Town Alchemists and Mage shops stock all 8 reagents in quantities of 20 to 999. Buying from NPC vendors is by far the fastest and most economical method to fuel training macros.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Monster Loot:&amp;#039;&amp;#039;&amp;#039; Various magical creatures (Gargoyles, Daemons, Liches, Evil Mages) drop bundles of reagents. While rewarding during hunting, loot drops alone will not sustain continuous training macros.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wilderness Foraging:&amp;#039;&amp;#039;&amp;#039; Reagents spawn sparsely on the ground in remote forests and swamps. While atmospheric, gathering from the wilderness is inefficient for dedicated skill training.&lt;br /&gt;
&lt;br /&gt;
== Gideon&amp;#039;s Veteran Advice ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: rgba(22, 17, 11, 0.85); border: 1px solid rgba(212, 175, 55, 0.45); border-radius: 6px; padding: 18px 22px; margin: 18px 0; box-shadow: 0 4px 16px rgba(0,0,0,0.6);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family: &amp;#039;Cinzel Decorative&amp;#039;, serif; font-size: 1.15rem; color: #ffd700; margin-bottom: 10px;&amp;quot;&amp;gt;Tips for Efficient Grandmastery:&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Starting Character Creation:&amp;#039;&amp;#039;&amp;#039; Under most circumstances, allocate &amp;#039;&amp;#039;&amp;#039;50 points to Magery&amp;#039;&amp;#039;&amp;#039; during character creation. Magery is one of the most reagent-intensive skills to train from 0 to 50.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dual-Account Macroing:&amp;#039;&amp;#039;&amp;#039; Set up a second character equipped with high Anatomy and Healing to continuously apply bandages to your training mage while casting offensive spells.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Timeline &amp;amp; Expectations:&amp;#039;&amp;#039;&amp;#039; On UO:Renaissance, dedicated macroing can raise Magery from 50 to 100.0 Grandmaster in approximately &amp;#039;&amp;#039;&amp;#039;3 days&amp;#039;&amp;#039;&amp;#039;, leaving your character with mid-90s Resisting Spells if using the dual-skill progression.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reagent Stocking:&amp;#039;&amp;#039;&amp;#039; Stock approximately 8,000 to 12,000 of each core reagent (Black Pearl, Nightshade, Sulfurous Ash, Spiders&amp;#039; Silk, Mandrake Root) for a complete run to 100.0.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Magic &amp;amp; Spell Guides ==&lt;br /&gt;
&lt;br /&gt;
* [[Spells]] &amp;amp;mdash; Complete 64-spell encyclopedia across all 8 Circles with formulas, cast times, and details.&lt;br /&gt;
* [[Evaluating Intelligence]] &amp;amp;mdash; Deep dive into spell damage scaling and mana pool appraisal.&lt;br /&gt;
* [[Meditation]] &amp;amp;mdash; Active and passive mana regeneration mechanics and armor interference.&lt;br /&gt;
* [[Resisting Spells]] &amp;amp;mdash; Damage mitigation, magic reflection, and debuff reduction.&lt;br /&gt;
* [[Inscription]] &amp;amp;mdash; Spellbook crafting, scroll scribing, and the 10th Circle spellbook damage bonus.&lt;br /&gt;
* [[Alchemy]] &amp;amp;mdash; Brewing potions and crafting potion kegs.&lt;br /&gt;
* [[Skill List]] &amp;amp;mdash; Directory of all 50+ Renaissance skills.&lt;/div&gt;</summary>
		<author><name>Samorite</name></author>
	</entry>
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